Gothitelle, 2015 Edited by: tazprods Follow Me On Twitter: / freezaiyt Follow Me On Twitch: / freezaiyt Subscribe to My Battles Channel: / @freezailive3842 Join the communtity discord!: / discord
Пікірлер: 540
@homespunheroes5 ай бұрын
Don't forget to play the video at x0.25 Speed for the real Stall experience!
@lorekeeper6855 ай бұрын
Nahh 0.07 speed
@DIRTkat_ofc5 ай бұрын
@@lorekeeper685 0.05, and turn off your internet every so in a while too
@lorekeeper6855 ай бұрын
@@DIRTkat_ofc the shortest the addon goes is at 00.7
@sekaihunter93785 ай бұрын
@@DIRTkat_ofc also remember to come as close to the South pole, the Amazon rainforest or the Sahara desert to make sure your internet speed is as slow as an ORAS stall mirror.
@YourMomsHousehold5 ай бұрын
Make sure to pause, make someone else watch half way, switch back in, unpause and watch 1/4 of the video, pause, switch out AGAIN to another person to watch 3.33th of the video, make lunch, and then forfeit because you got burned
@saiyaddanapudi92165 ай бұрын
Dugtrio joining the war on stall on the side of stall.
@Interiorcrocodilealigator108385 ай бұрын
False swipe I feel like spent the most time covering the doomed era of Ora’s
@rubengoldman58305 ай бұрын
"oh cool! a fast, frail pokemon is getting popular in the meta! finally a good counter for sta- ...oh."
@Interiorcrocodilealigator108385 ай бұрын
@@rubengoldman5830 non rocks weak stall goons and zeraora w/ its pult humbling speed tier rushing to the xxl timbs
@rooki83215 ай бұрын
"I play both side, so that i always come out on top." - Dugtrio
@daofficerofthenoodles75045 ай бұрын
The fact that a Pokemon with 10 hp was on stall lol
@sekaihunter93785 ай бұрын
Slowbro casually being in a All-Star Stall team in every single generation thanks to his defense and Regenerator:
@barneythemusicmaker10985 ай бұрын
Love that fatass
@SminkingDoctor5 ай бұрын
Gens 2-4:
@NovaContext5 ай бұрын
@@SminkingDoctorI mean it was really good in gen 2 and 4 UU although I guess not so much in gen 3 since it was UUBL, point being it wasn’t bad and had niches in OU in all of those generations
@BigWes955 ай бұрын
Pex was always the issue tbh
@joshuabergman32925 ай бұрын
Mega Slowbro took his Stalling gimmick, and turned it up to 20, high defenses and HP with Shell Armor stopping crits! You either counter stall with Toxic, or use Regieleki's insane speed with electro ball
@raidcrhonos5 ай бұрын
"You don't have a god given right to stealth rock" had me laughing 😂
@FatherOfGray5 ай бұрын
This is true, but ngl I also appreciate it when my opponent and I both lead with our SR setters and we both set rocks the first turn. I call any Turn 1 mutual exchange of hazards "The Smogon Handshake".
@thequagiestsire5 ай бұрын
@@FatherOfGrayMutually assured destruction via the funny pebbles
@JustinObi544 ай бұрын
😂😂
@grunkleg.31105 ай бұрын
Another important thing to mention, Dugtrio actually got buffed pretty considerably going into Gen 7. Its okay 80 base Attack got bumped all the way up to a decent base 100, which made it even easier for it to pick off important targets
@jerry31155 ай бұрын
also in gen 7 it had the option to run a z move to super duper eliminate basically whatever it wanted
@redwings134005 ай бұрын
Mega Sableye got hit pretty hard by a couple other indirect nerfs in Sun and Moon too. First of all, prankster was nerfed to no longer work on dark types, which meant Sableye had fewer entry points. Secondly, and maybe even bigger, was the mega speed change mechanic. When mega evolutions attacked with the speed of their base form, Sabeleye could mega evolve while moving first because of prankster, which was huge. It could mega evolve with priority calm mind, will'o'wisp, or recover, while simultaneously getting access to magic bounce that same turn. It had status protection, physical attack protection, special attack protection, and hazard protection as a priority move to go alongside its massive defensive stats. The only way to overpower it was basically with a choice band fire type, or an attack so strong it 2hkoed through these moves. After the mega speed change mechanic, Sableye couldn't do that, so if it wanted to mega evolve, it would usually need to take an attack before it could set up. Since Mega Sableye is at its most vulnerable before it sets up, getting that extra move to increase its defenses before it takes an attack was massive in making it feel unkillable. While most megas loved the speed mechanic changes, mega sableye was kinda (probably justifiably) screwed over by them. There was also the indirect nerf of just more really good fairies being added to the game, so it was hard to justify mega sableye in a meta dominated by the tapus. Tapu Fini's misty terrain also probably provided a team protection against will'o'wisp. So just a lot of things indirectly happened to make Mega Sableye significantly worse than it had been the previous generation.
@voltstorm25195 ай бұрын
Thank you for being the paragraph person
@cooperm41855 ай бұрын
Not only were the Tapus + Magearna introduced as new Fairies that scared Sableye, but Mega Mawile got unbanned in the generational shift due to no longer being considered overpowered (once again there were now more checks like Pex, Sucker Punch got nerfed so offense was better vs it, etc.). Mega Mawile absolutely shit on stall in general (once Duggy got banned) even with Pex since Mawile was always on teams that has ways to deal with Pex (i.e Magma Storm Tran to trap and kill with Earth Power, or Gigavolt Havoc Magearna). Mawile was such a brutal matchup for stall that random mons that otherwise did very little started being looked at like Avalugg (lost to Iron Head but that was uncommon since it otherwise only really beat Mega Venusaur), Moltres (had trouble with Thunder Punch, especially with Rocks up), and even Mega Avalugg (which was able to beat every Mawile variant except the people who hated Heatran + Ferro cores and used SubPunch). It's kind of incredible how just Mawile's presence in the tier forcing stall to fight against it, which made Stall weaker vs everything else, was really nice for fighting Stall even without Mawile. Like, oh you're using a Mega Aggron stall team? Nice, I don't have to deal with Mega Sableye preventing my Rocks then
@saltator85655 ай бұрын
@@cooperm4185 *Mega Aggron, not Avalugg
@unoriginal25525 ай бұрын
Sabeleye-M being such a good staller it stalled its own ban lol
@aldrichunfaithful35895 ай бұрын
for anyone wondering why dugtrio is allowed in gen 3, there's 4 reasons. firstly, stall is not very good because of spikes and sand. roost doesn't exist so theres no spike immune mons with recovery, and there aren't any sand immune mons with recovery besides wish jirachi and recover cradilly. secondly, there's no focus sash so dugtrio has a much harder time coming in. thirdly, dugtrio needs choice band to get most KOs so its choice locks get punished very hard. and lastly it doesn't have sucker punch or amazing coverage.
@martinerhard84475 ай бұрын
Pretty sure syther could learn morning sun and then you could develop to scizor. Also sleep talk sets. And a bit indirect healing was possible. Ran into so many swamperts running protect to enhance the use of leftovers (and toxic)
@satiri46395 ай бұрын
@@martinerhard8447 for sure, but morning sun in a metagame centered around permanent sand means it will just heal 1/4, which is terrible, also scizor in gen 3 is kinda bad without technician/bullet punch/u-turn/phys pursuit.
@martinerhard84475 ай бұрын
@@satiri4639 yup good point about the weather runing this kind of healing. All that remains is stuff like resto chesto or sleep talk. With a fully defensive scizor one can at least use it as a good baton pass mon
@aldrichunfaithful35895 ай бұрын
@@martinerhard8447 swampert, skarmory and metagross all regularly use protect to get leftovers chip yes, but there's a big difference between 50% and 6%. and rest is punished hard in gen 3 because for some reason if you use rest talk then switch or get phased out it resets the sleep counter, only suicune and zapdos really get away with it by threatening skarmory (the best phaser) and they both take sand. bulky balance is viable but stall gets destroyed pretty easily. and yep scizor is only used for gimmicky baton pass offense
@martinerhard84475 ай бұрын
@@aldrichunfaithful3589 agree to all of this ever considered to do yt videos on these topics?
@CantusTropus5 ай бұрын
I also love the fact that strategies that were slept on at the time when older gens were still current then retroactively get brought back because that strategy was great in a later gen. Dugtrio Stall was mentioned in the video, but there are other examples, such as the Knock Off spam of Gen 6 making gen 4&5 players realise that they should be using Knock Off more even when it doesn't do real damage; or the rise in appreciation for Clefable in those same gens due to people using it so much in Gen 6 (even though it's not a Fairy type in the older gens).
@jasonbell85155 ай бұрын
Don’t forget the gems in gen 5! Z moves at home.
@CosmicDoom475 ай бұрын
Knockoff is now used in Gen 3 as well, despite being a pitifully weak special move. People learned that item removal is just that good
@Skullhawk135 ай бұрын
@@jasonbell8515gems were better than Z-moves for attacks and not by a little
@iss20755 ай бұрын
Yeah it's strange how such good strategies can be overlooked for so long. I used to play NetBattle back in the day and it took a long time for people to realise how good Choice Band was. For a couple of years it was basically only used on Slaking (who was just using a move and switching out immediately anyway) and was considered a waste/too risky on anything else. Being unable to switch moves seemed like too much of a drawback. I remember someone out-right won a Smogon tournament with Choice Band Metagross (a set that was basically considered to be a gimmick at the time) and that's when it all changed and people started using Choice Band on other non-Slaking Pokemon after that.
@Ritsuemaru5 ай бұрын
Gen 8 made future sight pivot into a wall breaker popular that it's bringing mons like slowing back in old gens
@superjeroenbros525 ай бұрын
Have I really been playing ps for 9 years that I can remember this…
@SmidgetTimelineTechX795 ай бұрын
Good times 😮💨
@RainbowLizardOne5 ай бұрын
Fun Fact: Gholdengo is bulkier than Mega Sableye, and that's discounting ability to hold items like Air Balloon or Leftovers. Just thought that was interesting.
@sheeplol21615 ай бұрын
mega rayquaza is bulkier than toxapex
@Korabro5 ай бұрын
Amoongus has higher attack than Talonflame
@Sancnea5 ай бұрын
@@KorabroWait what?
@realcupojoe5 ай бұрын
@@Sancnea Oh my god they're right, Amoongus has a base attack of 85 whereas Talonflame has only 81
@Sancnea5 ай бұрын
@@realcupojoe I didn't realise how much those 120 BP STAB moves carried this weak ass bird.
@raviolieothedisgustingsupe45045 ай бұрын
2:03 funny analogy considering many stall teams have seismic toss somewhere on there, a move that does 100 damage in 1 turn
@Arden20005 ай бұрын
I still can’t believe they gave Shadow Tag to something besides Wobbuffet. Not that he isn’t cheese either but it was pretty clear that ability was balanced around the pokemon having literally like 5 learnable moves and none of them are direct attacks (or Trick)
@furiouscorgi66145 ай бұрын
7 moves, but one of those is Splash
@WingedFish665 ай бұрын
Even worse is that Chandelure was supposed to have it in gen V, but it never got its hidden ability released until VI, where they had a moment of restraint and changed it to Infiltrator. Only to lose all restraint and give it to Mega-freaking-Gengar instead, in the same gen
@Dunsparce2064 ай бұрын
@@furiouscorgi6614 technically 9, in Gen III there was a Wynaut event that had Tickle, and in SwSh it got Amnesia. (There is also a 10th move it had one gotten. In Gen II there was downloadable Mimic Wobbuffet egg event but it is unobtainable in any titles where Abilities exist since it, alongide every other Gen I and II event-only move, is unobtainable in the Virtual Console versions of the game.)
@furiouscorgi66144 ай бұрын
@Dunsparce206 and in 99 percent of cases, to be fair, it's still running dual counters, destiny bond, and an option restricting move
@mochikinako785 ай бұрын
To my experience, the reason why fighting stall was troublesome was mostly because of the heavily skewed risk reward trade-off in favour of the stall player (well unless you use manaphy). The stall player can often afford to make multiple mistakes, while you are the one who has to actively position and make greater risks in order to outplay them, especially with more offensive and frailer cores. I vividly remember how it was simply necessary to prepare a dedicated stall breaker or stall proof mon for top ladder/ tournament play in the days of Gen 7 OU. Z move nukes were often too predictable at higher levels of play, pursuit trappers were susceptible to status and hazards… That’s why I always try to bring a whirlpool tapu fini, makes life slightly easier against some stall mus lol.
@aejdsagjsp5 ай бұрын
Stall players probably do other fun activities outside of battles. Like watching paint dry , eating rice one grain at a time, waiting in line for 2 hours for a amusement park ride , watching ads on mobile games
@pikminman135 ай бұрын
the fact that this happened before the most evil pokemon to ever exist, toxapex, came out is astounding. seeing the demon fall to UU added a holiday to my calendar. i don't care how good it actually is. it is the flagship mon for me to hate on whenever the topic comes up. of course, it's not like that wasnt talked about in the gen 7 part of the video.
@tazabstrakt24325 ай бұрын
This the level of hate I aspire to reach 🙏🏼🗣️🗣️🗣️🗣️
@3clisp3155 ай бұрын
I don’t think there’s a Pokémon I despise going against in showdown more than toxapex
@willreasoner44725 ай бұрын
Competitive Pokemon used to be effectively just complicated rock, paper, scissors (not a good thing) now it's basically just rock, paper, scissors, gun. Gun represents Gen 9 mons like Chi-Yu, Iron Hands, Cien Po, Kingambit. They beat rock paper and scissors and they're immune to all of them too.. if you both choose gun then it's literally just down to luck
@pmnt_5 ай бұрын
I never realized that trapping was banned to nerf stall teams. I would have guessed that trapping made hyperoffense overpowered by removing the one counter to your wincon. Interesting.
@Interiorcrocodilealigator108385 ай бұрын
Honestly trappin is still super cracked on a couple guys. Zone and heatran are honestly better off not tryna trap. But I say that because I’m fooling around w/ steel beam, analytic, flame body. The actual trappers. Block Garg, prob the most simple and mid amount of reward. Hydriegon, my favorite. Fire spin, protect(roost got clapped) twave, dark pulse. If it’s nat dex or prior gen, if it’s prior gen you wouldn’t be using this set 💀 if it’s nat dex you have roost and therefore u can try being greedy w/ a wack item. Cloak, which ever trap item boosts trap residual and not how long it lasts. Twave dark pulse by itself is evil. And then last is gliscor. Sand tomb over Eq. Need the tect/roost, knock? Tox? Taunt? Taunt is tuff because more required to dump into speed over pure bulk. If ur slower than a slow Dd guy the taunt is useless. And fishing for sand tomb really can be tuff. As gliscor tryna trap ain really keepin it for the long game. Vs say Tox protect do nun.
@munchrai63965 ай бұрын
@@Interiorcrocodilealigator10838 Dang, that's some nice alternative thinking there. Wish we got more Perish Song access so manual trapping could make it more effective
@invisiblewater7905 ай бұрын
IIRC it was a bit of both. I vaguely remember a lot of people complaining about Zard Y+Tyranitar+Dugtrio teams back in Gen 7.
@Ritsuemaru5 ай бұрын
Trapping is just universally broken and the only ones ever allowed are manual or zone. Kinda wish we test it back in just to see if it still is cuz looking at the mons now what do you even trap without just losing that mon? You can even terra ghost out of it if it's really bad for your team but the world ain't ready for that conversation
@nicolaistuhlmuller87185 ай бұрын
@@Ritsuemaru by running tera ghost on your entire team to evade trapping you're entirely losing out on the tera mechanic though. It's the exact same thing as with shed shell: sure you could run 6 shed shells on your team, but at what cost? You'd make your entire team lose out on items in return. Also how you trap is simple: use one of the now dozen momentum moves to get your trapper in without taking damage.
@TherealMatthias19985 ай бұрын
I just hate playing against stall. It’s so annoying to beat that even when I manage to beat it, I’m not happy anymore. Like it’s fun to out think balanced or hyper offensive players, but it’s just exhausting against stall. It saps my excitement. I get the whole thing about it being a valid way to play, but it’s the only kinda strategy I’ve never found fun
@blockayethe2nd2205 ай бұрын
Nah ur completely right
@sheepwithshadesgaming47175 ай бұрын
Cries in gsc
@TherealMatthias19985 ай бұрын
@@sheepwithshadesgaming4717 oh god lol, I tried it for an afternoon… good for anyone who likes it, but it was NOT for me
@squillamsquallace24685 ай бұрын
Stall is the only reason I play randoms on Showdown instead of constructed OU. Stall is just not at all fun to fight, even if I win. I think if stall was banned it would bring back SO many players than lose. But since the higher ups at smogon play stall, it'll never happen.
@rylandnewby5 ай бұрын
@@squillamsquallace2468tropius 😭
@jaycobobob5 ай бұрын
Oh man this was when I was finishing up high school. We didn't have a lot going on so I remember playing a ton of ORAS Singles, especially UU. Mega Agron was my GOAT. Crazy to think that was already almost a decade ago
@Bodgie78785 ай бұрын
Dude that thumbnail goes HARD
@TheDrinkingFood5 ай бұрын
I fuckin love this thumbnail lmao
@ladonmccabe5 ай бұрын
Mega sableye made me so angry back in the day. I used a fire mega Altaria team, that used frustration, heal bell, roost, and dragon dance that destroyed stall because of it.
@neojazex5 ай бұрын
0:59 A'DAB'tability? Video really embraced the 2015-16 culture
@kitsurapls5 ай бұрын
I think gen 9 has really killed stall as a play style. The min max of stats coupled with insane wall breakers in the current meta means it’s basically on life support.
@RinaShinomiyaVal5 ай бұрын
Good 😂
@CantusTropus5 ай бұрын
The Stall Bible (a Google Doc from a community Discord) lists *TEN* things that a good Gen 9 Stall team absolutely requires in order to work. TEN. In case you're curious: A Nasty Plot Gholdengo counter, also capable of beating Psyshock variants. 99% of the time this will be Calm Mind Tera Dark Blissey or Amnesia Tera Steel/Dark Clodsire, but a few other things can also do this. In a similar vein, a solution for Stored Power sweepers. The above listed Blissey and Clodsire work here, but options like Clear Smog Amoonguss and Haze Toxapex or a variety of phasers work as well. Watch out for Tera Steel. Cosmic Power or Calm Mind Unaware Clefable or Deoxys-Defense also can work. Hazards. For Spikes, Gliscor is easily the best, but Skarmory and Clodsire are also good. Niche options like Deoxys-Defense, Quagsire, Gastrodon, and Ting-Lu also can work. For Stealth Rock, Blissey is the best by a long shot, although basically everything else that learns the move can be a viable user of it. Typically you need at least one reliable setter, and that can make room for a more niche secondary setter (example: Blissey for rocks and Quagsire for Spikes or Gliscor for Spikes and Bronzong for rocks). Both Stealth Rock and Spikes aren’t required on every team but they are highly recommended. A way to manage hazards and Knock Off. A team can either stack knock absorbers (Gliscor, Magic Guard Clefable, Tera Flying Alomomola, Muk, Hydrapple, Skarmory/Corviknight, etc) or fight to try and remove hazards. Remember, you have to be able to remove on Gholdengo, so you can't just throw Defog on a Corviknight and call it a day, you need other things to supplement that. A Choice Specs switch-in. Blissey is usually the primary switch-in for Choice Specs users like Dragapult, Latios, Walking Wake, Raging Bolt, etc. Combinations of other options like Slowking-Galar, specially defensive Toxapex, Ting-Lu, and Slowking can also be similarly as effective, just it takes far more space on a team. A way to counter Future Sight. The most standard technique is giving a psychic resist/immunity or bulky special wall Protect, like Blissey, Ting-Lu, specially defensive Corviknight, Gholdengo, Deoxys-Defense, Tera Steel Cyclizar, or a multitude of others. Substitute on Regenerator users like Slowking or Slowking-Galar is also effective, as Future Sight does very little to them. An end-game Kingambit counter. The standard is Dondozo, with Tera Fighting to handle Tera Dark Fallen 5 Kingambit, although there are other ways to deal with this. Moltres, Talonflame, Counter Clodsire/Quagsire, fast Iron Defense Skarmory/Corviknight, and a handful of other niche options. Often, you can’t deal with this with one pokemon, and the counterplay depends on the Kingambit set. An Ogerpon-Wellspring switch-in. Ogerpon-Wellspring finds free entry on the slough of water moves that the thousand bulky waters like to use, and is a scary offensive threat. Amoonguss, Wo-Chien, Hydrapple, Tera Grass Talonflame, Tera Dragon Gliscor, Mandibuzz, Brave Bird Skarmory/Corviknight, etc. Some checks here are far better than others. Amoonguss and Wo-Chien are by far the safest two options as they handle every common set. Usually, you want at least one Unaware pokemon. Dondozo, Clodsire, Clefable, Skeledirge, and Quagsire all do different things and can be used for this. This isn’t exactly mandatory, but you will be much more consistent with Unaware versus without Unaware. A way to make progress. Whether this is trapping, PP stalling, status, item removal, hard hitters, or a combination of the prior, you need to be able to actually make progress over an extended game. Stall can almost never hold out indefinitely, you need to pressure your opponent and remove or limit their key pieces before they break your defensive core. Remember, you only have 8 pp on most recovery moves.
@parkerbrandner94285 ай бұрын
I mean somewhat. But regenerator toxipex is what I run and I do pretty well, always getting into master ball tier every season (not all running the mon though, but most of the time)
@munchrai63965 ай бұрын
Gholdengo specifically doesn't care at all about dedicated stall teams, which forces you to run at least 1 heavy hitter just to clear the way for the rest of your walls
@AAaaaa73k5 ай бұрын
Also, the pp nerf to healing moves was like getting shot on the foot for stall teams
@kingzerko5 ай бұрын
Ah, The Mighty Stall War Unfolded.
@kurenian5 ай бұрын
This was an amazing explanation. Thank you freezai for not assuming us laypeople knew all the competitive terms 100%
@pmahcgop66935 ай бұрын
Dugtrio really just said “I’m fighting the war on stall On the side of stall”
@blahtest5 ай бұрын
Copied edit: spelling error
@TheHopefull5 ай бұрын
@@blahtest If you're saying this comment copied the top comment that says this, you're geniunely stupid
@MichaelStasiv5 ай бұрын
Really good editing in this video! First time I've noticed it on the channel.
@alibitter63615 ай бұрын
I don't like to play against Stall but I was never more excited when I managed to beat Stall
@xeladas5 ай бұрын
One very niche nuisance that can come up with Stall is that, if you are doing some kind of tournament, having a Stall Mirror can result in a game where neither side can actually win (without the other basically throwing in the towel) resulting in a match that either takes forever, or ends in a draw. Thankfully Showdown has systems in place to prevent situations where two players drag out a game by bull-headedly (Tauros-headedly?) believing they can win if they just play another couple hundred turns of hoping their opponent misplays.
@IndigoEuphonium5 ай бұрын
As someone who once used Mega Sableye in a draft league, yeah that gremlin's evil. Should not be allowed
@pikakip37925 ай бұрын
I mean iirc it’s not that great in draft. It, like many other stall mons in draft, is really passive and not that hard to counterteam due to that.
@Magetank44455 ай бұрын
I love stall. It's a way of life.
@jenkohr5 ай бұрын
Stall is what got me into competitive singles. Mega sableye is my favorite Pokémon. Silly gem goblin go brrrrrr. If megas were still in the game, I’d be playing stall instead of rain with kilowattrel. I like to play the newest generation of OU instead of older gens. Sometimes I’ll go back to gen 7 OU or try out nat dex again, but I usually stick with the newest gen’s OU
@rjante22365 ай бұрын
Well hey, if Legends ZA has anything to say about it, maybe Megas will become a thing in more games.
@kylerstrickler17505 ай бұрын
Great video, the editing in this one was fantastic
@LPanimal620 күн бұрын
5:58 thanks for the blast of the past for pokemon conquest
@Kasaaz5 ай бұрын
I sometimes wonder if stall is why they made Doubles the official competitive format.
@GravityIsFalling5 ай бұрын
It is. Singles matches take way to long and players bringing stall (regardless of if it’s good or not) will cause matches to go for too long
@EpiclyEpicGamer5 ай бұрын
i doubt it, since doubles became the official format in gen 3, and vgc is just more entertaining since theres more going on. also the official singles format is 3v3, so the matches will go by faster even if there is stall. plus theres a game timer so its not like games are going to an hour even if a player uses stall. not to mention that stall has been used in vgc before, never been a top strat or anything but its been relevant a few times and has had some good placements
@josidfin5 ай бұрын
Summoning all big stall agents
@pikminman135 ай бұрын
fake agent spotted, booted out of the agency, agents only use stall in tournament when they have to win
@xham-ik9yr5 ай бұрын
You just betrayed Big stall some weeks ago by saying the recover PP nerf was good
@kumamarru54922 ай бұрын
I have fond memories of this era because it was one of the few times my favorite pokemon had a legitimate niche in OU. Choice Band Scrappy Pangoro was able to obliterate stall teams. Superpower would OHKO Mega Sableye, Heatran, Ferro, Chansey/Blissey, and Ttar. If they tried to swap in Unaware clef, Gunk shot did 92% minimum to max Def Clef. The coin flip was in your favor to knock it out from full. Crunch would delete Slowbro and Goth. It could also snipe Lati@s as they attempt to switch in on a superpower. Last slot was for whatever you wanted. Drain Punch could keep pangoro around longer, sleep talk soak sleep from amoongus, Fire Punch for the occasional bulky scizor. Came down to what you wanted to cover. I would only run Pangoro on Sticky Web/Trick Room teams because otherwise it got obliterated by Offense.
@R.P.Genocraft5 ай бұрын
"Always" - 1100 ELO players
@ryanjarvis72255 ай бұрын
God I love these videos you do freezai
@HESOMADBRO5 ай бұрын
I'm not a huge fan of stall generally, but for some reason I really love Pressure/PP stall in particular. It's not a very great strategy, but it feels so satisfying if you can pull it off. Corviknight, Zapdos and Articuno happen to be among my favourite designs ever as well!
@methany87885 ай бұрын
As has been pointed out, stall is one tool out of many. Like other tools, it can be overpowered or barely viable, depending on circumstances. (Edit) Regardless, it does and (imo) always should have a place in the game. It adds an extra dimension to attack on or counter, and options are good. Some of the most fun teams I've played were a mix of stall and hyper offensive threats, but even if you go for one extreme... as long as that has an opportunity cost, that's fine in my books.
@hiraya529618 күн бұрын
1:58 that Reymedy guy mustve been a big fan of Electric Guest : )
@vicvallery1205 ай бұрын
Xy being super fun with peopl using aegislash in stall teams too. I miss those days. I only hate stall vs stall games
@DumGoblin5 ай бұрын
this was actually my favorite era of competitive Pokemon, in spite of the pervalence of stall. Breaking apart a stall team while playing an offensive team was like picking a lock, and getting the right read after discovering the opponent's patterns is so satifying
@DumGoblin5 ай бұрын
Also, seeing weavile stall mentioned is really cool. Having a purely offensive threat on a playstyle like stall is wild, and it's one of the most interesting meta shifts out there imo
@happysmilesworldandgames87554 ай бұрын
Imagine if when theres two magic bounce pokemon, they played tennis eith the hazards
@jellomochas5 ай бұрын
"When Gothitelle tries to trap you, you use Shed Tail to switch to Tyranitar." Shed Tail didn't exist in ΩRAS. Do you mean Shed Shell?
@Moe_Posting_Chad5 ай бұрын
*BRING BACK THE FIRST THUMBNAIL! I NEED SMOGON MEMES!*
@aguy27355 ай бұрын
Respect for the conquest music! My favorite spin off by far
@CantusTropus5 ай бұрын
I know that the stereotype is for people to hate Stall, but I don't think it's fair to do that. I get that nobody likes 800 turn PP stall wars, but that's only happening in Stall vs Stall anyway. Stall has a different gameplan than any other teamstyle (keep everything alive vs KO the enemy as fast as possible), and if you realise that your team no longer has the ability to break through the Stall Core, then that's the real moment when you lost - you ought to surrender there instead of dragging out your suffering for another 500 turns, which is only going to make you angrier. It's like playing against a Control deck in Magic: The Gathering - the real moment you lose isn't actually when you lose your last life point, it's when the Control deck is able to lock the game down to the point where they can shut you out of doing anything relevant. Stall can be un-fun to play against, but it's still an important part of the meta and if it's ever completely unviable, then that usually indicates an unhealthy metagame where the top sweepers are literally unstoppable. It's also rarely been an actively overpowered gameplay style (except the time you mention in the video!). On top of that, it's demanding to play and build - your team needs to meet like 10 different criteria (can you check Nasty Plot Goldengho, can you stop Stored Power sweepers, etc) AND your lack of offensive momentum means that if you misplay and fall behind you have basically zero chance of coming back.
@xaropevic79185 ай бұрын
I needed to start playing Magic to appreciate Stall in pokémon, but one thing that makes stall way more annoying than control are the mirrors: control mirrors are still pretty entertaining, because it is all about setting up your own wincons, which you need to, otherwise you just won't close down the game and every cheap damage that bypass will either defeat you eventually or you will time out a lot, unless you are a prison style deck (more common in Yugi-oh, albeit I don't understand muc that game, but there is some actual prison decks in magic, such as lantern control), but prison decks are so rare that I don't know how the mirror works, meanwhile, Stall actually has 0 wincons and few ways to pressure the opponents, so commonly ends up on an attrition war of nearly unlimited resources
@TherealMatthias19985 ай бұрын
I get your argument and truly wanna agree with you, but stall is the only style I neither find fun to play as or against. There’s just something about it that’s so exhausting to me that I can’t help but dislike it. And it’s not even like I don’t value defensive play. In BDSP OU, I had so much fun using Cradily. While I agree with you that stall is a valid play style, I still can’t get myself to like it 😂
@CantusTropus5 ай бұрын
@@TherealMatthias1998 That's completely valid and I don't begrudge you your opinion; it's absolutely fine to not like playing against it! I don't like losing to Stall either, lol. You can acknowledge that something's valid while still hating it :p
@CantusTropus5 ай бұрын
@@xaropevic7918Better stall teams usually don't have *zero* wincons - good Stall players know that outlasting forever isn't really possible. They're just generally very overlookable ways to pressure the opponent, like Toxic, trapping, or (in the extreme situation) PP stalling.
@TherealMatthias19985 ай бұрын
@@CantusTropus while I hate losing to every play style, the magic of stall is that it’s the only play style that annoys me even when I beat it 😂
@YOSSARIAN3135 ай бұрын
Stall is based. Hatred of stall is rooted in a skill issue
@genericgamer99105 ай бұрын
Basically "If you're not patient enough to outlast me, you don't deserve to win."
@bdunc72445 ай бұрын
Looks like a recent blunder thumbnail. Love it
@gustavoulguim5 ай бұрын
the only fun stall team i ever played was a popular pyukumuku team that used spite and pressure mons to beat the enemy by making they strugle. I know it seems annoying, but i love pyukumuku and I was happy to use it in OU
@Commodore4685 ай бұрын
PIF on the uu ladder in gen 6 and 7 was rough. Finally got a team that was good and could handle him the last like 6 months of gen 7 after years of terror
@henriknobinder73955 ай бұрын
"It turns into almost rock-paper-scissors." Hey, waitaminute!
@stealthgamer46203 ай бұрын
7:33 me noticing it’s Pokemon Conquest music. I was wondering why I was vibing so hard.
@v.i.pflame76075 ай бұрын
I personally hate stall with an undying burning passion but i love learning about it.
@1Bolzard15 ай бұрын
I personally gravitate towards stall, semi-stall, and balance structures, because they work better with how I think. I've been forcing myself to learn offense, with mixed but generally poor results. I went from a consistent 16-1700 level player to hovering around 1400 playing offense. My brain is fundamentally built for defensive structures that provide clear-cut answers and gameplans, and much less for more nebulous concepts like tempo and positioning, and its the major thing that holds me back as a player.
@Team_Orchid5 ай бұрын
For me stall in Pokemon is fun because its a big endurance challenge, the type of challenge that gives me the most enjoyment in games but sadly is rare to find at all, and it's even more rare to find one that's actually challenging. Keeping the whole team alive through all the raw power and tricks other players throw at my face just gives me a rush, especially since as mentioned in the video it's usually game over the moment one team member drops. That said, I dropped out of comp before the era of Mega Sab and the trap revolution and that just sounds like hell.
@benclintonosei-poku98685 ай бұрын
Loving the Pokémon Conquest music in the background
@enderwither02275 ай бұрын
Personally, I've never hated stall. It's not the kind of playstyle I enjoy using, but I wouldn't go as far to say that I vehemently hate the strategy or the players. I never understood that outlook honestly. It's a playstyle in a game, just like hyper offense and balance. Nothing to get mad about.
@enmanueldominguez2995 ай бұрын
Es el mejor video que he visto en mi jodida vida, muchas gracias por existir
@shortfusd5 ай бұрын
For gen 7 I had a great rain team that was great against stall. Ash greninja, azumarill and mega swampert together would put out way too much damage for them to heal back
@DangerDurians5 ай бұрын
I swear showdown stall players also wait out the turn timer every round
@BrLoking875 ай бұрын
Now we have the core: Dondozo - Blissey - Gliscor - Clodise - Clefable - Corviknight
@Krullenkoning5 ай бұрын
So, the way to beat stall I gravitated towards in this era was just playing a balance team with a regenerator duo. Lots of stall teams straight up had NO answer to switching between regenerators. Forcing either a forfeit or a draw.
@jake910728 күн бұрын
the only smart comment ive read this entire video, someones using their brain in place of "stall is cancer 😔😑😤😭😭😭😭" emotions
@15MinuteUpload5 ай бұрын
Thumbnail goes hard beyond comprehension
@anthonywalker62685 ай бұрын
Defense doesn't equal stall. Taking a hit and giving it back is not stopping the opposite from doing anything.
@sanauj1520 күн бұрын
I remember using a sub hone claws Kyurem B to break stall. Probably the best stall breaker there was.
@Jhoto5 ай бұрын
I think I’m naturally someone who leans on stall as I enjoy that tactic with other games like Hearthstone. However, seeing as I never have built a team and normally I play gen 9 randos I play what I assume is a balanced play style and it’s more intuitive for me. I’d like to watch some Stall content if you ever decide.
@IGSA1015 ай бұрын
I played against stall with my bulky offense team at one point. Now since I was bulky offense, my team had plenty of recovery and resistances as well. I was getting bored when by turn 70~ neither team had any damage taken and offered a draw. My opponent refused. So, since my healing was largely passive from grassy terrain or lefovers, and they needed healing moves to get past my high damage and toxic damage, the walls started crumbling. It took another 70+ turns, but I won in the end, and decided to just start ffing against stall teams.
@linklinksson68855 ай бұрын
That thumbnail lmao
@DustbinXander5 ай бұрын
I remember loving mega sableye at the time but refusing to run stall so I'd use calm mind msableye on bulky offence teams. No it was not good :)
@PedroHenrique-vs3mf5 ай бұрын
Lol bro said ~Alomamola~ and thought we wouldnt notice
@rotem60335 ай бұрын
Got me intrigued about why Dugtrio stall isn't dominant on adv ou... Is it bc focus sash doesn't exist yet?
@anskisonperry68985 ай бұрын
That thumbnail is powerful
@SuperLane-tr7in5 ай бұрын
I ran a weird stall during sun and moon using FEAR togetemaru, toxipex, and tyranitar. Idea was burn steel types, kill ghost, setup toxic spikes or sandstorm whichever is needed, and then sweep with FEAR shell bell sturdy Togetemaru.
@s.a.k.i77685 ай бұрын
Hey,you changed the hilarious thumbnail! Not fair 😂
@zdrident4 ай бұрын
Banning arena trap/shadow tag as a solution reminds me of the reason Konami banned a card called "Number 16 Shock master" its effect basically ahut off the opponents ability to use two out of the three card types in Yu-Gi-Oh, which is very similar to those pokemon abilities shutting off your ability to switch pokemon in a bad situation
@kingbuck97363 ай бұрын
Stall is a wonderful play style. It’s inherently more consistent than other play styles as you rely less on variances such as speed ties and predicts. And it takes a lot of skill to be played (perfectly). No denying that losing to it can be frustrating but stall is simply a way of playing the game more effectively.
@MathewSan_5 ай бұрын
Great video 👍
@Will-uv9kx5 ай бұрын
"at this point pokemon just turns into a game of rock paper scissors" Lol
@jakemauro56775 ай бұрын
And that’s why I used counter blissed 😊. From fire red and leaf green Move tutor and upgraded that to the gen 4 meta.
@skycrimestv71655 ай бұрын
50 seconds gang
@voltstorm25195 ай бұрын
The most terrifying combo was flying gem acrobatics since it OHKO'd most pokemon
@leafofufo32645 ай бұрын
Stall is the only play-style I enjoy. I don’t know why. I think It fits my personality
@tazabstrakt24325 ай бұрын
I can force myself to kind of get why people would tolerate stall. But for it to be the only play style you enjoy? Federal prison max security one bajillion years.
@CptShrimps4 ай бұрын
I like the stall playstyle because of how it involves a lot of long term planning. I find it quite sad that gen 9 killed stall for good with the halving of recovery move PP.
@reggislowgas9935 ай бұрын
I didn't play showdown back in the ORAS days but i played mad online matches and my goat there was mega sableye's walling ass. It was so funny watching full teams of legends forfeit because sableye would simply live everything
@samirherculano20915 ай бұрын
Big Stall™
@filodipicori3 ай бұрын
Stall was quite broken and overpowered, especially from 6-7. But I did have the pleasure to once beat the top player in Showdown OU who was using (abusing) stall, thanks to Choice Banded Kyurem-Black. Without Ferrothorn, it was a dice roll on who to switch in, and the wrong choice meant he lost 80% of his mon's hp in one shot.
@xzxmemoxzx5 ай бұрын
my favorite during this time was just simply outplaying the staller by thinking ahead of them and conditioning them to specific moves/pokemon
@lulu82o5 ай бұрын
As someone who has once rose to the top ladder in many OMs and in CAP using stall, I must say that I like stall but I prefer when my opponent forfeits when he sees that he has no way to win that when he forces upon us both hundreds of turn of waiting despite already having lost the game.
@tazabstrakt24325 ай бұрын
Its what you deserve for loading up stall tbh :/
@lulu82o5 ай бұрын
@@tazabstrakt2432 my point is that the other player is forcing it upon itself while if they forfeit when they see they have lost, it's quicker for the both of us
@tazabstrakt24325 ай бұрын
@@lulu82o I get what you’re saying, the player could avoid the long game by just putting pride aside and forfeiting. But what I’m saying is you deserve to get stuck in that drawn out game since it is you who brought that upon them by loading up stall. It’s not that serious though HO is equally as cringe
@lulu82o5 ай бұрын
@@tazabstrakt2432 you are correct. I find it interesting though that people prefer to loose in 15 turns to ash greninja or get reverse swept by kingambit than stall. Among top players, there is a common theme that is to say that in theory, lugia wouldn't be overpowered in OU, bc it's so passive and it's typing is bad, but it would turn the tier into an absolute stall fest and nobody wants that, so lugia will never get the zamazenta treatment.
@deidax3765 ай бұрын
Hyper offense teams have always been top tier and they're allowed to run rampage. Stall is usable in one generation and gets immediately banned.
@KindaKaon5 ай бұрын
I know you already did a video on this, but it would be cool to see a more in-depth look on the quag ban, or just a general big stall ban list (see BWOU sun stall lmaooo). Would be cool to do a “history of stall bans” video
@hoothoot71225 ай бұрын
One of the best changes was the recover nerf, 8 pp is still too much honestly
@rjante22365 ай бұрын
8 PP is balanced. Remember that it used to have 32.
@pantslesswrock3 ай бұрын
Say it with me class: eeeee Gotheeeeeta. Like Lolita. That’s the (somewhat unfortunate) pun of the name. Eeeeeeeta. I mean, it even works better when you compare it to the original Russian pronunciation, which is closer to “lah-lee-ta” than the Anglicized “low-lee-ta” - Gothita straight-up fully rhymes with Lolita then!
@jake910728 күн бұрын
pedantic nerd no one cares
@junkmail22235 ай бұрын
Honestly, I'd just love to see trapping abilities get reworked. Like, make arena trap do 1/8th damage to mons switching in on dugtrio, make shadow tag do 1/8th damage to mons switching out, make magnet pull drop held items on switchout or something.
@kwayke95 ай бұрын
Big Stall's origin story 👀 (that Hoopa-U ban was terrible)
@Loris717345 ай бұрын
Stall was also over powered in gen 7 UU which led to Quagsire being banned after gen 8 released