Environment Design & Inspiration | Devlog

  Рет қаралды 81,326

Legend 64

Legend 64

Күн бұрын

Join me for another Devlog where I go over my design process with an N64 environment for my indie game.
Support the Project: / legend64project

Пікірлер: 341
@neill6585
@neill6585 Жыл бұрын
There is something very charming about low poly, low resolution art styles. I've thought about it seriously for a while now and what I think is going on isn't nostalgia, it is the participation of the brain in the imagining of the world. In modern games there is nothing left to the imagination in terms of scope or scale in the graphics, its either there or it isn't. But your trees have leaves, even though none can distinctly be seen. The forest is dense, dark, and full of mystery as to its size, even though it's a single plane with a texture. The engagement of the brain in imagining the world is more satisfying that simply showing all of it. For when we clearly see all of it, most often, we are disappointed.
@Legend64Project
@Legend64Project Жыл бұрын
Absolutely agree. I’ve felt the exact same way for ages.
@DevUndead
@DevUndead Жыл бұрын
I agree with you there. I would add that the game design also makes a lot of difference. Why a Legend of Zelda is so good is because you know there's nothing like it. In real life, there are no zora, gorons or fairies. It's fun to explore such worlds, because you don't know what's waiting for you behind the next hill. In modern (AA-AAA) video games, there is too much orientation to existing facts. Except for robots, a few more exotic weapons and movement, they don't dare to do too much. The game has to be suitable for the masses and there they only look at graphics and everything has to be simple, therefore leaning on the real world. Also, the world is becoming more and more irrelevant, as you run from one marker to the next without exploring, as it has no advantages. The "old" gameplay can work equally well in modern video games like Subnautica, Breath of the Wild, Raft, Portal 2, ...
@Karyonic
@Karyonic Жыл бұрын
It could also be similar to how the brain remembers things, if you don't have photographic memory, your brain uses your memory of an amalgamation of a thing to recognise a future one of those things you encountered in the past, and this art style with low res/low poly might be how our brains compress information to be able to quickly recognise things. I think it's kind of like how we can interpret sentences of words with jumbled letter order with little effort, as long as the first and last letter of each word are correct, part of our brains has this compressed information that we access to recognise things faster, and this art style directly accesses it along with enabling our imagination to fill in the blanks from our past experiences.
@phantomarchive
@phantomarchive Жыл бұрын
Agreed 1000%
@trumtrum5136
@trumtrum5136 Жыл бұрын
I agree
@jjrubes1880
@jjrubes1880 Жыл бұрын
About the kisaragi station thing, I found an archived version of the original 2ch thread and found the line (my Japanese isn't that great either so I had to use the English as reference). Here is the line: 鬼って書いて、きさらぎって読めるのね。。。 The 2 things of note are the kanji is 鬼 (oni) which is more of a japanese style devil, and the station is referred to as きさらぎ, which is hiragana (a phonetic spelling), not as 如月. I would write it in the hiragana if you want to write it in japanese, but if you wanted to use the kanji I would suggest making sure to have the hiragana as well, either as ruby text or just an alternate spelling. Because, as you noted, it's not a normal reading for 鬼.
@YahyaDanboos
@YahyaDanboos Жыл бұрын
Love how the ground grass texture and the tree wall texture blend together at their contact points 😁
@jackhearts9827
@jackhearts9827 Жыл бұрын
I love how much effort you put into these devlogs, hearing about all the little details and decisions behind seemingly simple parts of the game is fascinating.
@G7ue
@G7ue Жыл бұрын
I've always wanted to make my own game, but asset creation and coding always seemed so overwhelming. My interests and experience lay in level design, and world building. This was actually quite inspiring, as it shows even very basic geometry and textures can make a very compelling environments.
@jamesderaja
@jamesderaja Жыл бұрын
I never expected the final result to be that amazingly. You really are an expert when it comes to environment design.
@TakumiJoyconBoyz
@TakumiJoyconBoyz Жыл бұрын
I love the sound of your inspirations for this game. Seems like it's really gonna bring that mysterious atmosphere that some of the best N64 games have.
@carlos_7x
@carlos_7x Жыл бұрын
I'm having a bad day at work, and then this video drops in. This is energy to me, thank you :)
@sidsthesid
@sidsthesid Ай бұрын
I’m a 2D background artist for animation, but I’ve been very interested in getting into more 3D art and I just love your passion and skills for your project. It’s so inspiring, you make me want to create something of my own! So happy to follow along your journey, I’m having so much fun seeing the process!
@yveltalsea
@yveltalsea Жыл бұрын
So glad this video got pushed by the algorithm, your attention to detail is AMAZINg
@sealsharp
@sealsharp Жыл бұрын
I love how every era of technical compromise has become a style.
@twomur_
@twomur_ Жыл бұрын
when you layered the moss over the stone wall then started drawing it in it was so satisfying
@issacdotson9204
@issacdotson9204 Жыл бұрын
after browsing through so many channels. Yours is by far the best. The explaining thod is so great and detailed even complex stuff is
@nightwing36s
@nightwing36s Жыл бұрын
Love the choices of classic n64 tunes throughout the devlog
@BearlyRegal
@BearlyRegal Жыл бұрын
BLESS THE ALGORITHIM! Fellow low-poly nerd here - this vid/channel is great! Though, right at the beginning when you said you couldn't talk about your current professional project, the clip of Banjo Kazooie got me very giddy very quickly. That gem deserves a remake. GUH-HUH!
@game-enjoyer13
@game-enjoyer13 Жыл бұрын
Been following this project for a while now. And every updates inspires me every time. Keep it up, my good man
@Moist_Noodles
@Moist_Noodles Жыл бұрын
I accidentally stubled across these videos, and I am absolutely enjoying them. Not sure why, but it's incredibly captivating to watch!
@lanefaulhaber875
@lanefaulhaber875 Жыл бұрын
Thank you so much for your videos on Legend 64! I am 25 years old and have only a minor in computer programming, but I am trying to learn how to make my own game for the first time as well! And videos like yours are super helpful and inspiring.
@gogurtbogurt
@gogurtbogurt Жыл бұрын
I think this is one of the few games that properly emulates that n64 ocarina of time and banjo kazooie style
@aarorissanen930
@aarorissanen930 Жыл бұрын
That long doc of all the hard work and then the disappointment is very relatable.
@Loganator4551
@Loganator4551 Жыл бұрын
10:53 made me laugh so hard. Really funny and also a good representation of how stuff like making textures goes. Respect for this video.
@thejakery
@thejakery 8 ай бұрын
I almost never actually laugh out loud when watching videos alone, but that made me burst out laughing. Fantastic timing
@SkemeKOS
@SkemeKOS Жыл бұрын
The visual style is perfect.
@ssddsameshtdifferentdragon6188
@ssddsameshtdifferentdragon6188 Жыл бұрын
You brought back good memories and made me laugh. "I hate it." Subscribed.
@lemonke8132
@lemonke8132 Жыл бұрын
Really amazing stuff! I love seeing how you approach the environment as a professional artist
@TopherBlairMusic
@TopherBlairMusic Жыл бұрын
Was looking into N64 graphics and found this channel. Working on an N64 style Shmup and this channel is a treasure. Keep up the good work.
@ZephaniahNoah
@ZephaniahNoah Жыл бұрын
10:50 so relatable xD Too many times have I put a lot of time and effort into something just to scrap it.
@Shikigami6
@Shikigami6 Жыл бұрын
I felt the "I hate it" part so much :D The feeling of putting hours into some creative work just for it to not come out as fancy as imagined.
@FunnyThingsWeekly
@FunnyThingsWeekly Жыл бұрын
I am really enjoying this series. The game and all of it's contents are looking incredible. I've always been a fan of retro graphics and have only recently gotten into incorporating them into my art. Thank you so much for the wonderful content and inspiration.
@joevillarreal192
@joevillarreal192 Жыл бұрын
Every time I watch a new video, I get a new idea 🥲 Awesome work, and thanks as always for sharing!
@MrCheeze
@MrCheeze Жыл бұрын
Always love to see an update on this project, and interesting to see you branch out into a somewhat different type of video. The real-world arch definitely has a strong game-like feel to it, I'm not surprised you took inspiration from it.
@eszesfilms1651
@eszesfilms1651 Жыл бұрын
I like when a game would like to looks like a game and not reality. Good job.
@petamcwaff8849
@petamcwaff8849 Жыл бұрын
I would love to keep seeing these devlogs of Legend 64, Even If I haven't played any old titles games like Legend Of Zelda, I find old games like these nostalgic or cool for how they're able to make games in the first place. I love Level Designing, but I often sometimes lack the motivation to keep going, but when I found these videos on your youtube channel, it inspired me and gave me more knowledge about the old ways Level Designers had to detail each level. Hope you have a great day and keep on game creating👍😁
@sabre_plays
@sabre_plays 3 ай бұрын
I'm just addicted to your work flow, very much inspiring to me, thank you friend!
@PapaSage
@PapaSage Жыл бұрын
I love how you started playing Sims 1 building music when you started your blockout.
@Legend64Project
@Legend64Project Жыл бұрын
It seemed appropriate :)
@99brickstudios
@99brickstudios Жыл бұрын
I saw gameplay of the ps1 Harry Potter game recently. And the forest textures in that game were BEAUTIFUL. Really impressive how much they got out of the low resolution.
@Domarius64
@Domarius64 Жыл бұрын
Just a few seconds in and I can tell you, you smashed the look, amazing. I see so many "PS1 style games" and people exaggerate one or 2 features of the system like pixellation and ignore everything else that was distinctive to that look, but you captured so much of what makes an N64 game look the way it does.
@DommoDommo
@DommoDommo Жыл бұрын
God these blogs are the best. I wish you could upload more regularly, because I lose myself in this game. These are VERY inspiring, and I love hearing where you get your references from.
@1ChilledDude
@1ChilledDude Жыл бұрын
Love the N64-esque aesthetic. Look forward to seeing more and the progress of this project.
@turbo6223
@turbo6223 Жыл бұрын
I love the ideas you come up with, I really believe if you make a full length game it will gain lots of traction I don't think I've seen anyone make their own fully fledged N64 game before.
@jumbledfox2098
@jumbledfox2098 Жыл бұрын
Just discovered this project, your content is so good!! I was expecting like at least 50 thousand views with this kind of quality
@TheGimGamer
@TheGimGamer Жыл бұрын
Awesome video as always! Great to see your creative proses when making such cool areas! Also you totally capture the N64 vibe it's insane
@minitrex4533
@minitrex4533 Жыл бұрын
You are literally the best, I've been looking for a tutorial for three days and yours works
@derwastl
@derwastl Жыл бұрын
I love old 3D Graphics styled games!
@Holdsworthands
@Holdsworthands Жыл бұрын
thanks for sharing i enjoyed every second of the video, i love this project, your voice is so relaxing too :D
@grymdylan
@grymdylan Жыл бұрын
i wouldnt mind if videos like this did go on forever! this was fun
@unseeingeyes
@unseeingeyes Жыл бұрын
I'm so glad the algorithm blessed me with this video. I've been making small indie games off and on over the past decade and have always struggled with 3d. Seeing an actual industry professional go through their process of blocking out an area and doing texture work helps me realize what I've been doing wrong and is a big inspiration. Thank you for making this channel!
@popogeejo
@popogeejo Жыл бұрын
I always find set design for animation really tricky so seeing your environment design process is cool.
@HY0
@HY0 Жыл бұрын
Your devlog videos are always so fun and insightful to watch! You completely nailed the style and the game is looking extremely promising. Always excited to see your next video!
@catto-from-heaven
@catto-from-heaven Жыл бұрын
Cant wait to see this project finished. It looks awesome
@KlareAudio
@KlareAudio Жыл бұрын
This is absolutely fantastic! I love how you leveled up the production on these videos and bringing us outside. It’s also interesting hearing about your backbround
@terrywilliams450
@terrywilliams450 10 ай бұрын
This forest area really reminds me of Gaul from Asterix & Obelix XXL, I used to stare at the ominous woods for hours as a kid, very awesome work you did here :^)
@michaelclark5237
@michaelclark5237 Жыл бұрын
I do love making trees. Especially the the rotating one I remember from low poly video games.
@DeepFriedOreoOffline
@DeepFriedOreoOffline Жыл бұрын
I can't believe this wasn't recommended to me, this has to be your best video yet! Amazing progress as well :)
@AllExistence
@AllExistence Жыл бұрын
You can use "walking (or was it flying?) mode"in blender to explore the model as a character ("tab button", I think, turn on gravity) it's just like in game engine, two meter high and has collision. It's because Blender used to have a game engine once.
@Legend64Project
@Legend64Project Жыл бұрын
Thank you. I appreciate the insightful comments :)
@tylerhughes192
@tylerhughes192 Жыл бұрын
Every time I see the texture atlas and how it's used it kinda blows my mind. Good stuff keep up the good work.
@mamaharumi
@mamaharumi Жыл бұрын
beautiful work and so is that tunnel you walk through IRL
@LenardoDivina
@LenardoDivina Жыл бұрын
you nailed it the style of the n64 makes me feel nostalgic
@johannkeaton1452
@johannkeaton1452 Жыл бұрын
These are so inspiring. I love your approach to environment design.
@jasondrew6157
@jasondrew6157 Жыл бұрын
That OOT forest temple music fits so well with the mood board forest pictures you showed. It just comes to show how well that Zelda music was composed, it hits the mark perfectly.
@ArtofWEZ
@ArtofWEZ Жыл бұрын
I love seeing when someone is inspired by their own location
@galamotshaku
@galamotshaku 5 ай бұрын
Absolutely love this dev log I´m also an environment designer struggling to find work. And I find this really inspiring.
@lifeartstudios6207
@lifeartstudios6207 Жыл бұрын
repost from patreon: Looking sick my dude! Always excited to see you pop up in my notifications. I'd love to see more texture "tuts". I've been struggling to mimic the n64 texture look. I like the slightly enhanced definition from the 3ds versions due to the actual screen resolutions allowing for more pixel density. Also, because VR let's you can stick your face really close...
@Alihegazy25
@Alihegazy25 Жыл бұрын
THANK YOU MY BROTHER FROM ANOTHER COUNTRY AND ANOTHER FAMILY!!!
@GabiN64
@GabiN64 Жыл бұрын
You've really mastered the N64 look 😍
@EZmodeAl3x
@EZmodeAl3x Жыл бұрын
I've been watching and keeping up with your n-64 inspired project. Indie devs are obsessed with voxel graphics but the n-64 graphics are so much better! So I really appreciate an in-depth video on the environment. Also, I'd love to see an the logic for your fairy!
@erichbauer3991
@erichbauer3991 Жыл бұрын
it's always interesting to see how you deal with the limitations of this artstyle, especially seeing the process of the arch texture was pretty fun. The only critique I have is that using unreals atmospheric fog might be a bit too high tech but that's pretty much just a nitpick.
@redandblack641
@redandblack641 Жыл бұрын
Just found this channel - this is giving me inspiration as I plan on making a 3D PS1 style action platformer that's in the adventure genre. Something along the lines of Core Design era Tomb Raider games and the original Crash Trilogy (and their non-game inspiration and predecessors like Indiana Jones, TinTin, etc) - sharp, low poly models and crisp, pixel art textures.
@kyleboynton2748
@kyleboynton2748 Жыл бұрын
So just want to say, Horizon Forbidden West is MF beautiful! And knowing you had a part in that, just...chef's kiss
@handle.setUsername
@handle.setUsername Жыл бұрын
Looks cool. Glad that someone is making oot looking game most of the n64 inspired game I have seen looks like mario 64.
@eg4omar199
@eg4omar199 Жыл бұрын
Thanks for the motivation. I wasn't sure if I could do it, but I might try it eventually.
@SovereignVis
@SovereignVis Жыл бұрын
"I hate it!" LOL! Best part of the video.🤣
@ameliemarie
@ameliemarie Жыл бұрын
I love the way your made this video as well as the level! So fun to hear about your inspiration :)
@danielterry5786
@danielterry5786 Жыл бұрын
Just discovered your channel, this looks awesome. I can't wait to play it. I grew up playing N64, Star Fox64 was my favorite, but I put in plenty of hours in OoT and others as well. You have done an excellent job of recreating the style and charm of those games. Keep it up, man.
@blackholessbm
@blackholessbm Жыл бұрын
As a fellow game dev and freetime unreal engine user I love the series ! really nice :) Love to learn new things ! I never knew you could change the visual size of colliders, or to use a delay for looping stuff for example! But there are a few small things I'd like you to know. (I just got to this video, bingewatching the others. The tips have nothing to do with this devlog in particular) Using shape keys for your main character is a bit of cheating I feel like, since as far as I know this wasn't used in the N64 era. It would be more true to the original to just match the topology of the skirt with the topology of the leg. This way skinning the skirt will not clip anymore. When you're casting something in a blueprint you can save that to a variable (quick tip, just drag out the output and then "convert to variable"). This way you can avoid the big spiderweb of strings coming off of the "cast to gameinstance" node for example and instead use the variable wherever you want directly. On that note, when you cast to something you know will be of a certain type, you can right click the cast and right on the bottom it says "convert to pure cast" this way it doesn't need to be hooked up to the main execute line. I think that's it from me, don't want to backseat develop too much :D keep up the good work !
@Legend64Project
@Legend64Project Жыл бұрын
That’s a very helpful comment! Thank you for your input
@EveBatStudios
@EveBatStudios Жыл бұрын
Really enjoyed watching your progress and process ❤
@MrVibeless
@MrVibeless Жыл бұрын
This is epic work mate. If you ported this to the original N64 I would buy it. Take my money my first born its yours!
@Legend64Project
@Legend64Project Жыл бұрын
Hopefully it won’t come to that, but the sentiment is appreciated!
@TheAbeinG
@TheAbeinG Жыл бұрын
omg thank you for this video! it's very inspirational. And somehow it put me in a relaxing mood and gave me new hope for my project.
@shitchops
@shitchops Жыл бұрын
Oh man this is special, now im in my mid 30's and played lots of 64 late 90s early 2000's i love thinking of the idea of creating a 64 game because its actualy possible
@RetroPlus
@RetroPlus Жыл бұрын
This video is so well put together, your presentation is really inspiring and really makes me want to try N64 style myself
@ginmartini
@ginmartini Жыл бұрын
Very happy I stumbled on this channel. This is exactly the kind of inspiration I need! I'm not replicating 64 per se, but I am definitely influenced by these design principles. Looking forward to keeping up with your journey!
@Moby41
@Moby41 Жыл бұрын
Please continue these devlogs! Very inspiring stuff. Can't wait to see more!!
@GlamourSwinexXx
@GlamourSwinexXx Жыл бұрын
This kind of texture work is SUPER inspiring and informative. Thanks for sharing!!
@VoylinsLife
@VoylinsLife Жыл бұрын
Just found this channel, this is such a big inspiration source. Thanks!!
@kellygallagher7148
@kellygallagher7148 Жыл бұрын
This is great example of why you should always do grey-box testing for environments. You can't really tell if your level "feels right" for your gameplay without testing it. They author of the video does incremental testing through-out to make sure everything works.
@SomeHumbleOnion
@SomeHumbleOnion Жыл бұрын
Really loved seeing your process on environment design! It's something I struggle a lot with and this has really helped inspire some new techniques. Keep up the great work!
@blakeearth
@blakeearth Жыл бұрын
So many “mind blown” moments in this
@endie01
@endie01 Ай бұрын
I felt the "I hate it" deep in my bones as a fellow artist lmao
@mangoalias608
@mangoalias608 Жыл бұрын
4:42 the sound effects here had me rolling :D
@Konspiracie
@Konspiracie Жыл бұрын
Fantastic video. Ever since first seeing your environment work, I've hoped you would showcase the more practical elements of your workflow, and this absolutely delivered.
@dragonfire23141
@dragonfire23141 Жыл бұрын
This is amazing. subscribed and hit the bell, can't wait for more content. I hope the channel grows quickly.
@3Rlink
@3Rlink Жыл бұрын
Love your content and your upcoming game, will sure stick for updates !
@HallyVee
@HallyVee Жыл бұрын
I love this era, it came after the Final Fantasy 7 era when 3D just was not really ready yet, and before obviously all the newfangled tech. It does everything you would want it to do almost, and does it beautifully.
@jumpingman6612
@jumpingman6612 Жыл бұрын
What a treat! It was great to see the process of the stone arc. Truly inspiring!
@NaughtyKlaus
@NaughtyKlaus Жыл бұрын
I've been trying to find modernized versions of how older games were built, and this emulates it pretty greatly. I think I've learned a bit from your thought process and I'm going to be experimenting with this. Thanks a bunch.
@robrobusa
@robrobusa Жыл бұрын
1 Minute in - instant sub. :D I looove the Zelda/N64 visuals you have got going on!
@FlashTheReploid
@FlashTheReploid Жыл бұрын
very satisfied with your work so far, keep it up!
@pwhite102
@pwhite102 Жыл бұрын
very cool tunnel you walk through. Makes me want to go find some cool places to look at too
@_tbg
@_tbg Жыл бұрын
Glad to see that you're still working on it, looks sick as always
@pbgamer115
@pbgamer115 Жыл бұрын
Would love to see more of these level design videos, it hits right in the nostalgia, with the Zelda music, it’s such a nice video to relax too
@sensaii23x38
@sensaii23x38 Жыл бұрын
Fantastic video bro, legend.
Making My Dream Game | Devlog
18:50
Legend 64
Рет қаралды 217 М.
Haunted Castle | Devlog
12:41
Legend 64
Рет қаралды 66 М.
Они убрались очень быстро!
00:40
Аришнев
Рет қаралды 3 МЛН
Каха инструкция по шашлыку
01:00
К-Media
Рет қаралды 8 МЛН
When Jax'S Love For Pomni Is Prevented By Pomni'S Door 😂️
00:26
Bringing N64 graphics to Unreal Engine | Devlog
11:36
Legend 64
Рет қаралды 34 М.
Castle Parlor | Devlog
8:49
Legend 64
Рет қаралды 33 М.
Why "Bad Graphics" Make You Feel Good...
17:49
Dansplaining
Рет қаралды 162 М.
Why was the Nintendo 64 so hard to develop games for ? | MVG
11:55
Modern Vintage Gamer
Рет қаралды 1,1 МЛН
So You Wanna Make Games?? | Episode 4: Environment Art
12:54
Riot Games
Рет қаралды 201 М.
Undead Hydra | Devlog
9:26
Legend 64
Рет қаралды 52 М.
The Blighted Village | Devlog
10:54
Legend 64
Рет қаралды 95 М.
The BEST environment design EXERCISE for BEGINNERS
9:32
Tyler Edlin
Рет қаралды 168 М.
We Made a Hoverboarding Game - OVERRIDER Devlog
8:05
Dreamteck
Рет қаралды 384 М.
Hamster Kombat for New Players: Easy Start Guide ⚡️ Hamster Academy
2:09
Қорқынышты Майнкрафт - 5 бөлім ✅
32:10