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This is the true final boss fight in the game. And he is one tough final boss if you take him even the slightest bit lightly.
Fight Start: 3:03
Plot
After Kuja attempts to destroy the Crystal, Necron reveals that all life exists only to perish due to fear, after nearly quoting an exact quote from Star Wars. He explains he exists only to return everything to the zero world, aka destroy everything. Zidane of course will not let this happen.
The game gets a little criticism for having a final boss that sort of pops out of nowhere. Necron is not mentioned at all until this point in the game, and many people think the game should have ended with Trance Kuja. I think it's fine either way, and this fight is epic enough to warrant it being the final boss.
Strategy
This is a tough final boss fight, as I said earlier. Necron can up to THREE turns in a row, which is quite scary. He has two devastating ultimate attacks, and to top it off, his defenses are crazy. You're in for a long tough fight. I recommend LV40+, LV45-LV50+ if you don't want too much trouble. My levels were all over the place, from as low as LV39 to LV49 with Zidane.
Anyway, for abilities, you're going to want to equip tons of status ailment guards. His first ultimate attack, which he will use very early on, will inflict tons of status ailments. Equip the most important ones that would render the character unable to do a move. Auto-Haste should be equipped if you're a high enough level to equip it along with the status guards. Auto-Regen makes this fight much more bearable as well, but I chose not to use it for the challenge.
Necron has a large arsenal of moves at his disposal. His lesser ones are Flare, Holy, and Thundaga/Blizzaga/Firaga. His support moves are Protect/Shell/Curaga. He spams Shell/Protect whenever it runs out, it seems. This gives the illusion that he sometimes uses 3 moves in a row. It seems to be an auto move. The other lesser moves are nothing you aren't used to and aren't too lethal unless you're under LV40.
As for his bigger attacks, Blue Shockwave reduces one char's HP to 1. Pretty scary if followed up with anything. Meteor is always a scary move to be afraid of, due to its sheer randomness of the damage/accuracy.
His two ultimate attacks are very scary. Grand Cross is essentially just like Curse, except it doesn't do damage. What it inflicts is random, but it's essentially almost every single status ailment. It's at random, though, so it won't be all at once. Confuse, Stop, Death, Heat, Sleep, and Petrify are the worst. You can guard against all but Death and should.
His second ultimate attack is Neutron Ring, which he uses shortly after Grand Cross. It does a ton of damage to everyone. So you're going to want to at least get your White Mage character rid of status ailments and fully healed.
Then he'll repeat the cycle of moves. I could be wrong, but the illusion of his 3 moves in one turn can be likely because one is a counter attack (Blue Shockwave) while one is an auto move (Shell/Protect/Curaga?), and the last is just his regular move. He'll never do something like Grand Cross and Neutron Ring in the same turn anyway, so you should be fine.
For attacks, you're going to want to spam those fixed 9999 moves to end this fast as possible. Even Steiner's Shock might not do 9999 in this fight if the boss is under Protect status, which he probably will be 80% of the fight. Even Zidane at LV50 with Ultima Weapon will only do a measly 1-2k damage in this condition. Either way, as long as you keep at it with attacks when it's safe, you'll end the fight within 15 minutes.
Overall, tough final boss fight. But that's good, it should be tough. I find it the hardest FF final boss fight since FFIV. Auto-Haste + Auto-Regen at LV40+ makes this a good amount easier, but still tough.
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