Elden Ring DLC Analysis - Quality over Quantity

  Рет қаралды 25,569

Cosmic Eye

Cosmic Eye

Күн бұрын

#eldenring #fromsoftware #shadowoftheerdtree
Intro 0:00
Gravesite Plain 1:24
9:18 Belurat, Tower Settlement
12:53 Divine Beast Dancing Lion
15:45 Castle Ensis
18:37 Rellana, Twin Moon Knight
21:18 Cerulean Coast
25:27 Stone Coffin Fissure
27:38 Putrescent Knight
32:30 Scadu Altus
33:58 Golden Hippo
35:16 ShadowKeep
40:51 Commander Gaius
45:11 Shaman Village
46:43 Scadutree Avatar
48:45 Messmer the Impaler
52:54 Scadu Altus (Continued) and CATACOMBS
58:06 Abyssal Woods
1:02:16 Midra's Manse
1:04:43 Midra, Lord of Frenzied Flame
1:06:43 Ancient Ruins of Rauh / Rauh Base
1:11:07 Romina, Saint of the Bud
1:12:17 Metyr, Mother of Fingers
1:14:50 Charo's Hidden Grave
1:19:33 Foot of The Jagged Peak
1:22:28 Bayle the Dread
1:26:09 Enir Ilim
1:28:33 Radahn, Consort of Miquella

Пікірлер: 518
@aayushdasgupta9754
@aayushdasgupta9754 Ай бұрын
Funnily enough, the Shaman village is one of my most memorable areas in the DLC. It has almost nothing in it, but lore. I am not sure how much you got into Elden Ring lore, but if I were to put it in terms of Dark Souls lore, imagine if there was a gesture hidden area in the Ringed City Swamp that led to Gwyn's old village, guarded by a couple of silver knights and an illusion of ornstein. Gameplaywise its just a buch of reuse. But in terms of lore, the place hits like a truck. It changed how I giewed Marika completely. I had to just sit down and think of how this single area recontextualizes everything I thought about the base game lore. For a lore enthusiast likr myself, it was a delight to discover the area, to the point that I forgot all the reuse and just immersed myself there.
@ILUVBHS
@ILUVBHS Ай бұрын
I have to strongly agree with this. It was a little disappointing hearing him just gloss over the village and the purpose of the sentinels being there like it was reuse for the sake of reuse and a whole lot of nothing. Reading the item description of the tree that marika left behind there felt like I was walking on sacred ground, like this was the beginning of the story of marika. Looking back it’s one of my favorite discoveries hands down. Also dogging on the tree sentinels after having my shit pushed in by gias for the better half of 2 hours felt reaaaally good XD
@mingQWERTY
@mingQWERTY Ай бұрын
Meeting the Tree Sentinels in the area is like meeting two old friends. Everything in the DLC has been alien for the most part and running into them, hearing their music and their movesets being instantly downloaded in your brain just feels so good for some reason. Re-using assets done extremely well
@jackreacher7495
@jackreacher7495 Ай бұрын
@@ILUVBHS Thanks for warning me. This isn't worth my time to watch, then - it's fine to dislike asset reuse, but anyone who makes such a half-assed attempt to criticize it without even understanding the in-universe "why" of it doesn't deserve my time. He probably bitches about "empty areas," too.
@yourmother9747
@yourmother9747 29 күн бұрын
@@jackreacher7495he sure does
@Slaughter_Hill
@Slaughter_Hill 29 күн бұрын
@@ILUVBHSthe item description are the devs trying to hide their lazy reuse
@Bob-jh6xt
@Bob-jh6xt Ай бұрын
My problem with the Scadutree fragments was really their placement. I like some being scattered around, but I think they should've been side rewards, like you kill a side boss, and it drops a weapon AND 1 or 2 Scadutree fragments.
@best_mate456
@best_mate456 Ай бұрын
Think they should add more of them but cap at a certain level
@JoseViktor4099
@JoseViktor4099 28 күн бұрын
Btw, may I ask if the Scadutree Blessings actually carries on NG+?
@todd2.08
@todd2.08 27 күн бұрын
@@best_mate456Yeah people compare them to Golden Seeds but it just isn’t comparable when there is an over abundance of the golden seeds scattered everywhere so a player can find different ways to max out their flask uses. Not so with the Scadu fragments
@Ostrava6572
@Ostrava6572 25 күн бұрын
@@JoseViktor4099yes they carry over
@100StepProgram
@100StepProgram 23 күн бұрын
My problem is how they work, I love how they make me do more damage but when you go back to base game you see that you do less damage which makes me sad 😂
@thehotwindblowing
@thehotwindblowing 27 күн бұрын
I personally found the reuse of Tree Sentinels really satisfying. After many hours of trekking through unfamiliar and dreary territory, getting humbled by new bosses and enemies, you stumble upon what are basically the equivalent of walking punching bags in comparison to all the scary shit in the DLC. By the time you get to the Hinterlands you're probably quite juiced up on Scad frags and got some cool new DLC build rolling, or at least augmented your build with some shiny new DLC tools. They feel placed as the perfect test dummies to remind you how far you've come and to unleash your wrath and absolutely blast them to bits with your epic new stuff. You even mention how the Tree Sentinel has that "come back later" purpose in the original game - I have many fond memories of coming back to the Tree Sentinel and clapping him with a highly upgraded weapon (second playthrough onward, first playthrough I was stubborn and killed him at base level ofc). That's just me though and I think it's totally valid to not like Tree Sentinel reuse, lore justifications aside.
@tonystarrk4859
@tonystarrk4859 Ай бұрын
Your take on Rauh Ruin's aesthetics is similar to how I felt when someone said they disliked Fountainhead Palace's aesthetics, I just don't get it. Besides that, Rauh Ruin's is the closest we've gotten to a legacy dungeon for Torrent (even the elevators finally work with him). It has the design, traps, and secrets of a dungeon, just expanded for the horse.
@TifffanyTaylor
@TifffanyTaylor 23 күн бұрын
I was noting these things myself. I'm glad someone else had the same thoughts & wrote it out
@IAm.Messmer.Brother.Of.Malenia
@IAm.Messmer.Brother.Of.Malenia Ай бұрын
shadow keep has the type of level design i want to see in a resident evil game
@anders6326
@anders6326 Ай бұрын
Heck yes. Also, open your other eye, brother of MElina ;)
@IAm.Messmer.Brother.Of.Malenia
@IAm.Messmer.Brother.Of.Malenia Ай бұрын
​@@anders6326 hmmm, i guess the gloam eyed queen could also be marika's daughter ;)
@Megidolaon999
@Megidolaon999 Ай бұрын
⁠@@IAm.Messmer.Brother.Of.Malenia Bro messmer is Melina’s brother, not Malenias. Both are the eldest of Marika’s children.
@joaoluizkfsantos8392
@joaoluizkfsantos8392 Ай бұрын
​@@Megidolaon999 that... Would also make him a brother to Malenia... Since she's also a child of Marika
@IAm.Messmer.Brother.Of.Malenia
@IAm.Messmer.Brother.Of.Malenia Ай бұрын
@@Megidolaon999 marika has more than 3 children
@Grizz0705
@Grizz0705 28 күн бұрын
I view the Cerulean Coast as the Weeping Peninsula of the DLC. If you can't beat Dancing Lion or Rellana then you go to the Cerulean Coast to get some more upgrades then comeback.
@melephs_cap
@melephs_cap 5 күн бұрын
If you can find it, that is
@Nobreza0804
@Nobreza0804 Ай бұрын
Honestly, Shaman VIllage is perfect and your approach to it was a little misleading, that was the place that MARIKA of all people was born, the tragedy with the hornsent and the shaman people, the smaller erdtree incantation and her braid at the Grandmother tree, the Erdtree Sentinels are there for a reason, they're enforcers of her Golden Order and they're safeguarding that place that's sacred.
@shiroamakusa8075
@shiroamakusa8075 Ай бұрын
I don't find the Scadutree Avatar to resemble Midir at all, it's actually way closer to Ebrietas from Bloodborne. Wide swings with long, spindly appendages, headbutts and -grabs if you come too close, a devastating bull charge with very little rev-up and homing missile attacks. I really wonder why no one can see the clear reference.
@chirin9073
@chirin9073 Ай бұрын
I think Castle Ensis is supposed to be on the tier of the medium dungeons in the base game, like Castle Morne or Castle Sol
@smoothyodaproductions4373
@smoothyodaproductions4373 Ай бұрын
Yeah the real legacy dungeons id say are Shadow Keep, Enir Ilim, and Belurat. Castle Ensis as you said felt like just a normal castle dungeon, and Midras Manse feels a little small to be a legacy dungeon.
@lordofcinder8884
@lordofcinder8884 Ай бұрын
But it has a rememberance boss, imagine caria manor had a rememberance boss, that's just unacceptable quality for a legacy dungeon
@joaoluizkfsantos8392
@joaoluizkfsantos8392 Ай бұрын
​@@lordofcinder8884more unacceptable than having a repeated Ancestor Spirit as a remembrance boss? I see no issue with Rellana at all, since she's also an amazing and unique fight to justify her remembrance status
@Nope-wf6gn
@Nope-wf6gn Ай бұрын
⁠​⁠@@lordofcinder8884How is that unacceptable? Fortissax, Astel, Fire Giant, and Regal Ancestor are all rememberance bosses, yet they aren’t tied to dungeons at all. Not to mention, Radahn is tied to Redmane Castle which is a minor legacy dungeon just like Castle Ensis.
@lordofcinder8884
@lordofcinder8884 Ай бұрын
@@joaoluizkfsantos8392 I think I used the wrong words, I didn't mean the boss I meant the Dungeon itself feels like a worse caria manor so imagine caria manor had a rememberance boss
@tonystarrk4859
@tonystarrk4859 Ай бұрын
Furnace Golems don't drop anything interesting? Someone hasn't beat any bosses with the Deflect Tear yet.
@WarOfWolves
@WarOfWolves Ай бұрын
Quality over quality? Did we play the same dlc? It has both.
@bombthing
@bombthing Ай бұрын
Same Quality as their other great dlcs, but triple the quantity at the same time. Perfect balance, big W
@EndersupremE
@EndersupremE Ай бұрын
Nah, the forges not having some copy paste boss and just being a cool place to get some weapons is a big example of this quality over quantity
@lonradb
@lonradb Ай бұрын
⁠​⁠​⁠@@EndersupremE fr, baffles me that people are complaining about them not having a boss at the end. what happened to having a fun dungeon for the sake of having a fun dungeon? also ancient dragon smithing stones are always 100% worth your time
@EndersupremE
@EndersupremE Ай бұрын
​​​@@lonradb I wouldnt say 100%, but I'll take it every day over Arteria Leafs, rune arcs, butterflies... Even a copy pasted poorly made boss
@SH19922x
@SH19922x Ай бұрын
If you cut out the optional areas it's a fairly smallish medium size dlc so it's a W either way, only problem is the story never gets told to it's end
@JoseViktor4099
@JoseViktor4099 Ай бұрын
One think that imo took the approach of "Quality over quantity" undeniably are the minor Dungeons. Almost all bosses I've seen there has a somewhat diferent approach between each others, the lenght feels more like an actual Soul level, and overall feels better to explore due to the amount of secrets and interesting sections as very often they go around a gimmick. Seriously, if they did this take on the base game, ER level design would had been extremely impressive
@calmack6637
@calmack6637 Ай бұрын
midras manse was the best 10 minutes of content i have ever experienced
@flamingmanure
@flamingmanure 29 күн бұрын
ERs base game level design factoring in its open world and legacy dungeons completely destroys the older games, even ds1 doesnt stand a chance. there are 2 to 3 ways to get into almost every open world area, there are 2 ways to get into every legacy dungeons, some of them have more than 2, and im still not counting the mirrors and coffins, frankly its kinda laughable to think ds1 is even in the same league as ER in level design, that undead burg shortcut, the best shortcut in souls, is cute next to ER to be quite frank. ffs you see nokron studded into the ceiling of siofra river cave, then 30 to 50 hours later you kill radahn, go down a meteor crater, and end up in that very same upside down castle you saw 50 hours ago XD and you can use the ruin spires with torrent to climb back down to siofra, older souls games level design is barely indie game level compared to this. i played ds1 right after ER, and even its best shortcut just had me going "thats pretty neat' nothing in it dropped my jaw really. hell not a single area in any of the older games and their dlcs are even half as good as a single legacy dungeon in level design and quality to begin with, factor in the open world and underground level design, and its no just no contest. no matter how much nostalgia bias there is towards older souls games level design, it took objectively laughably far more effort and talent in level design skills to make ERs level design than any other fromsoft game, its one thing to prefer the older souls games level design, its ok to prefer it, but objectively speaking, elden ring is above them.
@JoseViktor4099
@JoseViktor4099 29 күн бұрын
@@flamingmanure I completely Agreed that ER is much better than DS1 on the surprise factor. Its also much better verticality wise. Although, I consider that DS1 is better on trap and enemy placement. DS1 very often liked to put you on Some tricky situations like very thin corridors you could slip, alongside enemies which propuse is to make you fall, like Anor-Londo archers, a more prominent use of enemy companions that makes you think about which enemies want you to tackle first, like the boar and the archers situation, which is ironically a hint of how to deal against the Boss of that zone. The zones are also overall very unique and very often differs on arquitecture and gimmicks a lot, making It feel every zone extremely unique apart of its art style. I think that both ER and DS1 has different reasons on why they are so phenomenal. But those are my takes, personally.
@ItsJustCartier
@ItsJustCartier 28 күн бұрын
@@JoseViktor4099So the reskinned Death Knight “boss” is quality not quantity?😂
@JoseViktor4099
@JoseViktor4099 28 күн бұрын
@@ItsJustCartierYes, that boss fight is very well made with a sh!t ton of moves and is very fun to fight with, having the variation another weapon with different moves that settles it apart. A shame that you have to (ironically) copypaste Feeble´s opinion in order for you to complain about a genuine great boss.
@justbored9295
@justbored9295 Ай бұрын
more like quality and quantity though, this thing took me like 50 hours to fully complete
@geordiejones5618
@geordiejones5618 Ай бұрын
Well over 100 for me and I haven't even seen the last legacy dungeon. Between exploring every nook and cranny, only using a handful of scadutree fragments for the most challenge, and of course farming, this will be 125 hours easy. I've done a fair amount of dicking around but it's because it's such a well designed expansion.
@smoothyodaproductions4373
@smoothyodaproductions4373 Ай бұрын
@@geordiejones5618it took me less than 100 to beat the game lol thats crazy
@EndersupremE
@EndersupremE Ай бұрын
It is very full of content, but clearly there was a shift to quality over quantity. No copy paste catacombs, the ones that are like base game catacombs are unique. The forges being just cool dungeons to get new weapons and no boss was a cool thing. I'm pretty sure if they did put a boss it would be a generic copy paste. It's definitely quality over quantity even tho it has a lot in quantity
@flamingmanure
@flamingmanure 29 күн бұрын
base game also had a shit ton of quality to go with its quantity, laughably more than the older games if you ask me, lol even the basic heavy enemies and mini bosses were better than half the main bosses from bb and ds3 XD but souls veteran clowns usually just point to the mini dungeons and screech "quantity over quality" forgetting that factoring in bloodbornes chalice dungeons would make it objectively the lowest quality souls game XD besides, this whole "quality" argument is a silly subjective notion that souls youtuber clowns use to seem more objective in their "critique" lol. for example, i think sekiro is a mediocre quality game, with mediocre uninteresting bosses, mediocre enemy/boss art design, mediocre to forgettable music, combat thats great for about half a playthrough before it feels stale and laughably repetitive (devil may cry and ninja gaiden are dozens of times tighter and more complex than any fromsoft game combat anyway, so my standards are really high), and by god was sekiros level design the most forgettable mediocre ass ive ever seen in fromsoft. overall i view sekiro as a mediocre quality game in fromsofts standards, its only impressive aspect is its combat, thats about it, and even that is one note and repetitive.
@PessiIsPinished
@PessiIsPinished 29 күн бұрын
​@@flamingmanureI think I've lost about 10 brain cells reading this. Care to explain how a pile of trash like elden ring is better than sekiro.
@blackironslayer7228
@blackironslayer7228 Ай бұрын
I think Scadutree fragments still works, because unless you're a die hard completionist, you realistically dont need all of them.
@TotalTimoTime
@TotalTimoTime 26 күн бұрын
Even if you are: I got all of them just from exploring thoroughly. I was missing one by the end of the game looked up a guide and it turned out I had already defeated the pot guy that drops it just forgot to pick it up.
@berkebus
@berkebus 29 күн бұрын
I fought Scadutree Avatar much earlier in the playthrough than most, I was playing with a Milady and trying to engage with the boss on somewhat fair terms and I think here Scadutree Avatar shines incredibly. Many bosses in the DLC will ask of you to find something that is truly powerful that will help you defeat the uptick of difficulty. I am actually very pleased that Scadutree Avatar is not only a very unique design in the catalogue of Fromsoft, but it also keeps its fairness, has great cadence, and a few moves that though hard to interpret at first are incredibly dodgable while also punishing repeated mistakes with bleed build-up. After defeating Rellana, a lightning-fast boss with endless combo's (that I still agree is a better boss than Scadutree Avatar), Scadutree Avatar was a breath of fresh air and great fun. Sometimes I do think that the community puts too much emphasis on a boss having to challenge them or be hard in a way which is unfair. I think Scadutar is an incredible well designed boss. It may not be as difficult as some of the other bosses, but for me it was one of the most FUN bosses to fight in this DLC.
@KaueBR89
@KaueBR89 Ай бұрын
commander gaius clips at 43:40 explained: the difference in damage is because of the counter hit system. In the first example you were drinking the flask and got hit, because you were in the middle of an action, you got more damage than the second clip
@its_saber1525
@its_saber1525 Ай бұрын
It's like bloodbornes counter damage
@sneaky5141
@sneaky5141 29 күн бұрын
​@@its_saber1525its like literally every game in this genre since demons souls lol still an awful mechanic
@Shinigami00Azael
@Shinigami00Azael 27 күн бұрын
​@@sneaky5141 I almost liked your response, until I saw the last line xd But it's weird how late this comment is.
@_BBAGG_
@_BBAGG_ 20 күн бұрын
​@@sneaky5141How is it an awful mechanic? It punishes you for being reckless, if you wanna play like some braindead creature mashing the heal button with a boss close by you deserve to get hit harder.
@KhangNguyen-ij4xh
@KhangNguyen-ij4xh 20 күн бұрын
@@sneaky5141it’s not. It’s there to punish greedy plays and iirc you only lose thrust def.
@EmirBanan
@EmirBanan 29 күн бұрын
I’ve watched 30 min at this video now and it becomes apparent this guy doesn’t realize that it is a DLC and not a full scale game
@kinggamereon653
@kinggamereon653 29 күн бұрын
The Gaius charge is pretty bad with how inconsistent it is but if you dodged it, that would probably help. When I played this before the patch the first dash was practically undodgeable but maybe the patch with his changed starting position fix this. For the later charges dodge into him with good timing. He's honestly one of the most fun bosses in the dlc for me while the rest of the world seems to hate him.
@keskorian5820
@keskorian5820 Ай бұрын
amazing job on this one!
@Detriax
@Detriax 27 күн бұрын
I wanna add about the Ghostflame dragons is that they feel very different from the normal dragons since they have a lot of new moves
@alloytitanium5972
@alloytitanium5972 Ай бұрын
Armored Core 6 is their newest quality focus game my guy. And it's peak.
@Magos_Tungdil
@Magos_Tungdil Ай бұрын
There is a duo boss another KZfaqr said „ the hippo and the camera“.
@flamingmanure
@flamingmanure 29 күн бұрын
ppl that complain about the hippo camera are souls veteran idiots that constantly dodge backwards and then wonder why they got cornered between the hippy and a wall on their back. the hippo bosses cam is completely fine, just stop dodging backwards towards walls and stop running to the hippo when he runs into a wall, let him come to u.
@All-bz9xr
@All-bz9xr Ай бұрын
watching until the end, i can see why you feel a certain way about some of the area and the thing with the forge golem being spread around all over the map. it's just that the one thing i didn't hear you mention once ( i think ) is that lore and story telling through enemies / NPC placement has a big role in designing this and the base game. the only area i didn't think did enough is Rauh. but this is just my opinion
@geordiejones5618
@geordiejones5618 Ай бұрын
This what I say when people complain about asset reuse. A lot of it is for the sole purpose of making you associate certain enemies with certain factions/characters and when you really dig into every enemy type, for the most part it's consistent to story and lore choices.
@Cayden.1
@Cayden.1 Ай бұрын
the gaius attacks doing more damage arent glitches. If yoh get attacked while you are in the middle of some stamina consuming animations like jumping or attacking, yoh take more damage. that's always been in the game.
@CosmicEye597
@CosmicEye597 Ай бұрын
Thank you for pointing that out.
@firelord508
@firelord508 Ай бұрын
Twig guy?! That’s zanzabart, lord of the quimbled flame.
@natttt7377
@natttt7377 24 күн бұрын
forgive me..
@subtotalgecko1406
@subtotalgecko1406 28 күн бұрын
Love this vid, great work!
@ikedogman1
@ikedogman1 19 күн бұрын
The pot enemies with fragments don’t throw them. They will run away from you if you approach them.
@Ariho_Elmer
@Ariho_Elmer Ай бұрын
I like videos like this that break down this DLC and other content from other games, but I can’t help but feel like fans(mostly Americans) love to complain a lot no matter how good something is. I thought the biggest disappointment you would have would maybe be reused bosses, only to hear you say your biggest disappointment was that it didn’t have a duo boss fight, instead of just accepting the improved quality of the bosses in this DLC which was obviously their focus. I personally go into these games and DLCs expecting nothing. I look at what the developers did, and judge it based on how well they did it. I do not look at what they DIDNT do. Maybe it’s just me, idk. I like this video, but I do feel like we the fans love to complain about nothing when it comes to these games
@dylankiefer7967
@dylankiefer7967 29 күн бұрын
Gamers will spend $40, get 30+ hours of entertainment and say “wtf this was an unfinished mess😡” The standard for video games is brutal rn
@Ariho_Elmer
@Ariho_Elmer 28 күн бұрын
@@dylankiefer7967 I think so too
@ItsJustCartier
@ItsJustCartier 28 күн бұрын
@@Ariho_Elmer Gotta love the dumb American lady of this take as if a majority of the people that complain about League are only somewhere in Asia😂
@duckchen2676
@duckchen2676 28 күн бұрын
Why did you characterize them as American for no reason lol
@nyquilfilthy7557
@nyquilfilthy7557 27 күн бұрын
Thought the same thing. Your biggest disappointment is that you didn’t get your specific personal wish?
@lenabeanzx
@lenabeanzx Ай бұрын
Don’t agree with every single point you made but man this was a stellar video. I was shocked when I saw how many subs you have, you deserve way more.
@CosmicEye597
@CosmicEye597 Ай бұрын
Thank you for the kind words.
@calmack6637
@calmack6637 Ай бұрын
shadow keep is its own fucking game
@aussiegamingandreviews3427
@aussiegamingandreviews3427 Ай бұрын
Right? Its huge and filled with new shit
@daquandavis5498
@daquandavis5498 Ай бұрын
I think they did adapt to the base game open world well. N I’d be willing to bet the next game they make will have a large world with a layout kin to the way the DLC is. I really like what they did with catacombs and dungeons. They felt a lot more important.
@its_saber1525
@its_saber1525 Ай бұрын
I actually want them to go back to a mote linear world, just have the levels themselves be more open (like ds3 but the levels themselves like lothric would have the open ness of legacy dungeons)
@Apophes
@Apophes 26 күн бұрын
Well lets hope next game would be linear with these dungeons, or something like sekiro because if they cant make good open world, and in dlc they make this, then dont even try. And since so many people are brained, I bet FS would think that dlc have good open world
@Gugu-Gaitan
@Gugu-Gaitan 25 күн бұрын
At this point, the camera issue has to fall into one of these cases: 1-It's completely intentional 2-It's inherit to the game's engine and/or design (Pardon my lack of proper vocabulary)
@seanysalami
@seanysalami 21 күн бұрын
Awesome video man. Subscribed
@CosmicEye597
@CosmicEye597 21 күн бұрын
I'm glad you enjoyed. Thank you for the kind words
@otisvale9445
@otisvale9445 18 күн бұрын
Well made video!
@anders6326
@anders6326 Ай бұрын
46:16 / 1:36:11 It may be nice to talk about non gameplay and design aspects when you do these because boy you must be missing a LOAD of characterization, thematic, and narrative details, here. I mean, Shaman Village and its fate is literally the cause of the DLC and the founding of the Golden Order? xD
@spacesloth9529
@spacesloth9529 28 күн бұрын
To be fair, the ghostflame dragons do have some new attacks which threw me for a loop
@bryonwithay
@bryonwithay 2 күн бұрын
I been listening to this video for like 35 min and thought it was almost over haha got another hour and a half to go enjoy your takes so far tho :)
@itmekobb8075
@itmekobb8075 28 күн бұрын
I agree with almost everything said in this review, my first 5 hours in the dlc were a bit lacluster but once i got past castle ensis it was all uphill for me
@CosmicEye597
@CosmicEye597 28 күн бұрын
I am glad my words resonated with you.
@FoopahDestroyer
@FoopahDestroyer 26 күн бұрын
Did you find the velvet st trina sword in the fissure? 👀
@undeadpizza8016
@undeadpizza8016 Ай бұрын
great video and i agree with a lot of what u said and also obviously disagree with a lot of what u said. however im a bit baffled at how u thought enir illim is one of the peaks in level design of the game. i was so disappointed cus its just a straight line to the boss, with one branch off to get the euphoria weapon. besides that what else is there to explore? did i miss a lot
@luanpachecocabral8732
@luanpachecocabral8732 Ай бұрын
What a high quality video man, you should and will be recognized for your work in the future
@victorprati7908
@victorprati7908 Ай бұрын
>still remains completely unaware of being able to swing weapons to his left by pressing L1/L2 while on horseback >ditches off the meaningful moveset and thematically visual updates for dragons as just recycled enemies >dumb comparison with troll fights from GoW (2018) as in that game you just have that enemy as major threat where in Elden Ring there's much more variety alongside the recycled ones. >completely misses the incantation reward from the NPC in Belurat as it being just a lore dump. lol >15:27 sudden change in tone making him sound like Moistcritikal lol >talks about "dancing" around Rellana's attacks while showing clips of him trading like an ape and accidentally low profiling blows due to jumping attack spam playstyle. >shows completely ignorance to damage types when talks about being nearly one-shoet by Rellana's twin moons attack while wearing the highest physical defense armor not realizing that's a magic attack >considers Stone Coffin Fissure a dungeon.
@clearlyblotted
@clearlyblotted Ай бұрын
Calm
@lesocialistepessimiste8337
@lesocialistepessimiste8337 24 күн бұрын
my guy can you please redirect this anger against actual haters please ?
@bryonwithay
@bryonwithay 2 күн бұрын
One thing about commander Gias if you have to much poise his mount hitbox is so long he can double hit you with the charge. I was getting oneshot by it cause i was doing a full poise build xD
@perplexedon9834
@perplexedon9834 15 күн бұрын
I missed the main path to Cerulean coast and actually ended up going to Charo' Hidden Grave first, then climbing down the collosal dragon's wings and making my way to the coast, and ultimately to the Fissure. I also platformed UP from Cerulean coast into that ravine with the Erdtree Spirit. Both of those were some of the coolest experiences I've ever had in a game. I knew there was going to be something cool down the bottom of the world, and making my way down the beach and along the coast, even though it didnt take too long, was such an adventure. I felt less like I was playing a game and more like I was just an adventurer camping under the stars, talking to my horse, and seeing what lay beyond the horizon. I'm glad that experience wasn't interrupted, in fact I think the ghost flame dragon was even too much. I got to the fissure before breaking miquellas rune, so seeing the path to Trina sealed off filled me with excitement about coming back later. The drop down to the Putresence Knight had my heart in my throat, and I don't think I would have enjoyed that nearly as much as I did without feeling like I took a peaceful journey to the edge of the worls.
@meowmeowie1925
@meowmeowie1925 Ай бұрын
If you use a non heavy weapon, the fire knights from shadowkeep will indeed be one of the hardest common enemy in a legacy dungeon of this game because you will not interrupt their attacks with every swing. When it comes to ER, YMMV based on build. Torrent in Elden Beast makes it feel too easy. It's hard for me to say "they didn't play-test this", "how can torrent not be usable here", when Elden Beast has attacks such as concept order that only make sense if you do not have Torrent's speed. Torrent breaks too many of Elden Beast moves.
@marcschwartz5676
@marcschwartz5676 27 күн бұрын
Seriously. "Fire knights aren't that hard!" Proceeds to chain stagger them with r1 spam with a sunflower the size of a building.
@boshwa20
@boshwa20 23 күн бұрын
Good. I dont care if EB is easy now. Torrent needs to be with you for the finale This obsession with difficulty is going to be the downfall of these games
@hesmycat
@hesmycat Ай бұрын
I also entered the dlc with the starscourge greatswords
@skeley6776
@skeley6776 24 күн бұрын
So weird not showing his first playthrough.
@Eabalo2
@Eabalo2 7 күн бұрын
I thought i was imagining Gaius inconsistent damage. Glad (i think?) to see it is actually true.
@hays0939
@hays0939 20 күн бұрын
Makes us wonder the next game from Miyazaki as he stated he has one more left in him..either a sequel to Dark Souls his trophy series or a whole new game or even a elden ring 2 but most of the demi gods are dead but the aftermath of killing most of them and leaving the outer gods to rule could come back as 4 big bosses but I feel as he'll incorporate all games success's into his last game. But this is truely a masterpiece series that we are able to play and witness and it will really sad once we know its over
@ultra824
@ultra824 26 күн бұрын
As someone who likes to use spirit summons, I only found out that the godskin duo were infamous after my first playthrough was complete and it puzzled me because I beat them after only a couple of attempts, and had a lot more trouble with the likes of Godfrey and Placidusax. ER's multi-boss fights just expect the player to be using summons. I don't feel like it's really reasonable to complain that something is unbalanced if that imbalance comes from refusing to engage with a fairly centralized mechanic like spirit ashes
@samiamtheman7379
@samiamtheman7379 24 күн бұрын
A big issue with the dlc bosses is how unfriendly they are to people who use summons and spirit ashes. Bosses tend to attack immediately, leaving you little to no time to use your summoning bell or the in-arena summon signs, and there are times where you jump down to a bossfight and the summoned player has to go through the fog wall and then run over and jump down to you to join the fight, and oftentimes you're dead before your summon can get to you.
@elizaveta_kataya
@elizaveta_kataya 26 күн бұрын
Romina is such a cool fight aesthetically. I died to her intentionally a couple of times so that I could marvel at her beauty one more time😂
@troybarrow8810
@troybarrow8810 27 күн бұрын
I didn't mind the scadutree fragments. I personally did find a good amount the first playthrough, i think i was at level 4 or 5 before fighting rellana which was the 1st boss i ran into. Although i was trying to be thorough. However, i know not everyone plays like me and i think it can hurt some people that dont want to look for them. I've been summoned so many times and the hosts fragment level is like 2 or 3 while we are fighting messmer or bayle and i just know we are going to get 1 or 2 shot. Or itll be the putressent knight and they die before i can even reach them. I don't think the fragments are extremely hard to find, but they can be a bit out of the way if you arent combing over everything sometimes.
@samiamtheman7379
@samiamtheman7379 24 күн бұрын
My issues with the system are mainly that it's not only very hard to tell how much extra damage you're doing as it still seems to go down a millimeter, even after leveling up a few times, and it effectively means that any work you did on your build is effectively pointless because you need to scour the Shadow Lands for fragments to have a chance at doing any meaningful damage.
@chasethecringewolf2195
@chasethecringewolf2195 Ай бұрын
Its funny you mention the final boss of sekiro because I was disappointed it was Isshin over Genichiro since he is the real antagonist. It being Isshin kinda deflates the tension since you know he doesn’t hate you he just wants to have a fun duel.
@PhajEsTeeb
@PhajEsTeeb 19 күн бұрын
My biggest gripe with this game is with the NPCs. You got do everything in the correct order or else you will lose on certain quest lines ...
@SOLAIRESbbg
@SOLAIRESbbg 19 күн бұрын
Genuinely great video.The flow reminds me of Joseph Anderson, very good. A lot of people leaving a hate comment about one opinion they disagree with on an 1:30 hour video is crazy to me.
@CosmicEye597
@CosmicEye597 19 күн бұрын
Thank you for the kind words
@MeowLesty
@MeowLesty 29 күн бұрын
HOL' UP, You can use Torrent for Gaius? I had no clue. I am on the same side of the Argument when it comes to Torrent for bosses. I feel like he's usually more of a Hindrance once you get in range of the boss. And Gaius will usually stay in range if he's not using the Best hitboxed charge attack in the game. even for the elden beast. I use torrent just to get close then dismount Also Gaius doing the extra damage may be cause of Piercing damage properties rather than a bug, if he hits you while youre pressing an action it does extra damage. (Or he might just hit multiple times when he's not intended to, if this is the case then its clearly a bug)
@scoobaseth
@scoobaseth 26 күн бұрын
I tried using Torrent for Gaius and found it just made everything harder, I couldn’t out jump or out run any of his attacks on Torrent and if I did create enough distance from him to avoid his attacks and get an opening, that time was wasted on running back to him to try to get a hit on him. I suppose you could figure out a way to exploit the s from mounting/dismounting to your advantage but I doubt it would be much more effective than just timing your rolls well
@mthd16
@mthd16 Ай бұрын
Okay to counter the drakes 1 they use completely different elements to the base game and 2 we are literally fighting the king of drakes do you expect all of the drakes to be dead
@freemygrandma956
@freemygrandma956 Ай бұрын
49:47 another thing I found odd was the lack off boss cutscenes and voice lines
@skeley6776
@skeley6776 24 күн бұрын
Rellana def deserved a cutscene
@TifffanyTaylor
@TifffanyTaylor 23 күн бұрын
I was helping people beat the scadutree avatar & i couldn't believe how many people i saw die to a charging sunflower. Its honestly hilarious cause the flower looks like its driving a go-cart when it does its charge. 🚗
@freemygrandma956
@freemygrandma956 Ай бұрын
28:40 have to agree I was actually surprised there wasn’t one
@Pulsar9788
@Pulsar9788 24 күн бұрын
Amazing Review, I enjoy listen to your voice
@CosmicEye597
@CosmicEye597 23 күн бұрын
Thank you for the kind comment :)
@BoxySonic
@BoxySonic 2 күн бұрын
Miyazaki showed when he said that Elden Ring isnt his ideal RPG but its close, that he isnt trying to make a genre or series, hes trying to perfect a single game I dont think what we need is for them to spend the next 2 years on something thats way too ambitious, what we need is for them to get the time they really need to perfect everything Elden Ring failed at They dont need a smaller project, they need more freedom and time, they need to be able to focus more on content, quality, art, and design than deadlines, rewriting lore around last minute changes 50 catacombs is fine as long as they do it right, personally the thing i love the most about elden ring is that theres no way anyone is going to 100% it their first time, there is so much content and so many hidden little things that its just not possible without ruining your first playthrough by draging yourself through guides and searching so intensly that it becomes tedious Elden ring is dauntingly large but it doesn't expect you to see everything the first time, it doesnt even want you to know how much there is left to see, i was honestly surprised when i saw people saying that elden ring is so big that its intimidating and made them not want to get into it They dont need to scale their projects down, they just need to put more individual thought into the content theyre making, Elden ring's bosses, while not terrible, are almost all some of the worst in the series, and this game was my first soulsborne, i had no preconceptions They didnt give the boss movesets the time they needed to really get good and what that means is that i never want to fight any of the main bosses, but i will die on purpose to a crucible knight just so i can fight it again cause their moveset is nearly perfect, the DLC bosses suffer the most from this lack of play testing and time They gave some youtubers a chance to play the game early and that should have been a playtesting cycle but they couldnt explore the entire DLC, it wasnt an event to learn what should change and what was bad, it happened solely to generate hype which is a bit of a disappointing discovery because theyve always prioritized quality and making the game with the image Miyazaki had of it over how much hype they can generate before release If outside playtesters were given full access to the game, i doubt there would be so many issues with later bosses like Radahn, Gaius, Romina, the divine beast reuse, and the golden hippo They didnt need to scale the project down, they needed to take the time to perfect it
@3000deaths1
@3000deaths1 Ай бұрын
I might disagree on your Scadu Tree Avatar and Commander Gaius take but i simply haven't fought these 2 twice or in the way you mentioned. Gaius was rough but he wasn't bad because i had a shield and great sword with 60 vigor and i was just shield countering him into oblivion. I personally really, REALLY like the Scadu Avatar fight. I also had the sword of night and flame. He did his thing, I struck his head with the fire art on opennings. It got much harder during phase 2. It was really fun for me. Then phase 3 rolled around. After that massive aoe, I realized the guy was slow, methodical. He was broken, just like the demon king in ds3. It struck a chord with me in a special way. Not only was the fight fun for me, it was emotional. And when I got Miquella's discarded great rune at the end of it, my jaw dropped. Maybe you're right that the boss is less impressive on a second playthrough, but I haven't done that yet. Cannot confirm
@henryko4994
@henryko4994 24 күн бұрын
Ensis is NOT trying to be Raya Lucaria, it is more a second version of Caria Manor which is around the same size/verticality. Don't know why people keep comparing apples to oranges but it's annoying at this point. The only Raya level dungeon is the Shadow Keep which is one of the best dungeons in the whole game, base game included. Ensis is what it is supposed to be, a Carian Manoresque home away from home for the sister that fell in love with Mesmer and got locked away in the land of shadow as a result. It's like people just ignored Caria Manor as the actual home of the Magical Royal Family/or that it exists to the North of Liurnia and IS NOT the University City.
@3000deaths1
@3000deaths1 Ай бұрын
2nd comment lol. Thinking about what could be done with Charo's hidden grave, I came up with something interesting. Maybe a reward for those who have done all the npc quests. Shadow of the Erdtree is already the best when you do the npc quests, why not do something special. Have it where Ansbach holds a meeting here behind a minor boss (perhaps the Deathrite Bird that spawns here?) and when you arrive, all of the npcs you have met along the way are here. Ansbach gives this whole speech about what is about to happen and what all they need to do. It would be an excellent lead up for the fight pre-Radahn with Leda. This would also be a point where you can get everyone's final thoughts alongside an air that's sort of "calm before the storm" I can just picture talking to Thollier after Ansbach's speech and he's intimidated, depressed, afraid of what's to come, but ultimately driven. It'll also strengthen what Ansbach says about Thollier later after the fight hit much harder. I haven't done all the quests, I'll admit, but maybe we can have Moore there as well, expressing a want to not fight and stay out of it. I straight up don't know what happens to Freya, L. But I think this would be an interesting opportunity to witness npcs have dialogue with each other too. Maybe prompted by the player so it doesn't feel forced. Lmk what y'all think of something like this (Edit, my not doing the npc quests is showing. Moore is apparently against you in the royale L. I also had an idea. If you give the dragon priestess Thollier's she'll join you as a spirit ash long story short. Maybe if you have her on your belt at this point. She'll make a comment on the situation. Maybe the same for Queelign and Latenna as well. There's a criminal lack of base game dlc overlap in Shadow of the Erdtree)
@skrotosd
@skrotosd 29 күн бұрын
44:00 i think you get extra damage while you are recovering from an attack or during a jump.
@KitsuneShapeShifter
@KitsuneShapeShifter 20 күн бұрын
Came with all my characters at level 80, had a blast. I didn't like fighting Furnace Golems mainly. 10/10 DLC though holy crap. I'm just 6 minutes into the vid but I'm probably going to watch the whole thing :D
@its_saber1525
@its_saber1525 Ай бұрын
My biggest complaints with the DLC is the rewards feel very lackluster. So many enemies just drop smithing stones which are completely useless
@elizaveta_kataya
@elizaveta_kataya 26 күн бұрын
I can agree with you on pretty much everything, except for Malenia. Easily one of the coolest fights and definitely one of the most memorable. The waterfowl attack may seem insurmountable at first, but once you’ve figured it out, it’s not that hard to dodge. Her story and moveset are peak.
@Asteros1453
@Asteros1453 Ай бұрын
1:31:49 After fighting Radahn I have come to a conclusion regarding him, I can sorta understand why Miyazaki brought him back. Radahn is the strongest, bar none, the game states that clearly beforehand, he's meant to, in effect be this world's version of someone like Gojo, i can remember as far back as the games release people wishing we could have fought prime radahn. I think it's cool it's here as a send off to elden ring, but it should not have been the final boss, it should have been a super boss like Bayle (result from Freyja's questline) and have Godwyn be the consort.
@vryyyx
@vryyyx Ай бұрын
not at all, hes mentioned as mightiest by some nobles and a few npcs, but thats more about his identity as a general of the battlefield. Also hes only compared to other demigods, no one knows mohg and morgott exist, and the most powerful characters arent even demigods; godfrey, maliketh and placi. Its more about the vow and the game outright states that.
@Ariho_Elmer
@Ariho_Elmer Ай бұрын
The enemy I never wanted to see was the tree spirit things. I think that’s what they’re called. The base game has like 12 of them and the DLC just added at least 3 more
@tomas60952
@tomas60952 Ай бұрын
they are great enemies and make sense lorewise.
@Ariho_Elmer
@Ariho_Elmer 28 күн бұрын
@@tomas60952 I guess so. But maybe they could have included one more instead of 3/4 in the dlc. And maybe they could show dead ones if they had to be there rather than us having to fight them again. I guess I just got so tired of seeing them in the base game because a month before the dlc came out I replayed the game on new game and decided to fight every boss in the base game so I was tired of seeing them by that point
@duckchen2676
@duckchen2676 28 күн бұрын
@@tomas60952 They are not only too big to get a good view of but half the time you're going to be fighting them in a really small arena for some reason, and their design is completely static throughout their entire body. It's just random tree bark and blood, so it's a guessing game to tell what part of their body you're looking at or what move they're going to do next. I'm the biggest ER glazer but I'll say I very much do not like that enemy.
@tiburonpereze
@tiburonpereze 28 күн бұрын
the fire golem at the start is 100%meant to be fought when first encountered, you must fight those enemies with torrent, i dont get why people don realize that...........
@duckchen2676
@duckchen2676 28 күн бұрын
With the gigantic health pool I assumed that Fromsoft expected me to come back later after I learned some secret on how to defeat them. Just hitting them 100 times until they fall over wasn't as intuitive as with the other golems with broken ankles.
@skeley6776
@skeley6776 24 күн бұрын
I personally dont recommend fighting on Torrent just jump his single stomps and run jump against the duo stomp.
@jeremiahmgallagher3508
@jeremiahmgallagher3508 17 күн бұрын
The fire baskets drop the coolest and most unique crystal tears for your flask of physic in the game which makes them well worth killing, they are basically the replacement for the erdtree avatars in the base game. You are doing yourself a serious disservice by ignoring them.
@bobafeet1234
@bobafeet1234 Ай бұрын
Excellent video, man! Great points. One thing that annoyed me about Erdtree... FromSoft encourages you to explore and challenge the bosses in any order... but you're locked out of several NPC quest lines if you do them in the "wrong" order. So there IS an order to defeat the bosses in... that's very contradictory.
@shiroamakusa8075
@shiroamakusa8075 Ай бұрын
Actually no. There are three breaking points for the NPC questlines. Getting to Shadow Keep (or sufficiently close to it), beating Messmer and burning the Sealing Tree. The only questline you can end prematurly is reaching the first break point and then telling Moore to kill himself which will lock you out of one of the cookbooks. And even then just don't give him a definitive answer to his question and his questline will be suspended until you do or until you beat Leda. You can then go and defeat basically all other bosses in the DLC without breaking any NPC quests before you return for Messmer. Technically you can also miss out on one of the hornsent's rewards if you break Miquella's charm too early, but that's just three Furnace Visages, so whatever.
@MikeRavia-xp5ig
@MikeRavia-xp5ig 29 күн бұрын
Yeah. Been running around getting tree fragments for 40 hours and haven't beat one boss. It has quantity.
@abobo777
@abobo777 Ай бұрын
29:05 seems like you haven't played AC6 cuz it has some really good duo bosses and final boss of secret ending has a phase that is a fantastic trio boss
@ShadeAnris
@ShadeAnris 28 күн бұрын
You know I gotta say I adored Radahn but he’s an 8 or 9 out of 10 for me but I think a third phase would have helped him a ton and would have probably made him a 10/10 for me
@dontmakedestroyyou6256
@dontmakedestroyyou6256 Ай бұрын
Mr Martin ain't working overtime on winds
@oliorogue
@oliorogue 25 күн бұрын
As far as the camera, you need to get comfortable turning the lock-on off and on while managing everything else.
@reiswoodard6630
@reiswoodard6630 28 күн бұрын
“Fighting rellana feels like a dance” *jump attack* *jump attack* *jump attack*
@lumeronswift
@lumeronswift 25 күн бұрын
From what I've heard, there will be no sequel, which may be why some people have complained that elements of the DLC could have been in a new game.
@bennycaustic5102
@bennycaustic5102 22 күн бұрын
btw since you mentioned the blazing bull boss fight being BS from sekiro, there's actually a really easy way to fight him just run away from the bull, and it will always do the same the easily deflectable and punishable charging attack. Keep baiting the charge and it'll be dead in 30 seconds.
@brycecoston826
@brycecoston826 25 күн бұрын
Wow, i watched this whole video, and i know you took a lot of time to make this video, and of course your opinions are valid for yourself as they should be. But personally i feel like lore answers about half of your problems. A lot of places are empty because of lore unfortunately. But the lore is so good it really does just make you appreciate the area.
@lumeronswift
@lumeronswift 25 күн бұрын
Rellana isn't like Lady Maria... she's a take on Pontiff Sulyvahn from DS3. Same dual swords, and even VERY similar music (same violin).
@PuffnStuff117
@PuffnStuff117 Ай бұрын
Look up definition of Wyvern. It’s a dragon
@bluemilk2398
@bluemilk2398 Ай бұрын
Glad you didn’t make something garbage and click baity like “Worst Fromsoft DLC yet!!”
@Fishbones111
@Fishbones111 29 күн бұрын
Feeble King enjoys being a miserable contarian clickbaiter. though sad thing is, it often works
@Slaughter_Hill
@Slaughter_Hill 29 күн бұрын
@@Fishbones111don’t ask questions. Just consume product and get excited for next product
@Fishbones111
@Fishbones111 29 күн бұрын
@@Slaughter_Hill not saying there aren't flaws in the DLC, but calling it the worst DLC fromsoft has made is downright laughable
@ItsJustCartier
@ItsJustCartier 28 күн бұрын
@@Fishbones111This dlc next to the ds2 dlc of being the worst…not an opinion it’s a fact simple
@briang7794
@briang7794 28 күн бұрын
Its not clickbait. I didnt enjoy it either. There were some great moments like Bayle, Messmer, Shaman Village, and etc, but It was not fun dodging a 7 hit combo and only getting 1 hit in. It was not a enjoyable experience. They also pretty much removed player choice when it came to Miquella cause I didnt really really want to kill. I just didnt like the direction they took with the story and bosses. I dont think the bosses are bad, it just our character can only do so much when it comes to dodging. Also, whats the point of theses cool looking ashes of war if I cant even use them on a boss? They force you to play the same playstyle in dodging then get a few hits in. Thats why I probably prefer DS1, Bloodborne, Sekiro, and DS3 because the player model was able to keep up with the bosses( Maybe not DS3 cause its kind of similar to ER but I prefer that games bosses over ER except maybe Base game, which I think is better than most DLC bosses with a few exceptions like Bayle, Messmer, and Romina kind of, and maybe Radahn.)
@alexplummer6397
@alexplummer6397 Күн бұрын
No real issue to be honest considering what we got from previous DLCs if you’re expecting a completely different game then you’ll never be satisfied
@ZugzugZugzugson
@ZugzugZugzugson 27 күн бұрын
gravesite plain is my least favorite area of the whole dlc because of 1 thing: the phantom gravestones... they're white... that is a problem because now i can't see loot on the ground and/or i keep thinking i see loot somewhere, and then sike its just a gravestone clipping into terrain or something. if they had at least made them a different color i wouldn't have minded at all, but they chose to use the same color as the one they use on lootables. was so happy to get out of there.
@Gunholy1
@Gunholy1 27 күн бұрын
Any fight where you can consistently stun enemies is as hard as you make it.
@rileyspeck4918
@rileyspeck4918 28 күн бұрын
Scadu is old English for shadow, so it’s pronounced Shadowtree. Shadow Fragment.
@Shinigami00Azael
@Shinigami00Azael 27 күн бұрын
Are you on Shrooms? Shadow Keep isn't biggest, Lyandell had Subterranean Shunning Grounds...
@skoop4477
@skoop4477 27 күн бұрын
Good video and I agree with a majority of it
@CosmicEye597
@CosmicEye597 27 күн бұрын
Thank you for the kind comment
@geordiejones5618
@geordiejones5618 Ай бұрын
I suggest you try doing Shadow Keep without fragment upgrades like I did. It makes Haligtree and Farum feel pretty tame. The Fire Knights by themselves are just very tough with their fast and far reaching dagger attacks and their ranged spells. When they're with the Vulgar Militia you literally have to just run away and separate them all. Ancient Death Rancor really fucks with the Fire Knights but otherwise they shrug off anything except very high stagger weapons/ashes. I can do enough damage just fine but they do a really good job of keeping you off balance unless you are relentless with perfect dodge timing.
@secularspectator
@secularspectator Ай бұрын
I would say the dlc is only a "shadow" of the main game. 😉
@godzillaronispizzapalace6323
@godzillaronispizzapalace6323 Ай бұрын
Did George create the dlc final boss lore?
@jaytico5835
@jaytico5835 Ай бұрын
I doubt it, he has nothing to do with the DLC.
@societyman6591
@societyman6591 Ай бұрын
Definitely not, Miquella has an entirely cut ending that was originally supposed to be in the base game when you completed Malenia's cut questline (that they eventually replaced with Millicent's quest). Radahn/Miquella pairing is obviously something From Software wasn't even thinking of until the DLC.
@shiroamakusa8075
@shiroamakusa8075 Ай бұрын
@@societyman6591 Wrong of course. The very fist story trailer foreshadowed it.
@societyman6591
@societyman6591 Ай бұрын
@@shiroamakusa8075 The whisper is a mystery box that they can retroactively claim was anything they want. By itself it's not evidence you can build anything from.
@pinealdreams1064
@pinealdreams1064 Ай бұрын
According to Society Man, no. According to Miyazaki, yes. He says everything in Erdtree was intended to be in base game but they felt it had gotten too large so removed it. Hence it being so obvious for so ages Miquella's arm felt like it should be interacted with, rather than downloading the DLC changing it so it looks that way. So if you listen to the guy who developed the game, yes. If you listen to this guy on KZfaq, no. I'll let yo decide.
@MikeRavia-xp5ig
@MikeRavia-xp5ig 28 күн бұрын
Why do none of my grace sites have arrows.
@TotalTimoTime
@TotalTimoTime 26 күн бұрын
Because Marika‘s guidance of grace is very weak in the Shadowlands. You get just the bare minimum to lead you to Miquella.
@straelboraaaa
@straelboraaaa 28 күн бұрын
WTF dude? That big fire dude would be extremely easy if you know how to jump. It is easier than that first dancing madatrucker you encounter first in the DLC shadow realm.
@MikeRavia-xp5ig
@MikeRavia-xp5ig 28 күн бұрын
Im always fown for horse on horse action.
@Gunholy1
@Gunholy1 27 күн бұрын
Enemies can do counter damage, you're showing us it doing counter damage to you. You're mid swing when it did double damage and healing and rolling when it did regular damage.
@phrozac
@phrozac 21 күн бұрын
I love fighting the Tree Sentinels. They're cozy fight for me. Not annoying at all. The Falling Star Beast though can F right off. One of the more annoying bosses for me.
@Blandy8521
@Blandy8521 Ай бұрын
With the Jagged Peak dragons I let them kill each other then killed the winner
Ranking Every Soulsborne DLC Boss
19:04
Cosmic Eye
Рет қаралды 23 М.
Critically Analyzing Dark Souls II, 9 Years Later...
3:32:43
ChaosSoul
Рет қаралды 281 М.
World’s Largest Jello Pool
01:00
Mark Rober
Рет қаралды 113 МЛН
No empty
00:35
Mamasoboliha
Рет қаралды 11 МЛН
Каха заблудился в горах
00:57
К-Media
Рет қаралды 10 МЛН
Survive 100 Days In Nuclear Bunker, Win $500,000
32:21
MrBeast
Рет қаралды 117 МЛН
Elden Ring Level 1 Speedrun in 3:11:59 - All Remembrances
3:41:55
Distortion2
Рет қаралды 1,3 МЛН
Shadow of the Erdtree Critique
40:09
Umbriferous
Рет қаралды 76 М.
Souls Inheritors: Bloodborne vs. Sekiro vs. Elden Ring [Spoilers]
4:40:14
Noah Caldwell-Gervais
Рет қаралды 1,1 МЛН
The BIG Dragon's Dogma: Dark Arisen Retrospective
3:14:59
SuperRAD
Рет қаралды 1,4 МЛН
Top 10 Best Soulsborne Bosses Before Elden Rings DLC
31:58
Cosmic Eye
Рет қаралды 15 М.
Worlds First 0 Damage All Bosses+DLC  Run - Dark Souls 3
3:50:57
SquillaKilla
Рет қаралды 8 МЛН
Shadow of the Erdtree Critique: Stagnation Sets In
34:38
Erumore
Рет қаралды 36 М.
Школьник ► SchoolBoy Runaway ► Побег Озеро
10:20
ЛОКИ БОБО
Рет қаралды 577 М.