Elden Ring - A Shattered Masterpiece

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Joseph Anderson

Joseph Anderson

2 жыл бұрын

Both Dark Souls 4 and Witcher 4.
www.paypal.me/JphAnderson
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#EldenRing #DarkSouls #EldenRingCritique

Пікірлер: 19 000
@the_hazzy
@the_hazzy 9 күн бұрын
"Added new feature to summon spectral steed during the Elden Beast battle" Patch notes 1.12
@joshuapaul1715
@joshuapaul1715 9 күн бұрын
HA
@Joshua-xv8mn
@Joshua-xv8mn 9 күн бұрын
Im laughing tears!
@scrimblocoded
@scrimblocoded 9 күн бұрын
rewatched this video exclusively because of that LOL
@arix1479
@arix1479 9 күн бұрын
I swear they DID forget it XD
@davidd.6448
@davidd.6448 6 күн бұрын
Lmao
@Kurai_69420
@Kurai_69420 2 жыл бұрын
43:03 "I stumbled upon Siofra" with 5 giant arrows sticking out of his body was hilariously relatable.
@hollowhorizon7196
@hollowhorizon7196 2 жыл бұрын
🤣🤣🤣 yes it was
@michaelwerkov3438
@michaelwerkov3438 2 жыл бұрын
siofra is so pretty but so fucking cheap that it ruined it
@hollowhorizon7196
@hollowhorizon7196 2 жыл бұрын
@@michaelwerkov3438 what do you mean?
@VZapphire
@VZapphire 2 жыл бұрын
@@hollowhorizon7196 probably because of the enemies that snipe you across the map with their bows and almost always hits you. I left the area early on because of that but I came back later to clear it out
@HellecticMojo
@HellecticMojo 2 жыл бұрын
@@VZapphire all you have to do is clear the middle area and you won't deal with the laser arrow for majority of the altars. they don't use charged shots point blank, just a regular arrow or axes too so bumrushing the middle is perfectly viable.
@tauren3333
@tauren3333 7 күн бұрын
Not only did they add the horse to the Elden Beast, almost every criticism he had for the base game is back for the DLC.
@MathewWithOne_T
@MathewWithOne_T 7 күн бұрын
MIYAZAKI DOES IT AGAIN 10/10 FLAWLESS MASTERPIECE
@user-to9lk8ix6h
@user-to9lk8ix6h 6 күн бұрын
@@MathewWithOne_TKojimer does it again.
@BBQcheese
@BBQcheese 5 күн бұрын
Yeah it's almost like Fromsoft doesn't give a shit what Joe thinks...🤔
@DM-Oz
@DM-Oz 5 күн бұрын
@@BBQcheese And yet they added Torrent to the Elden Beast fight. So either they do care, or they actualy forgot and just were too ashamed to fix it for 2 years and tried to sneak in with the dlc, which is way "worse" than caring about feedback if you ask me.
@makia3
@makia3 5 күн бұрын
@@DM-Ozyou’re acting like Joe was the only one complaining about Elden beast lmao, it was a universal complaint.
@BotBoy-un3pz
@BotBoy-un3pz 5 күн бұрын
Considering what you said in this video, I feel like your review of Shadow of the Erdtree will be very angry and very entertaining.
@austin0_bandit05
@austin0_bandit05 3 күн бұрын
Tbh id be surprised if he even touched it. Its too contentious and it has people frothing at the mouth
@makia3
@makia3 2 күн бұрын
I hope he makes a review just like this one so people who actually research and put effort into their critiques destroy him.
@egoalter1276
@egoalter1276 Күн бұрын
Cope and seethe.
@RTGame
@RTGame 2 жыл бұрын
Oh my God it's 2024 already, we have been blessed
@chix1337
@chix1337 2 жыл бұрын
Hi RT
@baronsionis6855
@baronsionis6855 2 жыл бұрын
Indeed we have. Was not expecting an Anderson review anytime soon.
@gashacybin
@gashacybin 2 жыл бұрын
hey RT, Godrick the Grafted smash or pass
@connerdotson202
@connerdotson202 2 жыл бұрын
King
@D00000T
@D00000T 2 жыл бұрын
hello RT
@TwackGod
@TwackGod 2 жыл бұрын
"You can blissfully loot things while on horseback, and I hope whoever pushed for that at From gets a statue in the lobby.. of themselves.. on HORSEBACK.. PICKING. UP. THEIR. CROWN." Absolutely amazing work and I completely agree.
@GreebusBleeb
@GreebusBleeb 2 жыл бұрын
They just patched it into Horizon Forbidden West lol
@ethann.3050
@ethann.3050 2 жыл бұрын
Timestamp for that?
@rolandngom5080
@rolandngom5080 2 жыл бұрын
@@GreebusBleeb that has always existed in horizon it was literally in the first game. Let’s not lie now
@beandon24
@beandon24 2 жыл бұрын
@@rolandngom5080 You’re flat out incorrect…you have to stop and wait for a little animation to play picking up literally anything in those games. I played Forbidden West right before ER and it was such a difference.
@Big_Dai
@Big_Dai 2 жыл бұрын
@Taylor Womack Dude what a GREAT logo for a non-subs channel.
@AndresLopez-st3lz
@AndresLopez-st3lz 9 күн бұрын
I SUFFERED WITH THE ELDEN BEAST LIKE 1000 TIMES AND NOW THEY DECIDED TO PUT TORRENT 💀💀 fromsoft what the fuck, you should have done that 2 years ago
@ALostMap
@ALostMap 6 күн бұрын
This dude explained why Shadow of the Erdtree kinda sucks two years before it came out
@Crumsie
@Crumsie 5 күн бұрын
Joseph Anderson literally trying to beat the final boss of the DLC and is shitting his pants right now
@xlgapelsin6173
@xlgapelsin6173 2 күн бұрын
Shadow is a goddamn banger dlc lol
@dsnever3041
@dsnever3041 Күн бұрын
SOTE is goddamn amazing, yes the Scadu Fragment is a dumb way to solve the balancing problems once you get enough the difficulty of the game really isn’t that bad
@EndersupremE
@EndersupremE Күн бұрын
The final boss feels like from just took notes from this video and said "yeah put it all in"
@siyzerix
@siyzerix Күн бұрын
The signs were there pretty clearly since dark souls 3. Several bosses were spamming attacks left and right with little break to recover stamina. Joseph's critique doesn't criticize the main issue with fromsoft and its fanbase. Their low standards for these sorts of hard games.
@hansa5867
@hansa5867 2 жыл бұрын
The way they made the map seem like the full map is exactly how I always said they should do maps. The true journey of discovery, not knowing how much more is out there is amazing!
@abco9391
@abco9391 2 жыл бұрын
I didn't watch any gameplay or haven't played any other similar games, I don't know how many times I thought to myself "there's no way there's more parts of the map". Really enjoyed the game but there are for sure parts of it that frustrated me and I'm yet confused about a lot of things.
@hansa5867
@hansa5867 2 жыл бұрын
@@abco9391 Yeah, I've played quite a few, and you always have the full map visible and you can imagine how much more is left. It's quite sad really and when they hide it this way, you never know if you'll find even more you know 😅
@abco9391
@abco9391 2 жыл бұрын
@@hansa5867 Yeah it made me happy every time realizing there's more :D
@egoalter1276
@egoalter1276 2 жыл бұрын
The only game I have seen do that, dynamically extend the map screen as you progress that is, was supreme commander. But frankly I found it more annoying there. Though I supppse in the context of a strategy game the meaning auddenly shifts from dixcovery to the game cheating to get one over you with aomething you couldnt have possibly prepared for.
@fernandofaria2872
@fernandofaria2872 2 жыл бұрын
True. However, I will say though, that the more fragments i found, the more disappointed i got with the ammount of water/unplayable areas there actually was. I mean, look at the mountantop map, for example. 75% of that is just an unplayable cliff. 7.8/10, too much water :/
@rubbun
@rubbun 2 жыл бұрын
"Why doesn't she attack the air in front of her to heal as well" This definitely didn't age well lmao
@kooe9554
@kooe9554 2 жыл бұрын
wait, what happen? did malenia get a bug that buff her after patch 1.04?
@0x6e95
@0x6e95 2 жыл бұрын
@@kooe9554 There seems to be a bug with networking where if you're playing co-op Malenia can now heal just by hitting air.
@pandaraph
@pandaraph 2 жыл бұрын
@@0x6e95 lmao good. get poopied on "let me solo her"
@0x6e95
@0x6e95 2 жыл бұрын
@@aravinds3846 It's tied to the netcode. In the patch notes you may have noticed that they did mention changes to how their networking works. The bug is probably from that. You'll be fine if you're just playing solo.
@gtabro1337
@gtabro1337 2 жыл бұрын
Yeah Joseph needs to stop giving From ideas for even more broken OP bosses...
@shlongwong3790
@shlongwong3790 Жыл бұрын
I cannot explain how far my jaw dropped when I opened that transportation chest in the weeping peninsula and got teleported to the very north side of the map…
@senseweaver01
@senseweaver01 6 ай бұрын
And then it turns out it's not even the most north you can go, in fact it's closer to the middle!
@AikanaroSauron
@AikanaroSauron 29 күн бұрын
You're one easily impressed, aren't you. "Wooooooow, map very-very big", except most of it is horse riging simulator across empty spaces between copypasted locations and bosses.
@TRDRHDB
@TRDRHDB 28 күн бұрын
​@@AikanaroSauron bro if seeing the size of the map fucking double with no indication didnt surprise you, idfk what will. Also shit is not filled with cipy pasyed content, although there obviously is some, but saying its completely empty is grossly underselling the game
@llama6394
@llama6394 26 күн бұрын
​@@AikanaroSauron that was such a forced statement lmao. Makes no sense with context.
@AikanaroSauron
@AikanaroSauron 23 күн бұрын
@@TRDRHDB A good game for once in the current abysmal state of the industry would be a surprise to be sure, but a welcome one. Too bad all they make is open world trash and P2W garbage.
@ihaveasecret9539
@ihaveasecret9539 8 күн бұрын
It took From 2 and a half years to make the horse playable for a boss fight in a big empty room. Truly the best video game developers of all-time.
@siyzerix
@siyzerix Күн бұрын
I mean fromsoft made elden ring's hardest boss, maleina, resort to cheating to be hard. What did you expect? ID software levels of quality?
@supereyepatchwolf3007
@supereyepatchwolf3007 2 жыл бұрын
RETURN OF THE KING
@weedlol
@weedlol 2 жыл бұрын
Not to mention the owner of the "Wubba Lubba Sub Club"
@Ismael-kc3ry
@Ismael-kc3ry 2 жыл бұрын
The Witcher 3 video will probably come out after another 2 year hiatus
@jonusmorffis639
@jonusmorffis639 2 жыл бұрын
I cannot express the joy I feel that one of my two favorite video essayers watches the other one of my two favorite video essayers
@ThatRandomJaz
@ThatRandomJaz 2 жыл бұрын
this guy gets it 😌
@tasillk2824
@tasillk2824 2 жыл бұрын
He said Siofra River wrong so I get to dismiss all criticism he makes
@spinloki
@spinloki 2 жыл бұрын
"Why doesn't she just attack the air in front of her?" AS OF PATCH 1.04 SHE DOES
@wax3825
@wax3825 2 жыл бұрын
Explain?
@LoudWaffle
@LoudWaffle 2 жыл бұрын
@@wax3825 There's a new glitch with this patch where she can heal while doing Waterfowl Dance without hitting anything. This seems to only be with that attack, and only when playing multiplayer though.
@spinloki
@spinloki 2 жыл бұрын
@@LoudWaffle I've seen her heal with other attacks like the prosthetic kick or any of her normal slashes, but it seems kind of random.
@wanderer8038
@wanderer8038 2 жыл бұрын
i was gonna say that lmao
@midshipend7107
@midshipend7107 2 жыл бұрын
She's always been able to because it's just lag while on mp, i fought her yesterday and she doesn't heal out of nowhere. It's kinda like when you pvp with a bit of lag you'll get status through your dodges or get bleed and not take damage
@yuzhuowei6046
@yuzhuowei6046 5 күн бұрын
this aged well
@hiduck8247
@hiduck8247 5 күн бұрын
Wait for the next 20 attacks from rellana or radahn and then attack maybe once, but maybe get fucked huhu Unless you wanna wait for 50 moves until the boss does 1 move you know you can punish for 1% of their hp
@gdkenzo
@gdkenzo 3 күн бұрын
Not at all
@xlgapelsin6173
@xlgapelsin6173 2 күн бұрын
@@hiduck8247 Damn they all have very good tells and are fair fights. They hit hard as shit yes but they have fair movesets
@hiduck8247
@hiduck8247 2 күн бұрын
@@xlgapelsin6173 lol, maybe in theory, but I ain't about to watch his "fair" moveset because the algorithm that decides his moves made him string 3 combos that I can't punish, and then decided to maybe finally give me an opening. fuck off. just because I can beat bubsy 3d doesn't mean it's good
@Starwarsfan2020
@Starwarsfan2020 7 күн бұрын
This man is going to have a FIELD day on the DLC the final boss of the DLC is a re use and he's on roids man and you can't punish him because he never stops his combos
@BotBoy-un3pz
@BotBoy-un3pz 5 күн бұрын
yeah it's no different from those modded bosses like unalloyed malenia at this point, with the fanfic-tier lore on top of it.
@Alex-ht1dk
@Alex-ht1dk Күн бұрын
No you just don’t know how to fight bosses lmao I’m under leveled and the boss fights are fast paced that keep you on your toes. Just because a boss doesn’t give you a 10 sec grace period to heal like in the other souls game doesn’t mean it’s bad lol.
@doomstan
@doomstan Күн бұрын
You don't know what a reuse is 😂 This may be radahn but its a different version of him.
@siyzerix
@siyzerix Күн бұрын
​@@Alex-ht1dkThen why doesn't the game tell you how you're meant to tackle bosses so the players can better experiment on even more efficient ways of tackling bosses/enemies. Games like outward, distance, doom eternal teach you all the basics, with doom eternal literally telling you exactly how to kill every enemy in the game and they still manage to be hard while leaving plenty for players to experiment with. what's fromsoft's excuse? Laziness and incompetence? Sure seems like that
@Serafiniert
@Serafiniert 2 жыл бұрын
I love that whenever Joseph shows a chest in-game, he first hits it with his sword, because the distrust the other Souls games sowed runs deep.
@JimJamTheAdmin
@JimJamTheAdmin 2 жыл бұрын
Real ones check the curve of the metal chain on chests to save weapon durability.
@nareshbisen8638
@nareshbisen8638 2 жыл бұрын
lol I was about to write that. mimic chest still give me PTSD
@donovangunther4538
@donovangunther4538 2 жыл бұрын
@@JimJamTheAdmin I freaked the fuck out when I saw the dark souls designed chest near the Altus platau margit. The fucking chain scared me even though it wasn't mimic shaped
@nanashi7779
@nanashi7779 2 жыл бұрын
No way. 2 years Joseph, and we get an elden ring video? Man I'm just happy that you're back
@MrIlya494
@MrIlya494 2 жыл бұрын
He never left. Just became a weaboo a bit
@ADFloyd
@ADFloyd 2 жыл бұрын
@@MrIlya494 wat?
@klopfer14000
@klopfer14000 2 жыл бұрын
@@ADFloyd a jab on joes livestreams. He streamed a bunch of weeb games around the time the second witcher video came out.
@nanashi2146
@nanashi2146 2 жыл бұрын
@@MrIlya494 The Persona 4 incident monkaS
@Gquain
@Gquain 2 жыл бұрын
I couldn't fathom the influence Recettear had on this man's future
@SeptimusCreed
@SeptimusCreed Жыл бұрын
Funnily enough, the most fun I’ve had with Elden Ring was on a NG+ “speedrun” I did. The goal was to just hit the bosses and finish the storyline as quickly as possible (I’m not actually a speed runner with actual strats. Just a man who ran to the next boss as soon as the previous one was defeated). I had a great time because I essentially ran from legacy dungeon to legacy dungeon with a character that had everything they needed. No exploration or side tracking was required. No wading through random locations. It was great fun because it gave me the cream from the top of what the game had to offer.
@zosonte129
@zosonte129 Жыл бұрын
Agreed, just playing like normal Dark Souls is the most fun in this game
@morganfreeman5260
@morganfreeman5260 24 күн бұрын
@@zosonte129right? just playing any dark souls is better than replaying elden ring
@AikanaroSauron
@AikanaroSauron 21 күн бұрын
@@morganfreeman5260 True. I hope somebody makes a mod where they cut all the moronic horse riding simulator parts, empty fields and perpetually copypasted garbage out of the game. Then it could actually be good.
@MombaTrout
@MombaTrout 9 күн бұрын
1:35:18 They finally did it, you can now summon Torrent for the fight against Elden Beast. This is the first video I thought of after seeing the update, I can't believe it took them this long to implement...
@robbieclark1784
@robbieclark1784 2 жыл бұрын
Getting teleported to Caelid was one of the scariest moments I've had in gaming, and getting teleported to Leyndell was one of the most astounding.
@WhiteKnuckleRide512
@WhiteKnuckleRide512 2 жыл бұрын
I really just wish the game had the balls to actually trap you there.
@hombreg1
@hombreg1 2 жыл бұрын
@@WhiteKnuckleRide512 except it does? You can't TP out until you find a grace of your own. I left the cave and wandered the swamp before finding one near Selia
@WhiteKnuckleRide512
@WhiteKnuckleRide512 2 жыл бұрын
@@hombreg1 You had to literally walk past a grace at the entrance of the cave in order to do that. That does sound like a really cool experience, but unfortunately not all of us have the advantage of visual impairment.
@marlonyo
@marlonyo 2 жыл бұрын
@@WhiteKnuckleRide512 just like seths said lobotomy playtrought is the true way to play eldenring.
@hombreg1
@hombreg1 2 жыл бұрын
@@WhiteKnuckleRide512 calling me blind. Nice argument. Point still stands, though. Teleporter traps do "trap" you in the area. What's more, they rely on "you" to figure out you can and should escape, as the myriad of "how to escape selia crystal tunnel" articles would suggest. This makes the idea even more interesting, as having grace points relatively close by teases you with exploration. You also fail to address the fact that you can't teleport until you rest, which is something the game doesn't tell you. So, if you avoid taking too much damage whilst escaping the cave, and only activate the point of grace, you could even respawn inside Caelid whilst being still unable to escape, meeting your definition of "trapped".
@romilrh
@romilrh 2 жыл бұрын
It's funny how apologetic Joseph gets whenever he goes off-script, like we're gonna crucify him if he says a certain amount of words that aren't on the video script that we'll never see
@thebigcapitalism9826
@thebigcapitalism9826 2 жыл бұрын
I think he’s saying sorry to himself lol
@Nightfurygaming247
@Nightfurygaming247 2 жыл бұрын
Well, he IS Canadian.
@GustavoIto
@GustavoIto 2 жыл бұрын
@@Nightfurygaming247 lol
@Ecliptor.
@Ecliptor. 2 жыл бұрын
Saying anything remotely bad about Elden Ring will make the Reddit cabal send shadow assassins to get you.
@thelastmanstanding3369
@thelastmanstanding3369 2 жыл бұрын
@@Ecliptor. you mean they’ll send black knife assassins after him.
@alannamccullough
@alannamccullough 7 күн бұрын
more relevant than ever
@hammerstix5791
@hammerstix5791 Жыл бұрын
Something that genuinely upsets me about the fan base for these games is that they conflate "doable" with "good" in terms of game design. Yeah, sure, you *can* do a full no-hit run of the game, but that doesn't mean it's *good.* I love the game, played through it again just because I saw a friend playing it. The community just seems so horrifyingly allergic to criticism. Criticize Malenia? Well *I* beat her at level 1 after dozens of hours of attempts, so that means there's absolutely nothing wrong with her fight. It's a dick measuring contest at this point, and any criticism just means that yours isn't big enough.
@isaiahwebb3743
@isaiahwebb3743 Жыл бұрын
Child fanbase got larger with this game
@illseeyaonthedarksideofthemoon
@illseeyaonthedarksideofthemoon Жыл бұрын
Absolutely, I remember some guy giving me shit for criticizing the enemy placement in the "perfect" first half of DS1, and they always respond with their motto "get gud", like, I already beat it, the problem is that it wasn't enjoyable.
@leithaziz2716
@leithaziz2716 11 ай бұрын
I think Elden Ring might be one of the most garbage communities I've ever experienced, in the sense that no one seems to unanimously agree on wether they think something is good or bad game design. And I think that's sad because seeing fans blindly praise the game like it's perfect has had the opposite effect of making me like Elden Ring less. For every time I've brought up a flaw or questionable design choice, I get 5 different responses that tell me I'm wrong and that there's a solution that makes it ok to have in the game. Waterfowl is cheap? Well, you can technically dodge it if you're precise enough, so I guess that makes it fine. Bosses do too much damage? You just need to keep leveling up your Vigor. Too frequent delayed attacks? They're meant to punish panic-rolling so it's fine that they look extremely unnatural and are hard to learn instinctively without dying. Lore is too vague and I'm not given a reason to think about it beyond background noise? Well, once you go out of your way to learn it, it's good, so that makes up for the story-telling.
@Fusible_1
@Fusible_1 10 ай бұрын
​@@leithaziz2716The lore one is explainable but the rest is spot on.
@zensoredparagonbytes3985
@zensoredparagonbytes3985 10 ай бұрын
Small wiener issue lol
@ThatBoyAqua
@ThatBoyAqua 2 жыл бұрын
Finally, a new video to rewatch 8 times over in the next 6 months :)
@Simotin
@Simotin 2 жыл бұрын
Spot on :D
@James-vw4jz
@James-vw4jz 2 жыл бұрын
@@Simotin The mans voice is the most soothing way to fall asleep
@Simotin
@Simotin 2 жыл бұрын
@@James-vw4jz yes, he is one of my favorites amongst content creators, who deliver extensive reviews, retrospectives or video essays. Some people speak too fast, or have an eccentric intonation in voice, use some memish-sounds or have poor mic quality. It's also nice that he doesn't emphasize mechanics or story, but talks about all the aspects of the games (usually).
@TheJols
@TheJols 2 жыл бұрын
Totally different review styles but I like Noah Cadwell Gervais. He just put out a long video on ds1-ds3 pretty good.
@albesayz
@albesayz 2 жыл бұрын
Need your videos to fill the void :D
@ieToastie
@ieToastie 2 жыл бұрын
When he said “lack of punishable attacks”… I felt that.
@JL-lu1ul
@JL-lu1ul 2 жыл бұрын
It feels like you spend 95% of the battle dodging and 5% attacking with some of these bosses. In the souls games it was more like 50/50. I.e it felt like an actual fight and not a fucking dodging simulator.
@simplyzed8966
@simplyzed8966 2 жыл бұрын
@@JL-lu1ul That was my problem with most of the bosses, some attacks are physically impossible to dodge unless you position yourself perfectly or you run away to position yourself (Malenias waterflow attack, Radagons attacks), also the passiveness of some bossed like elden beast took away from the experience, I spent 80% of the time chasing after the boss rather than fighting it
@simplyzed8966
@simplyzed8966 2 жыл бұрын
@@JL-lu1ul Elden beast would’ve been cooler if it was a humanoid enemy with the same attacks, most large bosses you can’t even see the attack they’re throwing at you when you only see 10% of their body up close
@Sylentmana
@Sylentmana 2 жыл бұрын
@@simplyzed8966 There shouldn’t have been an Elden Beast. After defeating Radagon, Marika should have taken over and shown us why she was the ruling goddess. Very disappointed I had to instead fight a cowardly cosmic Nessie.
@simplyzed8966
@simplyzed8966 2 жыл бұрын
@@Sylentmana Agreed that would’ve been amazing, or even Miquella but that’s probably going to be DLC
@BARBARBINKLE
@BARBARBINKLE 11 күн бұрын
“Elden beast is the worst final fight in this series” Looks like fromsoft took that as a challenge lol
@cardmossdn8058
@cardmossdn8058 9 күн бұрын
?
@BARBARBINKLE
@BARBARBINKLE 9 күн бұрын
@@cardmossdn8058 wait a few months and Joseph Anderson will make a video on it you’ll see
@koayuoo
@koayuoo 5 күн бұрын
@@cardmossdn8058 He's talking about the DLC final boss
@madskov67
@madskov67 3 күн бұрын
@@koayuoo Which is a great boss though
@boups625
@boups625 3 күн бұрын
@@madskov67no it isn't, hope that helps!
@roach9397
@roach9397 9 күн бұрын
You must feel so vindicated after the update today lol
@JosephAndersonChannel
@JosephAndersonChannel 9 күн бұрын
Best day in a while. :D
@Just_Amatuer
@Just_Amatuer 9 күн бұрын
@@JosephAndersonChannel Came here looking for this comment lmfao
@4glte142
@4glte142 9 күн бұрын
@@JosephAndersonChannel greetigns Joseph Anderson
@Eclipsed972
@Eclipsed972 8 күн бұрын
@@JosephAndersonChannellmaooooo
@Hendlton
@Hendlton 7 күн бұрын
@@JosephAndersonChannel Joe! You're alive!
@duplexitydave
@duplexitydave 2 жыл бұрын
I would have much preferred if Elden Beast was tied to a secret ending, much like Moon Presence in Bloodborne. That way players can be rewarded for exploring and getting a final surprise as they end their game. As well as making Radagon a proper final boss, because as much as I agreed with your problems with him, I think that he's still a really good boss to end the game on.
@Hugsloth
@Hugsloth 2 жыл бұрын
Seriously, like Gwyn wasn't this crazy over the top anime fight, it was just a husk of a man who you were putting out of his misery. He was about the same level of intense as Radagon. Imagine if you beat Gwyn and then a gigantic fire demon climbed out of the Flame and it was this whole ridiculous 10 minute extra thing
@Bliss467
@Bliss467 2 жыл бұрын
Like it feels so close to the relationship between the hollow knight and the radiance but this time the radiance is mandatory and you don't have to do anything special to unlock her
@DaRoachDoggJrr
@DaRoachDoggJrr 2 жыл бұрын
@@Hugsloth I’m not looking forward to fighting elden beast on higher ng+’s. The unavoidable tracking sphere projectile thing is going to hurt so bad
@plinfan6541
@plinfan6541 2 жыл бұрын
@@Hugsloth Well, Dark soul 1 also was way, way less obsessed with Difficulty for the sake of Difficulty. True King Alant and Gwyn where ment to show a theme, once grand and powerful beings having broken down to shells that you put out of their misery. But now, all the big bosses need to be super cinematic, multiphase superbosses. Making the individual bosses way less unique.
@jooot_6850
@jooot_6850 2 жыл бұрын
@@plinfan6541 it’s that dark souls 3 boss design taken to its extreme. Too much extravagant anime nonsense. Just give me a good one on one. That’s why everyone loved Champion Gundyr; it was just you, and this big man with his big bardiche. No surprise phase 2 pus demons, no Elden Beast climbing out of nowhere, no 3 phase boss reviving after death
@steampunklemon1508
@steampunklemon1508 2 жыл бұрын
“I finally finished Noah’s 5-hour Dark Souls essay, now I can go outside” How naive I was.
@LucasDimoveo
@LucasDimoveo 2 жыл бұрын
I was just about to start that one before seeing this 😂
@MrBobby35790
@MrBobby35790 2 жыл бұрын
Was going to say the same thing lol!
@dangilboa6496
@dangilboa6496 2 жыл бұрын
Noah's essay is indeed a masterpiece to behold.
@asiamatron
@asiamatron 2 жыл бұрын
Lol.
@Lua-420Hertz
@Lua-420Hertz 2 жыл бұрын
Agreed with all the above statements. That 5 hour video was really enjoyable.
@gondalasatvarsh5892
@gondalasatvarsh5892 8 күн бұрын
They actually added the horse to the final boss. Madlad joseph
@franciscovelasco5422
@franciscovelasco5422 6 күн бұрын
They added Torrent to Elden beast. You were right
@kriegscommissarmccraw4205
@kriegscommissarmccraw4205 2 жыл бұрын
This would explain why my favorite boss fight would be Godfrey, he felt like a Ds3 boss and had the simple and easy to punish movement to boot. (Edit: this comment now irrelevant after patch)
@fabioviti7384
@fabioviti7384 2 жыл бұрын
The problem with bosses in this game is that they do too much; at one point, fighting radhan without a proper build, I asked myself "Cool, but when do i play?" The bosses just continue to do random bullshit and it feels they misunderstood their own design; but the seeds of this are to be seen in the ds3 last dlc with gael and midir; gigantic Damage Health Bullshit hitboxes Never ending comboes
@thelionofjudah5318
@thelionofjudah5318 2 жыл бұрын
Yep felt bosses in this game were too aggressive, I could be aggressive as I want in ds3 but in this game I could only hit one time with a strength weapon and a few times with a katana. Let me remind you that these bosses have quite a lot of health which makes the fight unnecessarily longer.
@kriegscommissarmccraw4205
@kriegscommissarmccraw4205 2 жыл бұрын
@@fabioviti7384 with Gael it was fine, because it was 3 attacks poke, 3 attacks poke. But Margit the fell, has a 5 or 6 hit combo, he's already worse than Gael or SoC and he's the first boss in the game.
@fabioviti7384
@fabioviti7384 2 жыл бұрын
@@kriegscommissarmccraw4205 yeah, one time I tought 4 hit combos were too much... now elden meme made me play mages
@fabioviti7384
@fabioviti7384 2 жыл бұрын
@@kriegscommissarmccraw4205 and, if a krieg commissaria says something is too hard it's a problem; when maliketh is harder to kill than a chaos space marine we have problems
@vonbon212
@vonbon212 2 жыл бұрын
If eldin ring had one more tree spirit only then would i call it a masterpiece
@kiroat
@kiroat Жыл бұрын
If only we got to fight Godskin trio : (
@gondalfthegeek4589
@gondalfthegeek4589 Жыл бұрын
And then the Godskin quadruplets
@justadude8716
@justadude8716 Жыл бұрын
A mod exists for that
@Rocket-yc8pj
@Rocket-yc8pj Жыл бұрын
Same
@renegade6578
@renegade6578 Жыл бұрын
How about Gargoyle Trio
@theodoreroosevelt3143
@theodoreroosevelt3143 9 күн бұрын
I rushed here to say that in the new patch they added using horse in elden beast fight
@Laytonmario
@Laytonmario 9 күн бұрын
It's insane that over two years later they decide to make such a huge change to the final bossfight of the game. But better late than never, huh?
@davidd.6448
@davidd.6448 6 күн бұрын
​@@Laytonmariothey probably just realised they had forgotten to include it
@Runie549
@Runie549 8 күн бұрын
Absolute torrent of Torrent being usable in the final boss room now comments, you love to see it.
@leslas5747
@leslas5747 7 күн бұрын
Yeah but it trivializes the boss. Elden beast was an easy boss and a fun gimmick fight torrent trivializes its attacks
@plosonen
@plosonen 7 күн бұрын
@@leslas5747 Thank fucking god. Just because it was easy doesn't mean that it wasn't annoying as shit. I'd rather have Radagon be the real challenge. Elden Beast can suck a fat cock.
@ryann6405
@ryann6405 2 жыл бұрын
"Why doesn't she attack the air to heal as well?" prophetic lmao
@DeathLore
@DeathLore 2 жыл бұрын
Funny how there was a glitch where she does that exact thing
@DarthVaizard
@DarthVaizard 2 жыл бұрын
I realized that we basically had Sekiro bosses but we were limited to a Souls style moveset when I saw a meme on the subreddit that asked "Who would win: Wolf or Malenia". I thought about it for a sec and came to the fairly obvious conclusion that it would be Wolf simply because he could just deflect and contact poison himself to victory... Somebody seems to have misunderstood that the design of the bosses needs to fit with what we're capable of as the player.
@sekijokes451
@sekijokes451 2 жыл бұрын
Her flowing dance move basically makes her Genichiro on steroids. Lore wise I'd also say that it's unfitting for the central theme of the game being about us rising to the challenge of becoming Elden Lord but with no gameplay means to square up to these demigods in a show of determination and skill. Spectacle wise Godfrey/Hoarah Loux is my favourite boss fight but the fact that I spend most of the second phase running away from him makes his congratulation of my victory in the end ring hollow. If Wolf had defeated him with his combat capabilities it would've been much more fitting.
@jojolafrite90
@jojolafrite90 2 жыл бұрын
Well said. You nailed it. That's why this one pisses me off THAT much. And why I still think Sekiro is the real masterpiece.
@evrimenustun9548
@evrimenustun9548 2 жыл бұрын
Malenia fits Elden Ring much more than Demon of Hatred fits Sekiro.
@dylanschmeichel2008
@dylanschmeichel2008 2 жыл бұрын
Not necessarily true, Malenia is very doable m8.
@witheredserenity3183
@witheredserenity3183 2 жыл бұрын
I think she’d just heal off deflections. Wolf is an easy clap for her.
@selfgoon
@selfgoon 9 күн бұрын
THEY ENABLED TORRENT IN THE ELDEN BEAST FIGHT LMAO
@silentnitedeadlynite
@silentnitedeadlynite Жыл бұрын
My main problem with this game is that I dread replaying it. I get excited once every twelve months to sink my teeth back into bloodborne or Demon Souls, Dark Souls 1-3. Once conquered these games can be enjoyed in bitesized portions, or if you’ve been replaying for a while like me, you can finish them in a couple of days. Elden Ring is just incredibly time consuming. And unfortunately a lot of that time is spent on a mixed bag of stuff that doesn’t quite work.
@Blitzkrieg1605
@Blitzkrieg1605 Жыл бұрын
Cheats. How I did it was I chose myself 2 main weapons. One upgraded with normal smithing stones and the other with somber. I used cheats to keep all my other weapons at the same level I reached on my main weapons the legit way. I cheated to skip those boring low quality low effort caves and especially catacombs. I just gave myself whatever equipment was in them without going through that 30 minute chore of copy pasted content. This helps with increasing the variety on hand and reducing tedium. What can't be helped is knowing where all the stuff is. It's so easy to become stupidly overpowered by just running around and picking up upgrade materials. Except for the last few bosses which are a massive difficulty spike unless you use mimic tear.
@Beatjoy5511
@Beatjoy5511 Жыл бұрын
these games are best playing co op
@Hwyadylaw
@Hwyadylaw 9 ай бұрын
I loved replaying Elden Ring almost as much as I did replaying Dark Souls 1. Dark Souls 2 and 3 on the other hand, not so much
@TurboMintyFresh
@TurboMintyFresh 8 ай бұрын
Yeah I dont think I can see myself ever doing a replay of this game
@itchynose3
@itchynose3 4 ай бұрын
i have max characters in this game that i manually have to delete to replay… i feel like this game is my favorite to replay
@rkrokberg
@rkrokberg 2 жыл бұрын
I'd be surprised if it isn't revealed some day that Malenia's moveset was originally designed for a Sekiro DLC boss (maybe Tomoe?): --- She wields a katana, moves around insanely quick, almost exclusively has sword-based moves (like most human Sekiro bosses), and has visually stunning attacks that straight up would be fun to deflect in Sekiro and would complement that game's mechanics (as mentioned in the video) --- Her healing from blocking makes way more sense in Sekiro, as it would be a way to punish bad deflection timing, making her an ultimate challenge that requires complete mastery of deflection --- A lot of people have pointed out how she mirrors Wolf in many ways, wielding a katana, having a form of rot, having a prosthetic arm, and even being able to resurrect once (!!!). Malenias die twice, indeed --- There is dialogue in Sekiro implying that Tomoe is in some way connected to a dragonrot outbreak, further connecting her to Malenia in my tinfoil hat world as a mirror version of Wolf --- Not unique to Sekiro, but she does have all the attack types that define the combat of that game, including: sweeps that could be jump countered, stabs that could be mikiri countered, and of course a brutal grab that'll mess your day up. The second phase attack where those ghostly beings attack you, would be fun to learn to deflect before mikiri countering Malenias follow-up stab Data mining has revealed that the version of waterfowl we got in the final game was likely one of the last moves made for the fight. Before that, it appears she had a different version where she danced on the ground and covered much less distance. It appears they went out of their way to make waterfowl the most oppressive, unfun attack in the entire series. Boggles the mind. On the topic of Elden Beast, Joseph definitely nailed it. Why can we not ride Torrent? It not only makes sense from a gameplay perspective, but also from a thematic one. Here we are, at the final challenge, conquering it together with our steed who has been at our side all along (insert Ludwig neighs). We were able to take on Radagon alone, but to defeat the ultimate being in the lands between, we need our trusty companion, almost as if both Melina and Ranni knew we would have no chance of becoming Elden Lord without Torrent. And of course, almost all of Elden Beast's moves seem to be designed around horse combat, including: --- Tracking projectiles that can be outrun on horseback (fear the orb) --- Sweeping attacks and long range sweeping beams that can be jumped over --- The holy elden rings that you're meant to jump over, but can't dodge through (as if the attack was designed for a horse that can't dodge) --- Large AoEs that could be fun to ride away from on horseback --- The boss moving around a huge arena, meaning you have to chase after it on horseback, as you've done countless times against the game's dragons Truly only leaves two explanations. 1: As proposed in the video, Daenerys -- er, I mean, the devs kinda forgot about Torrent. 2: At one point in development they tested the fight without Torrent and thought the added (albeit unfun) challenge enhanced the fight and scrapped the idea of using Torrent, even though the boss was designed around this. Hopefully it's option 1, as 2 makes my blood boil.
@RedgraveGilver
@RedgraveGilver 2 жыл бұрын
Her waterfowl dance is clearly something Tomoe would have done based on the descriptions of how she fights. Imagine waterfowl dance with lightning.
@arhamsaa
@arhamsaa 2 жыл бұрын
@@RedgraveGilver No she probably wouldn't fight like that. Tomoe was all lightning and fighting like she is actually dancing, this is indicated by how the Okami warriors fight in the fountainhead palace. Waterfowl Dance is just straight up copy of Isshin Ashina's one mind except her spinny bullshit covers the entire arena and lasts 10 times longer.
@muchdead1788
@muchdead1788 2 жыл бұрын
@@arhamsaa Well, like OP said, data miners found that the old Waterfowl Dance was a lot more like dancing. Here's the vid showing it off: kzfaq.info/get/bejne/rt-no61jm863Z2Q.html
@JohnnyStrelok
@JohnnyStrelok 2 жыл бұрын
Waterfowl Dance: Run away for the first flurry, dodge into the second flurry twice. Never get hit again.
@arhamsaa
@arhamsaa 2 жыл бұрын
@@20Gero09 Who asked?
@artifica0
@artifica0 2 жыл бұрын
0:00 Intro 2:15 World level design 21:30 THE NEGATIVE 23:05 recycled content 27:20 Boring shire style dungeons 35:03 disappointing rewards 42:10 lack of Level Scaling 46:56 late games Bosses design 1:14:14 misc negatives 1:27:57 misc 1:38:18 Conclusion
@malware9668
@malware9668 2 жыл бұрын
Much appreciated
@stinkfinga4918
@stinkfinga4918 2 жыл бұрын
👑
@emiletremblay1377
@emiletremblay1377 2 жыл бұрын
hope he pins this
@50-50_Grind
@50-50_Grind 2 жыл бұрын
💎
@JNFattorini
@JNFattorini 2 жыл бұрын
was about to comment, a video this long not split into sections is a bold strategy. real hero
@Enigmata23
@Enigmata23 Күн бұрын
The bosses look like they're having more fun than I am with their mobility and 10 hit combos.
@suedonnym
@suedonnym 8 күн бұрын
we have been vindicated, Elden Slop patched in the horse
@spaghett5531
@spaghett5531 2 жыл бұрын
Certainly wasn't expecting another video before witcher 3, can't wait to watch!
@spaghett5531
@spaghett5531 2 жыл бұрын
@Melvin Deeply but I thought this was my comment
@viderevero1338
@viderevero1338 2 жыл бұрын
@@spaghett5531 I guess he bought your comment in an auction man. 🤷🏾‍♂
@LK_tutturu
@LK_tutturu 2 жыл бұрын
OUR comment, comrade
@parenthesiss
@parenthesiss 2 жыл бұрын
@Melvin Deeply damn… I call dibs on your comment then.
@romulusnuma116
@romulusnuma116 2 жыл бұрын
Wait this isn't the Witcher 3?
@artdidntwork
@artdidntwork 2 жыл бұрын
I love how even though there are no mimic in this game, he NEVER not hitting a chest before opening it. The sen fortress ptsd is real
@fanslayer7001
@fanslayer7001 2 жыл бұрын
I mean i do that too out of instinct
@AbelMusa
@AbelMusa 2 жыл бұрын
Why? The mimics have front facing chains at their side instead of the normal, backward facing chains, every other chest has. No need of hitting.
@honkp6065
@honkp6065 2 жыл бұрын
The more chests I opened without a mimic encounter, the more I was convinced the next chest would have one. It also didn't help that the game has several unique assets for 'generic treasure chest' which seem to be interchangeable and serve no purpose other than to make you suspicious, similar to how the level design in dungeons will often include a small cubby with no items that seems tailor made for an invisible wall that doesn't exist.
@recu1
@recu1 2 жыл бұрын
@@AbelMusa i DIDNT KNOW THAT
@Shashank7170
@Shashank7170 2 жыл бұрын
@@AbelMusa I knew that about DS1, It took me a while to learn about the chest differences in DS2 though.
@mrCreepsy
@mrCreepsy 9 күн бұрын
2 years later, they added the horse now lol
@CheshireSwift
@CheshireSwift Жыл бұрын
afaict the lack of indication about what is/isn't jumpable (and surprises resulting from it) is because attacks aren't coded as jumpable or not, but rather that jumping gives you specifically lower-body invincibility. Which sort of works on paper, but means there's a lot of fuzzy edges about exactly how high an attack's hitbox reaches and where you are in your jump arc.
@the_Red_Star
@the_Red_Star 3 ай бұрын
For most attacks it is like that, but there also exists an internal flag that some attacks have that makes them fail against anyone in the air. But for some reason, that was also used very inconsistently as well. For instance, the craters from godrick's slams have this flag, but the ones from gargoyle slams do not. Even though they look the exact same, you can always jump the first but not the second.
@SexyPotatoDancer
@SexyPotatoDancer Ай бұрын
@@the_Red_Starso it’s sort of like fighting game attacks, where mids and high attacks can look the same, but only the highs are duckable, even though the hitboxes appear identical.
@CrazyzzzDudezzz
@CrazyzzzDudezzz 2 жыл бұрын
“Lack of punishable attacks” this was it. This nailed it on the head
@duplexitydave
@duplexitydave 2 жыл бұрын
Indeed, as someone who plays mostly Greatswords and Colossal Weapons, I felt like the game was just punishing me for choosing the wrong weapons. Though mimic tear on NG+ with power stanced Colossal Weapons is very cathartic lmao.
@hoangphuc6041
@hoangphuc6041 2 жыл бұрын
In Dark Souls 3, I can no-hit Champion Gundyr and Pontiff (which I think are the 2 most aggressive bosses of that game) with any greatsword and rolls only. Almost every of their attacks can be punished easily after you know all of them. In Elden Ring however, even with straight sword, I still don't know how to manage doing that consistently with fucking Margit. Yes, I have seen a lot of video about people no-hit him at SL1 naked with a stick, but I know for the fact that they only can attack him when he does some specific certain attack or they just use parry. The only time I think I can hit him safely is when he raises his hand and does a long wind-up attack, go behind him and smack, and then wait to see if he whips his tail to roll. "Just use spirit ash and summons lol". I guess my first playthrough of Elden Ring is exactly like Joseph describes at 48:27. I know I can use them, but why? To me, they make every boss attacks become "punishable attacks", which kinda cheats the boss to me.
@gdn5001
@gdn5001 2 жыл бұрын
@@hoangphuc6041 I've done a RL1 playthrough. Margit is actually pretty straightforward to deal with imo
@clixx13
@clixx13 2 жыл бұрын
@@gdn5001 A majority of people seem to not have this experience, including people who enjoy previous souls games.
@gdn5001
@gdn5001 2 жыл бұрын
@@clixx13 If you've played previous souls games you really shouldn't have TOO hard a time with Margit specifically. I do think that there are problems with the design late game but Margit specifically is fine.
@codycline2975
@codycline2975 2 жыл бұрын
I like how he beat Dark Souls 3 with the slowest weapon he could find out of spite.
@kakackaa
@kakackaa 2 жыл бұрын
I kinda want to do that too now lol What is the slowest weapon in DS3?
@Epm1771
@Epm1771 2 жыл бұрын
@@kakackaa probably the Fume knight ultra greatsword, not sure though
@eldritchtoilets210
@eldritchtoilets210 2 жыл бұрын
@@Epm1771 Yeah, pretty much any UGS or Great Axe should fill the bill
@brisslayer-6519
@brisslayer-6519 2 жыл бұрын
@@kakackaa Any weapon within a class will swing at the same speed as every weapon in that class. So "what is the slowest weapon class?" is a better question that will give you to a more complete answer, unless you're counting the torch or some exceedingly slow weapon arts. Ultra Greatswords are pretty slow, Greataxes too.
@hoxo4641
@hoxo4641 2 жыл бұрын
Smoughs Great Hammer would add insult to injury, as it also covers up 80% of the player model
@jamesn0va
@jamesn0va 6 күн бұрын
And shadow of the erd tree has managed to feel samey even before im half way through
@PurpleSun8933
@PurpleSun8933 7 ай бұрын
30:00 The first dragon fight was the best boss fight experience in the game for me. Playing for the first time, I died like 10 times trying to own that dragon, but I was still coming back to try again. Like you said, it was an epic movie scene.
@DreamBeatle
@DreamBeatle 2 жыл бұрын
"Bosses in Elden ring will do anime acrobatics for a whole episode including attack chains that involve them taking off into the air, landing into an attack that explodes, and then taking off again into the air, because they're still not done." LOL This describes my experience playing the game so well.
@theatheistbear3117
@theatheistbear3117 2 жыл бұрын
They not only made Pontiff Sulyvahn’s combos and Aldrich’s arrows look tame, but also made an attack more insane than Sephiroth’s Octaslash. Multiple times. In the same game.
@Zephhi
@Zephhi 2 жыл бұрын
It's one of the biggest issues. You have 10% of the time to attack
@connyslayer4661
@connyslayer4661 2 жыл бұрын
Absolutely agreed and genius analogy of the boss fights in Elden Ring. I started realizing this the more I fought Elden Ring Bosses. You need to be super careful and take your time as they get aggressive in order to attack. Elden ring combat systems are still great but its still has some issues with some boss fights. Sekiro and Dark souls 3 have genius great boss fight builds and reactionary combat systems That works for each other.
@alalmalal
@alalmalal 2 жыл бұрын
@@Zephhi 2%
@canadiancanucklehead8310
@canadiancanucklehead8310 Жыл бұрын
“If you’re having fun, your playing the game right.” Thank you I feel like a lot of people forget that’s the main reason we game. To have fun.
@TheFantomsLair
@TheFantomsLair Жыл бұрын
@Kill Bill You can't play a game wrong, if you can't enjoy an rpg with the playstyle you want and actually in the game the best thing to do is just not support the franchise anymore. Great to see this meta cuck mentallity ruin another once amazing franchise.
@atijohn8135
@atijohn8135 Жыл бұрын
@Kill Bill not exactly if the game _doesn't allow_ for him to enjoy it
@atijohn8135
@atijohn8135 Жыл бұрын
@Kill Bill He said that line specifically when talking about combat. You can't make the bosses fun for him, as he cannot fight them the way he likes it
@brutus3631
@brutus3631 Жыл бұрын
@Kill Bill learn how to read that's literally not what they're saying. When you're as good as you can be and the game still isn't fun because it's made in a specific way then it's not a skill issue.
@aguspuig6615
@aguspuig6615 Жыл бұрын
that sounds right at first glance, but it doesnt make that much sense, does that mean that if you dont have fun with a game the game is bad? no, games are a combination of freedom and challenge, part of the fun comes from adapting to the games rules and then mastering them. Joseph basically learned how to play the other dark souls games and expected the same strats to work, so when they didnt he just deemed the game unfun
@spicydong317
@spicydong317 9 күн бұрын
1:35:19 HE WAS RIGHT
@herc9008
@herc9008 6 күн бұрын
One of my favorite moments in DS3 was when a boss did it's big explosive/combo attack and when the attack was finished and I had dodged it properly or survived it, the game rewarded me with a big enough window for me to punish. Best examples are vordt's breath attack, demon prince's laser attack and most notably midir's breath attack, who would be weakened after it. It felt really awesome and rewarding, and going into elden ring I expected some variation of that in a more epic scale, but no. Bosses like Maliketh, Malenia, Placidusax and Elden beast have these flashy big moves they can do, but your reward for dodging them is more combo attacks the second the big attack is over. There is no room for punishment and for me it not only ruined that attack but the boss fight in general. They had done it masterfully in DS3 which is such a shame because we could have had it in elden ring as well.
@miracleofsound
@miracleofsound 2 жыл бұрын
I love this game but wholeheartedly agree with your criticisms about the endgame bosses. A lot of them felt very haphazard and in need of rebalancing. Constantly waiting for massive unpredictable, hard to read combos to end over & over to MAYBE get a hit in just wasn't fun for me, especially when they can kill you in a couple of hits. Summons made things more manageable and 'difficulty' is a different, subjective experience for every player, but personally I kinda missed the good old 1v1 tough but fair endgame boss fights from Dark Souls 3.
@jooot_6850
@jooot_6850 2 жыл бұрын
"[blank boss] is just meant to be a challenge" also doesn't excuse this, since most of the time you aren't fighting the boss, you're just waiting for an opening. and not in a fluid way, it feels like you have to cheese every endgame boss by waiting for that one move you can punish reliably.
@anonymousperson8903
@anonymousperson8903 2 жыл бұрын
I found all of the late-game bosses to be 'good old 1v1 tough but fair endgame boss fights.'
@handzar6402
@handzar6402 2 жыл бұрын
@@anonymousperson8903 So much so that they forgot to make them fun.
@jooot_6850
@jooot_6850 2 жыл бұрын
@@anonymousperson8903 the only tough but fair boss in the endgame is Horoah Loux, you can reasonably memorize his moveset and asides from high aggression he has no unreactable attacks like Maliketh does, for example
@enciam3680
@enciam3680 2 жыл бұрын
@@jooot_6850 Personally I'd add phase 1 of the final boss to that list. Him and Horah Loux were both very fun fights that seem tailored to 1v1 melee without a summon. The rest of them are still 'fun' for other builds, but it seems like ER is a victim of its own success in that it gives you so many ways to play, that they can't design bosses that accommodate every playstyle. So rather than it being a focused experience, every build will have fights that seem impossible/trivial/boring/cheap and only a few that seem to chime perfectly with their playstyle.
@afoninja121
@afoninja121 Жыл бұрын
Torrent for elden beast actually makes so much sense and would have made elden beast a fun fight
@imnotherenow200
@imnotherenow200 Жыл бұрын
You also would've been able to dodge the falling stars attack too.
@couchwilly5575
@couchwilly5575 Жыл бұрын
I honestly think the fight was made for Torrent in mind, but was switched up last minute. Maybe the fight was too easy with torrent?
@afoninja121
@afoninja121 Жыл бұрын
@@couchwilly5575 I mean, that's probably not such a bad thing. With Godfrey and radagon coming right before him, I would have been ok with elden beast being a spectacle fight vs what we ended up getting, but yea you're probably right it had to have been a last minute decision.
@0815Mann
@0815Mann Жыл бұрын
I agree. I think the combination of Radagon / Elden Beast as a final boss fight on horseback is very reminiscent of Ganondorf/ Beast Ganon in Zelda BotW. As FS took inspiration from BotW anyway these similarities don't seem arbitrary to me.
@dashman8499
@dashman8499 Жыл бұрын
I'm actually amazed that torrent wasnt an option
@realkingofantarctica
@realkingofantarctica 7 күн бұрын
Revisiting this video after the DLC released, and nearly all of the major bosses feature the issues laid out here to some extent. Absurdly long combos, lack of retaliation windows to attack or heal, unnecessary fluff like status ailments and AOE's that feel artificial in their inclusion. With the inclusion of the Revered Spirit Ash's, it feels like From Software fully expects players to use summons. I feel like I'm being punished for respecting the game's combat system by playing solo and without a fancy weapon.
@konjackonjac5201
@konjackonjac5201 6 күн бұрын
Which is funny in hindsight because the “git gud” players from the base game will always trash you for using summons, now if you criticize the same thing with the DLC they’ll say “are you stupid? Use the fucking summons” instead. Absolute goated fanbase when it comes to moving goalposts.
@Caleb-il7om
@Caleb-il7om 5 күн бұрын
@@konjackonjac5201 I am a 'git gud' player and using summons has always been fine, now what?
@Caleb-il7om
@Caleb-il7om 5 күн бұрын
Use a summon and stop going online to say that you aren't, no one cares
@hiduck8247
@hiduck8247 5 күн бұрын
​@@Caleb-il7omthe problem is that i don't wanna. The victory feels empty. I just beat radahn dlc version with a shield and speak poke and it fucking sucks that i had to do that
@makia3
@makia3 5 күн бұрын
@@hiduck8247if the victory feels hollow then don’t and simply learn how to fight the boss. I was stuck on bayle for 8 hours because I went into the fight with 3 blessings and was too stubborn to explore but when I finally beat the boss it was exhilarating.
@tidalvitality7824
@tidalvitality7824 9 ай бұрын
I will cry real tears if Joseph ever makes a proper video on outer wilds, the best game of all time
@kenstein6691
@kenstein6691 2 ай бұрын
W take
@danielmezzatesta3643
@danielmezzatesta3643 2 жыл бұрын
Absolutely agree that the horse was meant to be used against the elden beast, first thing I did when I got into the room was try to summon torrent.
@nebei3740
@nebei3740 2 жыл бұрын
Yeah it really feels like you are supposed to be faster/jump higher to avoid attacks it really has the feel of a dragon fight
@Kriss_ch.
@Kriss_ch. 2 жыл бұрын
It seems really natural, it's weird he's not there. Someone I talked to mentioned there should be a spiritspring activating when he leaps into the air, so you could fly up there and smack him down, and I agree 'cause that would be super hype
@RuthwikRao
@RuthwikRao 2 жыл бұрын
its so arbitrary what's summonable where in this game sometimes lol
@abyzzwalker
@abyzzwalker 2 жыл бұрын
I literally never even tried to use it. Because I assumed I couldn't because I'm in a zone that previously I was not able to use it. I didn't even think I need it either.
@abdelrahman788
@abdelrahman788 8 күн бұрын
Well, NOW we can. 😂
@ncsbert
@ncsbert 9 күн бұрын
Back again to commemorate Torrent being added to Elden Beast fight. Joe was right.
@milramas
@milramas 9 күн бұрын
1:35:28 YOU CAN NOW SUMMON TORRENT FINALLY
@devinchadwick9147
@devinchadwick9147 2 жыл бұрын
I feel so validated that someone else is actually criticizing the "boss does 15 moves while I roll-dodge over and over and once they're done I have no stamina to attack". It was the most infuriating on Maliketh because after his insane Devil May Cry Bitchin' 10x in-air combo, he lands 50 feet away and is back to attacking by the time you reach him. So many late-game bosses just made me ask "is it my turn yet?"
@Etridamu
@Etridamu 2 жыл бұрын
Devil May Cry "Bitchin" 10x was freaking hilarious! I deadass laughed out loud. And I feel your pain. i said screw it and used my +10 mimic in phase 2 for that nonsense. Eff that. 😆🤣
@MapMonkey96
@MapMonkey96 2 жыл бұрын
Skill issue
@Koji44-
@Koji44- 2 жыл бұрын
Actually it’s really easy for maliketh to not have to roll if you u circle around the pillars
@cardmossdn8058
@cardmossdn8058 2 жыл бұрын
This is literally a problem that does not exist. You are making it up lmao. Maliketh has 0 health and massive windows in 2nd phase, especially when he does the standing swipe-overhead combo, where you can literally walk under him and attack for free because the 2nd attack will always miss. He's also a boss that rewards positioning, like with the explosions that he triggers. If you position behind him, he'll jump there after the explosion, giving you a massive window for some hits. There is absolutely nothing wrong with that boss, he's a glass cannon.
@yoda8569
@yoda8569 2 жыл бұрын
It's not the boss it's you get good
@konradviii5663
@konradviii5663 2 жыл бұрын
I agree with the movesets of the bosses being excessive. They aren't unconquerable, they aren't even totally difficult to dodge or outright avoid, but they are absolutely excessive. Their windups are unclear at best, downright impossible to read at worse, and they often inflict unavoidable damage to you despite your best efforts in rolling and reading their acts. A perfect analogy I have for this is that boss fights are more like a mugging then a proper duel in Elden Ring. Either the boss is mugging you, or you're mugging the boss.
@J-manli
@J-manli 2 жыл бұрын
The bosses be playing DMC5 while we have reverted back to Demon Souls. :P
@Solaire_of_Astora13
@Solaire_of_Astora13 2 жыл бұрын
I feel like, part of my issue was how little room it left me to operate. If I wanted to I could dodge all of their attacks, but what's the use in that if I'm not allowed to hit back once they're done? In the other games this would have been incredibly rewarding, in ER I feel forced to bargain for hits every time I play, which is not a good way to design bosses. The only way to be guaranteed attack windows is by summoning ashes or players in your aid, which is... stupid beyond belief.
@enigmafiresup4658
@enigmafiresup4658 Жыл бұрын
I thought the windup's were designed like that intentionally so you can't just easily dodge roll away?
@enigmafiresup4658
@enigmafiresup4658 Жыл бұрын
@@Mimelet read them? They’re challenging, not impossible.
@bofa722
@bofa722 Жыл бұрын
@@Solaire_of_Astora13 then there's the new players that defend the shitty boss design by saying "well it was designed with summons in mind so just use that 🤓". As if being forced to use certain items or gang up on bosses that aren't equipped to deal with multiple adversaries is good boss design lol
@thewatch491
@thewatch491 9 күн бұрын
HE WAS RIGHT LMAOOOOOOOOOOOOOOOO THE HORSE IS HERE
@knife1406
@knife1406 8 күн бұрын
It's really funny how much I agree with this review even after my 5th playthough. I know its a good game, and my first playthrough was amazing but after that all that stands out is how bad the bosses are, and maybe even combat in general. Sometimes I wonder if I even like this game but I knew I DID...anyways basically... JOE COME BACK REVIEW THE DLC I MISS YOUR CONTENT :d
@leslas5747
@leslas5747 7 күн бұрын
Lmao. The bosses are peak. You’re just mad they don’t stop and let you wail on them for 15 seconds. Learn to attack during the delays which are so apparent. Play elden ring like elden ring not dark souls or else you’re not going to have a good time. Don’t blindly agree with everyone you see on KZfaq with a better than average editing 😂
@knife1406
@knife1406 7 күн бұрын
​@@leslas5747 nah
@leslas5747
@leslas5747 7 күн бұрын
@@knife1406 yeah lol git gud literaly bro skill issue 😉
@theGourdReloaded
@theGourdReloaded 7 күн бұрын
​​@@leslas5747Yeah sekiro bosses and dark souls movement..... This cannot work in a combat system where you have to commit to your (mostly slow) actions and half of the weapons take longer than the delay to even finish a basic attack animation
@leslas5747
@leslas5747 7 күн бұрын
@@theGourdReloaded except it’s not sekiro bosses in a dark souls setting. It’s elden ring bosses in an elden ring setting
@emilytheimp
@emilytheimp 2 жыл бұрын
I think the issue with the bs movesets from the bosses always lead to me barely ever leaving a bossfight feeling accomplished. In the back of my mind I always had the feeling that I only won that fight because I got lucky and didnt get too many unfair moves thrown at me.
@jakubpuawski3875
@jakubpuawski3875 2 жыл бұрын
agreed in many cases, but there is still a decent number of bosses that were solid and, too me at least, they did evoke that familiar feeling from previous games - for example, Godrick, Mohg, Godfrey/Hoarah Loux, Fallingstar Beast (if you stumbled upon that fight at the "correct" level), maybe Morgott if he had more hp from these examples, it seems like they haven't forgotten how to make good bosses, but rather run out of time/resources and decided to slap on something like this for the endgame
@ThelaziaCafe
@ThelaziaCafe 2 жыл бұрын
I spent the better portion of a day on the final boss because the first phase has an aoe spam that he just would not let up with. The final final boss was cake mostly but id be depleted of my resources from the first phase... My 10 year old son gets to the final boss, first phase never even once drops the aoe attack on him and second phase stays relatively in the same spot so he beat the final bosses in one try. I felt so cheated lol.
@threemeters1425
@threemeters1425 2 жыл бұрын
@@ThelaziaCafe I never get the fuss about Radagon’s ‘aoe spam’. Dodging into and behind him negates 90% of those and leave you prepared for the remaining 10%.
@gryphon4150
@gryphon4150 2 жыл бұрын
I'd heavily disagree on that, because the moves rarely ever felt bs. The only bs boss move that's in the game, in my opinion, is malenia's waterfowl, but beyond that every other move is telegraphed and recognizable. Even Margitt telegraphs all his attacks pretty well.
@Stryfe52
@Stryfe52 2 жыл бұрын
@@jakubpuawski3875 I’d say that Crucible Knight is a better example of a solid boss/mini-boss then Fallingstar Beast. He’s a nice evolution of the Black Knight archetype
@ringsofmars29
@ringsofmars29 2 жыл бұрын
He did it. The madlad actually did it.
@backyardcreeper
@backyardcreeper 2 жыл бұрын
that was actually my comment to make :(
@bcbitchkkv
@bcbitchkkv 2 жыл бұрын
"He did it" is for The Witcher 3.
@electricant55
@electricant55 2 жыл бұрын
No, he didn't
@XzMondayNightzX
@XzMondayNightzX 6 күн бұрын
I know Joe is going to play through the new DLC at some point. I can't wait to hear his thoughts. "Yo dawg we heard that elden ring was too easy so we did more stuff." We added hyper aggressive 1-3 shot bosses. Camera bosses are back. You like boring fights so here's fire golems that fall down after 10 years and you have to do it twice and there's a bunch of them. Tree fragments you gotta collect them or stay being 1-3 shot. (Mostly 1 though as you go further get them idiot or just don't get hit lmao.) F R A M E D R O P S are back. (I never got any in Elden ring after the patches but I get them in this DLC especially around Renellas castle.) Recycled dragons? RECYCLED DRAGONS YAY! You hated falling star beast in the mines? BOYS UNLEASH THE GOLD HIPPO! You wanted sekiro? Messmer and the last boss have you covered. DLC is still good but man it does have some pretty low points. I will each give it each encounter a fair shake until the bullshit gets me then I do whatever to get on to other content that might not be bullshit.
@jonas2516
@jonas2516 10 ай бұрын
I know this is a year old but I still have one point. I agree with almost everything you say, besides that. When you started using magic and summons in your 2nd playthrough, you started to wonder if this is the intended experience and everything else is just an artificial challenge you impose to yourself such as a fist only run. And I think, the way you described to play your first run through these games is kind of that. If you damage the enemy, you must be exposed to the risk of taking damage yourself and so on. Which pretty much boils down to a meelee only run. And with the amount of tools you have at your disposal (while still ignoring summons and cheesy magic strats) limiting yourself to only melee is making things harder than they actually are. And what I mean is that I think the game WANTS you to go hybrid in some way towards the end of the game. Not full on glass cannon that never gets near the enemy. But giving you more options against what this game throws at you. You start to reach soft caps and weapon upgrades and the last part of the game has that difficulty spike, that even through spending more points into whatever you've been putting them all along doesn't make you that much stronger against what you're facing. You don't need to abandon a melee focussed action/reaction heavy playstyle to incorporate some options into your build. You said it yourself that some bosses practically ask for you to use spells from afar. And yes it does get boring when that is the only thing you do. But there is so much else that you can be doing while still trying to do melee as much as possible. Figuring out what status a boss might be weak to and using consumables to inflict that status to aid you in your melee fight. This would admittedly be better if the game made it easier to upgrade a lot of different weapons or refund the upgrades you invested into one, so you can experiment more with different weapons, or have one for each element/status. Still I think there is a lot you can incorporate into a melee focussed build such as items or ocassional use of spells or ranged weapons for situations that almost require it.
@NightDocs
@NightDocs 2 жыл бұрын
Your videos always have very valid critiques of things that don’t really proportionately ruin the same experience for me but I still love how these still manage to bring me down to earth
@leelee8d793
@leelee8d793 2 жыл бұрын
Have you seen his Soma video? Or his subjectivity is implied video?
@MisterK-YT
@MisterK-YT 2 жыл бұрын
Heyyy I love your shit!
@TheHeavensPride
@TheHeavensPride 2 жыл бұрын
@@leelee8d793 What about them?
@fancypantsy2741
@fancypantsy2741 2 жыл бұрын
@@TheHeavensPride I think he means that Joseph isn't to be taken 100% at his word for his critiques because often times he overlooks many important pieces of information in order to push his perspective, even if it comes at the cost of later making him look disingenuous or in some cases even downright arrogant/pretentious. Like when he insulted his audience on twitter for finding Horror games to be scary.
@TheHeavensPride
@TheHeavensPride 2 жыл бұрын
@@fancypantsy2741 I don't know about that twitter story, since I don't follow social media all that much. But yeah, he has his opinion, but that's just like his own opinion, if you ask me. I like his videos in a "On paper this is true, however now I'm gonna draw my own conclusions" kinda way. For example his Mario Odyssey video. I can understand his critique on moons. Heck, I felt the same when I first started watching a friend play the game. But after playing it myself, I came to the conclusion, that it didn't break my gameplay flow as much as it did for him. In the end, it was just different perspectives. And in that sense I value his videos as they present a strong opinion, that I can use to formulate my own.
@codycline2975
@codycline2975 2 жыл бұрын
I knew he'd bring up the ringed city at some point. When I was playing through the capital I was thinking "damn, Joseph probably loves this".
@Z.O.M.G
@Z.O.M.G 11 ай бұрын
He killed Rykard without the gimmick weapon. Good lord
@bloodyidit4506
@bloodyidit4506 26 күн бұрын
People say to git gud but playing normally isnt what most of these people actually do lol, in dark souls things are reactable, Elden ring plays tricks like unrollable moves (Waterfowl dance kills you if you're close when malenia decides to use it). "get off me" moves like Niall's unavoidable blizzard persistent hitbox circle when up close, Excessive attack + dodging like Maliketh, etc. Not every boss is like that, but many of the required ones are. I'd say Godrick and Rahdahn are fair, Radahn is literally meant to be a raid boss. Thing is Radahn is the most important lesson for the latter half of the game which highlights the problem. If you do NOT CHEESE radahn with a high damage strategy and go sword/board on him or later bosses, each one will be long, boring and excessively against your favor. So what does the game teach the player? It teaches them to respec to a bleed build.
@facundovera3227
@facundovera3227 26 күн бұрын
Commander Nail is an A+ boss if you employ strategies like running, running and then jumping to cover a great distance, parrying, blocking and doing Guard Counters, throwing consumables at him when he's edge walking, and hitting him when he's catching his breath for five seconds. Stopping the Commander''s electric kicks using my Lightning Zweihander was fine indeed.
@bloodyidit4506
@bloodyidit4506 26 күн бұрын
@@facundovera3227 or just throw Black Flame at him 20 times, starting first while edgelord walking, staying at mid distance to bait his lightning rush, if he doesn't jump in the rush, dodge left (first swipe's hitbox is on his right), left (he follows up with a stab), back(he follows up with a sweep), then Black Flame, if he does jump, dodge back (explosion), back (get distance to avoid AOE getoffme), Black Flame.. The issue is that if you're one of the people who didn't level Endurance much, you can't actually get close since all your moves are trades and the big issue is his damage is dual element, meaning it goes through guard. Unavoidable damage, unless you play an EXACT certain way. Locking off pure melee unless you spec into poise break cheesing, or poise into trades. Like it or not the game encourages cheesing. Hell, you poise cheesed him with a lightning zweihander, abused guard counters (people consider it cheap) and used consumables at mid range for damage. You're playing like a mage, as MELEE class. Do you get the issue? You're locked off.
@Caleb-il7om
@Caleb-il7om 5 күн бұрын
git gud
@ridroost3276
@ridroost3276 2 жыл бұрын
The way you described the boss combos and punish windows was so spot on.
@lilramennoodle8056
@lilramennoodle8056 2 жыл бұрын
I'm starring to realize maybe that's why we have spirit summons since it can be hard to punish bosses
@Amakegure
@Amakegure 2 жыл бұрын
Yeah, so far that's the thing I'm hating. Waiting for my turn to get a single hit it, otherwise I get knocked down. I can deal with one Margit and have fun, find it again later on I just get annoyed.
@ApacheVibes
@ApacheVibes 2 жыл бұрын
except for beast clergyman. the attack he said is unreactable has an animation telling you its about to happen for almost a full second
@oscaranderson5719
@oscaranderson5719 2 жыл бұрын
I watched some Bloodborne, yknow the really aggressive fast game, and it’s like watching pudding roll down a slope compared to the speed of Elden Ring bosses
@mdbattlefrog1913
@mdbattlefrog1913 2 жыл бұрын
@@lilramennoodle8056 starting to? Seemed pretty clear when from gave them to you and also had a billion spam bosses.
@kittenmittenkitten
@kittenmittenkitten 2 жыл бұрын
Just a note on 19:40: there's actually a fourth way to reach the plateau, I think I've seen a few speedrunners use it but beyond that it's extremely obscure. If you get to the Erdtree roots via Nokron, beat Fia's Champions you can then take the teleporter straight into the capital proper. I loved this sort of thing about the original Dark Souls and it's great that it's back. EDIT: There's a FIFTH way. If you take the tower trap teleporter to the capital, usually there's no way down as the elevator is locked. Thing is, it turns out that an invader *can* activate the elevator for you. Requires either luck or a friend. Probably unintentional, but it makes use of regular game mechanics rather than any glitch so I'd call it valid.
@pinou1894
@pinou1894 2 жыл бұрын
You can get to the plateau via Erdtree roots but you need to kill radahn first, and unfortunately the festival only begins once you reach the plateau
@StormKidProductions
@StormKidProductions 2 жыл бұрын
@@pinou1894 you can also begin the festival by doing Ranni's questline, after talking to Blaidd in Siofra then speaking to Selivus and Sellen the festival is triggered
@kittenmittenkitten
@kittenmittenkitten 2 жыл бұрын
@@pinou1894 Ranni's questline also activates the festival, and doesn't require getting to the plateau.
@Fearranl
@Fearranl 2 жыл бұрын
@@StormKidProductions and here I am hearing for the first time that you don't actually need Ranni to go beat Radahn
@RubenGarcia-pt8tp
@RubenGarcia-pt8tp 2 ай бұрын
This game is the best, longest, most diverse, hardest game from software has ever made. It is also the worst, shortest, most repetitive and easiest game they have made
@austin0_bandit05
@austin0_bandit05 2 ай бұрын
Fucking accurate! It has the highest highss and the lowest lows
@plugshirt1762
@plugshirt1762 Ай бұрын
@@austin0_bandit05 Yeah its really odd how it manages to be both the greatest and worst game they've made at the same time lol. For me I could handle the lows of other from games but find it worse here because the game is much longer but can see how someone would just not mind that much
@austin0_bandit05
@austin0_bandit05 Ай бұрын
@@plugshirt1762 Basically sums me up. Like I dont want to rob someone of loving this game. I have my criticisms but I dont think they should love it any less. Cheers 🥂!
@Duffyfactory
@Duffyfactory Ай бұрын
@@austin0_bandit05the lows of demons souls and dark souls 2 are way lower then elden rings. By a huge margin
@austin0_bandit05
@austin0_bandit05 Ай бұрын
@@Duffyfactory I disagree. For example I think traversing the open world has zero tension. Not like an atypical Dark Souls level. There's no danger you can't just hop on torrent and run away from, it completely lacks the anxiety of being low on heals and praying for a bonfire in ER you can just teleport away, you're not rewarded by checking every nook and cranny as 75% of the time there'll just be some crafting ingredient and nothing else. Neither DeS or DS2 have this problem
@MightyNumpty
@MightyNumpty Ай бұрын
I took note of your praise for Outer Wilds when watching this years ago. Hearing it compared to Ds1 in that you wished you could forget everything and experience it again for the first time was perhaps the best praise possible, and all I needed to hear. Took me years to finally get around to it, and now I feel a profound need to return and thank you
@Farengast
@Farengast 2 жыл бұрын
The observation about the "natural" world being built on ruins struck me too. Mostly because by the endgame I had noticed that almost all the lifts in the game are rising pillars instead of platforms. This is unusual among from soft games. The column lifts in cylindrical shafts gave me the distinct impression of machine pistons rising from deeper machinery.
@sufnskanne469
@sufnskanne469 2 жыл бұрын
To be be fair it probably is as there are whole undrrground ruins that used to citys
@Primitive01
@Primitive01 2 жыл бұрын
Almost all the lifts are rising pillars?? 52 hours in and every lift I’ve seen has been a platform
@Farengast
@Farengast 2 жыл бұрын
@@Primitive01 keep playing
@Primitive01
@Primitive01 2 жыл бұрын
@@Farengast I will be.. But “almost all the lifts in the game” is a pretty big exaggeration, I ain’t seen one yet and been about quite a bit in every area up to and including Lyndell.. Countless lifts, all platforms
@Farengast
@Farengast 2 жыл бұрын
@@Primitive01 if you've made it to Lyndell you have absolutely ridden on many pillar lifts. They are more common later in the game though.
@swinglow6580
@swinglow6580 2 жыл бұрын
Glad some one noticed the extremely odd feeling of the combat of this game. Some times I'm blown away by how the hit boxes are so spot on, but have been killed many a times through walls or other "solid" objects because the enemies weapon is just so large it clips thru every thing. The game needs to make it that all weapons, enemies, abilities and magic respect the rules that the player is forced to. Nothing more jarring when an enemy is pushed by a cliff but some how just hover on the ledge so they don't fall. Also fuck crucible knights
@Doofens
@Doofens 2 жыл бұрын
the rule is: if you have a huge ass weapon and are tripple the size of the player your weapons can go through walls.
@CreativeUsernameEh
@CreativeUsernameEh 2 жыл бұрын
@@Doofens bad excuse
@Alienoiable
@Alienoiable 2 жыл бұрын
@@CreativeUsernameEh nobody said it was an excuse
@Alienoiable
@Alienoiable 2 жыл бұрын
The player can also hit enemies through walls. Not sure what you're on about here. And so can the player hover on the ledge. Hitbox will probably be smaller but still present to permit that to happen in such cases. Especially with some animation.
@CreativeUsernameEh
@CreativeUsernameEh 2 жыл бұрын
@@Alienoiable I literally did say it was a bad excuse so. Also you're right, the same flaw can extend to players. It's stupid when my thrust animated as getting blocked on a wall but the damage goes through anyway.
@TheBasketofYT
@TheBasketofYT Жыл бұрын
I’ve beaten this game like 3 times now, and I’m working on my fourth. And this video explains every gripe I’ve had with the game perfectly.
@Violaphobia
@Violaphobia 9 ай бұрын
So, you also think it sucks?
@alexcavazos3341
@alexcavazos3341 9 ай бұрын
​@Violaphobia its sucks sometimes, good game but it does have artificial difficulty, which I dislike so much. This is coming from someone who enjoyed DS2 and has played every souls game with multiple builds and on ng+ multiple times while still keeping the 150 meta for pvp. Only soul game I haven't touched is sekiro, but I feel like BB is the pinnacle of fromsofts creation. The game is fun, in fact it's really great. But that doesn't mean it doesn't have issues dawg.
@TheBasketofYT
@TheBasketofYT 9 ай бұрын
@@Violaphobia No, just because I have gripes doesn’t mean I think it sucks. You can dislike things about something, and still love it to bits.
@josedorsaith5261
@josedorsaith5261 9 ай бұрын
​@@Violaphobia Saying it sucks would just be dishonest
@Violaphobia
@Violaphobia 9 ай бұрын
@@josedorsaith5261 I agree, Joseph was just fishing for a hot take again
@Mejker
@Mejker Ай бұрын
1:14:45 - After the Elden Ring Poise video from Illusory Wall it's actually worse than not taking "stagger" damage. Malenia will just ignore being in the negative sometimes.
@I_Found_Jesus_On_The_Toilet
@I_Found_Jesus_On_The_Toilet 2 жыл бұрын
It took him 2 years to review a game that came out 2 months ago.... That's what I call dedication. WELCOME BACK!
@Greeny4587
@Greeny4587 2 жыл бұрын
I cannot express enough how much I love the idea of one of the caravans being a surprise mimic boss fight and how disappointed I am it's not a thing the moment I heard Joe suggest it.
@Killroy007
@Killroy007 2 жыл бұрын
Isnt that somewhat the case with the caravan that's patrolled by dark knights?
@SirGrimLockSmithVIII
@SirGrimLockSmithVIII 2 жыл бұрын
@@Killroy007 Yeah but the chest coming alive and attacking you after you spent some flasks on one of the caravan trolls and a few of the patrolling soldiers would have definitely been a memorable moment. The thing with the Night's Cavalry bosses patrolling with the caravan at night is that you can see them waaay ahead of time, so it gives you time to plan and prepare. The mimic coming alive with no warning after we spent the whole game not encountering a single mimic would definitely bring back those Sen's Fortress flashbacks.
@candy-ass4915
@candy-ass4915 2 жыл бұрын
@@SirGrimLockSmithVIII Just an addendum (you might even already know this). You don't need to kill the trolls, or even fight them at all. If you hit a troll, they'll counterattack, but sit still for a good while, where you can just pop in the back and steal their stuff. In fact, you can even jump up while the carriage is moving and steal the thing! Also, it happened to me multiple times where I'd see the trolls, but their entourage was super far back, so it was a free steal, sadly. Still such a good idea, but the implementation - especially adding a mimic carriage *UNIQUE* boss would be amazing.
@Greeny4587
@Greeny4587 2 жыл бұрын
@@candy-ass4915 Hell yes that's exactly what I meant. A unique boss fight mimic caravan as a surprise would've been a spectacularly memorable moment that would've been a fan favourite, especially if it was a good boss fight.
@MetalCaffeine56
@MetalCaffeine56 Жыл бұрын
I'm not sure if this is true or not, but I read somewhere that because both Sekiro and Elden Ring were largely in development at the same time, they didn't have enough time to implement a lot of the lessons they learned from Sekiro. Which might be why the combat feels all over the place.
@soprasy7735
@soprasy7735 10 ай бұрын
That wouldn't make sense sekiro was released in 2019 and elden ring 3 whole years after that with sekiro having some development time itself there would have been a lot of time to implement those changes. I believe elden ring entered development in 2019 as dark souls 3 was also released 3 years before sekiro and sekiro does use the most original assets
@housemana
@housemana 10 ай бұрын
you simply don't understand game development timelines, then.@@soprasy7735
@BlacklistedSoup
@BlacklistedSoup 9 ай бұрын
Elden Ring takes a lot from Sekiro. It’s slight but you can see it. Also the combat is not “all over the place.” It’s way more concise then DS3 for example.
@josedorsaith5261
@josedorsaith5261 9 ай бұрын
​@@soprasy7735 Depends on how the game was developed
@highlightermarca-texto3281
@highlightermarca-texto3281 5 ай бұрын
But the combat DOES take a lot from Sekiro. It's the DS3 base with the Sekiro reactive boss AI
@MA-oz2rn
@MA-oz2rn Жыл бұрын
in Dark Souls, you feel strong enough to survive a fight. in Bloodborne, the enemies feel strong enough to be a fight.
@divineheir7328
@divineheir7328 2 жыл бұрын
Playing Elden RIng makes me second guess the immense enjoyment I felt when playing Dark Souls 1 and 3. Those games' bosses definitely challenged me, yet I don't remember having to earn a degree in their combos just to land a single hit like in Elden Ring.
@arynasabalenka3173
@arynasabalenka3173 2 жыл бұрын
And what about Dark Souls 2?
@souakadpadkid6685
@souakadpadkid6685 2 жыл бұрын
@@arynasabalenka3173 We don't talk about Dark Souls 2.
@LOLquendoTV
@LOLquendoTV 2 жыл бұрын
@@arynasabalenka3173 my favourite fight in the entire series is the fume Knight in ds2. He was tough to learn but I still beat him in less than 10 tries. He is imo the toughest fight in DS2 (other than the cancer that is Lud and Zallen and maybe Ancient Dragon but this fights suck so whatever) and yet he feels like a breezy walk in the park compared to some of the late game bosses in Elden Ring. Finally beating him I felt a rush I've rarely felt in my life and yet finally beating maliketh and fire giant all I felt was a rush of relief like "holy Jesus thank Christ I don't have to do this again!"
@LOLquendoTV
@LOLquendoTV 2 жыл бұрын
@@souakadpadkid6685 Ds2 haters die mad
@thatitalianlameguy2235
@thatitalianlameguy2235 2 жыл бұрын
@@arynasabalenka3173 they were laughably easy
@rcurl44
@rcurl44 2 жыл бұрын
As a huge FromSoft fan, I am very glad I'm not the only one that took huge issue with Elden Ring's boss design.
@theatheistbear3117
@theatheistbear3117 2 жыл бұрын
I’d rather fight Bed of Chaos again.
@salsaverde1799
@salsaverde1799 2 жыл бұрын
@@theatheistbear3117 same
@fameswebb6439
@fameswebb6439 2 жыл бұрын
Y’all are fuckin high if you’d rather fight BoC over any ER boss lol
@legday9398
@legday9398 2 жыл бұрын
The early game was so promising...
@theatheistbear3117
@theatheistbear3117 2 жыл бұрын
@@fameswebb6439 No we have just sobered up. I would legitimately rather do Bed of Chaos than Malenia any day of the week.
@mogullll
@mogullll 9 күн бұрын
Here 10 hours after the dlc has dropped to say, Joseph is gonna hate the DLC, they have doubled down on the terrible boss design, good luck out there
@leslas5747
@leslas5747 7 күн бұрын
The boss design is peak. Just cause you can’t see the openings doesn’t mean they are bad. The bosses don’t stop now they instead delay their attacks giving you a window of opportunity. There’s a reason elden ring is a masterpiece it’s because Miyazaki improved the bosses from stale robots that did combos and reset to living moving beings with clever openings. I think there needs to be a difficulty slider because there are so many idiots who couldn’t figure out that the delays are your openings even after the first few bosses are so obvious with their delay openings teaching you to watch out for the delays instead. Learn to think for yourself if there were no openings how would there be 0 hit runs of the game?
@Kreyt-nz6sq
@Kreyt-nz6sq 7 күн бұрын
​@@leslas5747honey wake up new copypasta just dropped
@leslas5747
@leslas5747 7 күн бұрын
@@Kreyt-nz6sq hey when someone has a shit take I make sure to be vocal about it. 😉
@MathewWithOne_T
@MathewWithOne_T 7 күн бұрын
@@leslas5747 No one here is agreeing with you.
@leslas5747
@leslas5747 7 күн бұрын
@@MathewWithOne_T I know y’all are sheep I’m just here to make y’all go baaaa 😂
@EndersupremE
@EndersupremE 8 күн бұрын
Dawm the DLC really proving this video right Edit: I will say tho, it does seem they learned and improved from base game in some bosses. Messmer has some wild attacks, that animation wise seem undodgeable like Waterfowl, but it actually is very and easily dodgeable. So they keep the spectacle but the attack is actually different to what you see so it can be fair. I was also surprised that he is hyper agressive, yet has a lot of punish windows and isn't always instantly trying to punish you when you heal.
@makia3
@makia3 8 күн бұрын
It doesn’t lmao, the dlc only has one major problem which is the damage enemies do that’s about it tho. The main games damage is perfectly fine.
@EndersupremE
@EndersupremE 8 күн бұрын
@@makia3 I'm 99% sure it does. The enemies attacking non stop for a full documentary long time, input reading. Yeah all the problems pointed here were actually even elevated.
@makia3
@makia3 8 күн бұрын
@@EndersupremE lmao no everything you mentioned is wrong, the only thing that is bad about it is the horrible damage balance that’s really about it, I haven’t had much trouble on any boss other than 2, 1 of them was complete bs with how much damage output they had whilst also being mechanically simplistic and the other was just a well designed boss that did a unjustifiable amount of damage. I’m not going to be specific about the bosses because I’m not about to spoil the content, all I can say is that the bs fight I mentioned was a reskin boss from main game with a massive health bar that did a unjustifiable amount of damage which imo is incredibly lazy difficulty.
@EndersupremE
@EndersupremE 7 күн бұрын
@@makia3 I mean...yeah...no shit. If they do all this BS but did less damage sure it would be great. Same thing if they had smaller health bars. Not sure that's even a point. They chose the damage numbers
@makia3
@makia3 7 күн бұрын
@@EndersupremE the only bs thing they do is a high amount of damage, idk what you’re talking about when mentioning the other bs that JA got wrong, I’m a challenge runner and that sht is verifiably wrong.
@waltuhgoodman3427
@waltuhgoodman3427 2 жыл бұрын
When the world didn't need him most, he returned Without Witcher 3
@h80np39
@h80np39 2 жыл бұрын
Hopefully soon, im glad he took a break though. He needed it
@WhiteKnuckleRide512
@WhiteKnuckleRide512 2 жыл бұрын
I just miss him streaming tbh, the Witcher vid can come whenever
@MrPuschel
@MrPuschel 2 жыл бұрын
Elden Ring Bosses felt like their 'vulnerable' animations and 'attacking' animations were completely separate. And random. if i were unlucky, i would get attacking animation after animation without any vulnerable state. With some trys being almost a cakewalk while others felt insanely relentless.
@tsunamie1015
@tsunamie1015 2 жыл бұрын
From my experience bosses kinda of lack these long windows after combos (like DS3 has it) because the combat itself ISN'T like DS3 combat. Elden Ring has a literal fuckton of boss attacks and animations that will punish players for being too passive, but reward them for being daring and rolling/moving towards the bosses, and most of those actions will give opportunities for dealing damage. If a boss doesn't seem to have a "downtime" after a combo, then the combo itself is flawed and an opportunity for you do deal damage. Is that immediately obvious? No. I also got quite frustrated with some bosses my first time around. But after defeating bosses like radagon and elden beast like 50+ times i genuinely got to appreciate them more, since it just took some time to actually understand their fights.
@yoshinpixels9924
@yoshinpixels9924 2 жыл бұрын
The thing that gets me are how attack anims are structured In every game, once you start swinging, you're swinging. But enemies will literally step over themselves and hold that initial pose for weirdly long, turning what should be reactionary in to a question of explicit knowledge, and it's MADDENING Like, fuck me I guess, I assumed a swing was, a swing, and not falling with style, so I deserve to get punished for that
@LorddOfTheCastle
@LorddOfTheCastle 2 жыл бұрын
Yeah the attack pattern RNG is so bad that it feels like the difference is as big as fighting O&S with sorcery vs fighting them with just a whip and no shield. You can walk through the same fog gate 10 times and get 5 Midirs, 3 Friedes, 1 Capra Demon, and 1 Covetous Demon. Which boss you get is just a dice roll when you walk through.
@axelnova123
@axelnova123 2 жыл бұрын
@@tsunamie1015 That happens when combat carries over almost 1 to 1, the boss patterns on Elden Ring are not meant to be fought with DS3's toolkit.
@tsunamie1015
@tsunamie1015 2 жыл бұрын
@@axelnova123 The boss patterns are perfectly fine, you just gotta stop approaching it as Dark Souls 4. Start being more aggressive, roll into attacks and utilise the jump more (not to just do jump r2 attacks but as a tool to avoid attacks) and don't roll preemptively, instead waiting with the roll until the attack actually is being signalled by the boss and suddenly the combat feels a lot more smoother and actually works better. Especially the last couple bosses have moves that actively punish players for rolling away and being too passive and as soon as you try to stick to them more and start being less passive they'll have a lot more openings. Malenia and Margit both have moves that are far more punishing if the player is further away with followup attacks. Radagon has a bunch of roll catches that wouldn't leave a big window of opportunity if approached passively/defensivly, but if you roll into them it's both far easier to avoid any followup damage and to deal damage. Malenia has the quick triple slash that acts as a roll catch but if rolled into it you can easily avoid the 3rd slash. Most of if not all of Fire giants melee attacks can be avoided by just running towards him while on torrent (fighting him on torrent makes the fight pretty simple). I can go on about boss behaviour and attacks, but yeah. Once you stop playing the game like Dark Souls 4 it becomes a lot more fluid and engaging to play.
@ketchup4439
@ketchup4439 4 күн бұрын
Now that I've watched it at least five times I have to say this is your best video for me, hope you'll do one about the dlc
@sanjidandelion
@sanjidandelion 2 күн бұрын
Honestly, it's a horrible video. Most things he complains about are simply wrong or genuinely misinformed. I'd get into it but Loopine explains everything I have to say nuch better than I could. Watch his video and you'll understand why this one is so bad.
@eleanorsfate445
@eleanorsfate445 9 ай бұрын
Joseph has said "Head On" so many times now with such strong inflection that I am starting to think that he's gaslighting me into having the ad stuck in my head again. You know the one.
@jffsniper1136
@jffsniper1136 2 жыл бұрын
Ain't no way he disappears 2/3rds through a series and comes back on an elden ring video and in 14 hours he's top 24 on gaming. Legendary
@arathian4872
@arathian4872 2 жыл бұрын
I still don't believe this is real and it's an April Fools joke.
@talkingfights
@talkingfights 8 ай бұрын
regardless of the future thank you for your videos bro whatever you do thank you fr
@TerminaSavior
@TerminaSavior 7 ай бұрын
1:12:26 "Do you know what this means as a player, FromSoft!?!" 😂😂😂
@leonitus2298
@leonitus2298 2 жыл бұрын
When he said that this game made him felt like his play style was playing the game wrong, I lost it. I literally was explaining the same thing in almost the same exact words to a friend last night. Also I have realized that he and I have very similar play styles.
@janterri3539
@janterri3539 2 жыл бұрын
It’s interesting how this is the same in Sekiro, but in that game it is praised for forcing you to adapt and completely change playstyle. I’m not sure why this isn’t the case for Elden ring, especially for optional bosses like Malenia.
@leonitus2298
@leonitus2298 2 жыл бұрын
@@janterri3539 as I see it it's less about gear and/or numeric amount of things the player has to use. And a lot more about being able to use those things, however limited the amount of them is, in ways that the player finds fun. It's not inherently bad to force the player to use only a sword, in Sekiro's case, if you can use that sword in a variety of ways and with numerous paths you can take for weapon progression that allows for many different styles of play, and what's most important about those styles is that they are all viable. This is made especially true in Sekiro with the inclusion of the different prosthetic tools that each can allow for huge variations in the way the player can experience the game in a way they find enjoyable or fun. It doesn't force you to wait or huddle behind a shield because you just can't do anything else. If they want to make it so using a shield or waiting is an intended part of the experience, then they shouldn't give you options to use colossal weapons and try to only use the dodge and present them as viable when they realistically aren't in many cases. I still loved the game and definitely think it is deserving of praise, I think even He said it in this video, but I also thought that it gave me what I wanted from Breath of the Wild. However it'll never be as fun for me as Dark Souls 3 or Bloodborne, or Sekiro for that matter because those games make playing it the way that I find enjoyable, viable. And do it by fleshing out their mechanics and options you have in a way that means all of the options presented will be equally viable, perhaps good and less good depending on the situation which I think is good and promotes experimentation and engagement with the games mechanics, yet nonetheless viable. Sorry for the novel response, I just really enjoy discussing games.
@gianmariaforte2433
@gianmariaforte2433 2 жыл бұрын
@@leonitus2298 I totally agree, sekiro still demands the player to adopt a more specific play style than other souls, but in doing so it provides all the tools needed to do so. Sekiro tells you in many ways through game design the general way you're supposed engage fights (the "intended way"): with a sword, deflections and trying any prosthetic tool you may have found. Elden Ring is completely different, since the beginning of the game you start finding new and different weapons, but over the course of the fame you're only provided the materiald to max out a few of those weapons (if you explore and complete almost everything in the world, farming included, you get enough to max around 10-15 weapons). What the game is telling you with this is "you have many options, you can only try a few of them, but according to your play style everything will be viable in its own way". Then comes Malenia constantly smacking you in the face and healing herself because your build is too slow. Anyways, despite the balancing issues the game is still great for many other things, I only hope they make a better combat sistem next time to suit the faster and stronger boss fights they're constantly making. Yes, I like talking about games too 😁
@abyssalmoonlight6449
@abyssalmoonlight6449 2 жыл бұрын
@@janterri3539 Sekiro is praised because it has ONE but very polished combat style. All combat encounters are built around the deflect system and aggressive gameplay. ER gives you multiple options, but 80% of them are half-baked, unbalanced. When a game gives you this much option, it also has to make sure that these option are equally strong and viable to one another.
@Maytag99
@Maytag99 2 жыл бұрын
@@janterri3539 I think you've hit upon a good point. Elden Ring is very much like Sekiro in that it wants you to play a certain way to maximize your fun. Unlike Sekiro, it gives you quite a bit of freedom to decide on that way. There are a lot of powerful tools you can use: summons, magic, ashes of war. The game wants you to experiment with those and find powerful ones that work for you, and to also make use of the new mechanics like jumping attacks as a way to avoid sweeps. I think it largely works VERY well if you recognize how to play Elden Ring on it's own terms, and don't just try to play it like it's Dark Souls.
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