I really appreciate you doing those videos. I've watched a lot of your videos and they have helped me a lot! Thanks
@TheRevitKid Жыл бұрын
Cheers! Thanks for tuning in and for the kinds words. I am so glad you are enjoying the series!
@max22able Жыл бұрын
Nice - thanks for this. At 19:35 you propose a little tip to help isolate the terrain for grass painting, but it doesn't resolve the real problem. If you again replace the terrain mesh with a new one, you will lose your foliage yet again. This is a problem, and I hope the developers find a way to re-link foliage to updated/ replace base meshes. I've lost hours of work having to re-place painted foliage. They need to realize that terrain changes frequently during design iterations in most projects.
@TheRevitKid Жыл бұрын
The other tip I suggest (but didnt mention in this video) is to bring in your topography SEPARATE from your building. So, if your building changes A LOT, you arent refreshing the topography model all the time (and potentially losing the painted vegetation). Not sure there is much to do about that issue.... As you are painting on a mesh surface and that mesh surface gets replaced and potentially modified
@max22able Жыл бұрын
@@TheRevitKid Yes - I always have a "TERRAIN" fbx separate from the main model for this reason. Still, foliage is lost with every refresh of that terrain model. My work-around is to apply foliage to a "dummy" terrain which is switched off during renders. That way, if the displayed terrain has been changed then the foliage is not lost because it's connected to the dummy. It's still a problem though if the new terrain has, for instance, some new lowered areas around a building. The foliage (connected to the dummy) will appear to float over the lowered terrain. You're right - not much can be done - but Epic could create a new kind of "dynamic geometry" that can re-connect foliage to it's revised z-depths on each refresh.
@marcelofernandocriollovill3419 күн бұрын
Hello, could you teach me how to configure the scroll button of mouse to move on iPad when use Revit? It is the only thing that I have not been able to do. In your video where on your iPad you use your computer you can rotate the model of revit using the scroll of the mouse. I have looked for a way to do it and I have not been able to do it, when I press the scroll what it does is selecting instead of move, please help me, it's something I haven't been able to solve in a long time and I'm frustrated.
@MWulffy5 ай бұрын
How is this tutorials in this insane speed ? 😅
@instrumentogrupo4472 Жыл бұрын
Gracias lo aprecio mucho, excelente.
@TheRevitKid Жыл бұрын
Cheers!
@kentklippenstine7531 Жыл бұрын
Hi, did you post process these views before showing your client?
@TheRevitKid Жыл бұрын
Just a little bit of color correction... yes. Nothing more than that.
@TheRevitKid Жыл бұрын
Look at this video... around 39 minutes I show basically the extent of my color correction: kzfaq.info00-lkTbX0lI?feature=share
@hamidmohsenzadeh2354 Жыл бұрын
Hi I have question about Revit .... after drawing pipes ( without any connection with mechanical equipment ) , how can i change pipes SYSTEM TYPES ? actuallu there arent options in project browser when you select the pipes . Two system type ( Hydronic and HHSW ) are seen, but i want Fire Protection Wet the mentioned system ( fire protection wet ) can be seen in Pipe system but doent shown in project browser thanks
@TheRevitKid Жыл бұрын
Check out this video: kzfaq.infor0z3ntzpqks?feature=share
@mohammedalsenaid6289 Жыл бұрын
Is there any way you can soften the model edges through the material editor?
@TheRevitKid Жыл бұрын
No… Not the I am aware of. You’d have to chafer the mesh edges.
@abcreations3298 Жыл бұрын
Hello Sir, is there any way we can reduce the poly count in Revit, cant find any solution Sir please help me...
@TheRevitKid Жыл бұрын
Not sure what you mean? Do you mean when you EXPORT from Revit to Twinmotion?
@abcreations3298 Жыл бұрын
@@TheRevitKid Sir, for VR Experience i want to Reduce the polygon count of Revit Model Sir...
@abcreations3298 Жыл бұрын
Can u tell me a way to decrease the mesh of a Revit Model Sir...
@TheRevitKid Жыл бұрын
@@abcreations3298 Revit does not have meshes... so you need to tell me what format you are exporting to and trying to use VR with before I can answer you.
@abcreations3298 Жыл бұрын
@@TheRevitKid i have Tried with fbx and Datasmith Sir, to import it into Unreal Engine, but as my project is large the polycount went to 2 Million...