"You guys know a lot". Maybe the best compliment they could give you and you totally deserve it! Very interesting questions, you did an amazing job! :)
@FinalFantasyUnion Жыл бұрын
Thank you so much
@travismorse5050 Жыл бұрын
I feel like this interview is special. The developers seem so relaxed and comfortable with people there. I can tell that they're very proud of FF16 and are pleased with the admiration they're receiving. I can't wait to dive into 16. Thank you to the Square Enix team and the Final Fantasy Union team!!
@harrenysk Жыл бұрын
koji's passion and enthusiasm for his craft bleeds through!
@mamayareborn Жыл бұрын
This was by far the best interview that came from this tour, by a very wide margin. Very technical questions, well prepared, and even they were impressed which is understandable. It's too bad that it had to be a bit shorter, I imagine there were many other questions that couldn't get answered, but hey, they clearly liked you guys, no doubt they'll keep inviting you over for these. Thanks a lot for the interview!
@Rithysak101 Жыл бұрын
Koji Fox is just the warmest person ever. His lore on XVI will definitely be one of the sleeper hits in the game for alot of people.
@lukelmaooooo Жыл бұрын
longest 56 hours of my life
@Force-Multiplier Жыл бұрын
Man as time passes i am appreciating Yoshida more and more he's just so honest and straight up with things that i can't help but to admire that attitude he basically said there that he didn't picked to do XVI because it was more about the company and fans asked of him/the company not all devs give that type of awnsers about things
@Bahamut998 Жыл бұрын
What square enix did was genius. They saw that ff14 was a massive success as a final fantasy. So they gave ff16 to the success team. Pure meritocracy.
@wingsofwar Жыл бұрын
These are some of the best interview questions among the many across this media tour. These are very personal questions that we as fans of CBU3 really needed. When it comes to products, most people forget the authors and creators that poured their soul into making said product, and so we never dive into the interpersonal dynamic of the individuals and team that worked tirelessly to make something like this. I really wish I was a fly on the wall during the development of the game and watch these masters weave their craft, and i'd probably have valued that experience more than playing the actual game itself.
@kurostern2527 Жыл бұрын
Man you gotta love Koji, from his works to his passion, he really seem to leave an impact on his work.
@StaticNEP Жыл бұрын
Koji fox and yoshida are a Blessing to the comunity.
@madambutterfly1997 Жыл бұрын
Truly, a servants answered prayer
@haleynaga5671 Жыл бұрын
sadly the other numbered ff fandoms hate him lol
@Veloso-hf1ux Жыл бұрын
Soken as well
@StaticNEP Жыл бұрын
@@Veloso-hf1ux of course !
@Bladieblah Жыл бұрын
@@haleynaga5671 Why?
@kingleepz Жыл бұрын
I mean you guys DO know a lot lmao; you guys are probably the the most well-versed FF lore and history channel on KZfaq, congrats to you for getting this well deserved opportunity and thank you for sharing it with us!
@HyperDefective Жыл бұрын
I remember one time, around when Heavensward came out, Yoshi-P was actually logged onto my server, hanging out in town on his mount with swarms of people around him. My friend was freaking out and when I asked about it, she said "That's Yoshi-P!" and my reply was just "...Okay, who's that?" and to this day I feel like such a dumbass lol. I really had no clue who he was. I've learned a lot about the guy by this point, and watching interviews with him is always a pleasure. You guys actually asked very good questions, and should be proud!
@Disastra Жыл бұрын
One of the best interviews I've seen with these devs. And I've seen a lot of them. Excellent stuff.
@FinalFantasyUnion Жыл бұрын
Thank you very much for the kind words, it means a lot! ~Darryl
@Harrowing999 Жыл бұрын
In every interview Yoshi-P has, I just love how honest he is. Mix that with Koji and Soken’s energy and you get one of the best developer teams out there. And none of it goes to their heads. They are all incredibly humble for the amazing work they’ve put in 14 and now 16. This game is going to be special and I’ll have it for years. I can’t wait to dust this off 20 years later and relive these days much like I do with the original FF7 and FF8
@Bahamut998 Жыл бұрын
Same here. To be honest I hope CBU3 keeps making ff games going forward. They can just only improve and are a winning team. But I don’t know how much stress and work yoshi p can keep doing.
@trollingisasport Жыл бұрын
Wow. That's really awesome they let them localize that way. Smart move.
@Bloodyshinta1 Жыл бұрын
It probably increases the cost of localizing the game by a huge amount.
@A203D Жыл бұрын
FF16 has not excited me as much as previous releases...however that changed when you mentioned Matsuno. FF7 Remake for me was sensational, it has set the groundwork for what is to be a phenominal set of years for Square Enix. Whether its FF7-2 or FF16, I don't know, but I have a lot of confidence in these guys after that interview.
@PLAuviance Жыл бұрын
I get such a warm and cozy feeling seeing how excited Koji Fox is
@DonCactuar Жыл бұрын
Completely agree with comments I see. Wonderful intereview, going in deep/technical and interesting questions than the usual bunch. And also would love it to be more long and extended but as usual, one has to understand the constraints. Also really happy you guys had this opportunity based on the effort you put on FF Union and consequently rewarded with that "You guys know a lot". Cheers! :)
@CP-pz9vw Жыл бұрын
Very cool that you got to interview the team like that.
@peterxiong Жыл бұрын
Banger of an interview!! Koji at the end "you guys know a lot" says so much about yal as a team. Thoroughly enjoyed this one guys..thanks!
@LockenLode Жыл бұрын
You guys asked some really good questions. Really enjoyed watching this!
@phoenixdownzd5246 Жыл бұрын
You guys DO know a lot.
@GenesisVII Жыл бұрын
Some sweet questions there, and amazing compliments! Well deserved!
@omnicloudv7 Жыл бұрын
Best Final Fantasy Channel on KZfaq.
@asma_a.j Жыл бұрын
This interview was wonderful and wholesome. Well done!
@Mega6staR Жыл бұрын
I have been a diehard FF fan since the very early 90's. To fans that been around through these 30 so years, who would've known FF would become one of the biggest franchises in gaming history and remain this strong. Friends use to crack jokes(all love) about the turn base combat and kiddy body sizes in FFVII etc. I would picture Final Fantasy as this cinematic action game with a super large realistic dark world and heavy seas etc(and as a kid, I would sometimes reenact it lol). Now it's 2023, I'm fully knowledgeable of Square as well as enix, and when it comes to this KZfaq content, FF Union is definitely Top Tier. Interview was a great vibe, and it was so lit that y'all got to do this...
@Bahamut998 Жыл бұрын
Having played the game, the English lines for characters is just brilliant due to Koji Fox. Most amazing localisation I’ve seen. In fact it’s not a localisation but a piece of art in itself. Also, the UI worked perfectly for that type of game.
@Siul_987 Жыл бұрын
Great interview! I think is my favorite from all this current ff16 interviews, I love the answer from Koji Fox a lot and it even feels like a continuation from what we saw from him on the ffxiv no clip documentary. I notice that they really capture your channels passion through the question and they clearly praised your knowledge which is so great coming from yoshi p. I don’t have anything else to say other than great interview and great work!
@Riku2005 Жыл бұрын
what a great interview, jeez i loved these questions so much. These aren't normally asked by interviewers, thanks for this.
@NihonNoMajin Жыл бұрын
I swear Yoshi-P is such a rockstar! As much as i really love and appreciate Tetsuya Nomura, Yoshi is reallt caring for the FF franchise with his passion and dedication to the series!
@BurnoutsAndBourbon Жыл бұрын
Ok that was amazing, need to land another longer interview
@JesseAnderson Жыл бұрын
Koji and John's work on the English script really does show. Just listening to the JP dub and seeing how different the script is, it's no surprise they spent 8 hours a day on it going line to line with the scenario writer. Not only is it really authentic feeling as a European/English feeling story, but the storytelling is different and very clever with how information is given to the player
@jqkm2420 Жыл бұрын
I really love that ingame encyclopedia thing that updates as the story progresses, it was already in old Matsuno games and it was always such a treat to read through. They added it recently in FFXIV too, it really adds depth to characters and story elements.
@goncaloferreira6429 Жыл бұрын
Good questions. Many thanks and all of the support. Always.
@F34RDSoldier805 Жыл бұрын
Every time Yoshi talks about how he wants to do things and how things are ran and planned, it just shows how much of a great leader he is. The plans are so simple yet super organized and easy to follow. And the amount of confidence he has and his team seems to have in them is so visible as well. And you can see it in the FF16 and in FF14 as well. We get super consistent content drops in FF14 and when he has trouble delivering, the guy literally breaks down and cries apologizing on camera. And we see it now in FF16, with the fact that the game went gold a while ago, and has a shit ton of time of polishing and the fact that they aren't planning a day 1 patch. We see the results of Yoshi's leadership all over FF16 and 14. I mean, I'm kinda "glazing" here, but it's true. And I think a huge portion is also on the team under him that is fully capable on delivering on Yoshi's plans and pretty much always do. Like with the FF14 dev team, you can see how much they enjoy working on the game with the things they add into it that Yoshi didn't even plan on doing.
@lain11644 Жыл бұрын
Really fascinating interview indeed
@kiryustriker Жыл бұрын
This is not just another japanese game this is story being make in the game industry.
@makojuicer Жыл бұрын
Loved that question about the UI, Yoshida's comment was insightful
@AudeJazz Жыл бұрын
Awesome interview! ❤
@liftea7304 Жыл бұрын
I am pretty much sold on this game. Everything that's left now is great sidequests and a strong story. The dialogue writing I have seen so far has been excellent and the voice actors have been doing a great job. I hope they keep this quality over the entire game. The game feels like a great breath of fresh air after XIII, XV and the 7 Remake series having a more modern setting.
@haleynaga5671 Жыл бұрын
man to have that mindest "oh i can make the game, but i want it if i get asked from the company and the fans ask me so" like he knows he can do it
@consumablecorner150 Жыл бұрын
It's also a sign of self-worth/self-respect. Plus it gives him time to explore his imagination.
@Mog_the_Moogle7 Жыл бұрын
Thank you for a fantastic interview Kupo ❤️ it was interesting, informative and insightful
@Dracobyte Жыл бұрын
Great interview, thank you!
@fernandozavaletabustos205 Жыл бұрын
Great interview!
@E.Humperdinck Жыл бұрын
I've never even played XIV but I can tell Yoshi P is a competent dev. He seems really cool/chill. I pray he knocks XVI out of park to revive FF's single player games. I won't say there hasn't been a good FF since 10 (maybe 12) but it just hasn't had that level of soul in so long.
@Telris86 Жыл бұрын
Yeah XIV is an MMORPG but especially when it comes to story it is regarded as one of the best entries in the entire series. Pretty much since its first expansion launched. You can even experience the main game and the entire first expansion for free so definitely worth giving it a try.
@TheJbrown60 Жыл бұрын
GOAT
@ohcharlie428 Жыл бұрын
You're a goat!!
@heromafia2739 Жыл бұрын
A very good interview 👍
@VergaVenuda Жыл бұрын
Im watching every interview i can fr
@mauricej007 Жыл бұрын
Maaaan oh man they put love into this game.. 😢😢
@antoningavrel2808 Жыл бұрын
What is the background music at 5:30?
@christopherc6103 Жыл бұрын
Now my concern is what language I should play in. If given options in the past I would always choose to play in Chinese text and JP audio because they translate way more easier without losing much taste. Now with the focus placed on being (British) English first, it is quite a dilemma which language combination I should go for.
@henrysarson7417 Жыл бұрын
while I do like the Old school DP points design choice I really hope there are toggles for UI in settings. Game is to stunning visually to have any Hud in my opinion.
@hareeshkota8431 Жыл бұрын
i wish there will be an option to turn off the damage numbers off
@milemile4813 Жыл бұрын
Im kinda disappointed they wont give us an option to toggle the dmg numbers on and off. With all the particle effects and numbers popping on the screen it looks a bit too much. Imho.
@ilovedreamworks Жыл бұрын
I Really Hope you Cover Y'shtola Rhul From Final Fantasy 14 in a Future Origins Videos
@Owl90 Жыл бұрын
That's wholesome as fuck!
@Ireallylikeeggs Жыл бұрын
Im about half done and so far there isnt much regarding Clive and how he Clives and his approach to Cliving and im a lil bummed
@Ireallylikeeggs Жыл бұрын
Horseshit
@ohcharlie428 Жыл бұрын
Ha...spanning through a decade of his life and somehow he is a character without depth. Just an edge lord to make simps feel epic.
@margarinesnatcher Жыл бұрын
@@ohcharlie428 Bro knows full details about a game that hasn't released yet, truly a time traveller moment.
@ohcharlie428 Жыл бұрын
@@margarinesnatcher my current address is in 1988. Im just on my way back with some imports. FFXVI is not among the treasures with which I return to the past. Thought I should say something while Im filling up on time gas for the time car and grabbing some lunch. Dont buy the game. It leads directly to WW3.
@rpguntodeath6112 Жыл бұрын
Best interview
@frankiepollock8148 Жыл бұрын
Wish he would totally remaster ff11 online but keeping the same social aspects of the game group leveling in particular
@Jenema2 Жыл бұрын
FF11 is still going strong it doesnt need s remaster. If anything that woyld drive away long-time players.
@frankiepollock8148 Жыл бұрын
@@Jenema2 no it wouldn't if the game was graphically remastered keeping same game play then brought back to consoles it would add to the player base massively
@sirnonsense5033 Жыл бұрын
I don’t think he is timely ready for another mmo. There is a reason he is just the producer of 16 instead of also it’s director. He is full with 14 already and u can see how busy he is atm with that and 16 stuff on top of it.
@idminister Жыл бұрын
problem is FF11 is still using ps2 coding, and it has a peculariar architecture compared to most computers. There is a independent-fan vana'diel remaster project but it encountered the limitation of only being able to have a finite number of zones remastered at a time. to put it simply: a resmaster of FF11 would required remaking the code for the game. And that is a major investment. And it is, as yoshida has stated, unwise for a company to have multiple games that compete with each other. XIV doesnt function in VR, because of how aoe dodging works, and it doesnt work on mobile, meaning a remake of XI would need to be focused around either of those. but currently the VR market is too small, to justify a remake as XI is large and alot to it. [IMO VR is a better fit for XI than mobile, but $$$.] The FFXI R project for mobile with nexon, did exist, but has fallen thru. Which is good, considering nexon was involved.
@ssjgokuhan Жыл бұрын
Wish the Japanese response was read off by you so I could listen to this instead of having to wait until I have time to sit and watch it.
@Romess1 Жыл бұрын
I feel sad it's been more than 21 years I last was excited for a new FF release. Maybe I haven't invested myself enough in the newer titles post-Sakaguchi departure but I can't help but feel a disconnect from the franchise.
@dmckenna Жыл бұрын
XIV free trial is right there.
@weilima9316 Жыл бұрын
@@dmckenna yep. Both Sakaguchi and Matsuno are having too much fun playing FFXIV together.
@UnifiedEntity Жыл бұрын
Ff7 remake and kh3 couldbe definitely used this approach to its script cause god those pauses and grunting
@joefawley9264 Жыл бұрын
I wish we discussed if there will be more fun and cheesy moments
@teddyfurstman1997 Жыл бұрын
FFXVI looks to be an amazing comeback for the franchise since the first FF from NES and FFVII for Playstation. Love the MMO FFXIV
@Ireallylikeeggs Жыл бұрын
I hope he talks about Clive and Cliving and EnClivement
@ohcharlie428 Жыл бұрын
Careful now, you are gonna get yourself reclived :(
@Ravage27 Жыл бұрын
XVI will be the first FF i'm skipping in since VII, but i still wish the team all the best. If they are still the ones making the next mainline title, i really hope it will be completely different.
@UsfBenSalah Жыл бұрын
Well it's really obvious in my opinion why this is a exclusive to ps5 only square enix they been doing a ps4 version along side with xbox too but sony made them an offer to make it a temporary exclusive by supporting the project which will boost ps5 sales a long with a pc version later Sony!!!
@AkiraKid28 Жыл бұрын
I understand UI is important, but people who complain about UI usually have the worst takes.
@staggeredpotato6941 Жыл бұрын
👏👏👏
@juanka0087ify Жыл бұрын
lmao..sneaky way to try to get him speak about the deal with sony
@twelvethirtyfour Жыл бұрын
Captions containing um and uh is really odd 🤷🏻♂️
@Vicioussama Жыл бұрын
I would not put "FFXII" as one of the greats lol.
@sephiroth668 Жыл бұрын
Great interview, shame you didn't ask why they've decided to only launch on ps5 and why they're keeping pc players left out.
@dafire9634 Жыл бұрын
Thats most likely part of their deal with Sony, Sony gives them a lot of resources including marketing, and they have it be the "reason people buy ps5s", the system seller, like bloodborne was for the ps4
@Jenema2 Жыл бұрын
I dont think you understsnd exactly how different it is to develop for console vs PC.
@k.vn.k Жыл бұрын
Yoshi P said the PC version will come next year. End of story.
@sephiroth668 Жыл бұрын
@@k.vn.k Sure, release the pc version after the hype dies down. brilliant marketing move square.
@k.vn.k Жыл бұрын
@@sephiroth668 rather a brilliant move from Sony. Their PS5 sales skyrocketing.
@EpicConspiracy Жыл бұрын
So these are the guys that has made final fantasy not resemble a final fantasy game while ruining a franchise and running off all the fans who have supported them for decades
@sammidul4080 Жыл бұрын
No, just because it not turn based doesn't mean it not final fantasy 😂
@dmckenna Жыл бұрын
No. Fucking imagine saying that shit about the team that saved XIV and brought thousands upon thousands of new fans into the franchise. Absolutely braindead take.
@StrikerTVFang Жыл бұрын
To answer your question, No, these aren't those guys. That's the imaginary people feeding you coupium in your head since you didn't get your beloved turned based game lol These are the guys that saved the Final Fantasy franchise from financially collapsing. You may have heard of their award winning, highly acclaimed NON TURNBASED GAME: FFXIV.
@weilima9316 Жыл бұрын
These are the guys that made the most Final Fantasy game of all time that FF creator Hironobu Sakaguchi has been playing and tweeting about every single day for the last 2 years. These are the guys whose same most Final Fantasy game ever have kept the series financially viable for the many years now, ensuring that people will still actually continue to get FF games.
@dwiatmika9563 Жыл бұрын
Moogle, Summons, Dragoon, Crystal, Chocobo, Air Ship, Ancient Civilations, etc. Yeah It's FF alright.
@tonertonki Жыл бұрын
So my question is, Did they fix the Japanese voices lyp sync? Because it would be a shame if I am playing with the Japanese dub but their lips don't match the Japanese voices...
@dandandan8686 Жыл бұрын
What I'm most curious about and would love to ask koji fox is why do the Japanese and American FFXVI trailers differ so much in content? I know the main claim is that the script was adapted into English as a primary source, but it originated from the minds of Japanese people, so I assume there's no way you can try to convince me that this came out in English, in fact it was adapted to English in a more radical way than usual, bringing the VAs in English first to sound more natural. But still, when you see content creators like Audrey Aitai kimochi clearly saying that there are differences, and sometimes stark ones, between Japanese and English scripts, I start to laugh, because it seems that the discourse that "the two languages were well-adapted and blablabla" is essentially not true. What most people are doing is swallowing this information without chewing and without even caring what the Japanese trailers and materials say, because Japanese is the "secondary" language, only this game was created from minds , people, Japanese people. Lastly, what I'd like to ask them is... are there 2 FFXVIs, one American and one Japanese? The American adapts to western sensibilities and the Japanese is the usual typical "jrpg"?
@dafire9634 Жыл бұрын
I think this could be a situation similar to other popular japanese games simply because english is limited in some ways, I remember one example being: In bloodborne there was an important description, and since english doesnt have gendered nouns like other languages, the context was lost in english It could be something like that
@dandandan8686 Жыл бұрын
@@dafire9634 english is not limited at the point to mention a character name, since hugo mentioned benedickta in the trailer salvation and it was not mentioned in the english trailer. Make no sense to me.
@dafire9634 Жыл бұрын
@@dandandan8686 i dont know if thats just cherrypicking of voicelines, Or context, and i know taking animes as example is quite fragile But often you see the character saying the name, while in the english subtitles its "You..." because its clear who they're referring to Im not defending or attacking the game, just giving my idea of why it could be
@k.vn.k Жыл бұрын
I believe they are “rephrasing” rather than mere “rewording”, both are completely different. While "rewording" primarily focuses on changing specific words or sentence structures while maintaining the essence of the content, "rephrasing" can involve broader modifications to convey the same message using different sentence structures, vocabulary, or expressions. The freedom of “rephrasing” the Japanese language to English is what makes the transition “loosely” and often may “appears” in contrast, while in fact they are still the same.
@dandandan8686 Жыл бұрын
@@k.vn.k mention a name can make such a big difference when you don't know wtf and who the character are talking lol, and the game can be more suspicious yet if they don't show the character. In japanese you will have a reveal and in english you have to discover. That is my point, but we will see in full game. Every time this happens and the japanese stuff clarify everything, i have 37 years old, i saw this so much times.....! Even in ffxiv we have some differences about characters personality... well, whatever.
@hiro4476 Жыл бұрын
@15:34. That's funny. Just a few days ago, there where news saying they've talked to different platform holders, making deals, cus they want to pick just ONE. And that must have happened way before the development... and now he's saying they've considered PS4 DURING the development? Was there even a possible scenario to drop PS5 and go Xbox ONLY? Like you believe SE will ever drop PS? This is a 360era BS tbh. Yes, we've received money and support and we are going to release game on Xbox 1st BUT, we are going to tell Famitsu and fans, to get the "complete version" from PSStore. This guy is a typical 恩義マン tbh.
@dwiatmika9563 Жыл бұрын
what are you even on about, FF16 was announced when PS5 still new and PS4 still relevant. No there was never consideration to add Xbox like no fucking way a company would release it dead console especially in JP.
@hiro4476 Жыл бұрын
@@dwiatmika9563 Yeah, and SE was talking about they had to go around asking for deals cus they just want to focus on either PS5 or XSX|S. Do you know, FF and DQ are dead in Japan? Kids don't know those 2 IPs no more. Most newbies who come to our studio (I'm a lead game programmer in one of the AAA publishers) have never played a FF or DQ. And do you know why most Japanese 3rd-p had to go PC in 2013 and now also to Xbox? Have you ever wondered, why SE is the only one walking opposite direction?
@hiro4476 Жыл бұрын
I'll give you some numbers. FF15 was released in 2016 NOV in Japan. Its price had dropped to 5980jpy during that Christmas, and retails had 300k physical copies on the shelves no body wants. It was then bundled in 2017 "lucky bag" spring sales, same treatment as the JoJo-no-body-wants game. And 8 months after release, price had dropped to 2000jpy. Survey shows, Japanese kids today don't know what's FF&DQ anymore. They play Minecraft, Fortnite, Apex, COD, FIFA and Nintendo games. The development took 8+ years with 300 people involved. It eventually reached 8+m copies (shipment?) world wide. But that was around 2019. Roughly at the same time, director got fired, and DLC got canned. They hired a lotta foreigners (it was an English-main studio, they even have onsite translators), trying to create something on par or better than foreign engines. They lost a lotta money on this tbh.