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This video is a paid promotion for Nvidia, where I showcase the numerous raytraced features in Dying Light 2 and the difference they make. And I get chased by parkour zombies.
system used: Ryzen 3700X, Geforce 3080, 32 GB ram
0:00 - Intro
3:50 - DLSS to improve framerate
5:56 - DLSS to improve image quality
8:34 - Ambient Occlusion
10:16 - Global Illumination
11:43 - Raytraced reflections
13:25 - Raytraced sunlight
18:37 - Limitations
19:42 - Raytraced torch
22:03 - Conclusion