How to Save and Load your Game In Unreal Engine 5 (Easy)

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Gorka Games

Gorka Games

Жыл бұрын

Hello guys, in this quick and simple tutorial we are going to learn how to make an easy save and load system in Unreal Engine 5.
Follow me on Twitter: / gorkagames
Subscribe to the channel: / @gorkagames
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Пікірлер: 135
@Krushila2
@Krushila2 Жыл бұрын
Dude! You are an angel of UE5! In a month I came out from knowing nothing to understanding something!
@GorkaGames
@GorkaGames Жыл бұрын
I'm glad that you are finding them useful!
@Krushila2
@Krushila2 Жыл бұрын
@@GorkaGames Im trying to go further and load it from a menu, but I dont understand how to make my character spawn at the saved location. Maybe Im not casting to BP_Player properly or something. Any help?
@Leomerya12
@Leomerya12 7 ай бұрын
I've been using Unreal for a little over a year and have started my first major game (I've done a bunch of little side quest projects). I remember watching a video of yours when I first started learning, and I had to take notes, stop every few minutes to figure out what you we teaching, etc. Now I can just watch a video and understand what I need to do. It's crazy how you go from feeling completely overwhelmed to feeling like all of this is natural.
@aurustarsia5244
@aurustarsia5244 4 ай бұрын
Feeling exactly the same xD
@Thatsunrealdude
@Thatsunrealdude Ай бұрын
Haha so there is hope?!
@aurustarsia5244
@aurustarsia5244 Ай бұрын
@@Thatsunrealdude Trust me, I can create every game I want meanwhile. And I started using it in January. I used it everyday
@Thatsunrealdude
@Thatsunrealdude Ай бұрын
@@aurustarsia5244 🙏
@knuckles7410
@knuckles7410 12 күн бұрын
There is also the fact that his content is garbage, which makes it more confusing and difficult to understand. For example, just in this video, this fool is showing something totally useless since actor location is one of the first thing that's saved automatically by the save system of the engine, and I guarantee you he doesn't know it or he would have said it right away. This is the type of details that make you waste your whole fucking time and even lead you in wrong directions.
@m1k4n57
@m1k4n57 Жыл бұрын
Thank you, Thank you, Thank you, Thank you, I was messing with save games for an hour, having no clue why I cant load my save, then I came across your video and saw that you type "save1" instead of putting a string variable into the events and it works!
@co6aka_ye6aka66
@co6aka_ye6aka66 5 ай бұрын
I really like you showing mistakes/bugs you're making. It's really helpful to see what and why can go wrong!!
@therocketman3017
@therocketman3017 Жыл бұрын
Dude I'm new in Unreal Engine, I must Say your content is gold 👌🏾
@GorkaGames
@GorkaGames Жыл бұрын
Thank you so much! I really appreciate it!! Good luck on your UE journey 😄
@angryazules
@angryazules Жыл бұрын
Totally agree !!!!
@Rabbit14
@Rabbit14 Жыл бұрын
love when i youtube search for certain things your videos come up first. and they aren't an hour long drag of doing a simple task
@GorkaGames
@GorkaGames Жыл бұрын
haha thank you so much! I really appreciate it, I always try to make my videos sharp and straight to the point
@Django2k6
@Django2k6 5 ай бұрын
Thanks to you, I managed to create a VERY rudimentary save system on a map as I test play! By that, I mean it just saves and loads when I press O and P respectively. It also saves on Begin Play, so it seems to eat the save every time I change maps for now, but I AM still just learning this stuff. It's fascinating! Thanks very much for the insight!
@dknx6048
@dknx6048 2 ай бұрын
Thank you so much for making these videos! I watched your other video tutorials as well and they really helped me learn UE5, please keep making more videos, it will continue to help many people!
@aveera
@aveera 11 күн бұрын
Thank you Gorka! As usual quick and smart
@HacknShred
@HacknShred Ай бұрын
Fantastic guide, was able to easily implement save games into my own project after watching this video, thanks for making it!
@topgamer367
@topgamer367 4 ай бұрын
Very useful tutorial. And also the first load was fun. :)
@SpaceStudio-xu8bl
@SpaceStudio-xu8bl 11 ай бұрын
Thank you for this great tutorial!
@EggDevourer
@EggDevourer 10 ай бұрын
A video for saving bools would be amazing.
@seriousletsplay1063
@seriousletsplay1063 Жыл бұрын
What about if your saving in a pause menu? How would you go about getting the BP_Save over to the event graph on the canvas?
@thatETTYT
@thatETTYT 10 ай бұрын
Make a custom event that y’all put as a replacement for your keys shown in video and call those events when you’re load/save button is pressed
@irenetreyette336
@irenetreyette336 11 ай бұрын
Is there any way you could make a tutorial video that covers the main menu (with options including credits, start new game, or resume recent save). My game is an open world roam and could you also include the pause menu (with a save and quit option, or resume game). I tried following other tutorials and they broke my game. Please, I am really hoping you could help me with this. 🙏
@chinccw4529
@chinccw4529 Жыл бұрын
very useful, i used this method to save the highscore.
@GorkaGames
@GorkaGames Жыл бұрын
thanks, great! I'm glad that it was useful
@creatorediillusioni
@creatorediillusioni Ай бұрын
Cool video thanks! In terms of hard drive, where this file will be saved in the disk in which folder etc? Also this will data will stay also once the game has been closed and reopened?
@afirocks100
@afirocks100 9 ай бұрын
Great tutorial! I just have a question: My game is multiplayer and when I save the game on the server side it saves for all clients too. Any idea how i can fix this?
@FedosGames
@FedosGames Жыл бұрын
But it only works on one level, on the rest you just fly out of the level due to the previous save
@GorkaGames
@GorkaGames Жыл бұрын
Yeah.. you would need to also save the current level and check if the position saved is apropiate for that same level
@FedosGames
@FedosGames Жыл бұрын
@@GorkaGames Make a video on this topic
@oceankingdom1985
@oceankingdom1985 Жыл бұрын
Thanks for tut, can i asking then how can reset for those values back to default ? Do you have video explain about it ?
@flyingroads3498
@flyingroads3498 8 ай бұрын
Thanks again. 🎉
@AliBounds
@AliBounds Жыл бұрын
Awesome tutorial thanks
@GorkaGames
@GorkaGames Жыл бұрын
thank you!! 😄😄
@Gamejolt_Monelit
@Gamejolt_Monelit 2 ай бұрын
Could you make a tutorial on how to save and load both the camera direction and player position while using a True First Person POV in UE5.2 or above?
@BeamFreqGames
@BeamFreqGames Жыл бұрын
Very good. Thank you.
@shehryarasghar2237
@shehryarasghar2237 11 ай бұрын
This really helped alot.... I am changing a static mesh postion in the level and saving its position. Other thing I'm trying to create is changing material of that static mesh inside the game by using Set material. Now I am trying to save its current material. How can i do that?
@pahlevi5523
@pahlevi5523 Жыл бұрын
Very good video. Thank you for sharing with us 😁😊
@GorkaGames
@GorkaGames Жыл бұрын
thank you for watching!! 😄Im glad I could help!
@Cocsicat
@Cocsicat 4 ай бұрын
Thank you!
@sbh-mhd1731
@sbh-mhd1731 13 күн бұрын
thank you for these videos i would like to know how can i access the slot i created , like if the player want to press create new game and i want to reset the slot to its default values which is stored in BP_Save , how can i do it?
@Guizinhoo_
@Guizinhoo_ Ай бұрын
Hi, are the files after the game is packaged in a directory on disk C or even in the project file itself? If so which one? Or if not, would it be possible to do this?
@izzydizzy9759
@izzydizzy9759 3 ай бұрын
Will this work with anything? For example your building system video and your rpg series' questing system? If i build something with that, can i use this system to save the progress technically?
@williamminnaar6311
@williamminnaar6311 Жыл бұрын
Hi there - So I have made a level, it's quite detailed - A store - I need to make it so that the scene can be 'walked around in' via a web link? How would I do this - Basically my client wants to walk around remotely from a web link - Thank you for your tutorials, they are fantastic!! :)
@wolfiedgr8t
@wolfiedgr8t Жыл бұрын
Excellent man 👍
@GorkaGames
@GorkaGames Жыл бұрын
Thank you man!!
@donaldslayer
@donaldslayer Жыл бұрын
Thanks for this! I created a save system I think is really fuckin cool but I’m curious how it will be usability wise, so far I’m only saving some stats but here’s basically how it works: First I added some basic stuff to a PlayerStatsComponent - Name, Combat Level, Current/Max HP, Stamina, Current/Max Combat Focus (will be the mana system it’ll build up to be spent in combat) I created an enum, EPlayerSkills, with that I populate with a list of skills. Then I made FPlayerSkills Struct which has an EPlayerSkills reference for the Skill ID, and then values like Level, MaxLevel, EXP etc) Then I made another Struct (FPlayerStats) which contains those basic variables I added to the component and an Array of FPlayerSkills Structs (also added that to the component) so the save game currently only has one object in it, stats. When the save game is created we loop through the number of entries in EPlayerSkills (-1 since it’s counting from 1) and add to the FPlayerSkills array an entry in the save using the index value to set the EPlayerSkills for that entry to the correct one, I got it saving and loading but man is it complicated to work with so far. I’ve managed an AddSkillXP which takes an EPlayerSkills and Integer input, breaks the characters current FPlayerStats, grabs the entry in the FPlayerSkills array at EPlayerSkills Input( to Byte then to Int), breaks that, adds the exp and saves. It works but idk how efficient it is code execution wise, for the small convenience of being able to add a skill and all its variables to the character save by adding an enumerator and naming the enumeration
@QuestionableMorality
@QuestionableMorality 4 ай бұрын
Do I have to cast to the save file? I tried using blueprint interfaces but that didn't work.
@BadRozZSFM
@BadRozZSFM Жыл бұрын
Great tutorial ! but I do have one question. I am making some sort of sandbox/survival game where you can place objects around, each different objects can have an infinite amount of themselves placed by the player. Is there a way to make a system that creates new variables for objects positions each time an object is placed ? thanks
@GorkaGames
@GorkaGames Жыл бұрын
Thanks!! What you would need to do is to have an array/ list of items that adds up everytime you place them in the world, and then save them individually
@BadRozZSFM
@BadRozZSFM Жыл бұрын
Wow thanks a lot ! That réponse was quick, I don't think I've ever used arrays, so I'm gonna look into that in a moment
@TundraTheLootGoblin
@TundraTheLootGoblin Жыл бұрын
@@GorkaGames can you do a tutorial on this?
@projectzombiesurvival9405
@projectzombiesurvival9405 Жыл бұрын
@@GorkaGames I am doing something similar. It only pulls the first item in the array? I tried using a for each loop but it's not working. Any help would be appreciated.
@GreenStreamDev
@GreenStreamDev 10 ай бұрын
Awesome! I was wondering if you could also make a tutorial, where the game would auto-save and you could load it from the main menu
@SifuGenx
@SifuGenx 10 ай бұрын
This would be awesome. Or like how an mmo saves. Automatic, in the background and you can log out whenever you want and that action alone saves as well
@GreenStreamDev
@GreenStreamDev 10 ай бұрын
@@SifuGenx Exactly
@ry6554
@ry6554 9 ай бұрын
If you use the built in exit game in the editor (esc), you really can't have an autosave. However, if you make a custom event (let's say, escape key) to exit the game, you can create your own custom logic on game exit. The *Quit Game* node at the *very end of the logic chain* is crucial in order for this to work. This allows you to implement logic for saving a game. I would definitely recommend creating a reusable function for this though, because lazy programmers are the most efficient programmers.
@jjones503
@jjones503 6 ай бұрын
Late comment I know, but you can create a time counter inside your world BP. If time > X > save game. If time < x ++ deltatime. Etc. Cheers
@GreenStreamDev
@GreenStreamDev 5 ай бұрын
@@jjones503 alright, thanks for tip mate
@FuelzH
@FuelzH Жыл бұрын
Thanks a lot
@GorkaGames
@GorkaGames Жыл бұрын
i`m glad it was usefull!
@AdireetiVlogs
@AdireetiVlogs 6 ай бұрын
hi can u make a video where saving progress do automatically in background means game saved without saving any key during gaming
@Xerclipse
@Xerclipse Жыл бұрын
How can I save the camera rotation? Im using Get Player Camera Manager, and changing the world transform. I made the debug print text to read the player camera manager world transform. When I press the load file button, for one frame it changes to the previously stored BP_Save camera transform (which also reads the value when I pressed save), but after that the camera manager just resets back to the moment I pressed load. It reads the saved value but immediately updates to where my camera is currently facing.
@havok4615
@havok4615 11 ай бұрын
how do u save stuff that is not from the actor, for example inventory/items in boxes?
@gendalfgray7889
@gendalfgray7889 3 ай бұрын
Is it possible to make save slot beforehand so i don't check if it exist?
@chofthch
@chofthch Жыл бұрын
Hello dude your physical animation tutorial helped me i just wanna ask why ragdoll doesnt work with it if you know.
@GorkaGames
@GorkaGames Жыл бұрын
Hey man, what do you exactly mean? Do you mean that you can add ragdoll and physical animations at the same time?
@chofthch
@chofthch Жыл бұрын
@@GorkaGames when i add a physics thingy for mesh it majes the legs lock and looks weird and when i simulate ragdoll in game it just lays to ground horizontally or looks like a liquid simulation explodes every where and leaks everyewhere
@GorkaGames
@GorkaGames Жыл бұрын
@@chofthch 🤣🤣Try checking that the capsule collision ignores the mesh, and that the cmesh has a collision preset of physical pawn
@chofthch
@chofthch Жыл бұрын
@@GorkaGames ok
@clebo99
@clebo99 4 ай бұрын
Does this work if you have multiple maps?
@dhruvdandekar6296
@dhruvdandekar6296 Жыл бұрын
Hey I have made a pause menu using ur tutorial and have added a Save Button to it and would like to save using that button, how do i do that instead of using the 'R' Key in this tutorial the BP Save and Get Transform are showing 'ERROR' if I use 'on clicked' in the Save Button
@inspiredexpired9137
@inspiredexpired9137 23 күн бұрын
did you ever figure this out? i am in same delima. if you did i hope you remember how to solve it.
@KaitheArtGuy
@KaitheArtGuy Жыл бұрын
Does this work with map levels? Right now it will save all my items but not the map level
@MonderMurshed
@MonderMurshed Жыл бұрын
Help! is that works if i did change the game and then turned off my pc, when i will open the game again, are these changes will be there too inside my project ? or everything will be gone at the zero point?, i asked that question because i wanna sell my game in steam ,and i wanna a save system that will save their progress inside the game
@omarzoghayyer4972
@omarzoghayyer4972 Жыл бұрын
Great Video. Thanks for sharing. I have a question. How can I get it to auto load when I exit and come back to the game without pressing any buttons? (i.e would be loadout menu). Soldier selected rifle, extra mag, and a scope. how can I keep this selection when I load again.
@GorkaGames
@GorkaGames Жыл бұрын
the loading already happens in the begin play, so when the players join. Sp you can turn off the key for loading. And then for saving, just call the save event every 5 seconds with a retrigible delay
@omarzoghayyer4972
@omarzoghayyer4972 Жыл бұрын
@@GorkaGames Got it. Thank you for the tip.
@omarzoghayyer4972
@omarzoghayyer4972 Жыл бұрын
@@GorkaGames Another Question. How would I be able to save an array of check boxes?
@tubeamprandy
@tubeamprandy 6 ай бұрын
The Thing is: In my Third Player Character i already have a Begin Play connected to the Input Mapping and your Save System only works if i hock it up at the end if this Input Mapping BP. Adding a Custom Event does not work. I really wish i could do my Save System in its own BP and not going into the third characte bp....
@trollgasm
@trollgasm 5 ай бұрын
The SaveGame blueprint already made is "like a blueprint", but can anyone explain why it isn't? Are variables permanently stored in it through level changes, and loads or something?
@AlterdScript
@AlterdScript Жыл бұрын
Will this save items the player has on them?
@godofvideoss
@godofvideoss 6 ай бұрын
Hi Gorka, I followed your tutorial and it works but I always get an error: Accessed None trying to read property BPSave". Node: Set Actor Transform Graph: SavegameSystem Function: Execute Ubergraph BP Example Player Blueprint: BP_ExamplePlayer How come?
@jamesbrady1930
@jamesbrady1930 11 ай бұрын
I am on 5.2 and I just fall through. I am thinking they made some changes from this video perhaps. I get these errors. Blueprint Runtime Error: "Accessed None trying to read property BP Save". Node: Set PlayerPos Graph: EventGraph Function: Execute Ubergraph BP First Person Character Blueprint: BP_FirstPersonCharacter Blueprint Runtime Error: "Attempted to assign to None". Node: Set PlayerPos Graph: EventGraph Function: Execute Ubergraph BP First Person Character Blueprint: BP_FirstPersonCharacter Blueprint Runtime Error: "Accessed None trying to read property BP Save". Node: Set Actor Transform Graph: EventGraph Function: Execute Ubergraph BP First Person Character Blueprint: BP_FirstPersonCharacter
@myolimpiada5037
@myolimpiada5037 21 күн бұрын
Спасибо! ты очень куртой!
@Saddawgbro
@Saddawgbro 7 ай бұрын
works for multiplayer?
@x-intelligent-x7122
@x-intelligent-x7122 Жыл бұрын
Hi! How do you save system for Enviroment Actor and pawn controller. I am currently having problems thx.
@GorkaGames
@GorkaGames Жыл бұрын
hey, do you mean like their health etc?
@JustinAds
@JustinAds Ай бұрын
im getting the error The Property associated with (variable name) could not be found in (Blueprint Path)
@mukapa3726
@mukapa3726 Жыл бұрын
Thank you so much!!
@ecenjoyer
@ecenjoyer 8 ай бұрын
Will this also work for saving on Xbox or PS or its just for PC?
@iGetTheBag
@iGetTheBag 8 ай бұрын
Help : When i start a new game , the game could be loaded from a save file of the older saves
@mcdonaldsspritee
@mcdonaldsspritee 10 ай бұрын
When saving i get this error: Anyone knows a fix?? Blueprint Runtime Error: "Attempted to assign to None". Node: Set Player POS Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
@recsund
@recsund Жыл бұрын
cheers. but this don't work in a package build, anyone got pointers how to get this working in a package, is it something to do with game instance and also each variable needs to be set as a serilaised for savegame versible!? :)
@ATomCzech
@ATomCzech Жыл бұрын
So, why every variable in blueprint has SaveGame flag? I would expect, that there is a way how to simply save all variables.
@GorkaGames
@GorkaGames Жыл бұрын
Unfortunately we cannot save all the variables at once, we have to save them indvidually. That`s why many games have many issues on saving and loading the progress..
@aufgespielt3768
@aufgespielt3768 9 ай бұрын
Hey Thanks for the Video, but I hope we dont really like hundreds of Variables to Save any Positions of our Characters, Inventory Slots or Stats… 😮
@adityadivtee3962
@adityadivtee3962 7 ай бұрын
how to connect this with new game button and load game button
@B31L
@B31L Жыл бұрын
👍👍👍
@GorkaGames
@GorkaGames Жыл бұрын
😄😄
@marie-pierneault1035
@marie-pierneault1035 4 ай бұрын
Hi all! I realized that the info position is kept if you change level (instead of appearing at the PlayerStart you will have an offset in the new level world which is on the way and on top of that the new position is not resetting when you stop and restart the simulation. I'm not sure how to savely but my player back to the PlayerStart now. Anyone encounter this issue?
@marie-pierneault1035
@marie-pierneault1035 4 ай бұрын
Ok I got it the save is in the document SaveGames and I can delete it. Though, it does not save once the project is exported.
@AzurGameStudio_
@AzurGameStudio_ 2 ай бұрын
How can i make an save system, that saves the game and the level every 5 minutes? Like, it saves the game, and when you enter the game again, you will be in the same level you was before exiting.
@aneskatzaev9152
@aneskatzaev9152 Ай бұрын
you can make a loop and put the save function there and you can create a collision object that when hit will also call the save function
@thelostsoul9497
@thelostsoul9497 Жыл бұрын
My character still falls down endlessly after fixing that last bit
@GorkaGames
@GorkaGames Жыл бұрын
Make sure that you set the BP Save after the begin play in both scenarios. 1) when there's already a save 2) when there's not a save
@TheSheepGamer
@TheSheepGamer Жыл бұрын
@@GorkaGames I did, but still havind the endless falling issue
@studiobaxter1242
@studiobaxter1242 Жыл бұрын
Mine too. Double checked everything.
@MikBurlak
@MikBurlak 10 ай бұрын
same staff something is missing in this tutorial
@efremvargiu1829
@efremvargiu1829 6 ай бұрын
same, did you managed to solve it?@@MikBurlak
@kreesgaming
@kreesgaming Жыл бұрын
Bro how to make countinue button in main menu return us to the save
@GorkaGames
@GorkaGames Жыл бұрын
Yeah, if you have the load game in the begin play of your level, automatically when you open the level from the main menu you will load your save, which is the case right now of this tutorial. So basically you will just have to open your level from the main menu, I have a tutorial on that: kzfaq.info/get/bejne/sL15YJZny6_TdIU.html
@kreesgaming
@kreesgaming Жыл бұрын
@@GorkaGames brother I know that but it never success can I contact you and help me please I needed so bad
@kreesgaming
@kreesgaming Жыл бұрын
@@GorkaGames how that can the main menu if i wanna make continue button i must add ope level node and its want level name so if i was in level 2 how that canbe?
@user-qj4kl6wr8b
@user-qj4kl6wr8b 13 сағат бұрын
Create video. but not work (((( always fail to cast save fail
@howl2339
@howl2339 Жыл бұрын
I just downloaded unreal and I am so consused 😐... It'd be awesome to se a starter course on that and maybe with c++
@GorkaGames
@GorkaGames Жыл бұрын
Yeah, at the start there are lots of things to learn and it can be a bit fulstrating, but its an awesome journey! Yeah good idea, I might be doing a blueprint beginner course, and now that you have mentioned, I might start making some c++ tutorials every now and then, and a beginner guide 👀🤔
@howl2339
@howl2339 Жыл бұрын
@@GorkaGames I am so looking forward to it! And i would like to see more live streams like the ones from the game jam
@GorkaGames
@GorkaGames Жыл бұрын
@@howl2339 yeah! I am planning on doing more of those!!
@JoaoVictor-fk8no
@JoaoVictor-fk8no 10 ай бұрын
I keep getting teleported to 0,0,0 when loading the level, tried everything i could, UE 5.2.1 edit: set a bind to delete save game, delete it then try again, that'll fix it
@Rebit159
@Rebit159 2 ай бұрын
THANKS SO MUCH
@Riz_Toon
@Riz_Toon 3 ай бұрын
bug in player pos
@UnTouchedByTime77
@UnTouchedByTime77 Ай бұрын
it wasnt helpful
@crazyAlexander23
@crazyAlexander23 6 ай бұрын
I'm getting error The property associated with Player Pos could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' The property associated with Player Pos could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2449.84] Compile of BP_ThirdPersonCharacter failed. 2 Fatal Issue(s) 0 Warning(s) [in 533 ms] (/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter)
@SandyM1993
@SandyM1993 11 ай бұрын
I followed that step-for-step and it didn't work at all. Why even post this garbage?
@afirocks100
@afirocks100 9 ай бұрын
Worked for me, so youre clearly doing something wrong. Stop blaming the creator.
@knuckles7410
@knuckles7410 12 күн бұрын
Don't waste your time here, his content is shit garbage. Make sure you create your own save game object class in the editor and use the construct object of class node, instead of create save game object which use the generic UE savegame object and isn't visible in your blueprint debug, nor customizable. Also, live object instances such as your whole character can't be saved, you have to extract the variables you want to save from them.
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