DPP: Simulation in Cinema 4D - Week 1 - Simulated Halloween VFX

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Maxon Training Team

Maxon Training Team

Күн бұрын

Demystifying Post Production: Simulation in Cinema 4D - Week 1 - Simulated Halloween VFX
Learn how to create a Halloween-themed VFX shot with Cinema 4D Master Trainer Sandro Sanakoti. You will learn how to can use cloth simulation to create a ghost, and light it up with Pyro to reveal loads of sweets and candy. Sandro is also going into tracking, rendering and compositing briefly.
00:00:00 Waiting List
00:01:33 Welcome
00:02:30 Housekeeping
00:05:28 Intro Sandro Sanakoti
00:07:26 Sandro's Intro to Simulation
00:08:55 __ Project - Work to be done
00:09:19 __ Asset and Scene related
00:11:41 __ Workflow time ratio
00:12:37 __ Simulations Iteration
00:13:11 __ How to add complexity
00:14:40 Ghost Candy Scene, Basics
00:16:25 __ Cloth and Vertex, Simulation
00:20:00 __ Tear Animation, Vertex, Shrink
00:22:15 __ Vertex Map also drives Pyro
00:24:25 __ Burn only on edges, Curves
00:28:24 __ Buoyancy and Gravity, Cloth
00:29:11 __ Cloth, Force, Pyro checkbox
00:31:19 __ Pyro Fluid Force Factor and Cloth
00:32:10 __ Pyro Fluid Force Factor and Sim [1]
00:34:06 __ Candy Catcher Cloth
00:35:30 __ Too much Fluid Force example
00:36:42 __ Rigid Bodies Influence, Padding
00:38:03 __ Tools work best when understood
00:41:24 Tip, RS Particle as Clone, Matrix
00:43:29 Walk and Cloth Session
00:43:54 __ Tracking the footage
00:46:50 __ Mixamo Mocap
00:47:42 __ Renaming Joints
00:49:46 __ Creating a Motion Clip
00:50:53 __ Blend two Animation Clips
00:51:33 __ Character and Mixamo, Retarget
00:54:15 __ Selection Object
00:54:54 __ Round Table-cloth, Improved
00:56:00 __ Tip - Fabric and Fold preparation
00:57:37 Q Quads or triangles for fabric
00:59:38 __ Mesh density tip
01:00:24 __ Substeps amount
01:01:32 __ Current State To Object
01:01:52 __ Technique, from negative frames
01:02:39 __ Character walks with Cloth
01:04:25 Vertex and Simulation, Pyro
01:04:30 __ Cloth Belt set up (mentioned)
01:04:58 __ Trigger Vertex map grow, tear
01:06:22 __ Pyro Variations, Cache, up-res
01:08:14 __ Tip - upresing insights, Art-Direct
01:10:01 __ Pyro Fluid Force Factor and Sim [2]
01:10:31 Q How many iterations have you done
01:12:18 Candy Explosion Session
01:15:45 __ Walkthrough
01:16:53 __ Candy Explosion, Making Of
01:19:25 Q Creating realistic tear on edge
01:21:20 Q __ Be specific, describe it
01:23:34 Be an Explorer, discussion
01:27:19 __ Objects have meaning, and stories
01:28:33 __ The idea of an Object, experience
01:30:35 __ Find your tribe, also explore others
01:31:10 Light, Render, Compositing
01:33:01 __ Material [1]
01:33:24 __ Light, HDRI, inside
01:34:11 __ Material [2], noise
01:34:57 __ Light, Material, inside
01:37:53 __ Tree card for light, shadow
01:38:49 __ After Effects, Compositing
01:40:28 __ Red Giant Colorista V
01:40:52 __ RG VFX Real Lens Flares
01:42:50 Wrapping up the session
01:44:02 Q Basic Simulation Training
01:46:20 Housekeeping, Certification, T-Shirts
01:48:56 Thank you and bye

Пікірлер: 5
@SK-hj1xh
@SK-hj1xh 8 ай бұрын
Please add a function to bake or cache vertex map animation without using bake alembic, it's not good variant(
@SandroSanakoti
@SandroSanakoti 8 ай бұрын
That would definitely come in handy!
@vfx_jon
@vfx_jon 8 ай бұрын
as if people are coming on expecting threads from tears? Top job fellas, as usual. Keep up the good work
@towhidurrahman4686
@towhidurrahman4686 2 ай бұрын
Hello, I have some issues regarding accessing the tutorials in cineversity. Videos is not playing. It says "Because of its privacy setting this video cannot be played here". Can anybody help me out, please?
@dmellis
@dmellis 7 ай бұрын
The mixamo binding has been so unreliable for years. Not only did it fail, but it completely ruined the motion clip animation I had set up previously. Luckily, after 5 times starting from a version before any mixamo control rig work was added, doing the same exact things mentioned in the video finally worked without any explanation.
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