Fire/Rain/Grass Interaction System

  Рет қаралды 70,041

t3ssel8r

t3ssel8r

3 жыл бұрын

Date of Recording: 2021-04-02
Recently, I've been working on implementing dynamic systems within the game world that can be exploited for systemic gameplay possibilities. Demonstrated here is the interaction between an object on fire, the terrain system, and the rain system. Burnt grass is encoded in a render texture which is updated by flaming objects using an effect shader.

Пікірлер: 72
@randyaguilar1920
@randyaguilar1920 3 жыл бұрын
Love all of your videos, what I love personally is that these worlds you construct make me feel like I want to be their! That is an artistic feat and I’m super excited for more additions you add to the project.
@Daniel-vx5vc
@Daniel-vx5vc 3 жыл бұрын
Pixel 'Breath of the Wild', let's go. Great work dude. :)
@largeshadow7017
@largeshadow7017 3 жыл бұрын
the dislikes are people who want to replicate it but don't know how
@brummm2
@brummm2 3 жыл бұрын
I wish I know how to do those, but gave it a thumbs up, anyway.
@1.1kSubChallengeWithoutAnyVid
@1.1kSubChallengeWithoutAnyVid 2 жыл бұрын
Well said sir
@grayareagames
@grayareagames Жыл бұрын
Doesn’t matter now though lmao, likes are removed and I predict the algorithm will bless this channel
@clearcontentment3695
@clearcontentment3695 Жыл бұрын
I feel like the fire needs to be more intense but maybe it’s already taxing
@MrLuc420
@MrLuc420 2 жыл бұрын
This is really amazing stuff man!! If we end up using your style as inspiration for our game, your name and game will definitely go high up in the special thanks part of the credits. This is just absolutely beautiful!!
@raphaelzcgomes8496
@raphaelzcgomes8496 3 жыл бұрын
You probably get a lot of comments like this, but I really wanted a "tutorial-like" video of how you achieve such marvelous results (of course, considering you have the resources and time to make such videos) Nontheless, this is one of the most beautiful styles of game graphics I have ever seen. Keep on the good work.
@maricorp.449
@maricorp.449 3 жыл бұрын
THIS IS INSANE. ive been googling something like this for years. TAKE MY MONEY
@abelperez1827
@abelperez1827 3 жыл бұрын
Dude this is amazing!
@muhammedsuicmez3617
@muhammedsuicmez3617 3 жыл бұрын
Bro this is just beautiful...
@ThibsWorkshop
@ThibsWorkshop 3 жыл бұрын
Wow this is so cool!
@arthurangenendt8959
@arthurangenendt8959 3 жыл бұрын
Dude, I wanna play that... SO MUCH!
@woodchi
@woodchi Жыл бұрын
Love how the fire looks alive
@Drunken_Hamster
@Drunken_Hamster Жыл бұрын
The fire looks REALLY good here. Better than the procedural flame vid. This is the ideal level and look of pixelization, IMO.
@DommoDommo
@DommoDommo 3 жыл бұрын
I think the fire animates too quickly compared to how everything else is moving.
@arthurgama3985
@arthurgama3985 2 жыл бұрын
you changed my life
@nyhilest342
@nyhilest342 3 жыл бұрын
Stop him, he's too powerful! Very exciting work, and would love if you posted more. I think about these new videos all the time.
@t3ssel8r
@t3ssel8r 3 жыл бұрын
thanks, I would love to post more but sometimes I work on things that aren't so interesting to post yet
@nyhilest342
@nyhilest342 3 жыл бұрын
@@t3ssel8r Cant wait to see what you're working on next :)!
@superpixel1039
@superpixel1039 3 жыл бұрын
Amazing work! Perhaps a playlist of all the pixel rendering engine would make for better consumption. I want to binge all the videos :p
@anonymouskangaroo3018
@anonymouskangaroo3018 2 жыл бұрын
Pretty awesome project
@jomy10-games
@jomy10-games 3 жыл бұрын
Just looking at this makes me want to play this
@Weckacore
@Weckacore Жыл бұрын
Cant believe I only just found your stuff
@somewhereslow
@somewhereslow 3 жыл бұрын
T3ss! You're killin it! Did you try versions of the fire using flat color? or with less noise? I've shown your work to a lot of people. Can't wait to see more
@t3ssel8r
@t3ssel8r 3 жыл бұрын
flat color?
@vikaskalsariya9425
@vikaskalsariya9425 Жыл бұрын
@@t3ssel8r I think they meant using like a single colour or maybe 2
@mowareking9272
@mowareking9272 3 жыл бұрын
How long did it take you to learn to make art like this and what did you use? Because this is amazing
@fishingtrippy
@fishingtrippy Жыл бұрын
Super cool
@XZ_Slaaa
@XZ_Slaaa 2 жыл бұрын
Will be sick
@davidklemen5264
@davidklemen5264 11 ай бұрын
very cool
@jamesmccormick2102
@jamesmccormick2102 3 жыл бұрын
with very post you make i just wanna play this game more and more
@oliveryt7168
@oliveryt7168 3 жыл бұрын
Very athmospheric.
@ambeauman
@ambeauman 3 жыл бұрын
You are a freak of nature and I'm here for it. Sell me your systems PLEASE
@didnt_ask_for_handle
@didnt_ask_for_handle 3 жыл бұрын
I think I'd add in some orange embers floating off as the fire burns out
@dmitrysamoilov5989
@dmitrysamoilov5989 3 жыл бұрын
Nice!
@michaelffasd23
@michaelffasd23 3 жыл бұрын
Looks amazing! The (non-burnt) grass, is it rendered with a shader? Or some kind of multi-mesh instancing script? I was trying to do something similar with a billboarded vertex shader, not sure if thats the way to go...
@t3ssel8r
@t3ssel8r 3 жыл бұрын
yeah, it's vertex shader billboards, similar to the unity terrain grass shader.
@Skyteks
@Skyteks Жыл бұрын
@@t3ssel8r I am guessing it's a shader that is directly on the grass material, and has nothing to do with the pixelation shader itself? And that one then pixelates the scene in screenspace?
@JTHaddock
@JTHaddock 3 жыл бұрын
Amazing work! How did you do the pixel art effect? Is it 3D with some post processing effects?
@t3ssel8r
@t3ssel8r 3 жыл бұрын
thanks, it's 3D with a custom render pipeline
@septaalfauzan1731
@septaalfauzan1731 3 жыл бұрын
🔥
@marekm4851
@marekm4851 3 жыл бұрын
your work looks absolutely stunning. especiall gras and trees. i have 1 queston. i am new deveoper and i would like to create cross platform game. is this style suitable for mid spec mobile devices or should i rather go 2 2,5d?
@t3ssel8r
@t3ssel8r 3 жыл бұрын
thanks. I have a flagship phone from 2017 that can handle it, but careful optimization is necessary.
@vextormull
@vextormull 6 ай бұрын
🤯
@marcusrokatis5192
@marcusrokatis5192 3 жыл бұрын
Is it possible to buy your engine from anywhere? Love your work! 👍🏻
@t3ssel8r
@t3ssel8r 3 жыл бұрын
thanks, things are still in development and I am primarily building the backend for my own game. I don't have the resources to be able to support external users right now, but if the situation changes in the future I will consider it.
@prabhuramselvan
@prabhuramselvan 3 жыл бұрын
@@t3ssel8r this game engine your solo developing? Oh man
@t3ssel8r
@t3ssel8r 3 жыл бұрын
@@prabhuramselvan It's not so bad since it's based on Unity. I just have to write the render pipeline and game systems, and I can let Unity handle the boring stuff like asset management and lower level hardware interfacing.
@vanbrogh3670
@vanbrogh3670 3 жыл бұрын
I don't know if you're looking for any constructive feedback, but I think the fire feels a little out of place because it's higher in saturation. Also it looks a little less textured than the world around it. Just my two cents as a guy who likes art!
@t3ssel8r
@t3ssel8r 3 жыл бұрын
thanks! this is helpful
@sarund9441
@sarund9441 3 жыл бұрын
I have a question about the Pixel Perfect Camera in this engine. Are you doing the same as 2D PP Camera and appling a matrix transformation before or after? I'd like to know how the camera is done specifically.
@t3ssel8r
@t3ssel8r 3 жыл бұрын
good question. at the start of each frame, the camera is aligned to a "pixel"-sized grid by shifting it in xy of the view space. the error caused by this shift is then used to un-shift the resulting rendered image in the viewport.
@crristox
@crristox Жыл бұрын
What about if the grass is dry fire could consume it a lot faster
@vitekpastyrik9928
@vitekpastyrik9928 3 жыл бұрын
in what program doing this pixel arts
@diligencehumility6971
@diligencehumility6971 3 жыл бұрын
Can you make tutorials too? Looks amazing
@danielsantos9189
@danielsantos9189 3 жыл бұрын
do you you use GLSL to make your shaders?
@t3ssel8r
@t3ssel8r 3 жыл бұрын
HLSL (very similar)
@a17waysJackinn
@a17waysJackinn Жыл бұрын
Noita game also having a good fire "interaction" but its 2D
@mauigamestudio
@mauigamestudio 3 жыл бұрын
Do you think it would be possible to implement this into unity?
@ianainoaduarte
@ianainoaduarte 3 жыл бұрын
iirc this is made in unity.
@t3ssel8r
@t3ssel8r 3 жыл бұрын
yup
@qrisgames
@qrisgames Жыл бұрын
Teach me master. Or maybe you plan to sell it in asset store? I will buy it
@kron520
@kron520 Жыл бұрын
Witchcraft
@hristoborisov3713
@hristoborisov3713 3 жыл бұрын
this is heavily customized urp right?
@t3ssel8r
@t3ssel8r 3 жыл бұрын
close, it's a fully custom SRP based off the catlike coding tutorial series.
@sarahm4877
@sarahm4877 3 жыл бұрын
@@t3ssel8r hmm, I thought in a previous video you mentioned adjusting/modifying the pro pixelizer asset. This is cool though, I'm trying to get a cool pixelated shader in Unreal that isn't a postprocess material. Are you doing this all in C# like the tutorials or HLSL GLSL?
@t3ssel8r
@t3ssel8r 3 жыл бұрын
ah. I've recommended elliot's propixelizer before as a way to achieve similar effects. SRP in Unity is a custom pipeline defined in C#, but the actual visuals are all handled on the GPU, in HLSL shaders.
@sarahm4877
@sarahm4877 3 жыл бұрын
@@t3ssel8r Ah, ok! Thanks for sharing.
@crypticrunner1200
@crypticrunner1200 3 жыл бұрын
zelda botw but with a better style
@astaund
@astaund 3 жыл бұрын
was just finishing botw earlier today and now I want this to be a game
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