Dune (Floppy) - Introduction: SDXL DreamShaperXL

  Рет қаралды 251

Jiseng So

Jiseng So

Ай бұрын

Introduction to the floppy version of Dune processed through a Stable Diffusion model, DreamShaper XL.
No prompt.
Steps: 48, Sampler: DPM++ 3M SDE Exponential, CFG scale: 7, Seed: 1337, Size: 1920x1080, Model hash: 4726d3bab1, Model: dreamshaperXL_v2TurboDpmppSDE, FP8 weight: Enable for SDXL, Cache FP16 weight for LoRA: True, Denoising strength: 0.6, Lora hashes: "Dune Style v1.0: 50933b01fd56", Version: v1.8.0
A fun experiment to see what would happen. I think it looks better than my previous try. It thinks that the desert is clouds and that Liet is a gigantic flower.
This was done with a fixed seed of "1337", which contributes to maintaining some visual stability. I'm curious what this would look like with a new random seed for every frame.
Original file information:
MKV, 16,268,938,135 bytes
Video: 1920x1080, 70.09 fps, FFV1
Audio: pcm_s16le, 48000 Hz, stereo
Software used:
DosBOX
ffmpeg
Python scripts
Automatic 1111
DreamShaper XL (SDXL model), img2img batch
Source video:
• Dune (Floppy) - Introd...

Пікірлер: 1
@burnedexperiment
@burnedexperiment Ай бұрын
Please keep showing off these models, especially for retro games like this. I get that many people believe these models are undersampled in terms of reliable data, but I love what wildness they come up with
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