Farming Simulator 25 Exclusive gameplay preview Pre-Order NOW! Digital Version - www.farming-simulator.com/buy... Physical Version - www.farming-simulator.com/buy...
Пікірлер: 435
@Daggerwin21 күн бұрын
Stay tuned for the next video where we take a look at ground deformation!! It wasn't featured in this presentation but it is in the next one!
@diarmuidboyce82921 күн бұрын
I hope that you can get stuck in the field when it is wet and raining
@matthewmichaud839321 күн бұрын
@diarmuidboyce829 you get that now in 22??
@Daniel_17821 күн бұрын
@@matthewmichaud8393 no?? well with mods yes but base game no
@TwiztedMemoriez21 күн бұрын
Have seen a screenshot for the deformation and it's probably better described as ground compaction where the wheels go. Also, with the new AI worker, I noticed that on the shorter strip, rather than attempting to turn around for the next row, it backed up on itself and went in the same direction again which indicates that it uses path finding to avoid obstacles & to use shorter routes
@minio58521 күн бұрын
@@TwiztedMemoriez it does seem like this method could waste alot of fuel/fertilizer/seed if there is a tree island/peninsulars in a field. they havent shown any complicated shapes that i wouldnt already trust a worker with after a headland. so lets see how smart it really is when its on *insert european mod map*
@JoeCurd21 күн бұрын
THERE WAS FLEX IN THE COMBINE HEADER WHEN IT WAS PICKED UP 10:20
@Diesal321 күн бұрын
I saw that too. Nice detail
@andrejsscott677721 күн бұрын
Oh yeh cool! Love the little things. Good spotting
@AhhAkayeeGaming21 күн бұрын
Yeh looks like a good improvment where it drops one side down before the other. Looks to be a more natural / realistic mechanic. Giving the immersion of a bit of flex. And also looks like it moves around a bit more independant of the fixed up or down position it would normally have in 22..
@oliverrohdin112321 күн бұрын
you realy feel the weight of that header
@bensutcliffe366821 күн бұрын
@@JoeCurd if you watch when they stop cutting one half of the header feeds quicker just thought it was cool
@ficik21 күн бұрын
I can't wait for Daggerwin to say "Doing X for the first time in FS25" every 5 minutes
@terrychessman21 күн бұрын
One thing that is a little concerning...are giants doing too much with the fog effects the first part of the video shows taking the seedlings to the field at 16:45 on a sunny August afternoon yet there is a lot of ground mist/fog which in reality would've gone by this time in mid August on a sunny afternoon! And again at 18:57 on a July afternoon when harvesting! And this does continue to be the case as we go through each video of the gameplay. I do like the fog effects but it should only be apparent at correct times of day dependant on weather. I'm hoping this isn't going to be the norm.
@viktorb268816 күн бұрын
I have a hunch that the fog is the way they want to optimise the game, by lowering the view distance. As the fog getting thicker the more they can reduce, texture size and tesselation and swapp to lower LODs on many objects. So the fog is most likely gonna be there all the time. They might have adjusted the intensity, to serv the visuals besides performance gains, but I feel like we're gonna be farming in a sauna booth :(
@Bedawson21 күн бұрын
Kinda bummed they have the same lifeless player characters. Make him move and sway. Have him look around once in a while. Maybe hum or whistle when your afk
@surrrtan20 күн бұрын
Yes. This was my no1 hope for fs25, but nope.
@Adryan_85Күн бұрын
And the map feels lifeless. I will like to see the A.I. working and interact with each other.
@falseflash21 күн бұрын
Giants maps are always what they are.... I'm looking forward to seeing what the modders will do with the new graphics and new features.
@toddblankenship716421 күн бұрын
not many new features that don't already exist and are currently used by modders. flooding fields is the only one I saw. but Oxygen Daves maps are going to be off the chain.
@Sgt_Hest21 күн бұрын
If AI is so good in fields that we create ourself, thats all I want.
@andrejsscott677721 күн бұрын
They said the ai will register any field if it's base map mod map or created field
@MaartenRobijn21 күн бұрын
That is indeed how it will work, as mentioned by Andrejsscott6777.
@Sgt_Hest21 күн бұрын
@@andrejsscott6777 I wanna see it work before I believe that :D But that would be great, better AI has been my biggest wish forever
@Badhabit99Gaming21 күн бұрын
They said it would in an interview
@efritz720 күн бұрын
Man, please don't fool yourself.. We didn't get seasons until the 13th version, and we still have an LOD ring in 22. Just sayin... And registering a field is a different thing than actually completing the field properly(so good).. Entirely different.
@pepebenalua21 күн бұрын
Are we still hoping we get tire imprints or any ground deformation? Look at 16:10 that will give you an answer. The tires clip through the grass row instead of squashing or moving it, it maintained the same form. But the worst thing is that the tractor drawns tire tracks ABOVE the grass, in a totally flat texture, which makes them float on the air. Easy to see as the grass height decreases. If they do this with things that had some physics already, imagine what are the expectations for any type of terrain deformation. Drawn tire tracks is all we are getting, again.
@edwardkay21 күн бұрын
well, did you see the latest slides from them t farm con? the deformable ground looks like an incredible addition.
@surrrtan21 күн бұрын
Tracks in the cut grass.....that never happened to me.....that sucks, really.
@pepebenalua20 күн бұрын
@@edwardkay yeah i just saw that, but I think its a cheap implementation and an excuse that they just last for a limited time, they say that the tech takes memory to load the changes and would be impossible to be permanent, but I dont think that was a problem in games like spintires/mudrunner or cattle & crops, idk whats the problem for fs. With ground deformation we also wanted plows to tip the soil in real time, potholes to be filled with rain, rain creating mud that get vehicles stuck, be able to dig ground...
@edwardkay20 күн бұрын
@pepebenalua yeah, they certainly didn't do as much as I wanted but it's a start. Maybe for fs35 they'll do it better😂
@efritz720 күн бұрын
I'd just about bet we still have that gorgeous LOD/render ring a couple hundred yards out.
@zulu_hos21 күн бұрын
The thing I want to see if I plant a row crop I would like to see that it grows as the planter direction on the field ( like if I move slightly to left or right that the crop in growth stage is also slightly growing as I planted and not just straight Lines)
@viktorb268816 күн бұрын
Well my friend, that is a good wish. But I beleive until Giants completely overhauls their engine and many of the components (which they don't really seem to be doing) we won't see any proper ground deformation (by vehicles, or by build tools) nor texture painting with at least higher resolution, nor any sort of crop being planted where the planter heads are. It also somewhat ties to the terrain resolution I beleive and they just didn't bother to change that system.
@zulu_hos16 күн бұрын
@viktorb2688 That's sad when you think of it. The company goal is to have more players playing the game if they put all of the simple things in game like ( GPS, manual attachment, working terminals in cab,ground deformation and many more ) eaven if it won't work 100% with no problem they could learn from the mistakes and do it better in the newer fs . Just look at the other games and how some of them are progressing when you play it it's like mind-blowing. Like RDR2, that game has some unbelievable things, eaven on ps4. Or Dayz from the release date till now, the game is on a different level
@johnhammond305621 күн бұрын
lots big boxes outside these empty old buildings. i wonder if they will be like the rollercoaster on the logging map, where you fix them and they then become a production for you.
@andrejsscott677721 күн бұрын
That's what was announced it will be a new feature coming
@PotatoLTU21 күн бұрын
25 looks like 22 with mods
@pepebenalua21 күн бұрын
Indeed, they wait for modders to get the work done for them and add them into the new game like if they were developing them.
@nuanteeks860217 күн бұрын
No 3td person, missing so many great communities
@Caennuck21 күн бұрын
They showed the deformation yesterday. It’s not real deformation. It is just an additional texture trick added to the tire tracks that already exist depending on the ground type. It isn’t an engine upgrade that will support more mechanics for digging/plowing or anything meaningful.
@efritz720 күн бұрын
Better be careful with all that pragmatism.
@MaartenRobijn20 күн бұрын
@@Caennuck it's a game, nothing of this is real. As I understand, it's 12.5cm of 'space' to create the impression of 'impact' of tires. Definitely more immersive, and indeed there is a lot more scope for more. I'm happy to get this anyway.
@Caennuck20 күн бұрын
@@MaartenRobijn Its a sim game. Apologies if I am tired of being drip fed 10 year old visual effects rather than new mechanics.
@MaartenRobijn20 күн бұрын
@@Caennuck Yeah, I understand that feeling. There is a lot more potential, for sure. On the other hand, they give us crossplay compatiblity + crossplay multiplayer, something most AAA-titles don't. And the platform that enables so much modders to bring mods (daily/weekly), which you don't get in many games.
@SMGJohn17 күн бұрын
@@efritz7 How does that boot taste?
@TheFrogrjb21 күн бұрын
Is it just me or does the john deere in the water looks funny. It looks more like the tractor is on top of the water instead of being in it. The water looks like it should if the tractor was in it but the waves just look weird.
@MaartenRobijn20 күн бұрын
@@TheFrogrjb yeah. The water is nice. The wet tires are nice. But the way the tractor moved around on bumps and was not 'in mud' was a bit off. It's a nice step for sure nevertheless.
@Sgt_Hest21 күн бұрын
I wish we could have some contracts for different crops, so we could actually do other things with it than just seeling it at one place. There is always one place that is best for whatever crop you sell, so right now there is no need to go anywhere else.
@minio58521 күн бұрын
Everything looks very static. Im disappointed that flooding is just a button and an animation. i assume designating a field for this will be quite a static action aswell. Seeing consumables is sort of nice but not the kind of realism im really looking for, it will probably be a little tedius after awhile. more in depth precision farming stuff like harvest humidity or a proper "bulk" fill system for potatoes and working silage pits etc so they dont look like sand when poured and pits dont have stuff stuck/fill out the side. i can go on and onabout small things that is just lacking that would be way better than refilling your bailer once every other field depending on bailer/field.
@pepebenalua21 күн бұрын
Yeah everything is static indeed, just take a look at 16:10 The tires clip through the grass row instead of squashing or moving it, it maintained the same form. They won't work into interactive system, visible npc working on their fields, realistic breakdowns, realistic physics that feels the weight of things instead of feeling like toys... To get any of that or any type of dynamic ground it's gona be them injecting whatever mod people made, they don't seem to care develop any hard technology. Rice flooding is pretty much a different version of animal waterers, consumables is a cheap technology to show anything new beign developed for the new game.
@minio5856 күн бұрын
@@pepebenalua i missed your comment. I think they are on their way to working on other farms working in fields with the worker update. there would be no way for them to do it if they got lost half the time. well they "could" predetermine the paths 100% but that would be static aswell. the progress they are doing with worker inteligence is the right step to that kinda realism. The dynamic ground i imagine is a mesh (square of triangles) that is fines that the map itself that wont effect the map itself and work just like tiremarks but a mesh instead of decals like today. (this would be working exactly like theres a mesh for precision farming that determines soil type) Consumables is just adding to a system thats already there (silage additive) with a force to stop line on if empty. i hope that they do realise something is wrong with dev time for gameplay iterations
@lobster800921 күн бұрын
Id love them to fix the swathing and baleing for FS25. In 22 the biggest swath producing machines often produce swaths that are 1.1-1.2 wide and the biggest balers only have a pickup with of 1.0 if you understand what i mean. Also the actual pickup zone of the balers is often missalingned with the model of the baler. They often pick up things outside of the modeled pickup and leave things on the ground that are clearly within the model of the pickup.
@minio58521 күн бұрын
when the swath is wide enough youre suppose to use a forrage harvester with a wide pickup. with that said modders often overcompensate this by making pickups work wider than they should. pickups not working sometimes is just giants engine being giants engine
@lobster800921 күн бұрын
@@minio585 But i want bales and thats not how it works in in real life. Its just stupid game programming that has never been fixed by the Devs. I should not have to modify my game to make it work either.
@minio58520 күн бұрын
@@lobster8009 im unsure if the fill maths are correct for the density for swaths (if they need to be bigger or smaller for the litres) so i cant say anything about it but i havent seen 0.8m tall swaths in balers irl before? So my guess would be too big of a windrower for making bales.. with the 12 meter ones it usually fits into normal balers with max yield anyway. Edit: i would lean grass to be bigger than it should be as some windrowers get high in the air when taking in its full length (lizard trailed windrower) and end up not picking up. But end of the day remember the pickup on the balers Arent super tall so stacking a super wide swath would also be tall and your tractor would snowplow it irl. Consider taking a smaller windrower and make more rows with the new ai worker
@johnmccoy272121 күн бұрын
I think the swath looks that way so you visually know there is still crop to be picked up out of the straw. i am guessing it smooths out once you get the crop up.
@maria-dt5ux21 күн бұрын
I'm really looking forward to FS25. Thanks for the update
@Skully446321 күн бұрын
If GPS works like that I wonder how it will affect map modding
@BigBoiCymru621 күн бұрын
pretty sure it's confirmed that it will work with custom fields, so it will work fine on modded maps
@JohnathonRob15 күн бұрын
I just want circle track
@JoyappКүн бұрын
I wonder if each field will have preset gps tracks for each vehicle.
@Arandomcat721 күн бұрын
Thanks for the info, ive been watching uour content since fs15 =D
@the-pacifieruk712621 күн бұрын
I'm going to enjoy fs25... I used to hate maps without square fields as I prefer the worker doing them ... But on fs25 the AI worker and gps auto detects your tool and width your using and the field then does it all for you .
@JoyappКүн бұрын
this is amazing if true. I would love for the gps to create its own routes and run them. so much less work.
@Kpoole3521 күн бұрын
I really wish they would add Fescue crops as a nod to the farms of the PNW of the US and the Danes in Europe.
@Roadwarrior131821 күн бұрын
Good video. I already pre-order farming simulator 25 for pc so i can't wait for it to be released.
@stephen560821 күн бұрын
Fantastic video, I've been waiting for you to post this video about the showcases on farm con!
@Left4Coragem21 күн бұрын
When tractor was driving in the flooded field I expected to see tires dirty with mud, not completely clean wet tires. Wheat and barley have the same icon for crops, that can become easily confusing to look on the map. The map does look really nice. It would be interesting if the ferry had a weight limit to it.
@TRYNGUESS121 күн бұрын
Looking forward to this, Also i did order the year one bundle with your link. Strange thing is it has taken my want to play 22 away. for now anyway. Just really want the new shiny thing.
@inferno274021 күн бұрын
Been watching your videos since you started fs19 and i cannot wait to see the vids you make in fs25
@aceplaysgamesnetwork956621 күн бұрын
I have some thoughts about the swathing. Number one the swather was running at 20 KPH. That’s pretty fast. Second thing is I’m not sure how fast the pick up combine is if it runs at 20 as well it would be about the same speed as traditional harvest. But the harvester could run up down and never worry about having the pipe in the crop. The grain cart would not have to avoid crop either. The other thing that gets me kinda excited is the possibility of ai being able to detect windrows.
@betaich21 күн бұрын
Hi Dagerwin a German KZfaqr went threw all the screenshots were you could see crop types and one crop type among other new once she found was peas and beans.
@DeeDee.Ranged21 күн бұрын
You mean GamerGrannyTana. I would say what she deducted was spot on.
@BlandSpagetti21 күн бұрын
It’s to early to tell but to me at least it looks like this may fall in to the trap fs22 did, take a few of the most popular mods from the previous game and introduce something similar that by virtue of being in the base game is easier to use but feels less refined
@jackclark199421 күн бұрын
pretty much.. I'm not impressed with the "Gps" so far.
@efritz720 күн бұрын
Careful. Our community seems to hate this form of pragmatism.
@petrokemikal18 күн бұрын
This is exactly what they have done for the last 2 games.. there game engine is rubbish, like really bad, they should have moved on from it in fs22, but here we are and obviously there still continuing to use it.. expect the same ground handling, bale physics etc...
@efritz718 күн бұрын
@@petrokemikal You think we'll get a better LOD distance? I really could get over all the square grass edges, but that ring has just killed it for me the last few attempts to play..
@eplays202321 күн бұрын
It will be interesting if the map mods share the same level of realism
@JackSparrow-pp1bt21 күн бұрын
I played 22 on console and for me I really never thought of or cared about GPS. Whenever I did contracts I would just hire a worker and they go perfectly straight once you set them up anyways so needing GPS wasn't a issue. Sure it's ok that GPS is in the main game but for me the one thing that is gonna determine whether I play and support 25 is having 4X maps. If they don't allow them on console, they won't get 10 cents from me, I'll pass altogether. I don't need Giants being "concerned" about the gameplay on my console. If I download a 4X map and my console can't handle it, I'll delete and find one it can handle. The BS they did on '22 with the bale and pallet limits and no 4X maps irritated me to the point where I dropped the game. I played on maps where I had 100's of bales and pallets all over and my Series X ran the game just fine. I didn't need Giants "looking out for me" by placing limits on consoles. All it did was ruin my enjoyment. Hopefully they don't do that again.
@spykillergames840221 күн бұрын
nice to see further improvements to the hire worker function...as in 22 its already quite neat with the option to make the worker drive a vehicle to an arbitrary point...(useful for towing a trailer etc to base from the store)
@pecoe01920 күн бұрын
Daggerwin, the only bad thing is that I haven’t discovered this your channel and videos any sooner! Your Krumbach videos is where I started and I’ve gone back watched all of Silverun finally! You sir, are the best!
@_P0tat07_21 күн бұрын
I can’t wait to start seeing the new types of machines and equipment.
@johnscherer629519 күн бұрын
The first picture of a boat was a barge. They are commonly used to haul grain up and down the rivers. The spot that you weren’t sure about near the river would typically be used to load barges
@Fenrirsleash16 күн бұрын
Long grain rice is still grown in flooded fields, it is just flooded after it gets a few inches tall. Fields have levees around them if they are precision leveled or they have multiple levees with levee gates to regulate water flow and level. It would have been cool if they would have done it accurately. Just a stickler because I grew up growing rice in SE Arkansas.
@planeguy4621 күн бұрын
Just woke up and Daggerwin posted. Perfect
@russelldeane459121 күн бұрын
They included the ability to transport grain by boat, just like we do with trains in FS22, 19 and 17. It’s nice to have more options. Maybe one day we’ll have the ability to send grain and other products with semi’s by a NPC to another area to sell just like the train. Also in my opinion about the map… WOW!!! 😮 Can’t wait to see more. I have mine preordered on Xbox SX(Series X).
@BizzaroHunter18 күн бұрын
Honestly the biggest improvement they needed to make in general is AI. It seems they're making those necessary improvements. The AI turning at the bottom left headlands section is a beauty to behold. Sure, it's not the fastest, looks like they can still work on cornering/turning points, but they don't ONLY work in straight lines based on 45º snap points, and that's what I want to see. Hoping they implement some more field work capabilities, I'd love to see a helper doing baling.
@jamiecarroll738121 күн бұрын
Does the US map look bigger than a standard 2x map? Was wandering if the dropping of the older consoles was going to introduce 4x to console play
@MaartenRobijn20 күн бұрын
@@jamiecarroll7381 in an FAQ session with content creators, it has been stated that Giants made 2x maps for FS25.
@LodewijkVrije20 күн бұрын
at 25:12 the thing you describe as a ferry, is a river barge. that means that the big silo with the pipe above the water likely functions similar to the silo's attached to the train tracks. you can store crops in it. and then sell it via a barge that travels on the map, similar to the trains. in fact i believe there was a modded map for fs19 that included a barge which you could drive yourself and use to sell crops. and it had a pretty much identical looking silo this map also gives me more eastern Europe vibes then USA vibes, but maybe that is just me. i believe the map for FS19 that i played, that also had a barge was also eastern Europe inspired. at 25:49 the sluice gate, very eastern European looking, at 29:18 the silo is also very eastern European looking, with the square panels and the red and white checker pattern on top. one thing i personally would love to have back is the milk truck. though now that we can buy our own farm buildings. my guess is that the pathing needed for the milk truck to function when the player can build anywhere is probably really hard to do.
@DamianGates31618 күн бұрын
22:06 so with this if you expand and idk combine fields do you know if it will update it or no?
@kjeglmangle925621 күн бұрын
Hi Daggerwin. When I follow your affiliate link it is for the US (top right corner). When I change it to Norway, your affiliate code disappears from the address bar. Don't know if it meant to to this. Just wanted to let you know.
@1AnononA121 күн бұрын
A purchasable camera drone would be great to check your farm out from the air....
@bullfrog8465Күн бұрын
Agreed! Also would be nice to finally have a photo/Camara mode is FS as well. Games like ATS/ETS2 have it ...why not FS? I hate taking screenshots, as it always shows the HUD/display ...here's hoping maybe one day.
@edwardkay21 күн бұрын
Riverbend springs kinda looks like the Thames in the UK if it bent the other way. The bit near Canary Warf and Greenwich. Maybe it's just me hehe. Amazing video again Daggerwin! Really loving all the FS25 content, I am so excited!
@detudodenada917221 күн бұрын
Good morning. Congratulations on the excellent coverage of the FS25 event. I am a player from Brazil, and for me and millions of other players, a few simple improvements could make a big difference in gameplay. It would be great to have the ability to play in third-person mode, even on consoles, and to make the in-game economy more challenging and realistic, including converting shop prices to other world currencies. Another interesting addition would be to include calves and small animals, allowing them to grow throughout the game. Thank you for your attention!
@gothops15418 күн бұрын
It would be cool to see multi crop fields growing at the same time, like we saw in season 3 of Clarksons farm. But I suppose for FS’s soil model it wouldn’t make a difference. Would be cool to see more “issues” outside of your control like too hot or too much rain affect your yield/crops
@raxamelius85821 күн бұрын
Great breakdown of the footage. Do you think the long grain rice is planted and grows in a “dry” field as opposed to the flooded type?
@MelissaWillowCooper-bi4ff20 күн бұрын
It’s good to get a more in depth view of FS 25 daggerwin yes the AI workers do need some improvement from previous FS games I’ve watched your videos from FS 15 onwards and the AI workers miss bits and complain about obstacles in the field’s and things the John Deere driving in the lake looks realistic the dynamic psychics water ripples wet tires it really is a big improvement I’m looking forward to seeing you doing your first FS 25 series at some point around Xmas or in early 2025
@Bearcats73720 күн бұрын
the swath left by the swather looks normal for the most part., it mostly depends on the crop. wheat like that is usually a little more even, but can be lumpy. its typically only done in northern us/canada where our growing season is short . its to dry the crop out faster if you have weather coming in soon, to lengthen the amount of time you have to harvest, or if you have a problem with weed growth and down want to run the crop over to desiccate it. Its not really common anymore with our big modern day harvesters, because you can straight cut the crop in so much less time.
@TheDudeEffect21 күн бұрын
@daggerwin The Car ferry is actually a small line haul boat. That is how we get grain and rice up and down the rivers in the US. I work on one!
@Charlie-Farmer33021 күн бұрын
Love the look of fs25 Thank you daggerwin for showing us the videos
@maria-dt5ux21 күн бұрын
Ohhh yeah, I am really impressed by the improvements in FS25. I'm definitely going to pre order it, I'm just waiting for the collectors edition to be available first. It just says coming on the farming simulator website here in Norway
@CDubya.8221 күн бұрын
Looks good. Although the driving in/on water looks more like a sheet of silk 😋 PS Daggerwin has a ticking clock nearby? 😋 I could hear ticking
@manmadechimp21 күн бұрын
Yayyyy 🎉
@gbusrt659221 күн бұрын
perhaps the terms for the different rice should be 'wet rice' and 'dry rice' ??
@GothyCakesofficial20 күн бұрын
My spidey senses are telling me that Daggerwin has already played a preview build under NDA 😉
@SimulatedAcersplays20 күн бұрын
Looks like the tractor wheels are made from plastic, like there is no weight on them
@FederalBurreauOfInvestigation20 күн бұрын
I was hoping that you could open the machine's doors and windows but, despite that am satisfied!
@GradmanFarms71719 күн бұрын
I can’t wait to see what brands from 22 are in 25.
@PTGresseth20 күн бұрын
I’m really excited for this new AI Helper! I have been using courseplay and autodrive, in both fs19 and 22, but it’s a pain to set up and has it’s flaws. If this works as well as it looks, playing solo on big fields with big machinery might actually become quite fun. I’m also hoping for the AI to do combine unloading, though it might be a stretch. Excited to hear more news!
@sk8guitardrums21 күн бұрын
looks like good progress over FS22. looking forward to the 2025 version. one thing i see that is strange is if you have baled hay then it will stay as hay as it would have already been sun dried, so wrapping it after won't make it like traditional silage bales. in the real world a lot of farmers that make large hay bales, wrap them so they can store them in all weathers outside. you might be able to make "haylage" if added additives and then wrap it. i don't know the curing stages when it was cut, if it was tedded and windrowed so its hard to know the exact state of the bale.
@Cs137matt21 күн бұрын
What stood out to me after the fairy while walking next to the streams there was no sound effects of the water
@batbou444813 күн бұрын
I Pre ordered the game yesterday I can't wait for November 12th!
@Fastrackmc52619 күн бұрын
Thanks for the update daggerwin.👍 I have seen those swatters in real life and they are very handy for moisture. The crop affect the harvesters quite a fair bit because of the moisture at night they can’t thrash it but if it is in those swaths they are able to slash it a lot better. (Slash meaning when the product gets in the harvester and tries to process it all)
@haelww121 күн бұрын
Happy to hear your prononciation of iseki !
@Daggerwin21 күн бұрын
😁
@halo-rain21 күн бұрын
Hey Daggerwin. You need a quieter clock!
@mightymushroom498021 күн бұрын
I didn't hear the clock, I'm guessing you're using earphones?
@halo-rain21 күн бұрын
@@mightymushroom4980 I was using earphone :)
@sstrick50021 күн бұрын
@@mightymushroom4980 I was on speakers. Still heard it. And I'm old.
@toadintheh0le21 күн бұрын
Looks great and some nice additions. I won’t be purchasing unless they sort out performance though. Constant stutters on FS22 on a VERY high end system is unacceptable
@andrejsscott677721 күн бұрын
With the new engine hopefully they've worked it all out. There was talk of alot more optimisation with the graphics as they've added alot graphically demanding features.
@toadintheh0le21 күн бұрын
@@andrejsscott6777 I hope so. Less than 200 hours in FS22 as I just couldn’t stand it. Tried everything to fix it but with a ryzen 9 and 4090 it shouldn’t happen. I won’t be preordering in the hope that there is some improvements to be seen
@fs_dave21 күн бұрын
@@toadintheh0le I run a Ryzen 5 5600x and a 3060ti at 1440p high settings without any stutters. It's not the game.
@randoguy748817 күн бұрын
@@fs_dave It is the game. Go to Giants forums and you see people mentioning stutters with a 4090 s and 5800X3D s
@dadsarmy170221 күн бұрын
Thanks for the updates :D
@MitchCollins1520 күн бұрын
Loading ships with grain is a nice touch!
@Zsweeze20 күн бұрын
Finally some more detailed depth sounds of the machines.
@lor778021 күн бұрын
The grass and foliage textures look very good i have to say, i hope the fog will not be on all the time, it would be very unrealistic
@the-pacifieruk712621 күн бұрын
Giants have said the fog will depend on time of day and time of year so no it's not on all the time.
@khyehickey21 күн бұрын
Pre ordered the year 1 bundle with your code, thank you Daggerwin
@maria-dt5ux21 күн бұрын
Is it just me or is the sound effects improved, even just lifting up that pallet?
@andrejsscott677721 күн бұрын
Alot of new sound effects I noticed the front loader as well very nice!
@restwellcloud-ix8ee21 күн бұрын
It’s just you
@maria-dt5ux20 күн бұрын
@@restwellcloud-ix8ee as others mentioned here, it's obviously not only me
@WournosFromTwitch20 күн бұрын
That baler looks interesting! I never made bales before 22 and now it's my secondary task (Animal husbandry being the main). LOVE the rip of the plastic!
@xtremeracer322221 күн бұрын
Will the multiplayer be improved? Really something I want in FS25
@jimdodgedak20 күн бұрын
I lost audio in the last few minutes, unless you cut it. The old building had an unload point next to it, suggesting that it could be repaired by the player. The platinum expansion for 22 had ore refining, so that lends to maybe returning. Deliver steel and wood for a run-down production for cheaper upfront cost, maybe?
@Silentstorm_AU20 күн бұрын
00:20 rice 10:35 windrower 14:20 consumables 17:36 GPS steering 20:00 AI worker 22:17 john deerz driving through water. 23:10 US map Riverbend springs
@marksuson534719 күн бұрын
Swathing Swathing consists of cutting the crop and placing it in rows that become supported above the ground by the remaining plant stubble. The purpose of swathing is similar to that of a pre-harvest burndown. This is an option when crop maturity varies throughout the field, or the environment does not allow the crop to rapidly dry naturally. Swathing can result in crops that dry down faster and more evenly and provides some weed control. The crop is less susceptible to hail damage if put into a swath. However, the grain becomes more susceptible to pre-harvest sprouting in a swath if rain or heavy dew occurs. Swaths can also blow around, especially if the crop is thin. Thin crops also make thin swaths, which can sometimes be difficult for a pickup head to get off the ground.
@keystoneoutdoors_mb11 күн бұрын
It’s interesting that they added this, no one does it anymore at least around my area. Everything is straight cut headers now.
@GamerTubeHD21 күн бұрын
I hope that the GPS will be customisable like the FS22 mod by woopster. Otherwise I see problems working with moded implements and or moded maps.
@wyldbladze20 күн бұрын
Looks great. I am just wondering what the system requirements are going to be for the finished version.
@nuanteeks860217 күн бұрын
So can I get it confirm that I would have to play on PC to get the mod to play in 3rd person?
@Jackadoor20 күн бұрын
I'm almost positive that the MacDon's road mode is exclusive to that model. None of the swathers/self propelled mowers in my area do that. Typically, they run in the same direction as they would in work mode, and either have the header towed by a pickup, or just drive down the road with the header on, doing a lot of driving/stopping halfway in the ditch
@maria-dt5ux21 күн бұрын
I'm really impressed. Wondering how it will handle curves
@olliearmstrong-fu9tn20 күн бұрын
Daggerwin gone up 3k subs in a week can’t wait till you hit a million been watching since fs15 you deserve it
@Badhabit99Gaming21 күн бұрын
One thing i have noticed is all the head movement is smooth and done probably with a controller, i get the feeling if they moved and faster it would show performance issues, i hope not as i must admit i am on team reskin. But think if it runs smooth i would be happy with all the new features and the graphics are much better yea, but i remember fs22 had lots of stutter when it first launched. I hope performance is good 🤞
@Bharathsimhareddyellanki20 күн бұрын
I think Both Gps and AI worker have course set based on Width of Implement which can be used to generate a preset for course of entire Field similar to setting course play manually but everything is done auto mode in FS 25
@drewdean918320 күн бұрын
I'm so glad that the implements have like more realistic sounds to them like the baler making a cutting like noise when it cuts the wrap and stuff and a clunk noise when the bale tilts down this game is going to be awsome
@chevinator90821 күн бұрын
That's a pickup header my uncle had used it for wheat. I also saw it used for oats before as well
@patrickwilliams961121 күн бұрын
ground deformation better be for buckets etc and any front loader bulldozer or excavator
@troybradford85621 күн бұрын
I think, from the looks of it, that the field info is based on where you're standing - not where you're looking (at least for now)
@darkmistpro785411 күн бұрын
14:00 i am from saskatchewan canada and we used to swath before combine beause spots of a ready to havest field would still be green, thus forcing the full field to be dry and ready for the havester, also alot of the farmers dual purposed the swather using it to cut hay
@maria-dt5ux21 күн бұрын
Is it just me or is the sound effects improved, even just lifting up that pallet?I'm curious how it will handle curves? Since this is just a field with 90 degrees angles
@Nick.braden20 күн бұрын
I’ve never played a fs game on launch I’ve always been a few months late. How long does it take usually for mods to be added to the new games once they drop
@clothnappies12316 күн бұрын
Hi Daggerwin 35:28 It is not call a Ship, it is a Dry bulk cargo barge.
@jayweaver562320 күн бұрын
I'm in the USA, I ordered the Collectors edition for Farming Sim 25
@mcatrane19 күн бұрын
I'm liking the GPS, it seems not only it can plot on tight fields, but also have some intelligence too. How it calculate turning radius between rows seem reasonable, and this is something that I do not quite like on Courseplay. But still, I need to try this for myself to see if it can really substitute Courseplay or not.
@caner-19120 күн бұрын
my assumption about gps line is that if they care about map mods that doesn't creates field by default (i do think they care) they will make something that you need to create lines with a few parameter, easier than mod one (as we saw the seasons being simplified and optionated) so you can say back and forth or headline first and innert part is cross or back and forth, because in the video gps inner lines are cross, i dont (wanna) think that they assumed everybody will like to work the precoded way.
@killa_kirby129720 күн бұрын
stoked to see some mod ideas coming to base game. all we need is precesion farming made im base game and ill be set