A talk by Rory Rackham, Ed Tate, and Jonathan Rogers about the improvements to player skills in Path of Exile 2. Recorded at ExileCon 2023. For more information, please visit pathofexile2.com/
Пікірлер: 255
@nidus99977 ай бұрын
The deeper I delve into the intricacies of the design and development process, the more I grasp the extensive duration required to prepare for the release of PoE2, take all the time you need guys, get everything polished and ready, we'll be here to support you when the time comes.
@aaronyeh36527 ай бұрын
by "the deeper I delve" you mean you watched the exilecon videos, right?
@Montalveaux6 ай бұрын
And it also makes you realise how much most of them in this industry, slacked off for all these years XD
@BlankKnight7 ай бұрын
Thank you path of exile youtube account manger person. For not dumping all these videos all at once. My sub box thanks you
@JayskaTeag7 ай бұрын
With Ed being a martial artist, I want to know how often he'd get up and demonstrate the motions for an animation for others or himself
@SevenBlades7 ай бұрын
The more I hear the more I believe in their vision. And it’s good that Chris Wilson is also open to this expansion of PoE. Splitting the games makes more sense as we get all this information on the changes. Keeps us anticipating more news too
@1nekrus7 ай бұрын
Yeah, you can tell that they are aware of major problems that came after time, after all PoE started as clunky game made by passionate but inexperienced people and after time they got more experience but PoE is now a mess because of constant changes and experimentation over years and divided community, so they did only reasonable thing and started from scratch by making PoE 2 separate game, made by experienced people with passion. People who like PoE 1 will keep there game, Where PoE 2 will fix/change all thing that bordered second part of community
@SloRush7 ай бұрын
Unlike Valve deleting CS Go. It's like GGG deleting PoE 1 to overwrite it with PoE 2
@12Prophet7 ай бұрын
Can we finally dual wield shields? I wanna be do a confused turtle build.
@YBladeY7 ай бұрын
Thank you Ed for creating such beautiful and accurate animations. I can't wait to see more of what you've created for us in PoE2!!
@jerds92937 ай бұрын
The improvement in player feel and visual noise of skills will be *everything*.
@Mezion7 ай бұрын
I really excited about having a martial artist type character class/skills in Path of Exile. The build up of info and videos are great! Keep em coming GGG 😁
@saimyintmyat93737 ай бұрын
So basically monk 😂
@hmp017 ай бұрын
@@saimyintmyat9373 yes, that is what he meant :D
@Mezion4 ай бұрын
@@Ambander1 and don't forget, hollow palm (one with nothing). Having a dedicated ascendancy for this however, is going to be exciting (and hopefully heralds the return of melee greatness *speaking of earlier Poe days ofc).
@seanyoung37407 ай бұрын
it really seems like they are thinking everything through. I'm so excited to see their vision come to life and I'm sure the final product will ooze passion and care just like poe1
@dandypajamas7 ай бұрын
Great presentation! Really excited for how it all comes together
@thetuerk7 ай бұрын
The sheer amount of effort that went into finally making the characters and animations nice is staggering. They really care about making PoE2 work!
@jansix42875 ай бұрын
Now I'm in love with a game I never played. Diablo 1 was my last and only RPG.
@Studyacc-sd7ou7 ай бұрын
that is insane detail great work, pls keep up the good work
@V-kj8to97 ай бұрын
Keep up the great work!
@PountyBBG7 ай бұрын
The amount of thinking through of mechanics is astounding. Take notes D4. Very looking forward to the beta next year!
@joelhodoborgas2 ай бұрын
they only care about battlepass sales
@wadenkrampf08157 ай бұрын
Really impressive how much work, skill and ingenuity goes into these details. I look very much forward to playing POE2. I really liked Ed Tate's explanations, seems like he is not used to public speaking, but put in a lot of effort. And I really enjoyed his insight on the intricacies of animating and it is clear that he has a lot of experience.
@kgreen2424247 ай бұрын
It is rare nowadays that the people who decide the release date of a game, actually love and play games. There's no doubt in my mind that they've drilled down on every detail and continue to scrutinize seemingly random things that can make 2 feel better to play. The animations are looking great. As long as you continue to care about your game to this degree, I will continue to spend thousands of hours playing it.
@breakthecode46345 ай бұрын
This
@Xerrash7 ай бұрын
Speed variation! Awesome.
@rubisco59977 ай бұрын
Can't wait to play the beta!
@kiurizenful7 ай бұрын
June 2024 lol
@asz-themoonwalker27717 ай бұрын
I'm so confused right now. They talk so much about new things and remaking stuff but in the end "Path of Exile 2" is new SEPERATE game or just HUGE update to Path of Exile?
@pellopellopello17 ай бұрын
@@asz-themoonwalker2771 poe 1 and 2 will be separate
@kamilwozny28337 ай бұрын
@@asz-themoonwalker2771 it was ment to be an update, but later it grow so large that it will be separate game
@KingOldSchool7 ай бұрын
@@asz-themoonwalker2771😂😂 bro Huge Update? 100+ bosses 10+ classes New story line Say this is a New Game
@modernkennnern7 ай бұрын
I can't imagine how you'd program animation blending
@FlyingThunder7 ай бұрын
man im so incredibly hyped for poe2, especially after playing SSFHC and experiencing a poe that is a lot slower
@wpb58767 ай бұрын
Looks and sounds amazing!
@thisGuy4817 ай бұрын
I hate to compare this to Blizzard, but this animation is seriously good. I can't wait to try it. As someone who works in the industry, I can't find fault with the anims and it actually seems on par (or better) than Diablo 4. Ed and the animation team is seriously good.
@thisGuy4814 ай бұрын
@@Ambander1 that's so not true haha hahaha holy shit
@thisGuy4814 ай бұрын
@@Ambander1 Well, all of them in the last 16 years have been great. They meet all animation technical requirements, they follow animation principles to the point where it looks like Disney. If you're comparing a arpg animation then that's just retarded. They're meant to be played fast and lose the details. Jonathan Rogers from GGG even said this in a recent interview on how they're looking at their animations. So chances are when you get those nice Poe animations they won't look like that at end game.
@thisGuy4814 ай бұрын
@@Ambander1 Well you're conflating good animation with animation style. I agree, I hate pixar animation but in terms of animation it is very good. Lots of anticipation, follow through, weight, and timing. It's damn near perfect. So when World of Warcraft implements that, yes it is cringey but it is far from bad or atrocious. So that's just not really relevant. As far as what I said about POE2, yes you are correct. But the fewer frames you use the less animation data you have which would make it look choppy and mediocre because you can't implement some of the core principles of animation. So with that being said, by your own standards then POE2 would have worse animation like blizzard allegedly "had". And I hate to pull this, but you did read that I work in the industry right? I literally spent the last 8 months animating characters for games. I innately understand this because I put it into practice. If you do too, then great; but you should consider reskilling because you clearly don't get it.
@MrHandsy7 ай бұрын
Can you let us fight completely unarmed with it's own pros and cons? I am in love with this style, but almost never see it meaningfully added to games.
@MrHandsy4 ай бұрын
@@Ambander1 If they do that, I hope transformations can interact with the style, since technically thosw "weapon sets" are just paws and shit, thus realistically unarmed.
@L0reweaver7 ай бұрын
been said before but please don't rush release on this, take your time dudes! looking great
@unktheunk14287 ай бұрын
I wonder if weapon switch speed will vary per item type, IE claws/daggers being faster to swap than 2-hand axes or spears
@vincentnguyen30687 ай бұрын
Wouldn't be surprised if it was :D
@azarea7 ай бұрын
They answer that question in the end during the Q&A at around 47:20. Yes, "smaller" weapons will be faster to swap to.
@unktheunk14287 ай бұрын
@@azarea Thanks for pointing that out, not sure how I missed it
@majnic27 ай бұрын
I love everything these guys are saying, I was a bit iffy about skills being restricted by weapon type, but using that to give each weapon more uniqueness I am down for. And now a wishlist: 1.Let me wield a wand and a melee weapon dang it, we have had the technology since torchlight 2, 2.Some crazy unique/keystone/acendency that turns the dodge into a teleport 3.Make mirror arrow/blink arrow clone army good again, having a horde of myself all plinking away at dudes was so much fun. Very indulgent
@shyhexx5 ай бұрын
lucky for you on point 3, those transfigured mirror/blink arrow gems seem neat!
@nightmareTomek5 ай бұрын
There resource-generating skills I hated already in D3, and they did the same thing in D4. The PoE devs put it perfectly, "you use the fun skill once and then you have to go back to the not fun ones". There goes a lot of passion, but also a lot of understanding into PoE2, and that's just so great!
@rickklein51367 ай бұрын
It's great to hear them speak about considering mechanics, but later discarding them for something that is more complex in depth because it's just better gameplay for the character. I won't drop any names of recent games that could've MASSIVELY benefitted from this kind of development... POE has been pioneering the genre from the start, it's great to see that they haven't deviated from that philosophy at all over the years. They're still nerds making a game that they hope other nerds will want to play.
@laurelionothaliondor73086 ай бұрын
In what video you can see the two player cooperating togheter with a stream of light beetween them?
@dirtpoorchris6 ай бұрын
OH the dodge roll workign on movespeed sounds nice. SO if you get like 300% runspeed are you going to leaping tumble 15-20 feet?
@BasedChadman2 ай бұрын
Will cooldowns be an option for those who want them via support gems? Last Epoch handles this well by giving skills different effects or increased damage as a tradeoff.
@MrHeadshot077 ай бұрын
please add sirus abilities for us players to use or anything looks and sounds like it
@Teedubzzz7 ай бұрын
I'm a little worried about the new skill system, I but i do truly want this game to be good
@chillax3192 ай бұрын
22:44 it's hard to not have rotations of sorts with how many synergies skills have. I suppose swapping the gems to tweak skills use may help a bit with that rotationy type of gameplay via automating some of the stuff.
@1MarlonMs7 ай бұрын
I really hope that vaal skills still in the game. Ita super cool to have a form of ultimate habilit
@CelphTitled77 ай бұрын
i agree, makes you feel even stronger than you already are :D
@TalkativeTri7 ай бұрын
Super excited for PoE 2!!!!!!
@tech62947 ай бұрын
I can't wait! ;)
@gg-qz5qw7 ай бұрын
omg cant wait to go back to d4
@korthosen9497 ай бұрын
4k video where?
@VanessaMoonveil7 ай бұрын
40:50 I hope they do put a ranger backflip on a really punchy bow or xbow skill, that'd be sick
@vichnaiev7 ай бұрын
I really love how they don't pull punches when talking about their previous game. Big companies like to pretend their previous games were perfect, which probably compromises their ability to make the next one actually better.
@CelphTitled77 ай бұрын
it was always like that with big companies, they care more about their imagine than anything else, so that means nothing to bm and never admit any mistakes...
@wirgiukass7 ай бұрын
This is what happens when developers actually care about the game. Love the vision and I will definitely be playing it. Amazing animations.
@ZeroHayabusaАй бұрын
Extremely happy with the more action focused gameplay that POE2 has. Can't wait to eventually play this.
@oneof13forestpeople977 ай бұрын
YES
@gr3atestthink3r867 ай бұрын
Im one of the few that only plays campaign and hate mapping over and over.
@dirtpoorchris6 ай бұрын
Hrm.... You know how a tire rim seems to slow down at some higher speeds because humans can only see so fast? You can make it so that hammer has certain break speeds like at 80% attack speed you see 2 hammers at once. And at 150% attack speed you see 3 hammers at once. And eventually if you get some crazy like 400% attack speed it is moving so fast you see 4 or 5 hammers at all times and have to use the sound to convey how many hits are landing.
@VolkannGul7 ай бұрын
I m waiting the game so badly :)
@MrHandsy7 ай бұрын
I am almost crying with joy at the thought of the animal minion inclusion and minion flexibility improvements (as well as pros/cons)! :'-)
@game_jinx7 ай бұрын
❤❤❤
@mobileplayers50087 ай бұрын
Dang it beats D4 hands down.
@gg-qz5qw7 ай бұрын
d4 is way better then this copium bad graphics
@game_jinx7 ай бұрын
🎉🎉🎉
@mitzulika017 ай бұрын
Would be this a step forward into action combat like BDO? This would be an absolutly game changer. I love attack while in movement thats why I use autobombers and cyclone based builds (walking simulators) and this festure opens the game completly for my play style. 😮
@deceiver4447 ай бұрын
Love the devs honesty here.
@11ELFs7 ай бұрын
I want to know the reason behind those reposts
@V_A_Kamas7 ай бұрын
Will it be possible to finish POE2 without getting hit at all? Maybe there can be some ultra_HC_challange!
@blackomega347 ай бұрын
Highly unlikely.
@Strill_7 ай бұрын
They said that there are plenty of bosses that can be done hitless.
@blackomega347 ай бұрын
Bosses are the least of your concerns in a PoE hitless run.
@panxam7 ай бұрын
Middle lad look like matt Damon ❤
@alancris3987 ай бұрын
THESE GUYS KNOW HOW TO MAKE A GOOD ARPG! kEEP THE GOOD WORK, PALS!
@user-zv1cp5rg2b6 ай бұрын
Good day comrades.🌄🌊✊🙂
@alone91167 ай бұрын
перекаты это жесть конечно, я очень надеюсь, что завезут оптимизацию движка.
@andeeznation7 ай бұрын
They getting rid of cyclone? If not, what is the point in the whirling one?
@blackomega347 ай бұрын
Cyclone has not been revealed but there's no way it will not appear in POE2. Whirling Assault is exclusive to staves and exists as a movement option for clearing trash and phasing through enemies; it's basically current poe Whirling Blades but way smoother. In PoE2 all skills are bound to one weapon type (eg. mace skills and axe skills have no overlap) so Staff gets Whirling Assault just like maces get Leap Slam and spears get Engage.
@josejesusgarciachavez77287 ай бұрын
GG
@dt6esdff4136 ай бұрын
22:47 skill rotation base can have depth, i like lost ark skill rotation base, it's has depth an actually you use you brain instead of mindlessly spamming basic and core skill... the guardian and and pvp feels rewarding because you skills as a player shine just like how you played dota2
@bdute7890Ай бұрын
For the years of alienating melee users in POE 1 can you make melee good?
@W1nDs0R7 ай бұрын
Will the skill gem system still be there? I hope so because Diablo 4's skill tree's are super restrictive.
@Edd1148.7 ай бұрын
Gem system will be rebalanced and revamped for POE2. Socketing/linking will be different (supposed to be more convenient)
@W1nDs0R7 ай бұрын
@@Edd1148. Thanks for the insight :) More convenient linking would be great as using 1k+ currency for a 6L in SSF can be painful.
@francisstranieri20675 ай бұрын
Nice video. There are some questions I haven't found the answer so far: I - would be easier to reset your passive skill / atlas tree? Would we be able to customize our characters (gender, hair....) despite the class we choose?
@Takaoshi2 ай бұрын
They have changed respec for your characters respec, it now costs gold (Gold is non tradable). Very cheap at early levels up to 60 and more expensive at higher levels. Don't know about atlas tree. The game will have some sort of system like that but it might not be exactly the same. Don't think they are doing any character customization, they haven't mentioned it so it's safe to say that it will probably just be like poe 1 when it comes to characters, unless they add it later. It takes a lot of time etc to make so many of them. There are already 12 different characters
@Biouke7 ай бұрын
I like the changes you've made to avoid power creep devolving the game into stacking every offensive and defensive advantage to an insane level because new content difficulty is balanced around min-maxed builds, thus encouraging even more ludicrous min-maxing and exploits just to see what's in the game. Although part of that game genre's fun comes from theorycraft it shouldn't come to a level where it harms gameplay and build diversity. I like the game slowing down a bit and I hope it will keep having this feel of making deliberate choices even with "endgame" speed. I like playing with big charged/channelled attacks that requires to think about positioning and when to commit so I'm glad you're trying to make slow but hard hitting skills a viable thing. I hope there will be some dope new spells going along those lines along with classics like Flameblast and -Kamehameha- Divine Ire :D
@bossx7x7 ай бұрын
Niceee
@EntropiaContingente7 ай бұрын
I'm really worried about the way the system will pidgeonhole players into rotations. Seems the "use more skills" is the imperative they are working under, so the utility and effect has been split around, the only real question i have as of now is how much granular the split has been. To get a good level of effectiveness a setup will be put in the situation where mutiple preparing skills will be needed for a single effective one. Being it situational and more or less long as a chain, still I can compare it to a classic mmo rotation where i could skip a keystroke from time to time but why bother, just commit to muscle memory. Example shown is the power charges or the mentioned in other talks armor break: set condition 1, set condition 2, use skill, repeat. It is far from dull as cooldown usage, but it is quite contrived and moving the game from a relaxing state of predictability in your build to a constant need to worry about being consistent in executing a sequence or otherwise wasting potential. I guess we will see the results on open beta and at least won't need to waste 70$ and have poe1 still alive and kicking to fallback to.
@ahipmom31047 ай бұрын
lol, literally describing the issues with cooldowns and resource builders and spenders in Diablo 4 as examples of what was not fun and why
@ChaozLife7 ай бұрын
У меня в голове пока не укладывается концепция того, что игра буквально выглядит как диабло 4, но играться должна как супер динамичная пое, где ты пробегаешь карту за 1-2 минуты (имею ввиду какой-нибудь дорогой билд). Ну вот как будет выглядеть геймплей, когда ты играешь за супер дорогого RF, у которого аое на пол экрана, ты бегаешь с 200% мс и при этом у тебя есть перекаты?
@grandshow5007 ай бұрын
Скорее всего во 2 части не будет таких билдов, которые всю карту за минуту чистят. PoE 2 - отдельная игра будет, хоть и с тем же контентом, с огромной вероятностью динамику игры изменят
@grandshow5007 ай бұрын
@@bard634 Их желание замедлить игру никуда не делось, вряд ли они оставят зум билды
@leengocdang38446 ай бұрын
can we still spam full-screen skill, 1 hit end-game boss, walking simulator or... in PoE2?
@Bear-Power-Pup7 ай бұрын
They look so nervous, soon They will know that They are the GODs of POE 🙃
@cosmicillusion7887 ай бұрын
Does the bear need honey instead of mana to use skill ? Does the bear smell like fish? it would be nice to see assasin and lancer to dodge like konoha running style.
@Max-ej4oh7 ай бұрын
FINALLY, Will I be able to dual wield *TWO SHIELDS* Don't disappoint me PoE devs, you gave shield so little love is wrenching. Lemme bash enemies
@nater84107 ай бұрын
4:21 Still sane? EXILE (in game) it feels like dante short xd
@JohnnyBGood2937 ай бұрын
feel like cartman in that south park wii episode... cmon poe2 cmooon
@rygaled89707 ай бұрын
It’s sad that we cant use combos of skills. From one skill transitions to another.
@dirtpoorchris6 ай бұрын
Ohhh, watching big monsters sorta shove little creatures out of the way should be fun. These new flowing mechanics and non dedicated animations sounds bad ass.
@T.C.C.7977 ай бұрын
Hopefully they'll increase the carrying capacity of the character so you can carry more items instead of using portal scrolls all the time!
@Enskyed7 ай бұрын
I laughed.
@T.C.C.7977 ай бұрын
@@Enskyed I found it to be quite useful
@danielbr937 ай бұрын
There is no "carrying capacity", like in Bethesda games with weight. The "carrying capacity" is what your inventory can hold and you can see the inventory in the 5+ gameplay demos they had during their livestream, still public on the this very KZfaq channel. I can see them changing how big some items are, but I doubt you will be able to pick up every item of the ground from every area.
@metamon27047 ай бұрын
It's a matter of learning what to pick up and what to leave. And as I recall there will be less drops in PoE2.
@Bear-Power-Pup7 ай бұрын
BTW I love 1 button play for lazy people, plz have that option for us ^^
@danielbr937 ай бұрын
It's PoE, so I'm sure we can make it happen as time goes on. Imagine a bunch of cast when stunned, cast when crit, cast when taken damage setups, because now we have 9x 6-links. Might be similar to PoE 1 and minions in which you start off with a bunch of buttons to press regularly, but as time goes on, you can automate things, like with Trigger wands.
@bluesjd3307 ай бұрын
I feel that we will have to continuosly switch to a secondary set over and over just to adapt to different situations and boss fight mechanics. mmmm... idk
@Strill_7 ай бұрын
Switching happens automatically when you use a skill that requires another weapon.
@CelphTitled77 ай бұрын
people really dont like the idea of adapting, i really wonder how those people do irl
@bluesjd3307 ай бұрын
You have such a smart point there... but this is a game not real life... silly@@CelphTitled7
@ThoTh.M7 ай бұрын
Will the game be more beginner friendly?
@blackomega347 ай бұрын
There will be less of a knowledge burden at the start because new game and getting a minimally working character might be easier because no messing around with fusings and more skill synergy. Overall the answer is 'probably not maybe a little bit'.
@ThoTh.M7 ай бұрын
@@blackomega34 that's pretty disappointing. It's the only thing that's keeping me from joining the band wagon
@blackomega347 ай бұрын
@@ThoTh.M I recommend giving it a shot anyway, it's free and you can still enjoy the campaign even if you don't want to git gud for endgame.
@dirtpoorchris6 ай бұрын
Ohhhhh... Now you can have Thorns be a literal character animation that grows bigger and bigger thorn like objects and have very "pushy" stuff get knocked back by thorns (because thorns hurt) unless the large pushy is metal, because the thorns wouldnt make metal stuff wince in pain. Can even work this thorn factor into spells and stuff make big stuff say "OUch!" and move away from the thorns.
@bigminigame7 ай бұрын
I think the ranger's jump animation is a bit disappointing, you don't feel the power in his legs, he just gets lifted up. Otherwise, amazing work guys, the game looks so f*cking promising, would love to work on the project with you !
@WebnewsCelebrities7 ай бұрын
"what with vaal skills" ? Legit said : "You're not ready for this one" Haha it's fun seing introvert people just talking about what they work for ! Superb team !
@Sampopankki6 ай бұрын
It's gonna be dodge roll meta xD
@darknesssoad9007 ай бұрын
if a developer is seeing this, im concern about de contexture: height, muscular form, the biologicaly particularities that all of creatures has in real life, i want to see them on the enemies, i look a horde of minions coming at me and see the same height in everyone, same body components, want to see a dwarf zombie or fat or i dont know... without a leg? or arm, those variation gonna make a game look so real, but i dont know if its possible
@yonamsang7 ай бұрын
god game
@monkeychex37 ай бұрын
does anyone play PoE for the visuals? i think PoE 1 is in a great spot visually, and just needs the ability to make player animations invisible (or at least see thru for party play)
@All_Night4 ай бұрын
You may not, but some people see the visuals, then open the skill tree and uninstall the game.
@Skaatje7 ай бұрын
*"Killing should be fun"* Best quote of the entire show! Now wouldn't it be amazing when it comes out some ten years from now that Ed was secretly a serial killer all this time? Just like the Dating Game Killer? 😁
@iliacancelem26657 ай бұрын
It’s funny how James Hype is in a totally different personality and he is in the game industry? Beat that Fred again!
@yevheniibatiievskyi4 ай бұрын
To make skills impactfull we have to make our enemies interact with our weapons. For example when they shown an axe animation it fells like enemy is dont care that he is been hit with an axe. It looks just like a bubblehead toy. That is not impactfull animation. I always wanted small enemies to simply fly away from my character's hits during a Cyclone, fall, get up if they were still alive and come at me again. But at the same time, so that large characters or bosses could stop my Cyclone, and it would not look like I was just swinging a sword or an ax through the textures of monsters. That is the way to make skills feels impactfull.
@MarceloYuri7 ай бұрын
9:47 After Baldur's Gate, this feels wrong.
@Corusame7 ай бұрын
...or oh so right 🤤
@Sinister012647 ай бұрын
POE 1 For the win!
@anaytony7 ай бұрын
WHERE IS THE SUMMONER STUFF !!!!!!!!!!!!
@blackomega347 ай бұрын
The new Spirit system they mentioned has heavy implications for summoners, eg. no limit to zombies but you can spend spirit either on an aura or on more zombies. I'm sure we'll get info eventually.
@dred86167 ай бұрын
My god this looks amazing..... Take your time by all means...... but hurry up! 😂
@phinguyen63996 ай бұрын
contradicting but yeah I cant wait :v
@IceQ787 ай бұрын
Is it just me or does Ed look like Mat Damon? 🤔
@gangstersnow7 ай бұрын
PLEASE add a auction house, not to just shit on it but the current trade system is so bad, 50% of the traders are price fixers, and there are a lot of scammers. And the longer a league goes on the less people will even respond to trade requests. A auction house solves all of these issues and many more
@fok88107 ай бұрын
In maplestory long ago there was a skill the shadower had that could explode currency thats on the ground. Pls can you guys make something like that maybe gold throwing skill or gold detonation. Tbh just sounds like blade blast butt.. In maplestory players would drop loads of currency intentionally to use this for a lot of damage and it was completely broken so maybe have fun with that idea :) anyway
@jdsim91737 ай бұрын
Guy on the left looks like Smeagol before the ring.