Every Souls trilogy runback

  Рет қаралды 38,029

Domo3000

Domo3000

Күн бұрын

In this video I will order every runback in the Souls trilogy by how long it takes to get from the bonfire through the fog wall.
I tried every alternative path that I am aware of to make sure that I'm using the fastest route for all of them. DS2 is on NG+
Intro 0:00
Basically None 1:04
Very Short 1:24
Short 2:56
Good 5:30
Okay 7:42
Acceptable 11:21
Long 13:43
Tedious 15:18
Frustrating 17:08
Special Cases 18:44
Data 20:22
#darksouls #darksouls2 #darksouls3

Пікірлер: 360
@Zapdos7471
@Zapdos7471 15 күн бұрын
Further proof that the Rat King is a gracious ruler, considerate of his guests.
@shambleshef
@shambleshef 14 күн бұрын
Rat-King good to man-things yes-yes
@collinhalverson4681
@collinhalverson4681 15 сағат бұрын
Praise be to the Rat King.
@dgouin99
@dgouin99 15 күн бұрын
That one friend with no car when the hangout session ends
@totallykurapika166
@totallykurapika166 14 күн бұрын
5:55 HOLY SHIT, so that was the purpose of that "useless" wall door near the sentinel bosses. The more you know...
@schmietwechdeschiet4340
@schmietwechdeschiet4340 14 күн бұрын
yep its a shortcut from on side and a: "oh you paniked and run into the room? and all you saw was this door? lmao dead" troll door from the other xD
@giggajames1903
@giggajames1903 15 күн бұрын
Maybe the real bosses were the runbacks we made along the way.
@marce3893
@marce3893 14 күн бұрын
definitely true for ds2
@schmietwechdeschiet4340
@schmietwechdeschiet4340 14 күн бұрын
@@marce3893 dude didnt watch the video...
@marce3893
@marce3893 14 күн бұрын
@@schmietwechdeschiet4340 I have in fact watched the whole video. it seems you're missing the (rather obvious) point: the majority of ds2 bosses are mediocre, and runbacks are usually way more challenging than the bosses. so, to reply in your same tones, I guess dude didnt play ds2...
@DiegoSouza-ig4kf
@DiegoSouza-ig4kf 10 күн бұрын
@@schmietwechdeschiet4340 dude didnt understand the comment...
@HoSock
@HoSock Күн бұрын
That comment actually makes sense in a way
@BdrRm
@BdrRm 15 күн бұрын
You know Domo is a pro when he can make frigid outskirts look easy.
@rosymuscovy7967
@rosymuscovy7967 15 күн бұрын
I would expect nothing less from god's strongest dark souls 2 defender
@Rigel______
@Rigel______ 21 сағат бұрын
I've still never beaten that boss as somebody who prefers to play solo. The only one I gave up on.
@drakengarfinkel3133
@drakengarfinkel3133 15 күн бұрын
Based on Elden Ring’s run backs, it seems to FromSoft Now that any run back beyond 30s is too much. I would agree
@holler_pit5243
@holler_pit5243 14 күн бұрын
In the case of Elden Ring with not only bosses but also regular enemies being tougher to fight I think it's for the better.
@jajasking9652
@jajasking9652 14 күн бұрын
Thry forgot that with rennala and placidusax, but yeah, i much rather have short runbacks, specially for the tough fights, some minibosses still has pretty bad runbacks though, same case with sekiro
@Ex-memegodita
@Ex-memegodita 8 күн бұрын
​@@jajasking9652they didn't forget with rennala because in the lore rennala destroyed every Marika statue in the academy and for placidussax a Marika's statue near his entrance would be impossible because placidussax's arena is placed miles above farum azula so the effect of the Marika statue would disappear and placing one inside his arena would just be strange.
@abaddon_9941
@abaddon_9941 8 күн бұрын
Why not have Radagon statues, it wouldnt impact the lore and show she still cared about him. Plus help with twist of radagon and Marika build up. ​@@Ex-memegodita
@Ex-memegodita
@Ex-memegodita 8 күн бұрын
@@abaddon_9941 rennala has a radagon statue behind her, she doesn't have any Marika statue because she hated her and only a sculptor knew about radagon and Marika being the same person (and maybe some other people, but I don't remember well). Maybe you are talking about having a radagon statue that has the same effect as a marika statue, well, in that case I have two options to make all coherent: 1: Marika's statues are created with that power by the guy that builds them, so it wouldn't make sense because nobody knew about radagon and Marika's secret and having the statue of a champion with the same power of a God is the most eretic thing I could think of and we all know what the erdtree do to eretics (it wouldn't be eretic because radagon is a God, but nobody knew so no one wanted to try and create a radagon statue with the same power); 2: Marika when she is Marika has powers that radagon doesn't have and vice versa, because of the miracles created by them like the law of causality and regression, so a radagon statue couldn't have the same power as a Marika's statue.
@ORLY911
@ORLY911 15 күн бұрын
if people thought dark souls 1 or 2 had tedious runbacks, wait till they play Demons Souls, that would skew the data further in the long times
@BdrRm
@BdrRm 15 күн бұрын
The run to the old hero or ps3 king Allant were something else.
@Er404ChannelNotFound
@Er404ChannelNotFound 15 күн бұрын
@@BdrRm Don't forget Valley of Defilement, that place really stretched the meaning of the word "shortcut" 💀
@BdrRm
@BdrRm 15 күн бұрын
@@Er404ChannelNotFound you mean 3-1? I didn't die to leechmonger, but If I remember correctly there is no shortcuts.
@idontcare9661
@idontcare9661 15 күн бұрын
Yeah but if you’re dying to demons souls bosses you got bigger problems
@bigdumbfatcat2869
@bigdumbfatcat2869 15 күн бұрын
@@idontcare9661 People in 2009 didn't have 6 Souls style games under their belt
@harrychurch1830
@harrychurch1830 14 күн бұрын
The quickest way back to the Deacons being from the Rosaria bonfire was the biggest surprise of the whole video, I never even considered it
@Domo3000
@Domo3000 14 күн бұрын
Both take pretty much the same amount of time.
@Domo3000
@Domo3000 14 күн бұрын
Actually I just did the other path again, but pretty much flawless by rolling after the drop, not getting hit and having good stamina management and I was half a second faster than a relatively flawless run from Rosaria. So in the best case the runback from the Chapel might be a tiny bit faster, but when I took the average of 3 runs in both for this video Rosaria was faster.
@masotheripper4232
@masotheripper4232 15 күн бұрын
mans out here answering the real questions
@DestroyerQuinn
@DestroyerQuinn 2 күн бұрын
The sound of the sped up footsteps is oddly satisfying
@FlexSPJ
@FlexSPJ 15 күн бұрын
Was hoping for a distribution chart at the end. Wasn't dissapointed to say the least.
@brotherironer5061
@brotherironer5061 15 күн бұрын
11:35 Miyazaki pov
@bartholomewpicca9899
@bartholomewpicca9899 15 күн бұрын
This is the level of detail we've come to expect from Domo. It goes so hard
@Rosy_bun
@Rosy_bun 15 күн бұрын
16:48 didn't know there were machine guns in dark souls lmao
@KrishnaMurugan11
@KrishnaMurugan11 4 күн бұрын
😂
@nightmarishcompositions4536
@nightmarishcompositions4536 7 күн бұрын
The boss runs in Demons Souls were the bane of my existence.
@heyboy9790
@heyboy9790 7 күн бұрын
Damn I just realized I missed a lot of bonfire in Ds2
@chizu.iscold
@chizu.iscold 15 күн бұрын
Bed of chaos had the funniest runback ever
@Zapdos7471
@Zapdos7471 15 күн бұрын
I beat that boss without knowing how to run or jump. I had to take a few months off from playing to center myself for that one. Now I’m like “oh, bed of chaos, you silly goose!”
@giannixx
@giannixx 14 күн бұрын
@@Zapdos7471 You didn't know how to run? Did you know you can slide down ladders by pressing circle/B?
@Zapdos7471
@Zapdos7471 14 күн бұрын
@@giannixx No, I started with kb and mouse on PC and only got a controller well after the one tutorial message you get in the starting hallway.
@schmietwechdeschiet4340
@schmietwechdeschiet4340 14 күн бұрын
@@giannixx you cant slide down in ds1 lmao
@giannixx
@giannixx 14 күн бұрын
@@schmietwechdeschiet4340 Yes you can (at least in the Remastered version). Just hold the roll button. It's different from DS3 where you also have to hold L3 down.
@pedroKwiecinski
@pedroKwiecinski 7 күн бұрын
This guy is a gift from god
@BernieDSniper
@BernieDSniper 2 күн бұрын
Dark souls 2 Rat King is litteraly the best ruler of the series.
@schmietwechdeschiet4340
@schmietwechdeschiet4340 15 күн бұрын
ayo twin princes actually both ways being almost the same is a bit of a shocker for me tbh.
@Domo3000
@Domo3000 15 күн бұрын
I started doing these side by side comparisons as there were a few cases in DS3 that surprised me. Oceiros has like three different paths that are within seconds of each other, Yhorm has two paths that are the same, etc
@scantyer
@scantyer 15 күн бұрын
Same
@schmietwechdeschiet4340
@schmietwechdeschiet4340 14 күн бұрын
@@Domo3000 3 for oceiros? the normal way, the shortcut? Ohh and the secret way in the shortcut! i love that the overall trend leans towards shorter runbacks.
@childofcascadia
@childofcascadia 7 күн бұрын
Because long runbacks are annoying. Youre not exploring or fighting, youre just tearing ass thru as fast as you can to get to the boss.
@dawidkomora3534
@dawidkomora3534 14 күн бұрын
Domo dismantling the arguments in the comminity one by one, always a good piece of content
@grandmagertrude7676
@grandmagertrude7676 2 күн бұрын
Sped up dark souls running is so funny
@JoseViktor4099
@JoseViktor4099 14 күн бұрын
This made me realize why they eventually removed the importance to runbacks. As boss design gained a bigger focus on the last games, and were harder, it would be more tedious to spend 1 minute going after it again compared to previous interactions were the boss fights werent the main dificulty. I still can see an attractive to them, but I think they should be used as a complementation rather than an annoyance.
@abrahamrangel2326
@abrahamrangel2326 12 күн бұрын
They just turned souls games into boss rush simulator
@JoseViktor4099
@JoseViktor4099 12 күн бұрын
@@abrahamrangel2326 Idk I would say that just because the last games has a bigger combat focus. They still have an appeal on Level design even if they nerfed the runbacks. That would sound like me saying that the older games to be walking simulators, which obviously aren't. These games are more than "X" simulator Imo. I still can understand though, the people Who aren't convinced with this diferent Focus, specially as a DS1 fan when except Some Big instances, they overall did a Great job balancing this out.
@redfish337
@redfish337 9 күн бұрын
I like the stake of Marika where it's just a soft save. However, I think it should save your state. If you use 7 "estus" to get to the stake and save, then any time you reload there you should start from 8/15. And with that in mind I'd actually kind of like if you started at 10 from the "bonfire" and could get it up to max if you clear certain packs/enemies kind of like how you do in overworld in Elden Ring to disincentivize just rushing the fog gate. The point of all of this being to not trivialize all the regular enemies and traps. But so that you only have to do the run well, ONCE. Getting to the fog gate with the full stack could be a bit of a feat so you kind of have to decide if you want to keep trying the boss at 13 estus or improve your runback to get the full 15.
@kenjen9861
@kenjen9861 Күн бұрын
Redfish That is a very interesting idea but I dont think it fits what the developers had in mind when creating these games. You should try to spread that idea around enough to get it stuck in the minds of any potential indie devs who want to make a game inspired by the Souls difficulty. Would be pretty cool to see that design pop up somewhere.
@Yo_Waddup
@Yo_Waddup 10 күн бұрын
My first soulslike was Bloodborne and I've played most soulslikes since then but I never played DS1 and DS2. I played them this year and I was surprised how DS1 specifically is nothing like everything they made after that. Because for example Sekiro, Bloodborne and DS3 are all boss focused RPGs but DS1 is more sort of a weird platformer that tests your spacial awareness and endurance more than your skill in pattern memorization and reaction. It's weird how genre evolved into what it is right now.
@Domo3000
@Domo3000 10 күн бұрын
Yeah I agree. People often say that DS2 is different than the other Souls games, but for me it's DS3 that's the odd one out because there you can really see the switch in design philosophy to more flashy bosses and less on the slow and methodical combat, role playing and exploration of the previous games.
@zeek-u
@zeek-u 14 күн бұрын
i started the video thinking the pontiff runback was long, but i radically changed my mind in the end
@Arl-Life.
@Arl-Life. 13 күн бұрын
Frigid outskirts, oh Frigid outskirts...
@DD-lu4up
@DD-lu4up 10 күн бұрын
13:28 what a place to lose a controller
@Daker777YT
@Daker777YT 15 күн бұрын
Just kill the boss first try bro.
@Kagezava
@Kagezava 10 күн бұрын
Kill the Bed of Chaos in 1 attempt. No previous battle experience with this boss
@semicharmedkindofguy3088
@semicharmedkindofguy3088 14 күн бұрын
Impressive how you managed some of these DS2 runbacks. My smelter demon runbacks never go that easy💀 Not to mention the frigid outskirts
@saikousocial
@saikousocial 15 күн бұрын
Now this is dedication.
@oskarszile4372
@oskarszile4372 15 күн бұрын
Ypu gota love ds 3 shortcuts which save zero time :D
@goncalocarneiro3043
@goncalocarneiro3043 14 күн бұрын
I am going to assume the intention was to make them easier by skipping enemies.
@oskarszile4372
@oskarszile4372 14 күн бұрын
@@goncalocarneiro3043 Would be usefull if the enemies werent so easy to ran past by
@khiufu_666
@khiufu_666 13 күн бұрын
average elden ring runback: 3 seconds
@Crestfallen_Warrior
@Crestfallen_Warrior 10 күн бұрын
I think that's better.
@mariusz7238
@mariusz7238 4 күн бұрын
​@@Crestfallen_WarriorIt depends, souls are about struggle, if you remove the slight punishment so you can spam fights it takes out the "struggle". You can say the fight is the struggle, but that's the game strenght, the cool boss fights and overcoming the challenge, and also they're "mostly" fun and if they're not fun for you then maybe it's not the game for you. I guess its aimed at casual gamers.
@Crestfallen_Warrior
@Crestfallen_Warrior 4 күн бұрын
@@mariusz7238 What a "subtle" way to call others casuals. I'm very comfortable with Souls Games, thanks. I like to play them, every now and then. I'm aware that long Runbacks are a thing. If you like long and annoying Runbacks, I recommend DS2, especially the DLC. You're probably the kind of guy to ask for more if someone kicks you in the nuts.
@mariusz7238
@mariusz7238 3 күн бұрын
@@Crestfallen_Warrior What's bad about being casual? Lately I also became casual, no time in life for grinding games. "You're probably the kind of guy to ask for more if someone kicks you in the nuts." Yea sometimes in souls the boss is designed badly, the path is wrong etc. But they were learning, it's not like they are gods that do everything right, there is also time and money involved. But you see I think in life everything that we want to be good at gives us a solid kicks in the nuts, but overcoming these is satisfactory. Also it fits with the series's narration.
@Crestfallen_Warrior
@Crestfallen_Warrior 3 күн бұрын
@@mariusz7238 You see, all I said was that I like short runbacks and that I implied that I prefer them over longer ones. You went on to call me a casual and now you want to tell me that being a casual is not bad. The word casual lost it's original meaning years ago. People that don't play regularly are still casuals, but if the level of skill is low enough, even people that do play every day can be considered. So what you meant with your comment, was that you think my skill is low and that if a runback is a challenge for me, I should not play such games. Which is incredibly condescending. I don't understand where that came from. I don't understand why you felt the need to do that to me.
@OmneAurumNon
@OmneAurumNon 15 күн бұрын
Pretty interesting data! I think another important factor is the difficulty of the runback. For example, even though the Mytha runback is quite short, I found it pretty annoying on my first playthrough because it's pretty tricky to slip past the gravewardens in the narrow corridor without being hit. Capra Demon and Ruin Sentinels are other runbacks that I always found pretty tricky. Dogs are really hard to run past to begin with, and getting to the Ruin Sentinels from that direction requires a pretty precise jump, that I basically never manage to make with the dog chasing after me. So, I almost always go from the other bonfire, even though it's slower. But even so, there's a lot of enemies to slip past in a pretty tight space, so it can be pretty difficult to get back. So even though the (DS2) Belfry Gargs runback is longer it never felt as bad to me, because there are relatively few enemies, they're pretty slow, and there's lots of space to maneuver.
@mr.coolio4321
@mr.coolio4321 6 күн бұрын
I really appreciate the amount of time and effort you put into this video. Thank you
@NotRocks_0
@NotRocks_0 12 күн бұрын
I never found the bonfire in lost izalith so I ran to the bed of chaos from the bonfire with Solare. it was very fun and took 5 mins to get to the boss, and 5 sec to get pushed into a hole in the ground.
@Domo3000
@Domo3000 12 күн бұрын
And even that "shortcut" is missable
@bimmer8602
@bimmer8602 14 күн бұрын
Wait is that really an intended shortcut for ruin sentinals at 5:55? I didn't know that wtf lol. Thought it was a troll door meant for you to fall if you weren't careful enough.
@Domo3000
@Domo3000 14 күн бұрын
It has the be intended because they deliberately made it possible. If it was unintended they would not have removed the ledge.
@Nyploid
@Nyploid 15 күн бұрын
You're so underrated
@dondada3638
@dondada3638 15 күн бұрын
38 views in 11 minutes bros poppin off
@23Butanedione
@23Butanedione 15 күн бұрын
Straight gold rush
@Miquiya
@Miquiya 5 күн бұрын
aw man this doin numbers...
@M.A.R.S.
@M.A.R.S. 13 күн бұрын
Elden Ring communtiy gonna fall asleep to the lengths of some of these runs
@holycarcas8069
@holycarcas8069 3 күн бұрын
Elden Ring was my first souls game. I thought the run back in caves and catacombs that didn't have stake of marika was bad. After playing through Ds1-Ds3 and finding the shit shows of bed of chaos that's 99% run back and 1% fight if you ever miss the firebomb timing/ die from his fire/ ivory king that is so tedious to fight I came back over leveled just to kill it in one go.
@joekruger1857
@joekruger1857 13 күн бұрын
I have over 1000 hours in DS2. Are you fucking kidding me with that ruin sentinel runback? I have never seen that path in a hundred playthroughs. What the fuck 😂😂
@Bossu
@Bossu 15 күн бұрын
Putting in actual effort instead of saying "no u". Not that you'd do that, but it's still worth saying xP
@kuremenze4861
@kuremenze4861 12 күн бұрын
Seath runback is EVEN more frustrating if you try to cut his tail.
@JellyJman
@JellyJman 9 күн бұрын
When I tried to get his tail I almost killed him, I just quit out the game to reset myself in front of the fog wall.
@kuremenze4861
@kuremenze4861 9 күн бұрын
​@@JellyJmanNo, the problem is that he has a stupid unfair attack, when you position yourself behind him, he hits the ground multiple times with his tail, making it almost impossible to dodge properly.
@JellyJman
@JellyJman 9 күн бұрын
@@kuremenze4861 yeah that almost killed me too lol, thankful I had like 40 vitality+FaP when I fought him
@uselence
@uselence 8 күн бұрын
@@JellyJman you fap while killing ds bosses? zamn
@Miquiya
@Miquiya 5 күн бұрын
I used to think that too, then I fought Kalameet...
@DemiDemiGlace
@DemiDemiGlace 12 күн бұрын
You know, I didn't noticed the cage elevator in Zen's fortress, so...
@Domo3000
@Domo3000 12 күн бұрын
I know that feeling. I probably can still run perfectly through all of Sen's
@rukasu6111
@rukasu6111 12 күн бұрын
I really think 20 seconds in the sweetspot. Gives you enough time to think and revise strategies without being too drawn out.
@whodatismeishe
@whodatismeishe 9 күн бұрын
Useless info but can actually make a fog wall appear at gravetender and greatwolf if you shoot a wolf with a bow without dropping off the ledge. The music will start and stop if you walk a few feet back from the fog wall its hilarious
@BlondeMcGuinn
@BlondeMcGuinn 15 күн бұрын
Was disinformation about Dark Souls 2 ever misinformation? Did its detractors ever have good intentions? When and how did it become a part of the zeitgeist to trash it? DS2 is such a unique case in gaming. I can’t name another game whose detractors propagandized their dislike of it. Hell yeah Domo, this is fantastic, detailed work. You’re the champion DS2 has needed for the last decade.
@timefades27
@timefades27 15 күн бұрын
I think it comes from mythologizing DS1 and the fact that we haven't handily won the "get good" war yet. DS1 fans effectively won the narrative war back in the day by insisting that detractors to get good before they share their opinions. So you actually had to demonstrate skill for your opinion on the game to be taken seriously. And (surprise surprise!) your opinion of the game usually comes out favorably if you're actually up to the challenge. This isn't the case for the most cited DS2 detractors. Whether DS1 or 2 is harder is subjective, but it's a fact that DS2's design took most of the common cheese tactics DS1 players got used to into account. So now busted early game weapons (equivalent to the BKH you could say) have low durability, enemies no longer just let you run past them or backstab/circle strafe them as easily, no instant ten estus before every boss fight for low cost, no I-frames on fog walls (which is a good thing if you ask me, you're not playing the right game if you just want to skip all the content). So now players that could beat DS1 with their eyes closed, even if they effectively skip mosy of the actual gameplay and cheese the final boss, feel validated to dismiss DS2's designs as "cheap/arbitrary/spammy/difficult for the wrong reasons". Not to mention that you need to effectively path for the right equipment for your build because of its non-linearity. Something that takes time to learn and that blind players will struggle with. So we have a war on two fronts. There are those that see DS1 as high art, more than the sum of its parts, and can't really be iterated or improved on (and I'm not in total disagreement here). And then there are those that offer up inaccurate or uninformed opinions because they simply haven't mastered the skills needed to actually see the value in DS2's design. Durability, impactful hollowing, more souls/healing/resources through exploration, NG+ changes, multi-player content, power-stancing, varied encounters that will challenge certain builds and playstyles differently, deep build variety and meaningful stats, unique, melancholic narrative with themes of futility and personal fluidity. All of this goes over your head if bounce off it during your first playthrough, or play in such a way that you're actively trying to skip the game. Not to say DS2 is perfect in the slightest, but neither is DS1 and its effectively culturally illegal to critique that game focusing on all its negatives. DS2 is in a weird place among "souls fans".
@Grarlic
@Grarlic 15 күн бұрын
You could write an entire case study on why certain games (and media in general) become far more 'infamous' than the sum of their parts actually justify. An example that comes to mind is Banjo-Kazooie Nuts & Bolts. It made a bad first impression, mocking previous games and changing up its genre in a way that fans didn't ask for. It was universally maligned for around a decade, even generally considered be the reason the franchise died -- long story short, fans are starting to come around and consider it a good game, even misunderstood and underrated. I'm also seeing more and more people saying GTA IV is actually a better game than GTA V; something I've felt for ten years, but honestly never expected. Hindsight is a strange and powerful thing.
@elijahfyffe5176
@elijahfyffe5176 15 күн бұрын
It happens every time a major franchise has many entries with equal importance. Fallout Yakuza Resident Evil There’s always one game that gets picked as the “bad” one even if it’s the best.
@schmietwechdeschiet4340
@schmietwechdeschiet4340 14 күн бұрын
especially when you think about that it would hurt the same company. fromsoft in this case.
@schmietwechdeschiet4340
@schmietwechdeschiet4340 14 күн бұрын
@@timefades27 ds1 can't be improved upon? new londo, the whole ass izalith and demon area, lame as gwyn boss, no connectivity beyond undead burg, teleportation between only specific bonfires, a veeeerrryy limit supplies if endgame upgrade materials. and even the remaster especially on pc was an insult.
@adamyohan
@adamyohan 13 күн бұрын
Really good video. Well done.
@Sodnika
@Sodnika 10 күн бұрын
the fact you put Gwyondolin at basically none is laughable hahaha jokes aside, great content!
@Domo3000
@Domo3000 10 күн бұрын
In the best case you will fight him before making Anor Londo dark. I will do a video about worst case runbacks later.
@starfuryduck3446
@starfuryduck3446 9 күн бұрын
I think we know now why he's called Sir Alonne, MAYBE IF YOUR BOSSROOM WASN'T SO FAR AWAY YOU'D HAVE MORE FRIENDS, HMMMMMMMMMMMMMMMM
@MrPeanutSniper
@MrPeanutSniper 14 күн бұрын
Another alternative to measuring would be to count until you see the boss health bar on the screen. Not sure if that would have other complications though.
@jajasking9652
@jajasking9652 14 күн бұрын
Should not have complications And i think there's really few bosses that has this situation ( btw, why 3 of them are ds3 dlc bosses ? ) Halflight church Gael Gravetender Arguably royal rat vanguard, if you consider the "kill 10 rats for the boss to spawn" as part of the bossfight Royal rat authority nameless king i think? ( But it would only be like 2-3 extra seconds ) Pontyff sulyvahnn ( though you can hit him before his opening attack, but is soo far that few spells, if any reaches him, and bows/crossbows does minuscule damage ) 4 kings Kalameth Nashka ( ok i forgot how the scorpion lady is called ) + All the 2 fights with your criteria that domo adresed on this video soo 11/92 bosses has this situation, being the ds3 dlc bosses and the rat bosses the most relevant, the rest is just a few seconds
@nhojcad7452
@nhojcad7452 12 күн бұрын
Amazing vid
@Ironica82
@Ironica82 15 күн бұрын
Couldn't you shave off a few seconds for the first Dragon Rider boss run if you make the jump to the chest?
@Domo3000
@Domo3000 15 күн бұрын
That's true. It would reduce it by 6 seconds or something, but in this case the risk vs reward is way too high for me. That's the one shortcut jump that I mess up the most because it's hard to tell from above where to jump to, so I forgot to even consider it for this video.
@irmatheshepherd2325
@irmatheshepherd2325 15 күн бұрын
​@@Domo3000you did well, that jump really isn't worth it unless you're speedrunning
@schmietwechdeschiet4340
@schmietwechdeschiet4340 15 күн бұрын
@@Domo3000 i practiced this jump for my "get the ladle" any% and also still fail it sometimes 😂
@Ironica82
@Ironica82 15 күн бұрын
@@Domo3000 I usually only attempt that jump to have fun and make it look like I actually know what I am doing 🤣
@jajasking9652
@jajasking9652 14 күн бұрын
​​@@Domo3000also DS2 has the infamous baby jumps that would fuck up the Skip, even if your jump spot and angle is perfect You should have consider the anor londo ladder jump skip IMO, is really known among thr comunity and is how most people runs back to OaS, though if you miss it a few times, you have to deal with the silver knight
@WeirdTroll666
@WeirdTroll666 9 күн бұрын
Had to do Gwyn runback like 5 times, grew old of it, full havel's and iron skin, voila!
@shawnmarcum8078
@shawnmarcum8078 5 күн бұрын
Domo is that professor who fact checks a dumb belief or research paper a student makes.
@whiteincolour
@whiteincolour 7 күн бұрын
All four Lord Souls in DS1 have some of the longest backtracking wow
@talayavodichka
@talayavodichka 9 күн бұрын
good video
@AltAccount-dz8rp
@AltAccount-dz8rp 9 күн бұрын
was very surprised with how fast you made it through with Demon of Song and Smelter Demon
@snickeringtortoise
@snickeringtortoise 15 күн бұрын
Thank you
@AbruptAvalanche
@AbruptAvalanche 9 күн бұрын
Another aspect to consider is the difficulty in getting past all of the enemies along the way. I think that’s why a lot of DS2 run backs feel worse than the times here would suggest. Running through to Smelter Demon, Blue Smelter Demon, and Sir Alonne are difficult to do while avoiding everyone, especially given the lack of fog wall invincibility. Clearly it can be done, as you’ve shown here, but I really struggled with those and ended up despawning most of the enemies in those areas. And then there’s Darklurker. On top of being the only run back in the whole series to require you to fight the enemies (possible exception of Ivory King), he also requires you to pay one effigy per attempt. I didn’t run out of effigies while grinding him, but the thought of having to grind for more just to get one more try is absolutely awful. I’d probably put it as the worst run back in the series, though Lud and Zallen are definitely a close second. With all of that said, I appreciate the data collection and presentation here.
@Sabinator3000
@Sabinator3000 2 күн бұрын
In my first playthrough of DS1 i didn’t find the bonfire near quelaags arena, i ranback there from firelink shrine, through the valley of drakes, through blighttown, everytime… yes i picked the master key
@Zelmazam1
@Zelmazam1 15 сағат бұрын
That old iron king one, I never found the ladder up to that bonfire. My run back was so long.
@kaiser9598
@kaiser9598 8 күн бұрын
12:59 I don’t think many people know about the elevator shortcut with the Twin Princes, haha
@GeorgMaUlWurf
@GeorgMaUlWurf 3 күн бұрын
dark souls 1 after OnS: "please do not play me"
@SebastianMartinez-qq6tu
@SebastianMartinez-qq6tu 8 сағат бұрын
When I played ds2, somehow I could beat the pets of frigid outskirts 1st try. I'm glad I did xd
@jothrax4673
@jothrax4673 3 сағат бұрын
Genuinely forgot covetous demon had a runback because I've never died to him😂
@nhojcad7452
@nhojcad7452 12 күн бұрын
You the goat
@adamyohan
@adamyohan 13 күн бұрын
I'm so glad Stakes of Marika exist
@jonathon7109
@jonathon7109 14 күн бұрын
Ashen one, purloiner of *STUBBORN belly fat! Learn how this undead BURNED off 3 inches with cardio!*
@NobleAbsinthe
@NobleAbsinthe 8 күн бұрын
I wish you had a community tab or a form of social media to reach out to. But hopefully you read this comment. Please do a rebuttal to Mattew Matosis. If you were to do that you'd be able to finally vindicate a decade of misinformation.
@guilhermebomfim567
@guilhermebomfim567 14 күн бұрын
Might be fun to also look into demons souls runbacks. I think the people who complain about ds2 runback, either have skill issue with the enemies, so they take more time or are people who got used to newer games, but that's expected, compare any old franchise and you see older games had less checkpoints. I think the newer games have made people think more highly of bosses, when in Demon through DS2, you gotta take the level and boss together in account, some level were hard but easy boss and some hard boss had easier levels, not all the time tho.
@MetalOnion_
@MetalOnion_ 15 күн бұрын
Domo, do you play DS2 pvp?
@tsumurireallll
@tsumurireallll 7 күн бұрын
Is the O&S runback made shorter if you do the jump over the staircase?
@serket5015
@serket5015 3 күн бұрын
Elden Ring DLC hippo is like half a second lol
@matizontt7647
@matizontt7647 14 күн бұрын
you can make runback to Vordt shorter by jumping down platforms next to hollow soldiers at 11:29
@atbikheireddine5472
@atbikheireddine5472 8 күн бұрын
It's okay as long as the path is clear or without foes
@mt2r-music
@mt2r-music 7 сағат бұрын
I really miss those 1 minute long runbacks. Not the ones in an elevator or empty space but runbacks like Artorias, Taurus or Gwyn where it’s a fair challenge itself to reach the boss with full health. Although that’s only the case because DS1 bosses aren’t that hard and usual go down in max five tries. In shadow of the erdtree I would go insane if it was that way.
@giuliar2539
@giuliar2539 14 күн бұрын
For me artorias run back usually lasts from 1.30 to 2 mins 💀
@verficktesch8795
@verficktesch8795 8 күн бұрын
I call it Walk of shame and frustration
@asdergold1
@asdergold1 15 күн бұрын
By the way, can you reset the wyvern at Heide's by fast traving away and back? I forgot and lost most of everything in a flood recently.
@memeboicrep9502
@memeboicrep9502 14 күн бұрын
prob bonfire ascetic
@shambleshef
@shambleshef 14 күн бұрын
Aggro reset? It resets on death. Just don't shoot from range and don't get toasted on your run to melee him. Aggro starts near the top of the stairs near it. Respawn will require a dragonslayer kill and burn ascetic at the cathedral.
@madrasco4280
@madrasco4280 14 күн бұрын
Its kinda weird to see these videos, since I play the scholar version on the ps3, which has almost all aspects of vanilla pc version, thus not having a lot of the things I'd like to have
@couchwilly5575
@couchwilly5575 2 күн бұрын
That one unemployed friend at 2am
@snekykuro2182
@snekykuro2182 6 сағат бұрын
Asylum demon being that high is kinda questionable since we got bonfire right in front of the door. The second entrance definitely better but if we're only counting speed, walking forward to reach the gate in 4-5 seconds should be the one who count
@Domo3000
@Domo3000 6 сағат бұрын
That door locks after the first attempt: "Locked by some contraption"
@cryptic2705
@cryptic2705 8 күн бұрын
Whenever i want to fight Lud & Zallen i always use summons to distract the reindeer so that i can walk into the fog gate. But before i step into it, i should send all the phantoms back to their world so that Lud & Zallen will not get any buff and also to prevent Zallen from waking up earlier. There's no way i'm gonna walk through Frigid Outskirts without summons 💀
@yourdad5799
@yourdad5799 11 сағат бұрын
I just save scum at the fog gate
@blublugamingchannel
@blublugamingchannel 11 күн бұрын
But a very interesting idea for a video
@ag0ny
@ag0ny 15 күн бұрын
Max stamina? Rings included?
@Doudoussin
@Doudoussin 8 күн бұрын
I was surprised that for Dragonslayer Armour you didn't go from the first bonfire with the shortcut elevator. I guess it takes a long time to get up, but it's always felt shorter to me, probably because it's way safer
@Domo3000
@Domo3000 8 күн бұрын
That "shortcut" takes like 10 seconds longer. I covered that in my latest video
@MarcelodeAraujoDantas
@MarcelodeAraujoDantas 7 күн бұрын
Lud and zellen wins the frustating
@Er404ChannelNotFound
@Er404ChannelNotFound 15 күн бұрын
Is the elevator to Dragonslayer Armor much longer than the path you took? I never timed it but I always used it lol.
@Domo3000
@Domo3000 15 күн бұрын
From the Lothric Castle bonfire it is not much longer. I think it was 55 seconds or something. It takes a bit longer, but it is safer/easier if you take the path with the drop and then the elevator up.
@litfuse8729
@litfuse8729 Күн бұрын
I like how the runback times from 50 sec to 1:10 are marked "acceptable". My man, this is the opposite from acceptable
@arara7713
@arara7713 2 күн бұрын
bell gargoyles runback: 🪨🔨🪨🔨🪨🔨☺️ bes of chaos runback: 🦶🔥🦶🔥🦶🔥😵 seath runback: ❄️🌨☃️🥰
@Cheekiro
@Cheekiro 8 күн бұрын
Smelter demons are designed to take from 43s of runback to 2 hours, some tens of thousands souls with 3 broken weapons and thats not even all by being OPTIONAL
@undergravitydownforce714
@undergravitydownforce714 14 күн бұрын
You can actually cut a full second and a half off the centipede demon run back
@MallowyGoodness
@MallowyGoodness Күн бұрын
Now do the other 3 souls games. DeS has some rude runbacks but I wonder if they're actually longer or if they're just more complicated
@hmminterestinginterestingi3023
@hmminterestinginterestingi3023 2 күн бұрын
The homies are gonna lose their minds when I tell them Blue Smelter Demon has a worse run back than Midir
@lubasmb
@lubasmb 8 күн бұрын
cool
@n1ghtzlol
@n1ghtzlol 3 күн бұрын
Run back to manus traumatized me I’m not joking. I was fighting manus sl1 for the first time (big mistake) and those fuckers on the ledge would chuck their shit at me and i would die instantly. Worst boss experience of my lifetime, and I still haven’t beaten manus legitimately since
@Gamekilla564
@Gamekilla564 2 сағат бұрын
What do you mean? I use a fall damage runback to flexile sentry are you telling me there's a shortcut????
@variousthings6470
@variousthings6470 20 сағат бұрын
1:24 Hmmm, I'm not sure about measuring the Gwyndolin runback from the bonfire right outside the fog door. When I fought that boss, every time I died I respawned at the first Anor Londo bonfire, instead of at the closest one shown here. (This was in dark Anor Londo after killing the firekeeper, on vanilla Xbox 360 DS1 - though I've heard that the same thing happens in PTDE and Remastered.) So IMO this runback should be measured from the main Anor Londo bonfire.
@Domo3000
@Domo3000 7 сағат бұрын
I'll make a video about worst case runbacks soon. The statue on the way to Gwyndolin disappears either by making Anor Londo dark or by wearing a specific ring in front of the statue. So in the best case you will have the shortest runback in DS1, but in the worst case it can be the longest.
@daleodorito
@daleodorito 11 күн бұрын
No wonder why our character becomes hollow. Imagine being impaled by some otherworldly monstruosity and have to run a obstacle course for 1 min while wearing full armor to even try again.
@road5255
@road5255 Күн бұрын
I always thought the shortest route to Capra Demon was from Firelink Shrine
@Domo3000
@Domo3000 Күн бұрын
It's the safest, but you spend like 20 seconds in the tunnel alone.
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