No video

Ep.1 - Basic Clicker - Idle Game Tutorial Godot 4

  Рет қаралды 8,803

Sable Spirit Studio

Sable Spirit Studio

Күн бұрын

Пікірлер: 39
@AubryRugBurn
@AubryRugBurn Ай бұрын
Can't believe I just made my first thing ever on Godot thanks to Orlando Bloom.
@SableSpiritStudio
@SableSpiritStudio Ай бұрын
😂
@medgardd
@medgardd 5 ай бұрын
Didn't know Orlando Bloom uses Godot. Thanks for the tutorial :)
@SableSpiritStudio
@SableSpiritStudio 5 ай бұрын
Acting is exhausting, chill coding nights are so much more relaxing
@tobyearth
@tobyearth 10 күн бұрын
ty orlando, great vid. i prefer this to your hollywood films tbh.
@SableSpiritStudio
@SableSpiritStudio 10 күн бұрын
@@tobyearth Hollywood is so 2019. Future is open source Game Dev
@mythrando
@mythrando 4 ай бұрын
Oh, this should be fun! Looking forward to watching through!
@SableSpiritStudio
@SableSpiritStudio 4 ай бұрын
I hope you'll like it ! I'm having great fun making it The beginning is kinda slow but it gets better. Especially when I learn how to edit better 😄
@mythrando
@mythrando 4 ай бұрын
@@SableSpiritStudio What are you using to edit? It's a skill I need to improve on myself!
@mythrando
@mythrando 4 ай бұрын
@@SableSpiritStudio Watching this got me wondering about building up UI in figma and bringing it over to godot. I found the following video which shows how to create ui elements in Figma and bring them over (but not a whole interface). I thought you might find it interesting as well: kzfaq.info/get/bejne/gsV9a82Wx7e7f4U.html
@SableSpiritStudio
@SableSpiritStudio 4 ай бұрын
@@mythrando At the moment I'm using Clip Champ as I'm keeping it basic and don't really "need" to use Davinci Resolve yet
@SableSpiritStudio
@SableSpiritStudio 4 ай бұрын
Isn't Figma simply a mock-up tool ? I'd not expect it to export any godot stuff (from what I've experienced with it) From a few glances at the video, Figma does provide the actual assets (PNGs) which is definitly good since you will have to find a way to make those anyway. If you're looking for a sexier interface in Godot, you should probably look into how to use the Theme tool & Tween. I really wanna get into Tween someday but I have some other stuff on my plate at the moment, so I don't xD
@dr.sleaseball441
@dr.sleaseball441 3 ай бұрын
i sorta made a clicker in javascript and want to remake it in godot. this tutorial really helps.
@SableSpiritStudio
@SableSpiritStudio 3 ай бұрын
Glad to hear that !
@wormholeinteractive
@wormholeinteractive 4 ай бұрын
Great content! Would love it if you could show the finished product at the start on your next tutorial! 😊
@max309alenie
@max309alenie 4 ай бұрын
Amazing tutorial thanks
@lecsaP
@lecsaP 4 ай бұрын
Thank you very much for this tutorial! You are a great instructor, keep carry on the good work!
@yoskokleng3658
@yoskokleng3658 5 ай бұрын
Love it.
@SuperPuperCode
@SuperPuperCode 5 ай бұрын
Excellent!!!
@lucasvanoosten6152
@lucasvanoosten6152 3 ай бұрын
Great video man! keep it up
@wigwam5409
@wigwam5409 4 ай бұрын
Thank you!
@RobertShane
@RobertShane 21 күн бұрын
My autocomplete does func _ready(): instead of func _ready() -> void:. Is there a way to fix that? Also, when I update a label, I like to set it in the variable it's displaying (in this case stardust) set property. That way no matter what updates stardust, the label will always display the new value.
@SableSpiritStudio
@SableSpiritStudio 21 күн бұрын
Sure, Editor Settings → Something like Static Typing Hint in Auto-Completion or Completion (there is a search function)
@RobertShane
@RobertShane 21 күн бұрын
@@SableSpiritStudio Thanks. Found it under editor settings > text editor > completion > add type hints in case anybody else has trouble finding it
@hb0490
@hb0490 2 ай бұрын
Stardust being produced automatically without clicking per second till a specific number limit which will be upgradable later How can I achive this .....?
@SableSpiritStudio
@SableSpiritStudio 2 ай бұрын
You'll find automatic production under the name of "Generators" on this channel. You have the next episode in the series as well as an in-depth video about generators. If you wanna add a threshold to limite passive production, you can add this to the generator handler by adding a simple check. "If stardust >= threshold, then abort production". There are many different ways to approach the problem based on the resource efficiency you need. As for the upgrade part, it will just work like any other upgrade in this series. You'll calculate the threshold based on upgrade level.
@TheOnlyGamingDML
@TheOnlyGamingDML 2 ай бұрын
how did you save the first user interface?
@SableSpiritStudio
@SableSpiritStudio 2 ай бұрын
Ctrl + S ? Not sure what the question is about
@TheOnlyGamingDML
@TheOnlyGamingDML 2 ай бұрын
@@SableSpiritStudio thanks
@TheOnlyGamingDML
@TheOnlyGamingDML 2 ай бұрын
@@SableSpiritStudio can you check my comment on the other video
@gumquat
@gumquat 2 ай бұрын
TROUBLESHOOTING COMMENT BY TIMESTAMP: 21:30 If the label is not updating with the new amount, try adding this to your script: func _ready() -> void: label = $Label
@SableSpiritStudio
@SableSpiritStudio 2 ай бұрын
Did you forget to manually set the label reference in the editor after assigning the @export tag to it ?
@mythrando
@mythrando 4 ай бұрын
When I'm following along I am not seeing the warnings that I am missing types. Is there an editor setting that I need to enable which will have those warnings show? Sorry if you explained this and I missed it.
@SableSpiritStudio
@SableSpiritStudio 4 ай бұрын
You can control these warnings in the project settings by allowing advanced settings and looking for "debug" in the search bar. There is a category ("GDscript" iirc) which allows you to control those warnings. I go into this process in the project setting episode (I think it's been renamed to 0.1)
@mythrando
@mythrando 4 ай бұрын
I just saw that you have one earlier video. I'm going through that now.
@SableSpiritStudio
@SableSpiritStudio 4 ай бұрын
@@mythrando There's a playlist which is manually sorted to reflect the intended viewing order : kzfaq.info/sun/PLgBln8F2Q8BzWYUrRSIkC2RlT-YHf0BQ3
@r.e.4873
@r.e.4873 2 ай бұрын
@sablespiritstudio some friendly advice mon ami it is pronounced intejer
Ep.1.1 - Passive Generator - Idle Game Tutorial Godot 4
12:01
Sable Spirit Studio
Рет қаралды 2,9 М.
What Makes "Clicker Games" Good?
31:24
RealityEscape
Рет қаралды 1,5 МЛН
Prank vs Prank #shorts
00:28
Mr DegrEE
Рет қаралды 8 МЛН
Пройди игру и получи 5 чупа-чупсов (2024)
00:49
Екатерина Ковалева
Рет қаралды 3,5 МЛН
New Godot Visual Scripting Language - Block Coding
8:57
Gamefromscratch
Рет қаралды 34 М.
Learn Godot UI Control Nodes
24:22
Game Dev Artisan
Рет қаралды 17 М.
HD-2D Style in Godot 4.1
12:57
Gamedev Aki
Рет қаралды 50 М.
We made Vampire Survivors BUT in 10 Lines of Code
7:08
PlayWithFurcifer
Рет қаралды 1 МЛН
EA Won't Let Me Play This Game - So I Hacked It
8:49
Nathan Baggs
Рет қаралды 309 М.
Godot 4 - Tiled Dungeon Environment From Scratch
26:24
DevLogLogan
Рет қаралды 409 М.
Easy UI Animation in the Godot Engine
15:31
StayAtHomeDev
Рет қаралды 7 М.
choosing a game engine is easy, actually
15:08
samyam
Рет қаралды 435 М.
Godot Engine - 2023 Showreel
5:33
Godot Engine
Рет қаралды 542 М.