From The Depths INSTANT Tutorial: Lasers & LAMS

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GMODISM

GMODISM

Күн бұрын

From The Depths INSTANT Tutorials, this time I show you the basics of LASER and how to build lasers in FtD as well as LAMS. 2024 Update: Lasers are now updated to start fires, lasers now does fire damage. Instead of AP (armour piercing) values lasers have intensity values like flamers and reduces the AP on blocks they hit: store.steampowered.com/news/a...
More INSTANT Tutorials: • From The Depths INSTAN... (Wastes no time!)
From the Depths Full Tutorial Playlist: tinyurl.com/uq3bo4s
00:00 Intro
00:06 FTD Laser Basics
04:46 Damage dealing with Laser Turret
10:07 How to protec with defensive LAMS
11:45 Outro
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Пікірлер: 67
@GMODISM
@GMODISM 2 ай бұрын
Lasers are now updated to start fires, lasers now does fire damage. Instead of AP (armour piercing) values lasers have intensity values like flamers and reduces the AP on blocks they hit: store.steampowered.com/news/app/268650/view/4201370227494677352
@atesz7636
@atesz7636 Жыл бұрын
Actually laser damage ignores armor stacking, so a pulse laser still does full damage to stacked metal, you only need enough AP to break through the countermeasures of the enemy
@shawnreed343
@shawnreed343 Жыл бұрын
Hmmmm. That would break the rules of kinetic damage, but would be appropriate for thump. Damage propegation on a laser isn't thump-like, though, it is very kinetic... I find myself curious if lasers are: A) weird, not following typical damage rules, or B) this is old knowledge that is currently outdated.
@atesz7636
@atesz7636 Жыл бұрын
@@shawnreed343 I just confirmed it from the wiki, so it might be outdated, but I also vaguely remember testing it
@danielbovv5441
@danielbovv5441 Жыл бұрын
@@shawnreed343 Lasers don't take into account armour stacking because they are fairly easy to counter. Smoke combined with Alloy/any stronger material is a hard counter that's so easy to put onto nearly every craft. If they had to deal with armour stacking the poor old LH would be even more nerfed than they currently are.
@GMODISM
@GMODISM Жыл бұрын
You are completely right actually, I will pin this comment, like lasers do not for some very strange reason care about angles they also only care what the first surface they hit is, which makes more sense that the ignoring of angles (reflection anyone?) I shall pin this comment.
@shawnreed343
@shawnreed343 Жыл бұрын
Huuhhhh. This is really weird. If they don't have angled dr (and I really thought they did), that would indicate the damage being done is thump. @GMODISM Would you perchance be willing to test the damage propegation on a laser that will destroy multiple blocks in one pulse? If the damage propegation is sideways rather than inward that's incredibly handy to know- it would mean laser damage is thump. Otherwise, lasers are just weird and have unique damage calculation properties.
@flashbacker8935
@flashbacker8935 Жыл бұрын
Your tutorials are the single reason that I've come back to FTD after over 5 years. Fantastic quality and super helpful! Not to mention always mindful of time. Thanks for being a fantastic contribution to the FTD community!
@GMODISM
@GMODISM Жыл бұрын
Great to hear! Will try to make more of them frequently, but as you see there are many in that playlist already ;)
@oliverstanley1738
@oliverstanley1738 10 ай бұрын
I would not be able to play the game without these videos
@GMODISM
@GMODISM 10 ай бұрын
Glad they are helpful mate!
@nomanlander
@nomanlander Жыл бұрын
using lasers turrets as CIWS is very effective for countering big missiles while your LAMS deal with munitions and smaller target
@GMODISM
@GMODISM Жыл бұрын
Cool tip! Should try that sometime!
@eane7238
@eane7238 Жыл бұрын
It's always more space efficent to do it the way he described, always.
@TheSkreeBat
@TheSkreeBat Жыл бұрын
never looked at lasers because i thought they always had to be connected to the big bulky system you have to make for it to work well, glad i decided to watch this and learn about the transmitters :D
@GMODISM
@GMODISM Жыл бұрын
Have fun zapping!
@tomarmadiyer2698
@tomarmadiyer2698 3 ай бұрын
I've spent all day on lasers. Thank you for the discussion on the components
@timotheylomizov1115
@timotheylomizov1115 Жыл бұрын
this was a very helpful guide, thank you!
@GMODISM
@GMODISM Жыл бұрын
You're welcome!
@JosephDiveley
@JosephDiveley 5 ай бұрын
@@GMODISM Yeah, I love watching!
@averageuser2007
@averageuser2007 4 ай бұрын
That compact steam engine was really really good you should publish it to the workshop
@averageuser2007
@averageuser2007 4 ай бұрын
At 0:37
@averageuser2007
@averageuser2007 4 ай бұрын
Also thanks for making all these instant tutorials
@GMODISM
@GMODISM 4 ай бұрын
You're welcome mate! Perhaps I'll release some of the templates, I can ask the aog officers what they think I could make public ^^
@xontrax6610
@xontrax6610 7 ай бұрын
Hi how to turn on these 4 arrows that show where the front of the block we want to place is.
@bamcorpgaming5954
@bamcorpgaming5954 Жыл бұрын
Ty
@GMODISM
@GMODISM Жыл бұрын
welcome
@sirchuo8846
@sirchuo8846 Жыл бұрын
My question is: Would it be efficient to have more rows of lasers connected to one system for LAMSo n your ship, or should I split these up?
@GMODISM
@GMODISM Жыл бұрын
all lam nodes should be connected to all laser pump rows
@snark894
@snark894 10 ай бұрын
I have the LAMS set up the exact same way shown in the video (Connected to the basic laser prefab, with munition warners all over, separated with rubber) and the mainframe AI is turned on, but the LAMS will not fire at any projectiles. Is there some configuration I have to do in order to turn on automatic targeting and firing?
@GMODISM
@GMODISM 10 ай бұрын
Are the projectiles the enemies or yours?
@snark894
@snark894 10 ай бұрын
@@GMODISM Enemy projectiles, It doesn't seem to work on CRAMs, APS, or missiles. Help would be greatly appreciated!
@Tizuku117
@Tizuku117 Жыл бұрын
I have a question how to change when a bad guy ship goes below 80%? I want to chage it to like 50%. Where is said too damaged low health
@GMODISM
@GMODISM Жыл бұрын
it is only below 80 AND sinking, so that damaged submarines will not live forever on low health, and sinking ships can't rest on the bottom but still fire small guns but not be reached, but I think you can customize these values in regular settings actually
@Mernom
@Mernom 8 ай бұрын
I think an ACB can read target altitude.
@8-bitviper921
@8-bitviper921 Жыл бұрын
is the blueprint for that steam engine at the start available?
@GMODISM
@GMODISM Жыл бұрын
It is kind of, this engine is installed on my construction platform that is up for public download, so just prefab one of them from there ;)
@8-bitviper921
@8-bitviper921 Жыл бұрын
@@GMODISM Thank you
@greankung1301
@greankung1301 Жыл бұрын
More strong laser = need more engine power !!
@GMODISM
@GMODISM Жыл бұрын
That is so!
@THE_TRAPPYMAN
@THE_TRAPPYMAN Ай бұрын
I CAN NOW CONSTRUCT THE PISS LAZER
@GMODISM
@GMODISM Ай бұрын
Great, it shall be powerful
@THE_TRAPPYMAN
@THE_TRAPPYMAN Ай бұрын
@@GMODISM MARCITOPANT SHALL BE PROUD
@THE_TRAPPYMAN
@THE_TRAPPYMAN Ай бұрын
@@GMODISM als here a sub
@the_barrel_mann5100
@the_barrel_mann5100 Жыл бұрын
How do I let the ai take control of the laser
@Mernom
@Mernom 8 ай бұрын
Same way as other weapons - put a weapon controller to point at the turret.
@nomuom2086
@nomuom2086 11 ай бұрын
My LAM System isn't working. I have it set up with ai and detection components, but it doesn't shoot anything.
@GMODISM
@GMODISM 11 ай бұрын
Munition warners are needed too, against quick shells
@nomuom2086
@nomuom2086 11 ай бұрын
@@GMODISM I have munition Warners right next to the LAM turret things. A previous cwis system I had would fire at shells, but the lam system doesn't for some reason.
@nomuom2086
@nomuom2086 11 ай бұрын
@@GMODISM I also don't know if my AI is set up for the warners and LAM correctly
@GMODISM
@GMODISM 11 ай бұрын
@@nomuom2086 Well I got a general AI tutorial and a detection one, those combined with this should give all info you need, and that you have enough engine power.
@nomuom2086
@nomuom2086 11 ай бұрын
@@GMODISM I got it working, 😊. Apparently they didn't agree with the turret I placed them on.
@snortles8259
@snortles8259 Жыл бұрын
Fucking life saver thanks mate
@GMODISM
@GMODISM Жыл бұрын
Welcome to the channel!
@Zyarth_the_second
@Zyarth_the_second 5 ай бұрын
why does my multi purpose laser say have no energy
@GMODISM
@GMODISM 5 ай бұрын
most likely it has none, perrhaps you forgot something in this video beginning, like power?
@JosephDiveley
@JosephDiveley 5 ай бұрын
Perhaps you don't have you pumps placed right so they can't charge. The large capacity ones won't charge unless you have them connected to the smaller capacitors with pumps attached. Also, like GM said, makes sure your engines can handle your laser's need for power. Add up your engine power, subtract what your engines use to move. Your laster won't get power unless there is a surplus left over. The amount of pumps you have determine how much power you laser needs to run optimally. Hope that helps.
@nguyenkhoi5814
@nguyenkhoi5814 Жыл бұрын
i am first also great video for new players
@GMODISM
@GMODISM Жыл бұрын
Glad you think so!
@jerrebrasfield4231
@jerrebrasfield4231 9 ай бұрын
Ohhhh, so i need more engine power. It doesn't matter how much battery power i have.
@GMODISM
@GMODISM 9 ай бұрын
Yepp XD
@JosephDiveley
@JosephDiveley 5 ай бұрын
RTG and lasers = freedom from material farming
@GMODISM
@GMODISM 5 ай бұрын
Indeed, but THE COST! D:
@JosephDiveley
@JosephDiveley 5 ай бұрын
@@GMODISM True but then you don't have to hunt more materials down. If you build a sub with a periscope turret so just the laser head is sticking out. It's so funny sneaking up and sniping out their AI for insta kill LOL! I know it's total cheese but sometimes cheese is fun=) I wish they would fix the bug on Huge Missiles where if you make them too long they get stuck. It was fun turning them into torpedos the size of ships just to slowly creep along and then ship is dead. So many resources wasted but such a satisfying kaboom lol!
@casireimold9447
@casireimold9447 Жыл бұрын
𝚙𝚛𝚘𝚖𝚘𝚜𝚖 😓
@GMODISM
@GMODISM Жыл бұрын
What?
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