Dying Light 2's RTX Features

  Рет қаралды 75,046

2kliksphilip

2kliksphilip

Күн бұрын

This video is a paid promotion for Nvidia, where I showcase the numerous raytraced features in Dying Light 2 and the difference they make. And I get chased by parkour zombies.
system used: Ryzen 3700X, Geforce 3080, 32 GB ram
0:00 - Intro
3:50 - DLSS to improve framerate
5:56 - DLSS to improve image quality
8:34 - Ambient Occlusion
10:16 - Global Illumination
11:43 - Raytraced reflections
13:25 - Raytraced sunlight
18:37 - Limitations
19:42 - Raytraced torch
22:03 - Conclusion

Пікірлер: 349
@hoodio
@hoodio 2 жыл бұрын
this is, even though sponsored, one of the most precise and understandable videos about raytracing, props man
@CodeF53
@CodeF53 2 жыл бұрын
Even before he was getting sponsored by Nvidia, he went really in-depth into analyzing this kind of stuff, so I know he is genuinely passionate about it too.
@MrNobody-zx4jz
@MrNobody-zx4jz 2 жыл бұрын
he will get kank er, at least, I put ALL my hopes in it. Thats all I f want.
@hoodio
@hoodio 2 жыл бұрын
@@CodeF53 he loves that shit, but he can also explain it well
@badnewsbruner
@badnewsbruner 2 жыл бұрын
His deep dives always deliver.
@Icetea-2000
@Icetea-2000 2 жыл бұрын
Idk what you mean with "even though", that would never have anything to do with the content of the video
@ekkkkkknoes
@ekkkkkknoes 2 жыл бұрын
It's absolutely crazy just how far we've come the past ~5 years or so. DLSS is like pure magic
@sacb0y
@sacb0y 2 жыл бұрын
Personally, the raytracing needing to catch up isn't a big deal. For me it feels more like exposure adjustment. Like when you turn a flash light off in a very dark room you'll get a momentary after image.
@sacb0y
@sacb0y 2 жыл бұрын
@@2kliksphilip For sure, i'm just saying I don't think it deters the advantages.
@badnewsbruner
@badnewsbruner 2 жыл бұрын
I love when you do deep dives like this. There are plenty of other KZfaq channels that do these, but you have a real knack for it. Your speaking cadence also lends itself nicely to narration. I can't wait to pick this game up, I played over 100 hours of the first one. I am a bit let down that firearms are no longer a part of the franchise, but that still leaves the recurve bow.... And boy is that thing ever fun :) I hope you're well Philip!! Edit: Also, yes that soundtrack is poppin!! Makes me nostalgic for the first Dying Light, such a great game. The fear of going out at night is like nothing else I've experienced in a video game. Edit #2: I am SO GLAD that studios are finally starting to use ray traced global illumination and ambient occlusion. Those are the two most important aspects of ray tracing making assets look more realistic. Yes, it hits systems hard, but with DLSS it's a non issue unless you're using an ultra potato.
@insu_na
@insu_na 2 жыл бұрын
Honestly I absolutely love raytraced global illumination, raytraced shadows and raytraced ambient occlusion. (which is all kind of the same but you know) It just looks so good. You do make the point that people have become used to the shadows as they are in game with their crispness etc. but I could never bring myself to like it. Now with raytracing games just look much prettier and more realistic. Love that this is a thing we have now
@Mikelica69
@Mikelica69 2 жыл бұрын
Raytraced shadows looks awesone just like in real life!!
@MaverickDronePhotography
@MaverickDronePhotography 9 ай бұрын
Especially Ray Traced GI. Especially in a game like this, nothing makes a bigger difference since there are so many scenes that don't have a lot of light sources and indirect light can be very hard to fake accurately. It was such a game changer in Metro Exodus as it is in this game. I'd love Last of Us to get RTGI as well.
@lior6222
@lior6222 2 жыл бұрын
This video is a labour of love, you've included every single thing I could think of that makes a video a complete one: interaction with the viewer, comedy, a full dissection of the subject being presented and much more big and tiny little details that I can't name :). Great work on this one, if that's what you were talking about when you said that you're going to shake things up then for my opinion it's a great step towards the right direction!
@tippellh
@tippellh 2 жыл бұрын
Loved the slightly unhinged rants about shadows shimmering and warm coloured under lighting!
@zulubunsen9067
@zulubunsen9067 2 жыл бұрын
One thing that doesn't get talked about enough with raytracing in video games that it can ease development -- most helpful for smaller studios who want to go for more realistic graphics. The designers can save time tweaking lighting for the levels, especially when it also requires re-rendering shadow and other maps with each change.
@LetrixAR
@LetrixAR 2 жыл бұрын
In a future when most of the games are ray traced only, then yes, it would ease development, but right now, you need to implement both old lightning methods and RT. It would be interesting to see if RT can be optimized or tweaked to be less demanding or get good enough results with less power needed.
@zaidlacksalastname4905
@zaidlacksalastname4905 2 жыл бұрын
Smaller studios going for photorealism would probably only work for games going for exclusive licenses for sizzle reels and stuff. The pursuit of photorealism is a worthless endeavor anyway.
@zulubunsen9067
@zulubunsen9067 2 жыл бұрын
@@zaidlacksalastname4905 It's not just about photorealism. It's about good looking lightning systems, which even heavily stylized games benefit from immensely.
@Deliveredmean42
@Deliveredmean42 2 жыл бұрын
@@LetrixAR Indeed. We do have some ray traced only games like Quake 2 RTX and Metro Exodus enhanced edition for example, but of course it will take a while for more games to only run that way. Consoles are a great place to experiment the limits of RT optimization, so we should expect a lot of half arse or only use one aspect of RayTracing/Path Tracing, to impressive results like in Metro Exodus enhance edition.
@majorseamen7446
@majorseamen7446 2 жыл бұрын
Scary games are scary but they are no way as scary as empty source maps where you are all alone...
@SandwichINCereal
@SandwichINCereal 2 жыл бұрын
not really
@hoesmad8626
@hoesmad8626 2 жыл бұрын
@@SandwichINCereal you havent felt true horror then
@wibs0n68
@wibs0n68 2 жыл бұрын
@@SandwichINCereal go to the white room in construct alone
@SandwichINCereal
@SandwichINCereal 2 жыл бұрын
@@wibs0n68 i have, I had recorded a scene in one of my videos for about an hour there
@SandwichINCereal
@SandwichINCereal 2 жыл бұрын
@@hoesmad8626 WARNING: SCARIEST GAME IN YEARS | Five Nights at Freddy's - Part 1
@RDR911
@RDR911 2 жыл бұрын
I’d honestly love to see this series across many more RTX games. Please, NVIDIA, make it happen! Pay this man!
@mav9987
@mav9987 2 жыл бұрын
i was really hoping you'd touch on dying light 2's raytracing and dlss. to me it's the pinnacle of implementation for both so far, and i am excited to see games match up to its level
@saunshilu
@saunshilu 2 жыл бұрын
I mean without it most won't hit 60 due to denuvo being rammed in
@steinkoloss7320
@steinkoloss7320 2 жыл бұрын
@@saunshilu And FSR being botched on purpose apparantly, cause the game is sponsored by Nvidia.
@saunshilu
@saunshilu 2 жыл бұрын
@@steinkoloss7320 that sounds like it's getting close to something illegal
@Xyos212
@Xyos212 2 жыл бұрын
Metro Exodus does it better
@BlindBison
@BlindBison 2 жыл бұрын
@@Xyos212 I agree - DL2’s RT implementation is nice, but Metro Exodus Remastered/RT and Cyberpunk remain the best games to showcase the new technology to my eye. What they did in Metro Exodus is transformative.
@guitaristkuro8898
@guitaristkuro8898 Жыл бұрын
Big thing you mentioned with the flashlight is lack of shadows, and that brings up the fact that many many games turn off shadows for lights completely. Any light that isn't the sun or moon often cast no shadow in the vast majority of games, even brand new ones. When you see a game that has them turned on, it's crazy how much better it looks, and how it enhances the scene. Another thing with flashlights is that games always use these really hard set textures for the light. As if it's coming out of an old cheap bulky flashlight, and I think it always degrades the quality greatly. One of the only games I've seen with a proper flashlight is ready or not.
@thepunic5261
@thepunic5261 Жыл бұрын
its funny that in left 4 dead 2 a game released like 15 years ago, the flashlight in it cast shadows hell even the weapon muzzle casts it, it's nowhere near as realistic but even with today's standards and the huge leap in technology it still holds up just because it adds to the atmosphere of the game, because it's a horror game and long big shadows adds to the horror and dark effects, I'm scared that developpers will go the "more realistic and correct" way of presenting things only to be limited hardware wise and forget that games should make you feel something, look at movies, some of them tend to have unrealistic lighting and shadows compared to what the human eyes see so that they convey feelings or atmosphere.
@sahmirlareum2718
@sahmirlareum2718 2 жыл бұрын
I don't know of a channel that treats these subjects better than you do, I like how it felt very in-depth and rich in information but managed to stay entertaining
@Demmrir
@Demmrir 2 жыл бұрын
"Ah, much worse. Just the way I like it." Brilliant way to describe RTGI sometimes.
@anakinraliere5637
@anakinraliere5637 Жыл бұрын
For once, a video that really shows the difference. I hope your life is and will be perfect because people like you deserve happiness.
@lollo863
@lollo863 2 жыл бұрын
Speaking of flashlight shadows, I was really impressed with the shadows in Black Mesa
@Tazifad
@Tazifad 2 жыл бұрын
Loved the energy you gave to this video!
@weeedley
@weeedley 2 жыл бұрын
This is an absolutely fantastic video for everyone who doesn't know much about the topic! Well done, philip!
@hoodio
@hoodio 2 жыл бұрын
the 'glowing potatoes' are because the flashlight is rendered from close to your eyes, which means you can't see shadows so it looks like full bright, so it's a limitation of the game and not raytracing
@sety5591
@sety5591 2 жыл бұрын
It is how it look like if we wear headlights. Maybe it is headlight and not flashlight.
@SirCrimson
@SirCrimson 2 жыл бұрын
Very cool! Let me just say that I really enjoy this content, even if I had to watch his one on mute because always stating which image we were looking at became very grating!
@AR-ey1ur
@AR-ey1ur Жыл бұрын
Great presentation, man. Good job.
@kelownatechkid
@kelownatechkid 2 жыл бұрын
Really great video, so many comparisons!
@mrhappytroll
@mrhappytroll 4 ай бұрын
Watching this video after purchasing a 4080 Super on release day, Dying light 2 was the first game I loaded up with the new card, and playing around with the settings I didn't notice much outside of the performance hit with raytracing. This video really have me a new appreciate for what raytracing does, and with DLSS and Frame gen, I can get 150+ fps max settings. Very cool to see
@omri5327
@omri5327 2 жыл бұрын
Just the video I was waiting for
@PirontiGameplay
@PirontiGameplay 2 жыл бұрын
The part of the orange underground lighting made me loose it, i've laugh out loud. Nvdia you should hire Mr 2kliksphilip always, becouse he's awesome, cheers !
@GraphicJ
@GraphicJ 2 жыл бұрын
It's too bad that the game, much more Ray Tracing can't even give us Cast shadows given by a flashlight. A game like this needs it soooo bad especially in dark spots.
@GraphicJ
@GraphicJ 2 жыл бұрын
Sure, devs might have removed that because of performance issues, but at least gives us the OPTION to turn it on for the ones that have the GPUs to support it.
@BebxOfficial
@BebxOfficial 2 жыл бұрын
They're there, probably. It's just that the flashlight is literally directly parallel with the direction your eyes look, so you won't see any shadows. If they had moved the flashlight emit position down by like 50cm, you'd see very obvious cast shadows.
@quartermaster2809
@quartermaster2809 2 жыл бұрын
@@BebxOfficial actually, no. The flashlight shadows are disabled in the files, when you enable them there's a little performance loss and an issue where the flashlight is casting your own shadow infront of you. And also you can see how dying light 1 did flashlight shadows, it's not really hard moving it to the shoulder for shadows to be seen properly
@nifftbatuff676
@nifftbatuff676 Жыл бұрын
Just wait a few years, and the new tech will give us what we already had few years ago.
@crescentmoon256
@crescentmoon256 Жыл бұрын
someone will mod it on PC
@Mooshimoca
@Mooshimoca 2 жыл бұрын
thanks a lot for this one, havent used raytracing yet, but might once ive finished the main story
@ToadyEN
@ToadyEN 2 жыл бұрын
Really enjoyed this! Didn’t enjoy the KZfaq algorithm not showing this in my feed.
@CssHDmonster
@CssHDmonster 2 жыл бұрын
i feel like raytracing needs a fear level of a game to show off the lighting
@czbrat
@czbrat 2 жыл бұрын
metro exodus enhanced edition is still probably the only impressive ray traced game that's actually playable at high fps and at a resolution that keeps the visuals sharp.
@janusprime5693
@janusprime5693 2 жыл бұрын
There is this bug which makes nighttime as bright as day outside which really takes me out of the game. I hope they fix it some day so I can continue playing
@czbrat
@czbrat 2 жыл бұрын
@@janusprime5693 It's not really a bug. Though I understand what you're saying. I'm not a fan of it either.
@niks660097
@niks660097 2 жыл бұрын
yeah, i don't think until crysis 4 or a ps5 exclusive focused on photorealism comes out, any game can beat exodus enhanced edition natural lighting both indoors and outdoor..
@alistermunro7090
@alistermunro7090 2 жыл бұрын
You do make a lot of very good videos, but this one was excellent!
@Kevin-jv7mz
@Kevin-jv7mz 2 жыл бұрын
High quality browns on the bottom, is what I came here for.
@blank6184
@blank6184 2 жыл бұрын
Love the soft/sharp shadows raytracing is capable of. Don't particularly like how some scenes look otherwise though, very dark and washed out.
@Kiwipai
@Kiwipai 2 жыл бұрын
I'm excited for how raytracing can be become more integral to the core gameplay in the future, it's another degree of freedom finally unlocking.
@ammonm-yb4ed
@ammonm-yb4ed 6 ай бұрын
i really enjoyed sitting through and watching it
@awgmax
@awgmax 2 жыл бұрын
This video is in the tier of videos that *deserve* millions of views. Very well done, even compared to your usual quality level.
@MrFarlarzia
@MrFarlarzia 2 жыл бұрын
Out of interest, what GPU did you use for this testing?
@solal_ww
@solal_ww 2 жыл бұрын
Great content !
@DeathClawDC
@DeathClawDC 2 жыл бұрын
Hey phillips , if you ever make a video about dynamic music , this game is the best example out there now
@AkaneOusaka
@AkaneOusaka 2 жыл бұрын
i'm watching this at 2 in the morning so i zoned out for a bit and came back to you talking about 4k raytracing performance. i was then amazed at how powerful systems are these days and then depressed at how i'm still on a 1060 6gb
@sternwayprovider
@sternwayprovider 2 жыл бұрын
I lloved this video, it quite literally maade my day
@thelordkiller_ytxxshadowmi8813
@thelordkiller_ytxxshadowmi8813 2 жыл бұрын
I'm really happy to finally see raytracing evolve so much. It's the first time I can notice the difference without using binoculars .
@TurdleShell
@TurdleShell 2 жыл бұрын
no words but. banger video
@KaaptnIglo
@KaaptnIglo 2 жыл бұрын
Wow, dying light is a such a quiet and relaxing game :o Jokes aside, thanks for the video, it was awesome. I learnt a lot and it was FUN!
@KinnetMontana
@KinnetMontana 2 жыл бұрын
Very fun video
@zaidlacksalastname4905
@zaidlacksalastname4905 2 жыл бұрын
I don't have an rtx GPU, I don't want to play dying light 2, yet I still clicked this video because Philip has this strange ability to make anything fun and interesting.
@lexer_
@lexer_ 2 жыл бұрын
I haven't enjoyed a 2kliksphilip video that much in a while. Well done.
@ammonm-yb4ed
@ammonm-yb4ed 6 ай бұрын
this video is absolutely beautiful
@Isaax
@Isaax 2 жыл бұрын
Wow, we're really breaking through a barrier graphics wise, slowly but surely
@AQDuck
@AQDuck 2 жыл бұрын
[Nvidia]: We will pay you to talk about how cool raytracing is with our cards. [Philip]: "It looks too glorious with rasterization. Raytracing allows it to be worse and more depressing!"
@CocoaBeans660
@CocoaBeans660 2 жыл бұрын
I don't know why I got so excited after I got all of the "is there ray tracing?" Questions. Got them all right though :)
@KaiUndMoritz
@KaiUndMoritz 2 жыл бұрын
10:27 i actually started to have a cold sweat seeing you try to crawl into that dishonored rat way
@youbaouahdi4358
@youbaouahdi4358 2 жыл бұрын
I love the way you pronounced Call of Juarez lol
@RDR911
@RDR911 2 жыл бұрын
One suggestion: in your “FPS counter” bits, put the hardware you’re using on-screen. It’s hard to get the context for what you’re saying otherwise! Good video tho! I enjoyed it.
@boffifis1
@boffifis1 2 жыл бұрын
Its in the desc
@RDR911
@RDR911 2 жыл бұрын
@@boffifis1 I know, but having it on-screen (even briefly) is more useful for people watching the video on mobile, or full-screen, etc. Not everyone is going to want to (or be able to) pause and scroll down while it's on.
@njdotson
@njdotson 2 жыл бұрын
I think with some color correction, the game with raytracing could look more colorful like the non-raytracing graphics
@AtomicSpeedFT
@AtomicSpeedFT 2 жыл бұрын
I’ve never seen such a substantial difference with ray tracing. It’s amazing.
@plebisMaximus
@plebisMaximus 2 жыл бұрын
Love the depth raytracing adds, it's such a small, but noticeable change. Graphics are getting so good these days, my 1050 doesn't approve, but thankfully I know not to listen to it.
@ult1873
@ult1873 2 жыл бұрын
Suggestion: maybe you could do the text in different colors, I have problems knowing which example is currently on screen, so: "Native" = green, "4K DLSS Performance" = red and so on...
@mareletudor
@mareletudor 2 жыл бұрын
DLSSPIRFMRNC
@reptarien
@reptarien 2 жыл бұрын
@@2kliksphilip Huh, interesting idea. I think that would work, maybe you should do that!
@Bilen74
@Bilen74 2 жыл бұрын
yeah im buying dying light 2 now to play with my 3070ti, thanks philip, this video helped me with my decision
@DUDA-__-
@DUDA-__- 2 жыл бұрын
3 out of 3 babyyy Although i just looked at the shadows
@adrianpavlou
@adrianpavlou 2 жыл бұрын
Hi Philip, What GPU did you use for the real life outdoor reflection scene? It looked like real life.
@AJVenom123
@AJVenom123 2 жыл бұрын
my man 2kilks really loves pixels
@D3nn1s
@D3nn1s 2 жыл бұрын
I find if you know what youre looking for its really easy to tell rtx and conventional apart. Firstly like you mentioned the sharpness of object, but seems to me like the rtx shadows are a lot more calm than the normal ones. Id argue that has a bigger impact then the rtx shadows themselves because the "fake" shadows already look pretty good, ngl. Especially in close ups.
@Tommo_
@Tommo_ 2 жыл бұрын
2kliksphillip doing what digital foundry does best, but with a considerable layer of dankness
@plrusek
@plrusek 2 жыл бұрын
not upscaled... dlss performance... not upscaled... dlss performance... not upscaled... dlss performance... it sounds like a chant.
@simpson6700
@simpson6700 2 жыл бұрын
i hope ray tracing is the norm soon, there are so many interesting things that could be done with global illumination and real time reflections if every somewhat modern system could use them.
@ivyssauro123
@ivyssauro123 2 жыл бұрын
RT really is impressive in games with terrible (or subpar)raster lighting, like Dying Light 2. I think showcase the point of it better than some of the more "impressive" RT showcase games, it reveals the true advantage of the tech: It can't really be bad implemented as easily as raster lighting can. what do I mean by that? well, instead of having to master every trick in the lighting book it does things like GI and reflections, things which with rasterization are done with a combination of 3 or more different techniques("tricks") each, all of which have possible artifacts and can go wrong in so many ways, it does it in one pass by simply simulating more closely what light does irl(but not perfectly, it's still a trick in many ways). You can do breathtaking and often almost indiscernable from RT raster lighting(and sometimes even more asthetically pleasing! I still prefer top notch raster than RT in many cases, for performance reasons and appreciation for the tricks and how well they can do the job) but it takes good developers and tech people who are good at doing it, while RT only takes getting it working and it "does the rest" so to speak. While during exclusively rasterization age (where we were not long ago and still are in a lot of ways) lighting quality varied wildly between games and while some looked (and still look) stunning, some had really annoying lighting glitches and jank or looked flat, in a hypothetical future where every (or most) games are RT'd all games willl look more uniformely well/realistically lit, with none of the (raster) jank (but maybe some RT jank like noise and increasing ray count effect).
@vitzel33
@vitzel33 2 жыл бұрын
aww I was hoping this video was about Resident Evil 7 and RE2 being given raytracing recently
@MethosTR
@MethosTR 2 жыл бұрын
DLSS is still a game changer imo, and definitely superior to FSR. Once I upgraded from my old 1080 to a 3070 a few months ago, I noticed a huge difference in performance and image quality in DLSS-supported titles as compared to my old 1080. Much higher performance and better image quality even at the same graphics settings. Dying Light 2 runs great for me at 1440p DLSS Balanced using the Digital Foundry-optimized settings with Ray tracing fully enabled.
@crispinotechgaming
@crispinotechgaming 2 жыл бұрын
HoW dArE yOu LiKe NvIdIa DiCtAtOrShIp AMD BETTER BECAUSE THEY OPEN SOURCED LANCZOS!!!!
@H3LLGHA5T
@H3LLGHA5T 2 жыл бұрын
Well FSR is a cheap spacial effect, better than nothing, but not really that good once you drop the resolution below a certain point. Thankfully, they announced FSR 2.0, which is a temporal solution more like DLSS without the AI part, so older cards can actually have a decent alternative.
@crispinotechgaming
@crispinotechgaming 2 жыл бұрын
@@H3LLGHA5T everything is better than nothing
@ReneHoffmann194
@ReneHoffmann194 2 жыл бұрын
Would love to here you analyze game graphics together with the guys from DigitalFoundry
@GarytheDean
@GarytheDean 2 жыл бұрын
Can you keep doing videos on the RX 6500XT? I liked those ones a lot
@liaminwales
@liaminwales 2 жыл бұрын
The real life reflections where fun, felt like the UK. Brown crumbling and slightly dirty, ah my home land.
@liaminwales
@liaminwales 2 жыл бұрын
@@2kliksphilip Ah I was going to mention it was overcast, you made me smile! Cant wait till the next video.
@Noah_AWICB
@Noah_AWICB 2 жыл бұрын
What song is being played 3:52? I tried to find it in the OST but I couldn't see it.
@probablygeorge6489
@probablygeorge6489 Жыл бұрын
I like the raytracing in the game, though it makes everything darker so some scenes were partially just black screen
@mukulnag1578
@mukulnag1578 2 жыл бұрын
Not upscaled --- dlss performance .. Not upscaled --- dlss performance .. I will like and subscribe ....
@Peter-gb4ey
@Peter-gb4ey 2 жыл бұрын
What hardware was used for this video? Are these performance numbers and footage from a RTX 2060 or a RTX 3090 Ti?
@hooligan8595
@hooligan8595 2 жыл бұрын
Great video, reminds me of when i played teardown because of your reviews on the alpha. Btw is there any Radeon Super Resolution in the game?
@hooligan8595
@hooligan8595 2 жыл бұрын
@@2kliksphilip great, thanks
@Lyajka
@Lyajka 2 жыл бұрын
"reflections are something I don't ever feel we ever found an acceptable way of faking using older methods" half-life 2 in 2004: 🗿
@NukeMyHouse
@NukeMyHouse 2 жыл бұрын
He's not wrong. The water looked great because they used planar reflections, but what about everything else? Simple cubemaps. They did their job fine and it looked good for 2004 standards, but they're severely lacking for 2022 standards.
@solaris5303
@solaris5303 2 жыл бұрын
Reflection captures stop being an "acceptable" way of faking it the moment you introduce dynamic lighting.
@minerkey682
@minerkey682 2 жыл бұрын
When game devs get new tech they tend to excessively overuse it (like the bloom in Oblivion) but with raytracing it's not necessarily the case. You can't 'overuse' it unless you make every surface reflective or colourful
@sorgair
@sorgair 2 жыл бұрын
i like these videos
@johnclark926
@johnclark926 2 жыл бұрын
I wish we could see more games that use ray-tracing in a way that’s not just visual, like making a games that aren’t possible with traditional rasterization. Something like CodeParade’s Marble Marcher comes to mind, being able to render a perfect sphere and dynamic fractal geometry without the need for triangles is incredibly unique, and that was possible with just ray-marching. A lot of people pass off ray-tracing as an unnecessary expensive gimmick that’s used to justify paying for an overpriced GPU or console, but I believe that ray-tracing could be redeemed in the hands of the right developers. Early 3D rasterized games had to prove their worth with games that could only work in 3D like Super Mario 64 and Crash Bandicoot; if ray-tracing wants to be taken seriously, it needs developers that are willing to take creative risks to bring experiences that rasterization isn’t already capable of.
@christophernoneya4635
@christophernoneya4635 2 жыл бұрын
I could see it playing well in Mil-Sims of all things. Ray tracing could realistically model raydar systems and the likes, which could provide a lot of use in simulating targeting and detection systems. Cant think of many actual gameplay uses for it outside of this kind of thing though
@RazielXT
@RazielXT 2 жыл бұрын
Such experimental games probably belong to indie scene, but since most indie developers either use simple 2D engines or third party engines like Unreal or Unity I dont see it coming soon. There are only few experienced indie graphics programmers who commit to such experiments and make final game out of it. (Teardown)
@christophernoneya4635
@christophernoneya4635 2 жыл бұрын
And teardown didnt even use rtx, it used some custom system. From my understanding the opportunity cost for most devs is really high too. Sure, understanding ray teacing is important but now you need 4k textures or else it would look bad, but thats not enough. You need a normal map and a specular map and a diffuse map and so on, which are likely also 4k. It ends up creating several times the work to make the time investment worth it. Its a shame AA games are a dying breed, or else we may see more midtier games coming out like ghostrunner which had their own raytracing system (once again not using rtx)
@hundvd_7
@hundvd_7 2 жыл бұрын
10:20 What a beautiful simile
@itchylol742
@itchylol742 2 жыл бұрын
Nvidia really did make a feature before knowing if people wanted it or not, and now they have to convince people the feature is actually good and useful
@markjacobs1086
@markjacobs1086 Жыл бұрын
It's always been useful, we just never had it in real-time because it'd take too long to render.
@Revalopod
@Revalopod Жыл бұрын
they didn't make it, it's been used in animated movies for decade, Nvidia helped introduce it into real time gaming
@bjk0norway0bjk
@bjk0norway0bjk 2 жыл бұрын
thank you for teaching me papa phill
@IIKraftI
@IIKraftI 2 жыл бұрын
That real life raytracing does look good. I wonder if it gives better performance if you enable DLSS as well?
@b4ttlemast0r
@b4ttlemast0r Жыл бұрын
12:59 I love how he has to specify that this is real life footage 😂
@nnnneeeeuuuu
@nnnneeeeuuuu Жыл бұрын
This video explains why they went with the saturated colors. it's all about the RT. Unfortunately it was still released on consoles and had to target a bunch of different set ups, so not everyone will use it to target the 60 fps
@artifica0
@artifica0 2 жыл бұрын
I wish you could combine the realistic gi and the artists intent
@lordofnothing.
@lordofnothing. 2 жыл бұрын
considering how dark raytracing gets sometimes games surely will have to adapt to the fact that the human eye adapts to lower light situations. something that doesnt really happen through the screen so games probably have to artificially compensate for that too in order to get an even more realistic (and much more pleasant as we can see stuff in darkness again!!!) experience.
@resurgam_b7
@resurgam_b7 2 жыл бұрын
Meanwhile me, watching at 480p: Ah yes, pixels, we have those! Moving grass, yes, I knew that's what was onscreen!
@Mos_Ion_Roata
@Mos_Ion_Roata Жыл бұрын
I wanted to give the video a like but it already has a like ... I feel like Neo when he saw a black cat ... and a black cat again ...
@ishaan863
@ishaan863 2 жыл бұрын
13:20 tell me you at least FOUGHT yourself from making the Agent Smith reference come ON
@kelownatechkid
@kelownatechkid 2 жыл бұрын
Do more videos with nvidia, this partnership seems to work!
@SKHYJINX
@SKHYJINX 2 жыл бұрын
Wish Call of Juarez got remade with RTXGI, liked those first two COJ games.
@MREiermann1000
@MREiermann1000 2 жыл бұрын
since lighting is a very big part of deep rock galactic, whats your expert opinion on its lights and reflections?
@zZiL341yRj736
@zZiL341yRj736 2 жыл бұрын
Damn this is better than Digital Foundry. I would love more of these.
@simpson6700
@simpson6700 2 жыл бұрын
flashlights usually don't emit any shadows in games, because the light is casted directly from the center of your screen and all shadows it casts would be obstructed anyway and so they save performance by just not doing it.
@nifftbatuff676
@nifftbatuff676 Жыл бұрын
But I see shadows from my flashlight in real life.
@pav1u
@pav1u Жыл бұрын
how to use msi afterburner RTSS fps Counter/stats ingame? I can't get it to show/work in dying light 2...
@themagnushjort
@themagnushjort 2 жыл бұрын
Regarding the old ambient occlusion methods, HLA has crazy good ambient occlusion despite not being raytraced.
@themagnushjort
@themagnushjort 2 жыл бұрын
@@2kliksphilip Ah, that explains why it looks so good.
@markjacobs1086
@markjacobs1086 Жыл бұрын
Rasterised AO can definitely look good (3DAO in Destiny 2 for example or HBAO+ from Nvidia). It's of course still incorrect at its core, but as is seen with the global illumination DL2 uses, visually pleasing & correct are separate things.
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