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Elden Ring Drama, Difficulty and From Software Design Philosophy

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Rurikhan

Rurikhan

Күн бұрын

As per usual whenever From Software does literally anything, the discourse instantly shifts to difficulty and accessibility. I would just like to talk about this in the context of Elden Ring. I'm not trying to change your mind, just express my own perspective on the topic.
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Пікірлер: 742
@dragondad7733
@dragondad7733 Ай бұрын
No matter how old you get ( I'm 53) you will never be too old for pong, if you know pong then you know what I mean. This DLC is awesome by the way.
@grapeape325
@grapeape325 Ай бұрын
Never too old for pong!
@mobilemetal4554
@mobilemetal4554 Ай бұрын
I hear that the dlc for pong is outstanding
@BasketCase-rr7tx
@BasketCase-rr7tx Ай бұрын
What about beer pong?
@grapeape325
@grapeape325 Ай бұрын
@BasketCase-rr7tx because at its time, pong was the most immersive video game ever.
@4tech69
@4tech69 Ай бұрын
Pong needs an easy mode!
@kalebgrubb2272
@kalebgrubb2272 Ай бұрын
The difficulty of FromSoft games is one of the main reasons why I play them. I’m a very patient man and love to learn enemy patterns and then eventually take down a boss. It’s super rewarding and unlike anything else. Hope FromSoft never changes. They’re my favorite dev out there.
@BasketCase-rr7tx
@BasketCase-rr7tx Ай бұрын
Its why many people play them. However I also feel like he is missing the point here by saying its ok if From Software make a game he cant finish. Because you cant say that until it happens and its clear why you cant finish a game. If its fair and youre just not good, thats fine, but if the game is unfair, thats a different story.
@jay-cm
@jay-cm Ай бұрын
Same.
@SleeplessSpecter
@SleeplessSpecter Ай бұрын
It’s why 90% of people play them. To say otherwise is cope
@BulldogFromHell
@BulldogFromHell Ай бұрын
@@BasketCase-rr7tx Yeah, but none of their games are unfair.
@TheArchitect097
@TheArchitect097 Ай бұрын
A difficulty option would never deprive you of that same feeling. you can still play your hard game.
@SuperDavvan
@SuperDavvan Ай бұрын
"We didnt have invasions in Sekiro" , I have to disagree, what the headless did to me surely felt like an invasion...
@rainbowkrampus
@rainbowkrampus Ай бұрын
THE LOATHSOME DUNG-EATER!!!
@AscendantStoic
@AscendantStoic Ай бұрын
It's a violation not an invasion 😅
@Kung_Fu_Junkie
@Kung_Fu_Junkie Ай бұрын
lol I’m doing a long play through now I’m dreading the headless. I’ll save them for when I get more confetti
@Brendangotgudgaming
@Brendangotgudgaming Ай бұрын
Most ppl save them til around the end of the game unless you are one of those super powered sekiro players lol there will eventually be a prosthetic you can use I think it's a whistle that will be able to work like confetti order something to help I can't remember the umbrella helps as well
@Kung_Fu_Junkie
@Kung_Fu_Junkie Ай бұрын
@@Brendangotgudgaming yes your right there is an umbrella upgrade too that helps.
@xTiddi
@xTiddi Ай бұрын
My only criticsm is that give us a way to rechallenge bosses without doing another save just like Sekiro. Pls
@johnhuddleston1986
@johnhuddleston1986 Ай бұрын
Boss rush. Let's go.
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
I dunno. Many samey hard to remember because they are unmemorable dungeons. Those forge type dungeons don't even have a boss. Half of the baddies are reused from the base game. Final boss takes hours to beat unless you do the cheap shield method and even then you might get destroyed since luck is heavily involved. Can take close to 10 tries for pretty much anyone. Even let me solo her said it was a bit much and he struggled for hours on his first run. Some of the hit boxes like on the timon and pumbaa boss are bulll crap haha. Leda is just woman Gideon lol. Many talismans are just slightly better versions of talismans that already exist. New weapon types often have only like 2 or 3 weapons per type. Many items found are just stones or graveworts that you don't need. pvp is super ruined right now with 2-3 op builds one shotting everyone. It's a mess lol. I love but come on haha. Plenty about it that could be better.
@BulldogFromHell
@BulldogFromHell Ай бұрын
@@soyborne.bornmadeandundone1342 ''Final boss takes hours to beat unless you do the cheap shield method'' Or unless you just get better. I beat him in under 10 tries. No greatshields, no perfume cheese, no spirits, no summons, nothing other than Carian Retaliation parries and a Noble's Slender Sword. I think it took about 20 minutes in total, all tries. Flawless boss fight. Literal perfection.
@AscendantStoic
@AscendantStoic Ай бұрын
Yup, hopefully they add an arena where we can refight the bosses.
@mgmmj6664
@mgmmj6664 Ай бұрын
@@BulldogFromHell not as fast as me gitgud
@LovelessGentleman
@LovelessGentleman Ай бұрын
Not everything is for everyone, it is what it is. Just because you can’t play it doesn’t mean everyone’s experience should be changed to suit you, that’s pretty narcissistic. Edit: my point isn’t to gatekeep or tell you that you shouldn’t play, I am trying to say the game was designed a very specific way, and making it easier would alienate the original community that supported Fromsoft. I didn’t play BG3 because I don’t like CRPG’s but I don’t think they should change the design of the game just because I want to enjoy what everyone else does. I would like for everyone to try it because I think anyone could enjoy Elden ring with the right build or enough patience but some people don’t want to be challenged in video games and that’s fine, but don’t try to change something someone else fell in love with just because you want to enjoy it.
@johnnyjets2343
@johnnyjets2343 Ай бұрын
Yet there are games out there like DA Veilguard coming out later this year which confirms there is a ton of difficulty options including to the point they have god mode. Unless we are just talking Souls games or soulslikes in general? Or are we talking about video games in general? In which case it's all based on the devs and what they want to do with their games.
@exquisitemeat5845
@exquisitemeat5845 Ай бұрын
​@@johnnyjets2343 if you don't want to struggle, just dont play
@PuffnStuff117
@PuffnStuff117 Ай бұрын
@@johnnyjets2343 this isn’t DA Veilgaurd. It’s Elden Ring. If you value those features than play that game. It’s that simple.
@kurosan0079
@kurosan0079 Ай бұрын
​@johnnyjets2343 Guess what? You might like that game, but there are people who won't. That's just how things are. Taste matters. And it's not just in videogames either.
@corbingovers7559
@corbingovers7559 Ай бұрын
My concern is that there will come a point where the speed is turned up so much that soulslikes abandon the core gameplay "learn the pattern and punish / respond don't react" that made so many people fall in love with the genre.
@kerrybullock4554
@kerrybullock4554 Ай бұрын
I’m 60. I can’t finish Sekiero 😢Damn those parries 😂😂. I’ve also finished or platinumed all of the otherFROMS games that I’ve played . I love them and I have had to adapt strats for my age. Keep them coming FROM!
@Wilhelm4131
@Wilhelm4131 Ай бұрын
I know people in their 70s have finished Sekiro. If you aren't playing at 60 fps there is a huge difference in playing accurately.
@edwinchin8292
@edwinchin8292 Ай бұрын
GJ .... im so sick of hearing people in their 30s .. talking about slow reaction too old to learn ... ... just take care of your body ... clear ure mind ...learn how to focus... let your body learn over time .. jeez bless u for sharing this ... im 41 btw still competitive FPs player , sports , meditation .. and im feel im better than i was at 20 at competitive games and sports... u give me hope maybe i can hold on to this till 75 lol .
@AscendantStoic
@AscendantStoic Ай бұрын
I'm quite the opposite.. interesting 😅
@TheFondalizer
@TheFondalizer Ай бұрын
If you give it a try again hold the parries till the next attack or attack back. If you don't hold the parry it's easy to mash it and when you mash party it cuts the timing to 15 frames rather than 30. Either way I believe in you.
@Ryan-cs3uc
@Ryan-cs3uc Ай бұрын
Honestly, the initial shock of the boss difficulty for the expansion wears off pretty quickly. The only boss that has a crazy challenge boost is the last one. All the other bosses took me under 2 hours to beat
@leonlai8270
@leonlai8270 Ай бұрын
I haven't beat the last one but i think i'm doing better over time. It is extremely difficulty but i don't think it is "impossible"
@Ryan-cs3uc
@Ryan-cs3uc Ай бұрын
@@leonlai8270 I spent a long time on that one and it’s for sure possible. The first phase isn’t that bad but the 2nd phase broke me after a long time attempting it. I ended up using a mimic for the first time on him. I think I could’ve done it without the mimic but I just lost patience after like a combined 6-7 hours of losing. His cross slash combo needs to be nerfed imo because it can’t be dodged without a talisman. That and the holy beams obscure half the screen. Maybe it’s just a skill issue though
@rainbowkrampus
@rainbowkrampus Ай бұрын
@@leonlai8270 I will give you one hint and it's not even super specific: when in doubt, run away. This will help you much more frequently than you might think.
@apharys8921
@apharys8921 Ай бұрын
I just started fighting that one and the second phase is very overwhelming both visually and mechanically. I get frustrated a lot faster when I can't see what I'm supposed to do. Might just be a matter of practice. It does look like a lot of this boss's attacks can be avoided by dodging a certain direction or combining blocking and dodging; it feels like there's a lot more to it than simply learning timings. Which is true for other bosses but this one is more punishing and relentless. If I do end up summoning for this one I'm thinking Finlay to rot the bastard. ;) Gotta get my boi Thiollier in there too, weak as he may be. We're poison pals. The PP squad if you will, proud proliferators of pestilence.
@truebacon133
@truebacon133 Ай бұрын
​@@Ryan-cs3ucI wasn't a fan of phase 2. It's a lot of spam with blinding lights taking up your screen, and even the hair gets in the way. It definitely looks cool just didn't feel good to fight though
@ThrustMasterFlex
@ThrustMasterFlex Ай бұрын
Tbh, the dlc felt fine, but two bosses in particular felt kinda ass to fight. Gaius and Consort Radahn. And i guess that one side boss, Sennesax. That dragon was harder than Bayle lol
@ronthorn3
@ronthorn3 Ай бұрын
I just got to Gaius, while he’s kicking my ass, his moves are VERY readable, I don’t get the whining.
@miketatum9321
@miketatum9321 Ай бұрын
Try using backstep or bloodhound step for Gaius
@xTiddi
@xTiddi Ай бұрын
Senessax wasn't the enemy, it was the camera lmao. Take that away and he's gonna be easier than what we've experienced.
@xTiddi
@xTiddi Ай бұрын
Mostly it's because of the hitbox. While I agree his hitboxes are broken and janky but he is doable. He's just harder on some builds.
@lorencalfe6446
@lorencalfe6446 Ай бұрын
@@ronthorn3 dude i can medium roll dodge gaius boar charge (by dodging into it when pig snout is 1-2 feet away) and I do not simp for that fight. All elden ring fights feel like a play. Theres a specific set of things you need to do. Theres no player choice. 95% of the weapons arent even viable. There is no freedom/ choice in elden ring it feels like japanese entrance exams lol. Rigged and bugged is how i would describe them. Too scripted no natural flow.
@Ethman16
@Ethman16 Ай бұрын
The pause button is a thing I think should be implemented at this point, what’s the difference between pausing by quickly quitting out of the game and just having a button in game that expedites the process without having to load out and load back in? Some folk would say it adds to the games challenge by not being able to pause and manage your inventory and equipment mid fight, ok fine, add a monster hunter type pause button to the menu that pauses the game entirely, not allowing for access of any menus while it’s paused, I genuinely believe there isn’t a single argument in good faith against this. Edit: Also, a pause button is an accessibility option, which you yourself advocate for in this vid, and has no bearing whatsoever on the games difficulty if implemented in the way I described above
@virusmom.
@virusmom. Ай бұрын
I didn't expect to be able to complete the DLC in NG+2. But I did (using ALL the things I could, because I like having fun). The things that could use some tweaking, are specifically 2 bosses (Gaius & the final boss) who are on top of you as soon as you enter and give you no chance to do much from the get-go. Aside from that, it was manageable. Huge map, beautiful sights, many interesting new items, spells, weapons, armours, etc. The DLC was so much more than expected and delivered on the lore side too.
@johnofwar0160
@johnofwar0160 Ай бұрын
Indeed.... Gaius would have been better if they had him restart in the same position (other end of the map roughly) as his initial spawn. That and maybe an extra second or two now and then between his attack chains. Decent proof of concept for having a mounted combat if they ever decide to do so.
@virusmom.
@virusmom. Ай бұрын
@@johnofwar0160 It could've been an epic battle on horse, but you get hit more on Torrent than on foot in that fight. Found it easier on foot, staying on the side opposite of where he's holding his weapon, but it still took a while because the instant charge as you enter the fight just throws off my whole ZEN for the fight.
@johnofwar0160
@johnofwar0160 Ай бұрын
@@virusmom. Agreed. This fight itself is much easier on foot as it is. Do hope FromSoft takes what this fight has and creates some options in the future. Not too many though as I'm sure it could get "gimmicky" real fast.
@Redactedlllllllllllll
@Redactedlllllllllllll Ай бұрын
This game seems to get people in their feelings more than any single player game I've ever played.
@Ghorda9
@Ghorda9 Ай бұрын
investment is hell of a drug
@mattmilliken1510
@mattmilliken1510 Ай бұрын
It's wild how this conversation never happens in regards to things like civilization or hearts of iron and other paradox games. Imagine if I demanded paradox reduce the difficulty of their games so I and everyone else could play them.
@enman009
@enman009 Ай бұрын
The interesting part is that there are harder and more limited games than ER. I find Monster Hunter and IRPG like Divinity way harder, but the popularity of Soulsborne has brought some discussions that overblow the learning process of these games, which isn't that much for how many things you can do.
@Johnny_Isometric
@Johnny_Isometric Ай бұрын
The less difficult the game, the fewer game systems you need to utilize. Small example: if nothing in the game can hit you, you never need more HP.
@shutup1037
@shutup1037 Ай бұрын
If one way to play can beat anything then you won't need anything else.
@fbmb1337
@fbmb1337 Ай бұрын
Honestly I feel my biggest gripe difficulty wise with this DLC so far has been the hyper armor on some enemies. Bosses and big armored knights being able to stab me through my hits makes sense. Some lanky dual wielding guy being able to tank all but the heaviest of weapons before flinching? I feel that might be a bit overkill lmao.
@MysticalLibraries
@MysticalLibraries Ай бұрын
I am 30 yrs old. I got into souls game when Elden Ring released. I can't think of playing other games now. I've had fun playing COD, and other linear games, but FromSoftware games are a complete package. It makes you think critically, and I also now have the patience to read through items and try different equipment against bosses.
@BeetleSkyGames
@BeetleSkyGames Ай бұрын
It’s because it’s popular and people want to feel included even if they’re unwilling to put in the effort to learn them. The problem is our community is built on the shared experience of overcoming the difficulty by learning the mechanics. Even if they did get their way and have it easy they still would be left out because they don’t understand that fundamental aspect that connects us.
@The_Blank_Guy
@The_Blank_Guy Ай бұрын
Man, I just want the ability to fight bosses again without starting a new game. With the DLC, the game has become such a slog to go through just so I can fight the top four bosses I want to fight the most.
@RH1812
@RH1812 Ай бұрын
Criticism does not mean solely negative things. Criticism can be positive and negative. To be critical simply means to discuss and analyse positives and negatives in a particular thing. So, what I’m saying is, we need to stop using the term ‘critical’ equating to negativity
@arisenpai
@arisenpai Ай бұрын
I get that summoning should be ok. But content creators refusing to use the feature doesn't help that narrative, unfortunately.
@HamburgExpress
@HamburgExpress Ай бұрын
It's the vocal minority. But sometimes listening to the vocal minority can have some rare nuance points. But being too concerned about the vocal minority can be a real problem. Because the majority of people are normal and like playing video games.
@javieraguilar2660
@javieraguilar2660 Ай бұрын
Honestly I love that miazaki has admitted he isn’t very good at souls games and uses everything at his disposal to win basically shutting down the elitist who criticize how people play
@SleeplessSpecter
@SleeplessSpecter Ай бұрын
He admits he uses them because he sucks.. Surely you see the irony?
@Ashes-69
@Ashes-69 Ай бұрын
This doesn’t mean that the tools he uses are a good implementation to the game. If anything, this statement points towards very deep balance issues, and elden ring is proof of that.
@johnElden8760
@johnElden8760 Ай бұрын
@@Ashes-69 what balance issues?
@Ashes-69
@Ashes-69 Ай бұрын
@@johnElden8760 come on. Is that even a real question? These games have always had unbalanced stuff, this time with elden ring is beyond the pale.
@alifpatria2135
@alifpatria2135 Ай бұрын
@@Ashes-69 okay then, give an example, what balance issue?
@ragmanx6256
@ragmanx6256 Ай бұрын
Difficulty is precisely why I love FS games. Mind you, I'm admittedly pretty bad at them, but I appreciate the fact these guys don't just cater to the path of least resistance with a metric ton of hand holding. I appreciate a developer treating me like an adult deserving of a high bar rather than a little toddler who needs to be coddled. Yes, I likely git gud way slower than the average hardcore player, but I just love a good challenge, and the frustration I often experience leads to a massive amount of reward when you finally overcome a tough challenge. I don't think this is a matter of gatekeeping per se, but the fact I find annoying that people hyper-focus on the 0.1% of games that actually respect your intelligence and expect them to become like the 99.99999% that don't. There are quite literally thousands of games out there that will hold your hand and give you an easy power fantasy, so why do people have to try and force that tiny section that doesn't to do the same?
@kitsvn
@kitsvn Ай бұрын
Thanks for this video! I agree with you. Elden Ring and FromSoft games are a glorious spiral. You find it difficult so you have to engage with the community in order to “get good”. Along the way, you start to get involved with the lore that the game may have hidden from you, share opinions, and follow awesome creators like Ruri. Characters like “Let Me Solo Her” emerge, memes like “dog”, the hive-mind engages to solve challenges or find new secrets. It’s awesome.
@valerius9751
@valerius9751 Ай бұрын
People complaining about the difficulty when they barely have any scoobydoo blessings.. 🤦‍♂ Also theres so many builds that make the game borderline easy-mode, even the dlc. And you can add consumables ontop of that
@soyborne.bornmadeandundone1342
@soyborne.bornmadeandundone1342 Ай бұрын
If you do jump in at ng plus 7 though, you will get smacked haha. Suck it up and git good. The smoothest way to do it is a smooth level 150 at ng or ng plus 1 so no difficulty scaling has happened from newer playthroughs. Enemies are at their weakest this way. And of course collect scat doo doo!
@renewalacumen1770
@renewalacumen1770 Ай бұрын
I have an alright build, but I still use consumables because I hate holding onto something I'm not going to use.
@shutup1037
@shutup1037 Ай бұрын
Same​@@renewalacumen1770
@DiscoFinalBoss
@DiscoFinalBoss Ай бұрын
Gotta get those skibidi blessings.
@yourdad5799
@yourdad5799 9 күн бұрын
​@@soyborne.bornmadeandundone1342 playing any souls game on ng+7 is a torture method. I don't know how yall can tolerate that garbage
@noahdavidson1343
@noahdavidson1343 Ай бұрын
Regarding last hitting in MOBAs. In Dota 2 the enemy can actually contest your last hits and dent them by hitting their own creeps. This makes it much more interesting than in league. It's a pretty important part of the genre imo and honestly it blows my mind that most MOBAs don't have denying.
@bongwaterbojack
@bongwaterbojack Ай бұрын
I don't know if this is quite the same difficulty discussion as we've seen previously. I, for one, disagree that the DLC is too difficult. There are still plenty of ways to curb the difficulty, and I did my first run of it on NG+. What I am seeing more of, and it's a sentiment I'm inclined to agree with, is that the way they're creating difficulty is rather annoying. The delayed attacks, the arena nukes, the crazy anime animations, the blinding speed, the damage values, the visual overload. The philosophy of the combat has moved away from learning combat as a whole and applying it to many enemies, to instead rote memorizing the moveset of individual encounters. It no longer feels like my knowledge of one boss or enemy type gives me a tangible leg up when fighting another. It's a different kind of challenge, which I'm sure plenty of people love, but one I don't find as satisfying.
@Blindcontroller
@Blindcontroller Ай бұрын
People definitely complained about Lies of P. They just said Lord of the Fallen was 💩 tho lol.
@johnhuddleston1986
@johnhuddleston1986 Ай бұрын
Which is crazy because LotF was way better than Lies. Lies was a good game too but exploration was non existent.
@Blindcontroller
@Blindcontroller Ай бұрын
@@johnhuddleston1986 haven’t played it since the updates but it wasn’t that good to me on launch.
@rhino2992
@rhino2992 Ай бұрын
​@@johnhuddleston1986lol vehemently disagree with you about that. But thats all good.
@Ghorda9
@Ghorda9 Ай бұрын
@@Blindcontroller to me it's better than the dark souls trilogy, the game play is more involved and feels more polished. The updates fixed dodging a bit despite dodging not being the "main way" to avoid damage.
@Budd631
@Budd631 Ай бұрын
@@johnhuddleston1986it had more exploration but the game was pretty bad. Maps are huge with no cohesion, ambushes around nearly every corner, enemy spam all over the place, aimbot accuracy, bosses are mostly crap. The game on release (I beat it a week after it dropped) was a crap. Lies doesn’t have the exploration but have everything else in spades over Lords.
@erikhendrickson59
@erikhendrickson59 Күн бұрын
The irony being that so many of the traditional "FromSoft complaints" actually have in-game solutions in Elden Ring.
@somedude7595
@somedude7595 Ай бұрын
At multiple points during the dlc I lost a million+ runes. They just don’t matter as much when the scadutree fragments are a thing.
@sgtflamingo6532
@sgtflamingo6532 Ай бұрын
I wholeheartedly believe that the final boss doesn't need a nerf. If anything, allow people to have an option to tone down the affects during the fight. Everything is dodgeable with a medium roll if you're on your A game and hug him religiously during part 2.
@Bumbum_Inspector
@Bumbum_Inspector Ай бұрын
This is why I can't take people seriously when they don't use spirit summons and then complain that the bosses never stop attacking and are too hard. Like dude, the bosses are designed around everyone having access to spirit summons and taking the bosses attention a lot of the time. If you're refusing to use spirit summons, that's your choice and the bosses being too difficult is on you because you're not using a key aspect that the bosses are designed around.
@shutup1037
@shutup1037 Ай бұрын
Tbh, with good gear and timing all are still doable in solo
@Bumbum_Inspector
@Bumbum_Inspector Ай бұрын
@@shutup1037 Yea but a lot of people are complaining that the bosses are too aggressive in solo and that they just have to wait for like 10 attacks before they can return a single attack but like, that's the game play you're choosing to experience by not using spirit summons as the spirit summons allow you to attack the boss way more.
@shutup1037
@shutup1037 Ай бұрын
@@Bumbum_Inspector i dont believe there is 10 chain attacks, except maybe Rennala and Radahn in the dlc. Oh yea those chakram guys too
@Bumbum_Inspector
@Bumbum_Inspector Ай бұрын
@@shutup1037 Putrescent Knight is a big one the solo players are complaining about lol
@shutup1037
@shutup1037 Ай бұрын
@@Bumbum_Inspector really? It has lot of moves yes, but it do like 4-5 chain attacks at most. Even when it do the acrobatic rush with horse. I was talking about the fast mob with chakram that like to jumping around
@stevemichael652
@stevemichael652 Ай бұрын
Ring-ed city? That’s a first time hearing anyone pronounce it that way. Kinda crazy actually.
@Budd631
@Budd631 Ай бұрын
That’s because he is saying it incorrectly.
@abysswalker7712
@abysswalker7712 Ай бұрын
@Budd631 English is not his first language. He is from Portugal.
@yamikami13
@yamikami13 Ай бұрын
as i recall elden ring does have the pause button i think the help button pause the game. unless that was patch out. no it isnt a pause button nor is it intended as such but. it can be done.
@Gungrave123
@Gungrave123 Ай бұрын
Elden Ring and the DLC just suffer greatly by not having implemented the Sekiro deflect (and no, the crystal tear in the DLC is not a valid substitute) and Bloodborne rally implemented in the way Lies of P did. It just makes the boss battles into either some dumb nuke exchange that you will hopefully win, or a tedious waiting game, because you do not have the tools to turn the bosses turbo aggression against them.
@AscendantStoic
@AscendantStoic Ай бұрын
That's what guard counters are for.
@attacpowdergaming7098
@attacpowdergaming7098 Ай бұрын
I’m sick and tired of miyazaki and people thinking he knows what’s best for us. Give me layered armor. I just wanna be glam. Every other issue everyone is raising is moot
@unfairlive2
@unfairlive2 Ай бұрын
I have to disagree with your assesment. Soulsborne games are not about the difficulty, Difficulty is a tool the games use to achieve another goal, it is an important tool in the arsenal of course let us not get ahead of ourselves. But so is the art direction, the lore, the exploration, the way the levels are layed out for you to explore and then re-explore over and over again. Are there games for which difficulty is the goal? Why yes of course, and the people who play them do know about them and how to find them, and the rest of us do not. These people would play a soulsborne as a holiday game because to them, these games aren't hard. Any game where you can kill the last boss with a meagre 150 pulls isn't worth talking about to these people. But no, the strength of the soulsborne game is the authenticity of the world, the feeling of being there, and how you are just a part of it, you are of course the chosen uber champion, whomst will rise above all and claim your spot as lord almighty, but until that stage, you are just another struggler. Difficulty helps you get into that mindset, but so does the lore, so does the aesthetic. What fromsoftware is doing now is making difficulty more of a goal instead of a tool, aesthetic is being eroded, bosses have very clear "punish" moves that only make sense in the context of it being a difficult video game, why would a boss input read me the first time around? Why would every single boss rush down the foggate? A boss here and there makes sense, particularily if it's a berskerer, but every boss? No they do it because you as the player can otherwise set up inside the boss arena, and the developers, not the boss, want to make that harder to do. Soulsborne is meant to be experienced, and yes the satisfaction of overcoming a hard fight is an experience, but we're now edging away from the satisfaction of a good fight, and towards a sort of sloppy satisfaction of a rehearsel done acceptably. This is admitedly personal anecdote, but I don't quite enjoy a boss fight that takes 12 minutes, I could switch to a meta build, but I don't wanna, and I'm stubborn enough to grind through each boss. But perhaps I should not do that, in this dlc so far there's not a single boss that I was actually excited about beating. On a rare few (Carpet lion) it was elation of it finally being over, but on most it was a checklist "Done". And I think it's mostly because to make the bosses "hard" they have to sacrifice their uniqueness, their own personality. We're giving up the ability to make diverse interesting and yes, even weak feeble bosses for the opportunity to mash in insta-kills and hairtrigger combo's. A boss I enjoyed in the dlc, Renalla, had this issue too, that triple moon attack? Hella cool, shouldn't exist as is. It's a "get one more death in nyehehehe" ability, it's easy to jump once you know it it'll probably kill most players twice. Once because you don't know that it's an arena wide aoe that one shots you, and once more because after she's spend her moons and you think it's over she'll do a sneaky plunge for the same effect. Is it cool? Yeah it is! But it didn't have to be a one shot. Now I do enjoy the dlc, but I do hope they veer back from their direction. Focus on making a satisfying fight first, and a difficult one second, it worked for all other soulsborne games, so why turn the franchise into something that it wasn't? To appease the people who want to farm klicks on youtube? I mean unless you're the guy who can beat consort radahn RL1 with only a broken short sword who cares? I can't ofcourse, not by a long shot, but I think we shouldn't focus on the clippers but rather on the general players when designing a game. In summary, for me the issue growing on the horizon is that I do nt play a soulsborne game to fight the same boss archetype for 40 bosses in a row, I play them to enjoy the bosses and to learn and experience their own little slice of the story through their actions, by homogenizing them all into the same archetype, this is lost and I find this sad. Fromsoft is like a fancy restaurant that you've gone to for years, and damn the food's good every time, This dlc is the equivalent to stillgetting an excelelnt meal but the variety's gone, it's good and you will keep coming back, but you're a little dissapointed that you'll know exactly what meal you'll have next time.
@DingusPingus-o5x
@DingusPingus-o5x Ай бұрын
Thank you! Finally, someone who acknowledged the core issue of recent souls games (especially the new DLC). At first I avoided the series because I thought it was series for "super hardcore gamers." Then I saw a review that focused more on the interesting RGP elements, world building, amazing level/world design, cool NPCs, an unique online system, no hand holding patronizing tutorials, unique bosses (ex: Madien Astrea, Sif, Tower Knight, hell even Micolash fight me) with cool action ones (ex: Artorias, Demon Prince, Ludwig, Twin Princes, Maliketh, Starscourge Radahn) and that the difficulty was mostly fair and exists to immerse the player. Now, almost every fight is the same, the levels are mostly bland (though ER did somewhat improved with dungeons like Storm Veil, Farum, and The Capitol. Even the DLC had Shadow Keep, Jagged Peak, only for the atmosphere, and Abyssal Woods), poison swamps remain the same since Demon's Soul's because it's a staple so nothing new or beefy enemies littered in clumps since DS2, but now have the same issues bosses are plagued with, maybe there's bottomless pits but thats it. The few platforming moments in ER were cool but I wish they introduce more interesting challenges to level design, but then soul "fans" would complain because it forces them to play the level, rather than bumrush to the boss because the only thing that matters is hard boss fights I guess. Going back to enemies, you can flat out ignore them as you can kite them by simply running away and even abuse i-frames by opening doors/pulling levers. Was adressed in DS2 but came back in 3 because good enemy placement is hard and people want to get to the bosses asp. Checkpoints are too plentiful which makes losing souls a none facture (unless it's in the boss room) and the lovely stakes of Marikas, in fairness are good for the open world, but in lagacy dungeons, make good level design like short cuts pointless now. Most NPCs are basically the same, do questline and die at the end even if it makes no sense because its tradition. Important ones are unkillable because screw player choices. NPC death is pointless anyway since you can still access their shop through bells, which means its better to kill generic merchents since there are no consequences. The pvp is still somewhat unique with invasions but now invasions are pointless other than being ganked to death by a host and their muiltude of phantoms since to invade in the "wild," the host has to allow invasions or have phantoms (which was in Bloodborne in fairness, except in the base game nightmares). It doesn't matter anyway since you'll likely invade a host near a boss room, which they can simply flee to the boss room since it's where most summoning happens anyways with summoning pools very conveniently close by. Honor duels, which is in every other pvp game so what is there to say. Convenients are gone so any incentive to pvp boils down to sweaties or be summon for bosses. Shame this series is morphing into a boss rush game that has pretty scenery for "hardcore gamers" who want to bash their heads against a wall for a couple of hours until they beat said wall. Rinse and repeat. However, if the boss is easy or god forgive be a gimmick fight, people will complain. I consider myself a vet whose played all these games for ungodly amounts of hours. I even done SL1/BL4 because I still do like some the action fights of pervious titles (DS3's only good aspect being its bosses because its boring otherwise) but the end game of ER and its DLC made me both bored and frustrated. Emphasis on bored because I just ended up cheesing fights since I just couldn't be bothered to memorize similar (or out right the same moves from previous bosses/enemies) or the gotcha moves like one-hit kill combo AOEs, barely telagraphed combo extenders, or extremely delayed rubber band attacks that look so unnatural which only serves to kills any immersion left. They only exist to add to an arbitrary kill counter to seasoned players and to assure that the souls games are "difficult." Please ignore all the tools to completely trivialize them because you're a filthy casual if you do use them. If you don't because this is a RPG and want to keep a theme to your character or want a fair challenge and have valid arguments why this is poor boss design, you're just yapping and simply not using the tools at your disposal, git gud. Damned if you do, damned if you don't. The combat is too basic to keep doing the same thing over and over and Fromsoft knows this yet decides to drip feed us basic action game abilities like a bloody jump attack (finally), shields being usefully (albeit too good), more bosses able to be paried (still too basic but its something), status effects being worth a damn to enemies and not just the player, and now a Sekrio deflect. Cool, yet they make the bosses closer to more advanced action games, now with more performance issues and blinding particule effects. Worse, they still haven't improve the bloody camera yet still want to make spazy large bosses like Dancing Lion (I only like for the design, music, and a neat twist how it changes phases) and Bayle (only liked because I am a sucker for dragon fights and funnie CURSE YOU BAYLE!). Sadly, those are the only two bosses I kinda liked in this expansion because the idea of another humanoid boss with artificial delays and input reading is tiring. Frenzied Lord was okay but it falls to the "been there, done that" category since all he does are basic humanoid boss attacks with his flavor of AOEs. neat. Don't get me started on Pontiff v.2. She's fine but again I've seen this boss before, now with reused arenas and barely any lore and a middling ost. Do something new and interesting please, anything that's not a gotcha AOE or recycled moveset. I hope Fromsoft moves on to new projects, or ideally for me, experiment again like in the older souls games. IF they are hellbent on the action in souls games, make the combat more interesting at least and let us do the crazy anime moves! Let us show skill expression rather than be stuck playing Dark Souls, rolling for all eternity, while the boss plays Devil May Cry. Tl,dr: a big fat rant I just needed to get out of my system since people are too afraid to give criticism since Fromsoft is too perfect I guess. I love the souls games, in fact, I like ER more the DS2 and 3 but if nothing changes, this series is going to be come a bland milktose franchise that will appeal to no one.
@Foogi9000
@Foogi9000 Ай бұрын
Lmao Miyazaki has been on record saying that he himself sucks at video games and even his own series. Yet he manages to play and complete it so i don't think the people complaining have any valid excuses.
@DarkSpartan343
@DarkSpartan343 Ай бұрын
There's a disconnect around this souls difficulty thing. There's a major difference between difficulty and bad design. If you want to do something that's difficult and designed well, then make a fresh character and without leveling up, fight the tree sentinel and crucible knight in the gaol. It's a ton of fun! If you want to see bad design, just look and most of the end game dlc bosses. I beat them solo without summons, but I had to go through a whole buff routine and then spam the infinite hyperarmor lions claw ash of war and just out-dps the bosses during their infinite spam and aoe combos. I won, but I didn't get any "any sense of accomplishment" from it.
@WhiteInk47
@WhiteInk47 Ай бұрын
Yep. Never been so confused by my deaths to a fight then the final boss in this dlc. Learning the fight just genuinely isn’t fun.
@mwm1145
@mwm1145 Ай бұрын
Bethesda Softworks could learn a thing or two from Miyazaki's philosophy.
@infamouscheesecake2232
@infamouscheesecake2232 Ай бұрын
If DSP of all people can beat Fromsoft games then majority of people have no excuse
@bobbywrtm
@bobbywrtm Ай бұрын
I just found out that I am a disabled person because I lost to Messmer for the millionth time, Finally, I get my own exclusive parking space
@IsaacChoo88
@IsaacChoo88 Ай бұрын
"sir , I didn't notice any disability signage on your car" " I summon mimic in Elden Ring boss fight" "I see, you sir have a nice day"
@rainbowkrampus
@rainbowkrampus Ай бұрын
If he's still giving you trouble, a shield is invaluable. The shield you get from the one painting in Shadow Lands has a ton of fire resist and is particularly useful. You don't even need to parry. Just figure out when to use it in a combo chain so that you can guard counter and then you'll be getting tons of poise breaks and he'll be dead before you know it.
@BardianAngel
@BardianAngel Ай бұрын
Disability can mean multiple different things depending on context. If you think that's what was meant by the discussion around situational disability, might i gently suggest you work on your reading comprehension?
@shaifs5072
@shaifs5072 Ай бұрын
If invasions are the reason there is no pause, the solution is simple, disable pause during invasions. Elden Ring disables the map of you have aggro, so disabling a pause isn’t a hard ask. I’m 1 year older than Ruri, and at our age, there is no holding your bladder. When you gotta pee, you really have to pee. It would be a nice QoL but I’ll take the death if I have to.
@UVAmatsuo
@UVAmatsuo Ай бұрын
For the Pause. I always went in with the assumption because you could be invaded at any moment, the pause button would be bad. But then Elden Ring came around and had Opt-In PvP but no Pause Button. I really think the director should clarify why a Pause is there or not with the next game.
@OldManInternet
@OldManInternet Ай бұрын
As a fellow early 40s gamer, there was a time in the last boss of the DLC where I thought I would either have to find an easier build, use the NPCs, or just give up. Ultimately I was able to gut it out, but this was definitely approaching my limits as a gamer. That said, I hope they never make it easier, and a part of me looks forward to finally hitting that wall I can't surmount.
@gr33dl0cknein3
@gr33dl0cknein3 Ай бұрын
Dude... last hitting minions is THE skill in MOBAS, so much of the gameplay and mind games are tied directly around it. And DOTA is even more indepth, there's "Denying", meaning you can last hit your own minions in order to deny the opponent exp and gold.
@IamTheSnowman4
@IamTheSnowman4 Ай бұрын
Alright, challenge accepted. When I get to 80, I will beat the dlc again.
@alexclaton
@alexclaton Ай бұрын
they could fix your invasion problem by adding a taunters tongue that basically just enables regular invasions for solo players.
@AscendantStoic
@AscendantStoic Ай бұрын
Or an option in the menu or some in-game shrine or covenant (god I miss covenants so much) that allows you to get invaded as solo player for extra rewards.
@jacquelinetaylor2924
@jacquelinetaylor2924 Ай бұрын
I am a 64 woman and I started playing dark souls thanks to Rurikhan and Fightincowboy, when I was over 50 and various souls like games and have never been put off by not being able to finish a final boss. Their various playthrough videos have helped me a lot. I always try to do things myself first and then look at their videos to see if I missed something or when I am really stuck. As Rurhikhan says at 64 my reflexes are maybe not as good, but I still love playing on my Xbox. Managed to finish Eldenring, but have not started the DLC yet. Currently playing Remnant 2, Lords of the Fallen is on my list to do and the Eldenring DLC after that. My daughter says that I am a lot better now than when I was 50, so there is hope that this will remain for a while. Love it.
@MrMIGHTYGIZMO
@MrMIGHTYGIZMO Ай бұрын
Fact that so many people missed the scadu fragment mechanics that are basically spelled out for you in the start of SOTE, tells me that not only is it a skill issue, but basic reading comprehension issues 😅
@shutup1037
@shutup1037 Ай бұрын
They just want bang bang level up win
@GrandNoble
@GrandNoble Ай бұрын
The no- pause reason besides adding difficulty, is probably to give players the option to switch weapons and talismans etc while playing.
@StarkOberon4
@StarkOberon4 Ай бұрын
If fromsoft folds we riot
@richardfreutel5002
@richardfreutel5002 Ай бұрын
No. We're from Soft. NotRiot. Riot does league of legends. Not Action Adventures/ RPG's like From soft. I am so funny today.
@WealthyHomeless
@WealthyHomeless 12 күн бұрын
@@StarkOberon4 As long as Miyazaki is directing the games Fromsoftware core philosophy won't change, but in recent interviews he said that there are these new upcoming directors that they have accumulated experience over the years that might not have the same philosophy as him, so not sure what that exactly means untill we start getting games from these new directors in the future.
@SouthShayde
@SouthShayde Ай бұрын
I'll prefeace this by saying I like Elden Ring and the DLC. I think it's a good game. Not my favorite entry by Fromsoft, but not my least favorite, either. You're welcome to disagree with my opinions, these are simply that. My opinions, and how I felt playing the game. [SPOILERS BELOW] For me, the issue i have had with elden ring is that I didn't have as much fun as i do in previous fromsoft titles. I have 100%ed both the DLC and the base game, before someone comes in and says "lmao, skill issue". I really don't hate the difficulty of this game. But, if you imagine a graph, for fun vs difficulty, there's a point where fun starts to drop precipitously as difficulty continues to increase. Elden Ring feels like it's around that point for me. During the base game, I constantly was saying to a friend who was watching "man, these bosses feel like they're from Sekiro, I want to parry them so bad." Margit and Morgott were prime examples of this. It's kind of like how I felt with Dark Souls 3, that it played like bloodborne, but without the mechanics of bloodborne that supported that more agressive and faster paced playstyle. I had my issues with the open world format for this game, and I feel like the DLC exasperated a lot of the issues I felt in the base game. I think the Scadurtree Blessing mechanic was not well implemented. I get the intent was so that someone didn't just waltz into the DLC at level 300 and steamroll everything, but it presses on an issue a lot of open world games have, and that is scaling. Or lack thereof. Not everyone is into exploring every little place on the map. Some people are completionists who want to do and see everything. Some people will check out places they pass by, but don't actively seek out every place. And some people still just want to go for the main objectives. Tying your scaling not to your level, but instead, an arbitrary macguffin you need to need to go out and collect just doesn't work. And with how much damage enemies and bosses deal, even with more blessings, it forces, or at least, heavily favors, particular ways of playing the game. I think it might not have been a terrible idea to tie those blessings to bosses, but overall, they weren't necessary. The game already has a form of scaling, and that's levels. In my opinion, if someone wants to come into the DLC way overlevelled and steamroll it, let them. Most people I know made a new character in preparation for the DLC anyway. When bosses and even some enemies do all manner of combo extensions, massive AoEs, holding attacks til I die of old age, grabs (shoutout to those enemies that grab you before you can even see them the first time going through an area), and having seemingly unlimited stamina, it starts to feel boring, not exciting. When every boss is a flashy spectacle, it becomes the norm, and it becomes boring. And sometimes gets to the point where I literally just can't see. Bayle and Consort Radahn both had this issue, where there was so much AoE and visual effects going on, I was having a hard time seeing the boss. When I saw Malenia for the first time, I was excited that she might be the kind of fight I was craving, just a simple fight between another person, who'd undoubtedly kick my ass. But, alas, it was not meant to be. She's got the flashy combos too, she can heal herself, and, like most other bosses, she can just float up into the air, and then unleash a big super duper attack. Which, I'm also really tired of bosses that just float/fly. When I saw Commander Gaius at first I went from "Oh, thank god, a mounted enemy, he should be relatively straightforward." to unironically shouting "They fly now?!" because of course they do. Radahn was ... if it was just the first phase, I'd have been fine with it. The gravity pull move I think is a bit overtuned, but overall, fine. Totally fine fight. But ... the second phase - and of course he had to have a second phase - is such a clustermug. That attack where he T-Poses, and then massive AoE was apparently slowing down some people's computers. I just don't find "massive aoe you need to run out of the range of" particularly engaging. Though I usually didn't have to wait to get back into the action, cause he is unrelenting in his attacks, all of which can reach anywhere in the arena. The only time you have a moment to breathe is when you, or your summon, if they lasted that long, get grabbed. I'm not gonna go into the oneshot mechanic much. It's bad design. Whats the point of a health bar if you just one shot me? And yes, I'm aware of the item that prevents the one shot. Still bad design. I had people watching me fight the boss who have not played souls games at all, and more than one of them made comments along the lines of "when are you supposed to attack?" A few of them also commented on the one-shot as well, disliking it. You want to know what my favorite boss from this DLC was? Midra, Lord of Frenzied Flame. Midra, and the area he's in, was one of the handfuls of time in the DLC I really felt like I was enjoying myself. He wasn't a terribly complicated boss, but he was still a challenge, the area leading up to him was a nice change of pace, which I appreciated. After I beat this DLC, I went back and played Dark Souls 1. And I think I realized why I enjoyed the relative simplicity of those games. A lot of the first several bosses in those games teach you general skills that can apply to bosses you fight going forward. Asylum Demon teaches you the basic cycles of combat. He does an attack, he has a recovery, there's your window to attack. Taurus and Capra Demons show you how the environment you fight in can be advantageous or disadvantageous, respectively. Capra Demon also teaches you the power of having extra minions in a fight. Gaping dragon teaches you about how to handle large bosses, and AoEs. Quelaag further teaches you some AoEs can linger, and to pay attention to your surroundings, and not just the boss. And a lot of these lessons get put together in the form of Ornstein and Smough. That fight feels like something your skills have been built up to handle. You have learned how to fight in this game, now put it to use. I constantly see people saying "Oh, you should just learn the boss, god forbid you just learn the boss' moveset." I don't think that's a good approach. You should be learning the skills needed to be able to walk into a boss and beat it after a few tries. Or, hell, even on your first try. If I have to learn every boss' moveset individually, that's telling me that the general skill im building up matters a lot less than the boss having increasing unpredictability, more health and damage, and in general being made more difficult for difficulty's sake. I also found that in those games, I could afford to mess around a lot more. I could do silly builds, and goof around even if they were far from optimal. I don't think I've ever needed to optimize as much as I did in Elden Ring. You're afforded a lot less mistakes on your part, doubly so in the DLC, and that's also what contributes to me not liking it as much as older games. All that being said, though, I agree with Miyazaki, in essence. They give you tools, it's up to you to use them. I'm not ashamed to admit I used summons. I used all sorts of buffs and consumables and everything else, every little thing that would get me my advantages, particualrly for the final boss. I'm a monster hunter at heart, so preparing for a fight is in my nature. Fun Fact: The mimic tear can't be poisoned, so if you throw a bunch of meat dumplings into your hotbar, the mimic will use them to heal themselves, and not get poisoned. Anyway, uhhh, thanks for reading all that, if you did!
@Aerinndis
@Aerinndis Ай бұрын
I agree with, at the very least, the vast majority of what you said. The only way I kept parity with the bosses wasn't the fragments. It was using Okina's bleed katana skill a lot. Because it was the only way I could beat them. Gaius though... He was so damned awful that I had to get him stuck on the environment and use AOEs to take him out. Okina's katana, the name of it escapes me, and mogh's spear became MVPs. As for the final boss... I've never seen a more awful final boss in a soulsborne game in my entire life than Reused Boss Radahn. Not only was the lore surrounding it awful, but it wasted important reward space by giving us the 2,0 and 2,5 versions of his sword and 2,0 version of his armour from the vanilla game while only ONE of the remembrance rewards had anything to do with the big bad. No big bad's themed armour set. No big bad's themed weapon. An incantation that's crap for what it is and isn't even boosted by the circlet and such. Just... why waste this much space on Radahn? Why is the focus not on the actual big bad? Why a crappy done version of the twin princes fight? Awful fight, awful rewards, awful lore, came practically out of nowhere that it was Radahn Again Because Reasons. In short: Its an issue of design, not difficulty. Its all the late game issues of Elden Ring made worse.
@eatupsidedown
@eatupsidedown Ай бұрын
I like how Ruri dodges the criticism of the npc questlines. Like yeah I agree on liking the storytelling, but I would have missed 40% of the game plus the dlc if i didnt look up guides. Heaven forbid I kill patches or progress past a certain point without any indications.
@rurikhan
@rurikhan Ай бұрын
I’ve never dodged it, you’re meant to fail quests on your first run. Figuring them out first time is a bonus. You can not like that approach, but it is absolutely by design, and personally, I like it. Stop seeing quests as a chore that needs to be completed and see them as a bonus for those who figure it out.
@DaShikuXI
@DaShikuXI Ай бұрын
@@rurikhan Failing quests in your first run worked in a 20 hour DS1 playthrough, because the game is easy to pick up and repeat. It does not work in a 100 hour ER playthrough. ER being this massive open world game simply does not support the quest style of the previous games. It might be by design, but it was poor design in ER.
@eatupsidedown
@eatupsidedown Ай бұрын
@@rurikhan I don’t see them as a chores, wtf. I think it’s just silly that some emote in the middle of nowhere opens the door to 10% of the map. Especially considering new players- the accessibility is really obscure for a lot of quests. It’s a shame that people put down the game without doing volcano manor, or doing the ranni quest line. In fact I bet 80% of people wouldn’t reach Haligtree without a guide. And that’s bad game design imo. Sure it’s ok for one or two areas, but it’s like a third of the entire map people can’t find without some type of guide. Even reaching the dlc requires most people to use a guide because they don’t know how to reach Mohg, or they used a guide to reach Mohg in the first place. I don’t think it’s unreasonable to think that the average new person who is already overwhelmed by all the systems in the game would miss alot of npc questlines without the internet. Another example missed area would be the all the stuff in Fia questline. It’s not so much failure, but the information too obscure to figure out how to proceed. Saying you are meant to fail quests and miss out on content on your first time, feels like gatekeeping to me.
@rurikhan
@rurikhan Ай бұрын
Fia was one of the quests I was able to do on my first run. But regardless of that, I absolutely think it’s cool that there’s whole ass areas that are missable on first run. I’ve expressed as much in the past, if you see some of my first discussions with cowboy about Elden Ring.
@eatupsidedown
@eatupsidedown Ай бұрын
@@rurikhan Look, I’m the type of guy who spent 10 hours on release trying to activate rennalas rune, because I didn’t know there wasn’t a way- and the online info hadn’t caught up. I hated and loved that experience- it’s a goofy story. You can imagine my elation when I figured out raddhan’s rune, cuz I felt I was a genius. But as a fromsoft vet, I knew what I was in for, vague hints and minimal guidance. The point is, it’s about all the new players who jumped into Elden ring- who shouldn’t have to consult 3rd party sources to play like half the game. Maybe you don’t mind investing the time to organically enjoy all the game offers, but as we saw with the dlc, most people beat the game, put it down and came back overwhelmed by the dlc. They had no clue what they were getting into. I understand the struggle is worth it. But some things are just so obscure, like healing or heating up a passive enemy unit to get an item to do a questline. Like what the fuck is that. How in a million years was I supposed to know to do something I’ve never done before in this game. No prompt or anything. And to try the quest again I need to pretty much beat the game to access the dlc? That’s just disrespecting my time. That shit needs to be fixed.
@fahimtajwaar2521
@fahimtajwaar2521 Ай бұрын
If there’s one thing the next Fromsoftware souls-like definitely needs, it’s an option to turn on natural invasions for solo players - I miss it so much.
@LordRegal94
@LordRegal94 Ай бұрын
Super late to this, but I continue to hold I wish there was a red cipher ring that brought back old style invasions. You could either make it so the default was "invasions on" and using the red ring turned it off to what we have now, or the default is off like it currently is and using it turned it on. Just the occasional invade like before, so those of us that loved the occasional invade for dynamism could have that even while they removed it as a could not turn off. I'm a solo player in these games mostly. I cannot express how much I miss getting invaded occasionally. And you're right, taunter's tongue absolutely doesn't replicate what I want, so people claiming it's the invasion tool are wrong. Constant invasions is the dried finger, NOT the default invasions. I miss it so much.
@Dillon_J
@Dillon_J Ай бұрын
such an annoying QOL to not have a pause button. Literally have to hard quit during a boss if something irl happens.
@zombiehampster1397
@zombiehampster1397 Ай бұрын
I love invasions in coop so much and i do alot of helping randoms in coop at various levels and I do it to fight invaders in the chaos of playing thru a level while getting attacked by invaders. It's incredibly fun. FS is really intelligent in their approach and I agree with Miyazaki in that they can't take for granted unlimited success or automatic success. They're staying sharp and not resting on their laurels. That's what the best do to be and stay the best.
@Meiscarth
@Meiscarth Ай бұрын
With the Scadutree blessings ( pronounced Shadutree btw, like shadow) the DLC becomes quite easy and earlier on it isn't as tough as people make it out to be, unless they're just blasting through without exploring and not getting the fragments. However the final boss will always be a PAIN wether you have none or all of them.
@JP-ob8sx
@JP-ob8sx Ай бұрын
I would agree with most of the DLC not being too difficult, but Radahn is on an entirely different tier than any other boss in the game or even the series. Hes the first boss that felt to me like a DMC boss in a souls game.
@EmeralBookwise
@EmeralBookwise Ай бұрын
I entirely agree that game devs should always be allowed to pursue their creative visions, but I also think it equally important they not be above critique for the choices they make. FromSoft games don't have external difficulty settings and I don't think they "need" them, but I also don't think it would break the experience if they had them either. People always like to trot out the same "challenging but fair" line whenever the topic comes up, however, what is both "challenging" and yet also "fair" is very much a sweet spot. Not everyone has the same level of skill, which is why most other games have difficulty settings, allowing a wider and more diverse range of players to play those game at an appropriate level. Here's the other crazy fact, FromSoft games actually do have difficulty settings, and I'm not just talking about magic or summoning. NG+ is effectively a hard mode, where everything scales up, it's just locked behind game completion rather than something which can be selected from the menu. Still if the game can be scaled up, it can also be scaled down... a sort of new game minus, if you will.
@potsi78
@potsi78 Ай бұрын
My mantra for Fromsoft games is "If it can be cheesed, I partake" and I'm not ashamed of it one bit. Be that greatshields, summons, guard counters, bow cheese strats etc. I'll take any and every advantage I can get, and fuck anyone and everyone who tries to tell me how to play the game "the correct way".
@DaShikuXI
@DaShikuXI Ай бұрын
None of those are even cheese. They're all just mechanics the developers intentionally put in there for you to use.
@dantecantdie
@dantecantdie Ай бұрын
@@DaShikuXIprecisely
@Ghorda9
@Ghorda9 Ай бұрын
@@DaShikuXI cheese doesn't mean something unintentional, it just refers to any method that trivialises a challenge.
@mitchellmcivor7509
@mitchellmcivor7509 Ай бұрын
@Ghorda9 well how do you gage that? By that idea, if you use any good weapon, armor, etc, you're cheesing.
@apharys8921
@apharys8921 Ай бұрын
@@mitchellmcivor7509By being able to ignore what an otherwise challenging boss and doing thus removing interactive gameplay. Either way if you're having fun, awesome, do as you will. If not, try something else. Elden Ring allows people to play so many different ways, there's something for everyone.
@kurosan0079
@kurosan0079 Ай бұрын
I've never seen a studio so consistently great, yet so consistently criticized. Let them cook. If they start losing money or they start producing crap, then we start talking.
@shutup1037
@shutup1037 Ай бұрын
Remember when Sekiro was released? Remember when Elden Ring released for the first time? Remember when Armored was released? All new people that are just hyped and DS players are crying because it is too hard or isnt Dark Souls 😂
@AysarAburrub
@AysarAburrub Ай бұрын
my issues with the Souls genre isnt the difficulty of bosses, because no matter how hard a boss is, you can grind him long enough to learn his moveset and beat him (case in point Kai Cenat beating the DLC final boss after 70 hours of doing nothing but fighting this one boss), or you can cheese him with shields or summons or whatever. My issue with this genre (as a newcomer) is all the small BS things that's just there to artificially make the game more "difficult", or as i see it "more annoying". Things like no pause in offline mode, there's no excuse for this no matter how hard you try to justify it. Also losing runes on death is pointless since you can grind them back easily which makes me think this "feature" is just there to waste your time. Another time waster is the infamous runbacks to get back to boss fights. And finally, why is everything always so cryptic or hidden? NPC questlines can be hard to follow sometimes or be hidden to the point of missing them completely. And this applies to items and weapons as well as there's a high chance to miss a ton of stuff. For example, after my initial playthrough of ER which was around 150 hours, i was shocked by the amount of items i was missing or entire NPC questlines i completely missed. Even the story and lore seem to be unexplainable or uninterpretable.
@EssentialTurnip
@EssentialTurnip Ай бұрын
Agree with your takes 100%. You are a true souls fan and a man of taste.
@Silenthero66
@Silenthero66 Ай бұрын
There was a moment (more than a day) where I was actually thinking to myself "maybe this is it. Maybe I just will never be able to beat Prime Radahn. I'm simply not good enough." And I felt there was a kind of beauty in that. This magnum opus of a boss, the ultimate challenge, just defeated me. And I really did accept that, but I also never gave up. I just kept trying, at no point thinking I will ever actually best him. Then suddenly, I won. The problem was never "not being good enough", it's giving up.
@echoq7594
@echoq7594 Ай бұрын
The worst part surrounding the discourse of these games and difficulty in particular is that you can no longer have a proper conversation about them cause people will fanboy them to death, even from legitimate criticism. It has gotten grating and the brainrot that has been pervasive in this community regarding difficulty in particular and how people are "supposed" to play these games has only gotten worse and worse with every installation. People forget that these games might be A-RPGs, but they are STILL RPGs and people like playing different characters! Hell, one of the greatest motivators to even replay these games is to go through them with a different character that will interact with the world/enemies/bosses differently! They are so focused on just making the game harder for themselves they forget that somes times yes, the power fantasy of just tanking everything is just FUN, or that people like playing the big bonk, or small daggers with status, or magic or whatever. It is insane to me as someone that has played the Souls trilogy with a bunch of different characters multiple times just to have fun with all the different stuff FROM put in their games for us, that some people say that "it is not fun", like buzz off, stop drinking whatever it is you are drinking.
@SubiKinubi
@SubiKinubi Ай бұрын
Well said mate, another issue with it is not everyone has hours upon hours to put into it, parents literally have next to o time to grind all the time, I also work shifts so it’s even harder Hard doesn’t have to be unfun, people that usually respond like you mention mostly don’t have an actual life to proud of so being sarcastic a$$hats to everyone online is their only enjoyment
@noahdavidson1343
@noahdavidson1343 Ай бұрын
There are absolutely weirdos. I've done level 1 runs and I used Simmons my first playthrough. I actually miss using summons but it removes the struggle I want. Maybe I'll do a rl1 +0 summon run or something. Anyway totally agree that doing different stuff is fun.
@echoq7594
@echoq7594 Ай бұрын
@@noahdavidson1343 I know for sure at some point I'm doing a summoner character with heals where I don't deal damage in areas I can summon in
@Mikeyade
@Mikeyade Ай бұрын
Your argument for why there’s no pause feature in Offline Mode is so flimsy that it proves you are never going to question anything from FS.
@soulsbornefan1355
@soulsbornefan1355 Ай бұрын
@@Mikeyade you can see the copium the From soft defenders have lorewise because the dlc was so vague that now they are waiting for the movie to give them answers and if the movie doesn’t give them answers they’ll say Elden ring 2 will clear out the missing story. If you criticise then the game apparently just isn’t for you.
@jimbe4mxl410
@jimbe4mxl410 Ай бұрын
Lol what the hell does Pausing the game have to do with immersion? So if i have a phone call: i go to the menus, system settings, and quit the game - thats immersive, but if i go to the menus to pause the game, it breaks immersion. OK xD There is NO justification for not having a pause option in OFFLINE mode, yes in online its a different story, but you cant make it for offline. It doesnt make the game easier, it doesnt break "immersion" more then quitting the game through menus, you are just wasting my time forcing me to sit through a loading screen. Its like defending the game if it didnt have ANY save feature at all, we want you to be immersed, and quitting the game and coming back to it the next day breaks immersion, complete it in one go. Its nonsense. FFS people, its just a videogame, a pause function was in videogames since forever. My theory is that From thinks everyone plays in online, so they are not implementing a pause for offline. For over a decade. That means theyre lazy :P
@SomethingScotty
@SomethingScotty Ай бұрын
There are some things I've learned over the last 25+ years of playing FromSoftware games, starting all the way back in Tenchu: Stealth Assassin I've learned some things: 1.) These games aren't designed with me and players like me in mind anymore 2.) I'm getting older and it's getting harder and harder to keep up with Sekiro-like gameplay demands 3.) VaatiVidya is a content thief, or as Aegon of Astora calls him, a "Patreon-Supported Plagiarist" 1a.) Between Miyazaki himself not liking the ideas of bows, shields, physical protection and poise, and the Streamers/KZfaqrs popularizing the twitchy, jerky combat style FromSoftware games have become over the years, it's become apparent that while I love FromSoftware and their games were a huge influence on me, even going as far back as Tenchu: Stealth Assassin, FromSoftware doesn't care about players like me anymore, or perhaps never cared for people like me to begin with, given the way we like to play is consistently getting nerfed into oblivion with each new game. 2a.) I'm 36 years old. I don't have the same reflexes, dexterity or reaction times that I had when I was 25. Just simple as that really. I never had great reaction times to begin with, but getting older is definitely exacerbating things. 3a.) There's not really much proof of this anymore because VaatiVidya either shut everybody down via legal threats, copywrite striking, etc., etc., or people realized they simply were never going to get justice and so they've moved on. There's still the rare video or two floating out on KZfaq going over the receipts here or there, but they're really hard to find and they're mostly re-ups from people who didn't want to let Vaati's bs go quietly into that good night. Look at most the old school content creators for the Souls games, none of them like Vaati. Illusory Wall dislikes him, TerraMantis doesn't like him, DaveControl, The Dark Souls Lore Goat EpicNameBro refuses to talk about him because he doesn't have anything nice to say so he chooses not to say it, Redgrave and Aegon of Astora both put out videos showcasing how Vaati plagiarized them, he's unanimously hated on Reddit, not for typical Reddit reasons, but because his earlier stuff were all rips from Reddit posts, the list goes on and on. It's truly scary to think about just how many promising careers this guy has ended due to his thievery. Redgrave, author of "The Paleblood Hunt" talks about how Vaati's BB lore video wholesale copied from his writing. Aegon of Astora had a precise breakdown of VaatiVidya copying his Lucatiel of Mirrah video shot for shot before he was forced to take it down. Thankfully both of these still exist today due to re-ups you can find. The dudes a content thief but he's constantly getting his dick sucked for it like it's the last source of clean water because of his ability to bury people in legal threats and he has a buttery NZ accent that people cream themselves over. People like Rurikhan, FightingCowboy, Asmongold, all of these Cyber Sleuth content creators, people who have the actual power to check him do nothing because they really don't care.
@mdiaz013184
@mdiaz013184 Ай бұрын
I think coolest reason to replay elden ring is getting another copy of a weapon to powerstance with(unless ur lucky enough to find someone to drop you one)...this is why im still on my second playthrough and still have yet to start the dlc
@cutthr0atjake
@cutthr0atjake Ай бұрын
I agree with you. I'm in my 50's, I've never been able to finish Sekiro & I wasn't disappointed with that. I suspect I may never finish Shadow of the Erdtree, but thats fine. I'm getting my enjoyment from exploring & if I never get further, I've enjoyed what I've played.
@xTiddi
@xTiddi Ай бұрын
First. Wait people still at this difficulty thing? On my 3rd dlc playthru and this still a thing?
@BBPandora
@BBPandora Ай бұрын
A pause function kills the immersion of the game. For instance: bossfights in Bayonetta are epic, intense and really cool. But the fact that you can pause in the heat of battle and use health items just reduces the feeling of suspense.
@caio121279
@caio121279 Ай бұрын
I would say it would break the narrative. Difficulty is a key point in the game's narrative. Taking it out of the game would be like taking crime out of a detective movie.
@Hauke-ph5ui
@Hauke-ph5ui Ай бұрын
4:45 The problem with Gatekeepers is not that they argue that the games are as hard as they are. The problem with these people is that they belittle and insult everyone who is using the ingame mechanics FromSoft put in the games to make it easier for players. The most prominent feature in this discussion is the use of summons (using them is intended by FromSoft btw). It is perfectly fine if people decide for themselves to do challenge runs and not use summons (yes, gatekeepers, not using summons is a challenge run!). What is not ok is that they attack others for using an ingame mechanic that was put in the game on purpose by the developers including Miyazaki himself. Even worse - it doesn't stop with summons, they also attack people for playing as mages, for using ashes of war, for using buffs (be it spells or consumables) - you name it. These people are the real issue. 6:54 All fine and dandy as far as your opinion goes but I disagree. The following happened just a few days ago to me: I was fighting Mesmer and had a really good try that might have been successfull. But then someone was at my door and I had to open the door, so the best try I had on the boss so far went to s..t. A pause button would have changed that. In my opinion there is literally no reason whatsoever why a single player game (and yes, all Soulsgames are single player games despite the multiplayer aspects) can't have a pause button. It's obviously different for Multiplayer games. A game like World of Warcraft for example cannot have a pause button for very obvious reasons. I also disagree with your opinion that a design decision cannot be criticized only because it is FromSoft. Especially considering that players don't treat other companies like that at all. Let's also not forget what Swen Vincke said in recent interviews: Player feedback was quintessential in BG3's overwhelming success. The players told them many times in the EA phase that specific aspects where bad. So why does this matter? Well because your argument of "FromSoft knows best and no other opinions count" simply isn't true. Swen Vincke and his team are very good and very successfull at making banger games as well (and are the best in their specific genre). But that doesn't mean that they get everything right - and neither does FromSoft or Miyazaki. 18:40 But as mentioned above - that's EXACTLY what happened to me (excatp that it wasn't the mail man, it was a neighbour). Messmer was at about 15 % health and I had 4 flasks left. And no, the Messmer fight is not really fun as a mage because he offers next to no windows to cast a spell. Yes, I took him down eventually, but I had to redo the fight another 20 times before it was finally done. 19:30 Sorry but that is objectively false. FromSoft is NOT an independant developer that has to self-fund everything. 69.66 % of FromSoft is owned by Kadokawa, a corporation of pretty much the same net value as Embracer (pre-split). But even more important: The other two shareholders are Sony (14.09 %) and Sixjoy Hong Kong (aka Tencent because Sixjoy is a subsidiary of Tencent). They have all the funds they need. PS: A pause functionality is NOT "changing the game".
@Budd631
@Budd631 Ай бұрын
Why do you care if someone insults how you play? They aren’t at your house. I feel like people get upset at gatekeepers is bc deep down they know they are playing the game on an easier mode. I don’t care how you play and you shouldn’t care what people think.
@Stanzbey69
@Stanzbey69 Ай бұрын
This releasing on the same day as feeble king’s sorry excuse for a ‘critique’ is peak comedy
@TheSeth256
@TheSeth256 Ай бұрын
Painting players who you call "elitists" as some villains is nonsensical. The advice to refrain from using summons and overpowered strategies aims to grant players better experience when playing through the game. Otherwise you get idiots like Asmongold who get constantly wiped unless they use OP tactics complain how difficult the game is and suddenly swap to claiming it's too easy when someone tells him about some braindead strategy, be it 2x halberds jump attacks for the base game or Fingerprint shield tanking for DLC. Use whatever you need if it's too difficult for you, but be advised that training with bosses is a very satisfying way to get better and overcome them, and you're robbing yourself of this achievement by using strategies that break the game.
@shutup1037
@shutup1037 Ай бұрын
Yes they are villains. They dictate how streamer should play. You know who backseating streamers to the point some of them dont want to stream it again? Those people
@metabones95
@metabones95 Ай бұрын
Fromsoftware make my favorite games but that doesn’t mean they’re exempt from criticism. I enjoy the hard difficulty but all games should have a pause function (not feature, function). Saying there might be a good reason isn’t a strong defensive to this criticism either. Neither is vague quotes like “a game made for everyone is made for no one”.
@AscendantStoic
@AscendantStoic Ай бұрын
No need for it really, just quit the game.
@OTBASH
@OTBASH Ай бұрын
@@AscendantStoic Or just pause it.
@AscendantStoic
@AscendantStoic Ай бұрын
@OTBASH Quitting is equivalent to pausing except with bosses, there might be technical or design reasons why they can't implement a regular pause button since this "complaint" has been there since Demon's Souls"...if they wanted to do it and could do it they would have done it already a long time ago.
@metabones95
@metabones95 Ай бұрын
@@AscendantStoic big need for it. I’ve always had a need for it and everyone that I personally know that plays agrees. The pause function that’s 5-6 button presses away also is very different than 1 button in the heat of the moment and renders it not viable in many situations
@AscendantStoic
@AscendantStoic Ай бұрын
@@metabones95 If it hasn't happened until now then it's probably never going to be added in any Souls game with an online component, get over it and learn to adapt, even leaving your character to die isn't that much of a deal in a game where you die hundreds of time before you finish the game, you will be fine.
@petergaal1417
@petergaal1417 Ай бұрын
I have never played games of this type. I am 48 years old and I had a heart attack...I was healing and bought Sekiro while doing so. Hard game but I gave the game a platinum trophy. So I bought an Elden ring.... I didn't know where to go and what to do. I uninstalled the game, but after 2 days I think, I'll give it a go, I have time for it. It took me 150 hours to finish the game but I put it on the platinum trophy. PS- sorry for my English, I'm from Slovakia...
@HaZe8287
@HaZe8287 Ай бұрын
I don't think you understand the concept of an echo chamber, hence these types of videos. People who watch your videos will tend to agree with you. And those who disagree will never watch this video. But whatever feeds the algorithm, amirite? I enjoy watching you playing games that you enjoy, instead of these never-ending crusades against twitter trolls.
@rurikhan
@rurikhan Ай бұрын
A lot of people in my audience don’t agree with me.
@bilal4366
@bilal4366 Ай бұрын
why does it seem like there’s some sort of drama around every single popular game? has it always been like this?
@Ouroboros619
@Ouroboros619 Ай бұрын
I just want to fight the final boss without 20 pillars of light flooding my screen if he so much as farts
@zachhiggins1668
@zachhiggins1668 Ай бұрын
The messed up part is it's a fundamentally dishonest topic. People just want to feel powerful thinking they're threatening something
@LodestarLogado
@LodestarLogado Ай бұрын
As a disabled gamer, it hurts me to see so many people look at accessibility features as a burden or a detractor for games of all genres, not just Souls games. Accessibility is for everyone, of every ability or background. Simply put more accessibility options (including pauses) allow for more people to engage with and enjoy the games we play. The beauty of accessibility features are that they’re modular and completely Player Controlled. They operate on an individual level. If you don’t want to use or abuse a feature designed to help people that need it because it makes the game feel cheap or easy - great, don’t use it, continue to play the game as you have been, and nothing changes for you. But the people that do need it can use it, and actually start to engage with the game on a deeper level because of it. People try to make the argument that soft gamers are whining about distractions or small inconveniences, but wouldn’t it be fair to say that someone suffering from random spasms of pain, or twitches should be able to pause the game ride out the incident, and then unpause to continue play instead of being unfairly punished for something they can’t control? The options exist to address a users needs, it’s not your job as an outside observer to judge whether those needs are appropriate or not, because at the end of the day it shouldn’t affect your gameplay experience if you don’t need it. How many able-bodied people reading this can say they’ve used an elevator, or automatic doors/push buttons, or larger stalls in the bathroom? In gaming - using difficulty or mechanic modifiers? Changing button taps to holds? Etc? Probably everyone or at minimum most of you. That’s how it should be, because accessibility isn’t just for disabled people, and disabilities aren’t always physical or permanent. Everyone has vision loss in darkness, or has a harder time moving around or using things when they’re wearing thick gloves or clothing. Obviously in series’ like the FromSoft games where it’s predicated on tough and challenging but rewarding gameplay, the idea of a feature that makes the game easier seems tough. But as was discussed in the video, adding mechanics like an offline pause shouldn’t be revolutionary at all. Monster Hunter has a lot of the same roots in its design methodology and it has Offline Pauses on most if not all of its entries. You could easily have it toggle-able with Off as the default and hide it in an accessibility menu and most people probably wouldn’t even bat an eye - better yet they might even complain that it’s not on by default at that point. If the developers want to say that the way they want players to experience the game is “XYZ” in this case “Online with Invasions and all the features they developed for the game in this context” than that’s one thing, but to say that the developers should be allowed to omit accessibility features without critique or criticism feels a bit off to me. Lack of resources or time is one thing, and entirely understandable, but a lack of motivation or effort because “We don’t want to” is another entirely. They can make the game with a certain context in mind, but that shouldn’t negate the inclusion of accessibility features, that’s an inherently ableist ideology - essentially “this game is only for people capable of playing it, and we don’t care about you if you’re not one of those people no matter how much you might enjoy the game.” For clarity I’m not suggesting FromSoft had that mentality or created the game with that kind of malicious intent, but merely showcasing how that kind of mentality while on the surface might seem reasonable but is in practice quite harmful, not just individually but for the industry as a whole. Obviously not every game can cater to every gamer, but doing the most you can with the resources available to make the game playable for as many people as possible should be a goal for most developers - Essentially; priorities aren’t a blanket excuse for neglect. Keybinds/Audio-Video/Physical Gameplay/Pausing should be the essential starting point for every developer looking to make games for most gamers. I’m happy to have a discussion about this for anybody who’s curious or has questions/challenges. I can’t promise quick responses with summer courses going on but I’ll do what I can. Hope I was able to help people think further on this discussion.
@javi7636
@javi7636 Ай бұрын
As I always say, Fromsoft games are made so that 90% of players will fail a bossfight the first time they fight it, AND 90% of those same players will defeat the boss after a certain number of attempts (fewer attempts for easier bosses, more attempts for harder ones). That's the reason why there are so many helpful tools in the game: _you're supposed to succeed eventually._ In one way or another. However I think that is less true of their DLC content, just because of the nature of difficulty curves. They've explicitly said that they always want to continue challenging players as they get further into the game, but the higher you tune the difficulty the harder it is for the devs to maintain the sweet spot of "challenging but beatable". So like Ruri says, in DLCs they aim to please the hardcore crowd more than the general audience.
@Grit822
@Grit822 Ай бұрын
As with music and cinema: there is everything but it doesn't mean that it is for everyone. In video games the experience the immersion and many other factors also count, which are part of all this, the bad thing is that we take into account what Twitter says and use it as a weapon to have a way to fight over stupid things that are not important and not wanting to face the problem that to be good at this game you have to take your time we were not born with the innate ability to "be better at a souls game"
@ky58065
@ky58065 Ай бұрын
The age thing is definetly an excuse. There are people in their 40s competing in fighting games at a high level, there are 20 year olds that struggle with Sekiro. Souls games are more about memorizing enemy patterns anyways. You could argue however, that being older means you have less time to spend on bosses.
@ProxyFox45
@ProxyFox45 Ай бұрын
I obviously can’t change the games it’s Fromsofts choice at the end of the day, but I think the fact that they have the explanation pause the game, and presumably pause matchmaking means that they could put one in and I really don’t think that it impacts immersion much at all. You could pause Sekiro but for me personally I didn’t really pause during boss fights to make it easier because it would just throw me off my flow state. I’ve played all these games many times, hell the character I made for the dlc was my fifth full playthrough of Elden Ring. I use the explanation pause and it’s great cause in past games if I had something urgent that I needed to attend to during a boss and I’m doing really good this run, well now my immersion is broken anyways because I have to go take care of that and now I’m just pissed off. I don’t understand why the explanation pause is meaningfully different beyond an extra input and the fact that few people would figure out you can do that if they weren’t told. I think Fromsoft should do whatever they feel is best at the end of the day, but I don’t think Miyazaki’s experience as a dev means that people can’t have that as a legitimate criticism.
@timothyburger6715
@timothyburger6715 Ай бұрын
New souls players: man this game looks sick i want to try but its really hard Old Souls players: Hell yeah! Let us know if you need help learning how to dodge specific attacks or have build questions? New souls player: Um??? Dodge attacks? Couldnt i just turn the difficulty down instead of learning new things? WHY ARE YOU GATEKEEPING ME?
@barliechrown9994
@barliechrown9994 Ай бұрын
Thank rurikhan! I believe you detailed the majority of the souls-like oldheads' feelings about the complaints we're seeing. We all want to see more people enjoy these games, but part of the charm is finding solutions to difficulties. That's, like, the whole genre. You can mitigate the difficulty without just implementing a difficulty bar (nerf multiplier). All of us are happy to offer suggestions, and no new players should ever listen to people who say "you didnt beat it if you did x". Most of us want to help you. Just ask for help, there are endless ways to ease into it.
@spacesloth9529
@spacesloth9529 Ай бұрын
Sitting at the bonfire essentially pauses the game toi
@jordick8427
@jordick8427 Ай бұрын
Putting the difficulty increase aside, From Soft really screwed up the PC version's performance with the DLC patch. Even the base game is suffering from stutters and below 60 frame rates on some rigs, and mine just happens to be one of them. As much I would love to, I ain't buying that DLC as long those performance issues remain unfixed. Because the game is literally unplayable for me right now, as I get mild headache and nausea from those micro stutters and if the game doesn't run at stable 60+ fps.
@morgoth9590
@morgoth9590 Ай бұрын
Couldn’t agree with you more Ruri just about everything you mentioned is stuff I’ve been trying to get across to people over the years. I’m sitting here nodding in agreement saying “mmhmm... yep” with everything lol
@quipsilvervr
@quipsilvervr Ай бұрын
I truly think that people are finding it too hard because some of the more hardcore community are convincing people that if you are a real souls player you have to never summon people or ashes etc. I've been doing a "whatever it takes" approach and so far even though it's still hard, it doesn't feel impossible, it feels like my deaths were my fault. If there are any Souls-like gate-keepers, it's those that are telling people how to play the game they paid for, which even reading it sounds ridiculous. If somebody wants me to play to their personal specifications, but they can buy me it. The very second that Fromsoft pull it back to pander to the gamers who want an easy mode or whatever, they will have broke the seal, and will never be done pandering. The kind of people who try to harrass a developer into giving them what they want, are the type of people that should be ignored, because if you give even an inch, they will take a mile, dig their heels in and never ever stop. Also we are in agreement! Dark Souls 2 is a good game, but it mainly falls short when compared the other games, that were absolutely outstanding. And yeah, I can see why people want a pause button, but I agree in that it detracts from immersion, which is at the core of souls games. ..... .... also being called a "Fromsoftie" by people who want an easy mode or pause button, is the most ironic thing I've heard this year.
@moosiemoose1337
@moosiemoose1337 Ай бұрын
Issue with you pause example is that you can pause the game. Go open the map then click whatever the help button is. It's quite useful if I need to stop playing for a moment.
@Dillon_J
@Dillon_J Ай бұрын
Fromsoft pvp has a lot of issues. Awful netcode aside, the invader has a huge advantage against the invaded. They can make a build specifically focused on pvp encounters, and on top of this, all the enemies are on the invader's side.
@alexanderminas28
@alexanderminas28 Ай бұрын
I played the dlc on my ng+7 character. And it was *BRUTAL*. The DLC was a reminder that this is STILL Elden Ring. Meaning that everything you find and anything can be used to your disposal to change the difficulty of your playthrough. Maybe like one time make it easy for you and one day make challenges for yourself.
@Aksel_16
@Aksel_16 Ай бұрын
Famous misunderstandings about Elden Ring or Souls Games: 1- They are very hard. The games are hard because you don't take the time to develop your character or understand the bosses patterns or you are just impatient, as you want to kill everything as fast as you could! 2- Unfair. The games are fair and if you feel they are unfair, maybe because you are doing something wrong. 3- Unbalanced. How?! the games are very balanced and in Elden Ring case, I would say it is unbalanced to the players benefit! as players could have builds that destroys the bosses in ease. 4- The game doesn't have pause options. Pause options: Safe zones / Exit to main menu ,the game will auto save your progress/ PS or home button/ Menu explanation After all, the games are easy -in my opinion-. All you have to do is understand how to play the games and build your characters. You will struggle, you will die to bosses and some strong mobs but you will find your way eventually.
@mesadrums375
@mesadrums375 Ай бұрын
Literally 99% of the time you can pull off to the side of a cliff or something with no enemies and just leave and nothing will happen.
@AscendantStoic
@AscendantStoic Ай бұрын
Or just quit, game autosaves when you do.
@mixiv4076
@mixiv4076 Ай бұрын
Finally got into Elden ring but it took me six attempts to start enjoying the game
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