Obligatory pinned comment for anything I may have missed or need update on. (This post will be revised over time). 1.) Another way to check DP RC is to integrate a throw input in your option select. The timing for the throw input has to be very fast (to throw the DP before it comes out). By doing this however, you are unable to check backdash. Thanks again to @plyme5297 for mentioning this. 2.) What about YRC? Your safejump actuall can check for an immediate YRC if they do so on the jumping attack. However, most YRC bait situations may require a hard call out. However, you can try to pressure with 2P after you land (as opposed to 2K or cS). The reason you do this because you can block in time after the opponent YRCs against your 2P. However 2P pressure is a bit on the weaker end and you may end up having to back off.
@PauloQueirozJS3 ай бұрын
Awesome, thank you!!
@AnchorsTL3 ай бұрын
And from the bed he rises.
@aitorvicente56723 ай бұрын
love the videos, was gonna make a "babe wake up" joke but someone has already made it which i think speaks to how the vids are felt as an important event by all
@youravrggaymer3 ай бұрын
Me looking for more bedman content and then i find his channel lol
@Avionnnn3 ай бұрын
Quality over quantity as always man your vids are one of the only reasons I play bed
@YnnY_13 ай бұрын
Been stealing tech from GC since the UMVC3 Chris/Sentinel days lol. Thanks always man.
@naginipython27723 ай бұрын
Hell yeah, I was just learning about safe jumps and couldn't quite figure out how to do them as Bedman?
@stanstanminsonfrancisco86453 ай бұрын
HE'S BACK!!!! thank you yoshi
@pkstarstorm24263 ай бұрын
There’s actually a piece of counterplay against DP RC that you didn’t cover, albeit with 50 meter. While doing a safe jump, you can buffer 632146H. If they block your air normal, you don’t get the super and can continue as usual. If they DP or backdash, your jump normal will whiff and you will get super when you land, which will beat both options. This covers both backdash and DP for every DP character with the exception of Bridget (her backdash is fast enough to block the super in time)
@GcYoshi133 ай бұрын
yeah I briefly mentioned the super OS as a way to check DP RC.
@pkstarstorm24263 ай бұрын
@@GcYoshi13 oh oops. My bad lol
@GcYoshi133 ай бұрын
@@pkstarstorm2426 nah you're good. Your write up is really good, especially on who it works against.
@jacobrodriguez37123 ай бұрын
YESSSS HES BACK
@mau5mat3 ай бұрын
Would love to see you streaming more, being able to hear your thoughts on your gameplay and decision making is super valuable. Thanks for the fantastic content!
@anthonyl97223 ай бұрын
I just got out of bed. Time to get back in.
@breadslise56593 ай бұрын
The king has returned, saving bedman players around the world
@lagc51033 ай бұрын
THE RETURN OF THE KING
@maxcar72983 ай бұрын
I WAS TRYING TO LAB SOMETHING LIKE THIS FOR THE WHOLE WEEK TY
@KingKalashnikov3 ай бұрын
When the world needed him most, he returned.
@nnie74613 ай бұрын
babe wake up!!!!!!!
@TempestDacine3 ай бұрын
Preciate this vid I was always doing js and jH and sometimes I was messing up the timing Ill be sure to use this to further improve my offense
@chunkerino39203 ай бұрын
peak
@Alejandro-dl3kd3 ай бұрын
You dont know how bad i needed this ,thank you
@ryancori85013 ай бұрын
Thank you Yoshi
@OvermasterP3 ай бұрын
I LOVE YOU GCYOSHI!!
@harrywilliams74283 ай бұрын
NEW BED GUIDDDDEEEEEEE🎉🎉🎉
@Biduv334 күн бұрын
Very cool video, im kinda new to strive and I was having a really hard time against baiken and her parry this helped me a lot thx
@notmyfullname5983 ай бұрын
Yayyy new bed guide
@mohamedelhassen77623 ай бұрын
No way
@memetoast38493 ай бұрын
After landing a 236H, you can do a delayed 214P to beat dprc if spaced properly. This should only be done if you have the read on your opponent because you spend the error that could have been used for pressure. Also, it is a consistent safe jump if you cant manually time one, but you are better off learning how to do the manual one. Also also, it beats super PRC if delayed enough so the active frames of the bomb still remain after the invuln frames end.
@milliarage3 ай бұрын
Nice video GcYoshi
@CHECKERpatchhIppO28 күн бұрын
no more DP RC lets gooooooooooooooooooooooooooooooo
@jamfingers5519 күн бұрын
Good riddance!
@zachstarattack73203 ай бұрын
hope ur character gets better
@NekoRenmei3 ай бұрын
Please more guides!!
@yemij.85453 ай бұрын
Ive been feeling this for the past few weeks and many might mot remember ur og rumble fighter days but do you feel like Tekken is the advanced rumble fighter after playing rf for 5 years then jumping to tekken i feel a lot of the thought process's were the same 1v1 wise at least
@simplyeyeronic144318 күн бұрын
Safejumps jus6 got a lot more relevant
@avery67583 ай бұрын
Hello, would it be possible to recieve combomaker codes for these concepts? I am a newer FG player and I really want to try these concepts in a controlled setting. Thank you for the content!
@GcYoshi133 ай бұрын
It's hard to test these in a combomaker scenario so let me provide a training room configuration instead. Your character: Bedman Training Dummy character: Sol Block Setting: All Guard Block Switching: Disabled CounterAttack Settings-> After Recovery - Action 1 - S Volcanic Viper - Action 2 - None - Action 3 - Back Dash (toggle between action 1-3 or random to practice on different wake-up options. Attempt random once you got them all comfortably down). Optional: - Set wall break to rapid regeneration so you can just quickly loop and practice. You can now test the 2k-2D-236S safejump reliably. If you want to practice the 2H-236S one, you can as well.
@avery67583 ай бұрын
@@GcYoshi13 thank you very much! I look forward to learning to safejump properly!
@ryancori85013 ай бұрын
2K > 2D > 236S in the corner self times the j.K safejump reliably but I have problems when the combo is different and the 236S puts the character higher so they land later. So far I have been trying to time it based on when they hit the ground or are about to because I think that normalizes the timing. But if I am too early, j.K whiffs, and I get backthrown into the corner. Do you have any tricks for the j.K safejump when they are hit higher up?
@GcYoshi133 ай бұрын
sorry I didn't see this. Generally I would try to time the 236S to hit lower to avoid that situation, but in the circumstance where it hits too high, I opt for the jH safejump instead.
@jwalsh01302 ай бұрын
What drew you to Bedman back in Xrd?
@conethegamer3 ай бұрын
does anyone know what fightstick gcyoshi uses?
@GcYoshi133 ай бұрын
I primarily use a Marvelous Custom plexi frame. For the lever, it's some old-ish Sanwa JLF stick with Sanwa buttons. Brooks PCB. It's a pretty old stick. x.com/gcyoshi13/status/1755776437498646866