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A major problem that most developments face is maintaining a high frame-rate while getting the most out of visual quality. In this presentation from Unreal Fest Europe 2019, Epic's Mario Plamero and Andreas Suika explain how Unreal Engine 4 is focused on that purpose with several tools that are built into the engine to help developers achieve their objectives.
This talk provides an in-depth look at: Landscapes, Foliage, World Composition, Occlusion, Mesh Reduction, LODs, HLODs, Mesh Instancing and more tools to come that will help teams maximize the capabilities of any platform.
Learn more about Unreal Engine at www.unrealengine.com