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How to make a simple 3d game (Raycaster) in Scratch. This update episode can be slotted in anywhere after episode 2 and gives us a huge speed boost in our bitmap raycasting speeds! You won't believe it - I didn't!!! We also add an FPS counter, and implement framerate independent movement for the player and enemies in the game.
With the extra speed we have achieved we are all set to now look at adding texture mapping! I hope you are ready for some serious fun!
Don't forget to submit your projects to the studio linked below by commenting the project URL in the studio comments.
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
👀 Next Episode 7 - • How to TEXTURE MAP Wal...
🔥 Bug Fixes - • Quick Fixes for Raycas...
🚀 Boost Your Creativity with Griffpatch
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at 👉 griffpatch.aca... 👈
😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
🐱 Scratch Studio for this tutorial - scratch.mit.ed...
👀 Part 1 - • Crazy Simple Raycastin...
👀 Full Episode Playlist - • Crazy Fun Raycasting (...
👀 Quick and Fun Tutorials - • Quick and Fun Scratch ...
❤️ Scratch Addons - scratchaddons....
📹 Video Editing Software - techsmith.pxf....
-------------Video Chapters-------------
0:00 Intro
0:56 FPS
4:44 Fix for Transparent Walls - Oops
6:11 Framerate independent movement
8:39 Quick win - reduce number of pixels scanned
12:15 Why bitmap raycasting is slow
13:11 Proximity Based Ray Skipping
17:59 Outro