You can use just 1 area trigger to affect all the vertices. Just give the outer ones a group and put that group into the trigger Also the effect id is useless in this video because effect id only used with area animate to tell the trigger what area to target. It's not a unique id like the gradient trigger's id
@jonatanfontal83288 ай бұрын
Uses spawn remath
@unnamed_08 ай бұрын
@@jonatanfontal8328 effect ids don't work with spawn remap
@inDrinkabim8 ай бұрын
So, yes you are right. One Area move trigger is enough for all vertices 👍 However, if you use more than one Area Move trigger, the ID is important, otherwise it’s not working (at least for me)
@unnamed_08 ай бұрын
@@inDrinkabim you just set it up wrong. ID isn't necessary
@inDrinkabim8 ай бұрын
If I use 2 Area Move triggers with the same Effect ID, only one will work. If I increase the effect ID both are working.
@febrizz17598 ай бұрын
ALL IN 2 DAYS BRO ☠️☠️☠️
@ElSrSurvival8 ай бұрын
And i thought the gd community was dumb
@PabTSM-OfficialChannel8 ай бұрын
@@ElSrSurvivalsome are
@shittymcshittingson71258 ай бұрын
Someone’s gonna end up making the entirety of Minecraft in 2.2 I reckon
@daswarzenschwein8 ай бұрын
Sans fangirl
@Redstoner345267 ай бұрын
@@shittymcshittingson7125someone already made fnaf 2 I bet it will be soon
@n7x8 ай бұрын
This is actually insane. The possibilities for 2.2 are literally endless. 2.1 editor already had some crazy stuff that was possible, 2.2 just completely changes everything
@alf738 ай бұрын
What's great is that the community have made so much progress in 2.1 that some of the things added in 2.2 simplify and improve on them, we have a game where the community inspires the developer not just the developer inspiring the community.
@anonymouspig9928 ай бұрын
Rob really programmed an entire game engine for 2.2
@sparchamp28 ай бұрын
Better than unity, and you don’t have to pay
@kalgholiiyt8 ай бұрын
@@sparchamp2 except you do have to pay lol
@sparchamp28 ай бұрын
@@kalgholiiyt costs as much as a pack of gum
@mothaclysm8 ай бұрын
@@kalgholiiytAs in you don't have to pay for every install
@vivanillah078 ай бұрын
it just needs a more robust variable system and it's now a fully-fledged programming language
@BobBarnabas8 ай бұрын
2.2 came out 3 days ago and we have already created a realistic lighting engine Im scared for the future of geometry dash
@z1Lun1x8 ай бұрын
1 month later: doom
@PandaHappyYT8 ай бұрын
I'm amazed for the future of geometry dash
@flocon93888 ай бұрын
@@z1Lun1xone year later: literally ragdoll 3D engine in GD
@markell11728 ай бұрын
@@z1Lun1xrendering doom in 2.2, an idea for a legendary here we go.
@danmessi81428 ай бұрын
@@flocon9388they made that in 2.1 lol
@rakeun54538 ай бұрын
2.1 i could barely make a good looking level, but this level im working on in 2.2 is absolutely crazy and can’t wait to finish it
@timeslice8 ай бұрын
Goes to show the awesome additions for ease of use Thing is I still can’t make sense of 80% of it
@HappyGick8 ай бұрын
Alright... All I need to see now is Spu7nix showing up with a functional Doom port in GD. This update, man...
@inDrinkabim8 ай бұрын
Hehe, yeah
@DigitalJedi8 ай бұрын
That man will have a functional ray tracer before we know it.
@dreyishere8 ай бұрын
@@DigitalJedi he has already done that but maybe he'll make it better.
@thecoalcub60127 ай бұрын
@@DigitalJedi He already did that in 2.1 using spwn.
@FinnishArsonist8 ай бұрын
If you faded the gradient to black blending, woudn't it make the shadow fade as goes further, as if to simulate light reflecting and filling the area past it?
@inDrinkabim8 ай бұрын
That's actually a pretty interesting idea, yeah, it would be inconsistent though
@inDrinkabim8 ай бұрын
Ok I just tested it, it has layering issues that might be impossible to solve so, it doesn't look great
@FinnishArsonist8 ай бұрын
@@inDrinkabim unfortunate, though interesting. Still, the fact that dynamic shadows like this are possible is insane
@195p28 ай бұрын
@@inDrinkabim what kind of layering issues? I believe I just solved them maybe
@inDrinkabim8 ай бұрын
@@195p2 the layering of the shadow itself, I used the lense circle for that but than you can use only one shadow at a time
@ThatRandomNova8 ай бұрын
my god that is impressive stuff, amazing idea!
@bexail30897 ай бұрын
the simplicity of building and the complexity of the result is insane
@gamerboygb60417 ай бұрын
That's so much better than my implementation, which involved rotate triggers in a spawn loop
@Speed-TV8 ай бұрын
Making the effect for just one blook looks super complicated. I don't know speedtek managed to apply this effect to the entire level with complex geometry and slopes
@artemisSystem8 ай бұрын
whoa, this is really cool! how did you come up with it?
@inDrinkabim8 ай бұрын
I tried this since 2.1 and yeah, after I heard about the Gradient Trigger I knew it would finally be possible somehow. Then I just had fun with the new editor 👍🏻
@Default-nx6xp5 ай бұрын
This is fantastic. I would love to see it implemented into large blocks with inside corners.
@CayKunGD7 ай бұрын
I like this idea thanks man!
@fantom68498 ай бұрын
*_хороший туториал! Спасибо ;))_*
@betankreeper8 ай бұрын
Oh gosh, I hope you get more subscriber, this tutorial deserve more views
@Fh-jz9lq29 күн бұрын
creo - red horizon. it's ironic, cuz I'm building lvl using this song and im going to use these dhadows in it
@Bnja5798 ай бұрын
For this cool effect that u just helped us make, i think u deserve a sub :D
@pevvyi8 ай бұрын
We boutta recreate Among Us with this one 🔥🔥🔥
@inDrinkabim8 ай бұрын
Yeah why not 😂
@Ronak11078 ай бұрын
Could you do the inverse of this and have like a spotlight following the player rather than a shadow? And would that just be a change in the move area trigger? Or multiple things
@inDrinkabim8 ай бұрын
I finally did it, I've made a spotlight
@inDrinkabim8 ай бұрын
Gonna make another tutorial
@Protogen188 ай бұрын
tysmc! I really needed a tutorial like this
@MapleclawGD8 ай бұрын
This is crazy. I learned some stuff but not near this extent at all.
@WhatTheFudge9195 ай бұрын
TYSM Bro! You really got that one effect I was finding the whole time..
@andixpiwi83258 ай бұрын
you can still use a single area trigger for all the vertices and it will still work
@simplegeometry94757 ай бұрын
If you set movedist. to a negative number you could use it as a spotlight towards the player.
@inDrinkabim7 ай бұрын
Not quite, the vertices must be arranged differently. I covered all this in my second video.
@Tarou90007 ай бұрын
This is amazing! I just commented because it helps the algorithm
@highgroundobi-wan14908 ай бұрын
Nice thank you man!
@MrBrineplays_8 ай бұрын
Wait, that gradient trigger, it looks like it could be used to make 3d objects
@inDrinkabim8 ай бұрын
Exactly, a better parallax effect
@raresps76535 ай бұрын
Bro jinxed it
@MrBrineplays_4 ай бұрын
@@raresps7653 When I saw the gradient trigger, I knew it was gonna be one of the most powerful triggers on the 3d rendering side
@emilyy038 ай бұрын
THIS IS GENIUS
@kokodi017 ай бұрын
all praise the gradient trigger🛐🛐
@arandomperso44388 ай бұрын
This deserves more views than if xcreatergoal made a totorial on it
@Frosttbyte8 ай бұрын
Great tutorial thank you
@GhostingDash8 ай бұрын
Possible to make blocks behind shadows invisible?
@inDrinkabim8 ай бұрын
Pretty difficult
@byisairgonzalez81208 ай бұрын
Omfg thanks. this vid appears me today but i searched this past day haha
@CurtaGD7 ай бұрын
U can actually make a cool shadow gradient by setting the base color to black and setting the detail to copy that black, but with 0 opacity.
@inDrinkabim7 ай бұрын
Nah the problem is that you have to align the vertices in the correct way of how the gradient “flows”. If you do that then its not a circular gradient, but a square gradient. This alone doesn't look to bad but the gradient will be stretched very far and than you barely see the gradient. But yeah, if you make the “moveDist” smaller you might achieve a desired look.
@CurtaGD7 ай бұрын
The best I figured out for "moveDist" is 50. Nice, short shadow that fades out better than the black blending.
@CurtaGD7 ай бұрын
You can also rotate the gradient triggers.
@inDrinkabim7 ай бұрын
@@CurtaGD this is actually pretty good
@inDrinkabim7 ай бұрын
@@CurtaGD but i still don't like that you get these edges in the shadow and the movement feels unsmooth with moveDist set to 50. However, well done 👍
@dingus2908 ай бұрын
Thats gotta make for some dope transitions
@mozvi14368 ай бұрын
Isn't there a way to reuse groups independently so that we don't need new ones for each structure?
@inDrinkabim8 ай бұрын
Good point but I haven't figured it out yet
@mozvi14368 ай бұрын
@@inDrinkabim At 2:09 in Robtop's 2.2 trailer, the ability to remap spawn. I think it would be possible to implement that in your case
@Keflen8 ай бұрын
Would it be possible for the shadows to not overlap? Whenever a shadow passes over another it makes that one darker, would there be a way to fix that?
@inDrinkabim8 ай бұрын
No opacity
@HeheheOWO-_-5 күн бұрын
I found this is useful
@matthewzaczeniuk48927 ай бұрын
We about to have shaders in Geometry Dash
@hashafasha8 ай бұрын
You should make it so objects in the shadow would be invisible
@inDrinkabim8 ай бұрын
Mhh, interesting. This might be actually pretty hard
@GLUBSCHI8 ай бұрын
Pretty much any 2d game with only 6 different controls can now be remade in gd i'm pretty sure
@gaimnbro93377 ай бұрын
barely a few days into 2.2 BARELY. I don't even know what will happen when we're into 2.3
@MrArmpits5 ай бұрын
Hi i have a problem and if anybody can address the issue it would really help! Currently when I go to use build helper it places the IDs at the same as the first shadow, even after correcting effects. Any ideas/solutions
@leafar087 ай бұрын
We got ray tracing now in GD 🔥🔥🔥
@stefan_-yc4zs8 ай бұрын
Can you do next a tutorial how to make a tiny flat platform which moves everwhere you want, it gets back from where you place it and repeats himself for infinitg? A tiny platform you place, it moves where you want to, it comes back and repeats himself for inifinity
@3weaks8 ай бұрын
I really need it thanks
@rafaelramongene40478 ай бұрын
Tutorial more pliss :DD
@inDrinkabim8 ай бұрын
Gonna do that ;)
@oxanis8 ай бұрын
Can you make a tutorial for a spotlight effect?
@LousyBook017 ай бұрын
plz make a tutorial on how to make a group animatuion where all objects move seperately using keyframes
@kin74338 ай бұрын
Can you do area triggers tutorial? Thanks
@pelmainn8 ай бұрын
Unbelievable
@elvititor_ayñ3 ай бұрын
AMOGNUS REFERENCE 🗣🗣🗣🗣🗣🗣
@DavidPlayz10008 ай бұрын
HOW IN THE HELL DO YOU GET VERTEXES BRO
@inDrinkabim8 ай бұрын
Vertices can be any object, these dots are somewhere in the details deco tab
@drrenwtfrick8 ай бұрын
i am somewhat scared on what the community will do if THIS is made in 2 days Shocking
@solidturtle69107 ай бұрын
still waiting for a horror level
@faqihawang2368 ай бұрын
i can see someone making a top down game already
@amatik45698 ай бұрын
top down mode in geometry dash 💀💀
@user-bl8jc4hr3y7 ай бұрын
I thought it was going to be a ray caster
@Quesorrallado35 ай бұрын
It's good to know nobody is saying "competition pirk"
@NiffirgkcaJ8 ай бұрын
When Geometry Dash got dynamic lighting before Minecraft. 💀
@melancia_108 ай бұрын
2025: Geometry Dash becomes a game engine.
@LilyTheCuteKitty4324 ай бұрын
How does the light illuminate the background in the first example?
@inDrinkabim4 ай бұрын
Glow objects set to blending and lens shader set to follow p1
@Willio200008 ай бұрын
0:59 lmao he hit edit object i feel like rob needs to do smth about that
@inDrinkabim8 ай бұрын
Yeah, It happened more than once 😅
@mioszantas44628 ай бұрын
Could you make only what you choose invisible behind it?
@LuckyWolfUnleashed6 ай бұрын
The only thing that is annoying me is that objects in another object’s shadow are still visible. Btw, can you give us an id for the level and copy, please.
@chako7518 ай бұрын
2.2 just came out and we alr have among us lighting system
@notmychannel678 ай бұрын
Cool! :O
@randomblueberry50198 ай бұрын
THANK YOU!!!!!!!!!!!!!!!!!!!
@Shadowman6267 ай бұрын
Yes I wanna know how to make amogus light!!
@badpiggs7 ай бұрын
"2.2 just dropped" actual zombie
@mrball41488 ай бұрын
Dang bruh I just reverse engineered this effect from Galvetron’s new level last night. Now I see a vid on it bruhhhhhhh
@xd3athclawx5548 ай бұрын
I wonder if the opposite of this is also possible maybe. Like having sunrays come out from a sun in the background and having them get blocked by stuff that's also in the background.
@inDrinkabim8 ай бұрын
I made a Spotlight, so yeah I think it's possible
@inDrinkabim8 ай бұрын
I'm working on a tutorial for Spotlights, If I can pull this off, it's going to be part of the video
@inDrinkabim8 ай бұрын
Actually, u just have to put the sun as Center ID instead of P1
@xd3athclawx5548 ай бұрын
@@inDrinkabim yeah, the only issue ive ran into so far is when you go inside the vertex area the gradient fills everywhere but in the vertex area. So you would have to fill in the vertex area with something to fix that unless there is another way with triggers i'm unaware of.
@flocon93888 ай бұрын
Ok I will do that for the cave zone in my level
@mysterpot8 ай бұрын
Jesus some parts you're going so fast I can't see or read something important to follows the tutorial ! I'm about to finish it, so great video but jeez don't skip things so fast
@Fspoke_7 ай бұрын
next up: gd 2.2 but i added actual ray tracing
@nffp5 ай бұрын
how about the isosceles triangle
@gn1l2628 ай бұрын
Y'all r a smarthead
@js648 ай бұрын
SPWN is now a complicated coding language
@RudyZaballero-ul5kq7 ай бұрын
Wow it is so co ngl
@SteelWheelSkybelieves8 ай бұрын
How do you make the whole area dark in the first example?
@inDrinkabim8 ай бұрын
Lens circle shader
@SteelWheelSkybelieves8 ай бұрын
@@inDrinkabim thank you bro
@cmnog21678 ай бұрын
GD RTX coming soon 🤯.
@inDrinkabim8 ай бұрын
😂
@brendon24k237 ай бұрын
Wait...how would you do the spike's shadow since the gradient has four corners and a spike only as three?
@inDrinkabim7 ай бұрын
Use one vertex twice
@brendon24k237 ай бұрын
I see. Thank you ^^@@inDrinkabim
@thesorc3 ай бұрын
feels like roblox lua
@mewheniextrememyDemon8 ай бұрын
DAAAMN
@mejlomah4nkАй бұрын
Bruh, I tried to do that as I see it, tried to do that like you, step on step. And nothing. Gradients is working, but it all just comes down and dont moving on X axis Ok, i solved it: turned on "relative"
@plastic-yt7 ай бұрын
Where is vertices?
@ekzzyy8 ай бұрын
awesome
@kollyr55248 ай бұрын
I need to use this in a level
@dev_mrfab7 ай бұрын
is there a way to use this with the auto build feature?
@ilovemitaka8 ай бұрын
Woww how did you manage to do this?
@hexoneya59926 ай бұрын
is there a way to quickly reproduce this effect for multiple structures without having to give each one its own vertex group because this breaks if all the vertexes use the same groups which is really inconvenient to make a whole level use this effect
@inDrinkabim6 ай бұрын
I know, it's tedious but there is no way this could work with only one group.
@hexoneya59926 ай бұрын
i was thinking something more along the lines of somehow automatically regrouping everything in the correct way but i dont know if such an option is currently in the game, but if it is that would be very nice
@inDrinkabim6 ай бұрын
@@hexoneya5992 there is a button called build helper, this works
@daiwannightberry12418 ай бұрын
Geometry Dash RTX
@some_dude68 ай бұрын
How in the world is the geothermal dash community can make tutorials like these this fast after a milisecond of 2.2 dropping 💀
@inDrinkabim8 ай бұрын
😎
@ramboPL8 ай бұрын
hey inDrin, do you know what to do in this situation? in the platformer level I have normal music at the beginning, and then when I go to the bossfight room I put a different one, but all the triggers such as move or shader are activated much too early. Even if I haven't entered the bossfight room, I don't know what to do, I tried turn all these triggers on and off with the toggle trigger, but when it was turned on, the green line from the music is already far away, what should I do?
@inDrinkabim8 ай бұрын
Spawn all triggers by one Spawn Trigger that is set to Touch trigger
@_mat45378 ай бұрын
This is crazy
@trbz_87458 ай бұрын
Now have it hide the shaded blocks 😎
@inDrinkabim8 ай бұрын
Yeah would be cool, might be complicated/ impossible, but never say never, there might be a solution one day
@user-ir4zx9lq8s7 ай бұрын
Can someone tell me what i did wrong it works fine until i get too close to the object, then the whole screen goes dark
@inDrinkabim7 ай бұрын
Thats how it should be
@user-ir4zx9lq8s7 ай бұрын
Wait I forgot to move the outer vertices to the edges of the object. I just left them a space away from the object
@MKL39748 ай бұрын
Geometry dash don't glow UP. Its the fucking sky itself.
@3k0o_x8 ай бұрын
Bruh literally anything is possible with geometry dash now.