Embark Asset Processor | Erik Hallberg | GDC HIVE 2023

  Рет қаралды 4,064

Houdini

Houdini

5 ай бұрын

In this talk Eric details how he uses their internally built Asset Processor in order to quickly build and iterate on game assets. The Asset Processor provides an easy-to-use UI inside of Blender where users set up their process input. It then runs complex Houdini processes in the background, allowing users to ignore most of what it normally takes to build game assets, bringing asset creation times down from weeks to days, and iteration times from hours to minutes. I will showcase features of the Asset Processor, the guiding philosophy behind it, and the technical implementation of it.
Erik Hallberg works as a Lead 3D Artist at Embark Studios. He has 11 years of industry experience, 6 of which he has been working with Houdini.

Пікірлер: 7
@BradfordSmith3D
@BradfordSmith3D 5 ай бұрын
Overall, fantastic tool-suite and demo. Thank you for sharing this. Many studios don't see or understand the value and impact of principally backed deterministic workflows. The industry needs more of this if it wants to remain healthy while keeping up with increasing demand for content
@salil808
@salil808 5 ай бұрын
Started playing Finals... the destructions are insane and I'm more impressed by how well it's optimized... was eagerly waiting to know how Houdini was used in for the game
@BradfordSmith3D
@BradfordSmith3D 5 ай бұрын
Given the high degree of proceduralism and automation, where does Substance Designer fit into the pipeline? Are you utilizing compositing graphs to generate derivative maps, generators, filters, etc, and to process image data in the pipeline?
@Skyprex
@Skyprex 5 ай бұрын
Very Interesting, thanks 🙏
Embark Asset Processor | Erik Hallberg | GDC HIVE 2023
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