Thanks for mentioning my books. I appreciate it. :) Thanks for all this work. This is fantastic. Very, very cool. I've passed it on to a colleague of Suzuki-san, to pass on to him. I'm sure he'll be very pleased to see people still interested in his original game. --- EDIT: As an aside, when I first discovered this, after interviewing Suzuki-san, as you can imagine in 2013 there was almost zero information, even in Japanese, and finding screenshots almost impossible. I had to rely on a scan from a magazine. So to see now, 10 years later, the game preserved as a piece of history for anyone to play, it's fantastic. Thank you. I don't have my interview to hand, but as I recall, the 1979 version was shown at a fair? It was part of this deal they had with Taito. They were paid to come up with these computer games. They would create games and show them to Taito. Except Taito didn't publish them - though in the case of this specific game, Taito copied the idea for its Lupin arcade game, which Suzuki was not happy about, since there had been talk of royalties, which ultimately did not materialise. (The entire reasoning behind the deal is a mystery lost to time.) Now, finally, this lost artefact can be viewed easily in its original and optimised context. Kudos to you, good sir, and your efforts.
@8_Bit5 ай бұрын
And thank you for all your work interviewing and writing, and helping preserve this important history! I'm especially interested when it intersects with Commodore history, as a US company trying to break into the Japanese market with at least a bit of success for the first few years.
@jandjrandr5 ай бұрын
Thank you both for caring to preserve some software from early micro computing history.
@The8BitGuy5 ай бұрын
That's an impressive PET game for 1979. Even more impressive that it is written in BASIC and still runs fast enough to be playable.
@RetroJack5 ай бұрын
Nice to see you here! :)
@Yordleton2 ай бұрын
Hey Dave! Do you still terrorize the parents of school shooting survivors by bringing your rifle to the grocery store and filming it, like you used to do?
@talideon5 ай бұрын
The animations have so much character! It's impressive that the original dev got so much out of plain PETSCII.
@ryandevan27935 ай бұрын
I agree, I find the animation very funny and amusing!
@MikoKisai5 ай бұрын
Regarding the transliteration: There are two common systems in use when transliteration Japanese to Latin characters: Hepburn and Nihon-shiki. In *very approximate* terms, Japanese syllables boil down to an optional initial consonant (none, K, S, T, N, H, M, Y, R, W), followed by a vowel (A, I, U, E or O). This allows you to make a table of all the valid combinations of consonants and vowels. There are, however, a few exceptions in how these are actually pronounced. In Nihon-shiki, the romanization follows this logical table: し is S + I, so it's transliterated as "si". But Hepburn approximates the actual pronunciation closer, and this character is one of those exceptions: it's pronounced "shi", so Hepburn uses that. But there is an added twist here: you can modify the I characters by suffixing a smaller version of a character from the Y line. The title is an example of that: in pure kana, it's "まんびきしょねん"; ma-n-bi-ki-shi-(yo)-ne-n, where the yo is one of those smaller characters that modify the "shi". When that happens, you replace the vowel with the vowel from the Y character, so しょis pronounced "sho", and Hepburn will romanize it as such. Nihon-shiki, however, writes it as "syo", replacing the I with the Y character transliteration. English speakers tend to use Hepburn when romanizing, but Japan itself generally goes with Nihon-shiki (or Kunrei-shiki, which is very closely related, and shares this particular difference anyway). It's generally not a big issue; for the most part the romanizations do align with each other, so once you've learned one, it's easy to learn the other as well.
@MxArgent5 ай бұрын
Oh yeah, Nihon-Shiki conventions are also, for instance, Yoshi's name is romanized as "Yossy" at times in Japanese market media.
@dave4shmups5 ай бұрын
That’s cool! The late Satoru Iwata, who worked for Nintendo, actually programmed his very first game on a Commodore PET.
@8_Bit5 ай бұрын
Yes, at least, his first surviving game was on the PET. His first games were written on his HP-67 calculator apparently, but they're very much lost.
@dave4shmups5 ай бұрын
@@8_Bit I didn’t know that.
@8_Bit5 ай бұрын
I'm hoping to make a video about Satoru Iwata's early game development days sometime soon-ish. Many sources say he had an HP-65 so I actually bought one (they're not cheap!) and just this past week I found out it was actually the slightly newer HP-67 he had!! Figures.
@dave24-735 ай бұрын
The way this was presented and the fact you could type it in, would have certainly helped people to learn programming.
@VintageGearFreak5 ай бұрын
The shop attendant mr K has quite the flamboyant walk
@Mordecrox5 ай бұрын
Walking like that "Going to store" guy
@JSRFFD25 ай бұрын
What an amazing piece of preservation! Thanks for your hard work! The PET was the first computer I ever pressed a key upon, probably when I was 6 or 7 years old. I still remember the community college summer program where I saw it. I was hooked right away.
@PeterVC5 ай бұрын
The "Syo" is indeed supposed to be "Sho", it's a different way of transliteration system. "Sho" is easier though for English speakers to pronounce correctly just by seeing it (as in "show"). You occasionally see also "tu" in the game, but that is supposed to be pronounced "tsu". I could talk an hour about this, haha ;p Might be able to translate some of it :)
@MrThomashorst5 ай бұрын
Oh yeah ... Commodore cursor keys ... I still have that shift-goes-opposite-direction-feeling stored in the muscle memory of my right hand index finger😂
@Novastar.SaberCombat5 ай бұрын
Pretty interesting blast from the past. Definitely shows how an intelligent individual can work wonders even when they're severely limited.
@choppergirl5 ай бұрын
A lot of these games weren't so much lost, but rather, just didn't have a way to get distributed and travel beyond your own machines. There were no BBS's, modems were uncommon, and the internet was pretty small only connecting universities mostly. Maybe you made a few copies on tapes (and then floppies) for your friends... I did this for my C-64 programs. I wrote a massive text adventure game for the TRS80 Model III that I guess you could say was the first and only text adventure game of someone's real life house and farm. And unlike Alexa, my text parser understood conjunctions, like AND, OR, NOT... When I finally did have a way to upload my hand written games to BBS's, I'd get random phone calls at very random times from people who opened up an about box and saw my contact info. I remember two in particular... one about a Trivia Hangman Game I had written for the Mac, and one about a copy I did of Milton Bradley's Merlin in Hypercard.
@karlramberg5 ай бұрын
Song at the end was great. One of the best yet
@necronom5 ай бұрын
I'm playing it on my 4032 :-) Thanks for the link to the disk file you did.
@ethandicks35 ай бұрын
The POKEs mentioned in the magazine article to save are absolutely necessary when saving to tape. It's a long-known problem that if you are doing CB2 sound and you leave the VIA registers in the state used for playing sounds, it prevents the tape routines from working. I haven't checked line-by-line, but if this program doesn't restore the original shape of the VIA registers, you have to use those POKEs. There is no issue with the CB2 sound interfering with IEEE-488 disk drive operations AFAIK.
@8_Bit5 ай бұрын
Ah, if someone were to run the program before saving! I have learned the hard way to never do that :)
@lazarian44285 ай бұрын
This is awesome! It's great that someone archived those old magazines.
@aresaurelian5 ай бұрын
Brings back memories. These first games were innovative. Thank you.
@GergoErdi5 ай бұрын
"Stealth game too good at hiding" could be the headline for the first section of the video... I also like how at <a href="#" class="seekto" data-time="1145">19:05</a> you're already anticipating speedrun categories.
@DarkMoe5 ай бұрын
what a wonderful story and piece of software, I find these ancient games and hardware analyzed through modern technology so nostalgic. Never heard of this game before, but quite cool of a concept, specially predating almost every game ever, 1979 is before Pacman, Donkey Kong. It's crazy
@RudysRetroIntel6 ай бұрын
What a find!! It's completely amazing and love the changes you made. Thanks for sharing and the shout-out
@8_Bit6 ай бұрын
Thanks again for your help, and for making the PET Companion, it was very handy while making this video.
@AxelWerner5 ай бұрын
I am fascinated by the effort someone put into the PETsci graphics and animations!!
@twobob4 ай бұрын
closing music was genius. Shades of Crash Test Dummies.
@HalfBlindGamer5 ай бұрын
Really cool to learn about the game. Thank your for the clear explanations and your amazing work in optimizing the code. It's always a good day when old media gets rediscovered!
@GeoffSeeley5 ай бұрын
Amazing that is written in BASIC. I remember being blown away by the Space Invaders game on the PET and hoping to look at the code only to find it was written in assembler which I hadn't (yet) learned.
@MrMegaManFan5 ай бұрын
Thank you for helping to preserve this bit of gaming history by sharing it with the rest of us!
@markusjacobi-piepenbrink97955 ай бұрын
This is so funny! The old games really had charm!
@adriansdigitalbasement5 ай бұрын
Wow! This is amazing! Can you make a C64 port and add some colour and SID beeps and boops? Not done watching so I’m sorry if you already talk about a C64 port.
@GazzJ825 ай бұрын
I have just finished doing a ZX Spectrum port
@RandomBitzzz5 ай бұрын
Wow Robin, this is great stuff (as always).
@Geenimetsuri5 ай бұрын
Man, I really like the animations! Very well designed for typed in Basic!
@klocugh125 ай бұрын
Thank you for the work put into software preservation.
@sdesros5 ай бұрын
This is so cool. As a VIC-20 kid, the PET was something that I kind of missed (still need to finish assembling all of the mini-pet parts.). But now I want to see if I can do a VIC-20 port. 🤔Just trying to figure out the best approach to make it fit within the vic-20 limited display resolution. Thinking of a "Zoomed out" view while in the game and a "Zoomed in" view during the animated sections (including when you're caught). I also want to see how far I can get on unexpanded. Thanks to your videos, I was encouraged to make my first assembly VIC-20 project. As a kid, I never understood assembly. But after multiple years working in high-level languages it was fun to go back to basics and bang the hardware. :)
@sdesros19 күн бұрын
Just following up that that my vic-20 port is now on Github in the vic-manbiki-shonen repo.
@jamesdelancey97525 ай бұрын
Definitely worth documenting this game, improving it and contributing so much to preservation.
@collectivesartori5 ай бұрын
Very cool and great improvements!
@noahw95495 ай бұрын
Love this video and your channel! Really appreciate all that you share.
@Jimbaloidatron5 ай бұрын
Candidate for 'first game where you play as the villain' too? :-)
@robinbrowne54195 ай бұрын
It's possible that the King's Quest games were among the first stealth games. You had to avoid getting caught by the witch, the wizard (Manannan), the troll, the wolf and a number of other bad guys. Although King's Quest was not really of the stealth game genre, you had to do a fair amount of sneaking around.
@paulkoopmans46205 ай бұрын
what a fantastic episode again!
@insertaverygenericnamehere5 ай бұрын
<a href="#" class="seekto" data-time="633">10:33</a> 万引き 少年 (manbiki shōnen) means "Shoplifting-Juvenile" or "Shoplifting-Boy" (="young shoplifter") う!ない!(u! nai!) means something along the lines of "Ugh! There is nothing!" or "Oh, no!!" 監視員 (かんしいん) (kanshiin) means "guard" つかまえろ (tsukamaero) means "catch me" 文部科学省奨学金 (monbukagakushō shōgakukin), formerly also "Monbusho Scholarship" is an academic scholarship offered by the Japanese Ministry of Education that supports foreign students 空いててよかった!(Sui tete yokatta!) means "Good thing it's open!" いけ! (ike!) means "Let's go!" こい!(koi!) means "come!" まて! (mate(ee)) means "wa(aa)it!" ばかめ!(baka me!) means "(you) idiot!" うまい!(umai!) means "good" or "excellent" or even "tasty" いい気分 (Ī kibun) means "good feeling" or "feeling good" (from the Slogan 7-ELEVEN いい気分)
@insertaverygenericnamehere5 ай бұрын
SUPER-STORE means a marketplace that is super, just like a "super market" POLICE means law enforcement, just like "the police" (not the band!) @!# means "Oh, my good lord, what has happened to me? Why do I have to suffer this fate? It all sucks here on this earth!"
@KasumiKenshirou5 ай бұрын
@@insertaverygenericnamehere FYI, random symbols used in place of swear words are called "grawlix".
@lowlevelretro5 ай бұрын
What a great game! =D Thank you
@TheFieryWind995 күн бұрын
I'd like to translate the Japanese instances seen in this game. "Nai!" = "Nothing here!" Monbusyo/Monbusho = Minister of Education, Science, and Culture "T(s)ukamaero!" = "Catch him!" Kanshiin = Watchman "Ha(-)haaaaaa(i)!" = "O-okaaaaaay!" "Aitete yokatta!" = "I'm glad it's (the store's) open!" "Ike!" = "Go!" (imperative) "Mateee!" = "Stop!" "Bakame!" = "Idiot!" "Umai!" (上手い) = "(He's) skillful!" "Yoku yatta!" = "You did well!"
@dleigh1125 ай бұрын
Mud1, created in 1978 may have a prior claim. You could attack other players while invisible.
@alfonsedente96795 ай бұрын
Fun Fact: Even in ascii one can tell, the Nord is enforcing the law, and the Redguard is looting.
@frioglobal5 ай бұрын
Great video, thank you for going the extra mile and discussing the flowchart, it was really fun 🙂 By the way, what did you use to get the magazine pages translated and displayed on your iPad (or other tablet)?
@8_Bit5 ай бұрын
Thanks, I just used Google Translate which now supports images (and sort-of pdfs, but it worked better when I converted each page into an image).
@frioglobal5 ай бұрын
@@8_Bit Thanks! For a long time all I could do to achieve the same has been to use Google Lens on my phone, not the most convenient way to read a full-page article...
@fnjesusfreak5 ай бұрын
I happen to speak Japanese (not fluently though), and I can explain the "syo" vs. "sho" thing - it's two different styles of romanization. The "Hepburn" romanization is based on English pronunciation, so it's fairly obvious to an English speaker how to say something, and so 少年 would be written "shōnen" or "shounen". A simplification of this is the most common system used outside of Japan. But "Nihonshiki" or "Japan-style" romanization is more normalized according to Japanese use, so you don't have as many exceptions - but as a result it's not as phonetically accurate, and you get "syônen" or "syoonen" instead. You'll often see Nihonshiki romanization used in Japan proper, as it's the official standard there.
@Lion_McLionhead5 ай бұрын
Stealth mode & god mode were the only things that made Quake II addictive. Just racing through all 12 hours of obstacles without having to fight enemies or get past the enemies without being mortal was an exciting challenge on its own.
@weedmanwestvancouverbc92665 ай бұрын
It's funny you should mention the Space Invaders soundtrack. My friend borrowed his older brother's boombox. A Pet 4016 I bought has an Archer speaker phone inside connected to the port for sound.
@fllthdcrb5 ай бұрын
"Shounen" and "syōnen" are just two different ways to romanize "しょうねん", which is pronounced like you pronounced "shounen". The second romanization is in Nihon Shiki, which is Japan's official system, in which they seem to prefer consistency over what makes sense to Westerners. In this case, し = "shi", ょ = small "yo". Small kana are used to modify the regular ones, so when you put these two together, you get "sho", but for them, spelling it as "syo" makes more sense, because all of the other combinations with "yo" are like that. Also, "ou" is just a long "o", for historical reasons, and Nihon Shiki writes it as "ō", which actually does make more sense to us. But obviously that computer has no such character, so the programmer used just a plain "o".
@MichaelDoornbos6 ай бұрын
I happen to have a PET 2001-8N. Not very often you find a game designed for/on that particular model. Cool find.
@8_Bit6 ай бұрын
I think the 8K 2001 was briefly "the standard" for PET games especially in Japan where the later models didn't seem to catch on, after an initially good launch.
@MichaelDoornbos6 ай бұрын
@@8_Bit , then I chose wisely. OR it was the one I could get my hands on in need of A LOT of repairs. One of those. Took me weeks to get it running, but it's great now.
@thepenultimateninja57975 ай бұрын
An early game with a stealth element is Saboteur! for the ZX Spectrum, published in 1985. Stealth isn't a theme of the game per se, but it is possible to sneak up on guards and kill them without a fight. It works in much the same way as in Prince of Persia - running will cause a guard to turn around in the direction of your footsteps, but walking does not. Interestingly, Saboteur! does not even have a 'walk' feature, but you can simulate it by quickly tapping then releasing the direction controls so the character takes one step at a time.
@JustWasted3HoursHere5 ай бұрын
I don't read or understand Japanese, but if you use Google Translate in camera mode it pretty accurately (it seems) shows what those characters say on the cover of RAM magazine. [edit: Sorry, I wrote this comment before the video was finished. Seems Robin has the same idea!]
@GoWithAndy-cp8tz5 ай бұрын
what a game XD !!! Cheers!
@j0eCommodore5 ай бұрын
The way many do Commodore program loaders is to position the LOAD"[file]",8 and RUN commands on the screen load the keyboard buffer with a few 13s (return) and exit the program so the cursor lands on the LOAD line... that gets around the thing with end of BASIC not resetting when loading in program.
@8_Bit5 ай бұрын
I'm familiar with that technique on VIC-20 and C-64 but had trouble implementing it on PET and just went with whatever method I could get working.
@JGreen-le8xx5 ай бұрын
Pac-Man is "kinda" a stealth game. You're trying to clear the maze of dots without being seen and chased.
@CptJistuce5 ай бұрын
What if the maze is a store and Pac-Man's actually shoplifting?!
@DontEatTheSquid5 ай бұрын
Superb video, containing so much backstory and detailed information. Question: I assume the link to the game in your description is to your optimized version; is there a copy of the original version available for download somewhere too? Many thanks.
@8_Bit5 ай бұрын
The unmodified original program is option #1 in the menu. I wanted to give it priority on the disk, top honours.
@8_Bit5 ай бұрын
Its file name is MANBIKI SYONEN.
@DontEatTheSquid5 ай бұрын
@@8_BitOh, the file contains both versions. Thanks, I think you mentioned that in the video. Appreciate your efforts.
@8_Bit5 ай бұрын
Yes, there's actually 6 versions on the disk, where the first 3 are the original (with two alternate control schemes to make it more emulator-friendly), and then 3 more versions with the same controls but with faster/optimized gameplay. I explain this at 14:27 chapter name "Why 6 versions - the menu"
@Skawo5 ай бұрын
Pretty neat!
@katho84725 ай бұрын
That outro song is just plain awesome! Can you please release this somehow? :) I take it this is all a family production?
@vidarlystadjohansen98295 ай бұрын
great video and cool game
@Thiesi5 ай бұрын
I was following your explanation of the code along, but somehow I missed where it checks whether you have the shotgun equipped. Also, how were the microtransactions required to rent more backpack slots so that you can empty the entire store in one go implemented?
@DavidYoud6 ай бұрын
@<a href="#" class="seekto" data-time="505">8:25</a> When you showed the Mini PET, I was thinking "uh oh, is he going to type in the listing on that?!?" :D @<a href="#" class="seekto" data-time="1320">22:00</a>, Wait, the first program has to be longer than all subsequent programs?? Got more details on that? Also, what happens if the time runs out and you didn't finish shoplifting?
@8_Bit6 ай бұрын
I really did consider typing the listing in on camera... See "Programming the PET/CBM" by Raeto West, page 90: "Loading from BASIC: This is perfectly successful provided that: (i) The newly loaded program is not longer than the older one...". I think the main reason is that variables are stored immediately after the program, so if you LOAD from in a program with a longer program, it overwrites those variables. I was under the impression that Commodore BASIC handled this okay with the caveat that effectively variables would be CLR'd. However, I had crashes and/or corruption happening on the PET. So maybe this is something that was better-handled in later versions of C= BASIC. If the time runs out, then somehow you're suddenly running away from the store (or is it the police station??) and get caught, just like if you were caught in-store but without the warden-down-the-aisle animation.
@rafaelgadret5 ай бұрын
Thanks for the great video! What software was used to make the translations while maintaining the magazine's layout?
@8_Bit5 ай бұрын
Google Translate, which allows images to be uploaded and translated now.
@CobraTheSpacePirate5 ай бұрын
Yeah, you pretty much said it correctly the first time. "Mambiki Show-Nen"
@8_Bit5 ай бұрын
Thanks, it was mostly the "syonen" spelling that was confusing me, as it looked like it would be pronounced differently as well but apparently not; even the "syo" should be pronounced "show", it's just an alternate way of spelling it in another transliteration system.
@CobraTheSpacePirate5 ай бұрын
if it rally interests you, way back when there was two different romanization systems created, hepburn and some other... anyway I probably grew up less than 250 miles from you in central Michigan. My great Grandpa was born in the then territorries of today Canada. I really love and relate to every one of your videos, the ones with your old time buddies as well as the ones with your kids.
@johnps16705 ай бұрын
Nice game for a type in.
@smugshrug5 ай бұрын
UMAI = delicious!
@WielkieG15 ай бұрын
"Szczepaniak" is a "simple" Polish surname, while your pronunciation was far from perfect it was a really good effort, 7/10 BTW, I reminded myself of a Black Box V8 cartridge that had a Polish version of a voice synthesizer (based on an English one, I would have to turn my C64 again to tell more about it) that was very hard to understand but did a pretty good job back at the time. And was also really funny, I like software trying but failing
@vytah5 ай бұрын
It was SAM with text-to-phoneme module replaced with the Polish one. So it pronounced Polish using English phonemes, giving it an extra layer of strong accent.
@TheHighlander715 ай бұрын
Hey hey not a single Sniper Elite game! I have many hours in those and I recommended them as a stealth game.
@james_lockman5 ай бұрын
Let’s not forget “Sneak King,” an XBOX game from Burger King where the purpose was to sneak up on people and give them Whoppers, shakes and fries.
@JCCyC5 ай бұрын
There's a Smiths joke somewhere in there.
@Curt_Sampson5 ай бұрын
Stop. I think I've heard that one before.
@LordmonkeyTRM5 ай бұрын
Definitely the first heist game... Maybe
@properjob23115 ай бұрын
nice little game
@romaneberle5 ай бұрын
<a href="#" class="seekto" data-time="175">2:55</a> sometimes you sound very much like Christopher Walken. lol. 🙂
@belstar11285 ай бұрын
seems like the pet and vc 20 were popular in japan but commodore stopped being successful in japan quickly while the c64 was popular in many countries it was not very popular in japan. i think its because it doesn't support Japanese characters .they tolerated it in the early days when having any computer was a luxury and Japanese characters are harder to render anyway. and japan made their own systems that were very good unlike most countries that either didn't have the wealth or manpower or did but were not as advanced as America or japan or the uk. like in france they had a few systems but they fell behind quickly and started using the same stuff the rest of the world was using quickly. all the east block countries did it because it was the only option and gave up when it was no longer necessary but japan still had their own systems until the 90s i heard they had to stop Japanese companies from making their own systems instead of just making pc compatibles. because it was becoming a problem with the rise of the internet and having to port everything to those systems.
@8_Bit5 ай бұрын
Yes, I think the MSX came along at just the right time for Japan. I think the Japanese C64 did support Japanese characters but it had compatibility problems with other C64 software. I'm not even sure the VIC-20 (or VIC-1001, which was the Japanese model) did very well in Japan.
@Curt_Sampson5 ай бұрын
@@8_Bit Yes, there was a Japanese C64 that replaced many of the graphics symbols with katakana on both the keyboard and in the character ROM. It's pretty rare now (more rare than U.S. C64s here in Japan!) so I'm guessing it didn't sell well. I'm not clear on the compatibility issues, but I'm guessing that it goes both ways, and the later VIC-20 was equally incompatible with the original VIC-1001 (designed and first sold here in Japan).
@Curt_Sampson5 ай бұрын
There was no need to "tolerate" western computers in Japan from about 1980 onwards; by that point there were several Japanese manufacturers of excellent and relatively cheap computers, often offering more memory and better graphics than western computers. (Part of the reason for better graphics was to be able to render kanji on the screen; 640x200 8-colour RGB was by 1982 the standard for home computers not focused only on gaming, and by 1984 640x400 was becoming standard.) But yes, it was only in the early '90s that Japan finally started switching in a big way from locally developed systems (mainly PC-9801) to PC-compatible systems. It was the introduction of VGA, followed by DOS/V (adding kanji display to DOS--see the Wikipedia entry on that for more) that made the switch possible.
@markjreed5 ай бұрын
FWIW, the Y in "syonen" is a consonant, not a vowel, so it sounds like "s" + "yonen", which when run together is not all that different from "shonen". The two spellings are just different ways of transliterating the same sound, whose Japanese version is somewhere between English "sh" and "s+y".
@8_Bit5 ай бұрын
Thanks, I actually tried for a while to find an explanation of "syonen" and there was very little available online. Now I know the "y" is really just like an "h" when dealing with transliterated Japanese.
@markjreed5 ай бұрын
The main takeaway is that in Japanese transliteration, Y is always a consonant, as in "you" or "yet", and never a vowel as it is in "byte" or "yttrium". So the name Ryu isn't rye-oo, but instead sounds like the word "you" with an R stuck on the front. Hard for English speakers, natural for Japanese ones. I find it helps to imagine a little apostrophe in front of the Y, so it's r'yu. Or s'yonen. When the consonantal Y sound comes after another consonant, the two sounds tend to merge over time into a single combined sound. This happened in many English dialects with the word "Tuesday", which went from "t'yoozday" to "chewsday" (though for me it's just "toozday", which I guess marks mine as a lower-class dialect). In Japanese that happened with the s'y sequence, and the result is very close to our "sh" sound. So some transliterators write it that way. But that doesn't help when Y comes after something other than S, and thinking of it as an H will only lead you further astray. So just remember that Japanese Y is always "yuh", never "aye" or "ee" or "ih". :)
@Curt_Sampson5 ай бұрын
@@8_Bit No, the "y" isn't like an "h": it's there for a different reason. The five syllables starting with "s" are さしすせそ, "sa shi su se so." You'll notice that only the second one, "shi," uses an "sh" sound rather than a "hard s." "Shi" alone can be modified with a yō-on, a small "ya, yu or yo" ("ゃゅょ") after it to produce a somewhat different syllable, giving you "しゃ、しゅ、しょ" ("sha, shu, sho"). The "h" is there because し is pronounced "shi." When yō-on are used with other characters, you don't get the "h" sound, such as み ("mi") to みゃ、みゅ、みょ ("mya, myu, myo").
@8_Bit5 ай бұрын
@@Curt_Sampson Okay, can you explain specifically the difference between "syonen" and "shonen" and "shounen" and how to pronounce each. I've seen all three in the context of this game.
@markjreed5 ай бұрын
They're all pronounced the same: show-nen. The spelling "sy" is systematically derived from the Japanese writing system, while the one with "sh" is more phonetic, but they're representing the same sound. As for the "ou", that's an old convention for representing a "long" o, which in modern typography is more often written ō. (In Japanese, unlike the way the term "long" is often used in English, long vowels are literally just the same vowel sound held for a longer amount of time. In fact, if you were singing in Japanese, the word "shōnen" would usually be three beats rather than two.)
@terryraymond79845 ай бұрын
could this be ported to the Vic20?
@Pandamad5 ай бұрын
A lot of sloppy unnecessary code. Just looking at the movement routine for example. Looking at lines 4005 and 4010 it appears there is a slightly higher chance of switching to the left, since it could switch right then immediately left. The movement could have been better coded using Q=1 for movement in the right direction and Q=-1 for a moment in the left direction A change of direction could be simply coded as if RND(1) < 0.0286 THEN Q=Q-1 And subsequently A=A+Q could have been used. Small improvements like this could speed up the game.
@ViegasSilva5 ай бұрын
Choplifter>Shoplifter
@csbruce6 ай бұрын
<a href="#" class="seekto" data-time="1310">21:50</a> You should be able to do the keyboard-buffer-POKE thing like a lot of VIC-20 and C64 programs do to load the next part of a program as if the user had entered LOAD and RUN manually.
@8_Bit6 ай бұрын
I did think of that briefly but when I got this working it was a "good enough" moment. It's funny how many things we do on the VIC-20 and C-64 actually don't work, or don't work easily, on the PET despite the huge similarities. Even loading my credits program on the PET involved messing around with a hex editor due to the PET not doing relocatable loads. My C64 credits program loaded at $0801 on the PET instead of at the $0401 it needed to be at.
@terryraymond79845 ай бұрын
thats okay Im not up on my Japanese either. 🙂
@weedmanwestvancouverbc92665 ай бұрын
That mistranslation is hilarious it's almost as bad as that one all your bases are belong to us
@spambotfodder5 ай бұрын
the orgirinal thief dark project IS THE BEST STEALTH GAME EVER RELAESED. the 2014 version you had in your intro is HORRIBLE.
@rotordave815 ай бұрын
This game wouldn't translate well for Americans these days. All the items would be chained down.
@botoxedballsack73915 ай бұрын
NOT FIRST!!!
@CptJistuce5 ай бұрын
NOT SECOND!!
@Mrshoujo5 ай бұрын
万引き少年- Shounen is pronounced Show Nen which means "boy" or "young boy." For some reason, some Japanese people use the 'y' in romanizing Sho - like an upside-down H. It's still pronounced 'sho' and in this case, it's a long O, held for an extra syllable. Shounen. Momotaro - Mo Mo Tah Roe Composite - com POZ zit Koi - "Come!" Matee - mah teh! "Wait!" or "Hold it!" Bakame - bah kah meh "Dumbass" Yoku yatta - "You did well"
@8_Bit5 ай бұрын
Okay, thanks. I think I was pronouncing "Shonen" or "Shounen" correctly when that's what the text said, but the "Syonen" was confusing me. So now I know the "y" is just like an "h" . Thanks for the info.
@KasumiKenshirou5 ай бұрын
@@8_BitAnd Momotaro is the titular character of a Japanese fairy tale. You should be able to look this one up easily in a search engine so no need for me to summarize the story.
@readmorebooksidiots5 ай бұрын
Is that you in the ending song? I never noticed until now
@8_Bit5 ай бұрын
Yeah, at least, the lower pitched of the two voices is me :)