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Synthesising the beauty of Science with the reliability of Maths to implement the fastest possible single-core nether tree farm you can fathom which is still able to produce all the bone meal it uses and then some.
This project started in mid-2021 when I was trying to figure out the average amount of wart blocks and shroomlights generated per nether tree and had only just started looking at the generation code for them.
A year later whilst heavily procrastinating study for an English literature exam, I had the thought of working out every possible shape of nether tree that could possibly generate and then taking the weighted average of all of them to find the fabled "average huge fungus".
This method ended up producing a few heatmaps which would soon become invaluable tools for any player interested in designing optimised nether tree farm layouts, including one for the farm featured in this video.
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►Links:
Credits, References, & Additional Info: docs.google.com/document/d/1n...
World Download & Schematics: shorturl.at/otv23
Huge Fungi Huggers Discord: / discord
Stemlight, Animation Code & Heatmap Code: github.com/ncolyer11
Prerequisite Explanation Videos:
- How Nether Trees Generate: • Fast Shroomlight & Ste... (shroom farm v1)
^ Most important one for the purposes of this vid ^
- Vines Region Generation & Manipulation (VRM): • Making the Shroomlight... (shroom farm v2)
- B36 TNT: • B36 TNT tech summary
- Custom Dispensers: • The Fascinating New Ma...
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►Notes & Corrections:
- User Guide:
docs.google.com/document/d/12...
- FAQ & Troubleshooting Guide:
docs.google.com/document/d/1b...
- Rates for all 16 possible modes:
docs.google.com/document/d/12...
- *Playerless only when set to playerless mode. Note: rates drop by 19x
- "Hat Height" refers to the value of the variable in the code and not the actual in-game height, which is 1 block higher
- 9:03: The way Region() works out what region the given block is in, is it runs a few checks such as are the "x and y coordinates equal to the radius" (corner region), is both the "x and y coord not equal to the radius and the layer isn't the top layer" (internal region), or is the "layer one of the first 3 of the hat and the block is not in the internal region" (vines region), and lastly the negation of all the above regions (external region)
- 18:03: This logic system is called a Hysteresis circuit and is compacted in the latest version of this farm (will fork a 1.21 version optimised around autocrafting in the future)
- 18:34: Fungus has a 98.3% chance of growing every 8gt cycle, not 87%
- 22:15: This flashing dust isn't in the final design
- 27:17: I missed one vrm block which is 2 blocks above the first vrm block when you walk into the farm on your right
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►Music:
The soundtrack for this video can be found here:
• The SSS (Motion Pictur...
Licensed under Creative Commons Attribution 3.0:
creativecommons.org/licenses/...
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►Cool stuff u should check out:
Unique Farms: • Unique Farms
Nether Tree Science: • Nether Tree Science
Fastest Tree Farm Series: • Ncore Tree Farming
My Discord: / discord
Twitter?: / ncolyer11
Patreon: bit.ly/2FbtSYV
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►Time Stamps
0:00 Introduction
0:52 Finding Required Bonemeal/h
3:00 Outlining the Piston Layout Rates Problem
3:27 Partitioning the Nether Tree Volume
4:18 Analysing 1 Nether Tree Shape
4:46 Nether Tree Shape Distribution
6:26 Fringes
7:16 Finding all Valid Bounding Boxes
8:50 Code Implementation - The Heatmaps
10:10 Stemlight Origin Story
11:02 Designing a Self-sustaining Layout with our Math
12:40 Dispenser Layout & 4gt-thru Dirt
14:19 Nylium Replenishing System
14:51 Optimising the Layout for Shrooms with our Math
15:21 B36 TNT Blast Chamber
16:22 Farm Core Input, Output, & Control Panel
17:36 Supplying the Exact Amount of Fungi Used
18:10 Playerless Mode
19:09 New Safety Features
20:00 The Storage & Item Processing System Intro
21:10 Fungus Farm & Regulation Logic
22:36 Box Loaders & Composting
23:44 Bulk Storage & Auxiliary Bits
24:31 How to Use the Farm
28:00 Build Tips
29:07 Thanks for Watching ❤️ (also irl clips?)
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#The #SSS