GameMaker Steam Networking Tutorial - Episode 1: Setup

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Arthur Streeter

Arthur Streeter

Күн бұрын

The purpose of this tutorial series is to give insight into how to implement Steam Multiplayer into your own GameMaker projects. The initial feat may seem quite daunting! But once you take time to go step-by-step, it's not so bad. Base template is provided below with all the links for your expected setup.
This episode's purpose is to get your developing environment setup similar to mine. I do expect you to have a beginner to intermediate understanding of how GML is written. However, even with no knowledge, if you simply follow along with the base template I provide you should be able to through this just fine.
GitHub Repo: github.com/arthurstreeter/Ste...
Popular FAQ:
Q: I've heard there is a $100 Fee to develop on Steam. Do I need to pay that to do this tutorial?
A: No! This tutorial will never incur a cost on you or your Steam Account as it uses their Development App ID 480. The Steamworks Extension comes with this configured by default! Steam will think you are playing SpaceWars when you launch your game in GML.
Q: Do I need to make another Steam account to test Multiplayer?
A: Yes! You can only properly test out Steam Network Connectivity if you use two separate Steam accounts to join the same lobby. This will of course require you to run Steam in another OS, as there is not really a fool-proof and easy way of running two steam instances simultaneously without a few hiccups. I do it using various Windows VM's in VMWare.
00:00 - Intro
02:05 - Clone GitHub Repo
03:31 - Launch Project
03:47 - Install Steam SDK
07:28 - Initial Steam Object Setup
08:51 - Game Restart / Game Exit
11:08 - GitHub - Create Your Own Fork!

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