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Example of simplified floating origin integration with external impulse controller asset and simplified networking. The video illustrates the latest version of the Dynamic Resolution Spaces unity asset (1.9) to be submitted to the store on 24th Oct 023.
Single and multiplayer with simplified integration of Game Kit Controller characters for single and multiplayer. Illustrates auto-generation of network prefabs & impulse player controller examples.
00:00 Introduction
00:05 Installed state: single player, capsule character
00:13 Single GKC 3.7 character example
00:24 Multiplayer capsule characters
00:46 Single player GKC 3.4 example
01:09 Multiplayer install and setup
01:38 Step 1: Generation and configuration
01:48 Steps 2&3: Change to multiplayer mode and prefab generation
02:09 Step 4: Configure NetworkManager
02:20 Step 5: Add NetworkManager into Scene
02:32 Step 6: Configure application
02:41 Steps 7&8: Network setup verification and duplication for multiplayer
02:51 Test multiplayer with basic characters
03:11 Multiplayer GKC example