GRIMSTONE's First DEMO is coming SOON!

  Рет қаралды 919

Tudvari

Tudvari

Күн бұрын

The internal testing is going well, so the first public demo or open alpha testing is getting closer and closer! :D Everything's quality is getting improved, even though it's still a long run! Stay tuned!
Join the Closed Alpha Soon ➤ / discord
Subscribe to my mailing list for giveaways, betas and news ➤ mailchi.mp/659931c62f88/portg...
/ tudvariofficial
/ portgatestudios
0:00 Overview
0:46 Got some feedback!
0:53 Hidden/transparent walls
1:16 The tedious task
1:49 Finally, my beloved globes!
2:00 Proto music and other stuff
2:23 Not yet shown stuff ;)
2:44 My new strategy game
#gamedev #indiegames #unity
Some music by: bensound.com

Пікірлер: 26
@Cavlar69
@Cavlar69 Жыл бұрын
I can't believe how good the 3D version is looking. Keep it up :)
@Tudvari
@Tudvari Жыл бұрын
Thanks, will do! :)
@clavesi
@clavesi Жыл бұрын
ayy, looking very good. in regards to the walls, as of now, the transparency looks better. however, i think that the second method could look nicer if it did it less frequently, meaning make the walls longer. i guess i'm imagining a sims 4-esque style, if that helps.
@Tudvari
@Tudvari Жыл бұрын
Thanks! I checked some Sims 4 gameplay screenshots, and it seems like they have pretty short walls when they are hidden. So I don't quite get it, could you rephrase that please? :D Thanks!
@clavesi
@clavesi Жыл бұрын
@@Tudvari yeah, sure. i don't mean height-wise. with how you have it, you hide skinny portions of the wall instead of the entire wall all at once. this causes walls to pop-in one piece at a time and i think that's very distracting. in the sims, the entire surface of the wall gets hidden. i hope that makes more sense.
@Tudvari
@Tudvari Жыл бұрын
@@clavesi Oh, I see, so if there a 45 degree wall below you, that whole wall even if it's 1 km long, should be hidden, instead of just the ones "kind of" below you, right?
@clavesi
@clavesi Жыл бұрын
@@Tudvari Yeah, I think we understand each other now. Although, I guess hiding a 1 km long wall would be a bit much, haha, but it seems most of the rooms aren't *that* big. I just realized the walls at 1:35 demonstrate what that would look like. I guess I don't know if there's just no walls there or you're already hiding them, but that's what I was imagining. If you are already hiding them, then oops, my bad for the confusion.
@Tudvari
@Tudvari Жыл бұрын
@@clavesi Yep, that's what I'm already doing there, but you are right as well because at 1:15 for some reason it happens gradually! I will check it out, thanks! :)
@MicklowFilms
@MicklowFilms Жыл бұрын
Would love to have this game on the Atari VCS!
@Tudvari
@Tudvari Жыл бұрын
Thanks, good to hear that! :) But I don't think this will happen :D
@DungeonWard
@DungeonWard Жыл бұрын
I prefer the first way of hiding the walls. Second one seems distracting.
@Tudvari
@Tudvari Жыл бұрын
Hey, it's good to see you here, I forgot that you watch my videos! :) Thanks, noted!
@DungeonWard
@DungeonWard Жыл бұрын
@@Tudvari On this yt channel I follow mostly gamedev people. But I also don't use it often for watching so you were quite in luck that I noticed the new video. As usually I like it even though it seems like you are doing multiple projects at a time which might be counter productive a bit in terms of finishing. Btw I am already released and it's going pretty good... will be working part-time very soon thanks to the support from the fans. That makes my dream come true. I wish you fullfill your dreams as well.
@Tudvari
@Tudvari Жыл бұрын
​@@DungeonWard Yep, sometimes it makes progressing a bit slow, but at least I won't get burned out that easily! :D Yep, I saw your release and Dungeon Ward (to me for sure, I'm really at home at the mobile market) did really good! It's amazin how many people gave you so good ratings! Glad that things are going well for you, you deserve it! :) Soon you will be full-time game dev, for sure! :D
@DungeonWard
@DungeonWard Жыл бұрын
@@Tudvari Thank you. I thought fulltime gamedev is the way when I was developing. But I realized it is not the goal for me. Part-time has all the advantages. More gamedev time than now, stable income to pay my bills from main job (and feed my family) and variable income from gamedev is just the perfect bonus. The gamedev income is so unreliable thanks to my experience with google that I just stick to part time. I also like people... don't want to work on home office anymore too much (did that in covid for 2 years). So my view changed a lot since in the last few years.
@DungeonWard
@DungeonWard Жыл бұрын
@@Tudvari I was also surprised by the praise. Open beta was a lot less hopefull as many people were complaining about the controls. But now they complain a lot less and rate better. Great community.
@kobarsos82
@kobarsos82 Жыл бұрын
it looks a lot like diablo 1 in some things. good luck on your project.
@Tudvari
@Tudvari Жыл бұрын
Thanks! :)
@TheIReynoldsI
@TheIReynoldsI Жыл бұрын
Method 2 for walls unless 1 gives better performance
@Tudvari
@Tudvari Жыл бұрын
Thanks for the feedback, I think I'll make that the default one and add an option for transparent walls :) Thanks for watching, cheers! :)
@TheIReynoldsI
@TheIReynoldsI Жыл бұрын
​@@Tudvari wish I was this talented the world needs a new arpg
@Tudvari
@Tudvari Жыл бұрын
@@TheIReynoldsI Ahh, no, I'm nowhere near talented :D But yes, a new ARPG is always welcome in the world, hopefully my game will be a nice addition :D
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