This video explains the basics of the GPU ECS Animation Baker.
Пікірлер: 15
@mrbinggrae59548 ай бұрын
I wish it was a little simpler.
@KimboKG14 Жыл бұрын
for this quality on the documentation the price is a steal! 🥰 can't wait to explore all the features.
@pbosteels Жыл бұрын
Thanks a lot! You made my day 🥲. Just to be clear: The asset has just been released. If you like it, it would be great if you leave a review ;)
@KimboKG14 Жыл бұрын
@@pbosteels I'll make sure of that once I got it integrated in my projects. Just getting started, but I keep you updated.
@pbosteels Жыл бұрын
@@KimboKG14👍 let me know if you have any issues.
@pbosteels Жыл бұрын
Pieter Bosteels 15 minutes ago The plug in will be available very soon. It's currently going through Unity's internal review process before being released. It's just a matter of weeks now. Keep an eye www.headfirststudios.com/theorangecoder
@uberjuice9438 Жыл бұрын
Hi Pieter, this is awesome to see, but where can we find the repo or the asset? And if it is an inhouse solution not available to public, I think it would be fair to set them as private to not to tease indies (:
@pbosteels Жыл бұрын
Thanks a lot for the feedback ❤. It's actually an inhouse solutions that we loved so much that we decided to package it up and release it. You'll need to wait a little longer to find it on the asset store. It's currently going through Unity's internal review process before being released. I'll let you know when it's released.
@uberjuice9438 Жыл бұрын
@@pbosteels thanks for the heads up!
@AdventuresOfAzeth11 ай бұрын
Hi there! Is this system capable of adding/removing or enabling/disabling meshes at runtime? For example if a player puts on a piece of equipment? If not, is it on the roadmap? Thanks for your answer in advance!
@pbosteels7 ай бұрын
You can disable entities with the Disabled component. If you combine that with the attachments feature I think you have what you want
@dystopiapunk Жыл бұрын
I've setup a character with a single animation using your tool but it doesn't play back when I hit play? ideas? do you have a proper support forum / discord that users can get support in?
@pbosteels Жыл бұрын
For the moment, you can email me at pbosteels@gmail.com. Discord might follow later. But email me with some more details and I'll be happy to help out.
@Ostrich_Studio7 ай бұрын
Hi, is the assest only can use. if the entire project is base on ECS? eg. i have 100 gameobject with skinMeshRender, as the video said. the assets finally will convert all skinmeshrender to entity (no gameobject). so how can i move the object?
@pbosteels7 ай бұрын
I'm afraid I don't quite understand the question. The project is indeed based on ECS, so everything will be indeed converted to entities. Moving entities is done by the Transform component of the entity