Epic Cinematic Space Battle: Republic Hardliners vs Empire New Ships - Empire at War Remake NPC Wars

  Рет қаралды 2,668

Cinematic NPC

Cinematic NPC

2 ай бұрын

🌌 Dive into an epic cinematic space battle as the Republic Hardliners faces off against the Empire's new ships in this intense Empire at War Remake NPC War. Experience the strategic brilliance and breathtaking combat as these powerful factions clash for galactic dominance. Subscribe for more epic battles at / @cinematicnpc and share your thoughts on this legendary encounter in the comments below! 🚀
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More videos here: • Star Wars: Empire At W...
Used mods:
Empire at War: Remake 4.0 - The Grand Update: steamcommunity.com/sharedfile...
Empire at War Remake: Clone Wars Holdout Factions Submod: steamcommunity.com/sharedfile...
French Fried Taters EAW Remake + CW Holdouts SubMod: steamcommunity.com/sharedfile...
Empire at War Terrain Editor: www.moddb.com/games/star-wars...
Empire at War Terrain Editor Steam Patch: www.moddb.com/games/star-wars...
#StarWars #EmpireAtWarRemake #NPCBattles #CinematicNPC

Пікірлер: 19
@KiaranSAF22
@KiaranSAF22 2 ай бұрын
Disney: “This is over our budget…”
@gianghoang4831
@gianghoang4831 2 ай бұрын
Still Disney: "increase budget for lgbt+feminism+racial"
@KiaranSAF22
@KiaranSAF22 2 ай бұрын
@@gianghoang4831 True!!!
@BackwardGalaxy
@BackwardGalaxy 2 ай бұрын
This is the same Disney that gave Rise of Skywalker a $400mil budget?
2 ай бұрын
@@gianghoang4831 Nothing is wrong with lgbt but you're right about other 2 subjects
@alfredquirinus4025
@alfredquirinus4025 Ай бұрын
couldn't agree more!!!!! it's as if they didn't want to create really good content ... if that exceeded their budget, then we are authorized to call Disney a bunch of slacking sleezeballs!!!! 😒
@Gufupandi09th13
@Gufupandi09th13 Ай бұрын
During the galactic civil war found abounded Republic ships and holdouts and use them for the rebellion and the empire still uses their superweapon and thus again the empire seems to be unstoppable in lore fan
@starfallrox2283
@starfallrox2283 2 ай бұрын
Vector and new enforcer monster of the empire.
@user-gw5lu1gt4u
@user-gw5lu1gt4u 10 күн бұрын
自身利益
@gigel54gigi86
@gigel54gigi86 2 ай бұрын
Nice
@cinematicnpc
@cinematicnpc 2 ай бұрын
Thanks
@DreadTheMaximus
@DreadTheMaximus 2 ай бұрын
Wait can someone like tell me each imperial ship in this battle. Some of them I dont recognise.
@cinematicnpc
@cinematicnpc 2 ай бұрын
Some ships are fan made. What ships, from what minute/minutes do you not recognize? If you tell me the minutes I can tell you the names of those ships in used mods.
@DreadTheMaximus
@DreadTheMaximus 2 ай бұрын
​@@cinematicnpc 1:37 2:02 2:21 2:29
@cinematicnpc
@cinematicnpc 2 ай бұрын
In the first three minutes indicated, the ship in the foreground is the Enforcer Cruiser with a new design compared to the basic one in the mod. At the last minute indicated, there is an ISD version that launches torpedoes. Both ships and others are from the new Remake submod.
@slingblade313
@slingblade313 2 ай бұрын
Thank you for once again showcasing my submod. This game has become a passion of mine as it allows you to play out the space battles we all dreamed of as kids. Could you please make a tutorial video on how you make these utilizing the map editor? I've tried it myself and can't figure it out, and most current tutorials are several years old and outdated.
@cinematicnpc
@cinematicnpc 2 ай бұрын
Hello there, congrats on your submod, it's great. I will explain here everything I do in the editor. The first time I copy the mod and submods I want to use in another folder, so as not to affect the mods in the Steam workshop folder. Then, in the new folder where I copied the mod I want to use, I put the files from the editor's archive, I wrap the duplicate files with those from the archive. Now there should be no problem and the Terrain Editor should open. After that from File, I select Open for an existing map or new space/land to create a new one from 0. From the Nature section, the background is created and from Objects, ships, units, structures, etc. are placed. I don't do too many things for my maps, I just put the Remote Sensor Pod (from SecondaryStructure from Objects) outside the boundaries of the Map and set it as Rebel Alliance to the player owner. This clears the fog of war and allows me to watch the ships after without problems. After that I select the ships that I want to be spawned on the map and in the player owner I set the factions available for Skirmish (Empire or Underworld, Republic Hardliners or Separatist Holdouts if Clone Wars submod is active). The idea is that one of the factions the player enters to watch must be Rebels or Empire (one of these factions must be set Remote Sensor Pod), otherwise the map does not start. This is how I create these maps where I let the AI in the game control the 2 fighting factions. I have not explored other functions in the editor.
@slingblade313
@slingblade313 21 күн бұрын
@@cinematicnpc I still don't understand how to do this, especially the first part. Where are you supposed to put all the files?
@cinematicnpc
@cinematicnpc 20 күн бұрын
@@slingblade313 So, I try to simplify the steps: 1. Choose a Mod and copy it and put it in a new folder (in the same folder you also put the submods files if you want to use them). 2. Put the Terrain Editor files in the folder where you copied Mod. Allow to replace duplicate files. 3. From here you can open the Editor and create or edit new maps. 4. From the Nature section, the background elements are mainly edited. And from the Object section, the actual map is built (planets, structures, ships, etc.) 5. After you create the map as you want, save it, make a copy of the map file and add it to the maps folder in the original folder of the mod. After that art will be available on custom skirmish maps
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