Examining the DLC of Bioshock Infinite: Burial at Sea and Clash in the Clouds [MAJOR SPOILERS]

  Рет қаралды 144,268

Noah Caldwell-Gervais

Noah Caldwell-Gervais

10 жыл бұрын

This video looks at all the DLC for Bioshock Infinite. I'll talk about combat in Infinite as well as how Infinite's holding up a year after its release in the Clash in the Clouds section, then I'll get into some comprehensive plot and gameplay Analysis For Burial at Sea, Episodes One and Two. This video contains footage of major plot twists, including the very ends of both episodes, and is not intended for viewers who are trying to decide whether to play the DLC or not-- it's mostly for those trying to make sense of the content in relation to the series as a whole.
Clash in the Clouds / A Year of Infinite-- 0:26
Burial at Sea Episode One-- 7:25
Burial at Sea Episode Two-- 17:27

Пікірлер: 363
@Cluefan
@Cluefan 7 жыл бұрын
The white room in Cohen's made me realize how dirty my monitor is
@fuzzydunlop7928
@fuzzydunlop7928 4 жыл бұрын
"What's Songbird?" "Does it matter?" "It's something you guys likely came up with very early in development of the main game are you really going to tell me you never came up with some type of satisfying explanation? What, did you guys realize nothing made sense only after the design was already finalized and thought it so compelling you just couldn't scrap or alter it? Yes it fucking matters - what a bold-faced cop-out. You can't jus- " *DLC Ends*
@tommadden2721
@tommadden2721 4 жыл бұрын
*entire writing team dabs*
@mcihay246
@mcihay246 4 жыл бұрын
Does it never show anything about the Songbird?
@Cavs191
@Cavs191 4 жыл бұрын
L1LE1 never lol
@mcihay246
@mcihay246 4 жыл бұрын
@@Cavs191 Really? Is it necessary to exactly spell it out for the player in what the Songbird is and could be? Honestly, with how Fink and Suchong share their ideas, the implications and the evidence for Theory Crafting are there.
@bradolson8022
@bradolson8022 2 жыл бұрын
If it helps, I think there's a pretty strong theory to be made that Songbird is an alternate version of Booker. At least that's my headcanon. I also believe Booker is an alternate version of Delta as well (but that's a whole other tangent), but the three of them have the strongest and most fundamental parallels. Constants and variables.
@Orandu
@Orandu 2 жыл бұрын
What happened to the other bioshock video? _from system shock to bioshock_ ???
@TheBlackB0X
@TheBlackB0X 10 жыл бұрын
Actually I am just interested in listening to your 1950's commentary style, and I have never played a single bioshock game in my life. :P
@broadcaststsatic
@broadcaststsatic 10 жыл бұрын
They're crazy discounted right now, you really ought to give them a try.
@TheBlackB0X
@TheBlackB0X 10 жыл бұрын
Noah Caldwell-Gervais Thanks, but to be perfectly honest, I have been waiting years for System Shock 3.
@Puerco-Potter
@Puerco-Potter 9 жыл бұрын
TheBlackB0X it's not going to happen, they don't have the rigths and irrational it's closed. Bioshock 1 has everything SS2 has and improved, give it a try Shodan will forgive you.
@YakDuck
@YakDuck 8 жыл бұрын
+TheBlackB0X i apologise if this is dated comment. but i've heard EA was already producing system shock 3. after finding out they dont have legal right to own system 3, they made a new title. in this case, its a dead space
@TheBlackB0X
@TheBlackB0X 8 жыл бұрын
***** ooooooo my god.... lol awesome
@JudinA
@JudinA Жыл бұрын
You may have intended this video for three particular groups of people (01:02), but consider a fourth category: people like me who haven't played any BioShock but will put on any one of your videos just to hear you talk about stuff while I'm making dinner or gaming.
@DanielHarcha
@DanielHarcha 9 жыл бұрын
Noah, you have some of the best explanations and discussions on this series I've seen on KZfaq. Your eloquence and delivery are amazing, creating more of a summary of conclusions based on discussions with others as well as weighing of your own opinions. Sure, some people may disagree with your opinions, but based on how much meat and potatoes constitute your ideas, you gain lots of respect. Furthermore, you assume the viewer has a brain and do not recap events with the same sentence worded 5 different ways like other reviewers. You actually provide insight to the writer/developer perspective rather than regurgitating dribble. Keep up the good work. I hope someone out there notices you, because, to quote aranhaUK, you are "...one of the few people doing real analys[es] of games." Subscribed. Now, off to watch your vid on Half-Life...
@EldritchAugur
@EldritchAugur 10 жыл бұрын
I think I finally understand the reason that Elizabeth decided to go back to Rapture. It's not to break the circle of violence, it's not just to save Sally. That's meaningless to the player Sally is someone we don't know, it's someone we don't really care about. The Reason that Elizabeth went back was to give Sally something that she never had, a Father. Elizabeth was robbed of this and the sacrifice she makes at the end of BAS assures that Sally will get what Elizabeth lost. When Elizabeth drowned Booker it turned her bitter and cold, she lost her only friend her real Father. Which is why at the end of Episode 1 she basically becomes Comstock, Comstock took away her real father, Elizabeth took away Sally's father figure in Comstock. Comstock forced Elizabeth to serve his needs, just like how Rapture will force Sally to do the same for it. She was enraged about having to drown her real father.. And that blinded her to the fact that Comstock really did care for Sally, just like how Booker really did care for Anna. I think Elizabeth saw a bit of herself in Sally, a girl who was being exploited to fit the needs of others. At least with Sally saved, Sally can have what Elizabeth always wanted.
@dankestmemes9843
@dankestmemes9843 7 жыл бұрын
Kolbe Howard That is a great analysis of what she wanted to do in Rapture. Nice thinking.
@fuzzydunlop7928
@fuzzydunlop7928 5 жыл бұрын
Seems a little weird to boil it all down to daddy issues.
@mcihay246
@mcihay246 4 жыл бұрын
@@fuzzydunlop7928 Don't underestimate the familial love between a father and a daughter. The same between a mother and son. There's a reason the terms Mamma's Boy and Daddy's Girl exists.
@hayat7586
@hayat7586 9 жыл бұрын
Your work feels like meticulous art.
@pissqueendanniella4688
@pissqueendanniella4688 3 жыл бұрын
It's just how his shoes fit
@dankestmemes9843
@dankestmemes9843 7 жыл бұрын
Anyone else notice the splicer that came out of the tear Elizabeth opened at the end of Noah's Clash in The Clouds analysis?
@reconuhd4193
@reconuhd4193 4 жыл бұрын
Kudos for your earnest and meticulous critique on the Infinite and Burial at Sea. I find your analysis far more cohesive and meaningful than four videos bashing design differences from the original series. You have done an excellent job clarifying the connections for players who have never touched the original entries in the franchise. I am glad to see the walking simulator signets of the dlcs get the praise they deserve.
@Inogat
@Inogat 7 жыл бұрын
I think you're slowly teaching people, with your videos, not to be too harsh for no reasons towards a game, and to appreciate the efforts developpers and artists put in their craft. That's what your teaching me so thanks!
@teekayuk
@teekayuk 4 жыл бұрын
I've just replayed the game in 1999/1998 modes and one thing I noticed more this time around than my first playthrough was Elizabeth's utter disdain for Rapture, as she pointed out multiple times the rampant child trafficking (and all its horrific implications). And as we know as a player (and as godlike Elizabeth would know as well), Rapture will keep finding new rock bottoms of madness and violence. So I can see that this tragic and very specific path is not only for Sally to ultimately be rescued, but also for the destruction of Rapture, to wipe the slate clean and save the innocents. The price for this one, highly specific path that is highly improbable is mortal Elizabeth's terrible fate and all my tears :(
@EmoScreamoForever
@EmoScreamoForever 2 жыл бұрын
You did a look at Bioshock and System Shock didn’t you? Or am I completely crazy? I can’t seem to find it anymore what happened?
@tolil8547
@tolil8547 3 жыл бұрын
Wow....After watching your videos I realize what shallow Experience I had playing some Games. Not realizing the deeper meaning. I would love to See the Legacy of Kain series in depth look by you.
@Fuzzball70
@Fuzzball70 10 жыл бұрын
Great analysis. It's nice to see someone take the time to explain why they like Infinite rather than rip it to shreds. The one thing I'll question though is that you say the Elizabeth from the main game doesn't participate in the drowning and goes straight to Rapture. In the drowning scene she's there pride of place along with all the other Elizabeths. Whether she disappears with them is left ambiguous. I don't think it's really possible to pin down the exact Elizabeth for Burial at Sea, nor truly say whether all the Bookers and Comstocks are gone.
@deathkuramoto
@deathkuramoto 10 жыл бұрын
Umm... this is a bit late but if it's worth anything, Ken Levine stated that the Elizabeth in Burial at Sea is the exact same one you traveled with in Infinite and as evidenced by the post-credits scene of Infinite, Booker is still alive (but Comstock is hypothetically dead entirely).
@northmetalguy
@northmetalguy 9 жыл бұрын
I've been watching your videos all day, and you've done a fantastic job. I'm glad I've found this channel. I look forward to see more from you in the future.
@mikegresham4332
@mikegresham4332 10 жыл бұрын
Wonderful and thought-provoking analyses, as usual. Keep up the good work!
@adambierstedt920
@adambierstedt920 7 жыл бұрын
The only real place I disagree with you Noah is on the value of the Ace in the Hole. It makes Elizabeth's redemption arc work, sure, but it does so at the cost of weakening Fontaine's power in pre-war Rapture. You see, while it's never explicitly said, it is strongly implied in Bioshock that Fontaine was there when Jack was created. That's why he knows the activation phrase, that's why he knows the Code Yellow to act as a failsafe. He just never was in a strong enough position relative to Ryan to actually use Jack as a magic bullet. Making him have no bloody clue what the Ace in the Hole is places him in a position where he was less influential than Suchong and Tenenbaum, which is just wrong. He was the #2 in Rapture before Ryan exiled him, and he would have learned all the information, either from spies or from being there himself. Also, I just don't like how Atlas acts like evil bastard Fontaine in Burial at Sea. I know they're the same person, but I quite like Atlas' character. If he acts exactly like Fontaine does, then the disguise doesn't work. There's no point in concealing who he is, since Ryan at the very least could see the similarities, instead of viewing Atlas as a persistent heir to Fontaine's thoroughly un-objectivist empathy (and terrorism). I'd rather have seen the faux-polite, manipulative Atlas in the writing. It would break in total privacy (i.e. the torture scene), but otherwise it would be far more compelling and consistent with how Fontaine's disguises work (only in moments of incredibly intense emotion would it break, like his hatred of all things ADAM in Bioshock).
@AydarBMSTU
@AydarBMSTU 4 жыл бұрын
Nah shut up, infinite and its dlcs are perfect. Or what, you are so called serious vocal gamer?
@4delolz
@4delolz 10 жыл бұрын
A fantastically well thought out and in-depth review. Cheers for making this :D
@ThesNooVaPophis
@ThesNooVaPophis 9 жыл бұрын
Gotta say today has made me a huge fan... I need more of these indepth analysis. So enjoyable sir
@hemangchauhan2864
@hemangchauhan2864 8 жыл бұрын
I just finished Burial at Sea bundle, brushed up my Bioshock knowledge, read a few fan theories before arriving here. Aside from your interpretations of Songbird (I personally think that bird/man didn't matter in grand scheme of Infinite), I can't help but nod with every point your made. And you've presented every point very eloquently, and clearly. Personally, as someone why was interested into Booker/Elizabeth story more than the political Bioshock lore baggage (and therefore I really liked Infinite), this DLC (esp. EP2) is one of the best DLC I've played through in a AAA game. i) It made me appreciate Booker/Elizabeth story much more. ii)It made me appreciate the political Bioshock lore baggage (Creation of Little Sisters/Big Daddies, Villainy of Suchong, Atlus's motives, his war with Ryan) iii) [For Ep. 2] The emphasis on stealth. Much needed change in pace, as well as increasing tension, and opening various options for dealing foes. Elizabeth is daughter is Garret, I tell you :P iv)It made the ending of original Bioshock much better IMO (and emotional) Also, Art Design and Audio/Music, "Magnifique!". Some of the best I've seen and heard in video games.
@WSBM14
@WSBM14 5 жыл бұрын
I can’t stand how Burial At Sea Ep2 treats Elizabeth delivering the Ace to Atlas as some kind of final heroic move. 1. Why does he not already know the codephrase? How convenient that it’d fit his humble irishman persona so perfectly 2. Elizabeth wouldn’t be in this mess if she hadn’t been so bloodthirsty, and while it’d be one thing if this was ~the only way,~ it doesn’t at all prove her hands have been washed clean of blood. She’s condemned those plane passengers to an early grave, and Jack to an abundance of suffering at Atlas’ hand, along with probably many other people by proxy. But who gives a horseshit if they aren’t cute little girls and don't drop wisecracks
@cmelft2463
@cmelft2463 8 жыл бұрын
Just subscribed to you recently and haven't stopped watching through all your videos. Great in site into gaming!
@MrKrolme
@MrKrolme 10 жыл бұрын
I subbed after your Complete Skyrim vs Dragon age, and I wasn't expecting another video so soon! Very nice analysis sir.
@Pimpgamer101
@Pimpgamer101 Жыл бұрын
Just started binging your content, right out the gate, I love your intros.
@jazzbox24
@jazzbox24 10 жыл бұрын
One of the best reviews, of such a great game. Good work.
@Mears72
@Mears72 10 жыл бұрын
Haven't even watched the video yet but liking and faving ahead of time. You're gonna go far kid.
@Anzerke
@Anzerke 4 жыл бұрын
Thanks for this video, seeing it through your eyes is the closest I've been able to get to not hating Infinite. Plus your prior video was very refreshing in seeing the good points of 2, which has always been my favourite and seems unfairly maligned. As a recent subscriber I wish I'd found you sooner. The thoughtfulness of your work is really great to just sit and think along with.
@RobertBobbyHill
@RobertBobbyHill 10 жыл бұрын
Oh heck yeah! I always look forward to when you make a new video.
@quanticprophecy
@quanticprophecy 9 жыл бұрын
Thanks! Made me appreciate and understand more of this great game series and dlc
@christiangottsacker6932
@christiangottsacker6932 3 жыл бұрын
😏 I really love the way you used that cars jam in the beginning.
@christianmichaels5162
@christianmichaels5162 10 жыл бұрын
Firstly, I'd like to acknowledge how amazing it is that you have over 5,000 subscribers from only an 8 video portfolio. I would say it's a testament to the quality of your videos that I only just discovered moments ago. This is the first and only video I've seen of yours so far, and only because I just finished Burial at Sea: Part 2 yesterday and am still seeking some emotional resolution. Once I find the time, I think that I must go back and watch the rest of your catalog. With that in mind, I'd like to address the level of depth you've achieved in this review/analyses. It's obvious that you have extensive plot and literary knowledge of all three games, and I have to ask about your process for putting together such a thesis. I ask because I've recently been indulging the idea of entering the writing career with the possible specialty of video game journalism/criticism. Whether you do this professionally or not is not my concern, and frankly I wouldn't care either way: the skill you display in this video alone is enough to make me feel wanting.
@TheRealDarthias
@TheRealDarthias 8 жыл бұрын
Just noticed the sign for the trans-orbital lobotomy in the alleyway in the dream / nightmare Paris sequence
@Kem1kal13
@Kem1kal13 7 жыл бұрын
I also just noticed the chinese disguise in Fontaine's office referring to the original Bioshock when he proudly states "Hell I was even a chinaman for 2 years" or something.
@megafan2453
@megafan2453 10 жыл бұрын
Excellent analysis, as per usual. And spoilers. I did have the feeling that Elizabeth's character arc would have a redemption quality in Episode 2 after I completed Episode 1, but that didn't stop me from being completely caught off guard by Irrational's grand finale. Them tying Infinite back to the very first BioShock in a very conclusive manner was something I never thought Levine and Irrational would have the gall or the resources to successfully pull off, and yet, Episode 2 is almost impeccable. Almost, though. The connections between Columbia and Rapture were a real treat for the fans of alternate realities and pseudo-science like myself, and I loved seeing the connections between Vigors and Plasmids, and how the creation of Big Daddies as we know them from BS 1 would be impossible without the kind of care Liz had for Songbird. I also was pleased with Irrational keeping the true identity of Songbird an enigma. To me, "Booker's" line about this "not making a difference" is valid, and speaks volumes of the connection between Liz and the beast. Songbird is the terrifying monstrosity of technological and biological proportions, and the man grafted into the creature would only need to have the qualifications of being alive and having a human brain. The fact that Liz and Songbird, two excessively doctored and repressed "subjects" of "scientific value" only connect from genuine empathetic interaction (the power of LOVE) is a damn beautiful reveal, and only further emphasizes that who or what the Songbird once was not only isn't all that important, it also really doesn't matter, either. But I was DEEPLY troubled by the little retcon regarding Fitzroy. Not only was it not necessary, it is the only moment in the entire DLC where Irrational gratuitously goes BACK on what it established in an earlier title. The other prequel-esque reveals, though a tad convenient, are wholly reasonable, and don't feel all that contrived. It also needlessly opens up too many questions as to how far was the extent of the Lutece's influence on the course of events, and how much of Fitzroy's displayed character was all part of the "play." A somewhat head-scratching result of this "reveal" is how Fitzroy sics the Vox on Booker and Liz right before Liz kills Fitzroy. If Elizabeth killing Fitzroy was a planned moment by Fitzroy HERSELF, why would she jeopardize that by putting the two protagonists in danger, and pointlessly sending her minions to the slaughter? Overall, I ignore this "development." It's frustrating, because everthing else in this DLC is so goddamn good and well conceived, I cannot possible imagine how something like this was considered to be a "fix" to the main game. From what I understand, this retcon was the result of criticism that Fitzroy threatening the life of a boy was "out of character" and too dramatic of a shift. Many ludicrously thought that this was just Irrational "being racist," and somehow insinuating that Fitzroy became an antagonist "cuz she's black!!!!!" which is absolutely ridiculous. But before this turns into a rant AGAINST Episode 2, I must press that the ending hours back in the department store solidify this story as a must play experience for BioShock fans, and put a tearful, sad smile on my face. The fact that all the politics, shady dealings, and cold science of BioShock and Infinite boil down to a simple story of redemption and sacrifice is as haunting and gorgeous of a send-off that either settings could ever get. Elizabeth willingly accepts death and sacrifice from the very moment she steps back into that lighthouse, and everything from that point on is her piecing together what she exactly chose to do, and why. The science and multi-verse is almost incomprehensible at this point. Running parallel to each other are three different versions of Booker DeWitt: the redeemed "hero", the "redeemed" prophet, and (introduced in Ep1) the confused bastard between the two, burying his insurmountable guilt and pain at the bottom of a very different dystopia. The ending of Infinite explored just how chaotic and detrimental the effects of extensive meddling with the multi-verse can get. And instead of explaining the entirety of the big picture, BaS chooses to instead give us a condensed tale that eschews the grand scheme in favor of simply saving one girl, by starting the events of BioShock in one Rapture. Because there is no way of erasing Columbia fully, just as there is no way of erasing Rapture. But Columbia inevitably erases itself from existence in time, just as Rapture inevitably rots and withers away with the ocean. The only thing Liz can do, is ensure that those who were wronged still have a chance. And this ending definitely strengthened the ending of BS 1, where Jack is the TRUE liberator who instills genuine hope. So I did love how Episode 2 played itself out, reminding us that BioShock has always been about finding hope and something worth saving in the chaos of mankind striving for conjoined perfection. It also cautiously expresses the danger of man's ambitions, and that Columbia and Rapture, though works of fiction, are more real than we may give them credit. Thank you for everything, Levine and Irrational. It truly is Le Fin de Siécle.
@ShinoAburame37
@ShinoAburame37 10 жыл бұрын
Another amazing Noah video!!!!
@snipaxthebulldog
@snipaxthebulldog 10 жыл бұрын
You are amazing... I love your videos so much:D
@Absolynth
@Absolynth 7 жыл бұрын
Burial at sea had moments more memorable and impactful than any of the other games, despite their genius throughout. This part of the story brought it all together wonderfully in ways i didnt expect
@HolidayKirk
@HolidayKirk 7 жыл бұрын
Anyone else like Burial at Sea more than Infinite? Really liked these.
@johnstark7850
@johnstark7850 6 жыл бұрын
HolidayKirk I liked the Elizabeth in it more, she's sexy!! Additionally through, I thought the level design having more optional exploration made it feel more like bioshock 1, also the scarcity of money and ammo made it feel more tactical which is also great, finally I hope whoever make the next game builds more on what this did as well as bioshock 1 and 2, set it in space or go back to rapture cause Columbia just felt boring in comparison, honestly prey 2017 was better than the entire bioshock series, probably because it's a return to the RPG-FPS style of system shock 1 and 2 versus bioshock 1 and 2, who streamlined towards FPS too much and then infinite went even further in that direction.
@DoAllDogsLikeMarmite
@DoAllDogsLikeMarmite 6 жыл бұрын
Definitely, especially Episode 2.
@pauls4522
@pauls4522 5 жыл бұрын
Burial at sea is better than Infinite conceptually, I just wish developers did not always want to go with the bittersweet win lose endings they have a hard-on for. There was a time when completely happy endings were the norm, and really no one would want to play a game that is more or less pointless if the ending of a game ended with the character dying anyway and the enemies still winning. Instead now they focus way too much on bittersweetness.
@iHuzza
@iHuzza 5 жыл бұрын
Thomas s Whilst I appreciate your point, I feel like a “happy” ending wouldn’t make sense at all for Burial At Sea, both chronologically and thematically.
@TrevimusPrime
@TrevimusPrime 10 жыл бұрын
Essentially what they've done here though is sell you "another ending", and whats worse is its actually more of a true ending that ties off the loose ends. I can understand why this isn't packaged in with the main game (game length and money), but it is a slight kick in the balls. My biggest argument would be "was this actually needed?" All three previous games had satisfactory conclusions, and looping 3 and 1 together seems a bit daft. Don't get me wrong, how they've done it works, but in my opinion it waters down the ending of Infinite.
@roflmaohonk8530
@roflmaohonk8530 10 жыл бұрын
It's basic pandering, really. Infinite's plot was awful.
@TrevimusPrime
@TrevimusPrime 10 жыл бұрын
I would actually argue that Infinite's plot isn't that bad, but in comparison to Bioshock 2's story, its lackluster.
@EldritchAugur
@EldritchAugur 10 жыл бұрын
TrevimusPrime Bioshock 2's story What? Bioshock 2 had some great level design and combat but the story was awful, so bad in comparison to the original Bioshock that I have yet to play the game twice. I don't even consider Bioshock 2 as a part of the series, it's just unnecessary and it doesn't fit in. As for Infinite being incomplete, I disagree, Booker's story is over at the end of the game, there are a few plot threads left open and they are explored in Burial at sea, but Booker's story ends with Infinite and I think it final enough to justify the game as a whole experience.
@TrevimusPrime
@TrevimusPrime 10 жыл бұрын
I didn't say Infinite was incomplete, personally I was very happy with the ending. I got a full experience out of that game, and my main argument against Burial at Sea, is I personally don't feel it was required. However you look at it, it is the true ending to the Irrational couple of games. I love all three games, I'm not hating on any of them. I do also think your being harsh on the Bioshock 2, but I respect your opinion. I personally enjoyed the fact your moral choices actually mattered, and the strong concise narrative. Saying the story is bad, is an injustice.
@EldritchAugur
@EldritchAugur 10 жыл бұрын
TrevimusPrime I agreed with you at the end of Burial part one. I thought that the ending of Infinite worked perfectly and to find out that it wasn't over yet was kind of annoying. but the end of part 2 made up for it. I don't think I'm being harsh on Bioshock 2 because I said "In comparison," and when compared to the original, it's awful. On it's own it's completely serviceable, but it's bad compared to Bioshock/Bioshock Infinite.
@antibyte8098
@antibyte8098 10 жыл бұрын
I read your Reddit post, and it was excellent. I can definitely relate to the reasons for the spread out upload schedule. You do an exceptional job with your videos and I wish you great luck with everything in the future and I find your videos--especially your Half-Life video--to be some of my favorite videos ever. Maybe I'm bias because I'm also a game critic. lol
@Kat-qe1vk
@Kat-qe1vk 5 жыл бұрын
The best part of this DLC is the kid dancing with a baguette. Me too little dude.
@user-vu6vf4ev4m
@user-vu6vf4ev4m 2 жыл бұрын
Where is the From Shock to Awe video?! Noah has no right to put It away! Even if he feels differently about the game now, it belongs to his fans and is part of his legacy, aside from being just freaking excellent. Please, if someone has it backed up, re-upload...
@Anemptybox
@Anemptybox 2 жыл бұрын
Yes, miss that video. Maybe it was a copyright thing with the intro music or something.
@TravistheGREAT03
@TravistheGREAT03 9 жыл бұрын
One of your last comments Noah is one that is so simple yetso important and something that way to many players for all kind of games forget..... it's NOT their game(s). It's not there story. Making games, especially on the level of the Bioshock series, is incredibly hard work and deserves a lot of respect. And it holds true for so many other games. It's often heart wrenching how unthankful many people get about things that bring us so much joy, things some people have put their heart and soul in to brin us exactly that joy and emotion. That said, I loved this video as much as I loved your Shock to Awe display and it made me finally start to play System Shock 2 for the first time. And oh, don't feel bad about the System Shock 2 Spoilers, I knew the Shodan twist long before I even knew what Bioshock or System Shock was...it's just something you stumble upon inevitably if you grow up as a gamer :) Thanks again for all the effort you put in these videos that are so incredibly well written and mad.
@zechymahler
@zechymahler 5 жыл бұрын
Thanks for making the video! I loved Infinite, but unfortunately have not had the opportunity to play any of the DLC, nor will I for the foreseeable future. I liked the ending too, but I can't say I wasn't bugged by the logical and narrative issues it had. So it's really nice to finally get a little bit more closure on the whole thing.
@joetaff
@joetaff 10 жыл бұрын
Good stuff man!
@crossmooradian2642
@crossmooradian2642 4 жыл бұрын
Masterfully done
@Jakeltons
@Jakeltons 10 жыл бұрын
I love all your videos man, they may be long but I like that. I've watched each one at least twice just because they're that good. Any idea what you might be working on next?
@J0K0R0
@J0K0R0 7 жыл бұрын
This deserves more views.
@wearingorbentertainment716
@wearingorbentertainment716 Жыл бұрын
so, just a question out of curiosity, is the "from shock to awe" video going to be coming back or is that just gone forever now ?
@aranhaUK
@aranhaUK 9 жыл бұрын
I really love your work man, one of the few people doing real analysis of games. I do however think that you give the story far to much credit. To me everything seemed incredibly artificial and manipulative. Elizabeth doesn't feel like a woman who has been locked away her whole life but rather she feels like she was made to be a good companion but her character doesn't suit her background . The racism of Columbia never really amounted to much besides being shocking but the game never really went to town on it the same way it did with "objectivism". As soon as the tears and multiple universes started appearing I could feel the BS writing coming. For example, killing booker wouldn't achieve anything because it would have created another universe where they didn't drown him so the ending is entirely pointless. Also if Elizabeth can open tears then why would they have to find a ship to leave the city? We see they can travel in space through tears. This is all without mentioning the mind numbing gameplay with bullet sponge enemies that drain all your ammo and necessitate you having to run around a battle field scavenging ammo. I don't see the 2 gun limit as reinforcing the idea of choice as you are limited to using the weapons of your enemies to begin with so actually have very little choice and most people will be using the same weapons. The gameplay was just a trudge through mediocrity interspersed with some nice but over written and under thought out cutscenes. I wouldn't have minded the weak story if the gameplay had been as fun or interesting as the previous games but it was drastically worse in that regard. For a game that expects you to put the story over gameplay they could at least make the story follow its own logic.
@aranhaUK
@aranhaUK 3 жыл бұрын
@Geralt of Trivia I appreciate the effort to write so much about a 5 year old comment on a video but fundamentally I didn't enjoy the gameplay and I didn't enjoy the writing. also some of your responses seem to just not get what I meant so I apologise for not being clear. Reading books wouldn't explain away the personality which, to my eyes, didn't mesh well with her backstory. The point about racism was that it was incredibly surface level and ultimately had little to do with the story and just seemed, to me, like an edgy talking point during the lead up to the release. If i managed to miss a massive plot point then maybe it should have been established a little bit better? The guns really didn't feel great, to me, and they were no were near as satisfying as previous games. The point about the gun limit ties into the ammo thing, i dont want to be scavenging the area in the middle of combat as i find it takes away from the main experience of combat. Its a lot less fun to me and makes it a lot more common to have to drop weapons you would rather use. The game makes it clear that each action creates a new alternative where a different choice was made, her saying its the root doesn't explain how that changes that dynamic this time. Why wouldn't it cause another universe? Again though, thanks for telling me why my opinion on a game is wrong
@thelegacyization
@thelegacyization 10 жыл бұрын
I always see hate in the months after release. But i still love it even if people hate it and this is a game i will always remember. Great video as always.
@Tzunamii777
@Tzunamii777 8 жыл бұрын
You have great taste in music m8.
@ThePolistiren
@ThePolistiren 10 жыл бұрын
Great. Looks like I'll have to get the DLC now.
@hikeskool
@hikeskool 9 жыл бұрын
Damn-fine work. Just like your first Shock video I will need to watch this one a few more times. Your analysis adds some great color to this DLC. I'm sure you get lots of requests but a Half-Life retrospective would work in much the same way as your Shock on does. Your treatment of the franchise would be much-welcomed!
@hikeskool
@hikeskool 9 жыл бұрын
Well, this is embarrassing. I just looked through your channel and noticed, with much jubilation, a Half-Life video. I feel bummed I will have to wait until tomorrow morning to watch it. Thank you for your work!
@AniCator
@AniCator 10 жыл бұрын
He's back again!
@TheMaskedDonut
@TheMaskedDonut 9 жыл бұрын
This was very interesting, and I'm glad we agree that the ret-con of Daisy Fitzroy was a big blunder. Having read several critiques of Infinite, one of the most common complaints was how the game demonized Daisy with threatening to kill the Fink's kid and how it subsequently equated the racist Founders with the rebel Vox. Personally, I think those complaints miss two key aspects: that neither faction you fight is painted as simply an evil to defeat, and that Daisy's characterization, though harsh, is consistent. Her backstory has her framed for a crime she didn't commit, she's been subjected to violent oppression all her life, so it's not surprising it takes a mental toll on her. When the player first meets her, she steals your airship, forces you to get her guns, then throws you out of said airship, so they didn't exactly frame her as someone you should rely on. And to top it off, the theme of a having a dark past leading to violent decisions is CENTRAL to the game's theme, so having her character represent an example of that behaviour is purposeful. This is all to say that when you undo all of that by claiming she had a more noble intention, it comes off less like they originally wanted her character to go in that direction, and more because they caved to outside pressures not happy with her being a bad guy. Oh yeah, the rest of Burial at Sea... well, while I enjoyed both parts, I gotta say I was let down with each ending. The first one bothered me because it seemed to make no sense to me at the time. If the drowning of Booker didn't eliminate all of the Comstock's it makes the whole sacrifice kinda meaningless. Who's to say that other Comstocks escaped the purge by getting sent to the Mushroom Kingdom or elsewhere? Plus, I do find it dumb in terms of having Elizabeth help you the whole time only to kill you at the end. Like, okay, I get that she wanted him to suffer, but if Comstock is near death due to a combat scenario, why would she bother reviving him if she was just going to kill him anyway? As for Part 2, my issue's more an issue with the original Bioshock's ending honestly. It's possibly the worst ending in any game with an otherwise completely excellent story. It foolishly relies entirely on how attached you were to Jack [the main character] and the Little Sisters. Jack is intentionally a blank cipher, but while it gives us a great twist, it doesn't make you care about him as a character, and even then the ending just tells you he's good/evil, so it's hardly substantive. As for the Little Sisters, heartless as it may seem, I never cared about the either. I felt sorry for them sure, but you never know them before the transformation, and after you rescue them, they all act the same and are interchangeable. And that's my problem with Burial at Sea Part 2's ending; it's a grim, depressing ending for Elizabeth [despite her actions towards Sally, I still felt her ending was too cruel] that's meant to feel a tad uplifting because it at least leads to a happy ending for Jack and the Little Sisters. It beyond the game asking me to care for characters I never got invested in, and neglects the characters that came before: Booker and Elizabeth that I was invested in. I guess you could say my problems with Burial at Sea stem from the fact that I adored Bioshock Infinite so damn much, and that DLC seems to almost want to distance itself from it, be it by spending most of it's time in another setting with different characters, or by completely changing character motivations. I was hoping the extra story content would flesh out Booker, Elizabeth and Columbia even more, and while it does to an extent, it mostly feels like an excuse to go back to Rapture whether it makes sense or not. So yeah, super long comment I realize, but you also make super long videos, so I don't feel that bad about it...
@GameCat16
@GameCat16 9 жыл бұрын
I'd like to add to the Fitzroy thing that we also know from Preston Down's Voxophone that she was willing to kill children to reach her goal or make a point (I fail to see how one can expect a child to kill a man when three people who had the drop on him failed to do so), so it really isn't the contradiction so many people think it is. As for Burial at Sea Episode 1, I think Elizabeth stated in Episode 2 that she wanted Comtsock to know that he deserved, that we was being punished. Simply killing him wasn't enough for her. It does feel a tad odd, though. Additionally, Burial at Sea IS about Elizabeth and Booker. We get to see another side to Comstock as well as how Elizabeth viewed Booker. She even gets her own decent and redemption arc. Even if the setting's different, we should remember that Infinite was primarily about Booker and Elizabeth.
@fuzzydunlop7928
@fuzzydunlop7928 5 жыл бұрын
"It beyond the game asking me to care for characters I never got invested in, and neglects the characters that came before: Booker and Elizabeth that I was invested in." - Well, technically Jack and the sisters came before - they've got series tenure afterall. I don't think it was much about the characters, as opposed tying off the narrative of the series and forming it into a loop. That said, Comstock, Booker, and Elizabeth all do fucked up shit so I don't feel so tender-hearted towards them. In a narrative in which the protagonists do fucked up shit, anything other than redemptive sacrifice is cheap. They don't always have to die - but that sacrifice needs to be made.
@stephensmith7327
@stephensmith7327 4 жыл бұрын
I agree that retconing her actions was the wrong thing to do from a narrative perspective, the Fitzroy rebellion still has more of my sympathy, at least within the lens of "then let me do evil" to quote Frankenstein. I felt her rebellion taking that turn is a inevitable response to that level of abuse and that the citizens of Colombia kinda had that coming. Basically my problem is the lack of sympathy the narrative seemed to give the rebellion, not with their actions being framed in a negative light
@TheMaskedDonut
@TheMaskedDonut 3 жыл бұрын
@Geralt of Trivia Huh... KZfaq did the random thing of suddenly notifying me on an old comment I made years ago. Always interesting to read back on old thoughts. Can't say I disagree too much with my original views on the game, though I think I spent way too much time talking about the story and not how the gameplay informs it. I mentioned how I got super attached to Booker and Elizabeth (despite them doing terrrible things), and as good as the acting, animation and all that stuff is, it's really because of how the gameplay works. Obviously, you get attached to Booker since you play as him, but the combat being so brutal and fun; allowing you to lose yourself in the violence puts you in his headspace in a way that makes the game's final twist all the more impactful. Elizabeth is with you for most of the game, and while they make great use of down time to flesh her out, just wandering about the environment, it's the fact that she comes into play during fights that make her feel important. She can randomly toss you items; often just when you need them, and manipulate the environment so that she feels unique. It all makes you feel like you're both in this fight together, and you want to do what it takes to get out. Now, I say all this to contrast it with Bioshock. I never cared about the Little Sisters because the gameplay gives no reason to. The whole moral choice around them being about getting more ADAM by killing them falls apart when you realize you get just as much in the grand scheme for rescuing them. It makes little to no difference. And to be honest, Bioshock gives you so much to work with weapon wise that ADAM never felt as essential as everyone said it was. The whole choice is just about giving a good/evil ending which no one likes to begin with. Literally the only time they are a factor in the gameplay is that escort mission near the end which, again, no one really likes. As for Jack, we care about him a bit because he's who we are. He is intentionally one of the blankest main characters ever so they can pull the rug out from under you. But even after that famous plot twist, he's still basically the same guy, and the way other characters to react to him is not very interesting. At least in Half-Life 2, most everyone speaks grandly of Gordon Freeman, so you kinda absorb that residual coolness even though he's just as blank. But going back to Burial At Sea, seeing the ending set up the journey of Jack kinda feels weak because we never control Jack in Burial at Sea. The gameplay is all about getting you invested in Elizabeth's story, and the way it ends is basically saying that what you did doesn't matter; it's this other guy you set up who's important. I get that they want to come full circle with Bioshock lore, but I think doing so hurt this particular story. And on this gameplay note, I feel like I gotta go into more about the Vox, Daisy, and all that cause my thoughts have changed a bit. At the time, I remember people complaining that the game forms an equivalence between the Vox and the Founders, notably when Booker remarks that the only difference between Daisy and Comstock is how they spell the name. At the time, my thought process was that the game was commenting more on how charismatic leaders can lead people to violence; regardless of what actual policy the others want. Hence why revealing Daisy to be "in on it" and was never really planning to kill Fink's child felt like a retcon. I'm not saying it was a complete betrayal of her character; fair point there, but it felt more like a response to people's criticisms than a natural progression of her character. Now, I can't pretend Black Lives Matter hasn't had an affect on my opinion. It has. There may be a point to make about how the oppressed rising up to overthrow their oppressors only to become worse; but now does not seem like the time, and certainly not by using racism the way Infinite does. Thank god it came out in 2013, because I can at least chalk up the developers to being a bit out of touch with race struggles in America rather than willfully ignorant. But going back to my main point about the game forming an equivalence with the Vox and Founders. One of the clever things about Infinite is that it makes a point not to display the enemies you fight too negatively. They're all just soldiers fighting for what they believe in; namely their leader. I still remember when the Founders stop fighting you and start praying when Comstock is displayed. Even if you start killing them when they're kneeling, they do nothing. But the problem is that from a gameplay perspective, there's virtually no difference between fighting the Vox and fighting the Founders. They are re-skinned versions of the same enemies and are functionally identical. However hard the game's story might try to tell you how oppressed they are and how unfair their plight is, the gameplay treats them as just more enemies. To be clear, I'm not saying the game making you kill them is immoral on the developers. There's no shortage of games that make you commit terrible deeds so they can make a grand point. But if they wanted to avoid this "false equivalence", they needed to do more to make fighting the Founders and fighting the Vox feel different. whoo. There goes another essay in a YT comment. Why do I do this...
@TheMaskedDonut
@TheMaskedDonut 3 жыл бұрын
@Geralt of Trivia Okay, fair bit to unpack/expand upon. Will do my best. I'm not saying that you have to control someone to care about them, but in games, it helps significantly. In the case of Jack, all goodwill one may feel about him stems from the original game. You have to play it to feel even the slightest thing for Burial at Sea's ending because he's at best referred to as "The Ace in the Hole" and nothing else. And what I'm saying isn't that putting it in there is wrong; it's kind of a fun way to tie it all up in a silk ribbon so to speak. What I am saying is that it takes the focus away from Elizabeth. She may know that she's just spelled Atlas' doom by getting Jack brought to Rapture, but from Elizabeth's perspective, Atlas is just some asshole gangster. They don't have that strong a connection, so it doesn't really feel like a culminating moment for her character. It feels like she got killed off to set up the story. You could argue the pointlessness is the point, that she sacrifices herself all to save a girl she barely knows, but I think doing the whole Bioshock callback just distracts from that idea. And to be honest (and this is selfish I'll admit), I didn't feel she deserved to die. She's mostly a victim from everyone else she knew, and while she makes one morally wrong decision by using Sally for revenge on someone else, that seems like quite the harsh price to pay. Okay, I reeeaally don't want to go into a huge long discussion about BLM and police brutality, but I feel I should expand a bit. Firstly, I'm not saying that showing a minority character in a negative light is wrong. Part of equality is showing dubious characters of all backgrounds just as we show virtuous ones of all backgrounds. And frankly, the fear of showing women and minorities negatively in media is sort of what led to a lot of tokenism and bland representation that you see still to this day. I think all anyone wants regarding representation are interesting; complex characters who can be whatever they want to be. Now what I meant about "how Bioshock Infinite uses racism" and "now not being the time" was that, as fantastical as the elements are in Bioshock Infinite with a floating city and giant mechanical creatures, the racism element feels relatively real. Which is to say, it was intentionally emblematic of the time period and the policies in place with segregation, class inequality, and so on. The echoes of which are still felt in the real world to this day. So what I'm saying is using the real-world racism to tell an alternate history where minorities rise up and go to all out war over their oppressors feels wrong right now. To be clear, I'm not going to pretend every real-world protest has been 100% peaceful, and that there aren't "bad apples" on the protestor side. But the problems that led us here haven't been properly dealt with for literally decades. If anything, they've only gotten worse. And to keep it simple, the problem isn't that there are a few bad apple cops who make mistakes that accidentally kill the people they are sworn to protect. The problem is that statistically, if you are black, you are way more likely to be killed/harrassed by police, and that even when undeniably clear evidence exists to show police being in the wrong, they are rarely (if ever) punished. Now, I don't think Bioshock Infinite was trying to get into that heavy stuff. Something else that sadly often happens in the real world is when an oppressive regime goes to war with a rebel faction, there's often a lot of innocent lives lost in the crossfire, and I think that's what it was aiming for. And again, I'm saying that in 2013, it didn't feel that tone deaf, but were a similar story were to come out now, it would. And going back to the Vox, I think the aesthetic difference between the Vox and Founders is very striking and creates a huge contrast. The Vox clearly look more rag-tag and like they worked with what they had instead. They even changed the president's head on those mini-gun robots both sides use (it's been years, I forget their names). Despite all the work they put in there, the problem is that gameplay wise, the Vox are just as deadly as the Founders. Same weapons, same robot henchmen, same tactics. Is that wrong? Not inherently, but what I am saying is that functionally, it communicates that both sides are equal in strength, and you and Elizabeth are just caught between these warring factions. And again, going back to the real world conflict of BLM and police brutality, there couldn't be more of a contrast between sides. The police have been armed to the teeth with military equipment beyond just their professional riot gear. The protestors meanwhile have strength in numbers, and while some have burned and looted places, most protests have been peaceful. I mean, they've been going on since George Floyd, and have continued till the latest police misconduct regarding Jacob Blake. But as we know, it's the moments of violence and destruction that get more headlines and attention. And even regarding weaponry, the protestors have basically random objects (bricks, bottles), plywood shields, umbrellas and leaf blowers. They do not have grenade launchers. My point is the conflict is incredibly uneven and, regardless of the side you take, and portraying it as just a conflict between two warring sides feels lazy. Also, sidenote, they don't shoot you "because you're white", they shoot you because Daisy tells them to because in that universe, you're already dead, and after you fight back, well, the Vox naturally want to take you down. I also actually quite like the bit where she turns on you because you still being alive "complicates the narrative". That feels a lot more on the nose because yeah, there people supporting the protests who won't call out the times they act out of line because of that. That temptation to boil things down simply to "us vs. them" to justify atrocities feels a lot more on point and applicable to both sides of any conflict. Finally, it's funny you bring up Star Wars and Breaking Bad/Better Call Saul. Does bringing up new information that changes what we thought we knew in a story change the original? I mean, it doesn't have to. Hell, people seem to do that with Star Wars now by forgetting the prequels ever happened and that the new ones aren't canon, but that's a whole other can of worms. Generally, I'm of the camp that often less is more, and that the more you expand on something can often make it less intriguing (ironic given I can't shut up in these long-winded YT comments). Then again, I LOVE Better Call Saul and despite knowing where it will go since it's a prequel, that somehow only makes it more compelling. Granted, it also helps that it's made by some of the best people working in TV ever and it's a damn travesty it hasn't been showered with Emmys like it deserves to be. At the end of the day, I don't know if these comments capture the nuance I'm going for here. I still really love Bioshock Infinite, despite some of my changing thoughts on it. Though I have issues with it, I still think Burial at Sea is quite good. It's just got the unfortunate job of following up such a stellar act that anything that falls short feels magnified. And criticism isn't the same thing as calling something out to be cancelled and whatnot.
@bradolson8022
@bradolson8022 2 жыл бұрын
Great video! I really enjoyed BAS, but it did make me realize (I feel) that a lot of what they wanted to accomplish with Infinite could have been done by making BAS a full game/prequel. No need for Columbia at all, but again, as you said it's there creation.
@vincentpresscod7531
@vincentpresscod7531 Жыл бұрын
I couldn't find the answer anywhere, so I'll answer it myself. The song in the beginning is called Dangerous Type by The Cars.
@panelsofDOOM
@panelsofDOOM 10 жыл бұрын
Welcome back again Noah. Your videos are one of the few I get excited for on my youtube subscription list. I'm curious, do you ever plan to do a Mass Effect series over view. I just finished my 3rd full playthrough of the series and I'm astounded by how my feelings seemed to change with each. Also Baldur's Gate is a series that I think past a lot of modern gamers by, I'd be happy to see what your take on that cornerstone series would be.
@123doomdoom
@123doomdoom 10 жыл бұрын
***** Yeah Buldur's gate is too damn long. I wanted to invest the time into it because I have the 2nd one on GOG, but 100 hours,,, yeah not anytime soon.
@broadcaststsatic
@broadcaststsatic 10 жыл бұрын
I *want* to do both. But I took a second job recently, so we'll see how it goes. And after Skyrim/Dragon Age I'm a little Bioware'd out for the moment. Glad you're enjoying the videos, though!
@panelsofDOOM
@panelsofDOOM 10 жыл бұрын
thanks for the replies, everyone. Also, for the record, baldur's Gate Can take over 100 hours to play through, but really, unless you're trying to explore every single location on the map, it can be done satisfyingly in half that time. Of course. i'd suggest taking your time with it and playing 1-2 hours a night for a month or two. Playing it that way can give you a really satisfying sensation, like a long DnD campaign. BG2 on the other hand is more modern in it's approach to pacing. It's funny, i used to think the type of story telling in DA and ME started with KOTOR, but really, it's BG2 that first nailed down a lot of the classic Bioware tropes. I'd love to talk with you all a bit more, but if you'll excuse me, my cat has just puked all over the armchair. :D
@c7b3rw0lf8
@c7b3rw0lf8 7 жыл бұрын
the bioshock franchise is one of few that, with the right team doing it, I would watch a set of movies/miniseries that replicates it in a different medium. It would definitely have to be the right team, the right actors, etc, but I personally feel that the franchise would be one of those movies/miniseries that could easily form a decent fanbase, even from people who have never played Bioshock.
@aname3288
@aname3288 7 жыл бұрын
c7b3rw0lf Ken said hes always up for it. But he wont take anything under an R rating and an extremely high budget. And agree with him. I would not want a cheap ass movie thats 12+.
@c7b3rw0lf8
@c7b3rw0lf8 7 жыл бұрын
Oh I agree completely. BioShock is definitely not suited for a 12+ rating or anything of the sort. and given what it is, you would need to have a decent budget. I would support the development of it under the right team.
@TheBioDrew
@TheBioDrew 10 жыл бұрын
Burial at sea is essentially Infinite's story, but with a rapture backdrop. Elizabeth is comstock/booker, and Sally is elizabeth. That is a wonderful take on an already wonderful story.
@deathkuramoto
@deathkuramoto 10 жыл бұрын
I see it more as a continuation/final act of the same story but interesting interpretation nonetheless.
@anibala.moralessanchez8018
@anibala.moralessanchez8018 8 жыл бұрын
It's like listening to poetry, but better.
@TevyaSmolka
@TevyaSmolka 7 жыл бұрын
I love infinite and burial at sea it's such a great story in my opinion
@TevyaSmolka
@TevyaSmolka 7 жыл бұрын
its still a amazing story in my opinion
@SeismicShift01
@SeismicShift01 10 жыл бұрын
Noah, I have to say, this is your best! I have to ask, what would you want in a next BioShock? A HD remake of the first for next-gen consoles/PC's with a few bonuses (ie: New lines for Atlas, referencing Elizabeth), another story, A game about Fitzroy? Where it's after she "murdered" Lady Comstock. I don't know. What's your opinion?
@broadcaststsatic
@broadcaststsatic 10 жыл бұрын
I think the most obvious jumping off point for a future Bioshock would be with the Luteces. I don't much want to see more of Rapture or Columbia because I feel like they've done what they wanted to do with it, and spending more time with these specific locations, especially Rapture, wouldn't amount to much. The idea behind tears and the, well, Infinite aspects of the plot lend themselves very well to starting something new, though. I wouldn't say no to the Bioshock that jumps off from the Columbian assault on 1980's New York, though. '80s-Shock hasn't been done yet, and it would do well with the period-pilfering the -Shock series is so good at.. Bioshock: The New Wave.
@xDrTomx
@xDrTomx 10 жыл бұрын
Noah Caldwell-Gervais I agree with you, but also think a Bioshock MMO where you get to build your own custom splicer in Rapture would be my dream.
@hikeskool
@hikeskool 9 жыл бұрын
Barf, let's not water down the carefully-schemed writing and production value if this series by taking the easy way out with an mmo. Losing this franchise to such an undertaking would be downright depressing. A modern take on the Rickenbacker would be unreal. I would love to see a return to this setting. Can you imagine a universe with Shodan and tears? It seems contrived and egotistical (if not logistically impossible) but nonetheless one with undeniable potential.
@MalcolmNessGranger
@MalcolmNessGranger 8 жыл бұрын
well with the multitude of endings for Bioshock 2 its DLC's and Infinite, it could be a great mix don't you think? Like Subject Delta being a part of Elanor... Or Minervas Den where Porter is a big daddy including Tennenbaum that escaped Rapture... what could of happened to them afterwards...
@Wooodfield
@Wooodfield 10 жыл бұрын
I watched the first 5 minutes then forgot I hadn't actually played them yet, so stopped. I'll watch them after I've finished them both! I watched your road trip the other week, very good. me and my mates drove part of that route in 2013, highway 101 was great.
@lacsativ1
@lacsativ1 9 жыл бұрын
Hands down my favourite series of all time. The only the Bioshock Series, but the Shock series.
@jkbubbly
@jkbubbly 7 жыл бұрын
Just realized the foreshadowing on the billboard at 18:45. That lobotomy scene was screwed up.
@silver6kraid
@silver6kraid 10 жыл бұрын
Well Noah, congratulations, you made me go from hating this ending to actually kind of liking it. As tragic as it is I agree, Elizabeth got her redemption and you actually put it in a way that made sense. I knew Elizabeth blinked herself out of existence at the end of Infinite but I hadn't realized that was her death. At least it didn't click for me. That makes her death here easier. Still terribly sad and I'm still pretty depressed about it, but, I get it. Its what she wanted and she got it. Love your videos, btw, you don't get nearly as much attention as you deserve.
@apexanomaly
@apexanomaly 10 жыл бұрын
Well Anna could still be alive in other universes
@silver6kraid
@silver6kraid 10 жыл бұрын
Alex Gavin Oh I agree. Anna Dewitt is still around, being a normal girl rather than a girl with god like powers and a life full of tragedy. Though her father isn't exactly a great role model, but it can't be as bad as being locked away in a tower all her life, being forced to kill people and then die in a terrible underwater city for the greater good. I'd rather she have a rough childhood but have a chance at happiness than that. Now we just have to hope Booker gets his shit together for Anna's sake.
@EuroMIX2
@EuroMIX2 10 жыл бұрын
As a person who doesn't typically get on with FPS games, 2 is the only one I really enjoyed playing, and that's probably because it has the best gameplay in the series. The plot may not be as complicated, but I sometimes feel it is all the better for it since your choices matter and it remains consistent all the way through. BaS E2's gameplay also looks interesting due to the emphasis on stealth (something that I feel the original Infinite may have been better trying), and some of the references are nice and make for pleasant nostalgia, but I'm not sure how much I care trying to shoe-horn Infinite into the the plot of the original BioShock. I feel that the original worked well enough as it was and nothing was really gained by doing so; it felt forced.
@EldritchAugur
@EldritchAugur 10 жыл бұрын
Completely disagree, 2 was a good game but compared to Infinite and Bioshock it just was severely lacking in the story, world, and characters department. And I would have hated Infinite if it was a stealth game. It would have been slow, and boring compared to what it was. Infinite was a fast paced swashbuckling adventure in terms of gameplay and it was much more fun, and much better paced as a result. The story and characters (What really matters in a "Shock" game) moved lighting fast and never got boring. If it was stealth it would have been twice as long and It would have been slowed to a crawl.
@EuroMIX2
@EuroMIX2 10 жыл бұрын
***** You're welcome to disagree however the facts speak differently. 2 gave us Eleanor, whom your actions (like a real-life parent) shape and you are made to care for, new perspectives on the Little Sisters, as well as improved gameplay (the most important thing in a video _game_). If the BioShock series were films, you might be right, but as games, simply being CoD clones is not what they should aim for, and they often fell victim to this in the gameplay department. We don't need another CoD because CoD exists already, BioShock should embrace it's dystopian steampunk and relish in the fictional elements it invents. They are far more interesting than trying to make another basic move and shoot game. Infinite falls victim to this the most, trying to reuse elements of the BioShock world but adapted in a way that doesn't make sense. Hand-waving it as "constants and variables" as though reusing ideas must have some deeper meaning insults our intelligence and ruins immersion. Columbia could have been a fascinating world to explore and interact with, but it's marred by being Rapture, in the sky, and not even as good due to gameplay choices. We should have been able to enjoy Columbia by how it was _different_ from Rapture, not how it was the same, or worse, how it somehow tied into the latter through an attempt to create an over-complicated narrative for the sake of appearing "deep". A world should come alive by how you interact with it; gameplay is key.
@EldritchAugur
@EldritchAugur 10 жыл бұрын
EuroMIX2 You misunderstand how I said "Story and characters are what matter in a Shock game." You are talking about combat, there is much more to the gameplay than just the combat. Exploration is also part of it and it's pointless in Bioshock 2 because the world and characters are dull and uninteresting. They don't provide a reason to explore unlike Bioshock and Bioshock Infinite. And they can't be films ever, the way the story is told is the best part since a large portion of it is told through audio logs and the environment. Making it interactive since the player has to find it. Columbia wasn't as good as Rapture, I will admit, but it was still an amazing setting. The problem is Bioshock was about Rapture, Bioshock Infinite wasn't about Rapture, it was about Booker and Elizabeth so the focus lies elsewhere. Which is why Rapture is a slightly better setting.
@EuroMIX2
@EuroMIX2 10 жыл бұрын
***** "Exploration is also part of it and it's pointless in Bioshock 2 because the world and characters are dull and uninteresting." The exploration in all of the BioShock games is hardly that deep seeing as it's a fairly linear FPS series. Also, Ryan is probably the only truly interesting character with many others being as dull as you may claim the BioShock 2 cast to be. Admittedly I didn't care as much for Lamb, but Eleanor was interesting due to how your acts shaped her, and I thought that 2 handled the elements of race and racism with Grace Holloway far better than Infinite's ham-fisted approach ever did. Rapture is better because its characters come alive through the setting itself.
@EldritchAugur
@EldritchAugur 10 жыл бұрын
EuroMIX2 Ryan the only interesting character? Mcdonaugh, Suchong, Tenenbaum, Sullivan, Steinman? Bioshock has one of the best casts of characters ever put in a game. Bioshock 2 has nobody besides Sinclair, Eleanor wasn't interesting at all, she was just a Little Sister with no personality or charm to her, unlike Elizabeth who undergoes real change and growth throughout the story from your actions. Even Bioshock Infinite where the primary focus was on Booker and Elizabeth has Fink, Fitzroy, Comstock, Lady Comstock, and Preston Downs. Like I said Bioshock 2 was severely lacking in the world, characters, and story department. And that makes the shooting extremely hollow and boring.
@bboythekidstudios
@bboythekidstudios 10 жыл бұрын
I'm a little bit confused on one thing. If Elizabeth eliminated all possibilities of Comstock existing in Infinite by drowning Booker, how was she still able to visit Columbia in episode 2?
@Empowerless
@Empowerless 2 жыл бұрын
Didn't Noah do a System Shock 1 and 2 + Bioshock 1 and 2 retrospective? I was trying to look for it but can't find it. Did it get deleted or am I just misremembering?
@charlieparklaws
@charlieparklaws 2 жыл бұрын
I'd assume he's doing a remake video like he did with Half Life and just took it down earlier. That's certainly what I hope, anyway.
@CayeDaws
@CayeDaws 4 жыл бұрын
Burial at Sea Part 2 was the most tense I have ever got in BioShock Infinite
@dextergrif
@dextergrif Жыл бұрын
Thank you for giving some much needed praise to both Infinite and Burial at Sea. People seem to think they ruined the series but that’s not true at all. I love how Infinite and more specifically Burial at Sea wrapped up the narrative loose ends of the franchise. I hope one day we get another Bioshock.
@narreddarr8092
@narreddarr8092 9 жыл бұрын
i do not understand how so many people can find so many 'non faults' in a wonderfully crafted multi-layered tale. i don't give a shit if it ends on a DLC and you have to admit ending BS:Inf in Rapture after the drowning of Booker/Comstock at the baptism in some pond in louisana would've been ludicrous! ie, the gamer would've been watching the end of the game... waiting for the credits... then suddenly he is dreaming again and wakes up in an office in Rapture and a smooth, suave, raven haired temptress in Elizabeth's form suddenly lets herself in to his office there? what?? surely anyone can see how that just does *not* work. what Levine did with the DLCs was fine by me. it worked perfectly. it blended the whole BS1 - BS:Inf games so exquisitely that leaving the game at BS:Inf just felt, somehow, not quite over. almost as if - i dreaded - a Bioshock 4 was in the pipeline. and this would've been the equivalent of converting a cult 'Garrett the Thief franchise' from the late 1990s being dumbed down for the Thief 4 console 8-14 yr old market with all the wonderful concepts introduced by those old Thief games and Looking Glass Studios [Ken Levine was a part of that team - eg, using the audio as an intricate player tool is now replaced by tension muzac to inform the player of danger nearby.pfft]. Normally i despise DLCs. just another way of screwing a few extra bucks out of a game. but in this case you have to admit there really was no other way to introduce Burial at Sea. and since the Season Pass was only £3 which gave me all of them for peanuts as well as BS:Inf for free thru xbox Live! Gold, i believe i got a bargain for my patience. the only reason i've been waiting is i have been finishing off other games... and i am so glad i waited. this game, combined with its DLCs, mesmerised me as well as any book as enchanting as the Hobbit [NOT the bloody movie. NO!] or Neuromancer. the return to Rapture and getting to wander around some of the areas [ i believe some of the bars were actually in Bioshock 1 or 2] with ordinary people lounging about, chit chatting suddenly made sense of some of the manic neurotic blabberings of the earlier games after the plasmid mindfuck. you have to admit Fink's observation of Suchong's research thru Tears allowed him to note the madness that resulted & reserved the use of plasmids for simpler uses rather than plasmids to lose weight, gain hair, make love with more passion for longer, etc etc etc. and Suchong's mockery of Fink's stealing intellectual property being turned around by Suchong as he observes Fink's researchers making plasmids drinkable [surely a paradox as i believe Fink watched some future tear of Suchong's discovery of drinkable plasmids! which, more than likely, introduced the Rapture inhabitants into using plasmids more since people of the 1950s and onwards consider the application of anything thru syringes the realm of the 'drug addict']. i gotta admit i didn't enjoy the combat so much and would have preferred less combat but more - *much* more - story. this was why BaS part 2 was a fitting end to a disturbing and intriguing group of games and the stealth of BaS Part 2 seemed just right. and in BaS part 1? it just proved what i've experienced all my life - that women wronged always get their revenge... i fank yew! i fank yew!
@lgzn
@lgzn 10 жыл бұрын
Every so called game critic should watch this video and understand that beyond all possible plot holes or narrative slips no other game history brought so many attention, discussion, win/hate, hype and fuzz in so few time (6 years spam from the original Bioshock to Infinite). Not to mention the two massive, rich and well detailed dystopian cities we all know the names. Their own politics, motivation, characters, ongoing social issues while we were treading around powered by sea slugs genetic power. Again, I'm not saying either games were the best of all time and what not but like Noah said off the initial you have to give credit to IG/Ken Levine for what they did. I feel blessed I could participate, even indirectly, in something bigger than what these games clearly are, just like Watchmen, Kubrick's 2001, Phillip K. Dick's novels and Tolkien's Middle-Earth. It's not easy to create stories and rest assured it should be WAY harder to create worlds for their narrative fit in and IG/Ken Levine did. Twice.
@deathkuramoto
@deathkuramoto 10 жыл бұрын
I think it speaks a lot of credit to these games that people continue to discuss, analyze, and argue over them which is more than what can be said for almost every other game out there. Even with the hate, it's doubtful the games will ever be forgotten.
@TheAzuremight
@TheAzuremight 10 жыл бұрын
Agreed, I thought that the plot-holes were fine. I considered myself lucky at that point; How many games can put together an intriguing, provocative (even if it has plotholes) story like this? I mean, Skyrim had horrible questlines. Yes its a different genre of game, but thats the only one i can think of right now, hah. I usually don't play games with weak plots, so yea.
@DIEGhostfish
@DIEGhostfish 7 жыл бұрын
So you think the internet fighting over "Wait, how exactly does this time bullshit work? Why did the bookers have to die with their Comstocks? Why not just show up after and shoot them?" was part of deliberate ambiguity meant to create potentially game-selling Buzz?
@zimmerman1031
@zimmerman1031 6 жыл бұрын
How many breaks did you need to produce so much ejaculate in one paragraph?
@miguelramirez6211
@miguelramirez6211 Жыл бұрын
9:18 so the Elizabeth that is with you throughout the entire story of Infinite is not one of the Elizabeth’s who drowns you during the ending? I can’t believe I never knew that
@CardboardBlueMage
@CardboardBlueMage 10 жыл бұрын
What do you think of Matthewmatosis' Infinite critique?
@broadcaststsatic
@broadcaststsatic 10 жыл бұрын
I think pretty poorly of it. Campster's got similar complaints, but he's a lot less abrasive about it-- if I was going to choose a best argument against Infinite, I'd give Errant Signal the prize.
@CardboardBlueMage
@CardboardBlueMage 10 жыл бұрын
Noah Caldwell-Gervais You seem to got the narrative more or less figured out, so let me bounce some questions I had off of you. Did they ever explain why Elizabeth doesn't just open up a portal to Paris if she wanted to go to Paris so badly? The very first portal thing you see her do is opening a portal to Paris, but she closes it after the close call with an ambulance. Why doesn't she just crack it open again and go to Paris? It can't because she wants revenge on Comstock, because her motivation in the plot isn't to get revenge on her father until later. Also, if entering a universe with an existing version of yourself in it makes you amalgamate with them, resulting in sharing memories, how can Booker and Comstock exist in the same universe without amalgamating? Why doesn't Comstock suffer from brain damage from having a dead Booker in his universe? How does combat in the Infinite DLCs weigh up to the combat in Bioshock 2?
@GameCat16
@GameCat16 10 жыл бұрын
CardboardBlueMage 1.)Elizabeth doesn't decide which Tears are available, something she makes clear outside of the Hall of Heroes. The Tear she opened at the start probably vanished after she closed it (That's what I figure, seeing as it couldn't be seen after the matter. 2.) What I understand of Infinite's transdimensional travel is that when you head to a reality where you lived the same life you merge (Comstock and Booker can't), if you head to one where you are different your brain has to construc new memories to make sense of it, and if you head to a reality where you are dead you inherit their memories (In response to that last question. I don't think having a Booker die in his world would have affected Comstock, but it would have if he had traveled there himself).
@TheAzuremight
@TheAzuremight 10 жыл бұрын
GameCat16 1) I thought she was a goddess after the siphon was destroyed? She's become similar to the Luteces yea? Some wacky interdimensional jumping woman.
@TheAzuremight
@TheAzuremight 10 жыл бұрын
You're not asking me, but i just had to answer. I think that his critique has far too much nitpicking in it. He did say it wasnt really a review though. I think its just a video for him to vent about what he didnt like about the game. It sounds like something I would do after i watched something absolutely horrible (for example, Legend of Korra season 1.)
@jkbubbly
@jkbubbly 7 жыл бұрын
You put that very well. Bioshock 1 is about politics, the setting, and the failings of mankind. Bioshock Infinite is different: it's about very personal relationships and a cycle of betrayal. Burial at Sea ties together not only the plots, but also ties the social/structural themes of 1 to the personal nature of Infinite.
@TheSodaBurst
@TheSodaBurst 10 жыл бұрын
Why did Fontaine need the Ace in the Hole, though? I assumed that Suchong told him about it.
@FoxyGuyHere
@FoxyGuyHere 4 жыл бұрын
My favorite DLC ever
@Sentay0
@Sentay0 4 жыл бұрын
As someone who came to this video to hate watch stuff I have been floored by every video you've made both before and since. Back on topic I actually enjoyed all of Infinite's dlc more then the core game, even Clash in the Clouds.
@gawee08
@gawee08 9 жыл бұрын
I agree with how some people hate Infinite for the stupidest reasons. Great job on this video, just like your "Shock to Awe" video. Those people who say the combat was bad are probably playing on Normal. They should try hard or 1999 mode.
@JeremyComans
@JeremyComans 6 жыл бұрын
I absolutely love Infinite; easily one of my favourite games. When BaS 1 first happened I was kind of disappointed. It had its moments, but I didn't think it was very good. BaS 2, however, tops even the base game. Seeing how it all fits together, on subsequent playthroughs I do like the first chapter alot more. I skipped it on one play, but have played it through since then.
@TheBeird
@TheBeird 10 жыл бұрын
Very good analysis. You articulated what I instinctively felt after playing it. However, despite the virtues of the Burial at Sea project you highlight (and there are plenty of virtues), I feel it has diluted the excellence of Infinite. The Daisy Fitzroy retcon is horse-shit, as you point out, and I think that making Elizabeth the linchpin of the whole series is Darth-Vader-as-Chosen-One levels of universe shrinking. I preferred Rapture and Colombia being poetically linked rather than literally. Mind you, you're appraisal of Burial at Sea has made me consider giving it another chance. Keep up the good work!
@Lolololololo1990
@Lolololololo1990 10 жыл бұрын
Noah could you do A Thorough Look at The soul series? Aka, Demon's Souls, Dark Souls and Dark Souls 2?
@realdoctortenenbaum
@realdoctortenenbaum 3 ай бұрын
There is no way Suchong's body would still be there after one year. I mean, Splicers would likely let out their anger on his corpse or even cannibalize him and of course, there is decomposition too.
@CuteFuzzyWeasel
@CuteFuzzyWeasel 10 жыл бұрын
interesting bit of intro
@krunklechristian1505
@krunklechristian1505 6 жыл бұрын
Could anyone please tell me the song used in the opening I'm dying to know!
@InaboxPayne
@InaboxPayne 10 жыл бұрын
Love your videos, would be awesome if you tackled The Last of Us.
@maxrav1831
@maxrav1831 10 жыл бұрын
I'll sum it up for you. TLoU is a complete ripoff of the walking dead, fallout, bioshock, and little house of the prairie staring Laura Ingles with a potty mouth. Basically TloU of a fancy sandwich filled with leftover, nicely put together but no real or a least long lasting nutrition. bioshock on the other hand is a beautifully made sandwich which delivers the nutrition and more. Far too many mistakes and misbeats in TLoU to make it interesting with it's soap opera plot
@123doomdoom
@123doomdoom 10 жыл бұрын
max rav Seems like you're talking out of your ass buddy. I doubt you even played the game. The Last of US will age just as well as BioShock did. Even Bioshock had its doubters at the time, and you are one of the doubters of TLOU. It's anything but a soup opera....it features likable characters and nothing is forced in this game. Each sequence feels like it fits and comes naturally. Stealth works well and the gunplay is more satisfying than BioShock Infinite. Also there's more meaningful interaction between Joel and Ellie than between Booker and Elizabeth. The only thing that BioShock Infinite had that TLOU didn't was better level design (debatable), and more weapons\powers and an original setting (although not as atmospheric and down to earth as TLOU). Plot was great...if convoluted and delivered rather poorly to the audience. The plot in TLOU was well written and the flow was near perfect. Naughty Dog set out to tell a story of two characters, and they delivered in spades. You really become attached to them by the end of the game and wish you could know more about this fascinating world and its inhabitants. Bioshock Infinite on the other hand...while very good, can't compare. Weak gunplay, convoluted story, characters that never reallreach their full potential. Not to mention the flaws and the loopholes in the story mentioned by countless gamers.
@aname3288
@aname3288 7 жыл бұрын
123doomdoom Im late but have the flaws you mentioned with infinite literally exists TLOU.
@fuzzydunlop7928
@fuzzydunlop7928 4 жыл бұрын
@@aname3288 wat
@CayeDaws
@CayeDaws 4 жыл бұрын
6 years later
@flutterface
@flutterface 7 жыл бұрын
i like burial at sea part 2 much more than i like the base game of bioshock infinite.
@noahitman985
@noahitman985 3 жыл бұрын
That’s my favorite Cars song
@sidekickstreams
@sidekickstreams 3 жыл бұрын
I was expecting Songbird to be the Comstock that ended up being killed by the Big Daddy. Never turned out that way.
@chickenanims9895
@chickenanims9895 6 жыл бұрын
barrel at sea is my favourite
@notmynamedammit
@notmynamedammit 10 жыл бұрын
I know you probably don't do requests, but I'd love for you to tackle the Starcraft or the Diablo story across games :) Though I'm guessing Mass Effect would probably be more your type of thing with its way of doing DLC.
@maxrav1831
@maxrav1831 10 жыл бұрын
I love the bioshock series with a passion and though i thought 2 was a good game it never hit the heights of bioshock 1 and bioshock infinite for me, it wasn't quite there though it was a very solid effort. However, I couldn't agree more with the Daisy Fitzroy thing in the DLC. I thought it did diminished her character and I loved Daisy! I didn't see the point in doing that to her really. However, the rest of the DLC delivers in spades so I can forgive irrational for a slight hiccup in my view and it's only my opinion. The Death scene I felt was doubly poignant as it wasn't only the death of the much loved Character Elizabeth but through her death scene she seemed to be representing Irrational games and their death as well. I don't want to see anymore bioshock games as they won't be up to scratch and even though Minerva's den was an outstanding piece of dlc I don't think without Ken Levine directing the franchise it will ever get that quality of writing though Minerva's den was fantastic for a DLC. I think Steve Gaynor of Gone home fame was the lead writer on that project... Bioshock proper though has completed the circle and that' good enough for me.
@benzur3503
@benzur3503 3 жыл бұрын
6:55 the game actually uses the original version that Soft Cell covered of Tainted Love
@MXM194
@MXM194 3 жыл бұрын
I’m a fourth audience, someone who never played it but uses your videos to find out about them and their stories!
@Malice-and-tragedy
@Malice-and-tragedy 2 жыл бұрын
You gotta go play them they are all great!
@MXM194
@MXM194 2 жыл бұрын
@@Malice-and-tragedy I don’t like scary stuff, so it’s a non starter for me. It’s too creepy and tense.
@zlodrim9284
@zlodrim9284 Жыл бұрын
The problem with this is that you can never truly experience video games through someone else, because that person's and your experience will always differ and experiencing art by proxy doesn't actually work. You should always play the games, ideally before watching a video analyzing them, but definitely after you've done so.
@MXM194
@MXM194 Жыл бұрын
@@zlodrim9284 Son, I've been playing video games from the day Atari 2600 was sold at Sears. Don't tell me how to experience them. Run along and play now.
@sallytims6894
@sallytims6894 8 жыл бұрын
I loved Infinite, I'm currently replaying it after some years. However, I was majorly disappointed that the game wasn't like the first gameplay footage that we saw.
@deathkuramoto
@deathkuramoto 8 жыл бұрын
+Tim Tims (timmahh) Ken Levine acknowledged some time ago on twitter that the original ideas were too ambitious for what they could accomplish at the time but he seems to be trying to make some of them work in his new unannounced title so you might sort of get to see a game like what was shown at E3 in the future.
@fullmetaflak
@fullmetaflak 3 жыл бұрын
I'm sure that no one is going to see this in the comments, and probably not Noah himself, but I do want to at least put the opinion out into the ether In regards to your sticking point on Daisy Fitzroy, what you saw as a muddying of purely motivated character, I think what they were attempting to do was soften her character slightly in light of one of the secondary complaints about the story from the main game; being that Irrational sort of "Both Sides'd" the conflict between the Vox Populi and military/police forces of Columbia, and so having her make a moral choice in making Elizabeth a "woman" was an attempt to make her more than just her need for vengeance. Regardless of interpretation, I will always appreciate the work you do, and here's hoping to more!
@FoxyFilth
@FoxyFilth 10 жыл бұрын
I think it would be awesome if you did something on cry of fear.
Bioshock Infinite Critique | After the Hype
2:42:52
Monty Zander
Рет қаралды 767 М.
Answering the Call of Juarez (A Series Retrospective)
1:30:13
Noah Caldwell-Gervais
Рет қаралды 291 М.
50 YouTubers Fight For $1,000,000
41:27
MrBeast
Рет қаралды 126 МЛН
Survival skills: A great idea with duct tape #survival #lifehacks #camping
00:27
Best father #shorts by Secret Vlog
00:18
Secret Vlog
Рет қаралды 21 МЛН
F.E.A.R.: Itself! (A Franchise Retrospective)
56:27
Noah Caldwell-Gervais
Рет қаралды 325 М.
A Thorough Look at Red Faction
34:45
Noah Caldwell-Gervais
Рет қаралды 226 М.
What the hell happened in Bioshock!?
3:25:17
Lore Dump
Рет қаралды 35 М.
The Games I Wish I Never Replayed
21:14
Razbuten
Рет қаралды 1,7 МЛН
Critiquing the BioShock Experience
34:29
KBash
Рет қаралды 327 М.
Bioshock Infinite Critique
36:58
Matthewmatosis
Рет қаралды 1,1 МЛН
What's Been Going On With Homefront: The Revolution's DLC? [Spoilers]
17:40
Noah Caldwell-Gervais
Рет қаралды 268 М.
CRYSIS Identity: A Franchise Retrospective
1:06:02
Noah Caldwell-Gervais
Рет қаралды 286 М.
10 Дней в мире Страшных Мобов в майнкрафт
44:16
НУБ ИЩЕТ ЖЕНУ В GTA SAMP
22:34
STRAYF
Рет қаралды 681 М.