Fixing Fire Emblem Supports with...A Tier List?

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Mekkah

Mekkah

9 ай бұрын

I made a vid about supports. Most people agree that the system has flaws, but they think throwing it all away would be the wrong move for the franchise. Fair enough, let's see if we can salvage it!
A sequel to:
Supports Gotta Go: • Why Fire Emblem Suppor...
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Пікірлер: 155
@7of475
@7of475 9 ай бұрын
One random note about Byleth's Supports: Three Hero's retroactively makes Byleth & Caspar's support line from Three Houses much cooler. In Three Houses, Byleth stops Caspar from jumping into a conflict on his own, and in Three Hopes, he has a scar because Byleth wasn't around to stop him from doing such.
@A_Person_64
@A_Person_64 9 ай бұрын
Honestly, I just want more boss quotes like in Radiant Dawn Conditional cutscenes like in DLATMOL and Order of the Crimson Arm would be cool too. The way it works is that the mainstory checks for if a unit is alive and if they are, they chime in to whatever the main characters/npcs were talking about or interacting with and even have the other characters react to them. For example, in order of the crimson arm during the mid-lategame after you finish a chapter, the main cast (lord, avatar, jagen, monarch, etc) begin discussing the new big bad and one of you fighter bros chimes in to tell the party about him since he is from the same homeland as the fighter bro. It took me for surprise enough to begin using him because it made that much of an impression. Another example, a boss you recruit in DLATMOL Ch6x can interact with a spell in Ch9x because its the same one she used on you and if you go to her homeland's route, she has further cutscenes with the lord, tactician and bishop. You'd think she's a major character, but you can kill her and the story moves on with changed dialogue/circumstances which is interesting for some random romhack. Would really like this to be added in an FE6 remake. Sort of like a "tour guide" where whenever you're in a country relevant to x amount of units they'd interact with Roy, Merlinus, Guinevere and Elphin. For example, if you go Sacae route then you'd have occasion where characters like Bartre and Fir, Sue and Shin or Rutger chime in and talk about the lore there. It'd be an organic way to have Rutger talk about Bulgar when it's relevant in Chapter 19, or Sue and/or Shin chime in to talk about the laws of Sacae and the Kutolah refugees in Chapter 18, or having Bartre/Fir talk about entering Sacae and wondering if Karel is there in Chapter 17.
@yetsumari
@yetsumari 9 ай бұрын
Dude you’re sleeping on FE4. Telling us directly in a menu who can talk to who is the direct predecessor to having base convos. Automatic support growths can fix tedium, and ensure that characters make relationships because who knows what happens outside of combat, making for more believable characters. story events happening during the actual level opens up relevant cast for genuine reactions in the moment. and it has the room to be modernized with adding a more in depth base convo later on? Huge storytelling potential, especially if used with other great support system mechanics.
@charlettmoon2693
@charlettmoon2693 9 ай бұрын
I was actually thinking of that as well. Mekkah is saying he wanted there to be more supports based on the current war/goings on, and that's exactly what FE4 did. The supports appeared depending on the chapter, and characters talked about what was going on usually (Especially one where there is a sage who literally spoils what's going on and tells his wife what's going to happen), and how it was affecting them mentally, which brought them closer to X, Y or Z character. Adding this onto Base convos ensures that you don't have to field every character, like FE4 allowed, and you can add flags that cut some off if they are already dating/married or whatnot. I don't really enjoy a lot of FE4, but I really think that it's well designed, quite honestly.
@Mekkkah
@Mekkkah 9 ай бұрын
Sure! They're technically not supports so they just slipped my mind, but they do almost exactly what I want them to do.
@lu_calamardo
@lu_calamardo 8 ай бұрын
Also, the rewards for using the "Talk" command to end your turn are immediately noticeable with stat boosts or secret items. They really should bring this back.
@majespectorkuro8630
@majespectorkuro8630 8 ай бұрын
FE4 fans really will take the most unintuitive, restrictive support system ever but sing it’s praises.
@lu_calamardo
@lu_calamardo 8 ай бұрын
@@majespectorkuro8630 What's unintuitive and restrictive about the game telling you when and where to press "Talk" in the menu?
@Legault397
@Legault397 9 ай бұрын
The only example of different dialogue in a support is Caspar-Rafael C pre or post time skip. Pre time skip Caspar talks about how he can't get any bigger no matter what he does, post time skip he says something like "I've gotten a bit bigger in the last five years, but I'm still nowhere close to you." It's just one sentence but I was kind of surprised when I heard it post time skip because I had never realized they could change before. There are probably a few others but I would assume it's generally very minor details
@laggalot1012
@laggalot1012 9 ай бұрын
One very small and remote detail in Three Houses that I appreciate a lot, that they do NOWHERE ELSE in the series as far as I'm aware, is that the Ashe/Marianne A support will reference the Sylvain/Marianne B support if the latter has happened before the former. There will be a short bit of additional dialogue where Marianne will quote Sylvain about how he believes a person's value is in their smile, to which Ashe then briefly responds. In other words, continuity between supports. I do not recall a single other example where this occurs, and this dialogue does not play if the Support is rewatched from the menu, so quite few people know about it. It'd probably be pretty difficult to implement more structurally in a game, but I think it would add a lot to have more instances like that. (Obviously that doesn't really touch on the core of the issues with supports, it's just something I wanted to voice appreciation for.)
@someguy9998
@someguy9998 9 ай бұрын
There's a couple more instances of that in 3 Houses, I can't recall all of them but I know there's one involving Ashe and Annette
@A_Person_64
@A_Person_64 9 ай бұрын
Ah yes, the one and done mechanic IntSys special FE4 talk convos could yield stat bonuses or even weapons/items (3H brought this back literally for ONE SUPPORT with Dimitri/Felix @ A iirc. You get a Zoltan Sword) FE9 had support dialogue change depending on if someone died (Makalov bringing flowers for Marcia's grave in his Astrid support, Tormod explaining to Sothe why he wants friends his age, etc) FE16 and your very own example.
@timjim7163
@timjim7163 9 ай бұрын
@@A_Person_64well three houses was mostly done by Koei, and they followed up on Qol for three hopes warriors (support letters have indicators for how full they are, they brought back the universal support log, etc) Engage didn’t bring any of that, probably cause it wasn’t developed by anyone from koei
@japollo488
@japollo488 9 ай бұрын
It’s not exactly the same but Tormod will have changed supports in POR if Muarim is dead
@laggalot1012
@laggalot1012 9 ай бұрын
@@japollo488 PoR has several supports like that. Makalov/Astrid will change somewhat if Marcia is dead, too, for example. But that's not quite continuity from one support to the next.
@rainyday9174
@rainyday9174 9 ай бұрын
One cool thing 3H did with at least 1 support if you complete Annette and Ingrids support which is about Annette getting Ingrid to try make up. In Dorothea and Ingrids support which follows a similar plot Ingrid will tell Dorothea that Annette had convinced her to start trying make up already
@gumgrapes
@gumgrapes 5 ай бұрын
Finally. A character that doesn't completely reset between support chains.
@rainyday9174
@rainyday9174 5 ай бұрын
@@gumgrapes I know right. Hope we see more of that someday
@RangerJackWalker
@RangerJackWalker 9 ай бұрын
Gaiden technically has supports. A single support. If Celica is standing next to Alm, he will always crit. And you could argue the triangle attack is a support mechanic and it has been there since the first game.
@volkswagenginetta
@volkswagenginetta 9 ай бұрын
so is the conversations the important part of a support or is it the gameplay benefit of the supports? whats required for it to be considered a support?
@A_Person_64
@A_Person_64 9 ай бұрын
​@@volkswagenginetta the gameplay benefit came first (FE2 with Alm/Celica, and then FE3 with the +hit/avo bonused) before the story benefit (FE4 talk convos and then the modern CBA system in FE6)
@volkswagenginetta
@volkswagenginetta 9 ай бұрын
@@A_Person_64 is it a good idea to divorce the conversations from the support system? like still have the story conversations but then just have plain supports? Should a conversation always happen with a support?
@A_Person_64
@A_Person_64 9 ай бұрын
@@volkswagenginetta bond supports and affinity supports sort of, are how FE9 and FE10 did it. Bond supports were immediate and between characters with established relationships while Affinity supports were the CBA conversations (but still provided more bonuses)
@rdrouynriv
@rdrouynriv 9 ай бұрын
Is it me or is it weird that FE11 gets tiered above FE4/FE5 despite neither having normal support conversations? At least FE4 had the base conversations and the on-field conversations that build the relationship meter.
@tempest1702
@tempest1702 9 ай бұрын
One of the worst problems with awakening and fates in particular is how a handful of characters just get... nothing? Like the "late" recruited prepromotes just get one support chain with the avatar (so not usually that interesting) and basically nothing else. It's especially weird with reina in birthright since she's recruited fairly early and it's especially frustrating for Flavia and Basilio just for the fact that they're story important and are two of the few black characters in fire emblem, a series which consistently struggles in its representation of black and brown characters.
@rattyxoxo7397
@rattyxoxo7397 9 ай бұрын
It’s not even as though giving such characters supports would be difficult because they generally do have some narrative importance that involves them with others backstories. In Fates, Flora is essentially confirmed to love Jakob if they fight in BR 17, yet they have no support, as well as neither Felicia nor Flora supporting Gunter despite them all basically forming Corrin’s retainers. Shura could easily have a support with Azura about kidnapping her, or even with Kaze and Saizo about their shared losses at the hands of Kotaro. Awakening feels even easier with Basilio because he has explicit ties to Lon’Qu, Olivia, Gregor and even Lucina yet he doesn’t support any of them, and then while I do admit it’s harder to think of anybody else for Flavia it’s baffling that neither support Chrom.
@rdrouynriv
@rdrouynriv 9 ай бұрын
Another problem with FatesWakening is that the marriage system forces them to write supports for almost every possible character combination despite those characters not having any realistic chemistry. For example, Tharja and most sane male characters, Peri, Saizo not talking in his supports, Charlotte and males with intelligence, etc...
@A_Person_64
@A_Person_64 9 ай бұрын
​@@rdrouynrivI wish we had more platonic endings like Duessel/Amelia where she becomes his lieutenant after he finds her mom for her. Feels like you can have more variance without ending with "and then they got married and had/adopted kids"
@Eboncloak
@Eboncloak 9 ай бұрын
@@rdrouynriv I do think there's an alternative for games with a marriage mechanic, where they could just follow the FE warriors game route where not every support has text, but instead of less supports by pairing, just give those all to the incompatible pairings so they have empty supports, so ppl can still headcanon supports between them or just do it for the gameplay while they don't have to write nonsensical supports between incompatible characters. I do agree on the chemistry part, but if they had to write less supports they could probably find ways to write the characters in ways where they can have *some* chemistry with some other characters (aside from the fact that it's very subjective, which makes it difficult).
@lightbrand_
@lightbrand_ 9 ай бұрын
I don’t understand why fe4’s system gets basically no praise at the start? It’s not conventional sure but sweeping the entirety of the optional convos under the rug like they’re not a thing is a bit much I think. These convos do a lot of heavy lifting for the characters in the game, their relationships with each other and the game’s overarching narrative, that’s basically what supports should do I think and that’s what fe4 does perhaps better than any other game in the series, not to mention they can give various benefits such as giving your units various weapons or staves or even stat bonuses. This is somewhat similar to what you praised TRS for in the first video so it sits a bit weird with me that you would not mention them
@jessierose13
@jessierose13 9 ай бұрын
FE4 has probably my favorite support system because the gameplay benefits are immediately usable and communicated well.
@bladerdj3503
@bladerdj3503 9 ай бұрын
Honestly if the game would give you hints (maybe during Hubworld dialogues instead of reused lines) it would be kinda what Mekkah wanted. On map dialouge with the chance to give the player a way to actually find them.
@lightbrand_
@lightbrand_ 9 ай бұрын
@@bladerdj3503I’m really perplexed with what you mean by them giving hints, all the available map conversations are listed in the unit menu in fe4, what’s missing?
@bladerdj3503
@bladerdj3503 9 ай бұрын
@@lightbrand_ I thought you meant secret events first and completely forgot map conversations somehow. They are excellent.
@danielmizell9533
@danielmizell9533 9 ай бұрын
Agreed. The first time I did an FE4 support and my character immediately had a stat increase on the map? Incredible moment, way more tangible than "C support that I don't know what this bonus is unless I look it up online." I think tying items, stat boosts, or hell even weapon proficiencies behind certain supports for characters would be super interesting. If that means you have to limit supports, I can get why that's frustrating for people, but maybe make it so you can only get one "A" support stat bonus/item/whatever per character. You don't get the mechanical advantage from others, but still see the character content.
@khi92
@khi92 9 ай бұрын
I think path of radiance flaws are certain supports have plot relevancy but you might miss these because you aren't using a character or if they die and you miss the base conversations which helps with the plot
@thedontpanic
@thedontpanic 9 ай бұрын
I think one of the largest issues with Fire Emblem supports has always been the process of obtaining them is simply too obtuse or opaque. In older games, there is no feedback given to the player support is actually being gained until the rank unlocks. Even in modern titles, all you see is some hearts when you perform an action that does give you support. Very little indication of how far along you are to the next rank is really told to the player. And often, the only way to really tell you're getting a support boost is by comparing your combat forecast on different tiles. (3 Houses did this fairly well with directly displaying Linked Attacks as your support boosts, though could be told to you a bit clearer) Regardless of how the points are given out, how/where you access the conversations, or what those conversations contain, in my opinion the support system should give the player more feedback than some hearts and a rank up occasionally. Even if it's just a progress bar, it at least roughly tells you how far along you are and how much you still need to rank up. And then actually using those bonuses in battle should be clearly indicated, too, not just a change in the numbers.
@finaldusk1821
@finaldusk1821 9 ай бұрын
See Three Hopes then, which actually gives the player a 'progress bar' by gradually filling the next letter in the support list as you work towards it. Which was then dropped in Engage because... I have no frigging clue honestly! That said, it's really easy to infer that hearts = bond / support, that's not obtuse, the association is clear enough for the vast majority of players. How many people do you see failing to make that connection or asking "how do I get support conversations?" in modern Fire Emblem games?
@gameboyn64
@gameboyn64 9 ай бұрын
Most of the modern fe titles not named engage are pretty good at telling you the buffs from supports. Fe 10 has the clear halo effect and lists the bonus in the status screen. Fe 13 and fe 14 display the bonuses directly over your character when they enter battle. Fe 15 had gold bars that extended the white bars in the combat forcast.
@joeyharrington1863
@joeyharrington1863 9 ай бұрын
Say what you will about fe7's absurdly high turn requirements to earn supports, but I actually think that game does a pretty good job of developing characters in other ways. These are just monologues, but I have always appreciated the pre-battle lines that characters do in fe7 when you bring them on a certain chapter. I think it's a really good way to flesh out a character's personality in the context of the situation at hand. Doing these but with combinations of characters would be the logical next step. Kind of in the same way that they locked Pent and Louise's "support" conversations to specific chapters so they talk about whats actually happening in the story. They also have non-support conversations on certain chapters, like how you can have all of the Lyn's mode characters and Eliwood talk to Lyn in Noble Lady of Caelin, or how you can have Matthew visit the house where Hector is in chapter 7 to get a special conversation. Getting these bonus conversations always felt like an achievement.
@Pikaton659
@Pikaton659 9 ай бұрын
Interesting you have Engage so low, I thought it did supports really well. I really did think that most of the supports I saw were fairly distinct from one another and explored different facets of the characters, though I also might've just gotten lucky with my own sample size. They also while not as good as the monastery conversations from 3H, had the comments that every unit made after each battle, which was nice and plays towards that idea of talking about the current conflict, while letting supports focus more on the characters in downtime. My only main issue with the Engage Supports are the lack of paired endings, otherwise I think they were done really quite well
@thomasquesada7248
@thomasquesada7248 9 ай бұрын
I really like the engage support too but the monastery talk are mostly wasted potential to me a single line can’t go far and I only remember Sylvain after the miklan chapter now that’s a good moment, I wished the monastery talk was less often but an actual meaningful conversation
@naiRISE766
@naiRISE766 9 ай бұрын
I feel like Engage supports get a bad rap since most people will unlock the Firene crew's support first. Honestly I feel like past Brodia character's support is pretty good.
@finaldusk1821
@finaldusk1821 9 ай бұрын
I think the game's support mechanisms themselves (as a vehicle for character building and storytelling) are fine. Not great by any means, but still way better than what most older games had to work with. Alas, those mechanics are badly let down by the overall low quality of the writing, enough that a few solid supports can't easily save it.
@samkeiser9776
@samkeiser9776 9 ай бұрын
They’re a mixed bag, a lot of the Alear ones are so boring, because everyone treats Alear as if they’re super wise and amazing. Or it’s Alear being like “I endorse your character trait.” But everyone wants Alear’s approval at all times. (Side-note, Lumera was the previous “Divine Dragon” right? Wouldn’t Ivy worship Lumera and not the entirely comatose Alear, like she could worship both IG but it doesn’t sound like she did, or that anyone worshiped Lumera, she just dies and everyone acts like Alear is a perfect substitute.) There’s like a handful that are legit good but a lot of them are kind of… ehh. Framme has some pretty consistently good ones, or at least around half of hers are above average, I’m dead serious Framme and Diamant is legit probably the best support in the game. And Alfred and Celine have a good one, Hort and Ivy, idk probably some others.
@hansgretl1787
@hansgretl1787 9 ай бұрын
One question I do have: To what extent are you taking the writing quality itself into account? Are you just evaluating the Support System itself, or the way individual supports are written? I would like that clarified. In regards to your point about transparency: Three Hopes actually did you show you how close you were to gaining a new Support. In the support menu, you can see the letter indicating the support rank fill up. Personally, I would put the Three Houses system into the top tier, at least if take writing quality into account. I simply don't have an issue with a quantity of supports if those supports are still great, which Three Houses supports are. I don't belive a Bernadetta support here and there ruins what is otherwise a fantastic vehicle for fleshing out the world and chracters to a much farther degree than any other FE has. And clearly, quantity isn't the be-all-end-all for quality. Three Houses has far more supports than Engage, especially when taking unique Base Convos into account, and yet was still written noticably better. I suppose I also just don't seem to have this fatigue issue you seem to have. As long as the support is good, I don't seem to be bothered by having to watch several back to back. People also criticized Triangle Strategy for having too much story early on and too little gameplay, but once again I can't really relate to that feeling considering I was having just as much fun following the story as I did playing the maps.
@finaldusk1821
@finaldusk1821 9 ай бұрын
Weirdly I've seen the opposite sort of problem where people were disappointed in Triangle Strategy LACKING character depth, specifically for non-main characters in your army (including ex-main characters who are demoted to this state). Anyone who joins said army outside of the 'core eight' is only allowed to interact with five of that core eight and no one else. It makes them feel really shallow in comparison, a major step down from modern Fire Emblem's usual benchmark and a damn shame given how strong the writing was.
@hansgretl1787
@hansgretl1787 9 ай бұрын
@@finaldusk1821 And especially weird since TriStrat doesn't have perma death. Some characters may not have been recruited, but many are recruited automatically over the course of the story (at least, that's how I remember it). These characters could have easily shown up in the main story after this point, but they didn't for some reason.
@TurboGhast.
@TurboGhast. 8 ай бұрын
@@hansgretl1787 TriStrat also runs into the "Supports aren't affected by the main plot" problem at full speed with Giovanna's final character story, which doesn't make sense if you see it after Chapter 16; she'll talk about something you already know to be completely true as if it was a mere hypothesis. Between the possibility that you unlock that character story after chapter 16 (Benedict's route has a couple of maps that are really good for her) or put it off because the game dumped a bunch of character stories on you at once (since final stories can't be seen until you get to chapter 15 IIRC), seeing that story after Chapter 16 is a reasonable possibility.
@Jojojordonian
@Jojojordonian 9 ай бұрын
That Elemental Stars music at the start earns you a like Edit: Golden Sun music is so great, I'm glad you use it in these videos
@Xertaron.
@Xertaron. 9 ай бұрын
From what i hear, what would fix most of the problems with the system is to bring back base conversations between chapters that are affected by support level, some characters being dead etc. Supports could still be separate from the story and just build characters, while base convos would fill the void of "speaking about current events". Not that they couldn't use improvement, maybe have supports being unlocked through base conversations if they're not unlocked before certain portion of the game. Especially ones that start with "Oh, you're in this army", which are a bit silly if you unlock them one chapter before the endgame.
@louisbowels6858
@louisbowels6858 9 ай бұрын
Like most studios, having the teams talk with each other during developments helps a lot with crafting systems that work well with one another. Writing supports while bouncing ideas off of the people writing the story or designing gameplay allows people to not only suggest new ideas but improve and implement other ideas they've heard different teams talking about. Having stuff like tags for convos/scenes or systems to more easily locate and change parts of the game on the fly would make things so much smoother (IE someone has a new idea for death convos so find all convos/scenes flagged with "character name" and change accordingly) Monolith did an awesome job designing the replica soldiers in F.E.A.R to seem lifelike when they reacted to various objects in the environment because the level designers probably talked a lot with the people designing the AI. Watch some old Bungie vods and you'll see programmers talking about how they were amazed with what other teams did with their projects which made them want to further improve it.
@kingdyste5289
@kingdyste5289 9 ай бұрын
The talk about Avatars does make me think more about how much would really change in those games if the avatar characters just... weren't avatars. Of course, what exactly makes an avatar to begin with is quite nebulous, but I would at least think having more customizable attributes than other units (like their name and appearance, not things like being able to change classes in games that already allow for that), and being able to support everyone; I'd say things like having special classes and PRF weapons are fair to keep since that's not usually an avatar-only thing, and in cases they're also the main lord, it's expected they would have those. How many would still work as characters? In fact, how many might be better characters if that aspect of them was removed? At the very least though, I think most of us can agree it'd improve the support quality if they didn't need to make supports for literally every character with them. And the characters that normally only have supports with them could benefit a lot as well if they weren't stuck with only that.
@JoeEmb776
@JoeEmb776 9 ай бұрын
You could argue treehopes byleth is an excellent example of this as byleth kinda got retconned into being an actually decent character in any appearance besides the first one. I honestly thought alaer would be better after how much of a hit shez & byleth were. Like I'm fine with them getting a personal weapon, I'm even fine with customizing the sex of the main character, just stop making everyone praise the very mud they walk upon & take away relevance from other characters, stop letting me name them "fuck me" & stop intentionally writing their character interactions as a way to explain a character's one main trope & nothing else of substance.
@brightlight8852
@brightlight8852 9 ай бұрын
​@JoeEmb776 Byleth wasn't retconned that's the funny thing, that were just given a voice. If you pay attention to 3 Houses you can pretty much get a sense of Byleth's personality. It's just that what we assumed were gameplay quirks were actually things that Byleth liked to do. The issue was that the devs just wanted to copy Persona.
@UndergroundHorrorRap
@UndergroundHorrorRap 9 ай бұрын
@@brightlight8852 Yeah, I feel like Avatars have been pretty much dead since the 3DS. Byleth was just a silent protagonist. Alear is most definitely their own character. The only difference between Alear and a traditional MC like Eirika is the fact you can pick their gender and rename them.
@brightlight8852
@brightlight8852 9 ай бұрын
@@UndergroundHorrorRap That's why I don't understand the bitching about Byleth. It feels like the people who bitch do so because of their kneejerk hatred for avatars. So they are quick to write off avatars because of their hatred, and they are surprised when people who aren't wretching at the thought of the avatars in their precious FE actually like them, and that those people are a majority of players.
@ajch22
@ajch22 9 ай бұрын
@@brightlight8852 I think it has more to do with the fact that a character like Byleth works much better as a side character than as a protagonist. Someone who is reknown through the land as a badass mercenary that has pretty much an unbeatable record, is dead silent and everyone either fears them or sing their praises is much more compelling from the outside than from the pov of the character themselves. When you are at the spotlight and everyone prasises you for being the strongest there is even though the reputation was not earned (technically the character does earn their title, but as a player you don't experience that process) , but given makes you feel like all the praise you get ends up being undeserved, not to mention it is kinda cringy when you feel like everyone unconditionally loves you whether you deserve it or not.
@ajch22
@ajch22 9 ай бұрын
Regarding the 3 Houses supports that change, what I've seen is that some supports change based on what supports the characters involved have at that point in the game, although for the most part they don't really change. One example is how Marianne in one of her supports is told something among the lines of her having a beautiful smile or that she should be more positive, but if you get Sylvain's support prior to that one, she will retrace her thoughts how Sylvain told her she should smile more. It is like a nice wink to other supports, but it is not all that enriching for the experience imo.
@gregster1016
@gregster1016 9 ай бұрын
You already got my attention with Zeke and Tatiana in the thumbnail :P
@fillerpoint555
@fillerpoint555 9 ай бұрын
okay, so I’m actually okay with most of the placements here. While I think Engage has better supports than people give them credit for (Alcryst/Celine, Ivy/Hortensia, Pandreo/Pannette) I can’t deny that the early game Cs are pretty terrible. The avatar thing is also take it or leave it for me, I can’t deny that for every honestly good one (Shez/Jeralt, Alear/Merrin) there’s also a lot of filler that’s just meh. GBA games are also just terrible for end turn spamming and I don’t think anyone’s ever actually gotten them all normally. That said, I feel like this list focused a bit too much on the gameplay side of things rather than the actual writing content. It’s why I heavily disagree with SoV at the top, many of the supports are just complete nothing burgers that I can’t recall at all. And the low quantity really hurts, recruiting Deen means Genny gets zero supports period. It feels like the worst of both worlds, only a handful of conversations and most of them kinda suck. GBA may be terrible on the gameplay front but if we’re talking a writing front, I feel like they should be higher. Radiant Dawn is also a bit odd being so high, I agree with the take on it, that base conversations can help, but they do nothing for newcomers, but I’m unsure what it’s doing so high up. I’d move it down a tier.
@renren5660
@renren5660 9 ай бұрын
SoV in good? It has support that make no sense at all. They did it on battlefield while talked about reading book and courting. I like the dialogue but support conversation in battlefield was big no. Fe12 was so underatted. They have support in the menu and can get statbooster after finishing the support chain.
@Eboncloak
@Eboncloak 9 ай бұрын
missed this video when it came out, so I'm a bit late to comment my opinion: Personally I think FE3H's system is really good conceptually with the "Support is unlocked but you can't see it yet bc of progression" as well as some slight influences by having other supports. (Edit: With the exception of being unable to pick endings when you get multiple supports, even with the dlc fix, idk what they were thinking with that [just give us an empty A++ support for locking in endings]) Probably should still be paired with the current story progress comments from the cast, but less in a "everyone says something once a month slog" but rather a "here's a selection of characters that have something to say about this", which I think is how PoR/RD did it? Idk, it's been a while- Reducing the number of supports is a good idea, though I feel like if they handle it wrong we might end up with more one note characters again, so if they reduce them I hope they do so carefully. Having different numbers of supports for different characters (based on how many different aspects of a character there are that need showcasing) is probably better than trying for a "equal number" approach, though there still needs to be a minimum to avoid the FE3H Anna or "Robin/Corrin-sexuals" situation. What I think is important though, is if they ever make another game with some sort of child mechanic (be it like FE4 or like Awakening/Fates) I think they should have empty support chains, so you can pair "anyone" with "anyone" (unless it goes against the design of the game's story) for the sake of gameplay & replay-ability.
@dontstealmydiamondsv3156
@dontstealmydiamondsv3156 9 ай бұрын
Something I'd like to point out is that Pent and Louise start at A rank, so it's a support that has no conversations. To make up for it, they have three chapter-specific talk events as you deploy them together. Each conversation starts framed by the current story events but they do generally feel like normal supports. It's just a really cute surprise they subverted their whole system in order to accommodate a happily married couple. And yeah it's a band-aid solution that's less robust than the base conversations model, but it's worth pointing out since it shows a side-by-side comparison of what GBA supports look like with and without precise story context
@icelerate8141
@icelerate8141 9 ай бұрын
I don't consider base conversations to fall under the same category as supports so giving RD a high rank based on this is odd to me. Base conversations are closer to being extensions of the story itself than supports. RD does compensate lack of supports with a decent chunk of base conversations, plethora of boss conversations and a big story but looking at supports in isolation, it'd do pretty poorly.
@LealFireball
@LealFireball 2 ай бұрын
I feel like the simplest way to improve the support system is exactly to do everything that was done right and some of the stuff that was done wrong so far. Hear me out. -Supports build in the battlefield asynchronously like the GBA games. -To unlock the support level, have brief conversations in the battlefield like in Radiant Dawn. -Can get unlimited supports with one unit per run, but only a limited number of the bonuses take effect at once in the battlefield. These keep the mechanical relevance of supports free from story progression. -Getting a support level unlocks optional, story sensitive base convos that become available as the story advances. There's isn't exactly a need of full three conversations for every pair. -Those base convos mostly be focused in lore and the main story if the protagonist is one of the pair. -May get extra chapters/side story chapters depending on who you support. -A high support level may change the way a character refers towards another character during the main story events. -If an unit dies after getting a high support, unlock other base conversations that deals with that loss. -If an unit with the highest support level gets deployed with another one for enough chapters, they unlock their S support base conversation and get a paired ending. This way the actual support levels are more like a battlefield camaraderie and teamwork sort of thing while the base conversations they unlock are character writing and can happen whenever is most appropriate in the story and you don't need to write a billion support conversations. You might be able to see the past base conversations framed like a flashback if you missed them in the chapter they become available. This way, every base conversation can be implied to have always happened as long as you built the supports, so the differences in the main story don't depend on you viewing the convos.
@skynet0912
@skynet0912 9 ай бұрын
One thing i could see being a good change for me, is for characters to be bound to only one other character from the start... I would be fine to skip the dating sim for a few installments, and just have the MC have one character they end up with for an S-support during the game, and 1 or 2 A-supports, and every other character also only get one relationship support, and 1 or 2 casual supports. But the big change should be that ALL supports are tied into game progression, and who is alive at what point of the story. So if everyone is alive, you get a support or two after every battle for select characters. But if someone dies, any support they are in is just cut from that playthrough, and you might only get one, or even no supports after some maps. I also feel like it could make it more intense to have supports, if losing a set support partner not only lost you their bonusses, but even permanently lowered your stats as well as a penalty for a unit dying! Give the characters some firm, permanent mental detractors in combat for losing a friend, and slightly more for losing the love of their life... It would make ironman runs very punishing, but just the idea that an OP character could become permanently worse than normal if they lose a support partner...
@elolawynladriel
@elolawynladriel 9 ай бұрын
My take on the topic (i have more familiarity with GBA games): * Mechanical point of view: - Supports gained per map not per proximity and turns. In case there is a support limit (example: max 5 supports like GBA), keep counting points per maps with all units in case your previous supports dies and then you can instantly stablish new supports, maybe multiple levels of the same support. - If there is a cap of 5 supports per character, then there is no cap on attributes obtained by these supports or it is a high cap. If the game allows for all available supports there should be a low cap so characters don't get too overpowered. * Mechanical and story point of view: - Some supports offers small bonuses to attributes and others offers personal skills. Some supports should even gift weapons, offer new classes or change classes, new weapons compatibility or whatever. Don't let mechanics limit what the story of the support should be. Lets say we have some jagen with even some leadership star. Perhaps he can pass that leadership star to a chrismas cavalier before being benched. - If there is a cap of 5 supports per character, other take could be (maybe in very specific support) that the unit seeks revenge when the other character dies and manage to keep the buffs (and still count as achieved relationship). Maybe Roy got A rank with Lilina and then she dies. It could be a bit awkward for Roy to just pick a new waifu and get a new ending. He then perhaps obtain a "and in the end he got his revenge after killing the dragons". - There should be default non personal supports with really low buffs. Like putting all cavalies nearby gives them some buff. * Story point of view: - Supports should evolve due to other character relationships, death and the chapter of the story. Too much work, they just take the easy way out. - Supports should be shorter.
@AsbakNL
@AsbakNL 9 ай бұрын
What I would like but will never happen. Is that the text progresses at the speed the line is spoken, because if the delivery takes 10 seconds but read it in 3 I'm just waiting and tempted to skip the dialogue.
@jemolk8945
@jemolk8945 9 ай бұрын
My preferred solution there would be to not have it voice acted. I know I'm in the minority there, but I actually don't think voiceovers add much to games in general. I think it slows down the pace of dialogue way too much, and also takes way too much in the way of resources for what little they add.
@starkillahx
@starkillahx 9 ай бұрын
​@@jemolk8945echoes would be ruined without voice acting imo
@finaldusk1821
@finaldusk1821 9 ай бұрын
@@jemolk8945 We should have an option to disable it in the option's menu then, best of both worlds, expediency and depth. Speaking as a writer myself, it's WAY harder to convey tone of voice or the shifting pace of speech if you're JUST using the dialogue itself in text form. In a medium like Fire Emblem where you can't use narration or internal monologues or similar methods to work around this, it would really hurt scenes that rely on such subtext for their full impact.
@jvts8916
@jvts8916 9 ай бұрын
Part of the problem is that FE's tendency to have a lot of characters is more of a double edged sword. It means that there's always joke characters for people that want to take things less seriously alongside the more major characters, but it also means that some characters will inevitably be more important than others. It doesn't help that the series wide permadeath had to have some exceptions because having the main lord and advisor be the only people speaking would get kind of awkward.
@just_a_tarnished4269
@just_a_tarnished4269 9 ай бұрын
3 houses not restricting every character who do have a support to always end in A or sometimes having more supports with an A+/B+ support does make it the best outside of FE9 for me The restrictions need to be worked on but in concept they are still very good Characters mentioning other convos they had is also such a great improvement. The only example I can think if right now is that in the Sylvain Marianne support he says that a smile can be quite powerful and in another convo Marianne mentions that Sylvain told her that. Also the fact you can grind them so much outside of battle is very convenient. I don't have to grind skirmishes because I'm so invested in this specific convo anymore
@troykv96
@troykv96 9 ай бұрын
Yup, I think is very cool that Three Houses and Three Hopes actually can vary a lot in how many conversations a character can have, some character have conversations end before A Rank (and in Hopes' case, lack conversations for some levels), some characters have conversations in the middle points (C+/B+/A+), like Edelgard.
@chingading957
@chingading957 9 ай бұрын
Path of Radiance has always been the best for me. Supports are easy to build, narrowed to a specific set of combinations, and provide meaningful bonuses.
@mateusgreenwood1096
@mateusgreenwood1096 8 ай бұрын
3 houses has the worst supports for turning Fire Emblem into a shitty persona clone.
@illusive-mike
@illusive-mike 9 ай бұрын
Fun thing about Three Hopes from a system perspective: it's actually both fully transparent and rather lenient about support points. It shows you how far you are from any given support level and it doesn't stop you from building points past the next level if you don't have the conversation for whatever reason. So if a certain support level is time-locked you can still keep generating points past it. Also, I have to somewhat disagree on the Fodlan games' base conversations. Yes, they're basically miniature base convos from PoR, but they suffer really badly from oversaturation, to the point where I frankly would prefer if we had less commentary around and didn't need to sift through it looking for gold. The only thing they have over the ensemble semicircles is that they're less formulaic and predictable. Engage shows the problem with reducing them though: anyone without a blue speech bubble in the Somniel instead has some kind of inane comment that detracts from immersion instead of supporting it.
@mateusgreenwood1096
@mateusgreenwood1096 8 ай бұрын
Strange how you criticize engage supports for being samey when 3 houses also turns every character into a mental case with c being a dull intro, b being conflict and a being a good resolution.
@SirVyre
@SirVyre 9 ай бұрын
Mechanically, yeah, the GBA are indefensible. Writing wise though... oh hoho! I agree that SoV having you have to make the units do things together makes a little more sense than just deploy together, but just deploy together removes all tedium. I think a nice way to balance it might be, being able to accelerate how fast a support builds by having them work together, like say if you couldn't deploy particular units until a certain point or because of having other units you wanted to use. That way you wouldn't get locked out of supports just for missing deployment criteria. Like say you didn't want to deploy Titania in the desert and on EAT ROCK, but you still wanted her A support with Ike I also definitely agree, Avatar supports are not good. They can be OK if the avatar is actually a character and not just an insert, but if that is the case, then the avatar's supports need to be restricted, too. Like any other character's. I imagine that Path of Radiance's system didn't carry forward because it didn't sell well due to being on Gamecube.
@TurboGhast.
@TurboGhast. 8 ай бұрын
A potential solution that might be a little deranged comes to mind. What if getting C, B, and A supports only required support points instead of a conversation? You'd have base conversations that give support points instead, free to comment on the main story. Any two characters could CBA support because the writers don't need to make a conversation, while people who are close in-universe can be fed a bunch of easy support points with high-reward base conversations.
@dryzalizer
@dryzalizer 9 ай бұрын
LMAO that ending tho... Anyway I just want to second what some people are saying about FE4, the original system is pretty cool and could be even better in a remake with some minor QoL updates and a bit more characterization for some of the units. Also the Substitute character hidden convos are really good in the original, maybe if they actually put subs in a remake they could make getting those convos less obscure.
@michaelvisosky743
@michaelvisosky743 9 ай бұрын
Hi. This comment is hideosuly long, but I have spare time and opinions. Thanks for reading! Avatars are quite the conundrum. I have a few thoughts. First, where I stand: avatars are main characters whose gender you select at the start of the game - Kris, Robin, Corrin, Byleth, Shez, and Alear. That definition already raises a few questions, but I'll set that aside. I've never played New Mystery, so I have no opinion on Kris. I remember generally liking Robin for the role the played in Awakening's main story, but it's been so long since I've played Awakening that I can't draw any conclusions about how Robin affects supports. Corrin a very bad character in very many ways. Now it gets interesting. In my opinion, Engage's writing has a couple high points, but they were few and far between in an overall dissappointing story. Alear, however, was one of those high points. (In brief, a humble personality being thrust into a grand destiny and feeling unfit for their role. Eventually, thanks to constant support from their friends, they buy into the idea that they're a god-hero, which leads to unhealthy overconfidence and tragic mistakes. Alear's built-in dynamic with Veyle and the world of Engage is interesting in concept. The other characters and plot often fail to complement Alear's genuinely good characterization, causing it to sadly fall flat, but Alear is not the problem.) In particular, while Alear doesn't hold a candle to the Tellius lords, I firmly believe that they're a more interesting character than the lords of the GBA games I've played - Binding Blade and Sacred Stones. I'll give Erika a pass, but Ephraim is just...not good. He's a perfect paragon and unstoppable in battle - even against insurmountable odds, everything goes his way after his introduction. Rather than stay in his country in its time of crisis, he plunges into enemy territory in pursuit of glory. This would have been an interesting flaw to explore, but instead it's dismissed outright in two sentences. Sacred Stones bends over backwards to showcase how cool Ephraim is at every turn. He doesn't make mistakes, or any hard decisions. And since I've written so many words on Ephraim, all I say about Roy is that he's painfully bland. Maybe a different translation would have given him better dialogue, but in my experience I just wanted someone, anyone else to the talking besides him and Marcus. In many ways, I feel that Ephraim is the opposite of Micaiah - a more complicated character with virtuous traits (like loyalty) that are twisted into interesting flaws by her circumstances. Roy, similarly, is the opposite of Ike - a generally levelheaded character who earns your respect while also working through very real emotions, like self-doubt and anger. ~INTERMISSION~ The thing about the lords I've covered (save Tellius, perhaps) is that, whether they're avatars or not, it doesn't really matter to me. If Corrin hadn't been an avatar character - if they had one single design, and fewer support chains - I don't think things would have been particularly different. The player would still choose a route, and that choice would still be constantly reaffirmed throughout the game. Characters like Xander would still be inconsistent messes depending in the route, and I have little doubt that Corrin would be praised just as much for always dking the right thing, like retroactively revealing that they've killed nobody. Likewise, if Roy had been a fully customizable avatar character, I don't doubt that they would be equally bland. Indeed, if an avatar is meant to be a blank slate for you to self-insert as, Roy would be an excellent candidate relative to someone like Alear, who comes with their own personality, worldview, and makes key mistakes. Suppose the next Fire Emblem game has a main lord that is not an avatar. Do you think that they wouldn't be able to romance just about any other character? I doubt it - Chrom was given just about every possible romance option (the straight ones, anyways, but avatars are also locked in to mostly straight options depending on which gender you pick), and frankly his down-to-earth personality is pretty easy to roleplay as. At least for me, when I played Awakening, I remember thinking of myself as Chrom, not as Robin. So, while the argument that an avater characters consumes too many resources that could have gone to flesh out other characters is interesting, I think the truth is that the main character or characters is going to consume those resources whether or not they're an avatar. I mean, just look at Radiant Dawn. There's a solid cast of core characters, and boy do I love them, shoutout to Skrimir, but the majorty of the characters in that game are utterly shafted in terms of screentime. Not just the Dawn Brigade and co - most of the returning characters from Path of Radiance get very little characterization as well. If you play Radiant Dawn first, you really don't get much of an idea of what Zihark or Mist or Lethe or Tanith is like. No avatars in sight, and yet the game is so big and resources spread so thin that the core cast takes them all. I'd like to finalize my point about the "avatar" status not being a major factor in how a main character is written by covering the exception - Byleth. Between their muteness and their dialogue options, they're an avatar through and through. Their role is clearly to serve as the player's self-insert while the real main lord gets on with the plot - except that isn't the whole story. Byleth's professorship puts them in a very specific role in the setting, and their ties to the game's lore makes learning more about them interesting. So Byleth is not a self-insert: Byleth is a character that the player is expected to roleplay as. The dialogue choices lend well to this - your Byleth can be silly and insensitive, or they can be wise and caring. Or you can run around like an optimization machine trying to pick all the "correct" options to maximize support gain. All this greatly rewards players who get invested in the story of Three Houses, and - this may be a stretch, but it was my experience - encourages players to engage with the world creatively, from shipping characters to imagining how the politcal dominoes of Fodlan could fall under different "what-if" circumstances. Contrast that to Shez. The vast majority of folks who play as Shez have already played Three Houses, so there's very little mystery as to what Shez' "deal" is, or what the setting's factions are - all there is to do is see how things play out in this timeline. Additionally, Shez is a force of personality all their own. They're given dialogue options like Byleth, but those options fall under a narrower scope of what "Shez" is. On the other hand, Shez being their own character lets them interact with the rest of the cast in more interesting ways. They're an "avatar character" by the community definition, but the player does not decide what kind of character Shez is. In conclusion, the "avatar" status is less important than most folks believe it is. The player is almost always expected to roleplay as the main character in a Fire Emblem game, and the main character or characters will always get a disproportionate amount of the writer's attention - in modern titles, this means they will indeed be able to support with or romance just about anyone, whether they're an avatar or not. Every lord is different - some are more conducive to being self-inserts, others less so - and while avatars so far are more likely to be better self-inserts, it's not a hard and fast rule. Some avatars have their own character and personality. Some non-avatars do not. Lords can add to the story of their game, or drag it down, whether they are avatars or not. Byleth is the only avatar character that would change in major ways if they had not been made an avatar character, and while Byleth isn't for everyone, they're overall quite successful at what they set our to do. The blood pact is dumb but Micaiah is the best FE lord anyways GIVE ME MORE FE LORDS WHO MAKE BAD DECISIONS WITH CONSEQUENCES Thank you very much for your time! I've had a lot of this on my mind for a while, and I appreciate you reading it. Have a lovely day!
@kaakkulandia
@kaakkulandia 9 ай бұрын
One aspect I don't see discussed here is the mechanical bonuses one gets from supports. In that regard I don't really like the newer FE games: You have plenty of supports and you just go grinding them all away and the bonuses you get from there are easily forgettable as you get them as long as Someone is nearby (a bit less, a bit more depending on the total amount of supports but still). Compare this to GBA games where you only get 5 support conversations but you Do feel that. You always want your axe-bros fighting together because they get so much boost from fighting close by. You actively know about all your supports because they are such a bonus to the gameplay. But the newer games just don't have that as the bonuses are way smaller but they come from many characters, not just one or two.
@finaldusk1821
@finaldusk1821 9 ай бұрын
The devalued mechanical aspect in modern FE is admittedly something I didn't really appreciate, you make a solid point with that. But even still, I still can't see it being worth sacrificing the rich narrative potential in the modern system by having a hard limit on conversations, it just can't compete. Were you invested in a mini-story unfolding between two characters? Well unfortunately one just hit their support limit so that story is unresolvable for the rest of the run! Want to see a support between a previous character and one you just recruited? They seem like they'd have great interactions! So I hope you didn't already exhaust the first character's supports because then you're out of luck! For all the new systems' flaws, character depth is not one of them, and it's a price I doubt most FE fans would pay for more meaningful combat bonuses that are easier to achieve / substitute with other mechanics.
@kaakkulandia
@kaakkulandia 9 ай бұрын
​@@finaldusk1821 Yeah, that's definitely a weakness in this. Sure, when you can get only so few of them, the ones that you unlock become that much more important to you, but that's still a steep price to pay. I guess it made more sense in the old days when ironmaning was the expected way to play and a lategame character did have a chance to get the support with an early-game character just because well, the early-games wife just died last chapter :D
@gameboyn64
@gameboyn64 9 ай бұрын
​@@kaakkulandialet's be real, gba supports are absolutely broken. Fe 9 cut the support bonus in half and they are still extremely good. Fe 10 limited the boost to just one partner and its still really good. Fe design post awakening has tried to do every thing it can to make juggernauting more difficult down to the exp curve. The games feel healthier when you can't just send out 2 units to wipe out an army.
@kaakkulandia
@kaakkulandia 9 ай бұрын
@@gameboyn64 I mean, sure. I don't know that well how overpowered they are or aren't but I'm sure there could be some balance, either by tweaking their stats or enemies or something. But I think they Should be powerful to feel meaningful. Obviously not that strong that you could juggernaut everything but you know... And I think it's better this way than getting the same bonuses from having 4 allies all around you.
@samkeiser9776
@samkeiser9776 9 ай бұрын
Personally I have no attachment to the support system, at least not in the way of support points. Like yeah it’s not inherently the reason FE character writing can be so detached and uninteresting, I just don’t think it actually has advantages, like at all, at least not in ways that can’t be circumvented in other ways. Given FE casts can contain a ton of characters, if they are were just in normal story scenes it’d make the scenes bloated like in TRS and potentially about characters the player doesn’t care about, or like FE3H where the characters that can die are written in such a way that the cutscene doesn’t need them. For the former skippable dialogue is nice, but another solution would be to just have character scenes require triggers in most cases. Your benched cavs won’t talk to each other unprompted, the scene that triggers naturally in the story about whatever it is they care about just won’t trigger if you don’t meet its conditions, like before battle starts your cav can just say something that indicates the condition like “my parents live in that village!” And then if you have that character visit the village they have a scene that’s about their story. And it could be conditions that a specific or non-specific to which character does them. Like maybe on one map there’s an enemy that has a chest key and is trying to steal something, but you can close a door and trap them in a room, and that triggers a convo at the end of a map where the side characters do something like interrogate the guy. Or like if you kill a certain enemy with your certain unit. Kinda like TRS, but there could be an in-game list of side objectives, at least for less obvious objectives. And the “side quests” are part of the side character’s stories.
@loudradialem5233
@loudradialem5233 7 ай бұрын
People who are unhappy with FE should try Baldur's Gate 3. BG3 does everything I want in a tactical RPG. The tactical battles, story and characters are all great! And the degree of freedom is unprecedented!
@TerminaFE
@TerminaFE 9 ай бұрын
Now this is an interesting addendum. I myself was not a fan of your first video's tone and brevity, and this might be what I need.
@UnemployedWorkr
@UnemployedWorkr 9 ай бұрын
I’m probably gonna struggle to word this properly, but I actually think that Engage handles the C support problem better than most modern FE titles. In almost every Engage support I read, the characters don’t really change much. They develop an bond and understanding with one character, but their problems aren’t “fixed.” Alcryst having one nice set of conversations with one person isn’t gonna magically fix his self esteem issues, but it will cause him to feel a bit closer and more at ease around that specific character. It makes sense that, when unlocking another C support of his, he’s back to his normal ways. I think that’s better than stuff like Awakening Cordelia getting over her love of chrom in a support and then having all the rest of her dialogue in the game revolve around him. The only time the Engage system doesn’t really work is with Alear. A character will seemingly develop in a way that should change the way they speak to Alear but in the somniel they still just do what they normally do. But like you said Avatars are a problem lol. I will say I haven’t read THAT many engage supports so maybe I just got a good sample set. You mentioned Celine and Chloe and yeah those two are probably the least interesting characters in the game
@samkeiser9776
@samkeiser9776 9 ай бұрын
Celine isn’t the least interesting character in the game at least not in theory. She like, a younger princess that had to learn to make tough decisions in order to compensate for Alfred’s illness, so she is kind of this cold law enforcement type of character. I think she’s interesting just, engage’s story doesn’t really care about her. Her beliefs don’t matter. Not to mention the supports you’d learn the interesting parts of her character are buried in her tea time supports, and her writing is kind of just… inadequate in actually letting her be interesting.
@UnemployedWorkr
@UnemployedWorkr 9 ай бұрын
@@samkeiser9776 oh yeah for sure she’s conceptually super interesting. And I guess you see a little bit of that cold “do what must be done” nature in her support with Fogado. But the fact that almost all of her writing is dedicated to loving tea makes her one of the least interesting characters to actually read supports and dialogue for. Her supports with Alfred and Alcryst are good at least. I probably shouldn’t have put her on the same level as Chloe lol
@JoeEmb776
@JoeEmb776 9 ай бұрын
I agree with most of your points much like the last video, I will say that treehopes is S tier for me because it has all the charm of the echoes supports, with the length of path of radiance supports, though it could use some context sensitive conversations like radiance. Also you got most of the points right with the avatars, they suck, and I'd also like to emphasize one point that you missed: because the avatar character is supposed to be you, & to the writers this is sort of a more in depth introduction to their characters, most of the avatar conversations come off as "hey player! This is my character trope! Check out my character trope! Aren't I tropey & cool?" Which is pretty counter-intuitive to a romance/friendship system in the first place as the surface level tropes aren't what makes you fall in love with a character. Take lysithea, most people love her shortened lifespan story, but most people kinda forget that every. Single. One of her supports is her whining about being treated like a kid in some way or another, especially byleth's. Shez is actually a brilliant workaround to this because they (& by extension all treehopes conversations) iterate on what's already there for all the fodlan characters you already know, so there's a lot more room for actual character development (most of the blue lions actually have a story arc in treehopes in ways their treehouses counterparts could only dream of) I also think FE4's talk conversations don't get enough credit. Earlier today I saw someone bring up a desire for supports in an FE4 remake & I couldn't disagree more. The talk system from genealogy is flawed, but just as easily fixed as the gba system & could be objectively better. FE4 already has a "my castle" system built in, so you could just make sigurd (or anyone if you want to revamp the classic system of controlling everyone individually in my castle) walk around a 3D home castle town, & have them talk to people to build the lover points & gain the items that they give you. Then you just tie marriage into the fortune teller rather than a hidden value that could cross the threshold at any time, & the support system is largely fixed. Then I would just add more interaction in the castle to accommodate the more modern dialogue-hungry fandom & you've got the perfect support system. You can even make extra secret events like a special conversation between brigid & finn if you bother warping them both to the castle Finally, as for the point of keeping everyone relevant to the story, treehouses is a good example of how that can go very wrong, but nobody wants every character to comment on every single thing going through the story, we just want more relevance to the characters intermittenly. FE8 does this somewhat with joshua coming back to jehanna, l'arachel having access to the last sacred stone, myrrh having to kill her adoptive father, we just want more stuff like that. Treehopes & jugdral also do this very well in different ways, though they aren't perfect. Alec, noish, arden, & most of the gen 2 characters don't quite have enough relevance & individuality beyond the base recruitment conversations so it's clear the newer games have trouble adapting the nuances of their characters to appeal to the modern fire emblem audience (fury & lex were butchered to hell though & deserved better in heroes than just being "the crybaby & the guy who lost his axe.") Treehopes was great with the paralogues, & the family ties to the nobility who actually show up with plot relevance keeping most people relevant, but a lot of the commoners still feel fairly disconnected from the main story, characters recruited outside of their main paths are bland & unconnected still with few exceptions, & maybe two too many of the paralogues are just "let's go mess with some bandits! Oh no hijinx are ensuing!" So while neither system is perfect, they're much closer to what we want out of story relevance than treehouses or even echoes & path of radiance in my opinion
@majespectorkuro8630
@majespectorkuro8630 8 ай бұрын
While I agree that the top two are by far in a way the best in the series I still think just calling things ‘bad’ is very… engagement baiting? Which I guess worked for me so go off king.
@dddmemaybe
@dddmemaybe 9 ай бұрын
We can just hope they make a path of radiance 2 2.
@malicekerendu3574
@malicekerendu3574 9 ай бұрын
I would also prefer some supports with more than 2 people.
@laggalot1012
@laggalot1012 9 ай бұрын
So group supports, basically. I like that idea, at least in theory. Could have a lot of benefits, depending on implementation, like reducing support bloat, and presenting some more interesting group dynamics.
@nolifealan9746
@nolifealan9746 9 ай бұрын
​@@laggalot1012it would unfortunately be a lot harder then it seems to do so very unlikely it will ever happen
@aprinnyonbreak1290
@aprinnyonbreak1290 9 ай бұрын
I like FE9's. It blows me away that they basically got jt exactly right, then never did it again.
@sammcl1
@sammcl1 9 ай бұрын
Agreed, maybe an issue with data telling fibs. Smaller audience for PoR at the time, smashing success for Awakening a few years later, I can see why they'd go with replicating the more successful game. Doesn't take into account the lower total sales of Gamecube vs 3DS and the lower awareness of Fire Emblem at the time. I'd love to see it go back to PoR style but I'm not holding out hope for it.
@gameboyn64
@gameboyn64 9 ай бұрын
I think the only problem with problem with path of radiance is that you are limited to 5 supports. It causes you to ignore/miss a lot of conversations that you normally would have read. For people interested in reading all the supports, it takes about 10ish playthroughs which is a lot.
@anthonypreston7261
@anthonypreston7261 9 ай бұрын
😂 😂 😂 I think I'm the only one who loved and agreed with your last video
@TheNotty
@TheNotty 9 ай бұрын
I don’t think you’re giving the GBA games enough credit, tbh. A lot of the problems with the modern FE support system comes down to the wide breadth of supports and the fact that there is no cap on them. There’s only so many ways to start a conversation, and the problem with C-Supports is exacerbated if you unlock 5 Celine supports in a row and feel compelled to watch them all. The GBA (and PoR as well) games side-step this by limiting the amount of supports you can get per playthrough, discouraging you from just watching the same entry-level conversation multiple times in a row. Also I think the Avatar Problem is overstated. At the end of the day, the problem with them is generally from a writing perspective. Kris is plain white bread, Corrin is a game that is poorly written in general, and Byleth isn’t allowed to freaking speak lmao. Robin, Alear, and especially Shez are all generally decently written and I don’t think many people have a problem with their supports. I think it is unrealistic to expect Avatars to ever go away at this point, so the solution is just to write them well and make them better characters.
@Meanlucario
@Meanlucario 9 ай бұрын
As much as I love Awakening, more games without avatars would be great. Just give us some variety in the stories in these games. Some can have avatars, and some without. And I mean beyond just remakes.
@CyclonSilver
@CyclonSilver 9 ай бұрын
Hm... I think you may have soured on Engage a little bit too hard, Mekkah, or at least that's really how it feels whenever you speak of that game. As for its support system, it does have two big problems(well three really, but you don't talk much about gameplay applications here so I won't either). Its early supports are pretty bad, which leaves a terrible first impression even though there are actually a lot of good ones beyond that, and supports build at a glacial pace, which they have... frankly overcorrected with the free update adding Leisure. Now you can take any given pair from C to A in less than 3 chapters, and you don't even need to use them. This did lead to me unlocking a lot more supports and generally changing my mind on their overall quality, hence this comment. Though to be frank even beyond that I'm not entirely sure what justifies it being rated as one of the worst in the series, even after your explanations. Also, the dub problem has an additional solution; switch it to japanese. It's consistently excellent and is my go-to whenever they mess up the english dub, which is fairly often unfortunately. I strongly recommend it. Well, I guess I can also see how as a primarily english let's player that wouldn't be a great idea.
@Following1000
@Following1000 9 ай бұрын
There is a part of me that misses the very first games style of 'these characters have no character, but by playing you'll form your own attachments'. It's just such a unique style of creating characters that I really missed in the age of 'every character has to have a quirk.' I understand that supports are here to stay, but I like FE1's method more than having anime characters being anime.
@gameboyn64
@gameboyn64 9 ай бұрын
I don't know if fe1 is the way to go. The one and only time i played it was an iron man where over half the cast died. I was pretty desensitized to death. I was literally more concerned about the items i lost or wasted promotional items than the character dying.
@Legault397
@Legault397 9 ай бұрын
The only halfway decent avatar was Mark in FE7.
@finaldusk1821
@finaldusk1821 9 ай бұрын
Shez has something to say about that. Not a great protagonist I'll admit but a WAY better character than the other avatars, ironically because they were written as an actual fleshed out character first and foremost, with the 'player insert' aspect taking a hard backseat.
@A_Person_64
@A_Person_64 9 ай бұрын
​@@finaldusk1821That's the thing though, Shez may as well be a character you can choose the gender for rather than an avatar. It's like IntSys can't decide if they want to make the MC a predetermined character again while still trying to have their cake and eat it too with still making some aspect of them customizable (and even then, they've dialed back on that from Kris/Robin/Corrin compared to Byleth/Shez/Alear).
@MongoIndyleo
@MongoIndyleo 9 ай бұрын
Here's what I like for supports from a few games FE4; On-map conversations that are few but make sense in context. If we killed your father or recruited your best friend, it makes sense to comment on it. GBAFE; The number of supports and paired endings. People don't support everyone and most of support pairs make sense lore-wise, though not all of them. Paired endings are even rarer, most characters only get 1 or 2 options. FE9: Base conversations and being deployed together. I think think there should be two separate kinds of conversations. One set for being deployed and one for fighting together or doing extra activities. 3H/Engage; ways to raise supports outside of battle.
@Itzpapa
@Itzpapa 9 ай бұрын
I would like to make an argument for 3 houses: 3 Houses has the best support system, not support conversations, but system.(simply stating this, as wether 3 houses has the best conversation or not, is not part of my arguement) My argument for this is, First: you can build support without having to compromise tactical decisions on map to build support rank, secondly: you are not forced to use units you might not like gameplay wise or strength/balance wise, but might like them characterwise. This i am a bit hazy on: There is still character to character talks on field, so you have both base conversation and field conversations. So to me, its the best of both worlds. Counter argument to Path of Radiance: There is important plot information hidden in some characters support conversation, so you are now FORCED to use this character to get this part of the narrative. Also if this character die, you compromise your story. You are forced to use character for X amount of maps, meaning some conversations are simply not attainable if you have to balance tactical/power vs narrative. Neutral: Not all charactere has support conversation, which might or might not be interesting.
@amazinggrapes3045
@amazinggrapes3045 9 ай бұрын
Personally I can't call a game that doesn't even let you know which paired endings you're going to get a "good system"
@Itzpapa
@Itzpapa 9 ай бұрын
@@amazinggrapes3045 I am sadly a little bit lost here, can you help me out by saying which game you are refering to?
@ScoopsMayCry
@ScoopsMayCry 9 ай бұрын
​@@Itzpapa3H doesn't let you pick paired ending without DLC
@DannehBoyNz
@DannehBoyNz 9 ай бұрын
Counter counter points, I'm trying to think of what you mean about the supports being plot important, but the only one I can think of is Soren/Ike revealing info about branded and Soren's life/why he is the way he is. And while important and really good, I don't think any of it is so important that it's a flaw to include it as optional dialogue. I'm genuinely curious what you mean though, I might end up agreeing with you if you give some examples! And I think a bigger point we disagree on is the purpose of supports. I think them only being for the characters you're actively using is a good thing. I think the goal of a support system should be catered around getting you invested in the characters you're currently using, not necessarily the entire cast. Base Conversations can help you get invested in characters you aren't, and make you want to use them next time, but I'd much rather this more limited system over Fatesawakening/Three Houses much more rapid gain of support conversations (which I'm not saying is bad btw!). I think it should be more transparent, like a quick 'you are 5 chapters from getting the next support rank', but I don't think it being so heavily tied to the units you're actually using is a flaw.
@Itzpapa
@Itzpapa 9 ай бұрын
@@DannehBoyNz It is exactly Soren i am refering to. I think the whole plot of both PoR and RD has something to do with the branded, and it has major implication for the story, narrative and worldbuilding of both games. I find that is a huge flaw of the games that such information is arbitrarily missable.(also because i think Radiant Dawn does not delve enough into the topic) I didn't use Soren much because i both didnt like to use mages and also he got very very bad level ups. Since using mages requires huge investment to keep them safe, meaning they requires a squad to defend them, also books was expensive in comparison to other weapons and the output they give did not seem to match up. So the cost benefit from using him and other mages, was very hard to justify. Hence my comment about tactical decisions. Another example for the tactical/power vs narrative: i wanted to use oscar, but in 7 or 8 levels, he had manged to get more magic then strength(+2 +3 magic), which just made me give up on using him as a whole. But i would have liked to see his support, but giving him a slot over any other character would be a detriment to my overall army power. I agree that the support system is a way to make the player invest into the characters, but i don't think it should be only for the ones you decide to use on a map because of limited deployment. A thing you say, i think we disagree on, is that bonds are made on a battlefield, as this kind of ruins the immersion of battlefields being a dangerous place. Now, if it was the people who survived who started to recognise eachother in camp, i am very much unboard. My issues with the Fire Emblem support system is never anything to do with them being there, or how they may or may not make you invest yourself in certain characters or not. My issues stems from the way they are handled mechanically, which is you NEED to start or end your turn next to the person you wish to bond with, or in some games, put them in your backpack, which i think fundamentally misalignes with the idea of making tactical decisions. And it is also why i would like the systems to be as seperate as possible. I might have missed a point or two, sorry.
@jpegwarrior5431
@jpegwarrior5431 9 ай бұрын
In my first (and currently only) playthrough of Sacred Stones, where I just played the game completely normally, I think I got 3 support conversations in the entire game if you don't count the Colm/Neimi one you get for free. As far as Engage supports go, personally I would agree with that one comment in the intro that says Engage supports are mainly worse than average because of the writing quality, and not the system itself. I think it really falls into the trap of making every character talk about their 1-2 silly personality traits every time, which as you state, leads to a lot of them feeling the same no matter who the other character is (Lapis, Chloe, and Yunaka come to mind, although Yunaka in particular is an entertaining enough character to still have some pretty good supports imo). This is an issue to some extent in basically every game from Awakening onwards imo, but I think it's easily at its worst in Engage. Meanwhile, I think Three Houses actually has very good support writing quality and avoids a lot of those pitfalls, and the characters generally act in way more natural and nuanced ways with each other, as opposed to being standup comedians that recycle two jokes for their entire life. Ignatz stuck out to me a lot on my playthrough, because despite not particularly caring about him at first and thinking he kinda sucked gameplay-wise, he consistently had some really nice supports that made him grow on me a lot as a character. His B-support with Marianne in particular stuck out to me, where he takes her out to look at the sunset and it shows a unique background of the monestary and sky that I think is only used in this single support, and they have a really nice and genuinely heart-warming conversation.
@Pikaton659
@Pikaton659 9 ай бұрын
Huh. Guess I really must've got super lucky, because to me most of my Engage supports were quite varied. Sure there were a few that might've had overlap, but the vast majority (especially with Yunaka?) seemed different enough to count as new exploration of the characters and all the characters felt decently three dimensional. Though, I don't know it could also just be that I'm biased because of how much I hold up Hortensia's supports as the best in the series and I'm letting that all seep into how I view the other characters and supports
@jpegwarrior5431
@jpegwarrior5431 9 ай бұрын
@@Pikaton659 There's definitely some that I like, Pandreo and Yunaka both come to mind, but a lot of characters did feel pretty 1-dimensional to me. Many of Chloe's supports are about her making her friends try awful food. Many of Lapis's are about her being self-conscious of her family's commoner status. Many of Alcryst's are just him talking about how worthless he is in normal conversation and the other person just sighs and tries to help him. Many of Yunaka's involve the other person asking a question and her giving some vague self-depricating answer about her past like "No... we can't be friends. I can't explain, sorry..." Some of these, Yunaka's in particular, might sound like a pretty good little character arc to go through to form a relationship with the other person, but they get old when you watch it happen in almost the exact same way over and over again, and end up feeling shallow and overexaggerated when they could have been meaningful character motivations that express themselves in a variety of ways. Shout outs to Pandreo and Mauvier's C-support, where Pandreo sees Mauvier praying in a church and asks to pray with him, despite them worshipping opposite deities, and explains that they both just want peace in the end. Different from a lot of Pandreo's normal "WOOO LETS PARTY BABYYYY" supports, and provides a really interesting insight to the way he thinks, while still feeling perfectly in-character for a very casual but still religious person.
@BearusAurelius
@BearusAurelius 9 ай бұрын
I think you nailed one of the main problems which probably requires its own video. The avatar characters. Remove that or change it drastically and a return to a PoR support system should be easily doable.
@thekingofallskrubs5634
@thekingofallskrubs5634 9 ай бұрын
Honestly, I think it's better to revamp, if not, remove the support entirely. The support level from C to A is just bad in a story sense because why would all characters have no support bonuses like they haven't met each other? I get it if it's someone new joining the group but do you mean to tell me that the Shepards (from Awakening) have no support bonuses from the start before the Avatar joined? Wouldn't Fredrick, Lissa, and Chrom have A support with each other by the start of the story? Also, characters that join by endgame like Flavia and Basilio, wouldn't by story context they together have at least a B-A support level from all the stuff they go through? Jk, they start with no support like they never met. And with the introduction of the Avatars, they introduced a problem that only the Avatars would make where you have to make every character interact with the MC because the player wants to ship themselves to a character they like. I get it, if Intelligent Systems applied it, it would be broken from the ground up, especially the Avatars. It's better if Intelligent Systems did it like how Kaga did it in Tearring Saga, Vestaria Saga, or any game made by him, give them the 'x supports y' system, put support conversations in the story, give additional benefits like unique weapons just like how Kaga did it. Then again, I'm a bit biased here because I'm been playing Vestaria Saga a lot lately.
@joeyharrington1863
@joeyharrington1863 9 ай бұрын
I think the "some characters have history" justification was why the GBA games have different turn counts to develop the support...well look how that went. Interesting that they made an exception for Pent and Louise, starting them at A support.
@thekingofallskrubs5634
@thekingofallskrubs5634 9 ай бұрын
@@joeyharrington1863 Damn, forgot about that, probably because I've never played much of the FE GBA trilogy and instead watched playthroughs of it. If only they did that to their modern FE titles. Would be more interesting that way.
@0y1on
@0y1on 9 ай бұрын
I think the real solution is randomly generate totally hidden support bonuses between characters upon save file creation so you can't look up who has what supports and also you don't get any conversations.
@Yue451
@Yue451 9 ай бұрын
They should end the players turn whenever they execute a support on the battlefield. Keep it realistic.
@AllBeganwithBBS
@AllBeganwithBBS 9 ай бұрын
I would quite honestly be in favor of less supports in future games, because sometimes it just hits hard and I'd be fine if it just hit hard all the time, only the catch is there's no downtime. Nothing can be worse than Awakening with its gajillion supports that vary depending on couples (especially the very jarring father-child conversations).
@kirbymastah
@kirbymastah 9 ай бұрын
17:46 - get rid of them all!
@user-xn5me8iz7c
@user-xn5me8iz7c 9 ай бұрын
I'm a big fan of support convos. they add a lot and are unique but I agree that many games execute it poorly. POR is easily the best. The GBA ones have some great supports I just wish they would use the base system more then just in POR and RD. all the pointless running around in bases in newer games as well as a lack their of bases in older games really just shows how inconsistent IS is as a company. The only way i would be ok with supports going away at this point would be if they did what most Kaga games do, have lots of convos on the battlefield. There needs to be at that character interaction somehow.
@SharurFoF
@SharurFoF 9 ай бұрын
It's kind of crazy how fast the quality of voice acted supports dropped from SoV to 3H to Engage. Thr fact that you said you wanted more in SoV is a good indicator of how well done those supports were. 3H has some good supports, but also some bad ones, and certainly too many. Engage... there's just a whole lot of nothing going on there.
@gregoriahthanielsonward
@gregoriahthanielsonward 9 ай бұрын
you should just double down on supports being intrinsically bad instead of this weird olive branch extension. no other series known for its character writing chops forces side characters into such a restraining system, and there's functionally nothing that more expanded tellius base conversations can't do much better. you have to realize that an insane amount of the FE fandom now are people introduced into the series through 3H, who see people bashing some structure that was executed decently in their game (in terms of actual writing content) and think you're some kind of antichrist for advocating for rethinking a convention established in the literal GBA era
@Baby_boodle
@Baby_boodle 9 ай бұрын
Honestly your comment did more to sway my opinion than the entire first video. It *is* such a restraining system!
@arceuskiller115
@arceuskiller115 9 ай бұрын
IMO engage has the best supports in the series most of them show new sides of characters or will reveal something major that would make sense not being talked about in the main story like alfred and celine were alfred reveals why he so obsessed with building muscle and how his over compensation is hurting those around him and he doesnt want alear and the other royals learning of his illness. some supports do start kinda samey with celine and drinking tea or seadal and fortune telling but they often end up going down unique routes with celine and mauvier looking for mauviers home village. Also the voice acting in engage supports gets really good, rosado and merrin B comes to mind also hortensia veyle C. Also I think the main character should support everyone also alear is definitely not an avatar you can only choose gender and name and name is mostly to keep you saves separate and most ring supports are platonic with the romantic one being rarer and none of the non alear supports cause any form of pairing which can be disappointing if you really care but the engage charter ending are some of the best with how they tie into the supports even if it assumes you see all of them.
@Aogami20
@Aogami20 9 ай бұрын
If FE wants to be a visual novel/dating sim they should just embrace it and be that, and have a battles-only mode for people who don't care about that stuff. Having gameplay impact is ok but I feel like it shouldn't be the reason you're doing it. Also, and maybe this is gonna be controversial - if a character isn't going to be story relevant, they should be a generic unit and the player should get to make them or recruit them something like XCOM or Final Fantasy Tactics. There's no reason to be doing 400 support conversations for a bunch of characters that show up one time in the main story and never do anything again for the rest of the game.
@blueskies4911
@blueskies4911 9 ай бұрын
One of the main things that put me off Engage is just how one-note a lot of characters were. I not sure if thats just me but when your entire thing is about tea or muscles or how attractive you are and want people to acknowledge that, it makes for boring characters, in my opinion anyway. I know its probably harder to accomplish giving everyone nuanced supports but perhaps the way to solve that is to have a smaller pool of characters and then incorporate story elements and maybe even reference other supports (like a commentor said below) to make the world feel interacted with. Supports don't have to go, but how they're done has to be reexamined.
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