FLAME: Learned face model from 4D scans (SIGGRAPH Asia, 2017)

  Рет қаралды 29,753

Michael Black

Michael Black

6 жыл бұрын

Abstract:
The field of 3D face modeling has a large gap between high-end and low-end methods. At the high end, the best facial animation is indistinguishable from real humans, but this comes at the cost of extensive manual labor. At the low end, face capture from consumer depth sensors relies on 3D face models that are not expressive enough to capture the variability in natural facial shape and expression. We seek a middle ground by learning a facial model from thousands of accurately aligned 3D scans. Our FLAME model (Faces Learned with an Articulated Model and Expressions) is designed to work with existing graphics software and be easy to fit to data. FLAME uses a linear shape space trained from 3800 scans of human heads. FLAME combines this linear shape space with an articulated jaw, neck, and eyeballs, pose-dependent corrective blendshapes, and additional global expression from 4D face sequences in the D3DFACS dataset along with additional 4D sequences.We accurately register a template mesh to the scan sequences and make the D3DFACS registrations available for research purposes. In total the model is trained from over 33, 000 scans. FLAME is low-dimensional but more expressive than the FaceWarehouse model and the Basel Face Model. We compare FLAME to these models by fitting them to static 3D scans and 4D sequences using the same optimization method. FLAME is significantly more accurate and is available for research purposes (flame.is.tue.mpg.de).
Learning a model of facial shape and expression from 4D scans
TIANYE LI, TIMO BOLKART, MICHAEL J. BLACK, HAO LI, JAVIER ROMERO. ACM Transactions on Graphics, Vol. 36, No. 6, Article 194. Publication date: Dec 2017.
Data and model: flame.is.tue.mpg.de
pdf: ps.is.tuebingen.mpg.de/upload...
Supplemental: ps.is.tuebingen.mpg.de/upload...

Пікірлер: 6
@user-rc9su3vh3g
@user-rc9su3vh3g 3 жыл бұрын
Can i use my own data to training a new model?
@MustafaBerkeGureltol
@MustafaBerkeGureltol 6 жыл бұрын
You guys are working for future technology, but having something for game development would be awesome.
@MichaelBlackMPI
@MichaelBlackMPI 6 жыл бұрын
Thanks. We designed this to be compatible with game engines. It is all based on simple blend skinning like our SMPL body model.
@MustafaBerkeGureltol
@MustafaBerkeGureltol 6 жыл бұрын
Do we have any chance to run it in Unreal Engine? Also, does it affect the performance in a terrible way?
@cl4391
@cl4391 5 жыл бұрын
Can I register or fit the FLAME model to the 3D scan(.obj file) of a human face? How?
@MichaelBlackMPI
@MichaelBlackMPI 5 жыл бұрын
We have not released the code that registers FLAME to a mesh. You are not the first to ask so we are looking into how to package this for distribution.
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