A really helpful and easy to follow tutorial! Thank you for explaining everything so well!
@DanielChristev7 жыл бұрын
Cheers Maria!
@shiuandai04265 жыл бұрын
you have clear logic to think the each step what you want to do~ i learn a lot from this video.
@DanielChristev5 жыл бұрын
thanks mate. glad I can help.
@ilabharadwaj10345 жыл бұрын
Hi Daniel, it's a lovely video. Helped me quite a bit. Can you help me with flattening it at one corner. Just like I have a plain sheet and the texture starts a little in the centre area?
@merveozen75677 жыл бұрын
Thanks for great tutorial :)
@SoSo-wb6gt6 жыл бұрын
great tutorial :) thank you so much for posting :) Hope after some time I will be able to really use it. You earned a new subscriber ;)
@alnight38656 жыл бұрын
Marvelous. BRAVO!!!
@elizabethfarrell96505 жыл бұрын
Good video. 👍
@juanGomez-rt4qb6 жыл бұрын
Hello great video. I was wondering how I can add points of attraction in the other 4 faces to achieve the same as in the upper face. Thank you very much, I'm an architecture student. Regards!
@bayz20247 жыл бұрын
awesome! thanks for the tutorial!
@superhappystudio_hk8 жыл бұрын
Thanks dude, very useful
@SoSo-wb6gt6 жыл бұрын
is there possibility to have, let's say, 5th degree curve within graph mapper?
@puravida087 жыл бұрын
When I try to input the plan and surface into the loft component it disconnects the other one only letting me plug one a a time. Why is that?
@puravida087 жыл бұрын
I figure it out. Did not realize I had to hold the shift key when plugging in. Thank you for the great tutorial!
@zaryavrabcheva64207 жыл бұрын
thanks!
@weronikakosior7 жыл бұрын
Thank you for that ! Could I also make something similar but with a predetermined flat surface shape and then dividing it and manipulating the points through graph mapper ?
@DanielChristev7 жыл бұрын
weronikakosior I don't see why not, grasshopper is nothing if not versatile!
@weronikakosior7 жыл бұрын
Daniel Christev thanks for replying! I just really can't seem to figure out how to manipulate the existing points, deconstructing them into coordinates and then plugging into graph mapper ?
@DanielChristev7 жыл бұрын
+weronikakosior the best method is to figure out how you can fit the points into a 0 to 1 space, this will give you the collection of black/white/colour values, which you can then apply to your surface.
@jdesignpro6 жыл бұрын
You rock! Thanks!
@DanielChristev6 жыл бұрын
+J-DESIGN.PRO - Школа современного ювелирного дизайна thanks man!!
@szender20217 жыл бұрын
Unfortunately i dont understand the part between 6 and 7 minutes. If you were tell some explanation why those steps should be taken, it would be great. Thank you!
@DanielChristev7 жыл бұрын
Hey man, this is a great question, I really did gloss over the details of how this actually works, and will attempt to explain that in text. In order to create a surface, we need some amount of points in both directions (U and V), in this instance we will have 20. 20x20 = 400 required values to create this surface, so the cross reference operation essentially matches all U coordinates with all V coordinates, this gives us the 400 values. we also need a corresponding height value for each of these points, so we take the two cross-referenced lists and multiply them together, where both inputs are 0, the output will be 0, where both inputs are 1, the result will be 1 (this is one benefit of using normalised (0 To 1) values). You don't need to cross reference the graph mapper against itself - as I show later on, you can put two different shaped graph mappers into the A abd B inputs of the cross reference, this way you could shape the surface in either direction. Then we take our normalised value and multiply it by some factor, changing the overall height of the surface. Does this help?
@szender20217 жыл бұрын
Thank you!
@alnight38656 жыл бұрын
is there a way to use points extracted from a curving Brep surface?