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GoldenEye DevTalk - Audience Q & A - Creating the Nintendo 64 Classic

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The Centre for Computing History

The Centre for Computing History

Күн бұрын

Celebrating 25 years of GoldenEye, on the 8th May 2022, we were joined by three very special guests who were all part of the development team - Martin Hollis, Dr. David Doak and Brett Jones. In this live audience Q & A you'll hear about the development of the game, their experiences and more! A really special opportunity to hear first hand what is involved in creating a game that would become the seminal game for the N64.
Special Thanks to our Exec Producers:
Thomas Noel Collister Jackson
Johnny Blanchard
Chris Turner
RetroBytes
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Пікірлер: 14
@PaulGrayUK
@PaulGrayUK 2 жыл бұрын
Wonderful, though the question never asked - who was the best out of them in multiplayer and that would be fun to watch.
@DannyB497
@DannyB497 9 ай бұрын
Really enjoyed this. Thank you 😊
@HoneyMike
@HoneyMike 4 ай бұрын
2:16 i think i know the fan art that he's talking about. I love that drawing too. It's called "Remote mines in the Complex" by Zac Gorman. He does comics on a website called Magical Game Time
@AlienGenotype
@AlienGenotype 6 ай бұрын
These people are absolute legends
@mickeshpatel6301
@mickeshpatel6301 2 жыл бұрын
This was amazing. Glad we are able to give them their flowers now. It was nice to get some clarification on the OG blood effect. I still want more info on the Dam Island, The unused Motorcycle & the APC! Also info on Citadel
@quakecon2009
@quakecon2009 2 жыл бұрын
Apparently the dam island was originally going to be an objective, you had to jump on a boat to get there, there is a large machine gun over there, I suspect it was taken out due to distance being so large and the fact that it would have been pretty boring to cover that much open ground, and the game looked better with it over there as it encouraged speculation and realism. The APC, they said didn't they, there were issues with what would happen if you got hit while in the cab etc and it didn't add that much to the game and it was probably a lot of specific code for something so small. They missed the deadline multiple times and would have been under huge pressure to finish it ASAP (tiny inexperienced overworked team). The multiplayer caused controversy when they put it in as it was so late, but it was by far the right choice as it turned a great game into a legendary one. The citadel was a crude looking "level" mostly used to Test AI and navigation long before multiplayer was implemented AFAIK. There are over 60 people in the credits, maybe some fresh perspectives are needed. It was a miracle the game was as good as it was, it has a lot of flaws by todays standards but at the time it was really fresh and career defining game at the time and its a special game for a lot of people, the last great decade (90's while all of us were young and new etc :). that game for 10+ million people cements the happiest decade for (most) of their lives. the only problem is when you work on a game like that, I would imagine you'll spend the rest of your life never being able to beat it. Its like friends, or those childhood actors like Culkin in Home Alone, Id imagine its quite a difficult thing to deal with.
@endpmo
@endpmo 2 жыл бұрын
@@quakecon2009 great info they should definitely track down those people and ask questions. So many wonderful mysteries!
@Colt45hatchback
@Colt45hatchback Жыл бұрын
Marvellous, its always good to hear from the goldeneye team at rare, id say quake, goldeneye and gran turismo 2 are my favorite games ever, but i feel like the story of sheer happenstance that made goldeneye such a marvellous game, is a legendary story which makes it all the more entertaining to look back on, though it also does explain why in my opinion, its the only good movie tie in game that ive ever come across. Still play it on n64 at least once a month, though i do play the fan made goldfinger 64 equally as often as its a refreshing change and very well done.
@zeebpc
@zeebpc 2 ай бұрын
i wish someone asked about the reloads. why are the reloads the way they are? why wasnt there reload animations? why all the same duration? etc
@guilherme5094
@guilherme5094 2 жыл бұрын
👍!!!
@-r-495
@-r-495 Жыл бұрын
That sound..
@abrahamicreligionsbowbefor3585
@abrahamicreligionsbowbefor3585 2 жыл бұрын
11:50 Rare supports emulation, hard
@007spudmanSpudsArmy
@007spudmanSpudsArmy 2 жыл бұрын
Can you please let me know if this happens again?
@TheCentreforComputingHistory
@TheCentreforComputingHistory 2 жыл бұрын
Follow our social media and you'll certainly hear about it!
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