Рет қаралды 1,715
Correction regarding Imperium Bans:
When an Imperium merker goes down, you must activate that token's Ban (the corresponding card) till the end of the next round.
If a few tokens have dropped, you will activate all of them (rulebook page 21, FAQ page 1)
Hi players!
In this video we will have one round of Dune War for Arrakis board game that was published by CMON.
This playthrough will accompanied by explanations and rule references.
If you still spotted something, let me know in the comments.
Happy gaming,
Asaf
0:00 Intro
1:14 Start of the round
3:02 Vehicle placement
6:09 Action resolution
8:33 Atreides 1st turn
9:44 Harkonnen 1st turn
13:58 Atreides 2nd turn
14:43 Harkonnen 2nd turn
15:31 Atreides 3rd turn
17:59 Harkonnen 3rd turn
19:37 Atreides 4th turn
24:04 Harkonnen 4th turn+ combat
33:42 Atreides 5th turn
35:49 Harkonnen 5th turn
36:16 Atreides 6th turn
37:22 Harkonnen 6th turn
39:10 Atreides 7th turn
39:31 Harkonnen 7th turn
40:19 Atreides 8th turn
43:06 Harkonnen 8th turn+ combat
47:01 Desert Hazards
53:21 Spice Harvesting
56:01 End of the round
58:15 Start of the round (2nd round)