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Join Greg as he helps you and your friends get up to speed quickly with this great game from CMON. You must read the rules in full to get every nuance but this will get you much of the way. Any corrections or updates will be placed in Klingon subtitles, so turn them on please.
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Microphone differences are due to recording clarifications during the editing process. Thanks for your support.
Timestamps
00:00 Intro
00:34 Setup
00:40 Sietch tokens
01:21 Attreides Naib Leaders
01:35 Attreides Deployment tokens
01:54 Harkonnen Deployment tokens
02:41 Unit Types
03:02 Leader Types
03:38 Harkonnen Deployment
04:15 Ecological Stations
04:58 Prescience and Supremacy Markers
05:26 Arrakis Map and Terrain
06:33 Wormsign Tokens
07:31 Player Dashboard
08:01 Named Leaders
10:57 Spice Must Flow Board and Imperium Markers
11:27 Planning Cards
11:57 Prescience Cards
12:20 Atreides Objective Cards
12:48 Other Components and Bene Gesserit Token
13:06 Game Round and Draw Planning Cards
13:15 Draw Prescience Cards
13:48 Vehicle Placement
14:35 Board Sectors and Harvester Placement
15:58 Ornithopter Placement
16:18 Carryall Placement
17:03 Ninjas Unleashed Sponsorship
17:51 Action Resolution Phase
18:13 Spice Flow Board Dice Restriction
18:51 Action Dice Allocation
20:18 Desert Power Action
20:51 Place Wormsign Tokens
22:18 Named Leader Status Inactive or Spent
22:58 Playing Planning Cards
23:22 Impassable Borders
23:36 Movement Example with Ornithopter
24:23 Attreides Named Leader Deployment Die
25:19 Deployment Token Stacking Limit
25:51 Deployment and Prescience
26:59 Named Leader Special Ability
27:46 Leader Deploy or Place
28:26 Movement and Stacking
29:19 Settlements
29:55 Undefended Settlement Attack
30:07 Surprise Attack Example Using Ornithopter
31:56 Combat Dice Resolution
33:05 Applying Hits
33:45 Combat Round End Options
34:17 Retreat Example
35:49 Applying Special Dice Results
36:37 Sandriding and Troop Transport
37:34 Regeneration Tank
38:09 Claiming Prescience Points
39:06 Family Atomics
39:50 Desert Power Action
40:07 Sandworm Movement
40:36 Sandworm Attack
42:10 Harkonnen Sandworm Triggering
42:54 Desert Hazards Phase
43:17 Resolve Wormsign Tokens
43:47 Coriolis Storms
44:34 Guerilla Training and Scouting
45:05 Spice Harvesting and Imperium Markers
46:34 Imperium Bans
47:15 Replace Named Leaders
47:26 Refresh Named Leader Cards
47:41 Claim End Of Round Prescience Cards
48:27 Outro
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