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Nintendo's forgetfulness to handle a lapcount underflow results in some interesting results...
Thank you to...
Citrinitas: / @citrinitas27
Kierio: / @kierio04
LuigiM: / xhaox1
Sware: / tas_sware
/ @swarejonge
github.com/SwareJonge
Star: / @starmkwii
/ starmkwii
github.com/StarMKWii
Stebler: github.com/stblr
The relevant game addresses use multi-level pointers.
The parent pointer is 0x809B8F70 on NTSC-U or 0x809BD730 on PAL.
Level 1: 0xC
Level 2: 0x0
The following addresses are available at the specified Level 3 offset:
Race Completion (4 Byte Float): 0xC
Lap Completion (4 Byte Float): 0x1C
currentLap (2 Byte): 0x24
maxLap (1 Byte): 0x26
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Check out Mario Kart Wii TASes: mkwtas.com