Explaining why people play grapplers

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LordKnight

LordKnight

2 жыл бұрын

#lordknight #fightinggames
Based on years of research (tm), I explain why people pick and play as grapplers in fighting games.
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Пікірлер: 380
@rooflemonger
@rooflemonger 2 жыл бұрын
people play grapplers cause they are the best its that simple
@True.Shujin
@True.Shujin 2 жыл бұрын
On a LK video lol that’s god like monkey man
@rzqhipnox1667
@rzqhipnox1667 2 жыл бұрын
We love to send everyone to heaven
@barrylemon
@barrylemon 2 жыл бұрын
Gg ez
@gerharddamm5933
@gerharddamm5933 2 жыл бұрын
Tell ‘em
@pooiuish
@pooiuish 2 жыл бұрын
It's cause they sniff glue
@kyokusada4825
@kyokusada4825 2 жыл бұрын
"Axl if they like jorts" "Goldlewis if they like the cops" Fucking died bro lmao
@JimmiePitts
@JimmiePitts 2 жыл бұрын
i had to come check for the comments for this. the cops killed me
@deadfr0g
@deadfr0g 2 жыл бұрын
@@JimmiePitts Sorry to hear, RIP
@JimmiePitts
@JimmiePitts 2 жыл бұрын
@@deadfr0g underatted comment
@Jawad7178
@Jawad7178 2 жыл бұрын
Justice for jimmie
@Scroteydada
@Scroteydada 2 жыл бұрын
Plus a Fed plus the grim reaper
@ZhangHe2369
@ZhangHe2369 2 жыл бұрын
Grapplers are the masters of fear in fgs. They are the best designed to create situations in where the defending player can make mistakes that are very punishing. Literally, the primary defensive mechanic in all fgs, grappler exploit by grabbing. Since blocking can be so bad, players will panic and do anything else. Panic backdashes, jump outs and mashing can get an opponent killed even faster than landing the grab in the first place. And once they are terrified to do anything... *grab*. It's perfect.
@metaldoji
@metaldoji 2 жыл бұрын
cant tell if this is satirical
@ZhangHe2369
@ZhangHe2369 2 жыл бұрын
@@metaldoji you haven't grabbed enough people. But this i Mostly is based off a core a video about grappling and zoning being two archetypes that exceed at manipulating the opponent. Grapplers with fear, and zoners with frustration.
@tetsukami404
@tetsukami404 2 жыл бұрын
Yeah but back dash beats grab in strive
@ZhangHe2369
@ZhangHe2369 2 жыл бұрын
@@tetsukami404 as it should.
@TheConspiracyZero
@TheConspiracyZero 2 жыл бұрын
@@tetsukami404 if you read back dash you can kara pb it on every character besides chipp
@od_sup3trunks300
@od_sup3trunks300 2 жыл бұрын
Playing a grappler is like having a drunk step dad because you never know if theyre gonna hit you or not
@bustoo
@bustoo 2 жыл бұрын
Something you didnt add but makes a big difference to me is that grapplers typically have more effective health. So you have room for a few mistakes while looking for your opportunity. That plus the dopamine hit of getting the grab is why pot is so fun for me.
@ricniclas
@ricniclas 2 жыл бұрын
Also, there's few things in life more satisfying than feeling how afraid the opponent is. I played Alex for a while, and I was amazed on how much people just kept running away and doing shit on wake up just because they were afraid of my grab
@I_recommend_suicide
@I_recommend_suicide 2 жыл бұрын
This man knows. Being in the opponent's head, feeling his fear, is just the best. Buffer heavenly from a hella minus hfb on someone's wakeup, and when you scoop that bitch holding up back try to tell me you aren't having more fun than anyone else in the room. You're lying
@79Bluespiker
@79Bluespiker 2 жыл бұрын
That's exactly it, and the dopamine hit of the your SPD-like scoop. GG is a little different, I don't feel the fear as much (which probably why I don't like Pot as much as other grapplers I've played). But playing Geif in SF, I've had rounds where I literally just hit forward on the stick, slowly walking towards my opponent and they can't wait to put themselves into the corner. Then I get the knockdown, meaty them or knock them out of the air trying to escape. Then you can feel they are finally ready to go for a ride, they block, and then you get to watch the most glorious special move in the game. They are now broken, the set is yours. There is nothing like it.
@DatOneGuy901
@DatOneGuy901 2 жыл бұрын
The process of setting up frame traps all set for like four rounds and then I finally get to SPD two or three times in a row is better than sex I'm not going to lie
@chrisbrockington2109
@chrisbrockington2109 2 жыл бұрын
Having Patrice O'Neal as your profile pick makes this comment even better. You sir are a man of culture. ❤️
@93msimpson
@93msimpson 2 жыл бұрын
You basically nailed it. Its just a beautiful feedback loop where that dopamine hit of landing a grab is made sweeter by you having to struggle for it against your opponent. Technical skill is never that big an issue which supports the mind games you look forward to in a match.
@Protomango
@Protomango Жыл бұрын
Beautifully said
@windhelmguard5295
@windhelmguard5295 Ай бұрын
just satisfying. also not just the grabs, landing a hard punch is just as great.
@OldPatheticOne
@OldPatheticOne 2 жыл бұрын
2:35 Between Goldlewis and Nagoryuki it seems as if ArcSys has set itself the challenge of coming up with physically big characters who look and even move quite a lot like traditional grapplers, but aren't actually grapplers ... 4:06 Given the sheer _amount of money_ there used to be and to some extent still is in Magic: the Gathering, you can bet your life that it has a team of professionals optimising the Skinner box. This is the game that (I'm barely exaggerating) invented the Monetisation Strategy, and was the centre of the hobby-gaming universe back in the early '90s.
@AlkisGD
@AlkisGD 2 жыл бұрын
The money I wasted on that game as a kid in the late '90s just to play with _one_ other person is disgusting. Looking at MTG today, as an adult, it's as bad as anything EA has to offer. Booster packs were the original loot boxes 🤮
@johnhurley8918
@johnhurley8918 2 жыл бұрын
Nago isn't a "traditional" grappler, but the standard grappler guessing game is central to his play and it all has to do with blood gauge. You have two options to reduce your blood gauge: sword strikes (aka pokes) or command grab. These objectives are similar to the tools a grappler uses to win. Where I think they differ is, while the grappler uses the pressure game to facilitate the grab by conditioning them to block, Nago uses the grab to facilitate his continued pressure, either by regaining blood meter or by conditioning them NOT to block.
@UncleMerlin
@UncleMerlin 3 ай бұрын
@@johnhurley8918 to be fair, Potemkin command grabbing you doesn't end the game. Nago getting bite means you lose.
@null-wq5cp
@null-wq5cp 2 жыл бұрын
“Easy to play not easy to win” is a perfect explanation that applies to a whole different level. Sajam made a video of 6th grader +R tournament and everyone thought Potemkin was top 1 besides their teacher’s main until ‘zoning’ was introduced to the meta. Since that video it makes me double take a few comments I see now and then lol.
@arrow6044
@arrow6044 2 жыл бұрын
Despite having very easy bnb combos , Potemkin has the hardest optimal combos in terms of execution and game awareness to recognize when you can go for them. Few people in the world are doing these combos consistently , a legit mention is FAB of course. His game plan is very easy and the hard thing as @LordKnight said is to get into the situation grapplers like to be.
@littlegentleman3262
@littlegentleman3262 2 жыл бұрын
Fr. Kara back megafist is difficult to hit in combos
@judeau5320
@judeau5320 2 жыл бұрын
Favorite type of non-traditional grapplers are the ones from KoF, which are essentially just rushdown with command grabs (Clark, Shermie, Daimon, Ramon, etc.)
@blazerker1640
@blazerker1640 2 жыл бұрын
Aren't all non-traditional grapples essentially rushdown with command grabs? I haven't seen any example of other types of non-traditional grapplers
@gallo123
@gallo123 2 жыл бұрын
Makoto in 3rd strike also fits
@HELLRAISER02
@HELLRAISER02 Жыл бұрын
​@@blazerker1640im super late, but theres armor king in tekken, hes a non traditional grappler because hes a whiff punish/footsies based grappler, which is really cool i think
@windhelmguard5295
@windhelmguard5295 Ай бұрын
@@blazerker1640 Ingrid from SF-Alpha 3 MAX is a zoner with command grabs.
@Slappynipsy1
@Slappynipsy1 2 жыл бұрын
i'm old as hell and i've played played gief since SF2, I picked him up at 9 years of age because "he's the biggest dude, he must be the strongest" . i always have to ask my friends in game series I haven't played before "hey, which one is zangief?"
@kazooiefgc2667
@kazooiefgc2667 2 жыл бұрын
i agree with a lot of what you said, command grabbing people just feels so good. also i love the intimidation the grappler brings to the match
@shadysheister
@shadysheister 2 жыл бұрын
Coming from someone who’s played a decent amount of 3rd Strike I love that Potemkin has Kara cancels. I always thought Akuma’s Kara Demon was one of the sickest things ever in a fighting game and Potemkin can use Kara Buster to get silly range on a grab that does 50% but also Kara Garuda for oki and Kara Back Mega Fist and Heat Knuckle for some longer combos midscreen and in the corner. Also Potemkin’s Japanese VA brought the hype with the voice lines. Landing a raw Heavenly Pot Buster gives me the kind of rush I only thought was possible by taking drugs.
@Trovelicker
@Trovelicker 2 жыл бұрын
I'd say I play grappler because of my father. He is a big guy, himself, and as I always admired him, I ended up liking big characters a lot.
@fairnbalanced3378
@fairnbalanced3378 2 жыл бұрын
When lk said " I earned that" I immediately thought of the guard crush video lol
@fatyoshi696
@fatyoshi696 2 жыл бұрын
people play grapplers because it's hilarious to obliterate somebody's health bar in only a couple of attacks for making one small mistake, i main trini in battle for the grid because she can take over half a character's health with a full screen command grab into level 2
@Step43099
@Step43099 2 жыл бұрын
My friend plays Trini from time to time and it makes me physically sick getting grabbed from full screen and losing 90% of my health
@chimps121
@chimps121 2 жыл бұрын
yea then you grab someone with sentry then do an unblockable and kill them :)
@DerrickBarrows
@DerrickBarrows 2 жыл бұрын
You nailed it. I def enjoy the challenge of playing with the mobility restrictions, and the patience it takes to set up your grab, and the payoff for that patience. There is nothing like defending against an onslaught watching your big health bar dwindle and then FINALLY they screw up and you got them, and you link your combo into your command grab and the playing field is back to even ...but the momentum has shifted because people lose heart after that sever chunk of health loss in such a few moves. I love it. Plus big guys aren't always the most popular.
@PrimeKeroHS
@PrimeKeroHS 2 жыл бұрын
There are very few things in a fighting game more satisfying than walking through half a minute of obstacles and then conditioning an opponent to block, and swiping them off of their legs for that KO. One of my favourite match ups of all time is Playing as Gief vs Sagat. Getting through that bullet hell and slowly pushing him into a corner and making him fear me is a vibe I love.
@eduardoserpa1682
@eduardoserpa1682 2 жыл бұрын
Bless the MTG talk. I came straight from card games into fighting games and there's SO MUCH OVERLAP it's kind of insane. Besides both genres being born in the early 90s and still holding a lot of that early DNA nowadays.
@BobbyGentile
@BobbyGentile 2 жыл бұрын
I'd love to see your thoughts on why people play technical characters like Zato, Jacko, Kan'Ra (from KI) etc. Good vid!
@yosha101
@yosha101 2 жыл бұрын
To be honest I just like BIG, HUGE, LADS bro, and they tend to be grapplers so I am 9 time out of 10 a grappler main.
@Eddiegames9
@Eddiegames9 2 жыл бұрын
I think my main love of big bodies derives from how good it feels to read what your opponent's going to do and use a specialized tool successfully, you get into it with the grab specifically, but it also applies to tools like Hammer Fall/Heat Extend. Being able to call out a very specific option and getting high reward for being right is very satisfying.
@notcaboose4415
@notcaboose4415 2 жыл бұрын
because i love the texture that red paint has
@kristianjensen5877
@kristianjensen5877 2 жыл бұрын
5:55 is exactly why I like playing Potemkin. Big, smashy buttons and I think he's fun to play without having to remember all kinds of weird shenanigans or combo routes - and landing a PotBuster feels like a win even if you lose the match imo.
@TSNMLitoFightingGamesPassion
@TSNMLitoFightingGamesPassion 2 жыл бұрын
No lies! I love doing 2HS counter hit into HPB
@omryTKD
@omryTKD 2 жыл бұрын
wait we gonna get a video about each archetype? thats gonna be hype!! i love this
@Nixdigo
@Nixdigo 2 жыл бұрын
Instant subscribe to stuff like this. I love how in recent years the FGC has put in a lot of effort to introduce new players to universal mechanics like notations and terminology. I didn't know TK meant for years
@legendzero6755
@legendzero6755 2 жыл бұрын
This type of analytical commentary is pretty cool, thanks for the vid :)
@onmarkstriking
@onmarkstriking 2 жыл бұрын
Goldlewis if you like the Cops, bruh I spit out my drink 😂
@Hawko1313
@Hawko1313 2 жыл бұрын
My first fighting game that I played a lot of hours in was SF4. And I liked Abel, because his game plan was simple, and he had high reward. But, it affected my choice of character in other fighting games I played after. As I didn’t command throw often, but I relied on the threat of it to open my opponent up. He was a perfect starting character that defined my fighting game experience ever since.
@jettmanas
@jettmanas 2 жыл бұрын
Good points, including ease of use. Shorter combos is helpful in playing multiple games, & less often than I'd like. I'm fine w/limited or alternate forms of movement over dashing usually. I've been trying to main Leo, but have twice the wins & character level w/Potemkin. Now I'm wondering just to focus on Potemkin or try harder w/Leo. Fun vid.
@kekon3
@kekon3 2 жыл бұрын
If you play a grappler even once seriously in a game its so easy to get, I play Millia and shit, but if I'm playing against Sol, and I Normal Throw -> H Disc -> (land)Normal Throw If I see even a single frame of that mans DP get eaten by my second throw or that "REVERSAL" text show, I feel it, I pop tf off a little bit
@tetsukami404
@tetsukami404 2 жыл бұрын
Man LK I was just expecting a 2-3 minute vid of you talking about what brands and colors of glue and crayons they munch, I respect it
@NDER7
@NDER7 2 жыл бұрын
Coming from USF4 Guile and just messing around with the cast (with a defensive oriented play-style), I wanted to learn how to play Laura in SFV. So with her hybrid grappling style and just landing those CGs, I learned to love playing grappler characters, which is why I also main Potemkin in Strive :D
@enzoerfe8429
@enzoerfe8429 2 жыл бұрын
Great video!
@mr.mister6658
@mr.mister6658 2 жыл бұрын
Love the analysis. Sick as.
@aganaom1712
@aganaom1712 2 жыл бұрын
this also touches upon something many grapplers suffer from intrinsically more so than a lot of other archetypes, outside of direct patches or system versions, grapplers lose the most relative strength the most quickly over the course of a game's lifetime.
@NeoBoneGirl
@NeoBoneGirl 2 жыл бұрын
The flip side is that grapplers are way stronger at the start. They’re the easiest to do good damage with, and their mixups are the easiest to understand. When everyone is new, the grappler reigns supreme, then people figure out how to defend and play neutral and the grappler players start weeping about “why are grapplers always low tier 😔”
@SuperLemonfish
@SuperLemonfish Жыл бұрын
you nailed it! all of the above for me!
@sekomanematjila1910
@sekomanematjila1910 2 жыл бұрын
Nailed it on the head here. The challenge of gettin in and getting that cmd grab is what keeps us going
@chrisbrockington2109
@chrisbrockington2109 2 жыл бұрын
I dig grapplers largely because I have access to huge damage as long as I can read my opponent well. Consider Potemkin's moveset: he's got a response for everything but each of his tools only work best in specific scenarios.
@alteredroot1541
@alteredroot1541 2 жыл бұрын
Cool series!
@Drawfill
@Drawfill 2 жыл бұрын
I love grapplers, *when they stay away, in the corner and die fast to mixups and combos. otherwise getting grabbed twice in a row makes me wanna throw my controller.*
@oggolbat7932
@oggolbat7932 2 жыл бұрын
My two favorite grapplers are Beowulf from Skullgirls and T. Hawk from SF. You can flex so much with all the Beowulf throws, and T. Hawk just exudes raw power in every grab. And the best part... BOTH CAN FLY
@chemicalexposure8537
@chemicalexposure8537 2 жыл бұрын
Beowulf's not really a grappler. When you've got unreactable high/lows, and all your throws prorate the combo by 50%, and your one command grab is hella slow, you tend to go for the high/low and the throws just supplement that mixup
@yeahboyz9314
@yeahboyz9314 2 жыл бұрын
Cerebella better
@P.Tristan7478
@P.Tristan7478 2 жыл бұрын
As a Bowser main since Melee. This video spoke to me, haha. I didn’t realize how much that character has influenced my character choice in traditional fighting games. The big hits man, something about it.
@lukemacinnes5124
@lukemacinnes5124 2 жыл бұрын
I feel a lot of this, as a Tager player the fun of playing fighting games for me isn't doing lots of stuff myself but being able to either make or figure out what my opponent is doing and using that to my advantage usually by throwing/airthrowing them after making them not want to press buttons
@DaAssMan
@DaAssMan 2 жыл бұрын
as a grappler "main" I think you nailed this one.
@Ironpecker
@Ironpecker 2 жыл бұрын
Totally agree, I really like to play grapplers because they are straightforward and have a lot of tools that are simple to understand but can still let you express creatively. Like I'm that guy who could do a rock paper scissors tournament the whole day and have a ton of fun, because I like the mental game and letting my mind focus on that rather than hard conversion/combos or fast movement. Still right now I'm playing KY in guilty gear, both because kizzie is really cool playing it, and because I feel like if I wanna play any other character/game KY is probably the best character to teach me fighting games foundamentals, whiff punish, effective ranges, zoning, anti airing etc
@Vanfernal
@Vanfernal 2 жыл бұрын
I think the part I enjoy about playing Pot the most is the conditioning. At higher level you can't just walk up to people and grab them. So little by little you get them used to certain conditions (for example meaty cS as they wake up). After eating that 3 times in a round because they tried to avoid a Pot Buster when they are low on health they have a tendency to block when put in the same situation. That's when you command grab them. You're slowly pushing them to make a mistake.
@sidd8257
@sidd8257 2 жыл бұрын
the salem reference in the description LOL
@amphicyon4359
@amphicyon4359 2 жыл бұрын
2:23 Me as a Ramlethal + Giovanna player: Yes, always respect the true men of culture 6:33 .. wait
@SolidBren
@SolidBren 2 жыл бұрын
I love the high damage per hit, high health, not reliant on complex combos or setup, and making my opponent afraid. The only cons are restricted movement and being hated, which are fine to me. lol
@Quantum_Cuban
@Quantum_Cuban Жыл бұрын
King got me into playing grappling characters
@notcaboose4415
@notcaboose4415 2 жыл бұрын
crazy to see how my two favorite hobbies of fighting games and magic intersect
@AlkisGD
@AlkisGD 2 жыл бұрын
6:38 - The _shaaaaaaade!_ ⚰️
@valetsova6191
@valetsova6191 2 жыл бұрын
I play Ram for the little monsters that hold the swords and the swords themselfs xd
@MenaceLendil
@MenaceLendil 2 жыл бұрын
Even though I don't play grapplers i think they are the coolest characters to watch in a match. The moments when they get the grab are just so hype and the neutral game is also super tense and interesting.
@briancook5828
@briancook5828 2 жыл бұрын
Pro timmy theory: locate biggest damage move in the game and play that character. Thats how i got to grapplers and paul phoenix
@R_A_Z_I_E_L
@R_A_Z_I_E_L 2 жыл бұрын
'Well ackshually', we can also grab startup frames of grounded attacks, in Strive even DPs are throwable. So it's not limited to blocking.
@justsomeguysittingonacouch7071
@justsomeguysittingonacouch7071 2 жыл бұрын
"If you don't like to be zoned, be one of them" - Z Broly
@oni5963
@oni5963 2 жыл бұрын
For me, I play grapplers for a number of reasons, the biggest probably has to be the reward I get from working to reach it. On another end, I also play them because I've always played/liked tank-style characters in media, ie Heavy in tf2, Reinhardt in overwatch, and things like that. Hulk was also my favorite marvel character growing up. When I got into fighting games, it just felt natural I guess lol. I also always liked underdogs, when I got into 3s, my first fighting game, besides Sean, Alex felt like the ultimate underdog for me in both lore and gameplay, I liked characters that kinda filled that niche I guess. To add, they're also a really good lesson on patience, characters like them who are usually slow have to spend time looking for opportunities to get that win condition, and as you mentioned, that feeling of finally getting that condition feels really nice.
@codenamezq8027
@codenamezq8027 2 жыл бұрын
I played Bison in SF5 for a bit (I haven't played it for toooo long). Then I got my first fightstick and wanted to try out the grappler archetype cause I felt I was never able to really pull off 360's reliably on pad. So I went to the traditional pick of Zangief. And I just had a lot of fun with it. Took me a hell of a while to adjust and learn the style though. But the fear factors just feels good. SPD's just feel good. Punishing someone trying to escape spd's feels good. Calling out the jumps with an air grab, just, feels, good.
@erizoh
@erizoh Жыл бұрын
Glad to see everyone is starting to recognize us as people
@chungusumungus4004
@chungusumungus4004 2 жыл бұрын
The real dopamine hit of traditional grapplers is landing the air SPD.
@abubakrh483
@abubakrh483 2 жыл бұрын
Landing a raw Borscht Dynamite outside of a combo is what all Gief mains live for.
@kidwasabi9633
@kidwasabi9633 Жыл бұрын
video on why do people play the one shot character next?
@kyuuketsukikun420
@kyuuketsukikun420 2 жыл бұрын
dude love the comparison to mtg archetypes
@Siyko
@Siyko 2 жыл бұрын
3:19 does any other character make the screen shake on a whiffed poke?
@alynnzz0491
@alynnzz0491 8 ай бұрын
6:33 I'd like to point out that I play Ram bc lady of color with big swords and a killer fit. Her gameplay also just speaks to me.
@ayers01
@ayers01 2 жыл бұрын
I think I'm a grappler main in denial(either that & either hybrid grappler/ beserker archetype). Not the biggest fan of zoners, or low damage characters. Their damage output gives a me chance to be able to comeback in a round. It's an awesome feeling getting the right read on an opponent too.
@ratio1037
@ratio1037 2 жыл бұрын
As a child, it did start off with ooh big strong character and that's never subsided but the ease on the execution really helps me with my big clumsy hands so I can really focus on the game itself that and honestly I'm built like a grappler but I quite like anyone big bodied
@nataakdoryan
@nataakdoryan 2 жыл бұрын
This is also why I love I-No in strive You can just land that big command grab super It feels so good haha
@heroponjohn4180
@heroponjohn4180 2 жыл бұрын
I started playing grapplers (Pot) in Xrd cus of my background as a charge player in street fighter, Leo was taken in my group of friends and I can't stand May so Pot was just the natural choice. The only issue I have is that Potemkin is like the perfect character for me. It's been difficult playing grapplers in other games cus I felt like I was missing something. The 2 grapplers that has succeeded in winning me over are Q from 3rd Strike and Big Band from Skullgirls
@depictiongames9758
@depictiongames9758 10 ай бұрын
I just wanted to have a chill night in sf6 not taking anything seriously and decided to try modern zangief just for fun, and oh boy, grapplers are so freaking fun to do big damage with
@wesbellcabrera1872
@wesbellcabrera1872 2 жыл бұрын
Dizzy and Ferry players also play Ramlethal
@unkirbyjosuke1904
@unkirbyjosuke1904 9 ай бұрын
Cuz its fun, dayum.
@abubakrh483
@abubakrh483 2 жыл бұрын
"Zangief, what is good in life?" "SPDing my enemies, and reading their salty lamentations on reddit"
@GuyWithAnAmazingHat
@GuyWithAnAmazingHat 2 жыл бұрын
I want to hear more player type explanations because I have no idea what kind of player I am.
@OminousBlackbird
@OminousBlackbird 2 жыл бұрын
8:30 LK Has finally reached peak mix deviant and can now only get off from neutral.
@BaronCappuccino
@BaronCappuccino Жыл бұрын
In XRD, my first thought for a main was May, because Alestorm was my favorite band at the time and I had to represent pirate metal, even though Pot's demon eyes and knight helm was immediately tempting. It wasn't till I started going through the character tutorials that I discovered that the only characters where said combos clicked with me were Kum first, but even moreso, Potemkin. When Strive came out, I decided it was the game I was going to be the grappler. I've strayed once, but no other characters really click - Testament is not a 4 star ease of use, by any means. I'm not good at winning with anyone - Pot's only gotten me to floor 6 twice after Testament demoted me to 4, and I should be 7 soon sticking to Pot. Only character that I could be tempted by again is probably Kum - filling the screen with those massive Kum shots was a neat mechanic - but she's an unlikely include.
@Draconicxy
@Draconicxy 10 ай бұрын
The reason I like playing grapplers (mainly the traditional grapplers) is be cause it's hard to get in close and hit that grab, but when you do get in and hit that grab all your hard work finally pays off.
@Sandberry
@Sandberry 2 жыл бұрын
I wish everyone made grapplers like SNK does - guys that have grappling as a big part of their kit but aren't gimped in their movement options. Blue Mary, Ramon, hell even Skullgirl's Beowulf. Fantastic characters with fun options that don't get reduced down to "get in and blow the enemy up after struggling against the stream."
@kingvelard
@kingvelard 2 жыл бұрын
exactly. i love "get the grab and win big" grapplers but my favorite grapplers are grapplers in the same way dizzy is a zoner. sure she has zoning tools but she has two airdashes and a ton of ways to make you miserable at multiple ranges. zoning is only one part of her gameplan. its why nagoriyuki is more fun to me- his grab is a core part of his gameplan but he can win entire games without using it once because the threat of getting grabbed makes his other options more terrifying- and that's true of pot too but his options are not as varied as nago in the same situations, pot just has the means to bully you into situations where the grab becomes an inevitability
@HellecticMojo
@HellecticMojo 2 жыл бұрын
I mean, isn't that just Sol if you want it in Gear and more recently under the new patch, May? Or even the two Brolys, 16, Bluku. Plenty of them exist, people just don't like to call them grapplers. Even in SG, people think Cerebella over Beowulf if you tell them to point out the grappler.
@arachnofiend2859
@arachnofiend2859 2 жыл бұрын
Honestly I think I'd like Potemkin less if he had a dash. Having very clearly defined strengths and weaknesses is part of the appeal to me, the less balanced out their kit is the better. I'm probably one of like five people who has played both grapplers and zoners though so maybe that's just me
@kingvelard
@kingvelard 2 жыл бұрын
@@arachnofiend2859 yeah, pot doesn't need one, hes built around not having one
@httohot
@httohot 2 жыл бұрын
isnt the fact that EVERYONE has a command grab cover this..............you could call all the strive characters grapplers if they decide to focus on their command grabs more.... I mean what youre asking for is grapplers that dont grapple as often because their mobility forces you to nerf the grab damage. Grapplers are grapplers not because they have a command grab but because they HAVE TO RELY ON THEIR GRAB FOR CONSISTENT DAMAGE ACROSS MATCHES. If grapplers got great mobility then all of a sudden there is not a need to use the command grab nearly as often because you have more mixup options on top of the grab.
@aidanpupilis2979
@aidanpupilis2979 2 жыл бұрын
I like to think of goldlewis as a grappler and his command grab is forcing you to take 15 behemoth typhoons of chip in a pressure sequence
@SavagePandaSwag
@SavagePandaSwag Жыл бұрын
When’s the why do people play setplay characters video
@brandonallison7782
@brandonallison7782 2 жыл бұрын
I mean, I played General RAAM in KI cause he was simple, damaging, and fear inducing. It was very fun to just grab someone over and over again.
@BwdYeti
@BwdYeti 2 жыл бұрын
As a Kanji player, I don't hit the command grab because I know they're blocking, it's because they pressed literally any button (OR blocked) Which I guess explains why they had to make him bad at everything else.
@ramen2032
@ramen2032 2 жыл бұрын
6:34 I feel attacked lmao
@Soapy_Papoose
@Soapy_Papoose 2 жыл бұрын
When you land that big command grab and you feel your opponents moral shattering.
@TheManWithNoHands
@TheManWithNoHands 2 жыл бұрын
I play Potemkin because I have good execution and frame data knowledge but not the best gamesense at times. Grapplers often let me make a few more mistakes and live while I eye up the opponent's offense and try to get big damage in their gaps. Of course the aesthetic is fun, as is the feeling of being in the opponent's head. Similar to why I played Chie in Persona 4 arena.
@HellecticMojo
@HellecticMojo 2 жыл бұрын
I honestly play it for big/fast normals that isn't gated by abysmal movement speed. coming out ahead in trades is also a good feeling. Probably why Hugo feels more fun than Zangief for me at least and I suspect that's why people like Big Yellow like playing Abigail, Hugo, and Abel too.
@notexactlyrandom1070
@notexactlyrandom1070 2 жыл бұрын
On that first point, how the character you pick reflects something about you. I think it's true. I really wanted to learn how to play Anji because that guy is a just positive vibe central
@happycamperds9917
@happycamperds9917 2 жыл бұрын
In theory if the game has low throw invul window using command throw will beat fuzzy mash as well.
@hopeskelly
@hopeskelly 2 жыл бұрын
I'm brand new to traditional fighting games and I'm having such a hard time wrapping my brain around anything
@bubba-gumby
@bubba-gumby 2 жыл бұрын
Does Pot Buster lose if you press a button? The number of times I've gotten punished by trying to beat it with a move gave me the impression that it's fast enough to not be stuffable and your only real option is to jump or not be there. Admittedly, a significant portion of those were just me playing on autopilot (jab on wakeup, mistimed meaty from bad habits, etc), but I still want to know, given proper timing, can PB lose to a button?
@creativename6126
@creativename6126 2 жыл бұрын
I play grapplers. I find it the easiest way to psychologically torture my opponent, that’s why
@nicktulloch1882
@nicktulloch1882 2 жыл бұрын
What's the outro track to this video called?
@Rayce_Istanus
@Rayce_Istanus 2 жыл бұрын
i just can't explain how good it feels to land a fully heated Grab super on bullet and drag opponent across the screen in the 15 second cutscene when spinning the stick like a madman
@maxosuFGC
@maxosuFGC 2 жыл бұрын
every day that passes lks mic gets lower i swear
@XERO1900
@XERO1900 2 жыл бұрын
I play grapples because i saw FAB doing fast stuff with a slow character and I was like. I believe now
@porgis7584
@porgis7584 2 жыл бұрын
pot's kinda got that semi-low skill floor, pretty high skill ceiling sort of dealio which is why i like the character a lot you can come out with a simple gameplan, simple execution and do pretty well but if you want to put the time in for some of the mechanically demanding stuff, you get to cash out even more to the point where the threat of a command grab is about even with if not less than the alternative (i.e: kara utility/ kBMF loops in his current interation)
@porgis7584
@porgis7584 2 жыл бұрын
pot do essentially got an electric in combo utility too (UBkBMF) which i kinda find wacky
@TlbHibiki
@TlbHibiki Жыл бұрын
I started playing grapplers as a counter pick to a sibling who played high execution characters in third strike. I didn't practice as much and didn't like to grind out combos in training mode. I found pulling off new combos in actual fights made me a worse player most of the time because I felt like to win I needed to pull it off. So I picked a grappler who basically had to hit the other person 4-6 times and get a stun then win. It allowed me to learn how to break people's offense and defend against their oppressive gimmicks. It taught me how to make use of spacing and oki situations as it's basically the only way I could win with a character that really wasn't as good as most of the cast. These lessons can be transferred to basically any 2d fighting game. I basically play all characters like a grappler now. It's also probably why I get to a mid-high level fairly quickly in any fighting game I pick up. Just do good enough damage and look out of ways to control the other person.
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