Can't believe I just made my first thing ever on Godot thanks to Orlando Bloom.
@SableSpiritStudioАй бұрын
😂
@medgardd5 ай бұрын
Didn't know Orlando Bloom uses Godot. Thanks for the tutorial :)
@SableSpiritStudio5 ай бұрын
Acting is exhausting, chill coding nights are so much more relaxing
@tobyearth10 күн бұрын
ty orlando, great vid. i prefer this to your hollywood films tbh.
@SableSpiritStudio10 күн бұрын
@@tobyearth Hollywood is so 2019. Future is open source Game Dev
@mythrando4 ай бұрын
Oh, this should be fun! Looking forward to watching through!
@SableSpiritStudio4 ай бұрын
I hope you'll like it ! I'm having great fun making it The beginning is kinda slow but it gets better. Especially when I learn how to edit better 😄
@mythrando4 ай бұрын
@@SableSpiritStudio What are you using to edit? It's a skill I need to improve on myself!
@mythrando4 ай бұрын
@@SableSpiritStudio Watching this got me wondering about building up UI in figma and bringing it over to godot. I found the following video which shows how to create ui elements in Figma and bring them over (but not a whole interface). I thought you might find it interesting as well: kzfaq.info/get/bejne/gsV9a82Wx7e7f4U.html
@SableSpiritStudio4 ай бұрын
@@mythrando At the moment I'm using Clip Champ as I'm keeping it basic and don't really "need" to use Davinci Resolve yet
@SableSpiritStudio4 ай бұрын
Isn't Figma simply a mock-up tool ? I'd not expect it to export any godot stuff (from what I've experienced with it) From a few glances at the video, Figma does provide the actual assets (PNGs) which is definitly good since you will have to find a way to make those anyway. If you're looking for a sexier interface in Godot, you should probably look into how to use the Theme tool & Tween. I really wanna get into Tween someday but I have some other stuff on my plate at the moment, so I don't xD
@dr.sleaseball4413 ай бұрын
i sorta made a clicker in javascript and want to remake it in godot. this tutorial really helps.
@SableSpiritStudio3 ай бұрын
Glad to hear that !
@wormholeinteractive4 ай бұрын
Great content! Would love it if you could show the finished product at the start on your next tutorial! 😊
@max309alenie4 ай бұрын
Amazing tutorial thanks
@lecsaP4 ай бұрын
Thank you very much for this tutorial! You are a great instructor, keep carry on the good work!
@yoskokleng36585 ай бұрын
Love it.
@SuperPuperCode5 ай бұрын
Excellent!!!
@lucasvanoosten61523 ай бұрын
Great video man! keep it up
@wigwam54094 ай бұрын
Thank you!
@RobertShane21 күн бұрын
My autocomplete does func _ready(): instead of func _ready() -> void:. Is there a way to fix that? Also, when I update a label, I like to set it in the variable it's displaying (in this case stardust) set property. That way no matter what updates stardust, the label will always display the new value.
@SableSpiritStudio21 күн бұрын
Sure, Editor Settings → Something like Static Typing Hint in Auto-Completion or Completion (there is a search function)
@RobertShane21 күн бұрын
@@SableSpiritStudio Thanks. Found it under editor settings > text editor > completion > add type hints in case anybody else has trouble finding it
@hb04902 ай бұрын
Stardust being produced automatically without clicking per second till a specific number limit which will be upgradable later How can I achive this .....?
@SableSpiritStudio2 ай бұрын
You'll find automatic production under the name of "Generators" on this channel. You have the next episode in the series as well as an in-depth video about generators. If you wanna add a threshold to limite passive production, you can add this to the generator handler by adding a simple check. "If stardust >= threshold, then abort production". There are many different ways to approach the problem based on the resource efficiency you need. As for the upgrade part, it will just work like any other upgrade in this series. You'll calculate the threshold based on upgrade level.
@TheOnlyGamingDML2 ай бұрын
how did you save the first user interface?
@SableSpiritStudio2 ай бұрын
Ctrl + S ? Not sure what the question is about
@TheOnlyGamingDML2 ай бұрын
@@SableSpiritStudio thanks
@TheOnlyGamingDML2 ай бұрын
@@SableSpiritStudio can you check my comment on the other video
@gumquat2 ай бұрын
TROUBLESHOOTING COMMENT BY TIMESTAMP: 21:30 If the label is not updating with the new amount, try adding this to your script: func _ready() -> void: label = $Label
@SableSpiritStudio2 ай бұрын
Did you forget to manually set the label reference in the editor after assigning the @export tag to it ?
@mythrando4 ай бұрын
When I'm following along I am not seeing the warnings that I am missing types. Is there an editor setting that I need to enable which will have those warnings show? Sorry if you explained this and I missed it.
@SableSpiritStudio4 ай бұрын
You can control these warnings in the project settings by allowing advanced settings and looking for "debug" in the search bar. There is a category ("GDscript" iirc) which allows you to control those warnings. I go into this process in the project setting episode (I think it's been renamed to 0.1)
@mythrando4 ай бұрын
I just saw that you have one earlier video. I'm going through that now.
@SableSpiritStudio4 ай бұрын
@@mythrando There's a playlist which is manually sorted to reflect the intended viewing order : kzfaq.info/sun/PLgBln8F2Q8BzWYUrRSIkC2RlT-YHf0BQ3
@r.e.48732 ай бұрын
@sablespiritstudio some friendly advice mon ami it is pronounced intejer