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I Solved The World's Hardest Maze (with Code)

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Green Code

Green Code

Күн бұрын

💚 Link to Code: / greencode
P.S. Sorry for my upload being late :)
⭐ Other Social Media Links:
🔊 Discord: / discord
🐦 Twitter: / thegreencoding
📸 Instagram: / greencodecodes
🎵 Tiktok: / greencodecodes
🔊 Music I Used in this Video: share.epidemic...
✨ Subscriber count: 11,534 subscribers 💚
I had a lot of fun making this video. Mazes are such a cool way to visualize how algorithms like A* and Dijkstra work. I hope you enjoyed it as much as I did. Let me know what you think in the comments.

Пікірлер: 305
@DotboT3812
@DotboT3812 7 ай бұрын
i love how the wall followers just made maps of europe, i can just imagine using the path as land and non paths as water for a fantasy setting
@AlternateIsopod
@AlternateIsopod 7 ай бұрын
i thought of that too
@monterrang1
@monterrang1 2 ай бұрын
unironically would make alt maps on it
@DorusModderman
@DorusModderman 2 ай бұрын
A i was just about to comment this
@yusayoutube
@yusayoutube 2 ай бұрын
XD
@smileyp4535
@smileyp4535 Ай бұрын
Literally exactly my thoughts
@alger_real
@alger_real 7 ай бұрын
did bro call gigabyte jigabyte
@trollsansofficial
@trollsansofficial 2 ай бұрын
You expect me to NOT pronounce it jigabyte?
@iplayminecraft2248
@iplayminecraft2248 2 ай бұрын
yeah, and jif clearly
@diheinfernando1837
@diheinfernando1837 2 ай бұрын
True
@boxytablet
@boxytablet 2 ай бұрын
@@trollsansofficialYES I EXPECT YOU TO NOT PRONOUNCE IT THAT WAY
@golovkaanna8757
@golovkaanna8757 2 ай бұрын
@@trollsansofficial jijabyte
@tiileaf
@tiileaf 7 ай бұрын
To test djikstra on the large maze, use uniform cost search. Same algorithm, same results, but it doesn't load the entirety of the maze in memory at the start which is why your implementation wouldn't work for the large maze. Similar concept to how A* has a limited search frontier (the set possible choices for the algorithm to explore next)
@QWERTIOX
@QWERTIOX Ай бұрын
A* is literally modified dijkstra so it 's weird that he could implement A* and not dijkstra
@Roaxial
@Roaxial 2 ай бұрын
When you showed that your maze file was >1GB I was so enraged that I decided to reimplement the maze generator and rewrite the part that exports to a file so that it would be smaller and I managed to get it down to about 5.29MB
@raffimolero64
@raffimolero64 2 ай бұрын
2 bits per cell, right? Checks out. Hell, the file could be as small as just a seed + the maze generator itself if it wasn't too slow. You got a Git repository somewhere?
@Green-Code
@Green-Code 2 ай бұрын
That's pretty sick. Yeah I used to pickle to store the object, and got a really large file. Couldn't be asked to figure out why
@muslimgamerrr9479
@muslimgamerrr9479 2 ай бұрын
how the hell do you make it so small
@muslimgamerrr9479
@muslimgamerrr9479 2 ай бұрын
@@Green-Code LMAO ur comment is new
@Roaxial
@Roaxial 2 ай бұрын
@@muslimgamerrr9479 2 bits per cell storing the right and bottom wall. Cells one the bottom and right edge only store a single bit.
@WH40KHero
@WH40KHero 2 ай бұрын
A neat thing i noticed is that the wallfollower algorithms create whats essentially a negative of each others routes. This is pretty neat!
@DirectalYT
@DirectalYT 2 ай бұрын
Wait a second this isn’t code bullet
@nygeli13168
@nygeli13168 2 ай бұрын
I was looking for this comment
@the_SEAT
@the_SEAT Ай бұрын
@@nygeli13168mee too
@alexandratsankova5825
@alexandratsankova5825 7 ай бұрын
I believe legt and right wall followers can be changed to give you the most optimal path, if the cells (when the algorithm backtracks) are removed from the path
@mean4276
@mean4276 7 ай бұрын
Imagine a maze like this where it goes from ! to # (Don't mind the small gaps) ________________ ! | | | | | | | | | | | | | ____+______#_____ The optimised right wall follower you said would go down, up, down and to the hashtag while A* would got right then down to the hashtag which is shorter.
@white_145
@white_145 2 ай бұрын
​@@mean4276i believe algorithm used in the video doesnt produce loops like that
@user-ml6ov5iq2h
@user-ml6ov5iq2h 2 ай бұрын
I just start from the end
@DqwertyC
@DqwertyC 2 ай бұрын
The dead-end filling algorithm is fun because it can be set up as a cellular automata. Make the walls thicker so they're the same size as the passages, then define the the maze so that passages are "living" cells and walls are "dead" cells. The automata only really needs one rule - if a living cell has fewer than 2 living neighbors, it dies. If you set it up with a loop of living cells around the outside of the maze (to keep the entrance and exit always alive), eventually all of cells that make up the dead ends will "die," leaving you with just the solution alive.
@leggyjorington3960
@leggyjorington3960 7 ай бұрын
I think if you want your video to have high quality available right when it comes out, you can just upload it, but schedule it to release sometime in the future. That way youtube will have time to process higher quality.
@Green-Code
@Green-Code 7 ай бұрын
Yeah I should have done that. The problem was I wanted to get the video out as soon as possible (but didn't realized that the HD quality hadn't finished processing) :)
@MrRaveYard
@MrRaveYard 7 ай бұрын
Your video is well produced, but 4600x4600 worth of cells can fit into about 5.4MB of memory if you only use 1 bit of information to store if a wall exists or not.
@Austin_Playz27
@Austin_Playz27 2 ай бұрын
someone in the comments got it to 5.29 megabytes
@scratchthecatqwerty9420
@scratchthecatqwerty9420 2 ай бұрын
@@Austin_Playz27 It depends whether there is 1024 or 1000 bytes in a kilobyte
@Austin_Playz27
@Austin_Playz27 2 ай бұрын
ohhhh that makes sense
@SpaceVisYT
@SpaceVisYT 2 ай бұрын
​@@scratchthecatqwerty9420 1000 bytes in a kilobyte, 1024 bits in a kilobit
@Andrew-jh2bn
@Andrew-jh2bn 2 ай бұрын
​​@@SpaceVisYT 1000 bytes in a kilobyte, 1024 bytes in a kibibyte
@YoussefGamerYT
@YoussefGamerYT 7 ай бұрын
2:54 "jiggabyte" 💀💀
@energistixgames
@energistixgames 2 ай бұрын
I love how google translate rewrites it correctly
@Explosive0
@Explosive0 2 ай бұрын
Is he french or something
@whyshouldntiGD
@whyshouldntiGD 2 ай бұрын
"even thought a* completed 2nd rank and not aat all faster than RH WF, i declare that A* wins the race because it is one of my favourites" worst scam of all time
@Vniulus
@Vniulus 2 ай бұрын
4:27 BOGO SORT OF MAZE SOLVING LET'S GOOOOOOOOOOOO
@otter502
@otter502 2 ай бұрын
5:19 this only works with these specifc types of mazes whete all of the walls are connected to the edges of the board
@not_estains
@not_estains 2 ай бұрын
true
@ITR
@ITR 2 ай бұрын
No, it also works with all mazes where the entrance and exit are on the outer wall
@eugenekrabs141
@eugenekrabs141 Ай бұрын
No, any maze can be completed by following the wall since the point of a maze is to enter and exit from 2 different points. Its not like your gonna be leaving from the middle.
@AstralrAstralr-mj1tr
@AstralrAstralr-mj1tr Ай бұрын
@@eugenekrabs141 imagine.. - someone drop you somewhere in underground maze and you need to find the ladder in the middle. - start at random, end at border: someone drug you and you loop around middle square wall - start at border, end at random: you entrance the maze building and find the stairs to next floor - scifi portal or fantasy Harry Potter like except they call it something else instead of maze, I'm not sure.
@eugenekrabs141
@eugenekrabs141 Ай бұрын
@@AstralrAstralr-mj1tr Ok but 99% of mazes are start at border end at different border.
@analyzers9335
@analyzers9335 7 ай бұрын
How is A* or Dijkstra not faster? Are you using a priority heap or just tossing everything into an array ?
@nitsum8874
@nitsum8874 2 ай бұрын
Because they are looking not juste for a path, but the shortest while the wall follower just needs to find 1 path no matter which one
@A.R.-mk1lq
@A.R.-mk1lq Ай бұрын
The underlying graph of such a maze is just an unweighted (spanning) tree. A* is better than Dijkstra because it expands fewer nodes, but "greedy best-first search" is even better.
@user-pj5oe6rb4i
@user-pj5oe6rb4i 22 күн бұрын
@@A.R.-mk1lq yes, greedy best-first search is faster, but does not guarantee the shortest path.
@A.R.-mk1lq
@A.R.-mk1lq 22 күн бұрын
@@user-pj5oe6rb4i For "perfect mazes", which are just trees, it of course finds the "shortest" path because there exists a unique path between any pair of nodes.
@A.R.-mk1lq
@A.R.-mk1lq 22 күн бұрын
@@user-pj5oe6rb4i Not true in this scenario.
@ViolentCabbage-ym7ko
@ViolentCabbage-ym7ko 7 ай бұрын
This channel needs at least 1 million subs. Great content!
@FelanLP
@FelanLP 5 күн бұрын
"How to solve the worlds most dificult maze?" One words: Water. I can think of 3 methods. Method 1: Water presure Assuming the world of the maze only has two dimensions and no gravity (or gravity but into the thrid dimensions direction means it wouldn't really matter here), just connect a water pipe to one end and pump water through it. The only path it can take is the path (or paths) to the other end, since all other routs are dead ends and due to water presure it can't go in there. Method 2: flowing water Just connect a (large enough, or invinite for a simulation) water source to one end and let it fill the maze. The water will flow into all paths but stop at ends. So it if water comes out the other end, you can follow the path like its a river. Method 3: Water and gravity Just hang the maze on the wall, connect a (again, large enought) water source to the top and let it run through the maze. Since the only way to diplace the air in the maze is by pusing it hrough the other end it can only fully take the routes towards the other end since all other paths will get clogged by the water. I don't know how good fluid physics engines are though. Maybe all methods might work in simulations, maybe just one, maybe non at all.
@drdilyor
@drdilyor 5 ай бұрын
why don't use just run... bfs... it will always find the best solution... and dijkstra is useless because its only useful when edges have weihgts. if the weights are all 1, bfs gets the job done
@A.R.-mk1lq
@A.R.-mk1lq Ай бұрын
BFS of course will find the (only) solution, but it visits more nodes than A*. Dijkstra/Uniform cost search is also relatively useless in such an unweighted graph. Greedy best-first search is better.
@yusayoutube
@yusayoutube 2 ай бұрын
8:40 you can generate a world map by this
@dawhoelse
@dawhoelse 7 ай бұрын
underrated channel
@WhyIsJupiterInTheFridge
@WhyIsJupiterInTheFridge 7 ай бұрын
Yeah i just subbed
@Tryh4rd3rr
@Tryh4rd3rr 2 ай бұрын
Ya
@lobotomiepraktikant1128
@lobotomiepraktikant1128 27 күн бұрын
Dijkstra is not specifically made for mazes, it works much better on complex graphs with weights on the edges.
@ameyasonyoutube
@ameyasonyoutube 15 күн бұрын
“One fricking jigabyte!” - Green Code
@VisualTickle
@VisualTickle Ай бұрын
"just go right bro" also the maze i have to go though hugging the wall:
@BrandonMakesGames_
@BrandonMakesGames_ Ай бұрын
Me: I want Code Bullet! Mom: We have Code Bullet at home. Code Bullet at home:
@asailijhijr
@asailijhijr 2 ай бұрын
If you're in an image-editing program, the flood-fill (paint bucket) tool will highlight the solution.
@redcarnotaurus323
@redcarnotaurus323 Ай бұрын
if i was stuck in a maze twice the size of paris i would want to solve the maze as fast as possible rather than develop the fastest path then get out
@the_big_cheez
@the_big_cheez 2 ай бұрын
roblox click to move
@TheEricamag
@TheEricamag Ай бұрын
Haha so true 😂
@mazocca
@mazocca Ай бұрын
underrated coment
@swaystar1235
@swaystar1235 7 ай бұрын
You were printing every step while running the algos? That probably significantly slowed the algos down right?
@Green-Code
@Green-Code 7 ай бұрын
Nah I wasn't printing every step, just sometimes. For the Final Race, I didn't printing anything as it would take way too much time. I just did it for debugging purposes. Hope that answers your question :)
@watermelon_cat_skateboard
@watermelon_cat_skateboard 2 ай бұрын
the thumbnail alone made me know that this video would be good. Subscribed :D
@rafssoares
@rafssoares 7 ай бұрын
Very cool! 🔥 keep up the consisting uploads
@gogorilla803
@gogorilla803 Ай бұрын
who needs a robot when you can stick to the right side of the wall
@245trichlorophenate
@245trichlorophenate 7 ай бұрын
Was excited to see this after seeing that clip of a maze-generation algorithm in the end of the year video!
@brunomachado7183
@brunomachado7183 Ай бұрын
it would cool to calculate how much time a human would take to finish this maze, considering that they would always go for the right and need to stop to eat and sleep
@MichaelUrocyon
@MichaelUrocyon Ай бұрын
A good way to measure efficiency in maze solvers is by the number of steps they took to find a solution. Wall followers are quick to process, but they take way more steps to find a path than A*. The dead end filling algorithm is neat, but it needs to explore so much of the map. I'm disappointed you didn't give the random mouse a chance. You should always give random algorithms a chance just in case it solves it first try; you want that shit to be on camera.
@OmarRida10
@OmarRida10 Ай бұрын
How do you do such animated videos? I really want to know how to build things like your character, the maze generation, and pretty much everything. I love them so much!
@leocarrico8569
@leocarrico8569 Ай бұрын
I wonder if the maze creation algorithm has some kind of creation bias that allows the wall follower algorithm to perform more efficiently than the other algorithms
@emrekaram
@emrekaram 7 ай бұрын
I hadn't come across anyone creating content like yours before, so I started following you a year ago, and I absolutely love your entertaining content. However, if you stop posting videos for a long time (again), I'll be come to your house and kick your ass. 😅
@Green-Code
@Green-Code 7 ай бұрын
Thank you for the kind words! I'll make sure to keep uploading videos (i'm afraid now)
@Green-Code
@Green-Code 7 ай бұрын
If you like my type of content make sure to check out Code Bullet, he's been my main inspiration for my videos :)
@ZephyrysBaum
@ZephyrysBaum 7 ай бұрын
@@Green-Code I love both of you guys! Glad to see a new video!
@block7059
@block7059 Ай бұрын
Dijkstra in computer class was such a pain
@Tanksnstuffs
@Tanksnstuffs 2 ай бұрын
Thumbnail is wrong. I checked and the insides of the red circle shows different part of the maze completely.
@Arch-mv5te
@Arch-mv5te Ай бұрын
what library did you use to display the maze? also great video, really enjoyed it!
@kiryonnakira7566
@kiryonnakira7566 Ай бұрын
sad you didn't implement the human algorithm: - just try to follow the direction toward the exit, - if it doesn't work out, just backtrack until you have another way that seems to lead towards that direction. - Repeat until you get to the exit.
@Kity3
@Kity3 2 ай бұрын
Next video: I solved the worlds hardest maze in 0.00072748826254284921 seconds with code
@Iyht
@Iyht Ай бұрын
Google doesnt use that algorithm, its not computable on a global scale road network, google uses a variation of the heat method, and yes the heat method can solve this problem a lot faster
@starrekt2037
@starrekt2037 Ай бұрын
1:20 bro said i dont fking care in 1942750301264920202 different langauges
@_JL27
@_JL27 Ай бұрын
"THE FINAL RACE"😂
@spookykitty2327
@spookykitty2327 2 ай бұрын
WallFollower L and R always move one tile. A* cheats by teleporting anywhere in the whole maze
@raffimolero64
@raffimolero64 2 ай бұрын
3:00 There is NO WAY that is a separate OBJECT PER CELL of the maze- Python takes 24 bytes per integer (not even objects, just integers) so 192 bits, possibly even more than that (I've heard of 200+ bits), when you only need 2 bits per maze cell under optimal circumstances. You have 2 bits of useful memory for every 192 bits that you spend. No wonder you ran out of memory XD A decent way to compress this is to use Python's bytearray() so you can create and manipulate individual bytes. Then, using bitwise operations, you can store 4 cells per byte, maximizing your memory.
@Green-Code
@Green-Code 2 ай бұрын
Yeah I don't know, I just used the pickle library and somehow I got a really really large file. Couldn't be asked to figure out why 😅
@schwingedeshaehers
@schwingedeshaehers 2 ай бұрын
or, you could use that python has no problem with really large ints, and let you use bitwise operations on it, and use an int to store everything. if you want to prunt it, i recommend hexadecimal
@schwingedeshaehers
@schwingedeshaehers 2 ай бұрын
i used large integers on an space limited microcontroller, for printing letters (2 bytes per letter, to know which loght to activate * 40 characters or so) (the lib only supported fixed length characters, but needed that few pixel (display is 4(width)*5 (hight) pixel (max size for a symbol is 3*5 pixel)
@CastyInit
@CastyInit Ай бұрын
dont add print statements if you want code to run fast learnt that the hard way when making a 3d renderer
@fredtrentini6791
@fredtrentini6791 2 ай бұрын
I don't get why this only has 13k views wtf, this is like code bullet tier, really well done
@RichConnerGMN
@RichConnerGMN 2 ай бұрын
pretty interesting video, i sure hope there isn't any ai-generated imagery in it!
@RichConnerGMN
@RichConnerGMN 2 ай бұрын
ok i just got to 2:32 and i have bad news
@Green-Code
@Green-Code 2 ай бұрын
Dude everything I did myself. I just couldn't be asked to draw a circus :)
@Lampe2020
@Lampe2020 2 ай бұрын
2:56 Giggabyyyyte!
@miawmiawgary2024
@miawmiawgary2024 Ай бұрын
Right hand and Left hand is my favorite because it looks like a country border, and i like maps oh yea and also that's (i think one of but i forgot) the first tips i got to solve a maze (i didnt use it tho)
@miawmiawgary2024
@miawmiawgary2024 Ай бұрын
7:30 WHY
@Bacon_Protogen1111
@Bacon_Protogen1111 2 ай бұрын
*a mobile maze game player that reached lvl 300*: too small
@zix2421
@zix2421 Ай бұрын
8:31 lmao it looks like fantasy world’s map
@LeLeDeLaGeo
@LeLeDeLaGeo Ай бұрын
im currently studying maze generation, and im seeking for algorithms that are really flexible and that can be added troug a lot of different render variations, shapes, or wall width and height, and i wonder what is the best architecture, i thought about doing it with one class that represent the cell, and one that represent the wall, each cells are in an array and reference their walls, the walls would just serve as "link" between two cells and say if they are pathable or not, is this the structure you made ? or did i miss something here ?
@violetfox4065
@violetfox4065 Ай бұрын
What if Because the wall followers were pretty quick, but non optimized. What if you ran a code that only looked at where both wall followers went on the same path, which only should be the optimized path unless there are multiple ways to the end...
@GG4_
@GG4_ 7 ай бұрын
a whole jiggabite 🥶🥶🥶
@AbdullahAlZawad-m9x
@AbdullahAlZawad-m9x 4 күн бұрын
Hey! Just a question, Do you use hackintosh? (Please answer honestly)
@Golden_Official100
@Golden_Official100 Ай бұрын
Such a banger of a first view! 10/10
@smaug9833
@smaug9833 Ай бұрын
How did you represent the maze in memory? Adjacency matrix or list?
@user-xw4gn7do9x
@user-xw4gn7do9x 2 ай бұрын
If you do an and gate on the two wall follower paths, I think it would get the optimized solution.
@ThomasDeSwert
@ThomasDeSwert Ай бұрын
This isn't the biggest maze! considering technically you could consider the earth to be a maze with the streets and turns!
@Greentor
@Greentor 2 ай бұрын
You should try implementing bidirectional versions of theses algorithms
@sacredcat3222
@sacredcat3222 8 күн бұрын
What module do you use to visualize or show the process and of the algo?
@zockerwelt4936
@zockerwelt4936 Ай бұрын
I invented my own solver, it starts at the end qnd it creates arrow tiles which point at where u need to go
@korneldekany6689
@korneldekany6689 7 ай бұрын
I thought A* is going to dominate
@white_145
@white_145 2 ай бұрын
wall followers will give most optimal solution as well if you discard backtracking paths
@schwingedeshaehers
@schwingedeshaehers 2 ай бұрын
it depends/dont have to
@maxwell6881
@maxwell6881 7 ай бұрын
How long did it take to generate that maze, python is not a fast language.
@HarrisonBorbarrison
@HarrisonBorbarrison 2 ай бұрын
2:56 Jigabyte
@muslimgamerrr9479
@muslimgamerrr9479 2 ай бұрын
8:34 MAKE MODERN ART WITH THIS??
@legogogeta_thegoat
@legogogeta_thegoat 2 ай бұрын
4:13 Ngl it looks like a lightning bolt
@YoloYester94
@YoloYester94 7 ай бұрын
Definitely close to as much effort as code bullet, which is saying a lot.
@rBox.
@rBox. Ай бұрын
POV: Your dad's screensaver
@NanekSpeedrun-ol5fj
@NanekSpeedrun-ol5fj 2 күн бұрын
You are Code Bullet but worse, but youre not that bad
@GuillemBassets
@GuillemBassets 7 ай бұрын
The new animations are so cool man
@Green-Code
@Green-Code 7 ай бұрын
Thank you Guillem! 😉
@blazzycrafter
@blazzycrafter 2 ай бұрын
2:55 i can python and understand your traceback... dont fool around XD just say you did ctrl+c ^^ "KEYboardInterrupt" on a 100 seconds time out °-°
@Green-Code
@Green-Code 2 ай бұрын
Got me there
@blazzycrafter
@blazzycrafter 2 ай бұрын
@@Green-Code strike ^^
@divijverma1524
@divijverma1524 Ай бұрын
A noob question but what framwork do you use to visualize these mazes and solving of them...... like for example in cpp we can use SFML for that purpose....??
@Protoman3
@Protoman3 2 ай бұрын
if you combined the L-hand and R-hand algorithms, would they fill every cell of the maze?
@schwingedeshaehers
@schwingedeshaehers 2 ай бұрын
don't have to, but depends on the map (/map generator)
@mabmab1512
@mabmab1512 2 ай бұрын
Why do he remind me of code bullet
@ceo_of_sigmas
@ceo_of_sigmas 2 ай бұрын
bro make your own algorithm which work like water and water is most good maze solver in world
@clixis
@clixis 7 ай бұрын
underrated ahh youtuber i love code youtubers
@artemsheykin556
@artemsheykin556 7 ай бұрын
best ml channel on youtube by far!!!!
@Green-Code
@Green-Code 7 ай бұрын
@RageBird7200
@RageBird7200 Ай бұрын
Just go around the maze!
@Ayasha-ho7gt
@Ayasha-ho7gt 2 ай бұрын
2:58 bro really said jiga byte
@SFSPerseverance69420
@SFSPerseverance69420 Ай бұрын
3:40 he became lightning
@user-ww8kv3us7x
@user-ww8kv3us7x 2 ай бұрын
A-maze-ing!
@aoch1461
@aoch1461 7 ай бұрын
You are the best. Thanks !!!!
@corrpendragon
@corrpendragon 7 ай бұрын
I'd love to try running these on my computer. Any chance you'll post your code?
@Green-Code
@Green-Code 7 ай бұрын
You can! I'm uploading all my code today to Patreon :) (and all my code from all my previous projects)
@user-sp1pl8hz4u
@user-sp1pl8hz4u 2 ай бұрын
I was cheering for algs that i know myself, they weren't so effective ngl😕. Why only 15k subs?! I thought at least 250k, content quality is so high!
@prof_tnt8119
@prof_tnt8119 2 ай бұрын
4:08 that corner shape is questionable
@ygemkaa
@ygemkaa 2 ай бұрын
2:59 Jiggabyte 💀
@CrazyZebra-fv4lp
@CrazyZebra-fv4lp 2 ай бұрын
1:20 well i do even if i've heard it before
@miawmiawgary2024
@miawmiawgary2024 Ай бұрын
Right hand and Left handis my favorite
@vlad_cool04
@vlad_cool04 2 ай бұрын
Is and operation of right wall and left wall algorithm makes path and makes best path?
@patrikpapik3466
@patrikpapik3466 23 күн бұрын
8:32 am i the only one who sees europe mirrored? +top of africa
@nikitaf93real
@nikitaf93real Ай бұрын
u really remind me of code bullet
@RandomExoplanet
@RandomExoplanet 19 күн бұрын
nah ignore the mase and walk to end without doing mase
@CameronReape
@CameronReape 2 ай бұрын
0:12 he meant dumb as in not the mainframe
@pandolphe1669
@pandolphe1669 2 ай бұрын
Feet don't exist in Paris. Feet shouldn't even exist. YOU SHOULDN'T EX- use feet. Use meters. Please.
@Green-Code
@Green-Code 2 ай бұрын
Dude I also use meters, but if I said it in feet sounds bigger. That and the big majority of my audience is from the US
@pandolphe1669
@pandolphe1669 2 ай бұрын
@@Green-Code Ok. You can exist. I'm french. US sucks. You don't. Because you use feet. No, meters. Bye
@raffaelpanizzon3972
@raffaelpanizzon3972 2 ай бұрын
The mase is easy to solve if its a scuare Just follow a wall and bye bye It must be a circle
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