Found a 44 Year Old Error In The SPACE INVADERS Arcade Schematics Midway & Taito Classic PCB Repair

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Joe's Classic Video Games

Joe's Classic Video Games

Жыл бұрын

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Пікірлер: 217
@AllanSitte
@AllanSitte Жыл бұрын
Small story: The first time I had ever seen Space Invaders was at a Sears store at the mall in the city near my home. I was 11 years old... I know this because we were shopping for my birthday where I was turning 12. That was the year I got the bicycle that I had been wanting for what seemed an eternity. The Space Invaders cabinet was set up next to where the Sears automotive department had a waiting area. It was standing all by itself along this long white wall. There were several teenagers standing around it as one of them was playing. The sound was turned up there as well... you could hear the kids playing the game throughout that end of the store. I could only see parts of the screen between the big kids... but oh so wanted to see more. This machine was like magic to me at the time. I had to go with my Mom shopping, but we came back about an hour later and those kids were still playing the game an hour later. We didn't go to the mall often, so that game became a fascination for me for months thereafter. I couldn't stop thinking about it... talking about it with my friends constantly. The next time we went to that mall, the game was apparently not working. Guess those kids played it to death! I had intentionally saved quarters to play it too. 😞 I didn't get to play Space Invaders until another year later when one showed up at the local bowling alley. By its very existence in that Sears store in 1978, this game planted the seed which turned into my obsession with computers and computer games. This game set the stage for my future life long career in computer systems analysis and programming. One moment in time for a young impressionable boy. Thank you for sharing this with us Ron. Great stuff!!
@LyonsArcade
@LyonsArcade Жыл бұрын
Very cool story Allan, thank you for sharing it. Not to creep you out, but everytime I hear about the games in Sears back in the day, I think of Adam Walsh. He was playing an Atari in a Sears when he was abducted, but there were also kids in there playing arcade games, they interviewed a girl who was there at the time playing Asteroids. Such a sad intersection of the video games the arcade games and tragedy....
@AllanSitte
@AllanSitte Жыл бұрын
@@LyonsArcade Ya... my Mom was in no mood to leave me with all those teens around that machine that day. Of course we were there for another reason... to get the bike of my childhood dreams. I think that is the only reason I remember that moment.
@fred_derf
@fred_derf Жыл бұрын
Thanks for the story... it's interesting to think of how you life might have been different if you were able to play that day and you didn't spend a year being fascinated by it...
@videocruzer
@videocruzer Жыл бұрын
The first time I had ever seen Space Invaders was when my brother and i road our bikes towards town, 1976 i was in grade 2. The Space invaders cabinet was not as fancy as that one, and was in a biker grease spoon about halfway into town from where we lived.
@Vamptonius
@Vamptonius Жыл бұрын
The tabletop one I saw in the wild way back when had an adult male lion in the room with it.
@Nunya_Bidnez
@Nunya_Bidnez Жыл бұрын
Simple games are so amazingly hard. When that last enemy goes berserk its panic mode. I miss the old days when skill not pay to win was still a thing.
@BlueSatoshi
@BlueSatoshi Жыл бұрын
The board's actually running at full speed when what happens. It starts off slow at first because it has to draw all those sprites.
@MrMairu555
@MrMairu555 Жыл бұрын
Such a simple game, but so addictive and iconic! The sound of my childhood!
@xaGe__
@xaGe__ Жыл бұрын
Beautiful looking cab for it's age. Always loved this type of space invader aesthetic. It makes experiencing the game 1st hand so much better than anything newer or emulated.
@LyonsArcade
@LyonsArcade Жыл бұрын
When the games were only available in the arcade the hardware was important, now that you can play everything on your phone the emphasis is placed on the software
@paulclarke7571
@paulclarke7571 Жыл бұрын
Back in the day when this game was all the rage, a buddy and I would play this at the local laundromat. There is actually a trick in the game where if you only take 11 shots then get the first ship you get a higher score ( 200 pts) for shooting that ship. After that the count is 15 next shots then hit the ship for the elevated score for that ship (200 pts). So what your friend was to do is keep the count on your shots as you are too engaged with the game to count and RUN!. Also, if you leave most of one row vertically intact the game progresses slower as opposed to clearing to the back row which makes the little guy go FAST! The strategy being, the slower you can keep it going the more spaceships you can shoot thus getting a higher score!
@JohnCookNet
@JohnCookNet Жыл бұрын
Joe, the level of details you provide about the games, components and history in the videos are amazing. Thanks for sharing!
@MickeyD2012
@MickeyD2012 Жыл бұрын
Thank you for everything you do.
@LyonsArcade
@LyonsArcade Жыл бұрын
Thank you The original Gamer!
@yuwish6320
@yuwish6320 Жыл бұрын
I think your call of M4 was right. Its entirely possible for one section of an op amp chip to fail on its own. The entire chip doesn't have to go bad. Seen it a number of times in PURC 5000 advanced digital paging systems.
@LyonsArcade
@LyonsArcade Жыл бұрын
I usually poke around and get it after a chip or two :) I'm getting better at the EM pinballs, last night I fixed one down to the SWITCH off of the schematics, I could tell exactly what switch it had to be. Thank you for watching Yu Wish like always!
@dreamcastfan
@dreamcastfan Жыл бұрын
I guess this is why later games had sound test screens, so you didn’t have to keep playing over and over just to check a fix! 😅
@YTPewp
@YTPewp Жыл бұрын
I'm sure that's why, but if so, why did later arcade games still have sound tests if they weren't analog?
@dreamcastfan
@dreamcastfan Жыл бұрын
@@YTPewp That’s a good question. My guess would be if a particular ROM chip went bad then the sound test would allow you to check that and hopefully narrow down where a fault it. Having said that, many JAMMA boards have self-diagnostics that can detect a bad ROM, so I’m not sure why you’d need a sound test when you have that! 😅
@YTPewp
@YTPewp Жыл бұрын
@@dreamcastfan Yeah, a lot of SNES games have a sound test built-in and I never understood why, especially when they're not even arcade ports!
@renakunisaki
@renakunisaki Жыл бұрын
@@YTPewp I think at some point it became a fun bonus feature. Of course during development they also needed a quick way to test sounds. In a lot of cases the sound test is disconnected but still in the program.
@YTPewp
@YTPewp Жыл бұрын
@@renakunisaki Could be!
@karlfimm
@karlfimm Жыл бұрын
Sheesh! This takes me back. One of my first jobs out of high school (1979) was repairing the electronics of arcade video games. Sometimes we were really lucky and there was a circuit diagram. Sometimes.
@LyonsArcade
@LyonsArcade Жыл бұрын
Every old game I've ever worked on from the 70's had full circuit diagrams available they may have just been missing out of the machine
@simonkormendy849
@simonkormendy849 Жыл бұрын
I remember the very first time I saw one of these Space Invaders arcade machines, I was living with my stepmother in Subiaco near Perth in Western Australia, back in 1980 or 1981 if memory serves me right, I was doing my year 6 at Subiaco Primary school at the time and my class got treated to a day at the local Rollerskating Rink, anyway, I had done quite a few laps of the Rollerscating Rink and my legs were starting to feel a bit tired, as well as a bit sore from falling on my knees, so I headed to where there was an opening in the short wall that surrounded the Rink and made my way towards a round white table and chair, while I made my way over to the table and chair I heard a really bassy "Bup...Bup...Bup...Bup" sound and I went to investigate where it was coming from, it turned out to be a Space Invaders arcade game and I thought it was the coolest thing i had ever seen, the sounds it was making were pretty scary, I was probably about 10 or 11 years old at the time, I'm 53 years old now, if my memory serves me right, the Space Invaders arcade game I saw just had a black and white screen on it but looked a lot like the one in this video.
@bonemar66
@bonemar66 Жыл бұрын
Wherever they programmed the game there was a team of people who played with op amps to make the bleep-bloops. "You know the saucer hit from Space Invaders? I did that. Mislabelled the schematics on it too, then went to work for Commodore, true story." "Oh, this week it's Commodore, last month it was Atari... no one tells stories of the 8-bit days like you though." **roll eyes**
@UnCoolDad
@UnCoolDad Жыл бұрын
Thanks for sharing. Such memories! Personally I preferred Carnival as a shoot-em-up which was released a bit later, but space invaders was instrumental in cementing the arcade industry. Remember when it came out on the 2600 - played it for ages with my friends.
@truck9moon100
@truck9moon100 Жыл бұрын
Man o Man, i blew my paper route money on this game. What a trip back in time. Thanks !!!
@fred_derf
@fred_derf Жыл бұрын
32:10 Ah! That's better! I was thinking that there was still something wrong with the sound, and there was. It wasn't turned up loud enough! Thanks for the look into schematic errors... Something to keep in mind if you have a problem you just can't figure out…
@LyonsArcade
@LyonsArcade Жыл бұрын
Thank you for watching Fred!
@floretionguru2977
@floretionguru2977 Жыл бұрын
I find it hilarious that in order to properly debug what was going on, it was necessary to move the spaceship to spot where it wouldn't get immediately destroyed.
@LyonsArcade
@LyonsArcade Жыл бұрын
:)
@DeviatingVapors
@DeviatingVapors Жыл бұрын
wonder who the wizard was at Midway that thought up the semi silvered mirror .. one of my restoration buddies has a tiny upright Taito - completely different look, art, controls, cabinet. the Midway version is light years better / the front bezel art is a masterpiece in itself. anyone playing it in MAME is def missing out. had to sell my upright to pay bills. miss this one. got the Braze upgrade chip ... but the game is stupid hard. could never manage to take advantage of the last row before they get u (doesn’t kill ya thing), since hitting the last invader at that speed. sigh. whatever. classic. awesome of you to isolate the wrong lettering. the analog sounds are an integral piece of the puzzle to what made it a quarter eater.
@LyonsArcade
@LyonsArcade Жыл бұрын
Midway had been doing the mirror trick for years before this game with their EM Shooting games, I wish I had one in that was working at the moment so I could do some videos and show it off. The gun games didn't have a monitor but they did the same trick with the mirror...
@cheeseparis1
@cheeseparis1 Жыл бұрын
Thanks, I loved this! Retro-engeneering is often the best way to go!
@LyonsArcade
@LyonsArcade Жыл бұрын
Thanks for watching CheeseParis!
@fixitalex
@fixitalex Жыл бұрын
A time machine! Very interesting situation with mistakes in schematic.
@gilesl
@gilesl Жыл бұрын
Beautiful cabinet, seeing that backdrop takes me right back!
@robb233
@robb233 Жыл бұрын
It's *such* a different mindset from today's systems, that you could build a video game in which different sounds fail independently. Cool video.
@LyonsArcade
@LyonsArcade Жыл бұрын
Yup, completely analog sound, pretty crazy!
@dingdong2103
@dingdong2103 Жыл бұрын
The speeding up the game was originally unintentiional side effect of the processor not being able to process all the images on the screen and when you shot most of them aawy, it sped up teh whole game 😂
@dash8brj
@dash8brj Жыл бұрын
Subscribed - I'm amazed by all the descrete logic and analog circuitry that went into making the sounds for Space Invaders, something that today could be accomplished by a microprocessor such as a raspberry pi or even an arduino. I have an old laser that is similar vintage to Space Invaders and it too is full of descrete logic/gates/timers etc. The op-amps tend to blow occasionally when there is a mains surge as they are mesuring B+ of around 100V via a simple voltage divider, and current through a large low value high wattage resistor. There are gates to control safety interlocks, op amps to measure current, voltage, and laser power and timers to sequence all the events that happen during startup, running and shutdown. I keep it original, but you could easily substitute a switching PSU and microprocessor in place of all that stuff, and the power supply or "exciter" would be 1/3 of the size and weight! :)
@donaldhoot7741
@donaldhoot7741 Жыл бұрын
Cool! I used to wipe off the bottom row and go up by rows. LOL Great video!
@SteveJones172pilot
@SteveJones172pilot Жыл бұрын
I have this exact machine in the basement waiting for me to try to diagnose and put back together.. glad I saw this before tackling this or I'd have been confused with the schematic inconsistencies!
@LyonsArcade
@LyonsArcade Жыл бұрын
They’re very fixable! Thanks for watching!
@1959blantz
@1959blantz Жыл бұрын
I have the exact same Midway Space Invaders machine. After a few years of ownership I noticed the saucer sound stopped. I had the intention to eventually repair it. Before doing so I ordered the "save game" chip that also included "Space Invaders Deluxe" and a few other games I never heard off. Anyway, After booting up the machine with the new chip I noticed that it fixed the saucer sound problem I had. 2 years later and everything is still good now. g up the machine with the new chip I noticed that it fixed the saucer sound problem I had. 2 years later and everything is still sounding perfectly.
@valkokir
@valkokir Жыл бұрын
23:38 saw that coming a mile away. LOL Played Space invaders a lot on my grandparent's Ti-84. The first time I saw a Midway cabinet I was a little disappointed by how fancy it was. I thought someone had modded the cabinet or something. Nice work on this one.
@wm437
@wm437 Жыл бұрын
That game sounds freaken amazing! Love that bass.
@ut4321
@ut4321 Жыл бұрын
Love this video. The repair was cool, and I had fun watching Joe play Space Invaders! The backlit Midway moon background is really beautiful.
@LyonsArcade
@LyonsArcade Жыл бұрын
It sure is, we just sold this beautiful machine to a gentleman earlier this evening. It was a nice machine, now it's in someone's gameroom for them to enjoy!
@ericy1005
@ericy1005 Жыл бұрын
Very entertaining. Love those old analog circuits and sounds. It's like the old Moog synthesizers. Big components, easy to solder and work on. Oscillators, R's and C's....
@LyonsArcade
@LyonsArcade Жыл бұрын
Yup, that's the only way I'm able to fix them, they're laid out very simply if you read the schematics! Thanks for watching Eric Y!
@irieman442
@irieman442 Жыл бұрын
I see by all of the other comments, this game has changed many peoples lives. I always think about the people that designed these games. This one in particular amazes me. The idea, concept, and execution is pure genius. It was so polar opposite of anything any of us had seen at the time. These were extremely creative people. I am still impressed by this game. As many others have said, this game made tons of money back in the day. You couldn't get near these things. Hordes of people standing around watching somebody else play while they waited. At our local Space Port arcade there were only a couple games that I remember having to be replaced because they were just plain worn out. Space Invaders, Donkey Kong, and Pacman. These three games looked like garbage and were so beat up, the arcade just put a new one in. The entire control panel cigarette burned (buttons and artwork) The screens has a permanent image burned into them.. This thing still makes me tense. LOL
@GDLarcade
@GDLarcade Жыл бұрын
The designer described it as he wanted a game like Breakout where the blocks fought back. That was the great part of being a kid at that time. Almost every game had some new concept that had never been seen before, usually building on something that came before. Eventually it hit a point where that was difficult if not impossible to do.
@russmeigs1100
@russmeigs1100 Жыл бұрын
Like the backdrop of moon and space beyond. A mix of old and new.
@mattwuk
@mattwuk Жыл бұрын
Hahaha, we need to run the games for a week to make sure its good, code for, this is so cool, ima keep this sucka for a few days 🤣🤣👊
@Globeglider
@Globeglider Жыл бұрын
thanks for this video. I have a broken explosion sound. This will help heaps.
@MeppyMan
@MeppyMan Жыл бұрын
First time I played Space Invaders was in a pub in country England in 1980. I was 9 or 10 years old and on holiday with my parents (my dad was working over there). We didn’t have many of them in NZ before that I don’t think. Was table top version. Brings back lots of memories. Thanks for the video.
@LyonsArcade
@LyonsArcade Жыл бұрын
Thank you for watching Mark! We have a table top version here on our channel somewhere, very cool little game!
@stegarv66garv64
@stegarv66garv64 Жыл бұрын
Great knowledge great video from liverpool England 👍👍
@ViewpointProd
@ViewpointProd Жыл бұрын
So this cabinet essentially uses the Peppers ghost effect for adding a backdrop, that is awesome, never knew it originally was supposed to be played like that
@earlbrown
@earlbrown Жыл бұрын
Watching you play makes me wish I could have figured out the monitor collapse (can't remember if it's vertical or horizontal since the monitor is 'wrong') on my SI Deluxe. Got it in 1986 when I was a sophomore in highschool and only go to play 1/2 a game about a decade ago when I got the monitor to work right for about 2 minutes.
@wittbit4768
@wittbit4768 Жыл бұрын
Great fix, good man📳📳
@obelix_1971
@obelix_1971 Жыл бұрын
Yes new video from Ron. Thanks.
@LyonsArcade
@LyonsArcade Жыл бұрын
Thank you for watching Brian!
@meltysquirrel2919
@meltysquirrel2919 Жыл бұрын
"Increase speed, drop down and reverse direction!" - Emperor Lrrr 😅 Love the backdrop on this version!
@renakunisaki
@renakunisaki Жыл бұрын
Now we just need that all-Rush mix tape.
@meltysquirrel2919
@meltysquirrel2919 Жыл бұрын
@@renakunisaki And a 2 liter bottle of Shasta 🤣
@joemode101
@joemode101 Жыл бұрын
Nice job on Netflix I love that game also love the background brings me back
@GDLarcade
@GDLarcade Жыл бұрын
Mine is missing a few sounds. I have all the chips needed; I'm just lacking in soldering skill, haha. My first encounter with Space Invaders was at a mall arcade called "Fun Factory" back in the day. I don't remember if I actually got to play that day. There were quarters of people waiting to play lined up across the lip of the monitor bezel. It sure made an impression on me, though.
@simonkormendy849
@simonkormendy849 Жыл бұрын
So basically the way I understand it, each of the sounds that this Space Invaders arcade game is capable of making, are produced by what are essentially analog synthesizer circuits.
@johncoops6897
@johncoops6897 Жыл бұрын
Yes, that is correct. They didn't have any other way of doing it.
@ronm6585
@ronm6585 Жыл бұрын
Thanks.
@janbrittenson210
@janbrittenson210 Жыл бұрын
As the invader formation gets narrower it has further to go across, plus it also drops fewer bombs and the safe areas for the base are wider. But as the formation gets really tall it gets more dangerous as the bottom is closer. I always narrowed it sideways to 3-4 columns, then tried to get them bottom up. I always liked to get the last two stacked vertically, that makes them easier to hit than if side by side - you can either shoot ahead of the top one or behind the bottom one, but never between them. If side by side and you miss the leader your shot will almost certainly pass between them.
@Tranarpnorra
@Tranarpnorra Жыл бұрын
Oh dear, how many Swedish crowns I put into one of these machines.... And I still suck at this game. At least now I don't have to pay anything to play it thanks to FPGA. It's a nice machine Ron, and just as I remembered it back in the day.
@XTurboDogX
@XTurboDogX Жыл бұрын
I`m still laughing after you called the 1up`s cardboard. Hilarious!
@LyonsArcade
@LyonsArcade Жыл бұрын
They're all starting to break, we get people asking us to fix them all the time
@Jason-lx3zu
@Jason-lx3zu Жыл бұрын
I was THIS CLOSE to buying a Simpsons one, after seeing what's inside I'm glad I saved my money
@nowheremanjk8624
@nowheremanjk8624 Жыл бұрын
Oscar for sound effects🙃
@jasonsteverson4609
@jasonsteverson4609 Жыл бұрын
Hey Ron!!
@LyonsArcade
@LyonsArcade Жыл бұрын
Hey Jason!
@thephoenixhasflown
@thephoenixhasflown Жыл бұрын
Also either you're shooting really fast two at a time or you have double blast as well in the sounds I couldn't tell which one. It looks like you might have some more strange magic. :-)
@ocsrc
@ocsrc Жыл бұрын
Do you remember the original Galaga that had the software error where the blue and yellow fast moving fleet would come so fast and diagonal in the corner and it was super human speed that you could barely see it was so fast and impossible to get out of the way The company, I think Namco, they issued new eeproms with the corrected code that fixed the glitch I remember when the game came out and I would play it at the local mall in town with my uncle and he would get so angry when it would do that glitch and he would scream at it and say there was no way you could get away from that why would they do that and it was only a short time maybe a couple months before that machine was either replaced or they replaced the eproms in the game I actually think they were ROM chips They were not eprom they were hard coded at the factory with the programming and could not be changed And there was I believe 8 different banks of ships that made up 8K of memory for each of the different screens and components and there was another set of chips that handled specifically The sounds the game made And I thought they actually had separate Giant XT size motherboards that had the sets of chips Maybe some of the original games did have that before the large enough chips were available to be able to put 80k worth of memory chips on a single board I'm 99% sure I've got a memory of watching a machine being fixed where they were pulling out boards And I am 1000% sure that the first digital linked traffic lights had rows of boards that plugged in that each handled something different I remember my town had six traffic lights and they were all the old rotary clock style with the thumb screws and the little mechanical levers and the boxes were very small like 8 in by 11 inches by 6 in deep And the clock wheel would turn and as the set screw would push the metal switch you would have the one side red and the other side green and that lever that it hit would turn on the yellow light circuit and all four hundred Watt bulbs for the four yellows on each side would all come on for one second or two seconds or 3 seconds depending on how far they moved the next thumb screw and as it moved it would hit the next switch lever and at the same time the yellow switch would be pushed to turn off the yellows and the red and green would flip so the green side would go from green to Green and yellow and then the green and yellow would turn off in the red would turn on and on the red side the red would be on and then the yellow would come on so you'd have red and yellow at the same time and then both the red and yellow would turn off in the green would turn on Prior to that design they had an extremely simple alternating red and green so the lever would be flipped and you'd have read on one side and green on the other and as the wheel came around it would flip the switch and the power would be turned on to the other light and turned off to the one that was on Those were dangerous and people wouldn't have any notice it was going to change and that's why they put the yellows in and I remember each change they made but for some reason our little city was chosen to test the first networked traffic lights and we didn't have that much traffic but these silver control boxes were about 8 ft high and 3 ft wide and 3 ft deep like a phone booth with a giant door on the front with smaller doors in the giant door that gave limited access for making the lights go to blink or all red or some other feature But this was in the 1970s I think 77 and it was way ahead of its time and they had the boards that were almost 3 ft wide and 3 ft deep and they had chips and relays and capacitors and coils and all sorts of parts and they had an edge connector on the back that was almost the whole length of the board and it plugged in to the back of the case that had all of these connectors and those were mounted horizontal and on the bottom there were other boards that were mounted vertical. And each board handled a different function and there was a networking board and it was I think either 2 25 pin or 1 50 pin connector and a giant fat cable that connected the two networking cards linking the one box to the other box and it was only a half a city block between the two lights but it would change the lights at the same exact time and I didn't understand why they didn't just wire one control box to the two sets of lights since they were changing at exactly the same time but they were prototypes for what would become the traffic control grid that cities rely on now to maintain traffic flow smoothly throughout the entire city and county and State I remember the counters that each time a car drove over the embedded antenna in each lane on each Street it would click and count how many cars there were and they could set how many cars they wanted before the light would be tripped and how long to wait after that number was reached and how long to wait if that number wasn't reached so if there was just one or two cars how long did they have to wait before the lights would change I remember the chips that were used in video games some of them were considered National Security because the simulations could be used for real life applications like traffic control or military tracking and guidance It seems funny now looking back at how primitive it was but the games ability to try to shoot down your ship was the start of AI And that software really was used and improved on by the military I got to watch one night when a test was being done on laser communication from the ground to a satellite using a self-tracking satellite dish on the ground and it would acquire The satellites pilot conventional signal that most satellites have that identify what satellite it is basically its name like a VIN number on a car and this thing acquired the satellite and the modem sent standard handshake protocols into the laser transmitter and we were wearing special goggles and we saw the beam on the dish on the ground turn on and we could hear the handshakes and the two-way Communications and we could see the beam that was the analog sounds being converted to digital light pulses and once it had handshake and established the connection it transmitted continuously as it tracked the satellite from one horizon to the other horizon until it was just about to go below the horizon and it knew it's elevation and disconnected and the beam stopped Nowadays this is how a lot of signals are sent especially for satellite to satellite they use laser beams but back then it was something right out of Star Trek I watched The Big bang theory and the episode where they were bouncing the laser signal off the Moon I remember a bunch of guys at the college doing that from the roof of the particle accelerator building We also used to bounce shortwave radio signals off the Moon And there is a whole group of ham radio operators that use micro meteorites that constantly disintegrate as they hit the Earth's atmosphere and they are able to bounce signals off of those and I still don't understand how they do that but I've seen it done The VHF ham band now has all of these digital chirps where they are using their Android phones hooked into aprs I think is what it's called on the ham radios and they're able to transmit very short messages basically their call sign and the call sign of the other station they're trying to communicate with and the GPS location and a few other characters, but it allows the app on the phone to show the actual current GPS location on the map of where all of the ham radio operators are that are transmitting this data It's pretty cool and to think they were doing this before there were smartphones before it became commonplace and easy to do Anyways I've ranted long enough
@Jason-lx3zu
@Jason-lx3zu Жыл бұрын
I feel obligated to give you a thumbs up just for the sheer length of that post. Some cool info there too!
@EsotericArctos
@EsotericArctos Жыл бұрын
The reason all 3 of those early manuals are wrong is because they were just copied :). No one bothered to check if the original was correct. Come on people .... lol :) Space Invaders is such a classic. Thanks for showing this one off.
@ovalteen4404
@ovalteen4404 Жыл бұрын
"We got a loose screw here." I think we all know what that is 🤐 I admit I've never seen a version with that backdrop in it, but it definitely pops.
@LyonsArcade
@LyonsArcade Жыл бұрын
It's a really nice 3D look in person, very cool looking! Thank you for watching Oval Teen
@bruceferrero8178
@bruceferrero8178 Жыл бұрын
He's hooked, he's hooked, his brain is cooked!
@simondempsey1
@simondempsey1 Жыл бұрын
was there a differnece between the Taito games and the Midway? Great video, bought back memories
@produKtNZ
@produKtNZ Жыл бұрын
Fun fact! The increasing falling speed of the invaders was never intended, but as the CPU had less to draw, it could update the animations more frequently!
@Stabby666
@Stabby666 Жыл бұрын
Exactly. This is what most remakes miss. The game could only move a certain number of invaders per frame, so that's why they seem to ripple from bottom to top when the screen is full. As the player clears them, the remaining invaders can update more often till the last invader is actually updated more than once per frame :) It looks much better than all of them just moving at once, as most remakes do it.
@produKtNZ
@produKtNZ Жыл бұрын
@@Stabby666 👍 is this 'bug' the first known bug to be passed off as a feature in video gaming history ?
@Stabby666
@Stabby666 Жыл бұрын
@@produKtNZ Not sure it's a bug really - the code is interesting as it's obviously ASM, but it's kind of object oriented. The player, missiles and mothership are treated as separate objects that are always updated each frame if they're on screen. The remaining time in that frame is used to update a certain number of the invaders. It's really nicely written - someone disassembled it and commented all the code blocks in the ASM 😀
@produKtNZ
@produKtNZ Жыл бұрын
@@Stabby666 ooo, goit a link to that resource? Would love to see some ol' timey code ;) (I do, JMP at the chance to read through some assembler too ;)
@Stabby666
@Stabby666 Жыл бұрын
@@produKtNZ can’t post links here unfortunately - if you google for space invaders source code it’s easy to find though! 😁
@goofyfoot390
@goofyfoot390 Жыл бұрын
Wish I would have known this in the 90s when I owned a SI cabinet....😳😝
@petesapwell
@petesapwell Жыл бұрын
Just thought I’d add Ron, that the part marked as 4006 is the same chip as the 4016, (marked N5,J5) there are four switches in a pack and there’s just one on the board… The CD4006 is a counter it’s here on the board but it’s just makes the white noise sounds, along with s9me EX OR gates. More errors :)
@LyonsArcade
@LyonsArcade Жыл бұрын
Yeah I never quite caught that one but you're right, the gates are all on the same chip but there IS a 4006 for the white noise, geesh you'd think they'd check this stuff :) That one is still wrong on the Space Invaders Deluxe sheet too though....
@petesapwell
@petesapwell Жыл бұрын
@@LyonsArcade Old schematics can be a mine field…does it add to their charm though :) those LM3900 are shocking, sometimes wonder if to shotgun the lot…That said I’ve had new old stock ones be bad right out of the tray…
@MattMcIrvin
@MattMcIrvin Жыл бұрын
I think my first direct encounter with the arcade Space Invaders was with a cocktail model at the local Pizza Hut. But of course the Atari 2600 cartridge was a huge hit in 1980 and I played that incessantly. That's different enough from the original game that Taito doesn't like it, so it doesn't show up in licensed compilations and such. But to me, that's the iconic version.
@macdaddyns
@macdaddyns Жыл бұрын
The first game to captivate and turn me into an arcade bum until the age 17. What a quick improvement from this to PacMan and then defender just two years later.
@timitbiscuit3620
@timitbiscuit3620 Жыл бұрын
That my method of playing, The pro's though have it figured out that the invaders don't shoot at you on the last level before death. So they set it up go get them all the way down there and systemiticly wipe out the screen. Probably can be you tubed searched for the method. Get crazy scores!!! If you have 8 hrs or longer lol
@850BRICK
@850BRICK Жыл бұрын
I was watching my favourite 80s tv show 'Only fools and horses' the other day and they have a space invaders arcade machine sat proudly in the corner of the pub. Different design on the side of it though, maybe its not midway version?
@Shnick
@Shnick Жыл бұрын
I miss playing gauntlet. No one else ever ported it out to any worthy format.
@strange67x
@strange67x Жыл бұрын
thx for the video ! You seem to have a bad strategy🙂 First shoot the lower ships, and work yourself through to the upper ships 🙂
@simonkormendy849
@simonkormendy849 Жыл бұрын
I think the Saucer Sound circuit has to be working in a way cause if it wasn't, then by logic you wouldn't be hearing any Saucer Sounds at all, that's assuming that the Saucer Sound circuit produces all the Saucer Sounds.
@simonjandrell5897
@simonjandrell5897 Жыл бұрын
what a Classic
@LyonsArcade
@LyonsArcade Жыл бұрын
Fantastic game!
@PeteVanDemark
@PeteVanDemark Жыл бұрын
Shoot the saucer with your 22nd shot first in each frame, then shoot it with your 11th shot thereafter to get 300 points for each saucer.
@bighammer3464
@bighammer3464 Жыл бұрын
Dam traces you can see with your eyes and resistors the size of school buses 😂
@LyonsArcade
@LyonsArcade Жыл бұрын
The good stuff!
@SkyCharger001
@SkyCharger001 Жыл бұрын
I've seen this happen before due to them forgetting to update the included schematics when they went from prototype to production boards.
@embie5119
@embie5119 Жыл бұрын
1 OR 2PLAYERS BUTTON / 1PLAYER BUTTON - you'd think they would have fixed that by adding a space.
@LyonsArcade
@LyonsArcade Жыл бұрын
This was back when nothing had been standardized yet so they didn't necessarily see it as wrong....
@erniemiller1953
@erniemiller1953 Жыл бұрын
The UFO blowup sound was commonly known to not work, even brand new.
@waynegram8907
@waynegram8907 Жыл бұрын
JOE CLASSIC, What would the Antistatic tape be used and to fix what problem?
@MrOhYeahRight
@MrOhYeahRight Жыл бұрын
Opportunity missed! “There’s a loose screw somewhere…” “My brother has a channel called My Brother Donnie…”
@LyonsArcade
@LyonsArcade Жыл бұрын
He was out at a mobile home junkyard today taking video, always something interesting going on!
@RobertGuido
@RobertGuido Жыл бұрын
I'm going to have to watch this in detail as I recently picked up a Space Invaders the board was working and then when I rebuilt the monitor the board stopped working. It's like these old things have a mind of Their Own. Heck I would rather have a Pneumatic electromechanical than this thing
@briansmith5921
@briansmith5921 Жыл бұрын
How did they make the "shields" green on this version of the game? If my memory is correct isn't it just piece of green plastic.
@DeviatingVapors
@DeviatingVapors Жыл бұрын
you can scrub the footage and see that the alignment of the color overlay isn’t perfectly matched to the monitor placement (or vice versa). pretty genius, turning a B&W monitor into a color game for next to no cost.
@LyonsArcade
@LyonsArcade Жыл бұрын
Yes they have a green piece of plastic taped to the screen... there's an orange one too near the top, just so when the ufo flies by he's orange, lol
@cheeseparis1
@cheeseparis1 Жыл бұрын
"Break out" had colors using the same system, this was an amazing time!
@hueyiroquois3839
@hueyiroquois3839 Жыл бұрын
28:35 In a video about repairing a 44 year old video game, of course there's a loose screw somewhere.
@RetroClaire
@RetroClaire Жыл бұрын
"There's a loose screw somewhere" 😄
@Mr_Joseph979
@Mr_Joseph979 Жыл бұрын
Very good troubleshooting and schematic reading skills. Second to none on KZfaq!
@LyonsArcade
@LyonsArcade Жыл бұрын
Thank you for watching Joseph!!
@patrickradcliffe3837
@patrickradcliffe3837 Жыл бұрын
21:25 just a question here is there a "Notes" section on the schematic? They might have sent a updated sheet with a note about the schematic being wrong and what the correct locations are.
@LyonsArcade
@LyonsArcade Жыл бұрын
Nope no notes section, thank you for watching Patrick!
@jeffo881
@jeffo881 Жыл бұрын
"there's a loose screw somewhere", yeah I've been meaning to say something for a while now.
@RobSchofield
@RobSchofield Жыл бұрын
"Just ONE MORE GAME...!"
@thephoenixhasflown
@thephoenixhasflown Жыл бұрын
Something sounds different about the sound when you shoot the invaders but I don't know if that's Midway specific or not. play another version of the game if you have it and you'll hear what I'm talking about.
@mattbowd
@mattbowd Жыл бұрын
I was thinking the same thing, explosion sound is elongated ?
@computarman
@computarman Жыл бұрын
Bigfoot could sue for the side art. I see giant cutouts of a thin metal bigfoot for sale at a flea market and a Space Invaders monster cutout like the side art needs to happen.
@Sam-Lawry
@Sam-Lawry Жыл бұрын
Ozama wars...I never seen a review..1978 too.
@greencaraction
@greencaraction Жыл бұрын
We used to cal the UFO Hoolio.
@radarmusen
@radarmusen Жыл бұрын
Never seen a symbol for a cmos contact look like this. Maybe it should have been 4066 instead of 4006, it’s the same as a 4016 just better.
@LyonsArcade
@LyonsArcade Жыл бұрын
That whole part is also a typo, someone else pointed it out. The chip they're referencing is completely wrong...
@demofilm
@demofilm Жыл бұрын
c mon now people fix those diagrams ! dig dug is valling btw 😁
@TheRealScooterGuy
@TheRealScooterGuy Жыл бұрын
A couple of Easter eggs to report: The earliest version of this game -- Taito's first release -- reportedly had an Easter egg where "something" happened if you destroyed an alien from the bottom row, last. Some reports said it worked with an alien from the second-from-the-bottom row as well. I never saw one to try it out myself; everything I ran into back then was a Midway version. (I'm not really surprised, since Taito's release was in Japan and they licensed the game to Midway for its worldwide release. I've never been to Japan, much to my disappointment.) The second Easter egg was in the Atari game system console (Atari 2600) version of Space Invaders. In that game, which had a variety of modes you could play, if you put the cartridge into the system, held the reset button down, and then turned on the console, you would start in a version of the game that gave you two shots on the screen at one time instead of just one. I had that game and it worked as advertised. Not an Easter egg, but some people think it is one: True randomness is impossible with computers, so they simulate it. The simulated "random" score for the UFO wasn't very sophisticated. You would score 300 points instead of 100 points if you hit the UFO with your 55th shot. After the 55th shot, count 15 and repeat. (So with shot 55, 70, 85, 100, 115, etc. Start over with each level.) For those who want to know more about this game, I offer this link: en.wikipedia.org/wiki/Space_Invaders
@roscianyt
@roscianyt Жыл бұрын
On that first one, it was reported that the "Easter Egg" was a rainbow explosion. I have never seen it and believe it has proven to be false.
@Zaph0d
@Zaph0d Жыл бұрын
@@roscianyt Its in space invaders part II for the rainbow
@notbaldfrost
@notbaldfrost Жыл бұрын
first 300 points is the 23rd shot not the 55th also midway just manufactured for the US, not Europe or Australia, but I guess that's nitpicking
@robb233
@robb233 Жыл бұрын
Does anyone remember a space invaders cabinet that had a physical tank center front that turned left and right, and the invaders were projections of red lights along the back wall?
@LyonsArcade
@LyonsArcade Жыл бұрын
Never seen that one!
@neilwilliams2907
@neilwilliams2907 Жыл бұрын
You mean the modern Space Invaders Frenzy?
@robb233
@robb233 Жыл бұрын
@@neilwilliams2907 Well this was definitely in the 1980s if I recall. It was a real plastic tank (a few inches long). Wish I could find a reference.
@robb233
@robb233 Жыл бұрын
Investigating more maybe I'm misremembering 'Midway Invaders from Outer Space ' 1970. The missiles did go top to bottom and there was a physical tank and a red projected missile. Could have sworn the invaders were red projections as well though...
@markussteinbacher8807
@markussteinbacher8807 Жыл бұрын
this is common knowledge. I wrote some years about in an german forum.
@LyonsArcade
@LyonsArcade Жыл бұрын
Common : occurring, found, or done often; prevalent.
@DAVIDGREGORYKERR
@DAVIDGREGORYKERR 11 ай бұрын
Should it not be the ZILOG Z80A CPU, it would been kind of cool if they had written it for the ZILOG Z800 processor which would made it run faster as there would have native UMUL,MULS,UDIV and DIVS there would be no need to write the multiply and divide routines.
@takahiro3315
@takahiro3315 Жыл бұрын
I also collect old Japanese game consoles.
@danespen5772
@danespen5772 Жыл бұрын
To score 300 on the mystery saucer every time, fire 21 shots, hit the saucer with the 22. Then for the rest of the round it's 14 shots, hit the saucer with the 15th shot. It's been a long time I could be off by one but I think that's right.
@simondempsey1
@simondempsey1 Жыл бұрын
Yes i seem to remember it was somthing like this, still didnt help me getting a high score though
@GDLarcade
@GDLarcade Жыл бұрын
That sounds right. There's a rule about how many invaders have to be on the screen for the saucer to come out too, but I don't remember the exact number, 8 or 9 maybe. People would wait until the last possible second to go under that number in order to maximize the number of saucers that came out per screen. The shot counting thing kind of turned me off. Too much work; not enough fun. I suppose making it (pseudo) random wasn't a thing yet at that time.
@danespen5772
@danespen5772 Жыл бұрын
@@simondempsey1 I managed once to go through enough levels that the game slowed down again. Not sure how many levels that was but I was with someone else and we both got excited that I got that far. That drew the attention of some kids and they came over, looked, and said, oh that's nothing. They thought I might have wrapped the score.
@andrewblackamore4668
@andrewblackamore4668 Жыл бұрын
I owned a "Space Invaders 2" played it to death until I got that good I could never died and just play until I got bored !?
@Crimefighter
@Crimefighter Жыл бұрын
The biggest glitch this game does is the dotted lines....
@Landrew0
@Landrew0 Жыл бұрын
A separate circuit for each sound? How inefficient they were in those days.
@LyonsArcade
@LyonsArcade Жыл бұрын
Yup people are muuuuuuuch better now we be wouldn’t ever do anything that doesn’t make sense to future generations
@Fortuna1
@Fortuna1 Жыл бұрын
The only different between the Taito and Midway version, is the sound, has different sounds Mame has only the sound for the Taito version Fixing this bug, the sounds now is more accurated and how can be sound really now
@Pitbull0669
@Pitbull0669 Жыл бұрын
Hey I have a TKG4 Donkey Kong PCB, graphical glitch starts and hangs can u guys fix it for me? :) I thinks it's a ram problem.
@izzynutz2000
@izzynutz2000 Жыл бұрын
I thought there was like sounds when it was dropping the bombs I could be thinking of Galaga
@JackTheGamer3
@JackTheGamer3 Жыл бұрын
Watching this makes me want to fire up mame and play this game
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