The Future of Ward! | Magic: The Gathering Outlaws of Thunder Junction MTG

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Good Morning Magic

Good Morning Magic

Ай бұрын

Thanks for watching Good Morning Magic! If you enjoyed the episode, it'd mean a lot to me if you subscribed: it only takes one click, and helps grow the channel.
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Ward is a fairly new mechanic - how do we think it's doing? What might we change in the future? I fill you in!
Have a question? Post a comment! You can also catch me, Gavin Verhey, on the rest of the internet at:
Twitch: / gavinverhey
Twitter: / gavinverhey
Instagram: / gavinverhey
TikTok: / gavinverhey
Thumbnail art is Voja, Jaws of the Conclave from Murders at Karlov Manor, by Valera Lutfullina.
#magicthegathering #design #mtgthunder

Пікірлер: 1 400
@PieBandit
@PieBandit
The biggest problem with big ward is that it encourages playing board wipes over spot removal
@dontstealmydiamondsv3156
@dontstealmydiamondsv3156
A fun idea I had was ward but as a drawback that makes your card a lightning rod. Like Ward--Draw a card or something silly like that
@ThePretzelBread
@ThePretzelBread
I think my biggest issue with Ward is that it seems like it isn't considered in any way when looking at a card's power budget.
@RafaelNaletto
@RafaelNaletto
Lol, Ward is not the problem, the problem is giving ward to stupidly powerful creatures such as Voja or Miirym.
@jacobd1984
@jacobd1984
Bring back Shroud you cowards
@TriShredatops
@TriShredatops Күн бұрын
With the point about life being paid for Ward instead, why not just make every Ward into the "Pay 1 Mana OR Pay 2 life". Ward 2 could be Pay 2 generic mana or 4 life (2 life per mana)?
@DerekKalisher
@DerekKalisher
The best Wards are ones that have unique payments like Vein Ripper or Graveyard Trespasser since they are still a cost that must be answered but 1.Doesn't negate the use of target removal 2. Plays into the game plan of the card, Ward 2-3 just leads to an over abundance of boardwipes since if I'm paying 5 to Terror your Voja, I might has well just drop a Damnation for 4
@workshoptelescope
@workshoptelescope
“Kappa was an oops” *pushes it to modern anyway. lol.
@RocketSlug
@RocketSlug
When you talked about the deceptive costs example of Ward 3, I took a moment to think about it and equated it in my head as your opponent always having a Mana Leak in hand, and I vaguely remember reading somewhere that you felt Mana Leak was too strong of a counterspell to print regularly anymore, which helped me put it all in perspective
@cmattss4
@cmattss4
I was hoping for an explanation on why Voja got ward 3 but the explanation is just "whoops"
@BlobThoughtsMTG
@BlobThoughtsMTG
Introducing: Megaward 😎
@mikotagayuna8494
@mikotagayuna8494
I really appreciate the use of Ward to evoke a story. Sauron the Dark Lord having Ward: Sacrifice a legendary artifact or creature is such a flavor and rules win. I could definitely see this as a nice way to denote key weaknesses of characters and things going forward.
@TheSpunYarn
@TheSpunYarn
an interesting ward-adjacent mechanic would be a Trinisphere type effect, where any spell that targets the creature has to be scaled up in mana cost.
@tedpengu1n
@tedpengu1n
I am looking forward to more experimental ward costs like ward, it's owner draws cards, owner gains life, Mill, etc would be really interesting to see
@Pistolsatsean
@Pistolsatsean
I think ward is a victim of its own success. It definitely is a better mechanic than hexproof or shroud. But hexproof and shroud weren't printed every set or even every other set. Ward is still a mechanic that demotes/punishes interaction, which arguably is the best part of the game. And when everyone is thinking about the forthcoming set, nobody is saying "I can't wait to see what version of ward we get this time."
@sashalittledemon6766
@sashalittledemon6766
Make a Legendary Creature that REALLY wants to be left alone.
@colinfowler3021
@colinfowler3021
Voja should have had "first turn hexproof". If you just want to guarantee value, like an attack step trigger, happening at least 1 time, it doesn't strictly need ward. Or "If you cast card name, it has ward 3 this turn."
@viviblue7277
@viviblue7277
Yes. It’s resulting in heavy power creep of targeting removal options to keep up completely warping the metagame around it.
@thetunkery6861
@thetunkery6861
Inspired by the mention of paying ward twice to cast 2 shocks, it would be interesting to see how a ward type counter would work. Where any player can pay an amount of mana equal to the number of ward counters on a permanent to remove those counters. In the example below I've called it immunity.
@zealousdemon
@zealousdemon
Even Ward 2 is probably still too strong on Voja. I am extremely sympathetic to the idea that Ward or even Hexproof should be put more liberally on creatures that have to be turned sideways to get any value at all, but Voja's attack trigger is SO powerful that it can feel like a single attack is all it needs to wipe out a player. It's like having Craterhoof Behemoth in the command zone, with Ward 3 having near the same effect as haste. I know Carnage Tyrant could put some control players into conniption fits back in the day but it wasn't as if a single swing of that death lizard finished a game.
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