Gimle VS. Hexadecapod - From the Depths Battleship Battle

  Рет қаралды 1,299

GMODISM

GMODISM

24 күн бұрын

The Ministry: shop.gmodism.com/ - The From the Depths AoG Gimle battleship is completed and battles continue with the Hexadecapod made by AoG Lieutenant PlateGlassArmour, which will be the stronger battleship? Select your winner in comments before the battle... 1, 2, 3: To BATTLE!
★ All big battles: • From the Depths Big Ba...
★ Gimle Battleship Build Episodes: • From the Depths: Build...
Gimle Open Seas Build Rules:
- Naval ships or low flying airships. Your submission should work in a naval setting but cannot submerge, it also can't fly higher than 500m if it is an airship.
- No cheese, like no 1m tetra spam filled areas for aim spoof, no internal waterpropellers or azipods, no spincliping and all those other usual cheese tactics are banned.
- Max 100K blocks
- No extreme missile or interceptor spam (hint: use mediums and not so manny smalls)
- No waterpumps or heliumpumps what so ever, like not a single one can be present on your build.
- Under 2.2 million cost: that means 2.1XXX not 2.2XXX
- Max 2 Repair Bots
- No spawners/drones/docked crafts
- No extreme subobject spam (like 200 dif guns)
- No intentional melee
- No video screens and cameras present on the battleship (the one that makes captains see when there is no windows)
- Ship can not play video our audio sources during battle. (includes YT video players etc)
- When submitting the ship, any lights and smoke generators should be switched off and not activate during the battle since they cause unnecessary lag, if you have a decorated version with interiors etc we should check out please submit one "battle version" where laggy stuff is turned off and one "parade version" that looks cool with all its lights, video players or cameras and smoke effects etc enabled and working.
Btw: if your ship lags too much I will not be able to use it. If your ship breaks the rules the battle will be cancelled.
- Deadline: Open submission.
- Ships must be submitted to me via Discord DM or Email, send the .blueprint file, not a workshop link.
Battle Rules:
- The battles will be best of three.
- All ships will spawn with the bow towards Gimles bow, gimle is a one sider, but it still spawns nose to nose, make your ship manouverable enough to avoid a collission. This rule is because the ships will close in on eachother and that is much more entertaining than far away orbiting battles (thanks Menti!), if you want that, spend on manouverabillity and speed, because you are not getting optimal orbit for free.
- Given 500K materials.
- You need to be able to win within 15 minutes of ingame time per battle.
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Пікірлер: 16
@Paytrolah
@Paytrolah 22 күн бұрын
I honestly didn't think the hexadecapod would stand a chance. Pleasantly surprised. In the beginning I thought it was all over when I saw the lack of internal armour, but damn it's tough!
@GMODISM
@GMODISM 21 күн бұрын
Yeah its pretty smart!
@ddssrr1614
@ddssrr1614 23 күн бұрын
I love the decor he did with the particle cannon parts. Gr8 battle.
@CrayvenCarnage
@CrayvenCarnage Ай бұрын
Of all the other VS Gimle ships I have tested against this one beats the Purgatory more than any other. It does a fantastic job at countering ships.
@GMODISM
@GMODISM Ай бұрын
Will be fun to see the next battle it's in!
@almostamateur
@almostamateur 23 күн бұрын
A battleship should be able to operate on the high seas, IMO
@GMODISM
@GMODISM 21 күн бұрын
Yes! Why I will not cave in to constant nice weather!
@plateglassarmour3323
@plateglassarmour3323 23 күн бұрын
In case you're curious, Hexadecapod means "16 feet" because the design has 16 hydrofoils.
@GMODISM
@GMODISM 21 күн бұрын
Ah! I kinda forgot the pod part and counted guns and facettes in the shape and armour and got confused XD
@dripwastaken7884
@dripwastaken7884 23 күн бұрын
Imo its a good thing to have weather randomness in these battels because a battleship that cant handle waves is not the greatest battleship
@Cobrax_x
@Cobrax_x Ай бұрын
Against this design, the predictive aim would have been extremely useful
@GMODISM
@GMODISM Ай бұрын
That system you added to the wildfire?
@Cobrax_x
@Cobrax_x Ай бұрын
@@GMODISM yes, calculates to the 6th derivative of motion to get a better estimate of path finding compared to the usual linear average, heavily modified from someone else's code so can't take credit for that
@SkovyMation
@SkovyMation 23 күн бұрын
I feel a timed fuse would really benefit the Gimle, so many shells missing by a couple meters that could've done atleast some damage. Though i guess it's not the most reliable fuse for penetration. Still need to work on my submission but i doubt it will be done in time since i have other projects to focus on
@GMODISM
@GMODISM 21 күн бұрын
That's right, before I made some testing it wasn't possible, but now it seems laser targeters work they way they should, tutorials incoming
@GMODISM
@GMODISM 21 күн бұрын
Well its about prioritization, middle of July will probably be deadline..
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