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Firebase Analytics and Custom Events in Unity 2D & 3D | Quick & Easy Tutorial | Fix All the Errors

  Рет қаралды 3,268

Cody Pie

Cody Pie

7 ай бұрын

Hello and Welcome to Cody Pie, In this tutorial, I'll walk you through the process step by step, ensuring a seamless integration while addressing common errors. Let's enhance your Unity projects with powerful Firebase analytics!
If you have any questions, Write them down in the comments section I'll get to you as soon as possible.
#unity #unity3d #firebase
Firebase Console Link :
console.firebase.google.com
Firebase Unity Setup Documentation Link :
firebase.google.com/docs/unit...
Firebase Unity Analytics Documentation Link :
firebase.google.com/docs/anal...
Unlock the power of Firebase Analytics in your Unity projects with this comprehensive tutorial! In this step-by-step guide, I'll walk you through the seamless integration of Firebase Analytics, making it a hassle-free experience for Unity developers.
Firebase Analytics - Unity Implementation Quick & Easy, Step-by-Step Tutorial! | How to fix Firebase errors in Unity 2D and 3D? | How to implement Firebase Analytics into Unity 2024?
Firebase Analytics in Unity | Quick & Easy Tutorial! Fix Errors, 2D & 3D | Implement 2024!
Firebase Analytics and Custom Events in Unity 2D & 3D | Quick & Easy Tutorial | Fix All the Errors | 2024
Have you ever wondered how to implement Firebase Analytics in Unity? If you're searching for a quick and easy tutorial, you're in the right place. Follow along as we tackle each step, ensuring you grasp the entire process effortlessly.
Encountering errors in Unity can be frustrating, but fear not! This tutorial not only guides you through the implementation but also addresses common errors that may arise. Whether you're working on a 2D or 3D project, we've got you covered with solutions to ensure a smooth Firebase Analytics integration.
As we dive into the tutorial, explore key search terms like "Firebase Analytics Unity errors," "Fixing Firebase issues in Unity 2D and 3D," and "Unity Firebase Analytics implementation 2024." This tutorial aims to answer your specific questions, providing clarity on the implementation process and troubleshooting common hurdles.
In conclusion, by the end of this tutorial, you'll be well-versed in implementing Firebase Analytics in Unity and equipped with the knowledge to troubleshoot errors effectively. Elevate your Unity projects with enhanced analytics capabilities, ensuring a seamless user experience and valuable insights for the future.
Unity firebase, analytics, unity firebase tutorial, firebase tutorial, unity analytics, firebase analytics

Пікірлер: 27
@gammesOfficial
@gammesOfficial Ай бұрын
Thank you so much!!
@cody_pie
@cody_pie Ай бұрын
Not a problem sir, thank you for your support ☺️
@devyavuz
@devyavuz 7 ай бұрын
Thank you my friend, this video helped me a lot. 👍👍
@cody_pie
@cody_pie 7 ай бұрын
Always My Pleasure Bro...
@ThanhNguyen-po7zy
@ThanhNguyen-po7zy Ай бұрын
Thanks for your tutorial. I ended up to go this way: "public void LogEventFinishLevel(int levelIndex){ FirebaseAnalytics.LogEvent("Finish_level", "Level_index", levelIndex); }" to trace the levels that users finish. However, for some reason, I do not see the firebase events. I wonder if I have to predefine the event on firebase first? Thanks.
@cody_pie
@cody_pie Ай бұрын
It takes from 3 hours to 1 day to get updated on the firebase console. If you have followed everything well. And you invoke this event after the firebase initialisation then everything should work fine! String looks good in your context. Please check the console once again..
@ThanhNguyen-po7zy
@ThanhNguyen-po7zy Ай бұрын
@@cody_pie Thanks for your feedback. I did see the update. However, are there anyway to get the total count for each parameter? it is limited within 30 mins real-time. I guess I have to use multiple event names separately: "FirebaseAnalytics.LogEvent("Finish_level_" + levelIndex.ToString(), "Level_index", levelIndex);"
@cody_pie
@cody_pie Ай бұрын
Yeah you can see that inside it, you have to click inside that event in firebase console. Its inside it! Its confusing at first you'll get hang of it!
@y01cu_yt
@y01cu_yt 4 ай бұрын
Thanks.
@cody_pie
@cody_pie 3 ай бұрын
You are always welcome 🤗
@ClefGames
@ClefGames Ай бұрын
Thanks for the explanation, I can see all inbuilt events in my analytics dashboard, but for some reason custom events are not getting triggered and logged.
@cody_pie
@cody_pie Ай бұрын
Chrck out for the strings, maybe you might left spaces in between, because string containing spaces won't be triggered. If it still doesn't work, please let me know your whole process, i will try to help you if i can!
@ClefGames
@ClefGames Ай бұрын
@@cody_pie I found out that one of the firebase Api function was being called before initialization was completed. I fixed and now it's working.
@cody_pie
@cody_pie 29 күн бұрын
Good to know, thanks for clarifying 👍, Good luck with your project 🎉
@bachhoagianganh
@bachhoagianganh 3 ай бұрын
Why ,i do not add firebase,make guide but it do not active
@cody_pie
@cody_pie 3 ай бұрын
I'm sorry I didn't get the question! Did you mean you imported firebase and it doesn't work?
@aibac8123
@aibac8123 5 ай бұрын
Thanks Bro . Setup FireBase for IOS Pls
@cody_pie
@cody_pie 5 ай бұрын
Thank you so much bro, The steps are same bro! If you have any questions or errors I'm here to help you
@erkanoygun8452
@erkanoygun8452 3 ай бұрын
Hello, after adding Firebase Analytics to my Unity project, I get the following error with c# extension in vs code editor and intellisense is not working. What could be the cause of this problem and how can I solve it? Error: "There was a mismatch between the processor architecture "MSIL" of the compiled project and the processor architecture "x86" of the "Firebase.Analytics" reference. This mismatch may cause runtime errors. Please change the targeted processor architecture of your project via Configuration Manager to make the processor architectures of your project and references compatible, or import a dependency on references with a processor architecture that matches the targeted processor architecture of your project."
@cody_pie
@cody_pie 3 ай бұрын
Have you installed Vs code package in unity editor? Did you set external editor as vs code?
@cody_pie
@cody_pie 3 ай бұрын
Are you trying to build Android? Try checking Il2Cpp, i think it should work, if not please let me know!
@erkanoygun8452
@erkanoygun8452 3 ай бұрын
@@cody_pie Yes, everything you suggested is set correctly. I get this error only in my project where I installed Firebase Analytics. I have no problem getting a build. My application is now live on Google Play Store and everything is working correctly. However, due to this error, I cannot code comfortably in both vs code and microsoft visual studio. Because this error prevents omnisharp from compiling the project, which prevents intellisense from working. I cannot code comfortably.
@cody_pie
@cody_pie 2 ай бұрын
Oh okay, i understand your frustration! What's the current error you are facing! Can you please elaborate the issue! If possible I'll try to fix it!
@kellycarr5860
@kellycarr5860 6 ай бұрын
"promosm" 😪
@cody_pie
@cody_pie 5 ай бұрын
Just now uploaded a new one bro! Need your feedback on it! Thank you for your support 😊
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