Gothic 3 - New 2H Combat Animation Overhaul Mod (V.0.8)

  Рет қаралды 586

Hackmeister

Hackmeister

Ай бұрын

So, after learning blender and putting in countless hours, i was able to release the 2H Combat Animation and Meshes overhaul.
forum.worldofplayers.de/forum...
Check out the first post. The installation is rather straight forward.
Here, in the video i show the Axe Power Attack that was missing until now and the new Orc block stance.

Пікірлер: 11
@hackmeister12
@hackmeister12 Ай бұрын
I am playing with the block script, Alternative AI = OFF and Jackys brilliant combat balance script: forum.worldofplayers.de/forum/threads/1617713-Mod-New-Spells-for-NPCs-and-Balancing-Changes . I hope the block stance of the Orcs is now clearer. The vanilla animations did not even have Orc movement while blocking, they just showed normal running, now they can move and block.I It is still G3 so do not expect a perfect combat system, but it is getting "ok" i would humbly say.
@mariusjansen5345
@mariusjansen5345 Ай бұрын
hast du den Scale der Waffe angepasst? sieht so groß aus
@hackmeister12
@hackmeister12 Ай бұрын
​​@@mariusjansen5345Ja, Meshes und Hitboxes wurden angepasst. Installation wird auf der WoG Page erklärt.Link ist in der Video Beschreibung.
@Jan3Pasztecik
@Jan3Pasztecik Ай бұрын
Do you also plan to improve the bow animations, eg. angle at which the character holds the bow? It always baffled me that the nameless hero holds the bow at 180 horizontally.
@hackmeister12
@hackmeister12 Ай бұрын
I tried to make them faster, but there is a different problem... To rotate them would be some effort, as i have to adjust the base Mesh position, that would also affect the holstering of the bow. Not Sure how to solve that, maybe further down the line i will check.
@doctormlem7204
@doctormlem7204 Күн бұрын
Brother, how can I replace the head and appearance of a character using the GenomeLE program? Give me some tips so that I understand the process! And can you tell me if it's possible to reproduce the NPC animations to the main character, for example, the NPC smoking animation for the hero?
@hackmeister12
@hackmeister12 Күн бұрын
Hi, unfortunately i don't know how to use the GenomeLE program. You should ask in the WoG Forum. Regarding the Animation: The compiledAnimation pack file contains all animations. You could find the npc smoking there and use it to replace any of the Hero's animation. E.g. if you renamed the smoking animation file with that of the first weapons swing, the Hero would do the smoking animation when pressing Lmb (with weapon drawn). That wouldnt make sense of course but would work. Unfortunately i dont know how to bind new animations to other Keys.
@hackmeister12
@hackmeister12 Күн бұрын
That said, changing the Hero's Smoking to the npcs Smoking should'nt be difficult therefore. Look for both in the pack file, copy the npc file and renamed the copy to the Hero's file name. Put it into _compiledAnimation folder.
@l080031
@l080031 25 күн бұрын
how were you able to edit animation files... i mean how did you opened up the .xshmat ( or xmot i'm not sure) files ?
@hackmeister12
@hackmeister12 25 күн бұрын
Use Blender and Install Georges G3 Blender Import/Export Addon. Then import an actor File (.xact) and an Animation (.xmot). Now you can edit it. Use the Export function of the Addon to create the new .xmot. forum.worldofplayers.de/forum/threads/1619328-Beta-Gothic-3-Animation-Importer-Exporter-for-Blender
@hackmeister12
@hackmeister12 25 күн бұрын
It is at bottom very easy. I also just learned a bit Blender to do this myself. I bet a Blender expert could do better stuff much faster even.
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