EVERYTHING You Need To Get Started Texturing Large Game Assets

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Tiedie

Tiedie

Күн бұрын

In this video we will cover at a high level many of the techniques we use to texture large assets for games such as boulders/mountains, buildings, large machinery and more.
I will introduce you to the idea of modeling to existing textures, ways we can adjust our UVs to span large surfaces, normal map blending, z up shaders, vertex painting, UE5 material layers and UV masks, decals, and some master materials that combine many aspects of each.
By the end of the tutorial, you should have a good idea of which shader type to use for specific assets, and have a good idea of which terms to look further into for your specific projects. While this video uses Unreal Engine and Blender, these techniques apply to all programs used for game art (Maya, Max, Unity, etc). Thanks all for watching ^__^
You can download the UE5.2 scene used in this video at these locations:
dylanabernethy.gumroad.com/l/...
or
www.artstation.com/a/26509553
0:00 Intro
1:40 Ways to Tile our Texture
10:55 Kits
26:05 Normal Blending
32:26 Z up Material Blending
38:46 Vertex Painting
48:56 UV Mask & Material Layers
57:22 Decals
1:04:21 Master Materials
----------------------------------------------------------------------------------------------------------------------
For more information on texel density and UV techniques: • Understanding UV Layou...
Alejandro Perez's Kit Example: www.artstation.com/artwork/rkL5G
Creating Detailed Floors for Games Using Trim Sheets: • Creating Detailed Floo...
UE5 Layered Materials Tutorial: • UE5 Layered Materials
Substance Painter RGBA Mask Creator Tool: • Substance Painter Work...

Пікірлер: 169
@frankie3351
@frankie3351 Жыл бұрын
I'm not sure beginners watching this will realize how insanely valuable this video is. This is a fucking gold mine of information that I know from experience is definitely not being taught in art schools. Great stuff dude!
@tiedie
@tiedie Жыл бұрын
Appreciate it! Certainly wasn't taught at my school either lol
@DarkerCry
@DarkerCry 11 ай бұрын
@@tiedie Yah, this is great. I've hard to learn a lot of these things on my own time and at work, so noobs should really appreciate this more lol
@harrysanders818
@harrysanders818 7 ай бұрын
Amen
@Levi_Zacharias
@Levi_Zacharias 7 ай бұрын
My school has taught me all these basics, this is a fabulous reference point! I count myself lucky to have such a great schooling experience, along with resources like this.
@reachingeric
@reachingeric 6 ай бұрын
Does he actually explain how to achieve these methods? As far as i can see its just a gallery showcase. Nothing in his project file even explains the function calls or whats under the hood to get these working. even at 9 bucks its a waste of money and patience so far.
@mckseal
@mckseal 6 ай бұрын
Holy moly - this should serve as the prime example of how tutorials should be made. Context, various methods, files provided, links to learn more on other things.
@tiedie
@tiedie Жыл бұрын
Had to reupload this since the first version was set at 360p for over 5 hours. That first version got a lot of love so thanks for that, hope this video can be of some use to newer artists ^__^
@2bit8bytes
@2bit8bytes Жыл бұрын
Was this an April Fools joke?
@tiedie
@tiedie Жыл бұрын
@@2bit8bytes nope, youtube really did me dirty ;-;
@jiwonjung6254
@jiwonjung6254 3 ай бұрын
I'm just starting my personal project using Unreal Engine, and I can't tell you how helpful your videos are. Thank you for your hard work. really thanks.
@3DBlendemic
@3DBlendemic Жыл бұрын
Once more, a big thank you Dylan! This is so valuable. I'm definitely going to pick it up on your store so I can study the shaders.
@xylvnking
@xylvnking Жыл бұрын
I've learned so much on youtube and this is like the holy grail of overview content. About to binge your whole channel, thank you.
@robertshaer6603
@robertshaer6603 Жыл бұрын
Dylan this is absolute gold - thank you so much. All these methods explained succinctly and expertly. Thanks a million mate - the work that goes into this and all your other vids/tutorials is very much appreciated! 🙂
@chinarvartak4738
@chinarvartak4738 3 ай бұрын
This is one of the most important videos for anyone who wants to get into optimizing ue5 materials/shades...
@SpasmAtaK
@SpasmAtaK 11 ай бұрын
Thank you ! I had knowledge of only parts of these and I was lacking that last step to make it actually look good, this helps a lot, I already have lots in mind as to how to put it to practice :D
@amassasa
@amassasa 9 ай бұрын
This video has all the information that I was trying to find, and a lot more. Thank you very much for this fantastic ressource.
@tigerag29607
@tigerag29607 11 ай бұрын
Please more of this! Wow... I've been doing enviorment work for a few months now and no other video has given me near this much important info!
@jomambo
@jomambo 6 ай бұрын
Amazing tutorial. Super valuable and covered everything i needed to step up my shading. Thank you so much!!
@samgoldwater
@samgoldwater 11 ай бұрын
Telling the story of increasing complexity by solving one problem leading into the next makes this some of the best env art tuition on youtube, thank you for your generosity putting these together ❤
@VillaCarrington
@VillaCarrington 9 ай бұрын
Man. Thank you. This video was recommended to me and I'm so happy. I hope you'll keep posting. Your content is so valuable.
@luisalberto7417
@luisalberto7417 Жыл бұрын
Thanks for all this videos dylan! Hope you keep them coming!
@artur_schutz
@artur_schutz 7 ай бұрын
Thank you for this Introduction and thank you for providing the UE5.2 Scene! This is an awesome overview and a great point to start from. I will try to use use this to paint my landscape.
@lorisdiminico
@lorisdiminico 3 ай бұрын
Thank you thank you thank you! This was such a great and helpful video! Really appreciated your work.
@regularmenthol
@regularmenthol 4 ай бұрын
Incredible info. Thank you!
@AndrewWeirArt
@AndrewWeirArt Жыл бұрын
Very nice! texel density is certainly something I struggled with when learning about it - great video!
@StuCheeks
@StuCheeks 10 ай бұрын
Holy shit, this is the kind of info I've wanted longer than I can even remember. Thank you so much!! Seriously. I can't express enough how useful this is. I've always felt like this stuff is locked behind a top secret game dev vault, and I usually just kind of fumble through doing things without ever getting quite what I want out of materials until I get frustrated enough to quit trying only to try again and fail again later on. So again, thank you.
@SirEpifire
@SirEpifire 3 ай бұрын
A little trick I remember hearing the guys at Arkane talk about, was a way to get seamless tiling of a modular wallpaper set in Dishonored 2. To make sure the outer edge always tiled without a noticeable seam, they would assign the same surface two UVs. Each would align to it's respective side and then the material would uniformly blend them where they intersect in the center. With very structured textures (like bricks or stone) I could see that needing another mask to filter the blend but I've always wanted to try that. Anyways, great video! I hadn't realized how easy it was to setup BSP-like, world texture coordinates to standard materials. I'll have to apply that to my next portfolio scene!
@user-yh4lc4gf5j
@user-yh4lc4gf5j 8 ай бұрын
Crazy. The video made me realise some things I wasn't sure about. Explained in a very understandable way. It ist really pure gold! Thanks a lot!
@sunwolz
@sunwolz 8 ай бұрын
What you, sir, are doing here is just PURE GOLD. I mean, this is SO useful and so well explained, this will save sooo much time for junior modelers and broaden their eyes on the game pipelines. Thank you so much for such good content.
@RodolfoSilva_Artist
@RodolfoSilva_Artist 5 ай бұрын
As a professional working in the industry, I wish I had access to this video when I was still learning "Game art" and "Technical art". Thank you and great job! I'm going to save and share this whenever these topics come up with newcomers to the industry :)
@tiedie
@tiedie 5 ай бұрын
really happy to hear that! Thats exactly why I made this, thanks for the kind words :D
@oliver-nation4377
@oliver-nation4377 3 ай бұрын
Thank you so much for this tutorial.
@Infinity-ki7wi
@Infinity-ki7wi 3 ай бұрын
A goldmine of knowledge, thank you for sharing this remarkable resource. Thanks to it I already have concepts for developing a good workflow for texturing. You are the best!
@DanRickmanMedia
@DanRickmanMedia Жыл бұрын
This a beast of a video, thank you! I've subbed can't wait to watch more of your content
@adamplechaty
@adamplechaty Жыл бұрын
Appreciate the deep dive Dylan, thanks so much!
@BecineStudio
@BecineStudio 2 ай бұрын
Just the best tutorial of this topic. God I wish I watched it in 2020. Thank you for this!
@jeremiahgallo1055
@jeremiahgallo1055 3 ай бұрын
This is fantastic. Thank you so much for sharing these.
@slowvibes9595
@slowvibes9595 4 ай бұрын
This video is pure gold, covers so much valuable informations I didn't find.
@Airsoft92
@Airsoft92 7 ай бұрын
One of the best videos ever recorded. Super professional and useful
@gouravkd8545
@gouravkd8545 9 ай бұрын
Oh my god! It's literally GOLD!! Thanks for making this video!!
@hungry_pig
@hungry_pig Жыл бұрын
Thanks with my all my heart!! It means a lot to me like studying alone.
@Frits_Mulder
@Frits_Mulder 6 ай бұрын
Thank you for this great overview, learned a lot from this.
@hubert2064
@hubert2064 Жыл бұрын
Awesome tutorial! I'm sure I will be coming back to this video in the future :) Thanks!
@wayne9954
@wayne9954 7 ай бұрын
What a great course it is so valuable! Thank you so much, subsribed!
@mrhajdzio3D
@mrhajdzio3D 7 ай бұрын
Man this is brilliant! Thanks for that.
@user-pq7qj6ck4o
@user-pq7qj6ck4o 6 ай бұрын
Thank you so much it's really useful!
@VillanuevaMedia
@VillanuevaMedia 5 ай бұрын
Hey tiedie, I remember watching you years ago when you'd tell stories... now i've graduated college haha. I'm glad to see you're doing what you love.
@PolyZero
@PolyZero Жыл бұрын
Nice tutorial, really appreciate your work! thanks man!
@ogarga666
@ogarga666 3 ай бұрын
this is gold. Thanks so much
@EMNM66
@EMNM66 8 ай бұрын
Thank you so much for sharing your knowledge. Really appreciate it @tiedie 🙏
@TheOblord
@TheOblord 8 ай бұрын
Was searching for this exact thing for a long time. Got stuck trying to texture large asteroids! Thanks for creating this!
@Starlightsanju
@Starlightsanju Жыл бұрын
I finally found the solution after months! Thanks. I was confused as to why my textures with high resolutions look blurry up close on large assets 😅. Thanks a lot.👍
@real2late
@real2late 6 ай бұрын
Amazing tutorial!
@Ben-zv5op
@Ben-zv5op 6 ай бұрын
This video just changed my life. Thank you Tiedie.
@itsMBWAAA
@itsMBWAAA 7 ай бұрын
when it comes to materials and texturing, UV mapping and unwrapping, I know next to nothing and it is so intimidating lol. This info is sooo valuable to anyone trying to get a grasp on this stuff. Thank you! Liked n subbed!
@alexgrzeskowiak5328
@alexgrzeskowiak5328 Жыл бұрын
Awesome tutorial, very appreciate your work!
@freed3131
@freed3131 27 күн бұрын
Thank you so much for this.
@aakarshgupta5070
@aakarshgupta5070 Жыл бұрын
Love watching your videos, here and on Artstation learning
@alliwantforyouistofeel
@alliwantforyouistofeel 6 ай бұрын
Thank you sir! I've been wrapping my head around how to make a cool canyon and I made so many custom shaders and etc but I needed summarization so bad in some form
@VertexRage
@VertexRage 7 ай бұрын
Oh, I wish to have seen that kind of video a few months after I started with 3d. Very good tutorial! Thanks for sharing!
@ezelominish3767
@ezelominish3767 Жыл бұрын
You are the best ! Thank you for making this Tutorials !
@sokre9673
@sokre9673 Жыл бұрын
oh this is God sent ! i just started learning ue5 and have no clue how to make any of these things. thanks a lot!
@periapsis413
@periapsis413 3 ай бұрын
Thank you so much for this. I've been wanting to start putting together assets for my game but nothing ever explained the actual nitty gritty details of how to apply all the different options available in a game engine. I'm anal about avoiding repetitive looking assets and the stuff about materials you cover towards the end blew my mind
@davidmercadel9300
@davidmercadel9300 11 ай бұрын
This is a fantastic, fantastic video thank you so much!
@Antho.C
@Antho.C Жыл бұрын
Great video Dylan!! Would love to see a video of a quick workflow with the Mesh Decals technique from Megascan to blender to painter and Unreal! Cheers
@mikerupe1642
@mikerupe1642 6 ай бұрын
This was an excellent video..I just started using unreal 5 the past few days and last night I was trying to figure this out 😂 thank you so much
@carljthatsme94
@carljthatsme94 2 ай бұрын
This is incredibly useful
@mb.3d671
@mb.3d671 7 ай бұрын
all beginner Enviromental artist need this.
@adriannaoshea
@adriannaoshea Жыл бұрын
Great overview! I'd love a video about the performance considerations for these different techniques and some advice about when certain approaches are worth it and when they are not.
@tiedie
@tiedie Жыл бұрын
Most of these are designed to be pretty light. The more materials you layer on with vert paint or layer blends the more expensive. Projected decals are costly, while mesh decals are cheap. All in all only use what you need, the less materials you can get away with the best
@j3nn_3d
@j3nn_3d Ай бұрын
I was wondering about adding the verts for painting. I would imagine this being ok for something like last of us but maybe not for an open world. Would that be true? I know we have next gen standards now but I guess my brain still thinks oh no that’s too many verts, error error!
@Ascherrit
@Ascherrit Жыл бұрын
Awesome one !!!
@evanlane1690
@evanlane1690 3 ай бұрын
Holy shit, who ARE you?! This is the best channel I've ever seen for game ready assets. THANK YOU for existing!
@tiedie
@tiedie 3 ай бұрын
just another fellow game dev. thank you!
@rgbento
@rgbento 8 ай бұрын
Insane content, thanks!
@slavamay6229
@slavamay6229 Жыл бұрын
Thanks for the great video mate! There's really very little information about Material Layers and UV Masks, only Nexttut has pretty much detailed video about Materials Layers, but not about creating masks. I'm looking forward to seeing a more detailed video on this topic from you in the nearest future, as tbh I'm stuck and can't fully understand that subject :(
@spilltoon
@spilltoon Жыл бұрын
thank's it's great explaination
@kristianrabakov8579
@kristianrabakov8579 Жыл бұрын
Hi, awesome video! Is there any more in-depth tutorial or video you recommend about the different techniques here? Especially for the shaders like the z-up material blending etc.
@DanRickmanMedia
@DanRickmanMedia Жыл бұрын
Would you ever consider making a video going more in depth into the Z Up shaders? I'd love to learn more about it and the videos I have seen have some clashing information. Currently working on improving my overall material knowledge in unreal and this video is the foundation im starting with.
@muhammetemirbulut6511
@muhammetemirbulut6511 3 ай бұрын
very nice thks for helps ı wait another videos
@lalinhooka100
@lalinhooka100 Жыл бұрын
This is incredible! i wish more people would create this quality videos, so no one have to go through hundreds of videos just to get pices of information. this is insane that this video alone can save tons of hours for just researching. Not only that, he actualy explaining everything, like if i have a question in my mind next seconds he answer it already XD, also providing other links to check out how to do stuff. This is big. i dont know how much time did you spend preping this video, but thanks dude, i dont know what to say... i guess now i have to watch all of your videos LOL
@tiedie
@tiedie Жыл бұрын
thanks so much for the kind words! Just making the videos I wish I had when learning. Not sure all my videos will cover this much, but the last handful might be helpful. Hope you enjoy!
@prionz5248
@prionz5248 Жыл бұрын
Thank you very much for this! some things you share apply for any other software too. I always wondered what was a correct texel density to work with 4k.
@YarGolubev
@YarGolubev 8 ай бұрын
LOOKS GOOD LESSON
@doomstarrobo7807
@doomstarrobo7807 6 ай бұрын
Very good video. I learned a lot already, and I'm only half way through. I'm concerned that all of these tricks increase draw call sizes. I guess these kit texture methods should be used with Instanced meshes.
@albertogallegofernandez9229
@albertogallegofernandez9229 Жыл бұрын
Thank you so much Dylan, this video is a very powerfull explanation about the entire porcess. At the beginning of the video you show God of War Images and they give me even more questions. For example if you played the GOW 2018 game there is a moment when a giant appears, or another example is the giant serpent. In this expecific cases, how do you texture these assets? Thanks again for all your contribution with these incredibles tutorials =)
@user-yk2dc6yr7q
@user-yk2dc6yr7q 7 ай бұрын
my timestamps 5:20 Organic = World align textures Buildings/Items = UV mapping and Modeling and Kits 29:00
@ping-536
@ping-536 Жыл бұрын
This is gold tbh
@anuragkaushal4455
@anuragkaushal4455 9 ай бұрын
Hey Dylan ! would you make another video on setting up a master material for the vertex painting using 2 or more materials or point towards a direction ? I really like the way of teaching and would love to get some more insight on it.
@tiedie
@tiedie 9 ай бұрын
Thanks for the kind words! There are many many tutorials on setting up vertex painting out there, they shouldn't be too hard to find. I would just recommend looking in the description and following the video that goes over the custom edge masking for vert paint to make it more natural. I dont think i'll make a specific video on this soon unless I make a similar shader for my own project. Hope you understand
@anuragkaushal4455
@anuragkaushal4455 9 ай бұрын
@@tiedie cool Ill try searching some more about them. Thanks !
@lawrence_lek
@lawrence_lek 10 ай бұрын
Thanks so much for this tutorial. Can you quickly describe the relative performance cost of these different methods? Is it mostly to do with memory usage?
@Teckcloud1
@Teckcloud1 Жыл бұрын
Great tutorial! Question about the vertex paint (not nanine): How would you deal with LOD's of asset that use vertex paint? since the lods will remove points, the blending can have strange result for the lod. for example the wall will either have too much moss or none at all. I was wondering if you had a solution for that. Thank in advance for the reply and keep up the great tutorials :)
@amannin1
@amannin1 Жыл бұрын
I really appreciate your videos Dylan, thank you for taking the time to help all of us newer artists :-) Question: Will Substrate affect any of these setups moving forward?
@tiedie
@tiedie Жыл бұрын
im not sure what you mean? you can make all the textures for this in substance yes, but the actual shaders where they are manipulated as seen here would have to be done in some other program
@hungry_pig
@hungry_pig Жыл бұрын
@@tiedie I think he is talking about ue5.2 new feature 'substrate'
@amannin1
@amannin1 Жыл бұрын
@@tiedie Sorry for the confusion, I was referring to the new shading model "Substrate" that was featured during the UE5.2 announcement. Check out the GDC tech demo if you haven't seen it yet.
@nxgentech
@nxgentech Жыл бұрын
@@amannin1 For anybody else who were as confused as me, the shading model we've been using for months is Strata, but it looks like they recently (Feb 21) renamed all user-facing texts to Substrate... (they obviously kept the Strata name in most of the code so if you are on the master branch and still work with Strata, then that's how you can still reference it).
@trauma2980
@trauma2980 8 ай бұрын
Best vidéos❤
@hydroweapon
@hydroweapon Ай бұрын
Subscribed
@tika3DStudio
@tika3DStudio 3 ай бұрын
Congratulations on the knowledge you share!; I have a question: Unreal engine 5.3 will be able to bake the materials in a texture; something very similar to what Quixel Mixer or Substance Painter does; that after having placed, painted and distributed the materials; Can you generate a texture (Diffuse; Normal; Roughness; etc) for the 3D model? I have been carrying out various tests with the Bake part of the Modeling Editor Tools in UE 5.3; but I have not been able to achieve something similar to what I describe, I also tried the "bake materials" from the Details part; but it is not the expected result. Thanks in advance and greetings from Lima - Peru
@DeBaRe
@DeBaRe 2 ай бұрын
Awesome stuff, THX! Do you know if your Materials do work with 5.3 as well?
@tiedie
@tiedie 2 ай бұрын
thanks! I havent tested, but all previous materials made in 5 should work in future versions of unreal
@DeBaRe
@DeBaRe 2 ай бұрын
@@tiedie I will give it a try. It's best to have some samples to learn in Engine how things work! Thanks for sharing!
@oznfts5649
@oznfts5649 10 ай бұрын
thanks a lot for this crazy tutorial but my question what if i have building from bricks and its tiling UV but added it to Zbrush to add some high details and when imported it after backing inside Substance painter i found backing for normal map not right what the reason of that?
@jamescleave7024
@jamescleave7024 5 ай бұрын
If I only found this earlier. Took me days to figure out most of this by myself. Too bad the triplanar projection is quite expensive for large assets, especialy in open-world levels. I'd rather use separate uv sets for mesh-specific and tiling textures, then calculate mesh scale factor inside the shader to keep the tiling permanent. And so is Z-mask based on pixel normal. Using vertex normal instead gives a decent result at much lower cost.
@rurutie4764
@rurutie4764 Ай бұрын
Damn I just want to sleep and I get this TREASURE
@tiedie
@tiedie Ай бұрын
it will be here in the morning, get some rest xD
@oznfts5649
@oznfts5649 2 ай бұрын
perfect explanation, but but if i have buildings added some high details and sculpt it inside zbrush and using tiling UV but when try backing it inside substance painter normal map for high details not work of course any way to solve this or any trick to get normal map from zbrush inside substance painter with UV tiling?
@iterancestudios
@iterancestudios 8 ай бұрын
Thanks for the video! I have a question When we want to create a game that includes 2K and 4K screen resolution support, does that means that we need 2K and 4K textures respectively or those things are not related? I mean, what makes a game available in 4k. It makes sense having 4K textures for a game that a user will display in a 1080p resolution?
@tiedie
@tiedie 8 ай бұрын
thats a good question. Im not 100% sure since i dont work on the tech art side, but I have a decent idea. You basically want to build with the highest output in mind. If your console supports 4k, it will run the game as is regardless on what monitor is plugged in, so you have to design for that possibility. There are also cases where you know for sure what you are dealing with, like the nintendo switch. you're always going to have 720p in handheld so you can just work with that in mind Long story short, base it on the most expensive option, and then scale back if you need to
@iterancestudios
@iterancestudios 8 ай бұрын
@@tiedie Thanks!
@user-iz3iv9ez9d
@user-iz3iv9ez9d 4 ай бұрын
thanks for great details , im using unity but it was more than useful for me ! just wondering that this Nanite system you mentioned , is there any equivalent for this concept in Unity?
@tiedie
@tiedie 4 ай бұрын
thanks so much! im very unfamiliar with unity, but i dont think so. I did hear that nanite came from unity research but i have no idea how true that is or if they ever added it in :/ If you find out id love to know !
@user-iz3iv9ez9d
@user-iz3iv9ez9d 4 ай бұрын
there is a plugin that claims its the nanite itself for unity , but not released yet!@@tiedie
@halfbaked-hope8097
@halfbaked-hope8097 2 ай бұрын
My man is listening to Drakengard's ost, very nice and thank you for the tutorial.
@tiedie
@tiedie 2 ай бұрын
another artist of culture I see, surprised anyone saw that xD
@dude07201
@dude07201 7 ай бұрын
In the Material Layer section, are the black spheres next to each of the layers not their paintable masks? I know you have your Substance generated maps doing the blending but the black sphere being called "Mask Attribute" makes me think thats what its for
@oliver-nation4377
@oliver-nation4377 3 ай бұрын
I get the ideer of using kits, but won't it req way more process and fps, since there are many more units?
@tiedie
@tiedie 3 ай бұрын
if you can duplicate parts around it will be far cheaper than one huge one (cheaper for LODs, and also when you duplicate a mesh in engine its polygons render cheaper)
@oliver-nation4377
@oliver-nation4377 3 ай бұрын
@@tiedie thanks a lot😁
@SuperMontana2008
@SuperMontana2008 11 ай бұрын
I'm having a few shadow problems using this material. One of my main problems - Every time I apply the material to my static mesh, the shadow disappears. any ideas? Also had do you setup the Macro Normal Map? the video you posted by Nextut doesnt mention anything about Macro Normal map
@tiedie
@tiedie 11 ай бұрын
shadow? if you're using baked lighting you might just need to bake again. Otherwise id check the assets shadow settings, should have anything to do with the material As for macro normal im just blending one normal into another and using the input of one to be a mesh specific normal map. hope this helps :D
@SuperMontana2008
@SuperMontana2008 11 ай бұрын
@@tiedie Thanks for the reply - i've bought few things from your Gumroad/Artstation stores and really appreciate your help. When I disable the PixelDepthOffset Noodle in the ML_Base my shadow on my mesh comes back. Any ideas?
@redneckofred
@redneckofred 11 ай бұрын
Thank you for such a great tutorial! I bought the content on artstation and there is an issue. The materials MI_ and MM_Vertex_Painting_UV_01a don't work and Unreal says: "Shader is using too many Samplers: 17 (only 16 supported)". Is there any possibility to fix this?
@tiedie
@tiedie 11 ай бұрын
strange, i never had this issue. whats going on is that there is too many textures loaded into the one material. If you go into the material graph and remove one of the texture inputs it should fix that. Ideally something you dont need like an extra detail normal or a full layer you dont plan on using
@redneckofred
@redneckofred 4 ай бұрын
@@tiedie thank you for your reply! I've found the solution. You have to set the Sampler Source of additional textures to Wrap. But here is an another issue. I'm currently working on my personal project and found out that alpha channel doesn't work in UV masked material. It's because rgba mask was converted to v3 data in CheapContrastRBG node. To fix this you have to use CheapContrastRGB to your RGB output and CheapContrast to Alpha and then append them.
@boneivory2020
@boneivory2020 Жыл бұрын
I understand the concept of using detail and macro normal map, but how to actually create a macro and detail normal map ? Is it from a high poly mesh baked onto the low poly mesh ?
@tiedie
@tiedie Жыл бұрын
yea, the macro normal map would be from a bake. the same way you would make a normal for any other prop. A detail normal is a small tiling texture, usually in games these are lower res but tiled a lot more
@zapyray3371
@zapyray3371 9 ай бұрын
I think you have completely shifted to blender ! . are you as fast as you were in maya ?
@tiedie
@tiedie 9 ай бұрын
yea i made the switch. I use it at work and home now, and am just as fast (if not faster) Theres just more community support, plus its free. I also use an addon that makes it control and feel exactly like maya, so to me it was an easy swap
@azkalanken4194
@azkalanken4194 4 ай бұрын
​@@tiedie Maybe a video on how u made the switch ? I have the classic radio tutorial and the handgun one , but they use those "magic addons(of them makes your vertices act like a curve)" in maya and Max . Would love to see how to get that stuff in blender . Don't you think Its faster to work in Maya ? Given its extensive curve features , extrude along a curve , sweep mesh for architectural details . only thing its missing is Modifier stack . I am thinking of making the switch to Maya to work in the industry , I'm way way faster in Blender . Am I wasting my time trying to make the switch ? Is there a bottle neck in Maya I am unaware of of ?
@sturbin
@sturbin 5 ай бұрын
these are all cool, but where can I get all the shaders?
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
can u make a substrata material?
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