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Understanding how collision layers and masks work in Godot Engine is a key skill to develop, especially if you want to make action games. In this video you are going to understand the difference between layers and mask, how to name them to keep your project organized and some features you can implement using these features.
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00:00 - Intro
01:14 - Briefing collision layers and masks
01:29 - Bumping enemy
03:20 - Player detection
04:45 - Naming physics layers
05:51 - Stomp mechanic (?)
06:07 - set_collision_layer and set_collision_mask
06:35 - Intro to pass through mechanics
06:57 - Platformer series goal
07:23 - Outro
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