Bartle's Taxonomy - What Type of Player are You? - Extra Credits

  Рет қаралды 658,798

Extra History

8 жыл бұрын

Bartle's Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment. Richard Bartle, who created the first MUD in 1978, interviewed the players of his games about why they played. Their responses fit into four categories, which we now call Achievers, Explorers, Socializers, and Killers.
Subscribe for new episodes every Wednesday! bit.ly/SubToEC (---More below)
_______
Get your Extra Credits gear at the store! bit.ly/ExtraStore
Play games with us on Extra Play! bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! bit.ly/2wUpNyb
Contribute community subtitles to Extra Credits: kzfaq.info_cs_p...
Talk to us on Twitter (@ExtraCreditz): bit.ly/ECTweet
Follow us on Facebook: bit.ly/ECFBPage
Get our list of recommended games on Steam: bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
bit.ly/1eIHTDS
♪ Outro Music: "Prima Variations" by Calum Bowen
bit.ly/1FN6mp6

Пікірлер: 1 923
@whitezerko7783
@whitezerko7783 8 жыл бұрын
2:26 Did we just get rickrolled by Extra Credits...? Oh my... °A°
@FlesHBoX
@FlesHBoX 8 жыл бұрын
+WhiteZerko You must be an explorer! lol. Nice catch
@ZOLLINSPACE
@ZOLLINSPACE 8 жыл бұрын
😂 well spotted
@lukslt
@lukslt 8 жыл бұрын
Holy Shit, so genius...
@codescribe6688
@codescribe6688 8 жыл бұрын
+WhiteZerko must be an explorer ;)
@gosucab944
@gosucab944 8 жыл бұрын
+WhiteZerko My mind is blown o_o
@einootspork
@einootspork 8 жыл бұрын
We have a word for Killers in the real world, too; they're called "assholes".
@oliverwirth42
@oliverwirth42 8 жыл бұрын
or trolls.
@sogghartha
@sogghartha 8 жыл бұрын
+Sporkaganza Or sadists.
@willnash7907
@willnash7907 8 жыл бұрын
+Sporkaganza yeah ussually some kind of 13 year old kid with parents that dont care about him taking his/her anger on others.
@oliverwirth42
@oliverwirth42 8 жыл бұрын
Billy Hatzi 'killers' is kind of a misnomer. It's anyone who preys on the weak for "S and giggles
@areskrieger5890
@areskrieger5890 8 жыл бұрын
+Sporkaganza Human nature, dominance = success so humans tend to feel happy when they exert their dominance, the key word is tend. I fall into this group along with explorer
@edwardnygma8533
@edwardnygma8533 7 жыл бұрын
I feel like the archetype you fall into can vary from game to game.
@daluven
@daluven 4 жыл бұрын
@@CaptainScarf ah yes, murder
@robertserban2422
@robertserban2422 3 жыл бұрын
For example i am a killer in wow but a socialist in animal crossing,an explorer in hollow knight and an achiever in a hat in time
@channelness5438
@channelness5438 3 жыл бұрын
I feel like that’s mostly because of how each game puts emphasis on different aspects of our personalities. I believe we all fall into one archetype or another, period, but that doesn’t exclude us from having elements of other archetypes. So we are more likely of falling into a ‘secondary’ archetype if the game we’re playing puts more emphasis on those qualities. For example, I’d say I’m primarily an Explorer, but I have that highly competitive quality that Killers do. So in games that cater more towards Killers, I’m more likely to be part of the killer dichotomy, as opposed to the Achiever or Socializer archetypes.
@13Rats
@13Rats 3 жыл бұрын
I don't switch types between games. but I've seen my friends do this. Like we'd be playing minecraft and I'll be consistently exploring and achieving, but my friends will either be socializing or killing one another. But I don't change a lot, so I'll be showing them the new thing I found in the nether, and they'll follow me around because it's interesting to them in their own way. Like the social friends will use the striders to travel with one another, me and my explorer friends are finding more biomes in the nether while my achiever friends are following along for xp grinding, and of course my killer friends are finding ways to turn the piglins against eachother. So we'll flip from each type depending on the circumstances.
@robertserban2422
@robertserban2422 3 жыл бұрын
@@13Rats to be honest....i like kiling more...though i can switch inbetween them depending onthe situation Example:if i want a cool set of armor i need to start achieving If i want some cool bits of lore or secret powers i have to start exploring If i want help to organise an event i start sociolizing
@BaznadTypo
@BaznadTypo 7 жыл бұрын
I really wish I could find a website that allowed me to filter games by what kind of player I wanted to be.
@charlesatanasio
@charlesatanasio Жыл бұрын
AI makes all things possible.
@kxmode
@kxmode 10 ай бұрын
Did you ever find a solution?
@BaznadTypo
@BaznadTypo 9 ай бұрын
nope@@kxmode
@zxil6
@zxil6 8 жыл бұрын
1:12 "They disagreed, violently" me - "How violently?"
@extrahistory
@extrahistory 8 жыл бұрын
Achiever, Explorer, Socializer, Killer: What type of player are you? #ExtraCredits
@Dzindzer
@Dzindzer 8 жыл бұрын
Explorer!
@agaisfora
@agaisfora 8 жыл бұрын
+Extra Credits I see your Rickroll game is strong, WP.
@aurum8276
@aurum8276 8 жыл бұрын
+Extra Credits I think I'm an achiever, but I'm not sure. I play games start to finish but I usually don't go for the 100%. I found in my recent play through of Fallout new vegas I stuck to the main quest and usually did not venture off. I feel like I'm too nice of a guy to be a killer, but I will do the ocational spawn camping in tf2. I might be a socializer, but, since in a mmo I played a while back I enjoyed helping out new people.
@Sunnansjo
@Sunnansjo 8 жыл бұрын
Explorer/Socialiser , a type of hybrid between does two.
@elliotadams7463
@elliotadams7463 8 жыл бұрын
all of the above achiever to complete the game explorer to see what can be done (usually on a second play through) killer when when the others have brought me strength which can be competitive in organized pvp and socializer when I have reached a point that its fan is a part of me
@Svartben98
@Svartben98 8 жыл бұрын
This is seriously interesting! I must be somewhere inbetween Explorer and Achiever I guess. Mainly Explorer though.
@Lunedai
@Lunedai 8 жыл бұрын
+The Beaver King me too :)
@annabunni64
@annabunni64 8 жыл бұрын
+The Beaver King Same here, I just enjoy the world period.
@panthersnbraves
@panthersnbraves 8 жыл бұрын
+The Guardian of Time (GoldLight64) So when I am playing a game that has a "100% of map Explored" 'Cheevo.... yaaassss!
@ArticulateDuck
@ArticulateDuck 8 жыл бұрын
+The Beaver King I'm definitely an Explorer, but I like to explore the limits of the game mechanics, with quirky builds, unplanned synergies, latching onto secondary objectives, and abusing weird power curves.
@felipenachmanowicz9393
@felipenachmanowicz9393 8 жыл бұрын
+The Beaver King I guess Im 70% achiever, 30% killer
@jaridkeen123
@jaridkeen123 4 жыл бұрын
I would argue you have a 5th member of the (Achievers, Explorers, Socializers, and Killers) Group. This Player is the "Do-Nothingers" this player is a typically a solo player in a multiplayer game that doesnt play the games plot. Insead they are Farming, Fishing and Hunting insead of playing the game. They like the little things in games.
@doodlevib
@doodlevib 4 жыл бұрын
Jarid, I think those people who spend their time "doing nothing" fishing/farming/hunting in solo games (you picked really good examples of typical single player game side activities!) could probably be classified as Explorers (because they're exploring niche game mechanics that flesh out the game world), or maybe Achievers for some (because side activities often have completion-based rewards and achievements). Games like Animal Crossing are centered around those types of players (with elements of social gaming built in).
@dnddude9652
@dnddude9652 3 жыл бұрын
Just call them Owners They do their own thing
@Eliza-hb1nc
@Eliza-hb1nc 3 жыл бұрын
does "only plays a game for the sandbox mode" count as a do-nothinger? if yes, that is me
@furiouscorgi4812
@furiouscorgi4812 3 жыл бұрын
those are basically the middle
@Danmarinja
@Danmarinja 8 жыл бұрын
I find it interesting that this can be found in even the subtlest ways. Take the difference between Playstation's Trophies, and Xbox's Achievements. With the trophies, you can see how many other people earned it, and what percentage of players actually earned it. But with achievements, you get a score based on it's difficulty. In this regard, Playstation's trophies are better for the killers and achievers, or the ones who like to push the boundaries and find the most difficult achievements. But with Xbox relying on a score, it's targeting the socialisers and explorers, who want to see their high score compared with their friends. It's a subtle difference, but fascinating to see the difference in mentality between these two rival giants.
@cakebox_
@cakebox_ 8 жыл бұрын
Trophies also give you a "score" as well, no? With trophy levels and stuff.
@davidstubbs2361
@davidstubbs2361 8 жыл бұрын
+DiscoClam Trophies also give you a scoore, the trophies have point associations and it's easy to compare with your friends on PSN
@dddtl
@dddtl 8 жыл бұрын
+DiscoClam It's really easy to game Xbox achievements. Just play a bunch of games with garbage achievements for a quick boost.
@Danmarinja
@Danmarinja 8 жыл бұрын
I'm not talking about the score, I'm talking about the reason you WANT to earn the trophies and achievements, besides 100% completion. The small touches that show the mentality of the two companies.
@PanicGiraffe
@PanicGiraffe 8 жыл бұрын
Nice analysis! I wish the playstation/steam system of rarity was more ubiquitous, I shoot for the crazy hard and weird achievements but don't really care for my "high score' so I'm always dissapointed when that's the only metric.
@Duke_of_Lorraine
@Duke_of_Lorraine 8 жыл бұрын
I'd say I'm like Herman Cortez. An high-achieving socialising explorator who also happens to be a (mass) killer.
@PapstJL4U
@PapstJL4U 8 жыл бұрын
+scarfacemperor 10/10/10/10, max value on all axes, i.e a nice diamond shape on the diagram.
@megaagentj2248
@megaagentj2248 5 жыл бұрын
There are combinations I thought of: Explorer-killer: they explore the game for super annoying stuff, then throw it at newer players Explorer-socialiser: they find cool stuff by exploring, then show it off Explorer-achiever: theorists, they explore the map and then make theories on the game, they find it super satisfying Killer-socialiser: trolls who make friends with the victim, then grief them , worse than normal killers Killer-achiever: exploiters Socialiser-achiever: tries to get as many friends as possible for the fun of it
@flyingsalmons934
@flyingsalmons934 4 жыл бұрын
Cool
@yonyon5432
@yonyon5432 4 жыл бұрын
I'm late af, buy imo explorer-achievers are people who enjoy exploring the game to better understand it's mechanics and become better players
@nottobay6768
@nottobay6768 4 жыл бұрын
@@yonyon5432 Which of course leads to asserting dominance in someway.
@jomppidev1845
@jomppidev1845 3 жыл бұрын
I think killer-socializer would be trolls that dont betray them like you just said, just annoy them in the chat or something else.
@jamesoakes4842
@jamesoakes4842 3 жыл бұрын
@@jomppidev1845 Joined Channel [1. General - The Barrens]
@DavidGalvanwiz
@DavidGalvanwiz 4 жыл бұрын
I love helping new players in the towns and spawns, the is just something about help others out of a place they were once before and it just makes me smile :)
@AegixDrakan
@AegixDrakan 8 жыл бұрын
I'm not sure where I fit on this graph. I love interacting with the world in games, but it's not about discovering new places and stuff, it's more about feeling like I'm part of that world for a short while and having an impact on the story and characters. If I had to use a label, I'd be a "Role-Player". :P
@jaypillsbury843
@jaypillsbury843 8 жыл бұрын
+Aegix Drakan I'd say that's a Socializer. Even if it's not a specific person you're directly interacting with, you're still exploring someone as a person: By immersing yourself in the world, you're getting to know the designer, and the characters they create.
@AntonAdelson
@AntonAdelson 8 жыл бұрын
Depends on who you'd rather role play? And with who? Would you rather play with good friends or you don't care that much as long as you're enjoying yourself?
@101jir
@101jir 8 жыл бұрын
+Aegix Drakan Depends on whether you are talking about online or offline RP. Online RP tends to be more socializing, whereas offline tends to be more similar to exploring.
@TheJakiller
@TheJakiller 6 жыл бұрын
I'm definitely an achiever, but there is nothing more satisfying than dominating a killer and watching their fantasy fall apart.
@theblasblas
@theblasblas 6 жыл бұрын
The only respectable way to be of the "killer" category
@TheHct123
@TheHct123 6 жыл бұрын
I'm super glad you guys do these videos, and I have mad respect for how long you've been doing them. I fancy myself something of a burgeoning game dev, and being able to accessibly learn this sort of theory is hella rad, and gives me a nice lens to look at my projects through while I work on them. Thank you lots
@ifm2181
@ifm2181 8 жыл бұрын
This is the kind of design topic I've been waiting for from EC for a while, great to touch on it. I'm definitely Explorer/Achiever. Going places I'm not supposed to go, doing things I shouldn't be able to do... and achieving what I'm not supposed to be able to achieve because I'm not 'that' player it's made for.
@tinynewtman
@tinynewtman 8 жыл бұрын
Lookit dat high score list at 2:24. What a lovely easter egg that was.
@alphablitz1024
@alphablitz1024 8 жыл бұрын
You know, I just downloaded Wildstar recently with the f2p move, and their "path" system (which I love) must have been the direct result of Bartle's theory. It's like, literally 1:1.
@Koden
@Koden 8 жыл бұрын
+TacoSteven I was about to make this comment too. It was an interesting idea, played it when it first came out, but after a while it felt like some paths had more thought put into them.
@arkhamcreed4326
@arkhamcreed4326 8 жыл бұрын
+TacoSteven Its by design. I was following Wildstar's development a while back, and I recall Bartle's Taxonomy being specifically called out, by name, in one of their pre-release dev blogs or some such. They built the path system with that in mind, and with the direct intent of giving some form of tailored side-content experience for every player group on the grid. I never got into WIldstar, might give it try again someday now that its free, but credit where credit is due; the path system is a fantastic idea and one of the best innovations to the MMO genre in a LONG time.
@Faerindel
@Faerindel 8 жыл бұрын
+TacoSteven Checked their web, went onto their FAQ aaaand... "How did you come up with these Paths?" "Have you heard of Bartle types? Our Paths are loosely based on those. But mainly we just looked at the ways players play MMOs, and designed cool content around them."
@RedLuigiGames
@RedLuigiGames 8 жыл бұрын
+TacoSteven I think that is amazing. I had a lot of fun being an explorer in that game =)
@jafortune
@jafortune 8 жыл бұрын
I was going to make this comment as well, hope it gets brought up in the rest of EC's discussion on the taxonomy. Although it feels in some way Achiever is lost out on in wildstar, as the scientist is more of an explorer path but in a less physical sense, while the other three align fairly well to the taxonomy. Each path rather segments every thing an achiever could want, making it actually more difficult for them to be fulfilled by the game.
@KotauFPS
@KotauFPS 8 жыл бұрын
This is by far the most interesting video made by this channel. So anxious for the next part!
@nigelsharp4664
@nigelsharp4664 8 жыл бұрын
Delighted t hear you'll be diving more into this topic. Fantastic work this guy did.
@rao6549
@rao6549 8 жыл бұрын
2:25 I see you, I see you, Rick astley 👌🏽 classy
@Rippertear
@Rippertear 8 жыл бұрын
I am The Origin. All comes from Me, nothing Cannot come to Me, only away. I am at the center of Everything. at least, on the graph.
@Rippertear
@Rippertear 8 жыл бұрын
...I meant the other kind of Origin. like in a graph. at the center.MajkaSrajka
@Blackes_Magic
@Blackes_Magic 8 жыл бұрын
+cable c Lies. Only Our Lord Gaben will save us.
@jonknight4616
@jonknight4616 8 жыл бұрын
+MajkaSrajka Aren't you a little short to be Lord Apocalypse? Though I guess the new movie might not have him quite so tall... O.o
@sinnerthesinful552
@sinnerthesinful552 6 жыл бұрын
me too
@DahnsHeart
@DahnsHeart 4 жыл бұрын
It's amazing. This finally help to to understand players I just couldn't understand before. I've never understood player who get pleasure in making others miserables. They are just a category far away than me, as I feel rather an explorer
@JPNixon-hu2jd
@JPNixon-hu2jd 8 жыл бұрын
I was wondering where this topic was in your library. It is such a... primordial? multi-player concept, I figured I had simply not found it in your past videos. Thank you for tackling this topic. (and Admiral Yi)
@hexerin
@hexerin 8 жыл бұрын
I'm curious how this holds up in the modern environment, considering few players fit into a single group. As an example, I'm both an explorer and socializer. I love exploring the world, so much so that even areas I've already picked apart continue to hold lasting appeal to me. I also find intense satisfaction both in taking an active role in a guild, and grinding content (mobs, dungeons, whatever) for loot to share with others who can find use for it.
@michaelindustries9460
@michaelindustries9460 6 жыл бұрын
2:26 gosh darn it guys
@RaidenFreeman
@RaidenFreeman 8 жыл бұрын
Next week's episode sounds really interesting. Keep up the great work, all of you!
@RunningRiotX
@RunningRiotX 8 жыл бұрын
This video is really good. I can definitely say I've been all these player types even in the same game. Mainly an Achiever but was also a Killer when needed. And when it came to PvE, I focused more on the Explorer and Socializer roles. Good stuff.
@bebibroly5
@bebibroly5 8 жыл бұрын
Can these overlap? I like exploring and high completion rates.
@OracleGrouse
@OracleGrouse 8 жыл бұрын
+BB5 Productions yeah they can
@Knoloaify
@Knoloaify 8 жыл бұрын
+BB5 Productions A lot of games combine multiple if not all the profiles in some way. JRPGs : secret bosses/dungeons stronger than the story ones, lots of exploring to do), Far Cry : lots of achievements, lots of exploring, MGS games : lots of secret items unlockable by completing certain challenges (like finishing the game without killing anyone), lots of easter eggs, "Soulsborne" games : Explorer/achiever/killer/socialiser (exploring is important to find valuable items and optional locations, the gameplay gives a great sense of achievement, and the online part rely on helping/killing other players), MMORPGs are another example of games that try to please the 4 profiles (lots of exploration, PvE, PvP, raid dungeons, guilds...).
@gosucab944
@gosucab944 8 жыл бұрын
+BB5 Productions Gravity falls + Nacho's? Great :D And yes they can overlap. I'm more like a social explorer.
@AntonAdelson
@AntonAdelson 8 жыл бұрын
Very rarely. The only person in my experience who's a mix is RockLeeSmile . And I've been bracketing people for years. Even non gamers. Just look at kids in high school and you'll easily divide them into these four groups.
@AntonAdelson
@AntonAdelson 8 жыл бұрын
MajkaSrajka Comfort zone? Exactly. If one has a comfort zone this chart works very well. Do you know what I mean? IMHO I don't agree with your opinion. Peace.
@hoodiesticks
@hoodiesticks 8 жыл бұрын
I can't help but notice how similar these groups are to Gryffindor, Ravenclaw, Hufflepuff, and Slytherin respectively.
@Hound851
@Hound851 8 жыл бұрын
Griffindor achievers, Ravenclaw explorers, Huffelpuff socialisers, and Slytherin killers.
@Gutraidh
@Gutraidh 7 жыл бұрын
Though Harry Potter most probably are closer to Keirsey Temperament. They are pretty much the same though
@felixrivera895
@felixrivera895 7 жыл бұрын
〈-thatguyoverthere that is an excellent observation
@Exist64
@Exist64 7 жыл бұрын
〈-thatguyoverthere Hufflepuff being socializers? Nah, theyre just losers
@RAFMnBgaming
@RAFMnBgaming 7 жыл бұрын
Philosophers Stone was published in '97, Bartle's paper in '96. It's entirely possible (depending on when she started writing) that bartle influnenced JK Rowling.
@levigr
@levigr 8 жыл бұрын
What a great informative episode! Now I'm discovering what kind of player I've been, and I think that I'm more an achiever with a little touch of exploring. Can't wait for the next episode!
@micahtron8512
@micahtron8512 8 жыл бұрын
Pretty sure this is my favorite Extra Credits video so far!
@Flailmorpho
@Flailmorpho 8 жыл бұрын
achiever: goes for high elo explorer: nonmeta builds and unpopular champions socializer: gets into the community and is a nontoxic player killer: goes to high elo and makes a smurf
@AntonAdelson
@AntonAdelson 8 жыл бұрын
What's elo ? Dwarf Fortress rules!!
@krimen111
@krimen111 8 жыл бұрын
+Flailmorpho So playing Lux top and orianna support in s3 makes me an explorer I guess...
@simplysolus8916
@simplysolus8916 8 жыл бұрын
+Flailmorpho Some socializers are very toxic. Some smurfs are killers who simply want more relaxing play, not wanting to deal with bots who practically wall hack.
@Cires1987
@Cires1987 8 жыл бұрын
+MajkaSrajka is that the same at an MMR? (match making rating)
@daniellewasdelayed8921
@daniellewasdelayed8921 8 жыл бұрын
+Simply Solus Socializers wouldn't be toxic as toxicity is covered in Killers. "Any way to taunt other people" loosely includes their own team, but the "assert dominance" is itself a definition of toxic players. They degrade others to make themselves feel better, and to make others feel bad, instantly giving them a step up in their eyes.
@kiro2278
@kiro2278 Жыл бұрын
I love how the first three are described in a fairly neutral way. And then there are the Killers who are just the typical bullies
@MrBigCookieCrumble
@MrBigCookieCrumble 8 жыл бұрын
I had no idea of this, it blew my mind! This is so cooool!!! I'll never look at this the same way ever again. That chart is so elegant, I think i'm in the explorer part but closer to the center, leaning towards the border of socializers rather than achievers or killers but i can clearly see part of me in all of them. So much win in this, i'll be using this chart if i ever make a game, actually i AM making a game albeit tabletop DnD for me and my friends but i can totally see how this could apply to that as well.
@Twentydragon
@Twentydragon 8 жыл бұрын
This was really simple, understandable, informative, and something that I'd never realized I'd actually observed before. My head asplode.
@ssdrr8606
@ssdrr8606 8 жыл бұрын
I couldn't help but compare these to Magic the Gathering's player archetypes that are often referred to on magicthegathering.com. "Timmy"- The player who wants to experience something. "Johnny"- The player who wants to express something, "Spike"- The player who wants to prove something, "Melvin"- who loves delving into game mechanics,and "Vorthos"- who loves the flavor and lore of the world.
@hotpocketbagel
@hotpocketbagel Жыл бұрын
these are literally not the MtG archetypes, those descriptions are all wrong
@Qazmaxier
@Qazmaxier 8 жыл бұрын
Totally Explorer, mainly the lore, for example, I'm a fan of MGS lore but I never played any Metal Gear game.
@luxsupmain6096
@luxsupmain6096 3 жыл бұрын
same
@StillNight77
@StillNight77 8 жыл бұрын
I REALLY appreciate this channel.
@leas.8183
@leas.8183 8 жыл бұрын
One of the best channels on these kinds of topics!
@SmugLookingBarrel
@SmugLookingBarrel 8 жыл бұрын
Another important thing you didn't mention: in most multiplayer games, the four types of players are NOT evenly spread out. The spread is more like 75% socialisers, 10% achievers, 10% explorers, and 5% killers.
@neeneko
@neeneko 8 жыл бұрын
+Najarala That is one of the tricky parts about balance. An 'ideal' game (whatever that means) is not a perfect balance of the play types, and different balances will attract different players. For instance look at EvE, who's mechanics (and marketing) heavily favor the 'killer' archetype, to the point they struggle to keep the other types interested. There is constant argument over the needs of the various groups and their patches show a back and forth while they try to figure out how to draw in the players they want.
@dragatus
@dragatus 8 жыл бұрын
+Najarala I think that will be in the next episode.
@azertyQ
@azertyQ 8 жыл бұрын
+Najarala Where'd you get those numbers? I tried looking for some but only found a survey of Everquest players (the type of game greatly affecting the spread?) their numbers were 34% explorers 25% achievers 23% socializers 15% killers books.google.com/books?id=Re8tGpC6_PsC&pg=PA54&lpg=PA54&dq=Achievers,+Explorers,+Socializers,+and+Killers+percentage+of+players&source=bl&ots=2nS_fqXruo&sig=MCg9kVLRahMb6bs8yLLPuRWmHk4&hl=en&sa=X&ved=0CD4Q6AEwBmoVChMI_8bf3N_CyAIVyCiICh28QgOO#v=onepage&q=Achievers%2C%20Explorers%2C%20Socializers%2C%20and%20Killers%20percentage%20of%20players&f=false
@Drynywyn
@Drynywyn 8 жыл бұрын
+neeneko Even killers have a hard time staying interested in EVE. I played if for a while.... but any more, all the actual content is built for players who have been playing the game for years and have all of the character skills on one alt or another.
@bobbyferg9173
@bobbyferg9173 8 жыл бұрын
Well survival games (rust, reign of kings, etc,) mostly consist of killers. And they are extremely annoying. Killers are really just dicks
@rumblymclovin3578
@rumblymclovin3578 8 жыл бұрын
It almost seems as though the "killer" player category could be interchanged with the term "Dominator" due to them typically showing dominance in game.
@JuanManuel-ii1ov
@JuanManuel-ii1ov 5 жыл бұрын
You mean "flamer", "douchebag" or "scum".
@jorgen6809
@jorgen6809 3 жыл бұрын
Well, I disagree, since a achiever may have good items and can protect themselves pretty easily, obviously if they're high ranking, which they'll achieve or have already achieved, and killers may not be that powerful
@AMcJV12
@AMcJV12 8 жыл бұрын
The illustrations were ON POINT this episode. Made me laugh a lot. Thanks!
@MaraAres
@MaraAres 2 жыл бұрын
It's true that you are more than one type and that, also, can change. Great video, thank you!
@ShoXwavee
@ShoXwavee 8 жыл бұрын
explorer :)
@ImmaSquid
@ImmaSquid 8 жыл бұрын
+Mohamed AlNass Me too :)
@CrazyBoyStudios
@CrazyBoyStudios 8 жыл бұрын
+Mohamed AlNass Yup, I'm totally an Explorer, with a little bit of Socializer. Although I think I prefer socializing with NPCs over other players XD
@ShoXwavee
@ShoXwavee 8 жыл бұрын
+Crazy Boy Studios it sometimes depends on the game like cod killer most of the time xD
@ShoXwavee
@ShoXwavee 8 жыл бұрын
hard to say...but maybe action gamer , I don't think there's just 4 different kinds
@Dayanto
@Dayanto 8 жыл бұрын
Depending on the context, I would either fall into the Killer or Explorer camp. It might seem odd at first, considering that they're opposites on the chart, but it also makes sense. In both cases, I'm the one in control. Killers use their skill to control the outcome of the game when playing with other players and explorers choose their own path rather than letting the world dictate their actions. (as opposed to socializers who rely on other people to accomplish their goals, and achievers who follow the path laid out before them) It's quite interesting how combinations of groups create their own characteristics. As a killer/explorer, I'm sort of a lone wolf kind of player who likes to put their own skills to the test and doing their own thing. Somebody like +ZeldaCraftr who is an explorer/achiever could be described as a completionist. They too like exploring, but for the reason of finding everything there is to do, which is different from the curious exploration of a lone wolf. You could keep going and make connections between other combinations. Here are some of my attempts: *Killers/Socializers (Squadmembers):* Like to interact with other people, whether it's competitively or cooperatively. Players who typically like team-based competitive games (MOBAs for example) might fall into this category. *Killers/Acheievers (Elites):* Players who strive to perfect their skills and try to outdo other players. *Socializers/Explorers (Casual players):* Players who play more for the experience of playing rather than for the sake of achieving goals. They might like to play with their friends, but do so mostly to have fun. *Achievers/Socializers (Collaborators):* MMO / coop players. People who like to collaborate to accomplish goals that the game's world presents them. I guess you might even go one step further and combine things even more to create groups like Squad(Moba)-Elites and so on, I suppose.
@slamdunkgator915
@slamdunkgator915 8 жыл бұрын
I think the type of player I am depends on the game that I am playing. If I'm playing a MOBA like League Of Legends, I tend to be more of a socializer than anything else. If I'm playing an open-world RPG like Xenoblade Chronicles, I'd be an explorer since that game has a really big world. I think it's an interesting concept to think about. I look forward to a more in-depth look at it next week.
@JoshRyuu
@JoshRyuu 8 жыл бұрын
This reminds me of the Aesthetics of Play episode you guys did in 2012. It's interesting to compare Bartle's Taxonomy with the Mechanics, Design, Aesthetic paper. I recommend anyone interested in this topic, namely how the needs of players are fulfilled by games, to search for Extra Credits' "Aesthetics of Play" video.
@PeguinDesign
@PeguinDesign 8 жыл бұрын
Thanks extra credits, this episode is really useful!
@ladamedesaraignees1764
@ladamedesaraignees1764 8 жыл бұрын
"They disagreed. Violently." And the ensuing conflict would later be known to the world as the Second Chechen War.
@zebreva5059
@zebreva5059 8 жыл бұрын
Just spotted the troll-reference at 2:25, well done EC! :)
@crimzonshooter
@crimzonshooter 6 жыл бұрын
Stefan Stranne That Meme will never die, and I appreciate that fact.
@PokemonTrainerJames
@PokemonTrainerJames 8 жыл бұрын
This is one of the better episodes you guys have done, imho.
@listra92
@listra92 7 жыл бұрын
I'm an Explorer that loves trying everything (like all classes in RPGs), or somewhat an Achiever when I have my own clear goals and get pumped up.
@TheAztecGamer123
@TheAztecGamer123 8 жыл бұрын
MORE SCOTT PLEASE AND THIS IS VERY INTERESTING I AM A MIX BETWEEN KILLERS AND ACHIEVERS! (CAPS LOCK WAS ON... I wasn't actually shouting 😂😊😎)
@ZOLLINSPACE
@ZOLLINSPACE 8 жыл бұрын
😂 guess you couldn't be bothered to re-type 👍
@Danmarinja
@Danmarinja 8 жыл бұрын
Is this why Pokemon Go is such a worldwide phenomenon? All four groups work so inherently well in the design since it's so tightly designed in this regard and anyone can enjoy it. I mean, you've got real world Exploration, which can help you discover Social Interaction with other people as you can Achieve a completed pokedex or defeat/Kill the local gyms.
@Terestrasz
@Terestrasz 8 жыл бұрын
Except in CO. :( Pokémon GO lasted **a** week in this town - cause there wasn't anything to appeal to these four.
@SlayPlenty
@SlayPlenty 7 жыл бұрын
no not really, killers have nothing interesting in pokemon go. i guess there are gymn battles but thats not there killers thrive. the reason why pokemon go became so big, is becasue they managed to combine the real world and the boring part of pokemon(which was running around from town to town for no damn reason...)
@Teddybear2pt0
@Teddybear2pt0 8 жыл бұрын
Interesting, I have been diving into this sort of concept myself and slowly trying to understand why people do what they do when it comes to video games. Even if we are only players having an Idea of where friends fit into the graph would help us better understand who we are playing with and have a better experience with said friends and family. Definitely looking forward to next week.
@hannuruotsalainen9884
@hannuruotsalainen9884 8 жыл бұрын
Thank you again extra credits ppl! :) again you provide me with good person to refer in my thesis :D
@harveylee6015
@harveylee6015 8 жыл бұрын
"In fact, they disagreed violently" MORTAL COMBAT
@BerttheHuman4TheHydrant
@BerttheHuman4TheHydrant 8 жыл бұрын
6:01 When the mix of players is just right.
@BerttheHuman4TheHydrant
@BerttheHuman4TheHydrant 8 жыл бұрын
my bad it's 5:58
@armadis4168
@armadis4168 7 жыл бұрын
OH SHIT, IT'S MCREEAM!!!!
@tarquinnff3
@tarquinnff3 8 жыл бұрын
Awesome video. Looking forward to part 2.
@Demonat865
@Demonat865 8 жыл бұрын
I'm a socializer Killer, going into a game and interacting with people to create something is great and connecting with players to take over the world or server or whatever is even better.
@MrMidjji
@MrMidjji 7 жыл бұрын
Seems like builders might be an additional category, creating large ingame structures not to explore the mechanic, not for social impact or to meet any specific ingame goal and certainly not to kill is a significant independent drive for many players.
@Cyfrik
@Cyfrik 7 жыл бұрын
I think that category sounds very similar to the Achiever mindset, maybe with a bit of Explorer added to the mix. Although building large structures might not be an overt objective, it's sort of an implied challenge in games that facilitate building, so there you have the Achiever bit. Also, to build really advanced structures, you generally need at least some advanced knowledge about the building mechanics, meaning that some level of exploration is required. Another way of looking at it is this: Building large structures is very clearly a way of acting upon the world, and if you need to go around gathering resources to build with, you also need to interact with the world a bit. Going by the graph at 5:13, that places "builders" mostly in the Achiever quadrant, but leaning a bit towards the Explorer side.
@MrMidjji
@MrMidjji 7 жыл бұрын
Huitzilopochtli i think there is more to the achiever type than just acting on the world, the challenge and acknowledgement part is an important part and your typical achiever does not like single player minecraft creative mode, nor would an typical explorer. Similarly there is more to the drive to build than acting/changing the world, that the change is constructive and targeted is crucial but acknowledgement, exploration and achievement is irrelevant , they will like single player minecraft creative. I predict that builders and achievers act and want very different things from their games, but that they are consistent in their behaviour with little overlap between groups. When the game mechanics support building, achievers build monuments or farms, socializers build clubhouses or communities, killers build fortresses or traps, explorers build labs or camps but each of these are functional serving an in game purpose. Builders build for the sake of building, generally their works are non functional in a sense which just does not apply to the other arketypes. 5 clusters always fits the data >= than 4, but i would wager there would be support for it even accounting for this. Put another way, if there we limit ourselves to 4, building might remain while the others get reshuffled. To be clear though i propose an extension to the model.
@Cyfrik
@Cyfrik 7 жыл бұрын
Wouldn't a large construction without other functions than visual appeal count as a "monument," which you put as an example of what achievers might build? And I personally think constructing things definitely counts as acting upon the world. As for acknowledgement, that depends on the person and situation. I mean, I consider myself mostly an explorer but also partly an achiever. Whenever I accomplish something challenging (getting 100% completion, succeeding with a self-imposed challenge, et cetera) I usually talk to a few friends about it, but I generally don't make too much noise unless it's something insanely difficult. As a side note, I may have misunderstood what you mean. When you were talking about creating large ingame structures, I thought you were referring to people who do that with the explicit intent to show it. People who do things like building a 1:1 scale model of the USS Enterprise in Minecraft and then post it on KZfaq.
@MrMidjji
@MrMidjji 7 жыл бұрын
It can be, and yes for a typical achiever it would be, in particular if it serves the purpose of visual appeal, my idea is that there is a group of players for which it isnt, where the result appealing or not does not matter. I think of monuments as anything which serves to honor or glorify the subject/dedicatee - displaying ability is a very straightforward way to do that. The difference to builders lies in wheter the construction process or the result is the part they enjoy/ find important. Asking would i be the slightest bothered by someone else taking or receving all the credit for my work? is a decent separator. An acheiver would care, a hardcore builder would not. Another example is if some asked me to help them build something would i ask why, what it is, who to do it with or what tools i can use? With regards to acknowledgement the most common kind is self acknowledgement, we value making efforts, but that isnt what drives a builder. You are correct, "large" was an ill chosen word, prolific might be a better one. Fundamentally you are right, they act upon the gameworld but placing them with the acheivers is a severe modelling error. If you do youll conclude that since acheivers generally prefer that everyone plays by the same rules so that acheivements are comparable allowing mods might actually be a bad thing or likely not important to your mostly acheiver playerbase. But builders thrive upon modding since sometimes the thing they want todo just isnt in game or too grindy. Think about how much minecraft changed the rules, atleast part of this might be because everyone played by a rulebook which hid this drive from developers.
@Cyfrik
@Cyfrik 7 жыл бұрын
Ah, now I see. I misinterpreted you before, and now that you've clarifed and I've thought about it, I think you're right. Builders don't fit neatly into any of the four categories. I still think there is some overlapping, but not a perfect match.
@AnstonMusic
@AnstonMusic 8 жыл бұрын
In PvP: killer/achiever In PvE: socializer/explorer What's happening here, help me?!
@wolfpytlak2786
@wolfpytlak2786 8 жыл бұрын
+Anston Music like almost everything in psychology, everyone is at least a bit of everything. You are classified as the most predominant of the 4.
@jurgenronaaz4695
@jurgenronaaz4695 8 жыл бұрын
Also, how you play in a game would depend on the experience you want to have. If you're playing, say, a competitive MOBA or FPS, you're going to play very differently from, say, a single-player FPS or a strategy game. Heck, I switch player types in the same game sometimes. In TF2, for instance, it's easy to go from "Killer" or "Achiever" to "Socializer" by, say, doing a conga or changing classes, or just trying a different kind of server. And like Wolf Pytlak said above, people are always a mix of things, almost never an absolute. I say "almost never" because saying "never an absolute" feels silly.
@AntonAdelson
@AntonAdelson 8 жыл бұрын
I doubt you're a killer. Do you enjoy insulting your opponent and putting them down? As for the environment I'll be able to help you if you give me more information. Do you prefer pvp or pve ?
@AnstonMusic
@AnstonMusic 8 жыл бұрын
Anton Adelson I've played GW2 World vs World with very much killer-like styles, and boy do I love wrecking someone in 1v1 and then dancing on their body. Sometimes even 1v2 or more by surprise when they are trying to kill certain npc's. In that game mode only do I like to feel the dominance flow through me. *FEAR ME!*' I should upload some videos of that sometimes. Guild Wars 2 is the greatest MMORPG at the moment, really. I've played a lot of both pvp (structured and WvW, they feel very distinct) and pve, once I get bored of the other I'll play more of the other, so I can't tell which I like better.
@AntonAdelson
@AntonAdelson 8 жыл бұрын
Anston Music​ But your avatar is so cute :)) Anyway, if in real world you could do absolutely anything you want and no one could punish you for it, would you dominate others and dance on their bodies? Knowing that it upsets them?
@antares9601
@antares9601 8 жыл бұрын
Will be waiting for next week... BTW, great episode :D
@TheApoke
@TheApoke 8 жыл бұрын
0:23 that's cool that you planned when to upload this! :D
@michaelkindt3288
@michaelkindt3288 6 жыл бұрын
Speed runners are definitely achievers, just saying.
@monhunterz5430
@monhunterz5430 3 жыл бұрын
Actually from my research, Speed runners are explorers
@jomppidev1845
@jomppidev1845 3 жыл бұрын
what?
@MatheusOliveira-dk9zq
@MatheusOliveira-dk9zq 3 жыл бұрын
I think speedrunners are the achievers, and glitch hunters are the explorers.
@MatheusOliveira-dk9zq
@MatheusOliveira-dk9zq 3 жыл бұрын
Some speedrunners are also glitch hunters. So some qualify for explorers too
@frickckYTwhatswrongwmyusername
@frickckYTwhatswrongwmyusername 7 жыл бұрын
I prefer the psychographic profiles from MtG. Timmy - plays because of the feeling Johnny - plays to be creative Spike - aims to be as competitive as possible
@zachary6281
@zachary6281 8 жыл бұрын
Going on the record, I have to say that I love how the Games are styled. Especially at 2:54!
@ChrisLocher
@ChrisLocher 8 жыл бұрын
I'm so happy you guys are doing this! I love Bartle's work. His book on virtual worlds goes really deep into this subject and even talks about what happens to MMO systems when you have a larger number of each group of players. The best part of it is you can chart the rise and fall of most current MMO's by it. I also highly suggest this GDC Online talk www.gdcvault.com/play/1013804/MUD-Messrs-Bartle-and-Trubshaw . I was there for that talk(My blonde head is there in front in the video). He gave out the cards he used to write game codes and mail to MUD players(CD Keys before CD keys?). I got a whole stack of them and one signed!
@OrangeBananaMonster
@OrangeBananaMonster 8 жыл бұрын
What about those who play minecraft for hours to build things? Artists? Creators? I don't think this explicitly falls under explorers or socializers. Maybe achievers?
@alexanderrodriguezygibson7418
@alexanderrodriguezygibson7418 5 жыл бұрын
There is a lot of stuff for explorers in Minecraft.
@EchoL0C0
@EchoL0C0 8 жыл бұрын
I still don't quite get what the difference between action and interaction is in this context. My best guess is that when you act on the world/ players you hope to change some aspect of them (i.e. how many levels you've cleared, or how many times they've lost) while interaction you hope to instead adapt to the world/ players (like learning Mario's jumps in Super Mario 64 so you can learn how to get around, or learning the "politics" of an MMO so you know where you would fit in best). Am I on the right track?
@Dragonsamuari
@Dragonsamuari 8 жыл бұрын
+EchoL0C0 I think "action" is doing something within the game, like jumping on enemies or talking to NPCs. "Interaction" would be things you do that alters the world around you in some way, such as unplugging a drain to lower the water level in the room or using a key to unlock a door.
@jossgoyanko7006
@jossgoyanko7006 8 жыл бұрын
+EchoL0C0 In this context, when you "act", you are expressing dominance. When an Achiever beats a level, they are defeating the level itself. When a killer curbstomps someone in PvP they are defeating another player. On the other hand, "interaction" is all about working with the other person or object. When an explorer finds an easter egg, they are working with the level in order to uncover all its secrets. When a socializer organizes a raid, they are working with other players in order to achieve something greater.
@simplysolus8916
@simplysolus8916 8 жыл бұрын
+Joss Goyanko Though that isn't entirely accurate either. Killers do not always seek to win. Some simply seek a challenge which AI can't provide. Killer actually has a bunch of different subsets. I, personally, was what I'd call a joker or a wildcard. I didn't seek to win. I simply wanted to cause chaos. Not to bring about emotional distress or such, but simply to alleviate stagnation by being a random element in the world. With half health I'd attack full teams, die quickly, and enjoy it because it provided me various thrills I wanted.
@jossgoyanko7006
@jossgoyanko7006 8 жыл бұрын
Simply Solus That phrase, "various thrills I wanted" is a little too vague for my taste. Still, I suppose you have a point. I think I will amend my previous statement. Perhaps a better and simpler definition for "Action" in this case would be, "Competition." When you attack another player, you are instigating a combative, adversarial relationship of a competitive nature between you and the other player. The difference then between "Action" and "Interaction" would be that Interaction is Cooperative. A Socializer Cooperates with other players while a Killer Competes against them. An Achiever Competes against the game itself, while the Explorer is essentially Cooperating with it, working with the mechanics and level design in order to uncover new secrets. I think the flaw here in Bartle's Taxonomy is it assumes that the player desires Victory through Action or Interaction, but doesn't realize that some players, such as yourself, find the Challenge itself more engaging than the win condition.
@simplysolus8916
@simplysolus8916 8 жыл бұрын
Joss Goyanko Various thrills can be all sorts of things for me. It can be the stealth aspects, the attempt to escape, the chase of someone fleeing, simple chaos, and all sorts of other things. That said, I think you are really onto something with the issue being in seeking victory. With the concept of victory thrown away, this allows for people who simply maintain theirself to fit on the chart. (e.g., someone who just logs in to maintain their crops in minecraft.)
@shelbytimbrook2095
@shelbytimbrook2095 7 жыл бұрын
I could never articulate why I loved Tibia, but then I discovered it accidentally with this system. Take each type and think about how to make an exploration-based game map to meet each of their needs and I feel like Tibia abides by these guidelines pretty well for each region. That said I haven't played Tibia in many years, mostly just nostalgia but it's interesting to be able to analyze and articulate why I loved the game and why it brings me that nostalgic feeling.
@DrawnByDandy
@DrawnByDandy 8 жыл бұрын
Thanks for making this, it was really informative!
@wakkaseta8351
@wakkaseta8351 8 жыл бұрын
So did this influence Magic the Gathering's Timmy/Johnny/Spike/Vorthos/Melvin archetypes and D&D's Actor/Explorer/Instigator/Power Gamer/Slayer/Storyteller/Thinker/Watcher player types? Or did everyone come to these similar conclusions independent of each other?
@Overhazard
@Overhazard 8 жыл бұрын
+Wakka Seta Technically, Timmy, Johnny, and Spike make up one set of archetypes and form a 3-dimensional continuum as people can be any combination of those three to any degree, with Vorthos and Melvin making up another continuum, albeit a 1-dimensional one as a lack of one trait means a lot of the other. But I'm just splitting hairs here.
@milliequick1271
@milliequick1271 6 жыл бұрын
I always enjoy different systems of categorisation like these. I find Rosewater's types very useful to apply to social situations even when there are no literal games being played.
@youngstown8941
@youngstown8941 8 жыл бұрын
A fine theory, though for me the types of players are more types of play. Lemme explain; I can´t clearly place myself in the "explorer" group, for example. Instead, I definitely enjoy all these types of play, almost equally, with the exception of the "killer" group. They all serve to immerse and motivate me in a game, if that particular title offers them. I´m not always equally drawn to these types of play, though. That´s when I choose the game satisfying my need. The one I expect to cater to that interest particularly well.
@bigscarybunny6643
@bigscarybunny6643 8 жыл бұрын
+playdude92 You are not defined to only one group, and you can be mixture of two or more. The graph is made to understand your dominate personality. I would categorize myself as in the killer group, but I also enjoy socializing and exploring. I believe is hard to fully understand this material in a personal level. All said and done, regardless on what category you lie on it doesn't matter. As long as you're enjoy playing your games.
@AntonAdelson
@AntonAdelson 8 жыл бұрын
You say you seek immersion as your primary source of fun. That's a clearly defined explorer trait. I'm one too. Don't worry :))
@jurgenronaaz4695
@jurgenronaaz4695 8 жыл бұрын
Like almost all things psychological, it's less of an absolute single type and more a mixture. Nobody's just one specific player type, it depends on what you're in the mood for and what's going on in the game.
@MrMarinus18
@MrMarinus18 6 жыл бұрын
One thing that the chart is very similar to is a political chart. It also looks almost exactly like that. With progressive and conservative on the vertical axis and left and right winged on the horizontal axis. We should treat it the same way and so people all the way on one side are more the exception.
@Miniike
@Miniike 8 жыл бұрын
Explorer, through and through. Discovery is the emotion that I most revel in.
@ChaosDX1
@ChaosDX1 8 жыл бұрын
This video helped me realize why I didn't like the games or ways to play them that so many of my friends did. I'm an Explorer!
@jaypillsbury843
@jaypillsbury843 8 жыл бұрын
So... Can someone help me figure out which kind of player I am? I enjoy games primarily because I like solving problems, (Layton puzzles, Zelda boss fights, Minecraft redstone circuits, The Last of Us stealth combat, etc.) but not for the achievement's sake. I like the challenge of doing it much more than the satisfaction of achieving it. Sort of a journey-not-the-destination attitude. Does this fit into any of these categories in some way I'm not seeing?
@GideonGleeful95
@GideonGleeful95 8 жыл бұрын
+Jake Pillsbury That's explorer I think. It kind of fits with 2:56.
@Teddybear2pt0
@Teddybear2pt0 8 жыл бұрын
+Jake Pillsbury It sounds like you fall into a combination of Explorer and Achiever. You are exploring what makes up the game. Taking Minecraft for example and seeing how far you can take the crafting system. Your exploring the "Mechanics" of the game so to speak, taking the system the game world is set upon and messing with it, seeing how far you can take it.
@jaypillsbury843
@jaypillsbury843 8 жыл бұрын
+Randygandalf95 That's not quite what my thought process is, but it's kinda close. I'm in it more for the part where my wheels are turning than finally figuring out the answer.
@cursedarrow791
@cursedarrow791 8 жыл бұрын
+Jake Pillsbury I would say that you are a achiever then, as from my understanding, does a achiever go after achievements mostly for the challenge of getting them, otherwise wouldn't they be much worth, and an achiever isn't defined by wanting to get an achievement, they just usually likes it when a game acknowledges them beating a challenge (in which a achievement system does a good job of doing so). though, I might be wrong, but that's what I think.
@Twilord_
@Twilord_ 8 жыл бұрын
+Jake Pillsbury Seems like me. I'd say we're World side, and slightly more Achiever than Explorer but not so clear cut on that axis.
@Eiroth
@Eiroth 8 жыл бұрын
3:18 You buy cat, my wife is sick. Ooooh I like kittens, how soft are the bones? Cat no for sale!!
@jevonthomas2462
@jevonthomas2462 8 жыл бұрын
This is now one of my favorite episodes
@Ficus1493
@Ficus1493 8 жыл бұрын
Great stuff as always. ^^; I also want to say that I've been listening to the FF9 OC Remix constantly since it came out so it pleases me to hear it in the credits lately. xD
@robbybranham
@robbybranham 6 жыл бұрын
BARTLES TAXONOMY RULES
@Sperium3000
@Sperium3000 8 жыл бұрын
"Socializers [are] there for the community." Well, then they're nowhere in MOBAs, then.
@luxsupmain6096
@luxsupmain6096 3 жыл бұрын
You got one part of that wrong. There is a chance to find Socializer in MOBAs. a slim one. A quite slim one.
@ThaOrg
@ThaOrg 8 жыл бұрын
Thanks for the outro share, awesome track!
@howlingarmadillo
@howlingarmadillo 8 жыл бұрын
It's great just how well this works. My favorite thing about any game is the world it takes place in, and sure enough I was identifying with achiever/explorer the instant they mentioned the concepts, the two roles centered around game worlds. I dunno, never heard of this before so it just seems novel to me.
@Antonthelego
@Antonthelego 8 жыл бұрын
i dont know what i am. in this system
@fionnconner1481
@fionnconner1481 8 жыл бұрын
+Anton M Same Here.
@MrDUneven
@MrDUneven 8 жыл бұрын
+Anton M A mix of multiple classes? Killer-explorer or semi-achiever or socializer-killer? Maybe pure center? Or just victim other players to play upon.
@pjfair12547
@pjfair12547 8 жыл бұрын
+Fionn Conner me too
@Antonthelego
@Antonthelego 8 жыл бұрын
+MrDUneven Explorer-killer maybe...
@bulutguner4606
@bulutguner4606 8 жыл бұрын
+Anton M I mean, I don't what I am either. But if I force myself to pick one I think it would be Explorer-Socializer.
@jerome96114
@jerome96114 8 жыл бұрын
In which category fall players that play the game mainly to experience the main story?
@DFPercush
@DFPercush 8 жыл бұрын
+jerome96114 I'd say explorer, because you want to see the content that's in the game, ie the world. That may also involve acting upon the world, so there's an achiever element to it, but if the primary motivation is the experience of content, yeah I'd say explorer. However, if you tend to not read quests, skip through cutscenes, and finish as fast as possible, then you're an achiever.
@KaptenN
@KaptenN 8 жыл бұрын
+jerome96114 I'd say explorer. That's the group I place myself in and I'm very much playing for the setting and story. I made another comment about how I collect useless trinkets with connections to the lore.
@blackdemon250
@blackdemon250 8 жыл бұрын
+jerome96114 I probably would say a combination of Explorer and Achiever. Explorer because people want to experience the story and their interaction with the world and NPCs in the game world really intrigue them. Achiever simply because sometimes to explore new areas or find different things within the game, a task(s) must be accomplished. I have to say I experience the main story, more as an achiever than an explorer so I am making this comment knowing I have that tendency.
@lairaklock8475
@lairaklock8475 8 жыл бұрын
+jerome96114 depends a little bit how you see it from your point of view, but most probably explorer. Since you play the game to find something you never had/knew before.
@DFPercush
@DFPercush 8 жыл бұрын
TopHatPangolin There are multiplayer games that have a main storyline. Final Fantasy 14 for example. One might also consider the community oriented plot of Elite: Dangerous as a main story. Though, thinking about it some more, I'm not sure if the explorer archetype applies to on-the-rails experiences. It's more about how you play along the way. Stop and smell the roses, as it were. That would be exploring.
@noahpalmer7732
@noahpalmer7732 8 жыл бұрын
Wow great episode the outro music was fantastic this week
@pablocastilla1176
@pablocastilla1176 8 жыл бұрын
So hype for next week!
@Dixio
@Dixio 7 жыл бұрын
What about those who care about the narrative & characters?
@ericatrent89
@ericatrent89 7 жыл бұрын
Divixion that could fall under the socializer or explorer
@Heliophanus
@Heliophanus 7 жыл бұрын
Lore and stories? Explorers, with maybe some minor overlap with socializers in case of NPCs.
@zeromailss
@zeromailss 7 жыл бұрын
Erica Trent you know you could be 2 or more type at once to a degree right?
@paradoxacres1063
@paradoxacres1063 8 жыл бұрын
Please do a video on *HuniePop*. Pls, EC
@helgakrobo
@helgakrobo 8 жыл бұрын
that game doesn't seem like it demonstrates any interesting game making traits.
@r0mit
@r0mit 8 жыл бұрын
+olegator5 Actually, they can talk about it's impact on the gaming world. The game, on a whole, is seen as one of those "guilty pleasure" games which are generally looked down upon by the gaming world except for niche players. However, the game still has a HUGE impact on the gaming world and is generally accepted. Does it have to do with it's intention to be satire? or maybe the devs being all female give it immunity? or maybe even some other factor most people have still yet to consider? Just what about this game makes it so different from other dating simulator games? Especially since it's main goal is "earning" these girls, just like trophies. Kinda makes you think.
@sugoiuseismoeabuse4058
@sugoiuseismoeabuse4058 8 жыл бұрын
Yeah it's basically candy crush with anime grils In terms of an "ending" there really isn't one.
@Knoloaify
@Knoloaify 8 жыл бұрын
+r0mit As someone who plays eroge I never really understood all the fuss about that game. It's just a western eroge with puzzle elements, nothing groundbreaking. It's not the first one on steam either, heck nowadays you can even get Grisaia on steam. I guess it's more accepted because of all the noise it made among people who are less knowledgeable about this genre because of the 2nd degree humour that characterize the game. It was enough to trigger the attention of youtubers and streamers, wich made it even more popular. So rather than only reaching o a nich of hard core VN fans (like the ones who put money on localization Kickstarters for games like Grisaia or more recently the Muv-Luv serie), it became popular with a larger public that isn't necessarily into VNs and especially dating-sim and eroge.
@ryansample6016
@ryansample6016 8 жыл бұрын
+Paradox Acres With the kind of thing that HuniePop is known for, mixing together Extra Credits and HuniePop is probably going to be like mixing together #GamerGate and third-wave feminism; highly explosive.
@Overhazard
@Overhazard 8 жыл бұрын
Yeah, I mentioned this in the main topic, but since a lot of other people have been time-stamping references, mine is at 1:57. That's a pinball dot-matrix display, and I never expected to see a pinball photograph come up in Extra Credits. It is awesome. I'll bet most people didn't even recognize it as a pinball machine.
@RonnygoBOOM
@RonnygoBOOM 8 жыл бұрын
FANTASTIC! I want MORE! I am making an MMO style Minecraft server and your videos have been incredibly helpful. I have thought of many of these things on my own for the server, but it is so helpful to have the fully fleshed out theory with examples. I WANT MORE EXAMPLES of ways games have done each category well! I am trying to think of systems to implement to my minecraft world so that players of each of these 4 types can be satisfied, and I think the solutions we have so far are excellent: Particularly for achievers, and Killers, but we could use some more ideas for Social players and Those who enjoy Exploring.
@iprobablyforgotsomething
@iprobablyforgotsomething 8 жыл бұрын
I don't see why anyone has to or wants to cater to the killers of the game-world. They're what made Halo multiplayer online so miserable at times, and I'm sure other games.
@porcupinethecat5073
@porcupinethecat5073 7 жыл бұрын
Soooo... Dark Souls is the perfect game no matter what kind of player you are?
@luluzyz
@luluzyz Жыл бұрын
This is awesome, I’m reading everything about games for a paper, I found this in a book, interesting ideas.
@ArkvaleColoniser
@ArkvaleColoniser 8 жыл бұрын
I loved this video! Keep on it!!
@hikarisama306
@hikarisama306 7 жыл бұрын
Just replace the "Killers" with "Psychopaths", no need to soften their description. ^_^
@hughlarious956
@hughlarious956 5 жыл бұрын
I wouldn't say thats all true. As I am a socialite at core with MMO's - however if nobody else will rise up, or I find I easily stomp my entire guild and pull 90% of the weight then I transition to killer... But I still give advice and starter equipment to new players.
@fb6248
@fb6248 5 жыл бұрын
Funny.. What games do you play?
@j.d.norcross9362
@j.d.norcross9362 8 жыл бұрын
Killers all the way. Be it in TF2 or Tanki Online. What is best in games? Crush your enemies. See them driven before you. Hear their lamentations in the chat.
@devinvm
@devinvm 8 жыл бұрын
I loved this video. Thank you
@darwinlp9860
@darwinlp9860 8 жыл бұрын
Oh, this is fascinating. I definitely lean more towards Explorer. The other three type traits are certainly part of the experience, they just do not hold as much weight.