really like the format!! two things I would also like to get your thoughts on: 1.) what are leveling / equipment considerations for heroes. incl things like: do you build all of them in the same way or use different loadouts in a single game 2.) what army compositions are you targeting early / mid / late game
@VII_Spiritual11 күн бұрын
More videos like these would be sick, bro. Great content.
@wepg3 күн бұрын
@@VII_Spiritual Out of town at the moment, but I'm planning on getting us some good videos out when I get back (though I might also need to hop back up to my parents' place to do some dog sitting in early September).
@VII_Spiritual3 күн бұрын
@@wepg All good bro, just giving you some feedback. I recently started playing AoW; these guides speed up the entry to the game, help get ahead of the learning curve, and more into the fun. Anyway, you're doing good; I hope to see more.
@MrSTOCKBLOGGER4 ай бұрын
Great format. keep going 👍👍👍
@wepg4 ай бұрын
Thanks!
@jimjake264 ай бұрын
Awesome content. I loved the format, and the theory crafting makes sense with excellent explanations. Keep up the good work!
@rondenath4 ай бұрын
Great video - I've just played SP so far, but typically auto-resolve, and this was a ton of help!
@wepg4 ай бұрын
Glad it helped!
@darkcarnage56914 ай бұрын
I love the guides, can you do a guide for barbarians? I like the crit build but I feel like I'm doing it wrong lol
@wepg4 ай бұрын
Yeah, if folks find something equivalent useful I could see us doing some more general build guides for things like Barbarians or Necromancy or so forth.
@forwenein26694 ай бұрын
Got to give it to you, your videos are always a pleasure to listen to! Even though my ravaged attention span does not always manage to get through them in one go, your tone and manner of speaking make it much, much easier to go through than most other creators videos
@wepg4 ай бұрын
Yeah, these videos are always *insanely* long but I hope breaking it down by chapters has been helpful for you; being able to break it into chunks for easy digestion is the goal.
@forwenein26694 ай бұрын
@@wepg yup! easier to catch a break and return the next day on a clean transition between chapters, than having to pause in middle of video for sure
@JonathanJWB12 ай бұрын
This video is awesome, thank you. Having 3 different examples of builds was so helpful and useful. Could you please do a similiar video with the barbarian culture or high culture.
@wepg2 ай бұрын
Yeah, I *was* planning on getting more videos like this done but then Eldritch Realms news started filtering out and it became pretty clear that I needed to play the game a bit with the new rules before making more guides. Plan is currently a bunch of streaming June, July maybe update the Tier Lists and hopefully introduce more build guides (but Tier Lists will take priority).
@JonathanJWB12 ай бұрын
@@wepg sweet, great news. love your content. wish u the best.
@wizard3802 ай бұрын
Really interesting. Hope you will do more of these
@wepg2 ай бұрын
It is planned!
@pancakes41934 ай бұрын
Finally! You even included necro-industrious. Very interesting that you recommended Doomherald for a T2 shadow tome. I thought you would've mentioned Souls, but yeah- Necrotic Magic Banshees sound absolutely horrifying. Would going a Nature-oriented tome pick for necro-industrious be alright? Glades is just such a good tome and I think I might replace Summoning with that. Would it be better/worse if that's what I did?
@wepg4 ай бұрын
Yeah absolutely, you'll need a different T5 tome then, but you should be able to afford T5 Shadow if absolutely nothing else.
@pancakes41934 ай бұрын
@@wepg got it! you did mention picking archmage because it plays nicely with golden realm, so what's the synergy between them?
@KaizenDomain3 ай бұрын
Really good video!! I hope you do a barbarian version soon. I’d just like to see how you approach it
@ericb83423 ай бұрын
Would love to see more Culture-specific vids like this, but also, I would love to see a Benchmarks video of some sort. Let me explain: You're on record saying you want more people to get into AoW4 multiplayer. One of the things I feel is holding me back is that I want to test (and familiarize myself with) builds in SP before I hit the field for real. The issue is, based on your MP content, I can tell my whole frame of reference is shot - I've been roleplaying for so long, I have no idea how long things are supposed to take. Is there ever any reason to delay a second city for an Empire tree pickup? In what range of turns should I be getting my Ruler to lv4 for the affinity pickup? What's the latest I should be putting down my third city, and how hard do I prioritize Expanded Governance? How much does city-focus vs. clear-focus build change that? I should be strong enough to clear a Silver/Gold Wonder by when-ish? Etc.
@wepg3 ай бұрын
I think a MP gameplay basics could absolutely be useful, but benchmarks enter into a realm of danger where the *insanely* meta stuff can accomplish things on a scale so much faster than everything else that it kinda makes benchmarks net negative. Like, even answering your questions on delaying your 2nd city is highly contextual- if you find a T3+ Free City you can attack but the walls won't fall until like T9, you still almost always wait on the 2nd city just because of how huge it is to get a big city online ASAP which frees up the opportunity to take Shadow 1 or Nature 1 or Materium 1 before the city itself, but is map dependent.
@ericb83423 ай бұрын
@@wepg You're absolutely right. "MP gameplay basics" really is what I want to see, and it's obviously important to stay flexible with questions like these that are so deeply interdependent. I ask these questions not because I think they ought to have a "right answer" - as you say, leaning too hard on fixed timelines leads to a mindset that optimizes all the fun and variety out of the game - but to try and elaborate on the mindset do want to cultivate for myself. It's all checks and balances.
@evgeniy29384 ай бұрын
Good format
@wepg4 ай бұрын
Thanks!
@AnthonyBrown-jp6zn4 ай бұрын
Awesome! Maybe a general build game? Would be epic!
@darkcarnage56914 ай бұрын
That would be cool!
@wepg4 ай бұрын
As in a game playing with one of these builds, or a game *exclusively* played with and against General Builds?
@AnthonyBrown-jp6zn4 ай бұрын
@wepg a game played with the general build. And how to properly advance your economy start to finish. And again I recommend crimson caldera since it can be done with industrious and the primal try failed. It guarantees lots of mountains. And has a general list of problems for a player to fix. And your great with your explanations of what when and why so I think it will be awesome and something most of your viewers would find helpful!
@dzmitryzaitsau64713 ай бұрын
How can a man beat a map with "Iron Emperor" or any other super strong AI? It feels like you are crushed at the very start with no hope of building an army.
@hexapodc.19733 ай бұрын
Can u make some more after the end lore videos pretty please? Banger vid btw
@wepg3 ай бұрын
I definitely want to; gotta just find the time to choose a topic and do some research. Invariably I end up watching like 12+ hours of stuff on KZfaq for like half of those videos, but that's not always a negative, just takes some dedication.
@hexapodc.19733 ай бұрын
@@wepg hell yea. If I want help on the research part college just got out for me so I gotchu but either way hell yea
@dariusburke72774 ай бұрын
Amazing video, loved it through and through. I've been trying to come up with a disgustingly tanky industrious build. I have a couple of ideas, but i won't go crazy with them here. What are your thoughts on tome of enchantment/artificing? Do you think going Gaia's chosen/Force of nature is good with industrious?
@wepg4 ай бұрын
Enchantment and Artificing are both quite powerful. Enchantment is probably the better of the two on Industrious, especially if you are going tanky as Sundering is stronger in a longer fight, but it isn't strictly necessary. If you are going big tank, Alchemy or *something* with an AoE debuff clear is effectively mandatory. Being super tanky is excellent unless you run into Decaying, at which point it becomes terrifying. Clears/Regeneration should be a core part of your build. T5 Nature is pretty spicy. It's not as impactful as some of the other T5 tomes, but the damage is no joke, and I think people underestimate how good it is that T5 nature only has 3 spells. A bunch of other tomes honestly only have 1-2 that you are excited to research anyways, and Nature Goddess doesn't have any issues with not showing you the good stuff on unlock.
@dariusburke72774 ай бұрын
@@wepg Great advice! Now that you bring it up I did struggle a lot versus someone who was using decaying spells. You've helped me settle on my next build to try, thanks a ton! Keep up the great work, I love watching your videos whenever I am going on walks as they are so informative just listening to them is super helpful.
@user-tf7uf2om5e3 ай бұрын
Good video, do more builds please
@ivilivoАй бұрын
Love the format. But I believe this type of video have most value to noobs like me. And as such, bit overwhelming amount of information. Maybe split it up in parts, type 1-2-3. And I guess this is also very valuable for singleplayers.
@luizcarlosrviana372413 күн бұрын
I was planning on following your basic industrious build to the letter on an initial playthrough just to test things out but once I booted the game I've realized the society traits you picked seemed to have been nerfed by some recent patch, or at least it appears that way. Now neither trait boosts the rank of the bastions. So, should I still go with these for their other effects, or would you recommend different ones due to the patch?
@theofficerjason4 ай бұрын
I always liked using the dark culture due to the synergy with Fetid Legion. Would using Industrious still be overall better, or is it more down to preference? Also, is tome of souls not good enough to be considered as a pick for a tier 2 tome?
@wepg4 ай бұрын
Dark has some serious issues with frontline that make their early game clearing in Autoresolve pretty tricky. With Tome of Souls specifically it is less complicated for Dark (just use Corrupt Souls for a while, they aren't exactly *tanks* but dropping in a bunch of cheap T3 units off of summons is often enough), but I think Industrious can make some easy arguments to skip Souls. Tbh, unless you are definitely going with a Battle Mage-oriented build *and* need the Corrupt Souls for bulking up your army, you can skip Souls even on a Necromancy build and feel fine about your life.
@inhostemomnialicita1535Ай бұрын
New builds when? 🥺🥺🥺
@voswouter87Ай бұрын
"if you're not building outposts almost every turn" But the city limit is very restrictive, so is the idea to turn these cities into vassals?
@peterson93344 ай бұрын
THATS WHAT I NEEEEED
@dzmitryzaitsau64714 ай бұрын
What's the best build for the hero? Charge melee? Magic orb range? Support?
@wepg4 ай бұрын
Highly contextual. Most of the time you get the best bang for your buck to make your ruler into at least a pseudo-support, as you don't want to be missing out on Endurance Training and Defensive Training for clearing wonders, and the ruler will take precedence to "lead" the expedition regardless of what their skill set looks like. Your first true hero, on the other hand, I generally advocate building into Warfare unless you *know* you are going to have problems with equipment. A naked warfare hero (or even just a warfare hero with really bad equipment) will generally underperform a naked Battle Magic hero in both manuals and autos, but if you can just find or make a chonky weapon that's typically enough for a warfare hero to absolutely melt faces. Killing Momentum + T4 pistol absolutely dunks on a *lot* of stuff in game right now.
@dzmitryzaitsau64714 ай бұрын
@@wepg Did they remove leadership clash?
@wepg4 ай бұрын
@@dzmitryzaitsau6471 Yup, didn't really matter that much for the MP sweaty community as it was pretty easy to break heroes up, and it pissed off a lot of SP folks. Personally, I think the imperium change, the hard cap and disconnecting Heroes from Cities was a great change and kinda all you needed to make heroes less disgustingly oppressive, and don't really miss the clash.
@dzmitryzaitsau64713 ай бұрын
@@wepg How do I increase the pool of heroes awailable? Something like +5% crit chance is way more useful than "friend of the ogres"
@TJRex014 ай бұрын
Please do this for other cultures
@wepg4 ай бұрын
I think we might be doing a video like this more often between now and the Eldritch Realms DLC drop, so other cultures or specific strategies or weird things to build around could definitely make an appearance! Keep an eye on the community tab. Next week I feel compelled to go back and clear out some of the things the people have already voted on but I watched Fallout instead, so we'll be working in more streams that folks have been waiting on, but I could see us doing more of this style of video if the demand is there.
@shaynei60144 ай бұрын
Just wondering if there's a place where people post or share strong/fun builds using that faction creator? I tried winslayas discord but found nothing so figured I'd ask here. Thanks in advance.
@wepg4 ай бұрын
Not that I know of, but I wouldn't be surprised to find that someone has a personal repository somewhere. As for me, I generally prefer giving people the tools they need to make fun and effective builds for *themselves*, so on the channel I'm probably going to stick to things like this video for the time being.
@AutorPL4 ай бұрын
Is manual combat some kind of high misdemeanor in multiplayer matches?
@wepg4 ай бұрын
Manual combat is only done vs other players for a lot of reasons. First, it slows the pacing down for the other players. More importantly, manual combats vs the map are *really* efficient, like honestly more efficient than effectively everything else in the game because they are typically so easily abused. Manual combat versus other players, on the other hand, is strongly encouraged and a lot of fun.
@AutorPL4 ай бұрын
@@wepg I see. Thanks for the answer.
@wepg4 ай бұрын
@@AutorPL Personally I also like to do autoresolve only vs SP for the same reason. The manual battles vs the AI are orders of magnitude less interesting and rewarding than manuals vs humans. Once you understand how to abuse the AI in manuals, the game can very quickly be only about that and result in some serious pacing problems as you can take Gold Wonders *stupid* early.
@pancakes41934 ай бұрын
Also, regarding getting Doomherald alongside Great Transformation, wouldn't they be anti-synergistic considering that Undead get -50% morale from all sources? Or do I simply not use Joy Siphoners in that case?
@wepg4 ай бұрын
The value there is in the extra morale damage; you are unlikely to get enemies to rout in PvP through Joy Siphoners, but if you can keep them off High morale it's effectively -20% on enemy crit chance. The tiny amounts of morale gain you miss out on by going Wightborn isn't really that mechanically impactful, as you get nothing for having 60 morale instead of 20.
@pancakes41934 ай бұрын
@@wepg I see! Not quite sure if I fully understood what you meant by the last part. Do you mean that in general for Joy Siphoners? Or only specifically for Undead Joy Siphoners? Since their Heartless trait essentially allows them to avoid/offset getting low morale?
@wepg4 ай бұрын
@@pancakes4193 For basically everyone. There's diminishing returns for maxing out your own morale, as you don't really get anything other than strategic flexibility for sacrificing units for being at 90 morale instead of 20, as that's where the +20% crit chance kicks in. So long as you can maintain that, you are getting what you need out of your morale. Wightborn shouldn't stop Joy Siphoners from getting that for you.
@pancakes41934 ай бұрын
@@wepg Duly noted! Wow, that really changed the way I look at things. Glad I asked, and thank you for the detailed explanation.
@davidjakob18664 ай бұрын
Your are wrong, summoned Reapers are Magic Origin. Mana Channelers is the way to go with this build summoned Reaper will be Elite rank this way late game.
@wepg4 ай бұрын
As of the Wolf Patch, they do not appear to be both according to the encyclopedia as well as the database.
@davidjakob18664 ай бұрын
@@wepg test it ingame i just played a necromancer game reapers are magic origin
@wepg4 ай бұрын
@@davidjakob1866 I'll have to open debug then because I was pretty sure they were too, but the encyclopedia within the game itself doesn't list them as such. There's also a reddit post from someone trying to use T5 Astral on their reapers and not getting haste, so ???.
@davidjakob18664 ай бұрын
@@wepg summoning a reaper give it the magic origin status not summoned reaper don't have the magic origin status
@lv83bloodknight4 ай бұрын
Guess Order-industrial doesnt have much going for it now that Shrine is nerfed?
@wepg4 ай бұрын
I think if you want to go big Order you can, but yeah, you basically don't use Shrines (or *maybe* a 1x in an 18 stack, but tbh if you can avoid their tome entirely great). If you were so inclined, I'd recommend looking into Bannerlords for Industrious, honestly. Don't think of it as a Free City pick where you have to go crazy and take other Free City stuff. Bannerlords gives you the ability to recruit Mythic Units *insanely* fast, and if your Order affinity is big enough you can actually use the Order Empire tree and get +medals on your early Mythics and just crush the game. You just need lots of cash because they are *expensive*, but Industrious is pretty reasonable at cash. You do have some weird overlap where the nominal recruitable top end for Order is a T4 racial shield and you have T3 racial shields on your culture, plus you'll have to take a pretty large number of Order Tomes to get where you need to go (unlike High who can float a bit longer thanks to the extra affinity), but if you want to make it work you absolutely can.
@lv83bloodknight4 ай бұрын
@@wepg Well, I gotta give Bannerlord a shot at some point! Sounds like it would work pretty well with Industrious, High and Serpent Primal
@wepg4 ай бұрын
@@lv83bloodknight 100%. Anything with an abundance of gold should be able to leverage it quite well now that Free Cities are providing insanely good units. Even if you just find a T2 city (so anything with walls), you can get a T3 unit in your rally. Biggest downside there is that you won't have enough rally *points* initially, so you're gonna need to look around for a few of those too, but getting just 1 Free City + 1 Bronze Ancient Wonder in the first ~10 turns means you can get some really great units early and on the cheap, and unlike evolutionary summons you don't even need to do too much babysitting.
@IamSpiritAlpha4 ай бұрын
How is it Reapers are not magical origins?! I almost 99% sure they are, I was using Tome of Archmage on my necro build and Reapers weren’t slowing down army from Dragon and Spellbreakers. Also how is transmuter good? It has chance to stun (which is super without words) but if it doesn’t stun you literally spent your turn for nothing(!), it doesn’t even deal a 10 damage, not even saying about placing different debuff. I don’t think it can reliably stun anything high tier without a lot of Sunder def/res, so the more I was playing the less I find Transmuters worth anything but f9”or fun (and it’s on top of terrible non-scaling range of mage’s base attacks + accuracy issues). Overall I’d pick Awakener or Spellbreaker over Transmuter any time, yeah they’re super fragile but at least their ability does something. But I also manual stuff mostly so does Transmuter high stats compensate for very RNG-ability?
@wepg4 ай бұрын
No clue how Reapers aren't Magic Origin. I was almost sure they were on the Watcher Patch, but I went back and checked T4 Tomes which was recorded then and Reapers in the Encyclopedia didn't have the tag even then. Transmuter is pretty easy to get to 100% stun even against higher status resistance enemies. Sundered Resistance and Sundered Defense both inflict -status resistance, as does Condemned or Blizzard or Flash Freeze, so you don't even need to go *crazy* to make the stun effectively guaranteed. Awakeners and Spellbreakers are both pretty solid Battle Mage options, but unless you are playing as High or Mystic, not really going to be competing with Transmuters, but they also *do* different things. Transmuters are not really intended to kill units the same way the other two are; rather, they are two support units wearing a trenchcoat.
@IamSpiritAlpha4 ай бұрын
@@wepg Sorry I don't want to sound rude but you're totally wrong about Reapers. Yeah they aren't Magic Origin units in game library but THEY ARE in game, just like animals, animals aren't magic origin units in library but they are in-game when you summon them with spells. And actually that's a thing that places Magic Origin tag - everything summoned with spells will be Magic Origin! I thought you would know it? And about transmuters , yeah I mentined sundering def and resistance to lower status resistance, but sometimes you can't get it! And condemn is even less optimal because I doubt we have any @ hex aoe spell for it? Only if you have order dragon you'll be fine for mass condemn lol. Or strategic spell, but those not always can be reliable because of Spelljammers. But perhaps because I'm not min maxing and sometimes I don't have access to those sunder effects is my problem. Anyway great video, keep the good job up!
@wepg4 ай бұрын
@@IamSpiritAlpha That's what I believed wholeheartedly, but apparently someone on Reddit is experiencing issues with Reapers not getting the T5 enchantment, and is is replicable. It could be a bug, but it's one where I think we need Triumph to probably shift around the way they assign Magic Origin to be cleaner as it has weird interactions with T5 Astral.
@nsdapcommunism278017 күн бұрын
You said that industrious are really good in auto combat, however, my expirience was completely opposite! AI really likes to skip turns with their shield units and simply go into defensive position, without attacking anyone. So the enemy ai simply attacks ranged units instead of shielded ones and they all die. Am I doing something wrong or maybe industrious ai was worse in previous patches (I play on a pirated game with the patch where primals were added)?
@wepg16 күн бұрын
That's mostly an advantage on the shield units than a disadvantage; Anvil Guards themselves have pretty limited options for dealing damage out but are excellent at battlefield control thanks to their taunt. You'll want to find damage on your tomes and heroes, so don't neglect getting access to something there, but it sounds like it is a build issue more than anything else. What were you working with for traits and tomes?
@nsdapcommunism278016 күн бұрын
@@wepg I usually pick the tome of enchantment for even more production boost + one of the astral tomes. As for the traits - I tried several combos, but even the most militarised variant (resistance + hardy + defensive/strong) didn’t provide what I wanted. I’m sure the anvil guards themselves are good, but their support and ranged units die too often. I also tried playing with high and they seem to yield better results for me.
@wepg13 күн бұрын
@@nsdapcommunism2780 Fortunately ranged pieces are pretty bad across the board in most situations that aren't manuals vs AI, so that's not really a big surprise. If you want to make your early game autoresolves better, I'd check out the livestream I did with Nemki maybe a month ago, but the core of it can be boiled down to "limit your ranged pieces when you can" thanks to your desire to bring 4 units and only 4 units to as many fights as you can to concentrate exp on your heroes. If you are interested in MP or autoresolves generally, you should watch some combats with ranged pieces - it's really clear that the AI can't use them without serious help, so that's not really a weakness of the Industrious autoresolve. Steelshapers, especially with Staves of Warding, do insane amounts of healing *and* strengthened, giving you the ability to take lots of fights with 1/2 HP units or solo groups in auto with a reasonable KM hero. The generic Industrious plan of "use buffs that the AI doesn't need to be fancy to get value out of" is another nice piece of the puzzle for Industrious. Enchantment is *typically* pretty big overkill for Industrious (I find it's best on Dark/Mystics/Barbarian Rush) as you don't need to build every piece of bad infrastructure in the game to have good cities. As long as you can get down Academies, Town Halls, Armories and some SPIs you really don't *need* anything else in a city for it to be good (outside of your capital where you need WT and accessories). If you haven't played around with some different tomes on Industrious, give them a whirl.
@nsdapcommunism278013 күн бұрын
@@wepg thanks for the reply, I will definitely watch this stream!
@ChiRonChiaren3 ай бұрын
Not me flowcharting your sweaty build because I’m fat, stupid, and ugly
@DaltCityАй бұрын
Can you please do a video on ascension traits in the pantheon? Nobody has put any content out that I can find, but it seems like you can get some cool perks from it