Fallout: Radiation vs FEV

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Timothy Cain

Timothy Cain

11 ай бұрын

I talk about how radiation and FEV work in Fallout and my opinion on which one caused ghouls.

Пікірлер: 296
@Pierucci009
@Pierucci009 11 ай бұрын
I'm pretty sure Ghouls being born from radiation is still the canon, with the exception being Harold (who is not actually a ghoul and just looked like one).
@sharpedog666
@sharpedog666 11 ай бұрын
Maybe Harold was a ghoul before he entered Mariposa? because it never truly explains if he his or not
@peppermillers8361
@peppermillers8361 11 ай бұрын
​​@@sharpedog666onsidering the fruit growing from his head, and the fact that he became ugly looking after being knocked out in Mariposa (from what I remember regarding his dialogue), I think it’s safe to say he was human beforehand and became an FEV mutant.
@bjobs316
@bjobs316 11 ай бұрын
​@@sharpedog666don't forget that ghouls in classic Fallouts are outcasts, even more than in later games. Harold was a vault dweller and he became an important caravaneer and merchant in the Hub before he was exposed to fev. When the mutation happened, he became a hobo in the Old Town.
@nick15684
@nick15684 11 ай бұрын
Yes, radiation is and always has been the canon way ghouls are created.
@SvengelskaBlondie
@SvengelskaBlondie 11 ай бұрын
Yep, Harold is more a FEV mutant than a ghoul, despite looking similar to ghouls. One funny thing is how in Fallout 3, Harold pretty much becomes the Fallout version of the Great Deku Tree (esp Wind Waker with the whole frequent spreading of seeds thanks to the FEV virus).
@SteeleGolem
@SteeleGolem 11 ай бұрын
As someone with a theoretical degree in physics, I can confirm that ghouls came from space.
@keanuxu5435
@keanuxu5435 11 ай бұрын
Maybe the real theoretical degrees in physics are the ghouls we made along the way.
@Kaiserhawk
@Kaiserhawk 11 ай бұрын
Thats why they wanna go back there. It all makes sense.
@keanuxu5435
@keanuxu5435 11 ай бұрын
@@Kaiserhawk Well, space is full of all kinds of radiation
@SQron188
@SQron188 3 ай бұрын
As a theoretical ghoul, been there, done that. Uhh, smoothskin.
@tedrow70
@tedrow70 Ай бұрын
Do you work at Repconn? Are you… FANTASTIC?!
@EnigmaNL
@EnigmaNL 11 ай бұрын
Totally agree. Ghouls being radiation only fits the best in the lore in my opinion. By the way I am really loving your content. Fascinating and informative stuff!
@MookieMarkova
@MookieMarkova 11 ай бұрын
Ghouls being the result of radiation shenanigans makes sense to me. It's always felt kinda pulpy to rationalise it like that, but that only adds to the charm of the setting.
@markm734
@markm734 11 ай бұрын
My favorite thing about Fallout is the lore. In my opinion, it's the lore that produces such a fierce loyalty to the games.
@wolfthegreat87
@wolfthegreat87 11 ай бұрын
don't fall for the reply on your comment, it's one of those telegram scammers.
@Dylan90210
@Dylan90210 Ай бұрын
It would be nice if they didn't make a mockery of it these days.
@bricaaron3978
@bricaaron3978 Күн бұрын
Is it correct that Bethesda rejects Fallout: New Vegas as canon?
@Dylan90210
@Dylan90210 Күн бұрын
@@bricaaron3978 No, they love to sell overpriced cheaply made merch referencing it.
@dfshjb44
@dfshjb44 11 ай бұрын
6:27 I believe what you meant to say was your hair turns gray because your cells stop producing MELANIN, not melatonin. Great video!
@sussurus
@sussurus 11 ай бұрын
no, hairs sleepy
@lightinshiningdarkness6603
@lightinshiningdarkness6603 8 ай бұрын
I noticed that too haha
@alfieburns9019
@alfieburns9019 Ай бұрын
I’ve made that exact same mistake before lol.
@kingdavid7516
@kingdavid7516 Ай бұрын
@@alfieburns9019 same. they're so similar your brain sometimes autofills the word without you even realizing it. and if i know what both of those words mean, then this guy definitely does. i came here to learn about fallout lore and he's teaching me more about DNA than school ever did.
@alfieburns9019
@alfieburns9019 Ай бұрын
@@kingdavid7516 real life autocorrect lol.
@squadcar6094
@squadcar6094 11 ай бұрын
I love how much consideration you guys put into Fallout. The game has a tone and atmosphere to it like nothing else. Thanks for the videos Tim
@beautifulbearinatutu4455
@beautifulbearinatutu4455 11 ай бұрын
My impression was that yes, ghouls were purely radiation (though I think Fallout 1 gave some of us the impression that only low-level exposure would transform people into ghouls, but it sounds from the video that exposure to high levels of radiation was always an alternative possibility), but with certain mutant creatures in the wastes it was the combination of FEV and radiation. Mostly based on the fact that the doctor in Shady Sands seemed to think that radiation alone couldn't have made the radscorpions grow so big, an idea that was also examined in the Fallout 3 quest Those! with the fire-breathing giant ants apparently being a product of FEV experimenting from Doc Lesko. Ultimately, at this point, the franchise has passed through so many creative teams that there's always gonna be inconsistencies, but it's interesting to hear your opinion on where it all started :)
@bjobs316
@bjobs316 11 ай бұрын
If I remember correctly, in the Bibles Avellone cites a list of animals who have been or could have been exposed to fev and this could explain why many animals are bigger o so strage (like the brahmins). Fev gave them an increased sized and an immunity to radiation, so it would be easier for them to survive and reproduce. Other creatures are more complex (deathclaws, nightstalkers, cazadores, wanamingos), but it's explained that they are man made experiments, even if this information can't be known by normal wastelanders.
@brucecampbellboyz
@brucecampbellboyz 11 ай бұрын
Wasn't there a guy in F1, who was exposed to FEV, but became a ghoul? I can't remember his name, but he was the guy who was sent from Vault 13 before us to find a source of water, you could find him in Boneyard.
@beautifulbearinatutu4455
@beautifulbearinatutu4455 11 ай бұрын
@@brucecampbellboyz That's Harold! I think the devs have always argued hr was special, and they even had a tree grow out of him since FO2, so I don't think he quite matches the average ghoul! :D
@bjobs316
@bjobs316 11 ай бұрын
@@brucecampbellboyz you're right. It's Talius and I think he looks more like Harold than ordinary ghouls. It would be cool if in a future game we can meet him again or other fev mutants that aren't supermutants.
@nicudelpapa4056
@nicudelpapa4056 2 ай бұрын
@@bjobs316 I think Talius said he got exposed to a great amount of radiation in Necropolis rather than FEV, and that turned him into a ghoul. I might be wrong tho.
@seeibe
@seeibe 9 ай бұрын
Honestly I always felt that Fallout had a unique sense of direction that the later games lacked. So it's really cool to get the chance to find out more about that universe in particular, rather than where the sequels went with it.
@jimnms
@jimnms 11 ай бұрын
I liked how Fallout treated radiation somewhat realistic, but it could also lead to some frustration since absorbing a lethal dose of radiation didn't immediately kill you. I've seen many people wondering why they die after leaving the glow. It sort of happened to me. I played chess with the computer and didn't realize time passed and the Rad-X wore off until it was too late. While making my way to the exit of The Glow, I noticed the messages about feeling ill, etc. I checked the "Geiger counter" and saw my dose, so I pumped myself full of Rad-Away and took more Rad-X, but I still died a few days later. BTW, the Geiger counter in the game should have been called a dosimeter since it measures your absorbed radiation and not background radiation.
@mitchellbarton7915
@mitchellbarton7915 21 күн бұрын
I actually didn't know there was a difference. I never heard of a dosimeter until this and now I've gotta look it up!
@justmordecai
@justmordecai 11 ай бұрын
In Fallout 3, if you decide to blow up the nuke in Megaton, you essentially create a Ghoul. Moira, the general shopkeep in town, is the only survivor of the blast, and she turns into a ghoul immediately after the explosion. This seems to follow your philosophy of how ghouls are created. She was evidently protected from the blast itself, but not the fallout. Therefore, no FEV was involved, only radiation.
@Kyle-lv7sw
@Kyle-lv7sw 4 ай бұрын
She has latent fev already...they all do
@athena5573
@athena5573 Ай бұрын
@@Kyle-lv7sw what is this, the walking dead? I think by the time of fo2 all the FEV in the atmosphere would have cleared out, especially being a whole continent away from Mariposa
@Kyle-lv7sw
@Kyle-lv7sw Ай бұрын
@athena5573 every one on surface has had DNA altered by fev
@scarecrowtheshoota
@scarecrowtheshoota Ай бұрын
@@athena5573I thought so too until there was smoke in Vermont from the wildfires in California. Apparently it travels quite a distance.
@nathanlevesque7812
@nathanlevesque7812 Ай бұрын
@@Kyle-lv7sw based on what...
@Esure101
@Esure101 11 ай бұрын
What's respectable, is that you clearly did your research into the topic. This is where I feel many games and stories are going awry these days. Modern writers aren't doing their homework, they're just referencing what they saw on television growing up. Whilst you clearly took liberties on how radiation worked, you grounded it in logic and consistency. When you don't do that and just wave around radiation as a magic green wand. You get a boy who survived in a fridge for 200 years because he's a ghoul.
@MichaelCordeiro
@MichaelCordeiro 11 ай бұрын
I love the amount of care and detail that goes into thinking about these things. I’m a lore nerd and this kind of attention to detail that informs the world and what’s in it is so cool to hear about.
@JonathanRossRogers
@JonathanRossRogers 11 ай бұрын
6:27 I suspect that Tim meant to say that melanin is no longer produced. Melanin refers to the natural pigments that give our hair and skin darker colors. Melatonin is a natural hormone that regulates sleep-wake cycles and blood pressure among other things.
@stevena488
@stevena488 11 ай бұрын
Canon is fickle as any fanatic of religion, and comic books know.... So it's always good to hear it coming from the original source
@erc3338
@erc3338 11 ай бұрын
He literally says in the first 10 seconds that what he says isn't canon since he doesn't work at Bethesda.
@stevena488
@stevena488 11 ай бұрын
​@@erc3338Yep. He's absolutely right. Though I do like hearing Tims canon vs corporate canon. It's nice to see where it falls and if it actually works and all that jazz. It's kind of like how Chris Claremonts original canon of Sabretooth being Wolverines father is just a bit of fun vs the canon explanation of the Comics/movies (for the present because canon can absolutely be retconned). I'm just saying it's nice to hear it from Tim Cains mouth vs a corporate entity.
@whiteegretx
@whiteegretx 11 ай бұрын
​@@stevena488- I'm pretty sure Bethesda went with Tim's idea on ghouls.
@stevena488
@stevena488 11 ай бұрын
​@@whiteegretx That's awesome!
@HeilSol
@HeilSol 11 ай бұрын
No doubt. If TES has taught me anything, one should "canonize" whatever suits their view of the worldscape best. Not like Zenimax has cops.
@jromero9795
@jromero9795 11 ай бұрын
Ive always understood ghoulification to be a combination of radiation and genetics, at least in terms of who becomes feral and who doesn't or how fast it happens, since we've never gotten a glimpse at the process of one becoming feral.
@plebisMaximus
@plebisMaximus 11 ай бұрын
Bethesda has sort of covered the process later on. I remember at least in Nuka World where a guy talks about how his friends all slowly lost their minds over time. Todd seems to stick to Cain lore at least in this topic.
@jromero9795
@jromero9795 11 ай бұрын
@@plebisMaximus They also had a child ghoul locked in a fridge for 200 years with no sunlight or food so Bethesda isn't exactly consistent either.
@plebisMaximus
@plebisMaximus 11 ай бұрын
@@jromero9795 we don't talk about _that_ quest
@lrinfi
@lrinfi 11 ай бұрын
​@@jromero9795@plebisMaximus: Thing is, Bethesda's not hearing anything specific they might actually decide to address at some point due to the sheer volume of tantrums that've been thrown over its handling of the series. How could they possibly hear it over the mountain of hatred they have to face every morning? Here's the thing: "Believability of character and concreteness of world have never been priorities [for Bethesda] compared to visual iconography and expansive dungeoneering." -- Noah Gervais. In fact, the lore has been amended and retconned to such an extent that Fallout worlds are typically no longer coherent or believable. Noah pointed out that the originals and New Vegas were "strange, but believable" and that certain aspects of Bethesda's Fallouts, e.g. the BOS operating in W. Va., "only make sense from a marketing perspective, not a lore-driven one." In 76, it actually detracts from the world the artists and developers were trying to craft. Had Taggerdy's Thunder remained Taggerdy's Thunder instead of being made over in the image of the BOS, for example, all the factions of 76 would have been unique to the series with the exception of the Enclave, which made a modicum of sense given the region's proximity to Washington. Otoh, the base game world would have turned out to be utterly dark and gloomy -- without the gallows humor we've come to know and love in Fallout games -- unless it had undergone a major rewrite. I remember them saying they wanted the next Fallout to be "more serious" in tone, no doubt so they could tell a story as gripping as Mass Effect's, a series from which they've taken enormous inspiration. (Maybe a little too much. FO4 dialogue wheel anyone?) The "serious" approach pretty obviously doesn't work for Fallout, which is satire at its core. That's why people are saying Bethesda "never understood Fallout" or "doesn't know it's own IP" and the hell of it is, newer generations of players have no idea what the original Fallouts were essentially all about unless they go back and play them. 'Hubris Comics' is just a funny name to them, but hubris is what led to the Great War in the first place. Heh, "Hubris Comics."
@SwanCollins
@SwanCollins 11 ай бұрын
@@lrinfi Some retcons are more severe than others and can impact a player's immersion, no matter how expansive or explorable the world is. The ghouls no longer needing food or water is a pretty big deal and the humor derived from this may not have connected as the writing team intended.
@dadman3992
@dadman3992 11 ай бұрын
One thing that's shifted my perspective here is that I remember the original game saying Super Mutants live around 20% longer than humans, and later it was retconned to be that Super Mutants (and ghouls) are functionally immortal. Based on this quad helix information though, there's nothing actually incompatible with Super Mutant immortality right from the start. Pretty neat!
@aboutwhat1930
@aboutwhat1930 11 ай бұрын
Eh, F1 took place 84 years after the bombs dropped. The character saying they lived 20% longer than humans might have been lying or making it up as supermuties were probably not being studied adequately. I personally like to think their lifespan is on the long side of sharks, so original dumb supermuties might regularly live 250+ years (if they survive that long) with the longest-living specimens, perhaps the healthiest/purest/smartest surviving well past that to say 500 years. Practically immortal on a human lifescale, as that'd be at least 3 times the current average lifespan (if not 20 times, assuming the average age is only in the 20s due to the ultra-violence and lack of sanitary medical clinics, unaffordable pre-war drugs and other treatments not withstanding).
@volkardlokisson6292
@volkardlokisson6292 Ай бұрын
Making it that irradiated humans that are exposed to the virus become ghouls still fits logically into the idea that The Master needed unirradiated humans in order to make Super Mutants, given that the radiation damage would result in ghouls instead and that wasn't his aim. Either way, loving the content and clarifications!
@SloppyDeck
@SloppyDeck 11 ай бұрын
The quad helix supermutant stuff was really well thought out
@brosbeforetoes
@brosbeforetoes 11 ай бұрын
Mr. Cain. Please keep making these clips. Words cannot explain what an expression Fallout left on me. And hearing the inner thoughts of the 'making of' and the theorycraft of it... its truly profound, how much fulfillment I'm getting out of this. And I feel I'm not the only one, but rather speaking for the 99999999 lurkers here, that aren't putting this comment in.
@nathanlevesque7812
@nathanlevesque7812 Ай бұрын
Many microbes have an otherworldy capacity to repair their genome. It's not currently understood how they can piece it back near perfectly from a mostly destroyed state. There isn't a backup copy but somehow their heuristics can figure out where the puzzles pieces go, and what the missing pieces were.
@GothGfGG
@GothGfGG 11 ай бұрын
I love these so much💖 thank you for giving me insight to my favorite rpg of all time and space
@mesushi
@mesushi 11 ай бұрын
I'm so glad that you doing these videos, Tim. Thank you!
@Grrymjo
@Grrymjo 11 ай бұрын
Not only that is a good idea, but you explained it perfectly, with all the biochemical background. Thank you!
@aNerdNamedJames
@aNerdNamedJames 11 ай бұрын
One thing I think is worth noting here (about the since-day-one disagreement regarding ghouls) is that the "workaround" theory which (IIRC) the wider community ended up arriving at was that there's at least some small traces of FEV in the overall atmosphere, caused in major part by the fact that the War included biogenetic weapons (which the Head Scribe of the Brotherhood *does* directly tell the Vault Dweller in the original Fallout).
@ishill85
@ishill85 11 ай бұрын
i also liked this as the source of your perk "powers" in 3 and 4 at least, as in those it was a pretty clearly uncontaminated human who encounters trace FEV during the game.
@oldylad
@oldylad 26 күн бұрын
It’s a virus though, it’s a living thing. It’ll shave died or been rained to the ground a very long time ago. Even if it explains old ghouls it doesn’t explain new ghouls, and FEV wouldn’t be used in weapons given it was a supersoldier serum lmao
@christopherdavis1860
@christopherdavis1860 11 ай бұрын
I love waking up to these videos and starting my day with them.
@jaredgunkle1562
@jaredgunkle1562 11 ай бұрын
learning creative decisions were based in sci fi is really satisfying
@vickypedias
@vickypedias 10 ай бұрын
Tim, as a die hard Fallout universe fan, it is such a treasure to have your views and memories of the development of that wonderful world in which I've spent hundreds of hours of my life.... Thank you!!
@Toromboloize
@Toromboloize 11 ай бұрын
Awesome video! My only problem with radiation making insects bigger is that insects are not limited to their current sizes by a lack of food, rather, it's the fact that their open circulatory system depends on spiracles to distribute oxygen from diffusion. They don't have "forced" respiration, thus their size is limited by how much oxygen they can diffuse into their hemolymph by this mechanism. Ancient ancestors of insects like the Pulmonoscorpius did have primitive lungs and thus could grow bigger. The atmosphere was also much richer in oxygen in these times. Thus while radiation might mutate them bigger, it won't evolve them a lung system. Thus in my headcanon insects were both FEV and radiation enhanced, probably by accidental releases of FEV into the atmosphere. However that begs the question how did FEV hit wildlife but not the people after the bombs fell.
@aNerdNamedJames
@aNerdNamedJames 11 ай бұрын
I mean, yes, but I think the insects irradiated into giantism comes more from the retorfuturism vibes than anything else. The "big bug" movies were a whole subgenre of sci-fi during the middle of the 20th century. I think Fallout 3 even named one of its quests after the most acclaimed one (1954's "THEM!")
@La6ino
@La6ino 11 ай бұрын
i applaud your honesty and your wisdom in telling us the ins and outs of the GD world . We need a live Q&A if you have the time once a week or even a month i have a lot of questions regarding the fallout and the rpg genre in general.
@Kaiserhawk
@Kaiserhawk 11 ай бұрын
It's been a long time since I looked into it so it's purely off memory, but if I can remember in the Fallout bible it was codified that wasteland mutations were caused by aerosilised FEV being launched into the atmosphere when the bombs hit the facility that would become the Glow. However since then, in Bethesda's games, they're actually changed it (or reverted it) more to what you describe it as. Ghouls / irradiated mutants are a product of radioactive mutation, and stuff like Super mutants or other aligned super mutant creatures are FEV by products.
@turbomanmechachrist
@turbomanmechachrist 11 ай бұрын
Thanks for making these videos man, my first real RPG was Fallout 1, I got the CD from my stephdad and booted it up on my old 133mhz PC, and man I played that game until I had maxed out all perks and skills and beyond. Still one one my two favourite RPGs, the other one being Baldur's Gate 2 (And could add its expansion to it as well).
@Mana_Rose
@Mana_Rose 9 күн бұрын
glad to find your channel! im such a massive fan of the first two games ^_^ if the first ever got a remaster with faithful art styles and og voice acting files i'd lose my mind lol. absolutely lightning in a bottle game
@pedrofromrio645
@pedrofromrio645 10 ай бұрын
The Leu told us that, as a result of the warhead hitting the MedTek facility, a weaker variant of the FEV virus was spread into the atmosphere. I figured that this was the reason there were so many ghouls on the day the bombs dropped. They were both infected with FEV and were being irradiated at the same time, so the two canceled each other out.
@ukdoomer2082
@ukdoomer2082 11 ай бұрын
would be interested to hear your thoughts on aliens in fallout, theyve been referenced subtly in 1/2 and more on the nose in 3.
@fredrik3880
@fredrik3880 11 ай бұрын
Aliens were a joke in Fallout 1, 2 and NV. And should have been a joke in Fallout 3.
@comfylain
@comfylain 11 ай бұрын
@@fredrik3880 As awful as Mothership Zeta was, with a few years of hindsight, have Bethesda ever actually said that it was a "canon" DLC? It's never been referenced again, as far as I'm aware. Better to treat it like a weird 'what if' one-off special to a serial.
@fredrik3880
@fredrik3880 11 ай бұрын
@@comfylain yeah bethesda should def treat it as a joke as well
@zatoka08
@zatoka08 8 ай бұрын
He said they were just a joke in Fallout 1 but he's fine with them in later games.
@russianoverkill3715
@russianoverkill3715 Ай бұрын
​@@fredrik3880there was an alien corpse in The Glow.
@firstconsulvergil4200
@firstconsulvergil4200 11 ай бұрын
I always assumed that feral ghouls were caused by either/a mixture of normal mental decline and that while radiation might heal ghouls if you take brain damage the radiation might "heal" it but just looking at ghoul's bodies they aren't necessarily "healed" perfectly and that would apply to the brain. It might be able to recover to the point of maintaining some base functions but your memories and the things that make you human are lost forever and you become a mindless body operating on instinct.
@TeeWhy0147
@TeeWhy0147 17 күн бұрын
Hey Tim. I want to say thank you for your part in creating a franchise I have adored since the beginning of my love for gaming. I hope you're staying safe and keeping well!
@MrManfhis
@MrManfhis 11 ай бұрын
I never thought about what would make the mutants infertile besides their dramatic physical transformation, the fact that the virus would wreck the DNA so badly like this is such a cool detail. by the way... What do you think about modding and the huge modding community that Fallout has acquired over the years?
@helmepodesarius2198
@helmepodesarius2198 11 ай бұрын
Good stuff Mr. Cain. I like hearing your perspective considering you’re the creator.
@CHADAFallout76Podcast
@CHADAFallout76Podcast 7 ай бұрын
❤ love these vlogs Tim!
@fredrik3880
@fredrik3880 11 ай бұрын
Great video! I agree with everything. What an amazing world the Fallout team made.
@psilo99
@psilo99 11 ай бұрын
I know you weren't on F2 for long and didn't love the pop culture references, but one that sticks out fondly to me was Gordon Gekko of Gekko delivering the speech from Wall Street. It was one of those times where the reference completely flew over my head for years. Then I saw the movie. It was like thinking Sublime wrote Smoke Two Joints and finally hearing Bob's version years later.
@IconOfSin24148
@IconOfSin24148 11 ай бұрын
A thought Tim, you guys clearly consulted a lot of science for the background, even if to handwave reasons for fun stuff. My question was, based on all this, why was there less attention seemingly paid to how nuclear weapons work and radiation, especially concerning flora. Basically, physics speaking, radiation in nuclear weapons is the result of inefficiency in the fission or fusion chain reaction. Nuclear warheads since then only ever got closer in the theoretically desired ability to have a 100% reaction, which would be all explosive, with no radiation - W76 and W88 warheads from the 70s and 80s were and are still extremely efficient, with very little radiation let alone fallout. Even the early Hiroshima and Nagasaki bombs, their radiation and fallout mostly cleared up relatively early. You can see the converse in a dirty bomb, or even Chernobyl - VERY inefficient chain reaction, hence tons of long lived radiation and radioactive material spewing out. Given that the Apocalypse happened in the mid late 2000s, and with all the incredible scientific advancement of the Old World, why were nuclear missiles and their resultant detonations seemingly LESS efficient than even the Hiroshima and Nagasaki bombs? I understand radiation was intended as a kind of catalyst towards new flora and fauna in the world, but why then pair that with a radioactive dead wasteland with very little greenery anywhere? Grass didn't stop growing magically even in Chernobyl, if anything it's a wild preserve now. I chalked part of it up to a lot of the team being from California, but even SoCal isn't THAT desert-y, its some of the best farmland in the world. It became sort of jarring when the setting expanded, and you still had desert wastelands even in places where it just wouldn't be. Was it because the Internet was still very new then, so reference material was much harder to come by? I understand things like W88 warhead's specifics like yields would not be easily available then, but the physics of nuclear were quite well understood in the public knowledge sphere. Sorry, this seems like two questions, really.
@sierra1513
@sierra1513 Ай бұрын
Dirty bombs exists as a concept, deliberately causing as much fallout as possible, that could be the reason certain places in fallout (like the glowing sea) still have enormous amounts of radiation 200 years later, while other places are perfectly habitable (like the boneyard) also it seems someone at Bethesda realised the whole foliage thing finally lol
@IconOfSin24148
@IconOfSin24148 Ай бұрын
​@@sierra1513 I think the term you were more looking for is neutron bombs? Though those operate less on spewing radioactive materials out, and more on converting much of the energy in a nuclear blast into intense gamma ray bursts. In either case while I want to agree, this just seems like a thing they didn't think about, or didn't care about. The Glowing Sea was pretty clearly caused by a standard atomic warhead hitting, you can see it right at the beginning before you're sent down to the Vault (though if we're speaking realistically, Nate/Nora should have been permanently blinded looking directly at it that close, and the shockwave would have hit them much faster, with them also getting lethal gamma rays, unless these nuclear devices ARE ultra-efficient and there isn't much of a gamma ray release and...gah, circular logic). Occam's razor says they probably didn't think about any of this, and/or didn't care. Looking at Pete Hines and Emil Pagluriano, its a very safe bet. Generally, states don't use dirty bombs, they're extremely wasteful, and no clear eyed military strategist wants to pollute their target permanently like that, especially since in a theoretical war, you'd be taking over of what's left of that. It'd be odd for the Chinese to switch to rad spewing bombs imo, especially when ICBMs are so expensive in the first place. You wanna cause destruction, not poison. Terrorists pursue dirty bombs because it's the best they could have access too (weapons grade uranium and plutonium's logistics chains are *extremely* well guarded, one of many reasons hence we haven't had terrorists with nukes yet. Even the South Africans, who had the most successful guerilla nuclear weapons program, their four finished warheads were all standard atomic devices with a clean chain reaction.
@lew0
@lew0 11 ай бұрын
Another great video, thanks.
@calebszyszkiewicz719
@calebszyszkiewicz719 11 ай бұрын
With how you described the quad helix for super mutants i could see a low viral load lets say a vat of FEV got exploded and it got aerosolized over an area would lead to some people getting that quad helix without all the other benefits like the size and strength. You can see low viral load effects in covid and the flu where you still get the antibodies but none of the visible symptoms.
@GreatJinjonator
@GreatJinjonator Ай бұрын
I love the idea of ghouls just being so baked in radiation, the body can’t help but ignore it and continue on
@ValdVincent
@ValdVincent 11 ай бұрын
So the Deathclaw thing was changed in Fallout 2, with them having Eggs, and reproducing, etc. Did you have any input into that?
@CainOnGames
@CainOnGames 11 ай бұрын
We had deathclaw eggs in Fallout too. I think the idea was that, being reptiles, they could reproduce asexually, like many lizard species and even some snakes and scorpions.
@ValdVincent
@ValdVincent 11 ай бұрын
@@CainOnGames Oh, that's interesting, I guess Fallout NV retconned that then, and only in the Obsidian Canon since it conflicts with the current Canon. Since it has Alphas and Matriarchs, meaning their not all Female.
@Obduleo
@Obduleo 11 ай бұрын
@ValdVincent well if I recall correctly FEV infected animals generally could reproduce it was FEV infected humans that couldn't
@blackore64
@blackore64 22 күн бұрын
​@@ValdVincent 'Alpha males' as pack are mentioned in Joseph's dialogue in Fallout 2 too, so it seems to have originated in that
@negationofthenegation4685
@negationofthenegation4685 11 ай бұрын
What a great way to start my Sunday
@franklinhirsch1654
@franklinhirsch1654 11 ай бұрын
Bruh
@ChengGang1776
@ChengGang1776 11 ай бұрын
it's saturday
@negationofthenegation4685
@negationofthenegation4685 11 ай бұрын
@@franklinhirsch1654 I was high as hell when I wrote that my b
@qpid8110
@qpid8110 11 ай бұрын
I hope one day you have a guest host that starts out with "Hi everyone, it's me Tim." Such a wonderful intro for a wonderful channel. 🎉🎉🎉
@1Tasteless
@1Tasteless 11 ай бұрын
If ever given the chance, would you work on another Fallout?
@adamsteelproducer
@adamsteelproducer Ай бұрын
Here’s a curveball, somewhere in the lore it talks about a great plague, and the Pan Immunity Viron before FEV- could it be a combination of the populace of the time having this PIV in their systems plus radiation that made the ghouls?
@Biomancy
@Biomancy 9 күн бұрын
Genetics class from Tim Cain? I'm here for it.
@Thagomizer
@Thagomizer 11 ай бұрын
A question: Were you onboard with Harold's origin story? Was there a canonical explanation behind why he changed into a ghoul-like mutant rather than a typical dumb super mutant? 2nd question: Likewise for Talius. The game strongly implies that you aren't the first person the Overseer sent out of the vault. How long ago did he (and Ed) leave the vault? How long ago did the water chip break down? Was the Overseer trying to keep it a secret all this time? And is this common knowledge in the community at Vault 13? In the opening cinematic, the Overseer briefing suggests that the problem is new to you, though when you return to Vault 13, everyone else seems to know about it as well. Was the Overseer just hoping the problem could be resolved before the knowledge came out? Did he reveal it in a public announcement this time?
@JamesLee-mp8hk
@JamesLee-mp8hk 11 ай бұрын
I'd be interested in hearing your thoughts on Harold. Was he just a typical Ghoul or was he like Chris Avellone said in the Fallout Bible "special". Nevertheless thanks for continuing to share.
@hamzakhairi4765
@hamzakhairi4765 22 күн бұрын
Not 4 purines 2 purines 2 pyrimidine. The hydrogen bonding allows for purines and pyrimidines to have the specific AT CG pairings without AC or AG (unless there is an error in polymerase replication) great video just correcting a semantic error
@ImNotAMaidL
@ImNotAMaidL Ай бұрын
Not only do i get really cool pieces of programming knowledge and a motivation to go and learn some. I also get an introduction to DNA! Cool!!!
@poophead2251
@poophead2251 11 ай бұрын
I have to agree that I like this explanation of ghouls, it makessense. .
@tomh4mmer
@tomh4mmer 11 ай бұрын
I think its interesting to point out that changing an organism to a cuadruplex dna and rna would significantly increase its nutrisional needs
@patricktkeegan
@patricktkeegan 11 ай бұрын
Came for the game design. Stayed for the biology lesson.
@OpenedDiscussion
@OpenedDiscussion 11 ай бұрын
Where were you working during the development of FNV? How come you didn’t have a hand in that game? Were you not working with obsidian until after that release. Also is there any chance you could do a chat with Josh sawyer, I would love to hear him talk about that game as well as his mod for it
@tribbergrips1613
@tribbergrips1613 11 ай бұрын
Right now Ghouls are canonicaly made from radiation. There are a few things that go the other way, like Cazadors in New Vegas. There is no reason why they have to be lab made.
@BookmansBlues
@BookmansBlues Ай бұрын
I like your thesis behind it, I think that if FEV in whole or in part created Ghouls, then FEV would also have to have been in the wild before the end of the war. I cannot remember if it was or not, but I have long assumed that it was something found in vaults, or was created afterwards by the Enclave. If we go by the show's logic, it seemed like they were working with FEV in that other Vault that the main characters fell into late in the season, and that the Enclave had it. It has been a long time since I played through the first two games, might have to give them another go again, my memory on all of that is pretty fuzzy. Can't recall how soon Super Mutants emerged onto the scene. As a kid (late teens), when I originally played them, I had just assumed that they all had a similar origin since the Super Mutants had the word "Super" in front of them, and that the regular creatures and Ghouls were just another form of Mutant, and that no one really knew about how they were created. What would be your thoughts on Rad Scorpions? Since the limiting factor on most of those general kinds of insects and arachnids are the fact that they have poor oxygen absorption, so they tend to be size limited as a result, and would need to evolve something more akin to lungs in order to grow. Seems like it would be more inline with FEV, in order to get that big.
@chevkoch
@chevkoch 6 ай бұрын
I'm also for grounding Fallout lore in the real world implications of a post-nuclear event as much as possible. Everything being caused by FEV strays from the always-exciting formula of blending reality and far-out/mystery bits that has worked well with Lovecraftian tabletop modules for example. Radiation as a cause for Ghouls carries the lore significantly in the direction of plausibility in that sense.
@sauliusvekteris526
@sauliusvekteris526 11 ай бұрын
Love the content. Please never stop talking about fallout 1,2 and New vegas. Explore every spot and corner in development of these games. If you can enlighten us about characters, locations, towns, vats system, side quest :) Thanks in advance.
@comfylain
@comfylain 11 ай бұрын
He doesn't really talk about New Vegas, because he did not work on it.
@zorzod497
@zorzod497 11 ай бұрын
I know you didn't work on New Vegas directly (though your influence can obviosly be seen), but what is your take on Camp Searchlight, where a bunch of NCR soldiers got exposed to radiation, and as a result, a bunch of them turn feral. Wouldn't this imply that a fairly sizeable percent of people turn into ghouls, and not some super small percent? Could just be a insignificant point, but I think it's fun to dig around at some of that stuff Edit: I realize it's kind of dumb now to ask this considering what you said, but im just interested in your opinion nonetheless
@spuddle5375
@spuddle5375 11 ай бұрын
I'd say that by the time New Vegas was made, this take on the lore was probably forgotten - in Fallout 4 aswell, I think Hancock explains he wanted to become a ghoul specifically to live longer, as if becoming a ghoul immediately guarantees a longer lifespan
@fenbyrat
@fenbyrat 10 ай бұрын
​@@spuddle5375 well in hancocks case he actually didn't do it for the lifespan, but didn't wanna be his human self anymore (didn't wanna be recognized or look at himself anymore after all he had done) he jokingly says the silver lining is immortality but if you ask about that he clarifies its not immortality, but some ghouls live a long time as for searchlight I think it's implied there were a lot of soldier there considering it was seen as a prime target for the legion, so the ones you see are a smaller percentage of the NCR population there (definitely a higher survival rate than real life, but ghoulification is still not certain)
@killthefoozle
@killthefoozle 11 ай бұрын
It is fascinating as A creator of Fallout but has no say now. I wish you had a chance and could develop Fallout more.
@deviousdismantled6134
@deviousdismantled6134 24 күн бұрын
Makes sense. I like it.
@davidcolby167
@davidcolby167 9 ай бұрын
I'm of a mixed opinion on the ghoul radiation thing. I like how you explain it, but also, one of my favorite things about Fallout 1 was that you meet all these weird pulpy monsters and *think* that its due to radiation (like a 1950s serial), but then you learn there's this really hard science fiction underpinning with the well explained and relatively plausible FEV virus. But also, I get the muddying of the waters with the Master... But also, one thing I think is underrepresented in worldbuilding is when to leave things mysterious. In Fallout: New Vegas, if you ask Dan Domingo about the cloud shrouding the Sierra Madre, he'll cite himself being a ghoul as equally mysterious and equally inexplicable and...equally irrelevant to the task at hand. So, having there be no clear "reason" for ghouls has its own advantages for storytelling :D
@sgtstr3am785
@sgtstr3am785 11 ай бұрын
I'm curious on your views of the Fallout fan films like NukaBreak or Red Star
@zekun4741
@zekun4741 11 ай бұрын
he was in NukaBreak, some bloke with a BB gun
@atompunk5575
@atompunk5575 11 ай бұрын
Finally, some answers ❤
@krellend20
@krellend20 11 ай бұрын
Wasn't Harold, specifically, a weird hybrid of FEV and radiation? The story he tells of his origin certainly seems to imply it at least.
@Kaiserhawk
@Kaiserhawk 11 ай бұрын
Harold (and Talus) are failed supermutants with similar properties to ghouls, but technically aren't.
@SvengelskaBlondie
@SvengelskaBlondie 11 ай бұрын
@@oknodiangames6 Harold was only partially exposed to FEV, I think he was knocked out and had his head land in a puddle from an tipped over barrel of FEV. One of the people that was with him however was fully submerged in a vat of FEV, this happened at the same time as Harold was knocked out.
@PostapocMedia
@PostapocMedia 11 ай бұрын
The whole idea makes absolute sense to me.
@Paul_van_Doleweerd
@Paul_van_Doleweerd Ай бұрын
Wasn't there a cabin in one of the games where a person camped out in order to get irradiated and become a ghoul, and when you find it, it's a skeleton and a note? I can't recall if that was F3 or NV...
@cybercop0083
@cybercop0083 7 ай бұрын
1:28 Uncle Tim stumbling over his words, trying to explain the bees and birds🤭🤭🤭
@gargamellenoir8460
@gargamellenoir8460 11 ай бұрын
That is a very cool explanation, and I didn't know that! The issue is that regarding world building Bethesda has a, let's say, less is more policy. I'm pretty sure for them FEV is magic juice that makes monsters. That's it.
@artoodiitoo
@artoodiitoo 11 ай бұрын
I always thought they were caused by radiation, tho Harold said he became like that because of the FEV. I think both explanations work (I don´t know if this was planned) in the setting, because when first seeing huge mutants you probably think that has something to do with radiation, only later finding out they were the result of an experiment. I played Fallout 2 first so I was partially spoiled of the plot in Fallout 1 when I later played it, but it didn´t really matter because both games are so much fun to play :>
@sugar1905
@sugar1905 11 ай бұрын
I've always viewed ghouls in comparison to actual radiation burn victim cases. Peeling skin, rotting muscle. The necrosis ran its course, and the (un)lucky ones came out the other side wondering why they hadn't died yet.
@ESPIRITUS_A
@ESPIRITUS_A Ай бұрын
TY Tim, now, can you please cainsplain how to grow a tree out of the skull? I really could use some advice
@AJordan44-
@AJordan44- 11 ай бұрын
I love science class
@geebster.
@geebster. 7 ай бұрын
Even though some of the science isnt exactly right, I really like the thought that clearly went into it.
@Darkpwny60
@Darkpwny60 11 ай бұрын
cool vid!
@fyxation
@fyxation Ай бұрын
I like this idea better. It feels like FEV gets pinned on too much in a sort of hand-wavy writing style--as in, "I don't know how to explain this *hand waves* must be FEV!" There are two characters in Fallout 4 who became ghouls via drugs/treatments. Eddie Winter apparently underwent some experiment before the bombs dropped to try to make himself immortal and he became a ghoul. And Hancock was such a druggie that he took whatever he could get his hands on and became a ghoul. I guess Bethesda was implying that Hancock somehow got his hands on FEV (either that or he irradiated himself accidentally?), and I suppose Winter managed to get FEV somehow through his criminal connections. Either way, both of those ghouls' origins always made me squint a little since every other ghoul I could think of before them occurred "naturally." And now the show seems to be leaning into FEV creating ghouls (though it hasn't come out and said it), so I guess the new canon is that they come from both? I'm not against the idea; I just prefer the radiation version.
@justarandomyoutubecommenter728
@justarandomyoutubecommenter728 Ай бұрын
To be fair the Eddie Winter tapes only mention something about getting radioactive material from a corrupt contact in a shipping company, as well as him mentioning a doctor with a theory of something like ghoulification caused by exposure to radiation specifically. As for Hancock I’m pretty sure the drug is mentioned as being radioactive, or having something to do with radioactivity. Honestly Bethesda seems to rely on the “radiation causes mutations” idea far more than the classic games did, the most I can think of in regards to widespread FEV being mentioned is Curie talking about FEV *Hypothetically* becoming airborne Edit: Here’s the relevant Eddie Winter quote: “You know those idiot brothers at Wicked Shipping? The ones smuggling the radioactive material? I put the screws to 'em. Got some of the stuff. I've been working with this doctor in East Boston. Guy's a fucking genius. Listen, I know it sounds crazy... but he had this theory... The right kind of radiation exposure, at the right amounts... it can change human cells. Mutate them. Baby... I can live forever. Yeah, I know... It could kill me. I'm willing to chance it. But I can't risk losing you. So I'm the guinea pig. And I've been getting... treatments.”
@elruffian163
@elruffian163 25 күн бұрын
What if years before the bombs drop, vault tech was working on a special serum like an earlier version of fev which was given some people during a bomb scare they were told it could help them survive an atomic bomb explosion 🤔
@x86ed
@x86ed Ай бұрын
Only 131k? The man is a legend!
@LandBark
@LandBark 11 ай бұрын
About FEV, just like with Supermutants I would like it to be a unique feature of the west coast while other parts of USA (and world) had its own special encounters(also Ghuls and FEV do not mix). Sadly Bethesda gonna Bethesda and made it day one feature (along with BOS) of entire world a minute after the bombs dropped. I would like to add a possible future question/topic, how do you feel about retcons? Yay, nay or unavoidable feature of video game (or maybe all kinds) storytelling? (obviously its another jab at Bethesda and also other Fallout games more or less)
@cykeok3525
@cykeok3525 11 ай бұрын
Yeah, didn't think about it before, but I agree. It would be more interesting if the East coast had it's *own* technology-preserving group, that is perhaps similar to the Brotherhood of Steel in some ways, but different in many other ways.. instead of just having the same organization spread across the whole continent. Same with various other unusual and interesting things (factions, creatures, whatever). Have something different on the East coast. I guess Bethesda didn't have the confidence to stray too far, at the time they made their first FO game (FO3).
@davidburnett5049
@davidburnett5049 Ай бұрын
I like it. Good lore
@EnigmaHood
@EnigmaHood Ай бұрын
That's what I assumed Ghouls were too, products of radiation. It also makes sense, and contrasts well with Super Mutants.
@MeisVlk
@MeisVlk 11 ай бұрын
it would be awesome if you could become a consultant for fallout 5 or something!
@Meta_Mage
@Meta_Mage 11 ай бұрын
How did the thing happen where Lou Tenant keeps saying FEV Virus? Was this intentional to make him appear a bit more stupid since he's a super mutant?
@FEVfallout
@FEVfallout 11 ай бұрын
Hi Tim. Thanks a lot for these videos, I really appreciate it :-) Btw. My first touch with Fallout was F2 and the temple, I just left the game somewhere there. Although I remembered f1 review from a game newspaper and propably that's why I did another spin (IDK a year maybe later???) Whoah. The review was pretty good. But hey, I was maybe 11-12 att ;) I remember I also played a demo of Deus Ex and the shooting dynamics made me to drop it. Boy I was dumb... or had another priorieties like realism (made a closed source CS 1.6 mod based on scripts that strived to give realism to the game, because I hated that the only thing that happened between players shooting at each other that was 1m apart that their hp dropped and nothing else). 97-99 was a pretty bad years for the games, because the hardware was getting better and better, and one couldn't get like a perfect bug free and developed enough game. That's the thing with like Q2 and let's say I'm larping that I'm in ID ATT and working on the game, and it didn't ship in 97 ;) Before shipping, Carmack updated the engine and a lot of AI stuff was cut because of time constraits. Getting back to F1... I totally understand that in game you need to pickpocket your ally... But that appeared really rought to me once I played the game. And it's just the way it is. There were deadlines one had to meet and the team had to do the best they could. Sad, but reality. Sometimes deadlines are a good thing, sometimes a little further deadlines would change a lot for the better. Like in SoF. The guys could make skeletal animations ingame instead of vertex exports. If they knew they would have additional time to dev SoF they would make it and the game would be better. But they didn't know and lost a lot of time working with vertex exports and memory constrains.
@jekw23
@jekw23 14 күн бұрын
I learnt a lot of new things about DNA from this video….. Foremost being that I don’t know a lot about DNA. Something to do with Cats with Hats.
@TeddylsALiar
@TeddylsALiar Ай бұрын
FEV giveth, Radiation taketh away.
@justarandomyoutubecommenter728
@justarandomyoutubecommenter728 Ай бұрын
This has always been one of the more interesting topics of Fallout to me, especially because of how debated it tends to be. I know Scott Campbell was a huge proponent for the “FEV causes everything” idea, Avellone mentioned supporting that at some point, though later changed his mind, and of course, the idea here that it’s mostly radiation. Far as I can tell right now it’s technically ambiguous but current games seem to heavily lean on the idea of it being a radiation thing rather than an FEV thing. A side affect of the FEV causing everything idea, is that to me it kinda ends up implying life wouldn’t have been able to survive *without* it, which is a whole discussion It really kinda depends on personal preference at this point, and who doesn’t like that?
@AbtinX
@AbtinX 11 ай бұрын
That is a good idea.
@megas1227
@megas1227 Ай бұрын
In Fallout Show, when referring to the entire surface being cleaned he was referring to the Enclave plan in Fallout 2, the Chinese use Nukes first because they found out of the experiments with SuperMutans and others, and it is possible that they also found out that Vault Tec wanted to use the first Nukes, so the Chinese launched first the nukes, the Chinese have spies all over America, so is that true??????
@halflifeapc8777
@halflifeapc8777 6 күн бұрын
This is why Tim is the GOAT! The GOAT!!!!
@Ruhnum
@Ruhnum Ай бұрын
Bethesda is not catholic church to set canon, Bethesda just has it's own author's interpretation of fallout world
@connoriquada5429
@connoriquada5429 Ай бұрын
I agree with your point on ghouls. Radiation makes so much sense for them. If they were the result of FEV it would make it too confusing with the difference between what a ghoul and a super mutant actually are. I could see people being like “wait so if super mutants are the result of FEV then why aren’t ghouls just super mutants? Or vice versa?” I would get why but it’s just needlessly confusing.
@keyboardcowgirl69
@keyboardcowgirl69 11 ай бұрын
i like ghouls being created from radiation, and the irradiated specimens used to create the capitol wasteland super mutants explains why they are all ‘dumb’ mutants, as far as im aware the only non-irradiated settlement is vault 101
@Andriy_Doc
@Andriy_Doc Ай бұрын
I know I'm almost a year late to this discussion.. But if the quite a number of ghouls we see in the game is due to the Survival Bias because billions got bombed originally... then how does it explain Necropolis, the City of Ghouls, being founded by the ghouls of Vault 12, where the front door wouldn't close properly? I mean, what's the probability of SO MANY vault 12 dwellers becoming ghouls rather than dying or having too short lifespans? It's not that there are just 1 or 2 survivors from Vault 12, the story kinda implies there has been quite a community of ghouls in Vault 12... Or my memory fails me and I remember it all wrong 😉 On a side note, thank you very much, Mr. Cain for creating my most beloved and most favorite Fallout game of the franchise. This game is a masterpiece, mad respect and gratitude to you! 🙏🤩
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